Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 16:24:00

Player: cptwinky

Result: Destroyed by Enhanced Hunter with Hypervelocity Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (409)     2045
Value Destroyed (17557)    17557
Prototype IDs (78)         1560
Alien Tech Used (8)        1600
Bonus (29569)              29569
              TOTAL SCORE: 63431

 Bonus
-------
High Alert Combat Kills    2537
Follower Combat Kills      1314
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             0/1600
Matter                     134/300
Energy                     277/900
System Corruption          4%
Temperature                Cool (0)
Movement                   Flying (92) Ox1
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
      Improved Q-thruster
      Improved Q-thruster
>              --- UTILITY (14) -----
      Advanced Energy Well
               Gravity Neutralizing Apparatus
               Spectral Analyzer
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               SHELL Armor
  Experimental Focal Shield
>              --- WEAPON (4) -------
      Improved Potential Cannon
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY (4) ----
               Transdimensional Reconstructor

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Target Analyzer
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
      Precision Energy Filter
                SHELL Armor
   Experimental Focal Shield
                AEGIS Remote Shield
>               --- WEAPON -----------
       Improved Potential Cannon
                Force Lance
                Force Lance
>               --- INVENTORY --------
       Improved Quantum Reactor
       Improved Quantum Reactor
                Nanoactuators
                Nanoactuators
       Advanced Actuator Array
       Advanced Actuator Array
       Advanced Overload Amplifier
   Experimental Transmission Jammer
       Advanced Phase Shifter
   Experimental Force Field
                Transdimensional Reconstructor
                Transdimensional Reconstructor
                HERF Cannon
                Hellfire Missile Launcher
       Advanced Remote Datajack
       Enhanced Force Lance
[Rating: 219]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Combat Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved System Shield
  Protection               Improved Propulsion Shielding
  Artifact                 Matter Drive
Weapon                     Enhanced Force Lance
  Energy Gun               Improved Medium Laser
  Energy Cannon            HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Ripper
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             739  | 6   6   4   27  30  .   11  40  73  13  19  4   14  15  5   8   7   5   19  2   25  13  3   11  17  30  11  18  23  24  21  26  161 48  
  Power                    60   | 1   1   1   2   1   .   .   3   7   1   .   .   1   1   .   1   .   1   1   1   4   1   .   1   .   2   3   1   1   3   2   3   8   8   
    Engine                 22   | 1   1   1   2   1   .   .   3   7   1   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   
    Reactor                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   2   1   1   3   1   3   8   8   
  Propulsion               116  | 2   .   2   6   8   .   1   11  11  .   1   .   .   4   .   1   1   .   1   .   7   .   .   2   .   2   2   1   2   1   2   4   33  11  
    Treads                 8    | 2   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | .   .   2   6   8   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  72   | .   .   .   .   .   .   .   .   8   .   1   .   .   4   .   1   1   .   1   .   7   .   .   2   .   2   2   1   2   1   2   4   27  6   
    Flight                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   
  Utility                  375  | 1   4   1   6   5   .   1   9   35  7   10  1   10  10  4   5   4   4   11  1   14  8   3   8   13  22  5   12  14  18  12  15  79  23  
    Device                 218  | .   1   .   .   1   .   .   4   16  3   9   1   9   4   2   4   2   3   4   .   10  6   3   4   6   14  3   8   8   11  6   8   49  19  
    Storage                18   | 1   1   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   6   2   
    Processor              38   | .   .   .   .   .   .   .   3   3   .   .   .   1   1   .   .   .   .   2   .   2   1   .   .   .   3   1   .   2   1   .   2   14  2   
    Hackware               14   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   1   .   .   2   2   1   1   .   
    Protection             80   | .   2   1   4   3   .   1   2   15  4   1   .   .   2   2   1   2   1   3   1   1   1   .   2   6   4   .   2   4   2   1   3   9   .   
    Artifact               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   1   .   .   
  Weapon                   188  | 2   1   .   13  16  .   9   17  20  5   8   3   3   .   1   1   2   .   6   .   .   4   .   .   4   4   1   4   6   2   5   4   41  6   
    Energy Gun             35   | 1   .   .   6   7   .   4   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   
    Energy Cannon          18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   2   1   7   2   
    Ballistic Gun          28   | 1   1   .   3   2   .   1   2   3   1   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   1   .   .   1   1   6   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Launcher               39   | .   .   .   3   5   .   4   7   3   1   1   1   1   .   .   1   1   .   1   .   .   .   .   .   2   2   .   .   .   .   1   1   4   .   
    Special Weapon         4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        30   | .   .   .   .   .   .   .   1   10  1   3   2   2   .   1   .   1   .   1   .   .   1   .   .   2   1   .   .   .   .   .   .   4   .   
    Piercing Weapon        26   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   1   3   1   .   .   10  4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   7   .   .   2   1   5   2   6   1   19  8   
Parts Lost                 83   | .   .   1   6   5   .   1   9   8   .   1   .   .   .   .   .   .   1   9   .   1   .   .   .   .   7   .   .   .   8   1   2   5   18  
  Power                    10   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   2   .   .   .   2   
  Propulsion               27   | .   .   .   3   4   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   8   
  Utility                  32   | .   .   1   1   .   .   .   2   2   .   1   .   .   .   .   .   .   1   7   .   .   .   .   .   .   4   .   .   .   4   1   1   .   7   
  Weapon                   14   | .   .   .   2   1   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   2   1   
  Highest Loss Streak      8    | .   .   1   2   4   .   1   7   3   .   1   .   .   .   .   .   .   1   5   .   1   .   .   .   .   4   .   .   .   8   1   1   3   5   
Average Slot Usage (%)     92   | .   98  100 99  99  100 99  97  96  100 99  100 100 99  100 99  100 99  89  61  84  94  94  92  99  98  98  95  94  94  85  80  80  84  
  Engine                   4    | .   14  14  11  11  11  11  8   7   7   7   7   7   4   .   .   .   3   5   8   6   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   11  12  8   4   .   .   8   11  8   5   2   2   4   3   .   4   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   5   7   5   4   4   7   4   4   6   4   
  Treads                   2    | .   28  21  .   .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   6   32  32  33  33  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    15   | .   .   .   .   .   .   .   .   10  23  23  23  23  26  26  25  25  25  22  20  21  22  22  22  22  25  20  21  22  25  19  20  19  18  
  Device                   8    | .   3   .   .   1   .   .   5   10  6   6   7   7   5   5   5   3   12  9   5   18  16  16  14  14  16  18  6   7   9   11  11  12  13  
  Storage                  8    | .   14  14  21  22  22  22  18  11  7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   3   2   5   
  Processor                13   | .   .   .   .   .   .   .   11  15  23  16  15  15  13  13  12  12  11  8   5   10  21  22  20  16  17  18  18  18  20  13  11  18  18  
  Hackware                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   11  13  12  9   .   8   .   .   .   .   1   5   9   9   9   9   9   13  11  2   .   
  Protection               9    | .   9   14  11  9   11  11  9   11  15  21  23  23  13  13  12  16  17  10  2   5   5   5   5   11  6   9   12  10  8   7   7   4   3   
  Energy Gun               2    | .   14  14  6   7   11  10  6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  13  10  11  10  7   .   .   .   .   .   .   .   .   .   .   .   11  11  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   2   8   8   5   14  13  13  13  11  8   6   7   .   .   1   5   5   4   2   .   .   .   .   .   .   1   1   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   5   5   5   6   7   7   6   7   4   3   5   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             169  | 10  30  30  69  83  81  84  87  108 57  60  59  62  61  63  74  77  80  81  108 122 87  87  85  79  108 105 102 107 118 105 123 169 163 
  Greatest Support         180  | 40  40  40  55  50  45  45  62  66  66  66  66  66  88  88  88  88  88  88  88  100 100 100 100 100 125 109 125 125 150 125 134 180 180 
  Greatest Overweight (x)  6    | .   .   1   2   6   1   2   6   5   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   10  10  18  20  20  20  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  16  12  12  12  12  18  18  
  Average Capacity         13   | 5   7   10  17  18  20  20  20  16  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  10  15  
  Most Carried             20   | 5   10  10  18  20  20  20  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  18  18  
  Average Carried          12   | 2   6   9   15  17  20  19  18  14  11  11  11  11  11  11  11  11  11  11  11  10  11  12  11  12  11  10  11  11  11  11  11  10  14  
  Final Capacity           20   | 6   10  10  18  20  20  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  18  4   
  Final Carried            20   | 5   10  10  18  20  20  20  19  12  12  12  12  12  12  12  12  12  12  11  12  12  12  12  12  12  10  12  12  12  12  12  10  15  1   

 Class Distribution 
--------------------
 24% | Mutant
 23% | Scavenger-Mutant
 16% | Hacker-Mutant
 13% | Hauler-Mutant
 11% | Alien-Mutant
  4% | Machinist-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
 Machinist-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
 Machinist-Mutant | -5/Waste
 Machinist-Mutant | -5/Factory
           Mutant | -5/Upper Caves
 Commander-Mutant | -5/Upper Caves
 Commander-Mutant | -5/Zhirov
  Derelict-Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Quarantine
     Alien-Mutant | -3/Section 7
     Alien-Mutant | -2/Research
     Alien-Mutant | -2/Testing
     Alien-Mutant | -1/Access
 Scavenger-Mutant | -1/Command
 Scavenger-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           11037 | 263  144  88   603  692  6    283  752  870  131  291  20   144  176  60   80   70   17   180  292  777  254  46   124  290  376  46   234  202  298  188  296  2449 295  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18641 | 81   444  84   1365 488  .    366  1216 1332 380  300  .    162  125  66   97   22   .    919  236  890  139  .    253  187  782  46   740  530  1910 77   889  3489 1026 
  Parts                    985   | 2    34   11   86   33   .    22   69   67   9    7    .    9    11   .    7    4    .    48   6    60   7    .    4    7    40   5    53   32   104  3    55   122  68   
Haulers Intercepted        10    | .    1    .    5    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    .    .    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      65    | .    .    .    .    .    .    .    .    .    7    5    .    7    .    6    4    .    .    .    .    .    14   .    1    21   .    .    .    .    .    .    .    .    .    
