Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 11:32:52 Player: Dadrick Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (211) 1055 Value Destroyed (7399) 7399 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 17283 Bonus ------- High Alert Combat Kills 269 Registered with UFD 300 Cogmind --------- Core Integrity 0/1600 Matter 252/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Gamma Rifle Enhanced Nova Cannon Gamma Bomb Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Core Analyzer Core Analyzer Ghost Barrier > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Gamma Rifle Gamma Rifle Gamma Bomb Array Advanced Remote Datajack [Rating: 148] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . 4 . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . 1 . . . . Propulsion 4 | . . . . 2 . . . . 2 . . . . . . . Utility 12 | . . 2 . . 1 . . . 2 . . 1 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 406 | 9 15 17 9 49 31 18 5 4 48 29 23 19 20 43 42 25 Power 36 | 1 2 1 1 4 4 2 1 . 2 1 2 1 3 7 2 2 Engine 13 | 1 2 1 . 2 2 2 1 . 1 . 1 . . . . . Core 8 | . . . 1 2 2 . . . 1 1 . . 1 . . . Reactor 15 | . . . . . . . . . . . 1 1 2 7 2 2 Propulsion 81 | 2 . 4 . 7 5 5 2 2 8 3 3 6 8 12 7 7 Treads 35 | 2 . 4 . 7 1 4 2 1 6 2 . 1 . . . 5 Leg 5 | . . . . . 1 . . . . 1 1 1 1 . . . Wheel 6 | . . . . . 2 . . . 2 . 1 . 1 . . . Hover 16 | . . . . . 1 1 . . . . . 4 2 3 4 1 Flight 19 | . . . . . . . . 1 . . 1 . 4 9 3 1 Utility 160 | 3 7 10 5 19 13 9 . 2 28 8 5 5 6 12 20 8 Device 79 | 2 1 3 4 9 8 5 . 1 15 5 2 1 4 4 11 4 Storage 13 | 1 3 . . 1 . . . 1 2 . . 1 . 2 1 1 Processor 21 | . 1 . . 1 . . . . 2 . . 1 2 6 7 1 Hackware 7 | . . 1 . . 1 . . . 1 . 1 . . . 1 2 Protection 40 | . 2 6 1 8 4 4 . . 8 3 2 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 129 | 3 6 2 3 19 9 2 2 . 10 17 13 7 3 12 13 8 Energy Gun 21 | 1 . . . . . . . . 2 5 . . 1 6 5 1 Energy Cannon 20 | . . . . . . . . . . 2 1 1 1 1 7 7 Ballistic Gun 31 | 2 4 1 2 11 1 2 1 . 3 . . . . 3 1 . Ballistic Cannon 16 | . . . . . 4 . . . 2 4 5 1 . . . . Launcher 10 | . . . 1 4 . . . . 1 2 1 . . 1 . . Special Weapon 6 | . 2 . . . . . . . . 2 1 1 . . . . Impact Weapon 24 | . . 1 . 4 4 . 1 . 2 2 5 4 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 15 | . . . . . . 2 . 1 1 1 . . . 2 8 . Corrupted Parts 2 | . . . . . . . . . . . 2 . . . . . System Corruption 15 | . . . . . . . . . . . 15 . . . . . Parts Lost 109 | . 1 5 . 2 3 6 . . 5 8 10 2 16 10 21 20 Power 15 | . 1 . . 2 . 1 . . . 2 1 . 3 3 2 . Propulsion 42 | . . 2 . . 3 3 . . 3 5 3 1 4 1 10 7 Utility 41 | . . 2 . . . 2 . . 1 1 3 . 7 4 8 13 Weapon 11 | . . 1 . . . . . . 1 . 3 1 2 2 1 . Highest Loss Streak 14 | . 1 2 . 2 1 2 . . 2 5 10 1 14 9 9 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 100 99 100 98 97 96 99 100 95 76 45 51 60 45 72 50 Engine 6 | . 14 11 5 4 6 9 15 15 6 2 . . . . . . Core 2 | . . . 5 4 7 4 . . 4 3 1 . 3 . . . Treads 20 | . 28 22 22 34 19 17 29 29 25 13 . 2 1 . . 7 Wheel 1 | . . . . . 6 7 . . 4 . 2 2 1 . . . Flight 1 | . . . . . . . . . . . 2 4 7 9 15 2 Device 7 | . 6 4 15 7 5 5 7 7 8 6 5 4 7 3 9 7 Storage 6 | . 14 11 11 9 7 7 7 7 5 5 1 . . 2 2 1 Processor 10 | . 1 11 . 8 7 7 7 7 14 11 11 10 15 18 30 25 Hackware 7 | . . 8 11 9 11 10 7 7 5 7 9 10 7 . 3 3 Protection 4 | . 6 9 6 2 4 4 7 7 3 7 1 . . . . . Energy Gun 1 | . . . . . . . . . 3 7 . . . 2 . . Ballistic Gun 10 | . 27 21 21 16 8 14 13 15 4 . . . . . . . Peak Build Rating 148 | 9 13 18 25 28 44 49 45 48 85 87 63 95 126 117 148 127 Average Rating 48 | 5 11 16 21 25 36 45 43 43 65 68 38 57 94 67 114 76 On Entrance 40 | . 