Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 14:21:01

Player: ZLD1

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (31)      155
Value Destroyed (1091)     1091
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (311)                311
              TOTAL SCORE: 4317

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     230/300
Energy                     14/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (32)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flight Unit
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (3) ------
           Machine Analyzer
>          --- WEAPON (2) -------
  Advanced Beam Rifle
>          --- INVENTORY (5) ----
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
           Supersonic Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Thief Drone Bay
>          --- WEAPON -----------
  Advanced Beam Rifle
           Scythe
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Flight Unit
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
           Supersonic Drone Bay
           Shock Bomb Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             59   | 6   2   8   2   4   29  8   
  Power                    6    | 1   .   2   .   .   2   1   
    Engine                 4    | 1   .   .   .   .   2   1   
    Core                   2    | .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   2   2   .   11  3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   1   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   2   .   11  3   
  Utility                  17   | 1   1   3   .   4   4   4   
    Device                 14   | .   1   3   .   4   4   2   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   1   .   .   12  .   
    Energy Gun             10   | .   .   1   .   .   9   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   3   1   
Parts Lost                 16   | .   1   1   .   .   10  4   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  5    | .   1   .   .   .   3   1   
  Weapon                   5    | .   .   1   .   .   3   1   
  Highest Loss Streak      4    | .   1   1   .   .   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   86  94  84  71  71  52  
  Engine                   2    | .   14  2   .   .   .   .   
  Core                     7    | .   .   11  14  14  5   .   
  Leg                      11   | .   24  26  12  .   .   .   
  Flight                   15   | .   .   .   14  28  29  18  
  Device                   10   | .   4   11  14  14  10  1   
  Storage                  12   | .   14  14  14  14  9   8   
  Energy Gun               4    | .   .   4   7   .   7   9   
  Ballistic Gun            10   | .   28  22  6   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   7   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             23   | 14  15  18  16  11  23  11  
  Greatest Support         20   | 20  20  20  20  8   20  13  
  Greatest Overweight (x)  3    | .   1   1   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   8   
  Average Carried          6    | 1   3   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 1   7   8   8   8   8   5   