  Prevented                20    | .    .    .    .    .    .    .    .    .    2    4    .    2    .    .    .    .    .    .    .    .    10   2    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  314  | .   12  7   37  25  .   13  31  23  5   5   .   6   2   .   1   .   .   21  1   11  1   .   .   6   10  .   10  8   25  .   11  32  11  
  Melee                    122  | .   .   .   .   .   .   .   .   17  3   3   .   2   2   .   1   .   .   2   .   .   .   .   .   1   7   .   10  7   24  .   8   24  11  
  Guns                     87   | .   12  7   30  6   .   4   12  3   1   .   .   .   .   .   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      95   | .   .   .   7   19  .   9   19  3   .   2   .   4   .   .   .   .   .   18  .   .   .   .   .   5   2   .   .   .   .   .   2   5   .   
Classes Destroyed          24   | 1   6   .   3   3   .   .   1   1   2   .   .   .   .   .   1   .   .   2   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Worker                   23   | .   .   .   .   4   .   3   4   3   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Builder                  8    | .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   5   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  22   | .   1   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   1   1   1   3   .   3   3   .   
  Swarmer                  92   | .   6   7   16  7   .   4   10  4   3   .   .   4   .   .   .   .   .   3   .   5   .   .   .   3   2   .   .   2   9   .   2   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    104  | .   6   .   13  9   .   7   16  11  1   3   .   1   .   .   .   .   .   13  .   3   .   .   .   3   .   .   .   5   8   .   1   4   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   6   .   .   .   4   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   2   .   .   4   .   
  Hunter                   12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   2   .   1   .   2   2   .   
  Programmer               38   | .   .   .   .   .   .   .   .   5   .   .   .   1   1   .   1   .   .   2   .   2   .   .   .   .   2   .   7   .   4   .   5   8   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   2   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   3   3   5   6   .   6   7   6   3   2   .   4   1   .   1   1   .   14  1   5   1   .   .   3   3   1   4   5   9   .   7   6   3   
  Combat Bots Only         10   | .   3   3   5   6   .   6   5   5   3   2   .   4   1   .   1   .   .   10  1   3   1   .   .   3   3   .   4   5   9   .   5   6   3   
Max Kills in Single Turn   6    | 1   1   1   4   3   .   4   5   2   1   2   .   2   1   .   1   1   .   6   1   2   1   .   .   2   1   1   1   1   1   .   2   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   4   3   .   4   4   2   .   2   .   2   .   .   .   .   .   5   .   .   .   .   .   2   1   .   .   .   .   .   2   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   1   .   .   1   .   .   .   .   .   1   1   .   1   1   1   .   1   1   1   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Damage Taken               27520 | .    432  228  1500 862  .    288  1807 1849 99   191  .    199  98   22   41   281  168  1704 37   949  .    41   .    396  1082 .    489  784  2083 69   1486 3815 6520 
  Core                     3172  | .    56   51   138  186  .    .    276  161  .    17   .    35   15   .    .    45   .    240  .    71   .    .    .    17   110  .    .    70   206  .    44   334  1100 
  Absorbed by Shields      6815  | .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    166  .    .    .    955  .    360  895  4359 
Core Remaining (%)         72    | 100  .    57   .    .    .    19   49   .    .    .    .    69   .    .    .    .    92   .    .    .    .    .    .    67   90   .    .    94   .    85   .    .    .    
Volleys Fired              514   | 3    44   16   111  57   .    21   83   18   6    17   .    3    .    .    .    .    .    7    13   54   2    .    .    8    6    .    1    15   7    4    1    15   2    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    1    1    .    1    .    .    .    .    .    1    2    2    2    .    .    1    1    .    1    1    1    1    1    2    1    
  Hottest                  200   | 70   70   70   112  123  .    84   90   90   28   30   .    30   .    .    .    .    .    43   66   66   66   .    .    43   43   .    88   88   88   88   55   176  200  
Shots Fired                851   | 6    88   32   208  88   .    33   130  31   6    17   .    3    .    .    .    .    .    7    26   108  4    .    .    8    6    .    1    15   7    4    1    20   2    
  Gun                      702   | 6    88   32   194  62   .    25   106  26   6    14   .    .    .    .    .    .    .    .    26   108  4    .    .    .    .    .    .    .    .    .    .    5    .    
  Cannon                   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    15   7    4    .    12   2    
  Launcher                 95    | .    .    .    4    23   .    8    24   5    .    3    .    3    .    .    .    .    .    7    .    .    .    .    .    8    6    .    .    .    .    .    1    3    .    
  Special                  13    | .    .    .    10   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  463   | 3    44   16   126  28   .    13   54   18   6    14   .    .    .    .    .    .    .    .    26   108  4    .    .    .    .    .    .    .    .    .    .    3    .    
  Thermal                  234   | 3    44   16   78   37   .    12   42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                95    | .    .    .    4    23   .    8    24   5    .    3    .    3    .    .    .    .    .    7    .    .    .    .    .    8    6    .    .    .    .    .    1    3    .    
  Electromagnetic          59    | .    .    .    .    .    .    .    10   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    15   7    4    .    14   .    
  Robot Hit Streak         35    | 5    12   7    14   5    .    10   35   13   17   18   .    1    .    .    .    .    .    3    8    13   .    .    .    3    4    .    .    7    3    5    .    5    .    
  Robot Miss Streak        12    | .    3    3    5    6    .    6    12   2    .    1    .    .    .    .    .    .    .    1    2    7    5    .    .    2    2    .    .    .    1    .    .    1    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    1    5    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1139  | 5    60   16   128  34   .    20   104  77   21   28   .    11   6    2    2    1    .    19   20   59   1    .    6    8    33   2    33   30   66   7    20   134  186  
  Core Hits                797   | 2    27   7    64   47   .    28   90   46   7    11   .    9    3    1    2    1    .    50   5    40   2    .    3    13   26   2    18   14   56   2    19   71   131  
  Critical Hits            128   | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    2    7    36   1    .    .    .    .    1    6    1    1    2    8    26   33   
  Critical Kills           46    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    1    20   1    .    .    .    .    1    4    .    1    .    4    6    4    
  Critical Parts Destroyed 50    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    16   .    .    .    .    .    .    2    1    .    2    4    9    13   
Melee Attacks              1013  | .    .    .    .    .    .    .    4    85   35   42   .    12   9    2    20   26   4    31   .    .    4    .    6    8    44   14   49   33   85   12   43   240  205  
  Impact                   31    | .    .    .    .    .    .    .    .    .    11   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Slashing                 296   | .    .    .    .    .    .    .    4    85   24   33   .    12   9    2    20   26   4    18   .    .    1    .    2    7    13   .    .    .    .    .    .    20   16   
  Piercing                 686   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    3    .    4    1    31   14   49   33   85   12   43   209  189  
  Sneak Attacks            40    | .    .    .    .    .    .    .    .    5    5    5    .    4    .    .    1    1    .    2    .    .    .    .    .    2    7    1    2    1    2    .    .    2    .    
    Combat Hostiles        9     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    .    .    .    .    1    .    
  Follow-up Attacks        147   | .    .    .    .    .    .    .    .    5    2    3    .    .    .    .    .    .    .    2    .    .    .    .    2    1    2    .    7    3    7    .    .    26   87   
Damage Inflicted           53279 | 51   614  176  2504 1977 .    1254 3852 3249 972  1386 .    1024 226  225  189  116  .    4640 174  519  12   .    793  1121 3463 147  1710 1156 3160 324  1640 9054 7551 
  Guns                     6082  | 51   614  176  1783 436  .    261  1438 330  109  179  .    .    .    .    .    .    .    .    174  519  12   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  600   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   192  95   .    220  .    
