Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 12:52:54 Player: Zane Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (3069) 3069 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9554 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 986/1150 Matter 280/300 Energy 100/100 System Corruption 2% Temperature Cool (2) Movement Walking (90) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VSS Leg > --- UTILITY (8) ------ Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer Makeshift Hacking Suite Improved Hacking Suite Experimental Hacking Suite > --- WEAPON (4) ------- Spear > --- INVENTORY (8) ---- Medium Reactive Plating System Restoration Module Bomb Drone Bay (16/16) Phasing AFG Peak State ------------ > --- POWER ------------ Backup Power I Heavy Ion Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite Improved Hacking Suite Experimental Hacking Suite Phasing AFG > --- WEAPON ----------- AWS/Autocannon Spear > --- INVENTORY -------- Reaction Control System Medium Reactive Plating Makeshift Hacking Suite System Restoration Module Bomb Drone Bay [Rating: 93] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon AWS/Autocannon Energy Gun Small Laser Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Micro-nuke Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . 4 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . . . 1 . Utility 6 | . . . . . 2 1 . . . 1 2 Weapon 2 | . . . . . 1 . . . . 1 . Parts Attached 46 | 7 2 8 . . 11 7 . 1 . 2 8 Power 3 | 1 . 1 . . 1 . . . . . . Engine 3 | 1 . 1 . . 1 . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | 3 . 3 . . 5 3 . . . 1 1 Treads 1 | 1 . . . . . . . . . . . Leg 13 | 2 . 3 . . 3 3 . . . 1 1 Wheel 2 | . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 17 | 1 1 3 . . 4 2 . 1 . 1 4 Device 5 | 1 . 1 . . 1 . . . . . 2 Storage 1 | . . 1 . . . . . . . . . Processor 5 | . 1 . . . 2 2 . . . . . Hackware 4 | . . . . . . . . 1 . 1 2 Protection 2 | . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 10 | 2 1 1 . . 1 2 . . . . 3 Energy Gun 2 | 2 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 3 | . 1 . . . . 1 . . . . 1 Ballistic Cannon 2 | . . 1 . . 1 . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 2 1 . 1 . . 1 Parts Lost 14 | . . 1 . . . . . . . 1 12 Power 3 | . . 1 . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . 1 4 Utility 3 | . . . . . . . . . . . 3 Weapon 3 | . . . . . . . . . . . 3 Highest Loss Streak 11 | . . 1 . . . . . . . 1 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 4 5 6 6 5 6 6 6 6 7 6 6 Power . | . 1 . . . . . . . . . . Propulsion 1 | 2 3 3 2 1 1 . 1 . 1 . . Utility 3 | . 1 1 2 2 1 3 2 3 5 6 4 Weapon 1 | . . 1 1 2 2 2 3 2 1 . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . 1 1 1 . . 6 . 2 . 1 2 Power 1 | . 1 . . . . . . . . . . Propulsion 3 | . . . 1 . . 2 . . . . . Utility 6 | . . . . . . 2 . 1 . 1 2 Weapon 4 | . . 1 . . . 2 . 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 96 99 100 100 74 83 84 83 84 84 83 Engine 9 | . 14 13 14 14 9 6 7 7 7 9 9 Leg 26 | . 28 28 28 28 23 27 30 30 30 27 22 Wheel 1 | . . . . . 3 2 . . . . . Device 6 | . 14 13 14 14 14 7 2 . . . 1 Storage 7 | . . 11 14 14 9 7 7 7 7 5 5 Processor 14 | . 10 2 . . 4 22 23 23 23 17 12 Hackware 4 | . . . . . . . . 3 7 10 20 Energy Gun 1 | . 23 9 . . . . . . . . . Ballistic Gun 2 | . 4 14 14 14 . . . . . . . Ballistic Cannon 6 | . . 4 14 14 9 6 7 7 7 5 4 Piercing Weapon 1 | . . . . . . . . . . 