 Class Distribution 
--------------------
 50% | Mutant
 26% | Sprinter
 19% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Sto 
Matter Collected           857  | 150 174 131 .   .   402 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1277 | .   174 170 .   .   933 .   
  Parts                    57   | .   14  7   .   .   36  .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  26   | .   6   4   .   .   16  .   
  Melee                    7    | .   .   .   .   .   7   .   
  Guns                     16   | .   6   3   .   .   7   .   
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          7    | .   2   .   .   .   5   .   
  Worker                   3    | .   .   .   .   .   3   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    19   | .   3   4   .   .   12  .   
  Sentry                   3    | .   .   .   .   .   3   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   5   2   .   .   5   .   
  Combat Bots Only         5    | .   5   2   .   .   4   .   
Max Kills in Single Turn   3    | .   1   1   .   .   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               2142 | .    337  262  .    .    1248 295  
  Core                     674  | .    35   80   .    .    422  137  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    .    .    54   .    .    
Volleys Fired              104  | .    22   14   .    .    58   10   
  Largest                  2    | .    2    2    .    .    1    1    
  Hottest                  85   | .    40   85   .    .    65   61   
Shots Fired                136  | .    44   24   .    .    58   10   
  Gun                      131  | .    44   24   .    .    53   10   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  64   | .    44   20   .    .    .    .    
  Thermal                  67   | .    .    4    .    .    53   10   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    .    
  Robot Hit Streak         11   | .    6    11   .    .    11   9    
  Robot Miss Streak        4    | .    4    1    .    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           120  | .    26   20   .    .    66   8    
  Core Hits                49   | .    10   7    .    .    31   1    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         5    | .    .    2    .    .    2    1    
    Burn                   2    | .    .    .    .    .    1    1    
    Destroy                2    | .    .    2    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              26   | .    .    .    .    .    25   1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 26   | .    .    .    .    .    25   1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2656 | .    326  254  .    .    1916 160  
  Guns                     1437 | .    326  254  .    .    697  160  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               442  | .    .    .    .    .    442  .    
  Melee                    777  | .    .    .    .    .    777  .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  535  | .    326  209  .    .    .    .    
  Thermal                  939  | .    .    45   .    .    734  160  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          405  | .    .    .    .    .    405  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 777  | .    .    .    .    .    777  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    .    57   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    57   | .    .    .    .    .    57   .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        194  | .    10   132  .    .    194  68   
  Average Temperature      53   | .    4    49   .    .    61   23   
  Received Heat Transfer   1101 | .    159  186  .    .    630  126  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    1    .    
  Combat Hostiles          2    | .    .    1    .    .    1    .    
  Parts Melted             4    | .    .    .    .    .    4    .    
  Heat Transferred         2320 | .    .    111  .    .    1839 370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Peak Influence             427  | .   268 224 .   .   427 287 
  Initial                  180  | .   .   104 .   .   .   180 
  Average                  142  | .   100 175 .   .   183 203 
Maximum Alert Level        2    | .   1   1   .   .   2   1   
  Low Security (%)         70   | 100 69  64  .   100 65  65  
  Level 1                  28   | .   30  35  .   .   33  34  
  Level 2                  .    | .   .   .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   4   4   
  Investigation            3    | .   .   .   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Distress Signals           6    | .   1   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   14  4   .   .   24  18  
  Peak Tracking Total      16   | .   4   2   .   .   4   16  
  Tactical Retreats        8    | .   2   1   .   .   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   .   .   .   .   2   .   
  Indirectly               2    | .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Sto 
Machines Disabled          2    | .   1   .   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Machines Accessed          5    | .   1   1   1   .   .   2   
  Terminals                3    | .   1   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                12   | .   4   1   1   .   .   6   
  Successful               5    | .   2   1   1   .   .   1   
  Failed                   7    | .   2   .   .   .   .   5   
    Catastrophic           3    | .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                10   | .   4   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   1   .   .   1   
  Record                   2    | .   2   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               7    | .   .   3   .   2   1   1   
  EXPLORE                  4    | .   .   1   .   1   1   1   
  RETURN                   3    | .   .   2   .   1   .   .   
Ally Attacks               3    | .   .   3   .   .   .   .   
  Total Damage             9    | .   .   9   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             6    | .   .   3   .   1   1   1   
  Drone Recoveries         6    | .   .   3   .   1   1   1   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Jun Mat Min Exi Min Mat Sto 
Turns Passed               1892 | 50  298 369 298 172 560 145 
Spaces Moved               1431 | 36  160 189 248 51  465 282 
  Core                     8    | 8   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     486  | 28  160 189 109 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   937  | .   .   .   139 51  465 282 
  Fastest Speed            26   | 50  120 120 117 117 26  32  
  Average Speed            75   | 104 134 125 118 117 32  33  
  Slowest Speed            280  | 120 190 190 120 117 280 102 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            14   | .   .   .   .   .   8   6   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       48   | 4   29  63  44  95  35  66  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Total                      2055 | 48  201 298 254 163 775 316 
  Wait                     382  | .   8   79  .   105 176 14  
  Move                     1402 | 35  159 188 247 50  450 273 
  Hop                      9    | .   .   .   .   .   6   3   
  Pick Up                  37   | 7   8   5   1   2   12  2   
  Fast Attach              14   | .   .   2   .   .   8   4   
  Attach                   37   | 6   2   4   2   2   17  4   
  Detach                   11   | .   .   .   1   .   9   1   
  Swap                     8    | .   .   2   .   2   4   .   
  Drop                     25   | .   2   4   3   2   10  4   
  Fire                     104  | .   22  14  .   .   58  10  
  Melee                    26   | .   .   .   .   .   25  1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 15)
   51 | -11/Junkyard  | Entered Materials
  314 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 6)
  349 | -10/Materials | Entered Mines
  421 | -10/Mines     | Found the Drone Emporium
  425 | -10/Mines     | Found Prototype Device
  426 | -10/Mines     | Identified Thief Drone Bay
  479 | -10/Mines     | Discovered new exit (range 40)
  712 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  714 | -10/Mines     | Discovered new exit (range 5)
  718 | -10/Mines     | Entered Exiles
  747 | -10/Exiles    | Met 8R-AWN
  768 | -10/Exiles    | Met EX-HEX
  800 | -10/Exiles    | Met EX-BIN
  816 | -10/Exiles    | Aligned with FarCom system
  817 | -10/Exiles    | Given EX-Vault access code
  844 | -10/Exiles    | Opened EX-Vault
  859 | -10/Exiles    | Found Supersonic Drone Bay
  884 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  992 | -10/Exiles    | Discovered new exit (range 15)
 1016 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 1016 | -10/Exiles    | Entered Mines
 1022 | -9/Mines      | Learned Materials trap positions
 1043 | -9/Mines      | Discovered new exit (range 33)
 1049 | -9/Mines      | Discovered new exit (range 49)
 1188 | -9/Mines      | Entered Materials
 1188 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1189 | -8/Materials  | Loaded intel: 17 trap records
 1597 | -8/Materials  | Core integrity fell below 50%
 1671 | -8/Materials  | Lost 4 parts (1p2u1w)
 1719 | -8/Materials  | Discovered new exit (range 15)
 1748 | -8/Materials  | Entered Storage
 1831 | -8/Storage    | Discovered new exit (range 58)
 1851 | -8/Storage    | Core integrity fell below 20%
 1893 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  Terminal S015.
01831_ EXIT=FOUND
01832_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal S002.
01832_ S-10 Pest destroyed.
01834_ Trailblazer retrieved by Supersonic Drone Bay.
01838_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal S016.
01860_ Imp. VTOL Module destroyed.
01863_ K-01 Serf cleans the Compression Vault.
01864_ Flight Unit destroyed.
01873_ Acquired Prototype Engine.
01874_ Identified Hvy. Ion Engine.
01875_ Dropped Hvy. Ion Engine.
01876_ Acquired Hvy. Ion Engine.
01877_ Dropped Hvy. Ion Engine.
01880_ S-10 Pest suffers critical hit (Burn).
01887_ Sml. Storage Unit destroyed.
01889_ Scythe destroyed.
01890_ Acquired Imp. VTOL Module.