  Explosions               14105 | .    .    .    721  1530 .    993  2357 273  .    218  .    231  .    .    .    .    .    3897 .    .    .    .    .    798  1470 .    .    .    .    .    567  936  114  
  Melee                    32478 | .    .    .    .    .    .    .    57   2646 860  989  .    793  226  225  189  116  .    743  .    .    .    .    793  323  1993 147  1710 1063 2968 229  1073 7898 7437 
  Ramming                  14    | .    .    .    .    11   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3447  | 14   188  25   1004 189  .    104  697  233  109  179  .    .    .    .    .    .    .    .    174  519  12   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4760  | 37   426  151  936  247  .    389  635  .    .    .    .    .    .    .    .    .    .    727  .    .    .    .    .    .    1098 .    .    .    .    .    .    .    114  
  Explosive                11757 | .    .    .    564  1530 .    761  2357 253  .    218  .    231  .    .    .    .    .    3170 .    .    .    .    .    798  372  .    .    .    .    .    567  936  .    
  Electromagnetic          823   | .    .    .    .    .    .    .    106  117  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   192  95   .    220  .    
  Impact                   699   | .    .    .    .    .    .    .    .    .    527  128  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    
  Slashing                 7895  | .    .    .    .    .    .    .    57   2646 333  861  .    793  226  225  189  116  .    579  .    .    .    .    247  176  425  .    .    .    .    .    .    552  470  
  Piercing                 23884 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  .    .    .    .    546  147  1568 147  1710 1063 2968 229  1073 7302 6967 
Highest Corruption         13    | .    .    .    1    4    4    4    .    2    1    .    .    .    .    .    .    .    5    8    13   13   13   13   13   13   .    .    1    1    8    8    2    13   4    
  Average Corruption       5     | .    .    .    1    1    4    4    .    1    1    .    .    .    .    .    .    .    5    5    12   13   13   13   13   13   .    .    1    1    8    7    1    6    3    
  Corruption Purged        26    | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    18   .    
  Effects                  262   | .    .    .    .    9    7    23   .    7    .    .    .    .    .    .    .    .    1    9    10   43   20   8    9    12   .    .    1    .    1    21   2    74   5    
    Message Errors         52    | .    .    .    .    2    2    10   .    2    .    .    .    .    .    .    .    .    .    1    2    6    3    1    1    2    .    .    1    .    .    4    .    15   .    
    Matter Fused           49    | .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    1    .    9    4    1    2    3    .    .    .    .    .    6    .    15   1    
    Heat Flow Errors       27    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    .    2    2    .    .    .    .    .    2    .    11   1    
    Energy Discharges      35    | .    .    .    .    4    3    2    .    3    .    .    .    .    .    .    .    .    1    2    1    1    1    1    1    2    .    .    .    .    .    3    1    9    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      30    | .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    1    6    7    3    .    .    .    .    .    .    .    3    1    4    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    .    .    .    .    .    .    1    .    2    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    3    1    .    1    .    .    .    .    .    .    .    7    .    
    Targeting Errors       35    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    1    10   .    .    2    2    .    .    .    .    1    2    .    10   2    
    Weapon Failures        4     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3389  | .    .    .    130  39   .    45   19   188  254  423  .    395  .    88   .    .    .    422  .    .    .    .    275  99   341  .    88   8    174  .    .    340  61   
  Projectiles              33    | .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               899   | .    .    .    130  39   .    45   19   .    .    .    .    25   .    .    .    .    .    270  .    .    .    .    .    83   153  .    .    .    .    .    .    135  .    
  Melee                    2457  | .    .    .    .    .    .    .    .    188  221  423  .    370  .    88   .    .    .    152  .    .    .    .    275  16   188  .    88   8    174  .    .    205  61   
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      444   | .    .    .    54   89   .    85   141  12   1    .    .    15   .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    16    | .    .    .    2    4    .    2    5    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        533   | 40   287  168  313  350  213  120  261  27   .    .    .    22   .    .    12   36   77   253  110  253  533  240  176  211  1    .    .    .    .    190  .    226  174  
  Average Temperature      69    | 19   69   64   64   108  115  35   100  10   .    .    .    13   .    .    7    11   26   23   53   90   110  109  75   96   1    .    .    .    .    87   .    84   128  
  Received Heat Transfer   3815  | .    138  .    459  237  .    81   621  759  18   92   .    75   .    .    9    36   48   309  .    216  .    .    .    30   87   .    9    105  142  .    32   216  96   
  Effects                  8     | .    .    .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    2    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    2    .    
  Parts Fried              18    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    6    2    6    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    3    4    .    .    .    1    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7205  | 111  1258 444  1802 518  .    633  1369 .    .    .    .    .    .    .    .    .    .    400  .    .    .    .    .    .    650  .    .    .    .    .    .    .    20   
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1273 | 5    184  131  388  230  .    496  736  819  .    .    .    .    331  .    .    .    .    1085 379  386  .    .    .    .    901  492  311  265  831  605  639  1273 .    
  Initial                  441  | .    3    61   27   52   .    .    56   108  .    .    .    .    56   .    .    .    .    .    379  251  .    .    .    .    171  420  190  11   78   441  260  403  .    
  Average                  274  | 1    86   55   190  84   .    298  265  242  .    .    .    .    154  .    .    .    .    142  372  294  .    .    .    .    343  428  162  108  392  498  413  837  .    
Maximum Alert Level        4    | .    .    .    1    1    .    2    3    3    .    .    .    .    1    .    .    .    .    3    1    1    .    .    .    .    3    2    1    1    3    2    2    4    .    
  Low Security (%)         39   | 100  100  100  55   98   .    15   53   46   .    .    .    .    64   .    .    .    .    84   .    11   .    .    .    .    44   .    64   90   33   .    .    .    .    
  Level 1                  21   | .    .    .    44   1    .    71   16   35   .    .    .    .    35   .    .    .    .    2    100  88   .    .    .    .    25   24   35   9    18   .    49   .    .    
  Level 2                  11   | .    .    .    .    .    .    13   29   8    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    13   75   .    .    34   100  50   4    .    
  Level 3                  17   | .    .    .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    17   .    .    .    13   .    .    57   .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    4    .    3    1    .    .    3    7    .    .    .    .    5    .    .    .    1    7    .    4    .    .    .    .    4    3    4    2    3    4    2    10   .    
  Investigation            21   | .    2    .    1    1    .    .    .    2    .    .    .    .    4    .    .    .    .    3    .    3    .    .    .    .    .    1    .    .    1    1    1    1    .    
  Extermination            19   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    1    3    1    1    1    1    3    .    
  Reinforcement            17   | .    2    .    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    1    .    2    .    2    .    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    1    .    .    4    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           30   | .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   1   3   1   1   14  .   
Communications Jammed      26   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
  Distress Signals         26   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
Times Spotted              637  | .   27  12  58  26  .   13  44  38  11  18  .   23  9   2   1   4   14  23  5   22  1   .   .   12  27  2   22  23  59  12  27  60  42  
  Peak Tracking Total      15   | .   4   3   5   5   .   4   7   6   4   4   .   4   3   2   1   4   14  10  4   7   .   .   .   5   7   2   4   7   15  8   8   9   6   
  Tactical Retreats        61   | .   .   1   3   2   .   .   2   3   2   7   .   7   .   .   .   .   3   2   .   2   .   .   .   1   5   .   2   2   6   1   4   6   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            29   | .   .   .   4   .   .   .   1   5   .   .   .   .   1   .   .   .   .   1   .   2   .   1   .   .   2   2   .   .   1   .   .   9   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   .   1   .   
  Reused                   13   | .   .   .   .   .   .   .   .   .   2   4   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                13   | .   .   .   .   .   .   .   .   .   2   4   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   2   8   .   4   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          70   | .   .   1   4   1   .   7   1   3   2   1   .   .   .   .   .   1   .   21  .   .   1   .   .   .   7   .   4   4   .   2   .   6   4   
  Max in Single Turn       6    | .   .   .   2   1   .   6   1   1   1   1   .   .   .   .   .   1   .   6   .   .   1   .   .   .   4   .   1   1   .   1   .   2   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          155  | .   8   1   9   2   1   .   7   16  1   .   .   .   13  1   .   4   .   9   .   8   1   .   7   .   8   6   16  4   8   9   6   10  .   
  Terminals                75   | .   6   1   7   1   .   .   4   4   .   .   .   .   5   .   .   .   .   2   .   3   .   .   .   .   4   3   11  2   4   6   4   8   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   2   1   .   .   1   .   .   .   .   