4 5 Peak Build Rating 93 | 6 7 17 14 14 53 59 61 67 67 80 93 Average Rating 53 | 5 6 9 12 14 50 56 60 63 67 78 85 On Entrance 36 | . 6 7 12 14 14 50 59 61 67 67 77 Avg Prop Armor Cover (%) 11 | 24 . . . . 9 12 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 7 7 24 17 17 82 82 81 81 73 76 77 Greatest Support 79 | 20 20 20 20 20 30 56 53 53 53 71 79 Greatest Overweight (x) 6 | . . 1 . . 6 6 1 1 1 1 1 Average Overweight (x) 1 | . . . . . 3 3 1 1 1 1 . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 5 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 4 7 7 8 7 7 7 7 8 7 7 Final Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 5 5 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 45% | Gunner 17% | Hacker-Gunner 12% | Scavenger-Mutant 11% | Skirmisher 7% | Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Matter Collected 862 | 149 31 217 . . 118 112 113 . 10 50 62 Remotely . | . . . . . . . . . . . . Salvage Created 2025 | 58 31 88 . . 345 413 178 . 164 287 461 Parts 126 | 8 4 6 . . 21 19 11 . 10 21 26 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 12 . 10 . . Prevented 3 | . . . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 55 | . 2 2 . . 11 10 7 . 5 7 11 Guns 4 | . 2 2 . . . . . . . . . Cannons 43 | . . . . . 11 7 6 . 5 6 8 AOE 7 | . . . . . . 3 . . . 1 3 Classes Destroyed 13 | 1 1 1 . . 4 3 . . 2 1 . Worker 1 | . . . . . . 1 . . . . . Builder 3 | . . . . . . . . . . 2 1 Tunneler 3 | 2 . . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . 2 . . Watcher 10 | . . . . . 4 2 . . . 1 3 Swarmer 14 | . 2 . . . 4 . 5 . . . 3 Grunt 12 | . . 2 . . 4 4 . . . . 2 Brawler 1 | . . . . . . . . . 1 . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 8 | . . . . . 2 2 1 . . 2 1 Hunter 3 | . . . . . . 1 . . 2 . . Programmer 13 | . . . . . . 3 . . . 5 5 Best Kill Streak 7 | 2 1 2 . . 4 3 7 . 3 4 4 Combat Bots Only 7 | . 1 2 . . 4 3 7 . 3 3 4 Max Kills in Single Turn 3 | 2 1 1 . . 1 3 1 . 1 3 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . 1 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 251 | . 22 9 . . 17 33 18 . 6 16 130 Missed 94 | . 6 1 . . 3 13 4 . 4 6 57 Hits 157 | . 16 8 . . 14 20 14 . 2 10 73 Projectile 157 | . 16 8 . . 14 20 14 . 2 10 73 Critical Strikes 5 | . . . . . . . 1 . . 1 3 Part Disruptions 1 | . . . . . . 1 . . . . . Damage Taken 2580 | . 129 114 . . 178 366 237 . 37 211 1308 Core 362 | . 24 34 . . 15 46 56 . . 23 164 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 72 | . . . . . . 36 . . . 36 . Core Remaining (%) 91 | 100 . . . 76 97 . . . 85 97 . Volleys Fired 33 | 1 9 7 . . 2 3 . . . . 11 Largest 2 | 2 2 2 . . 1 1 . . . . 1 Hottest 105 | 80 80 60 . . 37 37 . . . . 105 Shots Fired 176 | 2 18 14 . . 34 28 9 . 10 21 40 Gun 37 | 2 18 14 . . . . . . . . 3 Cannon 138 | . . . . . 34 28 9 . 10 21 36 Launcher 1 | . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 146 | . 5 7 . . 34 28 9 . 10 21 32 Thermal 24 | 1 9 7 . . . . . . . . 7 Explosive 1 | . . . . . . . . . . . 1 Electromagnetic 5 | 1 4 . . . . . . . . . . Robot Hit Streak 20 | 1 2 10 . . 18 18 13 . 4 15 20 Robot Miss Streak 4 | 1 4 1 . . 2 2 . . 1 2 2 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets . | . . . . . . . . . . . . Autonomous 127 | . . . . . 32 25 9 . 10 21 30 Shots Hit Robots 137 | 1 7 12 . . 26 22 9 . 7 17 36 Core Hits 78 | 2 3 5 . . 11 18 5 . 4 7 23 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 10 | . . . . . 