7 13 17 25 28 41 45 42 44 85 67 38 63 5 102 58 Naked Turns 34 | . . . . . . . . . . . . . . . . 34 Heaviest Build 124 | 14 34 37 42 41 56 59 59 59 124 87 10 52 32 38 40 24 Greatest Support 168 | 40 40 40 40 80 80 88 88 80 140 168 3 75 48 40 48 129 Greatest Overweight (x) 19 | 3 . . 1 . 3 19 . . 8 1 3 3 2 2 1 . Average Overweight (x) . | . . . . . 1 . . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 20 15 15 15 15 15 15 15 25 20 20 5 5 5 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 19 20 8 5 5 5 5 5 Most Carried 20 | 7 16 15 15 15 15 15 15 15 20 20 20 5 5 5 5 5 Average Carried 13 | 4 12 13 14 14 14 14 14 14 18 19 6 4 3 4 4 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 5 5 5 5 5 5 Final Carried 20 | 7 15 15 15 15 15 14 15 15 19 20 5 5 3 5 5 5 Class Distribution -------------------- 66% | Scavenger-Mutant 23% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Matter Collected 7840 | 358 611 492 136 945 927 412 187 59 1082 633 511 154 293 499 442 99 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9882 | 251 630 805 98 1240 911 652 608 . 1468 874 294 143 482 871 334 221 Parts 476 | 19 44 47 5 76 37 23 23 . 47 25 9 6 31 41 30 13 Haulers Intercepted 13 | . . 3 . 1 2 . . . 4 . . . 1 2 . . Recyclers Shooed 12 | . . 2 . . 3 1 3 . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 18 7 . . . . . Prevented 7 | . . . . . . . . . . 2 5 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 136 | . 15 14 3 26 9 6 3 . 16 13 6 6 5 6 4 4 Melee 6 | . . . . . 1 . . . . . . 3 2 . . . Guns 88 | . 15 14 3 18 5 6 3 . 7 7 . . . 6 2 2 Cannons 17 | . . . . . 3 . . . 4 . 3 . 3 . 2 2 AOE 19 | . . . . 8 . . . . 4 5 2 . . . . . Classes Destroyed 16 | 3 5 2 . 4 1 . . . . 1 . . . . . . Worker 7 | 1 . . . 1 2 . . . 1 . . . 1 . . 1 Builder 8 | . 1 . . 1 1 . . . 1 . . . 3 1 . . Tunneler 6 | 6 . . . . . . . . . . . . . . . . Hauler 13 | . . 3 . 1 2 . . . 4 . . . 1 2 . . Recycler 29 | 1 1 3 . 3 8 4 5 . 3 . . . . 1 . . Operator 5 | . 2 . . 2 . . . . . . . . 1 . . . Watcher 7 | . 1 . . 2 . . . . 1 . . . . 1 2 . Swarmer 31 | . 6 8 1 5 3 . . . . 1 . 5 . . . 2 Grunt 46 | . 9 2 2 11 1 . 1 . 6 9 4 . . 1 . . Brawler 2 | . . . . 1 . . . . 1 . . . . . . . Duelist 2 | . . . . 1 . . . . . 1 . . . . . . Sentry 16 | . . 4 . 4 1 4 1 . 1 1 . . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . . Hunter 8 | . . . . 2 . 1 . . 1 1 2 . . 1 . . Programmer 29 | . . . . . 4 1 1 . 7 . . 1 5 4 4 2 Samaritan 2 | . . . . . . . . . . 1 1 . . . . . Best Kill Streak 6 | 2 3 4 2 4 3 4 6 . 5 5 6 5 3 4 2 3 Combat Bots Only 6 | . 3 3 2 3 3 2 1 . 4 5 6 5 3 3 2 2 Max Kills in Single Turn 3 | 1 1 2 1 2 1 1 1 . 2 3 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . 2 3 1 . . . . . Melee 1 | . . . . . 1 . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Hostile Shots Fired 1891 | . 64 128 15 105 95 155 40 . 114 135 89 105 181 134 169 362 Missed 693 | . 20 29 3 31 29 52 11 . 33 45 29 28 80 66 87 150 Damage Taken 21324 | . 493 1047 91 1155 803 791 233 . 1509 1738 1094 1443 2307 1620 2108 4892 Core 5046 | . 59 157 13 87 99 55 33 . 61 192 193 342 1008 420 727 1600 Absorbed by Shields 231 | . . . 37 . 35 159 . . . . . . . . . . Redirected to Shielding 49 | . . . . . . . . . . 19 30 . . . . . Ignored by Resistances 159 | . . . . . . . . . . 100 59 . . . . . Regen/Repaired (Parts) 262 | . . . . 11 . 251 . . . . . . . . . . Core Remaining (%) 61 | 100 76 . 57 84 . . . 73 . . 55 70 22 . 20 . Volleys Fired 710 | 17 72 52 6 74 55 27 15 . 