  Repair Stations          20   | .   .   .   1   .   .   .   1   5   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   1   2   .   2   1   .   2   .   
  Recycling Units          15   | .   2   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Scanalyzers              10   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   2   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   
Total Hacks                528  | .   28  4   37  5   1   .   25  47  1   .   .   .   53  1   .   26  .   32  .   22  1   .   46  .   23  14  49  9   29  27  14  34  .   
  Successful               340  | .   14  2   17  3   1   .   17  34  1   .   .   .   37  1   .   26  .   23  .   9   1   .   46  .   16  8   21  7   15  16  7   18  .   
  Failed                   187  | .   13  2   20  2   .   .   8   13  .   .   .   .   16  .   .   .   .   9   .   13  .   .   .   .   7   6   28  2   14  11  7   16  .   
    Catastrophic           42   | .   .   1   6   .   .   .   1   4   .   .   .   .   3   .   .   .   .   1   .   3   .   .   .   .   .   4   8   .   4   1   2   4   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   221  | .   16  4   18  5   .   .   11  14  .   .   .   .   26  .   .   .   .   13  .   5   .   .   .   .   14  1   32  8   10  17  8   19  .   
  Terminals                263  | .   22  4   28  4   .   .   14  13  .   .   .   .   19  .   .   .   .   8   .   9   .   .   .   .   14  8   33  7   20  19  11  30  .   
  Fabricators              43   | .   .   .   .   .   .   .   .   7   .   .   .   .   17  .   .   .   .   7   .   4   .   .   .   .   4   1   .   .   3   .   .   .   .   
  Repair Stations          71   | .   .   .   5   .   .   .   2   19  .   .   .   .   6   .   .   .   .   11  .   3   .   .   .   .   .   4   8   .   5   4   .   4   .   
  Recycling Units          29   | .   6   .   .   .   .   .   1   4   .   .   .   .   5   .   .   .   .   5   .   2   .   .   .   .   5   .   .   .   1   .   .   .   .   
  Scanalyzers              31   | .   .   .   4   .   .   .   8   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   6   1   .   4   2   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   1   2   1   .   .   1   .   .   
Terminal Hacks             143  | .   7   2   7   3   1   .   5   1   1   .   .   .   7   1   .   26  .   .   .   .   1   .   46  .   5   2   5   1   6   4   3   9   .   
  Record                   47   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           12   | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   1   1   .   
  Prototype ID Bank        10   | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     8    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          13   | .   .   1   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           26   | .   .   .   .   .   .   .   .   4   .   .   .   .   11  .   .   .   .   3   .   3   .   .   .   .   4   .   .   .   1   .   .   .   .   
  Load Schematic           13   | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Build                    13   | .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   
Repair Station Hacks       59   | .   .   .   4   .   .   .   2   18  .   .   .   .   4   .   .   .   .   10  .   1   .   .   .   .   .   4   5   .   3   4   .   4   .   
  Scan Component           31   | .   .   .   2   .   .   .   1   9   .   .   .   .   2   .   .   .   .   5   .   1   .   .   .   .   .   2   3   .   2   2   .   2   .   
  Repair                   27   | .   .   .   2   .   .   .   1   9   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   2   2   .   1   2   .   2   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   2   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      12   | .   2   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   .   4   .   .   .   8   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   1   .   2   1   .   .   
  Insert Component         15   | .   .   .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   2   1   .   .   
  Analyze                  9    | .   .   .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Unauthorized Hacks         72   | .   5   .   2   .   .   .   1   6   .   .   .   .   12  .   .   .   .   7   .   1   .   .   .   .   6   1   8   5   4   6   3   5   .   
  Terminals                51   | .   3   .   2   .   .   .   1   4   .   .   .   .   5   .   .   .   .   3   .   1   .   .   .   .   5   1   8   4   2   5   2   5   .   
    Track                  9    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   3   .   
    Assimilate             11   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   4   2   .   2   .   .   .   
    Botnet                 20   | .   2   .   1   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   2   1   1   .   1   2   2   1   .   
    Detonate               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   
    Operators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Prioritize             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Reprogram              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         117  | .   7   1   8   1   .   .   6   11  .   .   .   .   12  .   .   .   .   6   .   7   .   .   .   .   6   4   16  3   6   7   6   10  .   
  Full Trace Events        15   | .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   2   .   .   .   .   .   1   .   .   .   1   1   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 696  | .   .   .   .   .   .   .   .   .   .   .   .   .   378 .   .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   269  | .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 36   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   1   .   2   1   .   .   4   1   .   .   .   .   1   .   .   7   .   .   .   1   .   .   4   .   2   .   .   .   .   .   .   .   .   
  Parts Built              14   | .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
    Matter                 2098 | .   .   .   .   .   .   .   .   380 .   .   .   .   573 .   .   .   .   238 .   .   .   .   .   .   490 .   .   .   417 .   .   .   .   
    Time                   1012 | .   .   .   .   .   .   .   .   142 .   .   .   .   345 .   .   .   .   169 .   .   .   .   .   .   245 .   .   .   111 .   .   .   .   
  Total Part Build Rating  78   | .   .   .   .   .   .   .   .   20  .   .   .   .   21  .   .   .   .   6   .   .   .   .   .   .   22  .   .   .   9   .   .   .   .   
Parts Repaired             26   | .   .   .   2   .   .   .   1   9   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   2   2   .   1   2   .   1   .   
  Time                     1092 | .   .   .   76  .   .   .   70  349 .   .   .   .   60  .   .   .   .   173 .   .   .   .   .   .   .   145 78  .   47  47  .   47  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     42   | .   9   .   .   .   .   .   10  10  .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Total Allies               105   | .     .     2     .     .     .     .     .     1     4     .     .     .     11    .     .     .     .     .     1     2     2     1     .     .     .     .     3     3     .     2     2     63    8     
  Largest Group            39    | .     .     2     .     .     .     .     .     1     4     .     .     .     10    6     6     6     .     .     1     2     3     4     4     4     .     .     2     2     .     1     2     39    8     
  Highest-Rated Group      1485  | .     .     49    .     .     .     .     .     26    80    .     .     .     308   189   189   189   .     .     31    108   119   160   160   160   .     .     54    100   .     26    138   1485  115   
  Highest-Rated Ally       243   | .     .     31    .     .     .     .     .     26    20    .     .     .     41    41    41    41    .     .     31    54    54    41    41    41    .     .     44    90    .     26    69    243   15    
Total Orders               32    | .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     11    .     .     .     .     2     .     2     .     .     .     11    3     .     .     .     .     .     
  STAY                     22    | .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     11    .     .     .     .     1     .     1     .     .     .     4     2     .     .     .     .     .     
  ROAM                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  FOLLOW                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     4     1     .     .     .     .     .     
Ally Attacks               570   | .     .     17    .     .     .     .     .     .     13    .     .     .     6     8     7     15    .     .     27    5     8     .     .     23    .     .     .     1     .     .     2     409   29    
  Total Damage             18063 | .     .     229   .     .     .     .     .     .     215   .     .     .     223   140   133   356   .     .     510   197   382   .     .     770   .     .     .     24    .     .     46    14162 676   
  Kills                    80    | .     .     4     .     .     .     .     .     .     1     .     .     .     1     2     .     .     .     .     1     3     3     .     .     6     .     .     .     .     .     .     .     57    2     
Allies Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       12   | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   1   1   .   
Derelict Logs Recovered    22   | .   .   2   .   2   .   .   .   .   1   3   1   2   .   2   2   .   2   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   13  11  14  9   16  11  10  .   .   
  Traps                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   1   .   3   10  4   6   .   .   
  Emergency Access         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   6   6   4   .   .   
  Items                    36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   7   9   9   1   .   .   .   .   .   