3 1 . . 1 3 2 Destroy 1 | . . . . . . . . . . . 1 Blast 9 | . . . . . 3 1 . . 1 3 1 Melee Attacks 31 | . . . . . . 3 . . . 7 21 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 31 | . . . . . . 3 . . . 7 21 Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10811 | 25 72 116 . . 2324 2085 655 . 452 1840 3242 Guns 254 | 25 72 116 . . . . . . . . 41 Cannons 9273 | . . . . . 2324 1667 655 . 452 1630 2545 Explosions 1206 | . . . . . . 406 . . . 210 590 Melee 66 | . . . . . . . . . . . 66 Ramming 12 | . . . . . . 12 . . . . . Kinetic 9215 | . . 52 . . 2324 1667 655 . 452 1630 2435 Thermal 528 | 10 51 64 . . . 42 . . . 210 151 Explosive 470 | . . . . . . . . . . . 470 Electromagnetic 520 | 15 21 . . . . 364 . . . . 120 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 66 | . . . . . . . . . . . 66 Highest Corruption 3 | . . . . . . 3 3 3 . 1 2 Average Corruption 2 | . . . . . . 2 3 3 . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . . . . . 7 5 . . 1 7 Message Errors 6 | . . . . . . 2 2 . . . 2 Matter Fused 7 | . . . . . . 2 1 . . 1 3 Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 . . . . Data Loss (major) 2 | . . . . . . 1 . . . . 1 Alerts 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1806 | . . . . . 396 353 152 . 42 474 389 Projectiles 1764 | . . . . . 396 347 152 . 42 474 353 Explosions 6 | . . . . . . 6 . . . . . Melee 36 | . . . . . . . . . . . 36 Knockbacks 27 | . . . . . 5 2 3 . . 6 11 Impact . | . . . . . . . . . . . . Kinetic 25 | . . . . . 5 2 2 . . 6 10 Secondary 2 | . . . . . . . 1 . . . 1 Self-Inflicted Damage 134 | . . . . . . 107 . . . . 27 Shots 5 | . . . . . . 4 . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . Kicked 2 | . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 177 | 18 72 38 . . . . . . . . 177 Average Temperature 41 | 12 28 20 . . . . . . . . 76 Received Heat Transfer 225 | . 6 63 . . 54 33 9 . . 18 42 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 3 . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 648 | 25 125 150 . . . 50 . . . 150 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 186 | 10 60 50 . . 166 169 . . . 164 186 Initial 154 | . . . . . . 36 . . . 154 60 Average 31 | . 13 5 . . 41 22 . . . 63 39 Influence Increases 2268 | 10 135 50 . . 328 460 225 . 80 537 443 Destroy 0b10 Robot/C 1060 | . 40 40 . . 220 200 140 . 60 140 220 Destroy 0b10 Robot/NC 100 | 10 . . . . 25 15 . . 10 15 25 Destroy Leader 272 | . 10 10 . . 50 74 10 . 10 52 56 Successful Hack 116 | . 25 . . . 12 45 . . . 30 4 Disable Machine 255 | . . . . . . 120 . . . 75 60 Destroy Structure 120 | . . . . . 6 6 . . . 60 48 Advance Influence 150 | . . . . . . . . . . 150 . Lose Combat Pursuer 195 | . 60 . . . 15 . 75 . . 15 30 Influence Decreases 2186 | 10 135 50 . . 248 389 197 179 72 421 485 Entered New Map 348 | . . . . . . 44 57 179 . 4 64 Time Decay 1718 | 10 135 50 . . 248 345 140 . 72 417 301 Lost Part 110 | . . . . . . . . . . . 110 Lost Ally 10 | . . . . . . . . . . . 10 Squads Dispatched 13 | . . 1 . . . 7 . . . 2 3 Investigation 3 | . . 1 . . . 2 . . . . . Extermination 7 | . . . . . . 3 . . . 2 2 Reinforcement 3 | . . . . . . 2 . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Distress Signals 7 | . 2 . . . 1 . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 80 | . 13 3 . . 16 8 7 . 5 7 21 Peak Tracking Total 10 | . 5 2 . . 3 1 10 . 2 2 7 Tactical Retreats 7 | . 2 . . . 1 . 