64 82 43 20 61 32 68 22 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 1 1 2 1 1 Hottest 150 | 40 100 46 46 50 96 56 56 . 110 129 114 98 98 150 120 120 Shots Fired 1095 | 34 139 104 12 133 103 55 30 . 121 108 47 20 61 39 67 22 Gun 749 | 34 134 104 12 118 70 55 30 . 83 49 . . . 36 17 7 Cannon 300 | . . . . . 33 . . . 33 40 45 20 61 3 50 15 Launcher 28 | . . . . 15 . . . . 5 6 2 . . . . . Special 18 | . 5 . . . . . . . . 13 . . . . . . Kinetic 790 | 34 134 104 12 118 103 55 30 . 74 38 37 15 . 19 17 . Thermal 243 | . 5 . . . . . . . 42 62 . 5 61 3 50 15 Explosive 28 | . . . . 15 . . . . 5 6 2 . . . . . Electromagnetic 34 | . . . . . . . . . . 2 8 . . 17 . 7 Robot Hit Streak 67 | 6 7 17 18 25 9 51 67 . 18 9 9 1 11 18 15 4 Robot Miss Streak 13 | 4 4 4 2 4 13 . 1 . 3 1 1 2 1 2 3 2 Penetration Max 2 | . . . . . . . . . . . 1 . . 2 1 . Secondary Targets 11 | . 1 4 1 . 1 1 . . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . 1 1 . . . . . . Shots Hit Robots 717 | 19 77 82 8 106 72 49 24 . 91 54 19 17 35 29 26 9 Core Hits 378 | 10 35 29 4 77 40 20 11 . 44 43 14 2 10 18 13 8 Critical Kills 10 | . . . . . 1 . 1 . 1 . . . . 6 1 . Critical Parts Destroyed 20 | . 1 1 . . . . 1 . . . . 1 5 5 6 . Critical Strikes 47 | . 1 1 . 1 2 . 2 . 8 2 3 1 5 13 7 1 Burn 6 | . . . . . . . . . 4 2 . . . . . . Destroy 23 | . 1 1 . 1 . . 1 . 1 . . . . 11 7 . Blast 6 | . . . . . 1 . . . 3 . 2 . . . . . Corrupt 4 | . . . . . . . . . . . 1 . . 2 . 1 Smash 8 | . . . . . 1 . 1 . . . . 1 5 . . . Melee Attacks 130 | . . 5 . 7 20 . 9 . 9 4 8 28 40 . . . Impact 130 | . . 5 . 7 20 . 9 . 9 4 8 28 40 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 4 . . . 4 . 1 . 6 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19758 | 221 885 1251 124 2664 1954 1004 565 . 3656 1721 910 827 2083 772 703 418 Guns 9858 | 221 885 1251 124 1527 873 1004 497 . 1528 988 . . . 644 201 115 Cannons 3425 | . . . . . 401 . . . 721 . 507 86 807 128 502 273 Explosions 3098 | . . . . 1137 . . . . 1037 601 323 . . . . . Melee 3215 | . . . . . 680 . 68 . 370 . 80 741 1276 . . . Ramming 30 | . . . . . . . . . . . . . . . . 30 Kinetic 8799 | 221 885 1251 124 1527 1274 1004 497 . 1353 . 265 . . 197 201 . Thermal 4198 | . . . . . . . . . 1282 1120 . 86 807 128 502 273 Explosive 2712 | . . . . 1137 . . . . 651 601 323 . . . . . Electromagnetic 804 | . . . . . . . . . . . 242 . . 447 . 115 Impact 3215 | . . . . . 680 . 68 . 370 . 80 741 1276 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 1 . . . 7 4 4 . 1 2 17 12 11 6 14 12 Average Corruption 3 | . 1 . . . 4 4 4 . 1 2 7 9 9 3 7 8 Corruption Purged 6 | . . . . . 5 . . . 1 . . . . . . . Corruption Blocked 2 | . . . . . . . . . 2 . . . . . . . Effects 157 | . 2 . . . 21 12 13 . 12 35 16 9 6 6 16 9 Message Errors 34 | . . . . . 4 5 2 . 2 11 1 . 2 . 5 2 Matter Fused 32 | . . . . . 5 1 7 . 3 3 3 4 . . 4 2 Heat Flow Errors 16 | . . . . . 3 2 . . 1 4 . 2 1 2 . 1 Energy Discharges 17 | . . . . . 2 1 . . 2 5 1 . 1 1 4 . Parts Rejected 5 | . 1 . . . . . . . . . 1 1 . 1 . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 25 | . 1 . . . 2 1 3 . 3 5 5 2 1 1 . 1 Data Loss (major) 8 | . . . . . 2 . . . . 2 2 . . 1 1 . Misfires 4 | . . . . . 1 1 . . . 2 . . . . . . Alerts 7 | . . . . . . 1 1 . 1 2 1 . . . 1 . Misdirections 3 | . . . . . . . . . . . . . 1 . . 2 Weapon Failures 5 | . . . . . 2 . . . . . 2 . . . 1 . Overload Shots 2 | . . . . . . . . . . 2 . . . . . . Overflow Damage 1689 | . . . . 6 367 . 68 . 252 . 13 232 613 10 41 87 Projectiles 172 | . . . . . 