  Machines                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrols                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Guards                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               29892 | 110  991  966  1581 1191 287  919  1423 2550 1049 1022 524  659  747  460  359  222  309  677  161  1026 512  222  156  276  925  531  961  516  675  532  570  6066 717  
Spaces Moved               27032 | 55   495  571  672  593  188  492  567  1610 1137 999  707  727  780  609  446  214  386  587  116  563  585  252  193  358  1193 746  1113 525  721  640  672  6880 640  
  Core                     10    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Treads                   1205  | 51   495  451  .    .    .    .    167  41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2454  | .    .    120  672  593  188  492  389  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   677   | .    .    .    .    .    .    .    11   666  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    21088 | .    .    .    .    .    .    .    .    903  1137 999  707  727  780  609  446  214  386  587  116  563  585  252  193  358  1193 746  1113 525  721  640  672  5427 489  
  Flight                   1598  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1447 151  
  Fastest Speed            25    | 50   160  130  126  153  153  153  120  65   72   72   72   72   68   68   63   63   68   68   68   68   68   68   53   40   38   52   38   38   37   38   38   25   26   
  Average Speed            78    | 152  160  153  137  157  153  170  179  105  72   72   72   72   68   68   63   64   68   68   98   128  68   68   61   52   51   53   56   51   48   51   50   61   61   
  Slowest Speed            300   | 160  160  180  180  300  153  180  280  260  72   72   72   72   68   68   68   68   68   68   142  142  68   68   113  53   53   60   125  60   52   52   52   277  142  
  Overloaded Moves         278   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   40   .    68   9    92   3    23   22   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       56    | 5    83   98   62   97   59   99   49   40   88   69   82   65   16   82   60   80   65   16   75   15   69   42   62   48   22   16   88   30   25   71   22   91   43   
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     12    | .    2    .    .    1    1    .    .    .    1    1    .    .    1    .    .    1    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             24    | .    .    1    .    1    .    1    .    .    5    .    1    2    .    2    2    .    2    .    .    .    2    2    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 248   | .    .    .    9    55   .    12   12   20   5    13   .    1    2    .    13   .    4    3    .    .    .    .    .    5    8    8    5    1    9    2    10   49   2    
Terrain Destroyed          1151  | .    .    .    64   178  .    73   161  32   5    37   .    23   2    .    13   .    4    183  .    .    .    .    .    109  65   8    5    1    9    2    15   133  29   
  Melee                    134   | .    .    .    .    .    .    .    1    15   5    13   .    1    2    .    13   .    4    3    .    .    .    .    .    5    8    8    5    1    9    2    10   27   2    
  Projectile               13    | .    .    .    9    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      1004  | .    .    .    55   175  .    73   160  17   .    24   .    22   .    .    .    .    .    180  .    .    .    .    .    104  57   .    .    .    .    .    5    106  26   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      33747 | 73   615  629  1108 746  189  534  830  2305 1315 1238 724  841  990  651  492  274  424  817  137  759  686  302  225  420  1435 867  1409 718  967  822  837  8516 852  
  Wait                     3851  | 5    53   28   259  36   .    6    109  474  64   142  .    62   169  32   19   31   28   164  1    93   76   45   .    25   145  80   228  106  122  117  73   1051 8    
  Move                     26999 | 54   494  570  671  592  187  491  566  1609 1136 998  706  726  779  608  445  213  385  587  115  562  584  251  192  357  1192 745  1112 524  719  639  671  6879 640  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  229   | 5    9    5    24   15   1    3    9    21   8    12   6    8    6    1    .    2    1    7    3    5    2    .    4    .    10   8    3    5    5    6    4    27   4    
  Fast Attach              314   | 6    2    2    3    3    .    .    12   11   1    3    1    2    3    2    3    1    1    5    2    10   3    2    10   7    9    6    5    11   9    12   14   127  26   
  Attach                   123   | .    .    1    8    4    .    1    9    18   .    1    .    .    3    .    1    .    .    5    .    4    .    .    1    .    8    3    .    4    6    8    5    16   17   
  Detach                   126   | .    1    .    1    2    .    .    7    10   .    .    .    .    1    .    1    .    .    1    .    5    .    1    1    .    5    3    1    1    7    10   6    47   15   
  Swap                     312   | .    4    1    16   23   .    10   19   44   12   15   3    12   9    3    5    6    4    9    .    11   10   1    1    10   13   2    13   12   10   1    7    20   6    
  Drop                     397   | .    8    6    15   13   1    2    12   25   9    13   8    10   8    3    1    2    1    5    3    15   5    2    12   6    7    8    7    12   5    13   13   125  22   
  Fire                     514   | 3    44   16   111  57   .    21   83   18   6    17   .    3    .    .    .    .    .    7    13   54   2    .    .    8    6    .    1    15   7    4    1    15   2    
  Melee                    799   | .    .    .    .    .    .    .    4    75   27   33   .    12   9    2    17   19   4    27   .    .    3    .    4    7    40   12   39   28   74   12   43   196  112  
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    11   .    
  Rewire                   52    | .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Trap                     13    | .    .    .    .    .    .    .    .    .    2    4    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Ext x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 2 exits: [*Sur] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   111 | -11/Scrapyard      | Entered Materials
   290 | -10/Materials      | Central database locked down
   318 | -10/Materials      | Build established: Mutant
   794 | -10/Materials      | Discovered new exit (range 4)
  1007 | -10/Materials      | Discovered new exit (range 7)
  1102 | -10/Materials      | Entered Mines
  1149 | -10/Mines          | Discovered new exit (range 7)
  1211 | -10/Mines          | Learned Materials terminal intel
  1343 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1347 | -10/Mines          | Found Prototype Device
  1767 | -10/Mines          | Learned location of 2 exits from Materials
  2065 | -10/Mines          | Discovered new exit (range 3)
  2068 | -10/Mines          | Entered Materials
  2068 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2069 | -9/Materials       | Identified exit to Materials
  2070 | -9/Materials       | Loaded intel: 12 terminal locations
  2276 | -9/Materials       | Identified Exp. Sensor Array
  2547 | -9/Materials       | Build established: Scavenger-Mutant
  2898 | -9/Materials       | Repaired Carbon-fiber Leg
  2938 | -9/Materials       | Repaired Carbon-fiber Leg
  3386 | -9/Materials       | Identified exit to Mines
  3649 | -9/Materials       | Entered Mines
  3698 | -9/Mines           | Lost 4 parts (3n1w)
  3703 | -9/Mines           | Learned 4 Materials zone layouts
  3810 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4080 | -9/Mines           | Assembled infested the area
  4127 | -9/Mines           | Build established: Mutant
  4158 | -9/Mines           | Learned location of Storage (-7)
  4241 | -9/Mines           | Discovered exit to Materials (range 5)
  4243 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4315 | -9/Mines           | Core integrity fell below 50%
  4457 | -9/Mines           | Discovered exit to Materials (range 9)
  4700 | -9/Mines           | Build established: Hauler-Mutant
  4706 | -9/Mines           | Core integrity fell below 20%
  4833 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4833 | -9/Mines           | Discovered new exit (range 5)
  4840 | -9/Mines           | Entered Exiles
  4882 | -9/Exiles          | Met 8R-AWN
  4903 | -9/Exiles          | Met EX-HEX
  4975 | -9/Exiles          | Met EX-DEC
  5007 | -9/Exiles          | Met EX-BIN
  5033 | -9/Exiles          | Learned location of Zion (-7)
  5109 | -9/Exiles          | Discovered new exit (range 14)
  5127 | -9/Exiles          | Entered Mines
  5246 | -8/Mines           | Discovered exit to Materials (range 5)
  5619 | -8/Mines           | Discovered exit to Materials (range 8)
  6046 | -8/Mines           | Entered Materials
  6046 | -8/Materials       | Evolved 2 slots: Utility x2
  6490 | -8/Materials       | Discovered new exit (range 4)
  6503 | -8/Materials       | Identified exit to Factory
  6697 | -8/Materials       | Repaired Broken Cmb. Airjet
  6993 | -8/Materials       | Lost 7 parts (2n2u3w)
  7397 | -8/Materials       | Discovered exit to Factory (range 10)
  7419 | -8/Materials       | Core integrity fell below 50%
  7469 | -8/Materials       | Entered Factory
  7469 | -7/Factory         | Evolved 2 slots: Utility x2
  7981 | -7/Factory         | Repaired Exp. Sensor Array
  8065 | -7/Factory         | P-60 Hacker assimilated allied Administrator 4a
  8168 | -7/Factory         | Repaired Lgt. Treads
  8526 | -7/Factory         | Build established: Hauler-Gladiator
  8623 | -7/Factory         | Discovered new exit (range 4)
  8625 | -7/Factory         | Identified exit to Factory
  8691 | -7/Factory         | Lost 3 parts (1p1n1w)
  9044 | -7/Factory         | Discovered new exit (range 3)
  9045 | -7/Factory         | Identified exit to Storage
  9074 | -7/Factory         | Build established: Scavenger-Mutant
  9109 | -7/Factory         | Identified exit to Lower Caves
  9222 | -7/Factory         | Fabricated Cmb. Airjet (x2)
  9274 | -7/Factory         | Fabricated Cmb. Airjet (x2)
  9363 | -7/Factory         | Repaired Chainsword?