2 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 3 | . . . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 17 | . . . . . . 8 . . . 5 4 Max in Single Turn 6 | . . . . . . 6 . . . 4 2 Garrison Access 2 | . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 29 | . 5 2 1 . 3 8 . . . 9 1 Terminals 20 | . 5 . . . 3 6 . . . 6 . Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations 2 | . . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 68 | . 16 2 1 . 9 19 . . . 20 1 Successful 34 | . 9 2 1 . 2 9 . . . 10 1 Failed 34 | . 7 . . . 7 10 . . . 10 . Catastrophic 4 | . 1 . . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 9 . 1 . 5 12 . . . 10 . Terminals 56 | . 16 . . . 9 16 . . . 15 . Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations 5 | . . . . . . 2 . . . 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Terminal Hacks 13 | . 5 2 1 . . 3 . . . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . 1 . Terminal Index 2 | . . . . . . 1 . . . 1 . Locate Traps 2 | . 1 . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . 2 . . . 3 . Scan Component 2 | . . . . . . 1 . . . 1 . Repair 2 | . . . . . . 1 . . . 1 . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . 1 . . . 1 . Unauthorized Hacks 13 | . 4 . . . 2 3 . . . 4 . Terminals 12 | . 4 . . . 2 3 . . . 3 . Assimilate 1 | . . . . . . . . . . 1 . Botnet 11 | . 4 . . . 2 3 . . . 2 . Fabricators 1 | . . . . . . . . . . 1 . Report 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 4 . . . 2 6 . . . 7 . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . . . . 14 Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . 1 . Time 89 | . . . . . . 51 . . . 38 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total Allies 2 | . . 1 . . . . . . . 1 . Largest Group 1 | . . 1 1 . . . . . . 1 1 Highest-Rated Group 31 | . . 31 31 . . . . . . 10 10 Highest-Rated Ally 31 | . . 31 31 . . . . . . 10 10 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 4734 | 98 443 537 261 281 1270 1746 98 . . . . Sensors 2 | . . 2 . . . . . . . . . Seismic 4732 | 98 443 535 261 281 1270 1746 98 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Turns Passed 8484 | 154 443 547 261 281 1270 1746 283 1180 465 1137 717 Spaces Moved 4220 | 40 325 411 216 182 371 829 151 634 252 537 272 Core 3 | 3 . . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . Legs 3636 | 35 325 411 216 182 134 487 151 634 252 537 272 Wheels 579 | . . . . . 237 342 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 100 185 185 185 186 110 Average Speed 167 | 116 120 120 120 120 203 183 185 185 185 186 166 Slowest Speed 330 | 160 120 190 120 120 330 193 185 185 185 187 187 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . 3 7 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 3 68 91 60 48 38 24 36 77 49 18 9 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . Scrap Searched 8 | . . 2 . 1 . . 1 2 2 . . Spaces Dug 27 | . . . . . 1 2 . . . 7 17 Terrain Destroyed 81 | . . . . . 5 6 1 . 4 34 31 Melee 26 | . . . . . . 2 . . . 7 17 Projectile 18 | . . . . . 5 4 1 . 4 1 3 AOE 37 | . . . . . . . . . . 26 11 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total 5555 | 142 361 449 219 244 888 1047 156 643 251 663 492 Wait 1126 | 90 23 13 . 63 485 169 2 . . 105 176 Move 4209 | 39 324 410 215 181 370 828 150 633 251 536 272 Hop . | . . . . . . . . . . . . Pick Up 38 | 4 1 4 1 . 6 9 2 4 . 4 3 Fast Attach 26 | 7 2 2 . . 5 6 . 1 . 2 1 Attach 17 | . . . . . 3 4 1 . . 