1 . . . 7 . 5 21 . 10 41 87 Explosions 112 | . . . . 6 . . . . 98 . 8 . . . . . Melee 1405 | . . . . . 366 . 68 . 147 . . 211 613 . . . Knockbacks 29 | . . . . . 8 . . . 7 . 4 4 6 . . . Impact 18 | . . . . . 5 . . . 2 . 1 4 6 . . . Kinetic 10 | . . . . . 3 . . . 4 . 3 . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 85 | . . . . 37 . . . . 35 . . . . . . 13 Shots 2 | . . . . 1 . . . . 1 . . . . . . . Rammed 8 | . . . . . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 350 | . 40 25 . 33 273 263 123 . 204 212 144 350 263 212 310 165 Average Temperature 56 | . 12 9 . 8 76 71 55 . 34 34 65 152 73 70 95 36 Received Heat Transfer 2329 | . 210 258 26 432 38 164 51 . 126 528 117 36 163 36 99 45 Effects 7 | . . . . . 6 . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Interference 6 | . . . . . 6 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . 2 . . . 2 . 1 3 3 1 . . Combat Hostiles 4 | . . . . . . . . . . . 1 3 . . . . Parts Fried 29 | . . . . . 2 . 3 . 2 . 2 3 5 8 . 4 Impact Corruptions 44 | . . . . . 13 . 1 . 4 . . 9 17 . . . Robots Melted 3 | . . . . . . . . . 2 1 . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . . . Parts Melted 22 | . . . . . . . . . 12 6 . . 3 . 1 . Heat Transferred 6697 | . . . . . . . . . 2350 2594 . 100 950 111 407 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Peak Influence 692 | 40 216 315 115 462 303 133 119 . 567 . . 182 403 643 658 692 Initial 342 | . 26 . 109 . 195 16 28 . . . . . 95 226 342 277 Average 154 | 20 81 179 81 118 123 42 31 . 269 . . 43 92 353 466 363 Maximum Alert Level 2 | . 1 1 . 2 1 . . . 2 . . . 2 2 2 2 Low Security (%) 71 | 100 84 52 100 78 90 100 100 . 46 . . 100 94 . . . Level 1 17 | . 15 47 . 17 9 . . . 10 . . . 5 68 33 69 Level 2 11 | . . . . 4 . . . . 43 . . . . 31 66 30 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 4 . 1 5 3 1 . . 7 . . 3 4 2 2 4 Investigation 4 | . 1 . 1 1 . 1 . . . . . . . . . . Extermination 13 | . . . . . 2 . . . 3 . . 2 2 1 1 2 Reinforcement 18 | . 3 . . 4 1 . . . 3 . . 1 2 1 1 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . 1 . . . . 1 . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Distress Signals 8 | . 1 1 . 1 . . . . . . . . 1 2 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 357 | . 31 22 6 39 21 7 3 . 17 16 7 14 45 38 38 53 Peak Tracking Total 16 | . 4 7 3 5 4 2 2 . 4 6 7 6 15 13 16 14 Tactical Retreats 51 | . 1 2 1 3 1 . 1 . . 2 . 5 6 8 7 14 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 11 | . 1 . . 3 2 1 . . . . . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 24 | . . 1 1 1 . . . . 14 . . . . . 7 . Max in Single Turn 6 | . . 1 1 1 . . . . 6 . . . . . 1 . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 68 | . 8 4 2 12 3 4 5 6 7 1 . 3 2 7 3 1 Terminals 46 | . 6 4 1 8 3 3 4 . 3 1 . 3 1 5 3 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . . . . Recycling Units 9 | . 2 . . 1 . . 1 . 3 . . . 1 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . 1 . . Total Hacks 189 | . 27 13 3 51 4 12 11 24 10 1 . 8 5 12 7 1 Successful 116 | . 17 11 1 33 2 8 4 24 6 1 . 5 1 3 . . Failed 73 | . 10 2 2 18 2 4 7 . 4 . . 3 4 9 7 1 Catastrophic 17 | . 1 . . 1 1 1 1 . 2 . . 1 . 5 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . 7 8 . 13 3 1 . . 3 . . 6 . 1 5 . Terminals 124 | . 25 13 2 28 4 8 10 . 5 1 . 8 2 10 7 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . 6 . 4 . . . . . . . . . . Recycling Units 11 | . 2 . . 1 . . 1 . 3 . . . 3 1 . . Scanalyzers 15 | . . . . 15 . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 2 . . . . 1 . . Terminal Hacks 76 | . 13 8 1 12 2 4 3 24 2 1 . 4 . 2 . . Record 19 | . . . . . . . . 18 . 1 . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . Robot Analysis 6 | . . . . 1 . . . 5 . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . . . Open Door 3 | . . . 1 . . 2 . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Alert Level 5 | . 1 . . 2 . . 1 . . . . 1 . . . . Unreport Threat 3 | . 1 . . 1 . 1 . . . . . . . . . . Locate Traps 15 | . 3 3 . 3 1 1 . . 1 . . 2 . 1 . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . . . . . Registered Components 4 | . 1 . . 1 . . . . . . . 1 . 1 . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 7 | . 2 2 . 2 . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 3 . 4 . . . . . . . . . . Scan Component 4 | . . . . 2 . 2 . . . . . . . . . . Repair 3 | . . . . 1 . 2 . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . . 1 . . 1 . 3 . . . 1 . . . Report Inventory 7 | . 2 . . . . . 1 . 3 . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 13 | . . . . 13 . . . . . . . . . . . . Insert Component 6 | . . . . 6 . . . . . . . . . . . . Analyze 7 | . . . . 7 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 10 | . 2 3 . 3 . . . . . . . 1 . 1 . . Terminals 10 | . 2 3 . 3 . . . . . . . 1 . 1 . . Assimilate 2 | . . . . 1 . . . . . . . 1 . . . . Botnet 8 | . 2 3 . 2 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 4 1 9 3 3 3 . 5 . . 3 2 6 3 1 Full Trace Events 3 | . 1 . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . 6 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . . . . . . . . Time 206 | . . . . 136 . 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 6 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . . . . . . . Parts Damaged 2 | . . . . 2 . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Total Allies 3 | . . . . . . . 3 . . . . . . . . . Largest Group 3 | . . . . . . . 3 . . . . . . . . . Highest-Rated Group 44 | . . . . . . . 44 . . . . . . . . . Highest-Rated Ally 16 | . . . . . . . 16 . . . . . . . . . Total Orders 5 | . . . . . . 3 . . 1 . 1 . . . . . EXPLORE 5 | . . . . . . 3 . . 1 . 1 . . . . . Ally Attacks 7 | . . . . . . . 7 . . . . . . . . . Total Damage 111 | . . . . . . . 111 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Robot Analysis Total 6 | . . . . 1 . . . 5 . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . 2 1 . . . . . Drone Launches 7 | . . . . . . 4 . . 1 . 2 . . . . . Drone Recoveries 5 | . . . . . . 4 . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Turns Passed 20039 | 283 1761 699 903 2405 1718 667 763 2165 1899 2831 450 546 1135 492 574 748 Spaces Moved 12209 | 136 889 255 453 983 660 209 392 1333 821 1148 427 551 1098 937 974 943 Core 1999 | 4 . . . . . 3 . . . . 427 542 305 307 . 411 Treads 6593 | 132 889 255 453 983 374 112 392 1333 501 1148 . 9 . . . 12 Legs . | . . . . . . . . . . . . . . . . . Wheels 708 | . . . . . 286 94 . . 320 . . . 8 . . . Hover 321 | . . . . . . . . . . . . . 103 88 130 . Flight 2588 | . . . . . . . . . . . . . 682 542 844 520 Fastest Speed 20 | 50 160 160 160 160 115 115 160 160 125 160 50 50 37 20 25 40 Average Speed 123 | 159 160 160 183 160 163 159 160 160 158 220 57 60 63 34 32 68 Slowest Speed 1000 | 200 160 160 240 160 240 1000 160 160 320 240 200 200 150 150 120 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . . 4 10 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 6 99 30 98 80 18 28 88 91 24 95 46 17 24 25 70 30 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . 2 . . . . . . 1 . . . . . . Known Exits Taken 12 | . 1 1 . 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 . . 1 . . . . . . . . . 1 1 . . Scrap Searched 9 | . . . 2 . . . . 4 . 2 1 . . . . . Spaces Dug 238 | . 5 3 . 7 8 . 8 . 7 54 33 28 52 1 23 9 Terrain Destroyed 467 | . 5 3 . 55 18 . 8 . 128 78 41 31 56 1 33 10 Melee 72 | . . 3 . 7 7 . 8 . 5 4 7 9 22 . . . Projectile 201 | . 5 . . . 11 . . . 9 50 29 22 34 . 31 10 AOE 191 | . . . . 48 . . . . 114 24 5 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Res Tes Acc Total 15785 | 168 1090 431 513 1656 1148 485 481 1365 1278 1308 569 688 1393 1047 1147 1018 Wait 2001 | . 80 90 29 518 347 220 38 25 289 35 48 52 162 20 41 7 Move 12143 | 135 888 254 452 982 659 208 391 1332 820 1147 426 550 1089 917 950 943 Hop 24 | . . . . . . . . . . . . . 4 9 11 . Pick Up 121 | 5 20 8 8 9 9 5 4 1 21 6 1 2 6 8 7 1 Fast Attach 162 | 9 4 3 1 11 8 8 1 1 14 3 4 11 11 27 31 15 Attach 97 | . 2 7 1 2 4 2 . . 8 5 16 8 8 15 9 10 Detach 53 | 2 . . . . . . . . 4 1 10 8 1 10 7 10 Swap 147 | . 9 7 7 36 19 8 4 3 26 21 3 . 1 1 2 . Drop 155 | . 15 5 9 17 11 7 6 3 23 2 8 8 10 8 21 2 Fire 710 | 17 72 52 6 74 55 27 15 . 64 82 43 20 61 32 68 22 Melee 130 | . . 5 . 7 20 . 9 . 9 4 8 28 40 . . . Ram 8 | . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . . . . . . . . . Rewire 16 | . . . . . . . 13 . . 1 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 1 . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 284 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 9) 1230 | -10/Materials | Discovered new exit (range 15) 1350 | -10/Materials | Discovered new exit (range 9) 1554 | -10/Materials | Discovered new exit (range 16) 1777 | -10/Materials | Discovered new exit (range 4) 1913 | -10/Materials | Identified exit to Subcaves 1949 | -10/Materials | Identified exit to Mines 2044 | -10/Materials | Identified exit to Materials 2045 | -10/Materials | Entered another Materials area 2045 | -9/Materials | Evolved 2 slots: Utility x2 2633 | -9/Materials | Identified exit to Mines 2744 | -9/Materials | Entered Mines 2828 | -9/Mines | Learned location of Storage (-7) 2829 | -9/Mines | Discovered new exit (range 9) 2920 | -9/Mines | Build established: Scavenger-Mutant 3076 | -9/Mines | Met a Derelict shopkeep closing up shop 3513 | -9/Mines | Learned location of Zion (-6) 3577 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3581 | -9/Mines | Found Prototype Device 3628 | -9/Mines | Discovered new exit (range 12) 3647 | -9/Mines | Entered Materials 3647 | -8/Materials | Evolved 2 slots: Propulsion x2 4130 | -8/Materials | Identified Exp. Sensor Array 4292 | -8/Materials | Repaired Broken Exp. Sensor Array 4609 | -8/Materials | Discovered new exit (range 15) 4631 | -8/Materials | Identified exit to Factory 5249 | -8/Materials | Discovered exit to Factory (range 17) 6052 | -8/Materials | Entered Factory 6052 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7487 | -7/Factory | Discovered new exit (range 5) 7578 | -7/Factory | Identified exit to Storage 7770 | -7/Factory | Entered Storage 8267 | -7/Storage | Used back door to open Recycling access 8267 | -7/Storage | Discovered new exit (range 5) 8318 | -7/Storage | Repaired Rocket Launcher 8410 | -7/Storage | Repaired Hrd. Medium Armor Plating 8435 | -7/Storage | Identified exit to Recycling 8437 | -7/Storage | Entered Recycling 8633 | -7/Recycling | P-60 Hacker assimilated allied Trooper 4a 8899 | -7/Recycling | Discovered