  9548 | -7/Factory         | Repaired Cmb. Airjet
  9563 | -7/Factory         | Build established: Mutant
  9771 | -7/Factory         | Repaired Imp. Medium Armor Plating
  9772 | -7/Factory         | Local fabrication network quarantined
  9804 | -7/Factory         | Repaired Mni. Grenade Launcher
  9843 | -7/Factory         | Repaired Imp. Light Armor Plating
  9894 | -7/Factory         | Repaired Cmb. Airjet
  9945 | -7/Factory         | Repaired Cmb. Airjet
 10019 | -7/Factory         | Entered Lower Caves
 10672 | -7/Lower Caves     | Discovered new exit (range 15)
 11064 | -7/Lower Caves     | Identified exit to Lower Caves
 11068 | -7/Lower Caves     | Entered another Lower Caves area
 11074 | -7/Lower Caves     | Learned Factory interactive machine intel
 11332 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 12002 | -7/Lower Caves     | Discovered new exit (range 15)
 12055 | -7/Lower Caves     | Identified exit to Zion
 12090 | -7/Lower Caves     | Entered Zion
 12136 | -7/Zion            | Discovered new exit (range 15)
 12221 | -7/Zion            | Found CR-A16's Pointy Stick
 12242 | -7/Zion            | Learned 4 Factory zone layouts
 12260 | -7/Zion            | Identified exit to Deep Caves
 12610 | -7/Zion            | Identified exit to Proximity Caves
 12614 | -7/Zion            | Entered Proximity Caves
 12633 | -6/Proximity Caves | Learned Factory terminal intel
 13245 | -6/Proximity Caves | Discovered exit to Factory (range 13)
 13273 | -6/Proximity Caves | Entered Factory
 13273 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13274 | -6/Factory         | Identified exit to Lower Caves
 13276 | -6/Factory         | Loaded intel: 45 interactive machine locations
 13277 | -6/Factory         | Loaded intel: 19 terminal locations
 13341 | -6/Factory         | Repaired Imp. Medium Armor Plating
 13612 | -6/Factory         | Repaired Cmb. Airjet
 13631 | -6/Factory         | Fabricated Cloaking Device (x1)
 13661 | -6/Factory         | Fabricated Exp. Signal Interpreter?
 13717 | -6/Factory         | Build established: Hacker-Mutant
 13778 | -6/Factory         | Fabricated Hcp. Storage Unit (x1)
 13877 | -6/Factory         | Fabricated Cmb. Airjet (x2)
 13957 | -6/Factory         | Fabricated L-41 Fighter?
 13998 | -6/Factory         | Fabricated L-41 Fighter?
 14020 | -6/Factory         | Entered Lower Caves
 14020 | -6/Lower Caves     | Accompanied by 7 allies
 14170 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14203 | -6/Lower Caves     | Learned Factory garrison access intel
 14236 | -6/Lower Caves     | Learned Factory emergency access door positions
 14427 | -6/Lower Caves     | Discovered new exit (range 15)
 14467 | -6/Lower Caves     | Identified exit to Lower Caves
 14480 | -6/Lower Caves     | Entered another Lower Caves area
 14480 | -6/Lower Caves     | Accompanied by 6 allies
 14485 | -6/Lower Caves     | Discovered new exit (range 10)
 14503 | -6/Lower Caves     | Identified exit to Factory
 14525 | -6/Lower Caves     | Found Alien Artifact
 14525 | -6/Lower Caves     | Identified Core Expander
 14525 | -6/Lower Caves     | Installed Core Expander, added new Power slot
 14816 | -6/Lower Caves     | Discovered new exit (range 14)
 14828 | -6/Lower Caves     | Identified exit to Data Miner
 14839 | -6/Lower Caves     | Entered Data Miner
 14839 | -6/Data Miner      | Accompanied by 6 allies
 14839 | -6/Data Miner      | Discovered new exit (range 6)
 14851 | -6/Data Miner      | Met Data Miner
 14863 | -6/Data Miner      | Learned location of Section 7 (-3)
 14863 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14874 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14959 | -6/Data Miner      | Destroyed Data Miner
 14962 | -6/Data Miner      | Data Conduit disabled
 14966 | -6/Data Miner      | Found Prototype Hackware
 14970 | -6/Data Miner      | Found Prototype Hackware
 15059 | -6/Data Miner      | Identified exit to Proximity Caves
 15061 | -6/Data Miner      | Entered Proximity Caves
 15258 | -5/Proximity Caves | Build established: Machinist-Mutant
 15305 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15366 | -5/Proximity Caves | Learned Factory security intel
 15367 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 15370 | -5/Proximity Caves | Entered Factory
 15370 | -5/Factory         | Evolved 2 slots: Utility x2
 15370 | -5/Factory         | Identified Deep Network Scanner
 15371 | -5/Factory         | Identified exit to Extension
 15371 | -5/Factory         | Identified Quantum Router
 15374 | -5/Factory         | Loaded intel: 4 garrison access locations
 15447 | -5/Factory         | Repaired Imp. Propulsion Shielding?
 15518 | -5/Factory         | Repaired Lyr. Medium Armor Plating
 15570 | -5/Factory         | Repaired Lrn. Missile Launcher
 15625 | -5/Factory         | Discovered new exit (range 9)
 15652 | -5/Factory         | Build established: Hacker-Mutant
 15652 | -5/Factory         | Identified exit to Factory
 15823 | -5/Factory         | Fabricated Kinetic Spear (x1)
 15854 | -5/Factory         | Spotted B-75 Beast
 15867 | -5/Factory         | Crushed by falling debris
 15895 | -5/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 15898 | -5/Factory         | Lost 3 parts (3u)
 15899 | -5/Factory         | Destroyed B-75 Beast
 15924 | -5/Factory         | Deep Network Scanner fried by hacking feedback
 15955 | -5/Factory         | Lost 5 parts (2p3u)
 15959 | -5/Factory         | Repaired Broken Cmb. Airjet?
 15985 | -5/Factory         | Destroyed 10 combat bots
 16027 | -5/Factory         | Destroyed 8 combat bots
 16047 | -5/Factory         | Manually triggered Chute Trap
 16047 | -5/Factory         | Sucked down chute
 16047 | -5/Factory         | Entered Waste
 16048 | -5/Waste           | Met a frightened Derelict
 16062 | -5/Waste           | EMP discharged
 16062 | -5/Waste           | System corruption reached 10%
 16070 | -5/Waste           | Spotted C-40 Crusher
 16071 | -5/Waste           | Destroyed C-40 Crusher
 16092 | -5/Waste           | Spotted C-40 Crusher
 16092 | -5/Waste           | Spotted C-40 Crusher
 16124 | -5/Waste           | Build established: Machinist-Mutant
 16127 | -5/Waste           | Spotted C-40 Crusher
 16134 | -5/Waste           | Found Damper Plating
 16140 | -5/Waste           | Spotted C-40 Crusher
 16150 | -5/Waste           | Spotted C-40 Crusher
 16158 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16162 | -5/Waste           | EMP discharged
 16195 | -5/Waste           | Discovered new exit (range 10)
 16207 | -5/Waste           | Identified exit to Factory
 16208 | -5/Waste           | Entered Factory
 17088 | -5/Factory         | Fabricated P-70 Sage?
 17125 | -5/Factory         | Build established: Scavenger-Mutant
 17207 | -5/Factory         | Discovered new exit (range 16)
 17218 | -5/Factory         | Identified exit to Upper Caves
 17234 | -5/Factory         | Entered Upper Caves
 17234 | -5/Upper Caves     | Accompanied by 2 allies
 17246 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 17253 | -5/Upper Caves     | Spotted B-75 Beast
 17255 | -5/Upper Caves     | Destroyed B-75 Beast
 17388 | -5/Upper Caves     | Sage 6b assimilated hostile H-66 Slayer
 17447 | -5/Upper Caves     | Build established: Mutant
 17585 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 17700 | -5/Upper Caves     | Discovered new exit (range 16)
 17712 | -5/Upper Caves     | Identified exit to Upper Caves
 17746 | -5/Upper Caves     | Entered another Upper Caves area
 17746 | -5/Upper Caves     | Accompanied by 3 allies
 17901 | -5/Upper Caves     | Learned Factory stockpile data
 17936 | -5/Upper Caves     | Discovered new exit (range 14)
 17944 | -5/Upper Caves     | Identified exit to Zhirov
 17968 | -5/Upper Caves     | Entered Zhirov
 17968 | -5/Zhirov          | Accompanied by 4 allies
 17968 | -5/Zhirov          | Discovered new exit (range 4)
 17981 | -5/Zhirov          | Met Zhirov
 17996 | -5/Zhirov          | Learned location of Quarantine (-3)
 17996 | -5/Zhirov          | Learned location of Testing (-2)
 17996 | -5/Zhirov          | Learned location of Command (-1)
 18007 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18018 | -5/Zhirov          | Found Alien Artifact
 18018 | -5/Zhirov          | Identified Integrated Dissipator
 18018 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18086 | -5/Zhirov          | Found Alien Artifact
 18121 | -5/Zhirov          | Identified exit to Proximity Caves
 18124 | -5/Zhirov          | Entered Proximity Caves
 18124 | -4/Proximity Caves | Accompanied by 4 allies
 18204 | -4/Proximity Caves | Build established: Commander-Mutant
 18376 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18400 | -4/Proximity Caves | Entered Factory
 18400 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18585 | -4/Factory         | Identified exit to Upper Caves
 18714 | -4/Factory         | Build established: Hacker-Mutant
 18807 | -4/Factory         | Discovered new exit (range 9)
 18899 | -4/Factory         | Lost 3 parts (2u1w)
 18923 | -4/Factory         | Identified exit to Research
 18948 | -4/Factory         | Lost 4 parts (1p2u1w)
 18983 | -4/Factory         | Found Quantum Capacitor
 19036 | -4/Factory         | Spotted B-86 Titan
 19046 | -4/Factory         | Destroyed B-86 Titan
 19150 | -4/Factory         | First assault squad dispatched
 19160 | -4/Factory         | Fabricated Nanoactuators (x2)
 19167 | -4/Factory         | Local fabrication network quarantined
 19183 | -4/Factory         | Fabricated Adv. Powered Armor?