 Map 
-----
+----------------------------------------------------+
|           # """  !% #??#         #   #    !#       |
|           # "T"  !  #??#####" "###   #     #       |
| #######   #      !   #?????#"R"#?#   #######       |
| #?????#   #         ##?????#"""#?#   #??????       |
| +?????#   ###########??????#####?#   #??????       |
| #?????#   #??????????????????????#   #??????       |
| #?????#   #??????????????????????#   #####??       |
| #?????#   #????????????###########   #   #??       |
| #?????#   #????????????#             +   T#?       |
| ??????#   #???#        /             ###"#??       |
| ??????#   #?????"""    #   %         #??????       |
| ??????#   #??????"?????#+###+#########??????       |
| ??????#   #?????????????????????????????????       |
| ??????#   #???Y?????????????????????????????       |
| ??????#   #?????????????????????????????????       |
| ??????#   #?????????????????????????????????       |
| ??????#   #?????????????????????????????????       |
| ####??#   #?????????????????????????????????       |
|    #############????????????????????????????       |
|    #           #????????????????????????????       |
|    #           #????###?????????????????????       |
| "" #           #????/ #?????????????????????       |
| "" #           #????# #?????????????????????       |
| "" #           #????# #?????????????????????       |
|    #           #????# #?#########???????????       |
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|                         ##T# ***#???????????       |
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| " ??####???????????????# ???????????????????       |
|  ???#  #????????????????????????????????????       |
|  ???#  "????????????????????????????????????       |
| #####  "????????????????????????????????????       |
|     +  "????????????????????????????????????       |
|     ##T#????????????????????????????????????       |
|     #?##????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyVariablePrototype
  Manual?         0
Play Time         00:29:45
  Cumulative      12.9 hours
  Start           2023.03.21 @ 13:25:45
  End             2023.03.21 @ 14:21:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac29f158-c83a-46f3-93da-12fbf7dfd1f1