3 6 Detach 5 | 1 . . . . 2 2 . . . . . Swap 20 | . . 8 . . 5 6 . . . . 1 Drop 43 | . 2 5 3 . 10 15 1 5 . 1 1 Fire 33 | 1 9 7 . . 2 3 . . . . 11 Melee 31 | . . . . . . 3 . . . 7 21 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Discovered new exit (range 13) 475 | -10/Materials | Identified exit to Materials 598 | -10/Materials | Entered Mines 673 | -10/Mines | Found the Drone Emporium 680 | -10/Mines | Found Prototype Device 731 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 761 | -10/Mines | Learned location of Zion (-6) 770 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 772 | -10/Mines | Found Prototype Device 773 | -10/Mines | Identified Exp. Sensor Array 929 | -10/Mines | Build established: Scavenger-Mutant 958 | -10/Mines | Discovered exit to Materials (range 7) 969 | -10/Mines | Met a Derelict shopkeep closing up shop 1063 | -10/Mines | Received a Mining Laser from a helpful Derelict 1139 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1139 | -10/Mines | Discovered new exit (range 5) 1145 | -10/Mines | Entered Exiles 1145 | -10/Exiles | Accompanied by 1 ally 1174 | -10/Exiles | Met 8R-AWN 1196 | -10/Exiles | Met EX-HEX 1233 | -10/Exiles | Met EX-BIN 1250 | -10/Exiles | Aligned with FarCom system 1251 | -10/Exiles | Given EX-Vault access code 1280 | -10/Exiles | Opened EX-Vault 1290 | -10/Exiles | Found AWS/Autocannon 1314 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1352 | -10/Exiles | Met EX-DEC 1395 | -10/Exiles | Discovered new exit (range 11) 1406 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1406 | -10/Exiles | Entered Mines 1516 | -9/Mines | Learned 2 Materials zone layouts 1673 | -9/Mines | Discovered new exit (range 11) 1686 | -9/Mines | Learned location of Storage (-8) 1687 | -9/Mines | Entered Materials 1687 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1698 | -8/Materials | Identified Bomb Drone Bay 2107 | -8/Materials | Build established: Skirmisher 2755 | -8/Materials | Discovered new exit (range 8) 2957 | -8/Materials | Entered Factory 2957 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2999 | -7/Factory | Discovered new exit (range 6) 3011 | -7/Factory | Identified exit to Factory 3088 | -7/Factory | Build established: Gunner 4029 | -7/Factory | Identified exit to Lower Caves 4578 | -7/Factory | Repaired Hvy. Ion Engine 4703 | -7/Factory | Entered Lower Caves 4707 | -7/Lower Caves | Identified exit to Lower Caves 4782 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4838 | -7/Lower Caves | Destroyed 7 combat bots 4857 | -7/Lower Caves | Found DCF Scrap (13 items) 4968 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4985 | -7/Lower Caves | Identified exit to Zion 4986 | -7/Lower Caves | Entered Zion 5066 | -6/Zion | System corruption cleaned by Quarantine Array 5305 | -6/Zion | Received a visual enhancement algorithm 5520 | -6/Zion | Found Prototype Hackware 5520 | -6/Zion | Identified Exp. Hacking Suite 5623 | -6/Zion | Given A8's code to call for help 5973 | -6/Zion | Found Prototype Device 6147 | -6/Zion | Discovered new exit (range 11) 6164 | -6/Zion | Identified exit to Proximity Caves 6166 | -6/Zion | Entered Proximity Caves 6244 | -5/Proximity Caves | Spotter reported a threat 6296 | -5/Proximity Caves | Learned Factory stockpile data 6366 | -5/Proximity Caves | Learned location of 2 exits from Factory 6620 | -5/Proximity Caves | Discovered new exit (range 7) 6629 | -5/Proximity