 19325 | -4/Factory         | Entered Research
 19325 | -3/Research        | Evolved 2 slots: Utility x2
 19326 | -3/Research        | Identified exit to Armory
 19527 | -3/Research        | Repaired Cmb. Gravmag System
 19552 | -3/Research        | Identified exit to Quarantine
 19575 | -3/Research        | First assault squad dispatched
 19617 | -3/Research        | Repaired Cld. Gravmag System?
 19856 | -3/Research        | Entered Quarantine
 19917 | -3/Quarantine      | Found Alien Artifact
 19999 | -3/Quarantine      | Found Alien Artifact
 20042 | -3/Quarantine      | Identified Transdimensional Reconstructor
 20078 | -3/Quarantine      | Found Alien Artifact
 20078 | -3/Quarantine      | Identified Matter Drive
 20085 | -3/Quarantine      | Discovered new exit (range 16)
 20104 | -3/Quarantine      | Identified exit to Research
 20120 | -3/Quarantine      | Garrison activated, responded to threat
 20233 | -3/Quarantine      | Identified Subatomic Replicator
 20347 | -3/Quarantine      | Cryocooling Duct disabled
 20362 | -3/Quarantine      | Ambient heat levels rising (+20)
 20362 | -3/Quarantine      | Non-combat units ordered to evacuate
 20366 | -3/Quarantine      | Repaired Cld. Gravmag System?
 20453 | -3/Quarantine      | Repaired Adv. Powered Armor
 20582 | -3/Quarantine      | Found Alien Artifact
 20732 | -3/Quarantine      | Spotted Fortress
 20798 | -3/Quarantine      | Discovered new exit (range 5)
 20800 | -3/Quarantine      | Identified exit to Section 7
 20817 | -3/Quarantine      | Entered Section 7
 20826 | -3/Section 7       | Found Alien Artifact
 20826 | -3/Section 7       | Identified Core Reset Matrix (x2)
 20826 | -3/Section 7       | Identified Dimensional Node Initializer
 20826 | -3/Section 7       | Used Core Reset Matrix
 20830 | -3/Section 7       | Sensed 17 artifacts in vicinity
 20918 | -3/Section 7       | Found Integrated Reactor
 20918 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 20946 | -3/Section 7       | Found Integrated Dissipator
 20975 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21116 | -3/Section 7       | Build established: Alien-Mutant
 21180 | -3/Section 7       | Spotted S7 Guard
 21213 | -3/Section 7       | Found Integrated Singularity Reactor
 21301 | -3/Section 7       | Destroyed S7 Guard
 21303 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 21306 | -3/Section 7       | Found Prototype Protection
 21306 | -3/Section 7       | Identified Hvy. Regenerative Plating
 21333 | -3/Section 7       | Entered Research
 21333 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21417 | -2/Research        | Identified exit to Testing
 21428 | -2/Research        | Found Prototype Processor
 21686 | -2/Research        | Destroyed 8 combat bots
 21837 | -2/Research        | Fabricated Exp. Core Analyzer (x1)
 21838 | -2/Research        | Identified Exp. Core Analyzer
 21881 | -2/Research        | First assault squad dispatched
 21931 | -2/Research        | Repaired Broken Adv. Powered Armor?
 21982 | -2/Research        | Destroyed 9 combat bots
 21986 | -2/Research        | Found Prototype Processor
 21986 | -2/Research        | Identified Spectral Analyzer
 22001 | -2/Research        | Crushed by falling debris
 22008 | -2/Research        | Entered Testing
 22032 | -2/Testing         | Lost 8 parts (2p1n4u1w)
 22073 | -2/Testing         | Found Prototype Launcher
 22073 | -2/Testing         | Identified Point Singularity Launcher
 22248 | -2/Testing         | Found Prototype Protection
 22251 | -2/Testing         | Found Prototype Protection
 22260 | -2/Testing         | Identified Hvy. Regenerative Plating
 22287 | -2/Testing         | Identified SHELL Armor
 22309 | -2/Testing         | Found Prototype Hackware
 22309 | -2/Testing         | Identified System Mapper
 22386 | -2/Testing         | Repaired Cmb. Gravmag System
 22416 | -2/Testing         | Repaired Cld. Gravmag System
 22471 | -2/Testing         | Found Prototype Device
 22471 | -2/Testing         | Identified Exp. Hardlight Generator
 22535 | -2/Testing         | Discovered new exit (range 12)
 22540 | -2/Testing         | Identified exit to Access
 22540 | -2/Testing         | Entered Access
 22540 | -1/Access          | Evolved 2 slots: Weapon x2
 22841 | -1/Access          | Identified exit to Command
 22842 | -1/Access          | Spotted B-99 Colossus
 22904 | -1/Access          | Destroyed B-99 Colossus
 22939 | -1/Access          | Found Prototype Ballistic Gun
 22939 | -1/Access          | Identified Multirail
 23110 | -1/Access          | Entered Command
 23110 | -1/Command         | Accompanied by 2 allies
 23490 | -1/Command         | Spotted B-99 Colossus
 23526 | -1/Command         | Destroyed B-99 Colossus
 23529 | -1/Command         | Found Multirail
 23558 | -1/Command         | Found Unknown Piercing Weapon
 23558 | -1/Command         | Identified Enh. Force Lance
 23731 | -1/Command         | Repaired Cmb. Gravmag System
 23755 | -1/Command         | Spotted M Guard
 23757 | -1/Command         | Spotted M Guard
 23758 | -1/Command         | Spotted Combat Programmer
 23773 | -1/Command         | Spotted Combat Programmer
 23782 | -1/Command         | Destroyed Combat Programmer
 23790 | -1/Command         | Destroyed Combat Programmer
 23860 | -1/Command         | First assault squad dispatched
 23870 | -1/Command         | Destroyed M Guard
 23886 | -1/Command         | Destroyed M Guard
 23886 | -1/Command         | All MAIN.C guards destroyed
 23896 | -1/Command         | Found Prototype Device
 23896 | -1/Command         | Identified AEGIS Remote Shield
 23899 | -1/Command         | Found Prototype Reactor
 23899 | -1/Command         | Identified Zero-point Reactor
 23900 | -1/Command         | Lost 3 parts (2n1w)
 23906 | -1/Command         | Found Zero-point Reactor
 24162 | -1/Command         | Disengaged cave seal
 24168 | -1/Command         | System corruption reached 10%
 24202 | -1/Command         | Disengaged cave seal
 24460 | -1/Command         | Met MAIN.C
 24466 | -1/Command         | 0b10 Conduit disabled
 24480 | -1/Command         | Destroyed MAIN.C Shell
 24482 | -1/Command         | MAIN.C activated Command garrisons
 24511 | -1/Command         | Allies destroyed MAIN.C
 24514 | -1/Command         | Found Prototype Device
 24517 | -1/Command         | Identified Exp. Shock Absorption System
 24520 | -1/Command         | Found Zero-point Reactor
 24691 | -1/Command         | Build established: Scavenger-Mutant
 24721 | -1/Command         | Used Subatomic Replicator to replicate Transdimensional Reconstructor
 25797 | -1/Command         | Spotted B-99 Colossus
 26406 | -1/Command         | Found Multirail
 26538 | -1/Command         | Spotted B-99 Colossus
 26695 | -1/Command         | Found Prototype Launcher
 26695 | -1/Command         | Identified Hellfire Missile Launcher
 26770 | -1/Command         | Found Unknown Device
 26770 | -1/Command         | Identified Launcher Loader
 27004 | -1/Command         | Phase Generator disabled
 27199 | -1/Command         | Build established: Alien-Mutant
 27738 | -1/Command         | Build established: Scavenger-Mutant
 27799 | -1/Command         | Destroyed B-99 Colossus
 27896 | -1/Command         | Found Prototype Processor
 27896 | -1/Command         | Identified Exp. Targeting Computer
 27906 | -1/Command         | Discovered new exit (range 10)
 27906 | -1/Command         | Found Exp. Core Analyzer
 28348 | -1/Command         | Found Unknown Device
 28348 | -1/Command         | Identified Quantum Capacitor
 28511 | -1/Command         | Build established: Scavenger-Sprinter
 28683 | -1/Command         | Found Prototype Reactor
 28683 | -1/Command         | Identified Vortex Chain Reactor
 28931 | -1/Command         | Found Prototype Device
 28931 | -1/Command         | Identified Exp. Force Field
 28933 | -1/Command         | Found Prototype Device
 28933 | -1/Command         | Identified Exp. Transmission Jammer
 28939 | -1/Command         | Found Prototype Device
 28939 | -1/Command         | Identified Exp. Focal Shield
 28944 | -1/Command         | Found Prototype Energy Cannon