new exit (range 15) 9161 | -7/Recycling | Scanned before Scraplab entrance 9184 | -7/Recycling | Entered Scraplab 9196 | -7/Recycling | Discovered new exit (range 3) 9198 | -7/Recycling | Identified exit to Scraptown 9200 | -7/Recycling | Entered Scraptown 9200 | -7/Scraptown | System corruption cleaned by C-Scrubber 9446 | -7/Scraptown | Visited Shadow of the Wyrm 9478 | -7/Scraptown | Visited TADAMA 9505 | -7/Scraptown | Visited SPCMW 9526 | -7/Scraptown | Visited Red Mages 9593 | -7/Scraptown | Visited Cave Peace 9836 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10135 | -7/Scraptown | Visited Cyclists 10189 | -7/Scraptown | Visited Junk Repository 10274 | -7/Scraptown | Discovered new exit (range 13) 10409 | -7/Scraptown | Visited UFD Registry 10409 | -7/Scraptown | Registered with UFD as "Thermoboard" 10481 | -7/Scraptown | Visited Science Guys 10545 | -7/Scraptown | Visited Analyses Database 10583 | -7/Scraptown | Visited Research Penetration Think Tank 10826 | -7/Scraptown | Visited LU-1G1's Boring Crew 10858 | -7/Scraptown | Visited Scrapoid Pod Storage 10948 | -7/Scraptown | Visited Junk Repository 10992 | -7/Scraptown | Visited Curators Association 11059 | -7/Scraptown | Visited Observation Area 11133 | -7/Scraptown | Visited Abandonware Association 11360 | -7/Scraptown | Discovered new exit (range 3) 11363 | -7/Scraptown | Identified exit to Factory 11365 | -7/Scraptown | Entered Factory 11365 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 11385 | -5/Factory | Garrison activated, responded to threat 13030 | -5/Factory | Identified exit to Upper Caves 13117 | -5/Factory | Discovered new exit (range 14) 13264 | -5/Factory | Entered Upper Caves 13481 | -5/Upper Caves | Spotted B-75 Beast 13529 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13591 | -5/Upper Caves | Lost 5 parts (1p4n) 13669 | -5/Upper Caves | Learned Factory emergency access door positions 13864 | -5/Upper Caves | Build established: Hacker-Mutant 14485 | -5/Upper Caves | Discovered new exit (range 15) 14540 | -5/Upper Caves | Identified exit to Upper Caves 14648 | -5/Upper Caves | Build established: Scavenger-Mutant 16095 | -5/Upper Caves | Entered another Upper Caves area 16097 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16161 | -5/Upper Caves | Discovered new exit (range 28) 16167 | -5/Upper Caves | Lost 10 parts (1p3n3u3w) 16205 | -5/Upper Caves | Learned 8 Factory zone layouts 16218 | -5/Upper Caves | Identified exit to Factory 16394 | -5/Upper Caves | Build established: Mutant 16432 | -5/Upper Caves | System corruption reached 10% 16545 | -5/Upper Caves | Entered Factory 16545 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16546 | -4/Factory | Identified exit to Armory 16951 | -4/Factory | System corruption reached 10% 16986 | -4/Factory | Discovered new exit (range 16) 17039 | -4/Factory | Identified exit to Research 17091 | -4/Factory | Entered Research 17091 | -3/Research | Evolved 2 slots: Utility x2 17816 | -3/Research | Build established: Scavenger-Mutant 18105 | -3/Research | System corruption reached 10% 18117 | -3/Research | Spotted B-86 Titan 18162 | -3/Research | Core integrity fell below 50% 18203 | -3/Research | Lost 14 parts (3p4n5u2w) 18219 | -3/Research | Discovered new exit (range 15) 18226 | -3/Research | Entered another Research area 18226 | -2/Research | Evolved 2 slots: Utility x2 18266 | -2/Research | Spotted B-90 Cyclops 18383 | -2/Research | Build established: Mutant 18442 | -2/Research | Found Gamma Bomb