Caves | Identified exit to Factory 6631 | -5/Proximity Caves | Entered Factory 6631 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6632 | -5/Factory | Identified exit to Factory 6632 | -5/Factory | Identified exit to Upper Caves 6927 | -5/Factory | Build established: Hacker-Gunner 7011 | -5/Factory | Repaired Titanium Leg 7768 | -5/Factory | Entered another Factory area 7768 | -4/Factory | Accompanied by 1 ally 7768 | -4/Factory | Evolved 2 slots: Utility x2 7769 | -4/Factory | Identified Phasing AFG 8346 | -4/Factory | Fabricated Matter Neutralizer (x2) 8378 | -4/Factory | Build established: Hacker-Skirmisher 8442 | -4/Factory | AWS/Autocannon suddenly broke down 8485 | -4/Factory | Self-destructed Last Messages --------------- 08481_ HV Slug penetrates H-77 Assassin. 08481_ HV Slug penetrates U-05 Engineer. 08481_ HV Slug penetrates Wall. 08482_ Penetrated by Slug. 08482_ Titanium Leg destroyed. 08482_ Flexi-carbon Leg destroyed. 08482_ Hvy. Ion Engine destroyed. 08482_ Reaction Control System destroyed. 08483_ Penetrated by Slug. 08483_ Mak. Hacking Suite destroyed. 08483_ U-05 Engineer lays Concrete. 08483_ K-01 Serf collects debris. 08483_ HV Slug penetrates H-77 Assassin. 08483_ HV Slug penetrates Wall. 08484_ K-01 Serf collects debris. 08484_ U-05 Engineer lays Concrete. 08484_ Hyp. Coil Gun destroyed. 08484_ Penetrated by Slug. 08485_ U-05 Engineer lays Concrete. 08485_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????# ????# #!"""" ????????????? | | ??????????????# ???# #%"""" ????????????? | | ??????????????# ??# # % ???????????? | | ???????????#### ### # ????????????? | | ???????????# # ????????????? | | ???????????# # ?????????????? | | ???????????# % ###########????????????? | | ???????????# [! #??????????????????????? | | ???????????# %% #??????????????????????? | | ???????????# ##/###########??????????????? | | ???????????# # % #??????????????? | | ????????? h # """ #??????????????? | | ?????????? # k """ #??????????????? | | ?????????? # ]" #??????????????? | | ?????????? h # "F" #??????????????? | | ???????????" """ + "" #??????????????? | | ???????????"?""" # = #??????????????? | | ?????????????""" #% #??????????????? | | ???????????? #[ uk #??????????????? | | ??????????"" "" #??????????????? | | ??????????"" Y" # ] ! #??????????????? | | ???????? """ "" ?# h=[ #??????????????? | | ??????? R ##u;;[ #######??????????????? | | ??????? #* !% #?????g?????????? | | ????????????# ;h #???????????????? | | ????????????# #[ @ #???????????????? | | ????????????# ?# #???????????????? | | ????????????# ???# = #??????g????????? | | ????????????# ????# % #???????????????? | | ????????????# ??????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# / #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ??????????????????w?# = #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 58 Targeting Accuracy 16 Offensive Hacking 50 Item Schematics ----------------- Adv. System Restoration Module | -6/Zion | Archive Force Field | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Matter Neutralizer | x2 | -4/Factory | Preloaded Repaired ---------- Hvy. Ion Engine | 67% | -7/Factory Titanium Leg | 75% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicSurgeMicroactuators Manual? 0 Play Time 01:19:30 Cumulative 65.8 hours Start 2026.08.28 @ 18:58:41 End 2026.09.04 @ 12:52:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c53cd4ee-10f9-4821-8a6e-4f0020325435