 28944 | -1/Command         | Identified Imp. Potential Cannon
 28960 | -1/Command         | Found Zero-point Reactor
 28979 | -1/Command         | Build established: Scavenger-Mutant
 29168 | -1/Command         | Warped through subspace to slip node
 29168 | -1/Command         | Discovered new exit (range 4)
 29176 | -1/Command         | Entered Access_0
 29177 | -1/Access_0        | Sensed 4 artifacts in vicinity
 29177 | -1/Access_0        | Met Architect
 29191 | -1/Access_0        | Destroyed A8
 29207 | -1/Access_0        | Architect warped through subspace
 29223 | -1/Access_0        | Found Prototype Device
 29223 | -1/Access_0        | Identified Exp. Thermal Shield
 29250 | -1/Access_0        | Architect warped through subspace
 29287 | -1/Access_0        | Architect warped through subspace
 29309 | -1/Access_0        | Subspace Access Node disabled
 29315 | -1/Access_0        | Architect warped through subspace
 29344 | -1/Access_0        | Architect warped through subspace
 29351 | -1/Access_0        | A6 warped into view
 29372 | -1/Access_0        | Core integrity fell below 50%
 29376 | -1/Access_0        | Architect warped through subspace
 29394 | -1/Access_0        | Destroyed A6
 29405 | -1/Access_0        | Architect warped through subspace
 29409 | -1/Access_0        | Found Enh. Force Lance
 29411 | -1/Access_0        | Found Enh. Force Lance
 29416 | -1/Access_0        | Found Prototype Processor
 29416 | -1/Access_0        | Identified Exp. Melee Analysis Suite
 29419 | -1/Access_0        | Found Prototype Device
 29419 | -1/Access_0        | Identified Exp. Actuator Array
 29448 | -1/Access_0        | Architect warped through subspace
 29490 | -1/Access_0        | Architect warped through subspace
 29534 | -1/Access_0        | Architect warped through subspace
 29566 | -1/Access_0        | Architect warped through subspace
 29591 | -1/Access_0        | Architect warped through subspace
 29596 | -1/Access_0        | Lost 3 parts (1p2u)
 29596 | -1/Access_0        | Found Exp. Thermal Shield
 29608 | -1/Access_0        | Emitted hypermatrix ping
 29609 | -1/Access_0        | Architect warped through subspace
 29613 | -1/Access_0        | Assembled emerged from beneath the floor
 29624 | -1/Access_0        | Architect warped through subspace
 29641 | -1/Access_0        | A5 warped into view
 29641 | -1/Access_0        | Subspace Access Node disabled
 29663 | -1/Access_0        | Architect warped through subspace
 29678 | -1/Access_0        | Destroyed A5
 29707 | -1/Access_0        | Architect warped through subspace
 29764 | -1/Access_0        | Lost 3 parts (3n)
 29768 | -1/Access_0        | Architect warped through subspace
 29799 | -1/Access_0        | Architect warped through subspace
 29803 | -1/Access_0        | Found Spectral Analyzer
 29823 | -1/Access_0        | Found Integrated Reactor
 29823 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 29826 | -1/Access_0        | Architect warped through subspace
 29839 | -1/Access_0        | Core integrity fell below 20%
 29843 | -1/Access_0        | Architect warped through subspace
 29862 | -1/Access_0        | Architect warped through subspace
 29872 | -1/Access_0        | Architect warped through subspace
 29884 | -1/Access_0        | Architect warped through subspace
 29893 | -1/Access_0        | Subspace Access Node disabled
 29893 | -1/Access_0        | Destroyed by Enhanced Hunter with Hypervelocity Linear Accelerator

 Last Messages 
---------------
29887_ HV Slug penetrates Wall.
29887_ Penetrated by HV Slug. <x2>
29887_ Knocked back.
29887_ Penetrated by HV Slug. <x2>
29887_ Critical hit.
29887_ Penetrated by HV Slug.
29887_ HV Slug penetrates Wall.
29889_ Penetrated by Quantum Shear.
29889_ Imp. Q-thruster destroyed.
29889_ Penetrated by HV Slug.
29889_ Critical hit.
29889_ Penetrated by HV Slug.
29889_ Critical hit.
29891_ Penetrated by Quantum Shear. <x3>
29891_ Penetrated by HV Slug. <x2>
29892_ HV Slug penetrates Earth.
29893_ Penetrated by Quantum Shear.
29893_ Critical hit.
29893_ Penetrated by Quantum Shear.
29893_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????# |
| ??????????????????#??????????????????????## ###### |
| ???????????????####"????????????????????#          |
| ????????????????    ???????????????????#           |
| ?????????????????   "????????????????              |
| ??????????????????#"  ????????????????##  ### #### |
| ???????????????????#  #?????????????????????#????? |
| ???????????????????#  ;#????###??????????????????? |
| ?????????????????#?#  ;;##### #??????????????????? |
| ????????????????## #   ;;#    ###  ## #??????????? |
| ??????????????###              ;;; ;; #######"  "? |
| ??????????????#          @                   0     |
| ???????#            ##    /                        |
| ???????#  ???????????###;    ;;    ;;#####;;;   ?? |
| ?????????????????????####    ;;;;;   #???????????? |
| ?????????????????????#           #  ##???????????? |
| ????????????????????#         #  ;#?#?????????#### |
| ???????????????#         ###;;;  #  ??????????     |
| ??????????????#       ###???# ;  #?##?????####     |
| ??????????????#      ???????? ;  #???????##        |
| ??????????????###   ?????????#;  ;#?######         |
| ????????????????###???????????#  ;;## ##""     ##  |
| ??????????????????????????????#   h           """  |
| ??????????????????????????????##  h           ""#  |
| ??????????????????????????????#      ###""#    "## |
| ??????????????????????????????#     ;#?####    ##? |
| ??????????????????????????????#     ;#????#    #?? |
| ????????????????????????????        ##????###  #?? |
| ??????????????????????????  ###      ???????#  #?? |
| ?????????????????????????#????##      ??????#  ### |
| ???????????????????????????????####  #??????#      |
| ??????????????????????????????????#  #??????#####" |
| ??????????????????????????????????   #??????????## |
| ??????????????????????????????????   #???????????# |
| ??????????????????????????????????  "#???????????# |
| ??????????????????????????????????  ##???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          65
Energy Generation          91
Energy Capacity            900
Matter Stores              300
Matter Capacity            800
Sight Range                24
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Jamming Range              16
Cloak Strength             2
Power Amplification        30
Additional Mass Support    12
EM Shielding               4
Corruption Prevention      12
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EM             90
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                80
Targeting Accuracy         5
Melee Accuracy             38
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           6
Energy Filtering           50
Stasis Canceling           2
Offensive Hacking          42
Defensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
             Cmb. Airjet | x2 | -7/Factory  
             Cmb. Airjet | x2 | -7/Factory  
         Cloaking Device | x1 | -6/Factory  | Preloaded
 Exp. Signal Interpreter | x1 | -6/Factory  
       Hcp. Storage Unit | x1 | -6/Factory  
             Cmb. Airjet | x2 | -6/Factory  
            L-41 Fighter | x3 | -6/Factory  
            L-41 Fighter | x3 | -6/Factory  
           Kinetic Spear | x1 | -5/Factory  
               P-70 Sage | x2 | -5/Factory  
           Nanoactuators | x2 | -4/Factory  
      Adv. Powered Armor | x1 | -4/Factory  
      Exp. Core Analyzer | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Matter Drive
Core Reset Matrix
Integrated Reactor
Integrated Singularity Reactor
Subatomic Replicator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedRecyclingLance
  Manual?         0
Play Time         05:28:22
  Cumulative      668.1 hours
  Start           2020.09.27 @ 10:02:50
  End             2020.09.27 @ 16:24:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          473
  Rogue           469
  Adventurer      4
  Explorer        0
Win Type          -
  Total           71
  Types           57/6/3/2/2/0/0/1/0
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ddd8755-a758-4ae4-bf08-d3dba9a321ae