Array 18539 | -2/Research | Spotted B-90 Cyclops 18679 | -2/Research | Lost 9 parts (3p1n3u2w) 18712 | -2/Research | Discovered new exit (range 8) 18718 | -2/Research | Entered Testing 18739 | -2/Testing | Found Prototype Hackware 18739 | -2/Testing | Identified Ghost Barrier 18806 | -2/Testing | Build established: Scavenger-Sprinter 18898 | -2/Testing | Found Prototype Energy Cannon 18898 | -2/Testing | Identified Imp. Potential Cannon 18920 | -2/Testing | Found Prototype Device 18920 | -2/Testing | Identified Exp. Hardlight Generator 18934 | -2/Testing | Found Prototype Processor 18934 | -2/Testing | Identified Exp. Signal Interpreter 19001 | -2/Testing | Search patrols dispatched 19057 | -2/Testing | System corruption reached 10% 19097 | -2/Testing | Lost 7 parts (1p2n3u1w) 19189 | -2/Testing | Core integrity fell below 50% 19196 | -2/Testing | Found Prototype Device 19196 | -2/Testing | Identified Exp. Actuator Array 19210 | -2/Testing | Spotted Striker 19211 | -2/Testing | Spotted Striker 19219 | -2/Testing | Lost 9 parts (1p5n3u) 19279 | -2/Testing | Lost 4 parts (2n2u) 19286 | -2/Testing | Discovered new exit (range 12) 19291 | -2/Testing | Identified exit to Access 19292 | -2/Testing | Entered Access 19292 | -1/Access | Evolved 2 slots: Utility x2 19469 | -1/Access | Build established: Hacker-Mutant 19746 | -1/Access | Lost 7 parts (2n5u) 19868 | -1/Access | Lost 5 parts (3n2u) 19983 | -1/Access | Lost 5 parts (2n3u) 19988 | -1/Access | System corruption reached 10% 19991 | -1/Access | Core integrity fell below 50% 20007 | -1/Access | Build established: Mutant 20025 | -1/Access | Core integrity fell below 20% 20040 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 19987_ Slammed into C-57 Dissector. 19987_ Destabilizing: System corrupted (+2). 19988_ Slammed into C-57 Dissector. 19991_ U-05 Engineer lays Concrete. 19991_ Drone sends a signal. 19992_ U-05 Engineer lays Concrete. 19993_ Slug penetrates Wall. 19994_ U-05 Engineer builds a Wall. 20001_ Adv. Target Analyzer destroyed. 20001_ System corrupted by crushing effect (+1). 20001_ Knocked back. 20002_ Graphene Brace destroyed. 20002_ Knocked back. 20003_ Fabricator disabled. 20003_ Hacking Suite severed. 20005_ Adv. Targeting Computer severed. 20006_ Adv. Launcher Guidance Computer severed. 20008_ System corrupted: Heat flow error (+217). 20023_ M54AB HV:XLQ9J5SN4>4UXGD 20035_ Slammed into C-57 Dissector. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###############+############?????????????????????? | | ????????????????????? | | ###???????????????????????????? | | ################## #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ???????###???????# #????##+##????????????????????? | | ???? ## ###### ##### o ????????? | | ???? + c @c R ????????? | | ???? ##+###### ### ????????? | | ???? ??????# ???#####????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 43 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 14 Corruption Containment 12 Corruption Block 15 Armor Coverage 1200 Resistance: KI 25 Propulsion Shielding 15 Evasion (%) 74 Targeting Accuracy 20 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 12 Core Analysis 9 Recoil Reduction 10 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefReflectiveBotcube Manual? 0 Play Time 04:07:31 Cumulative 92.1 hours Start 2024.09.03 @ 19:41:40 End 2024.09.06 @ 11:32:52 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 47 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d255d5dd-3d6b-49e8-ab54-8f6bade2af42