Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 02:47:52 Player: YenYu Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2133) 2133 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 4577 Bonus ------- High Alert Combat Kills 124 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 36/100 System Corruption 0% Temperature Warm (180) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Field Laser Heavy Hammer > --- INVENTORY (15) --- Improved Sensor Array Seismic Detector Shield Generator High-powered Tractor Beam Heavy Hammer EMP Trap EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Field Laser Field Laser Field Laser Field Laser > --- INVENTORY -------- Medium Matter Pod Seismic Detector Light Armor Plating Light Armor Plating Shield Generator High-powered Tractor Beam Assault Cannon Rocket Launcher Heavy Hammer Heavy Hammer Heavy Hammer EMP Trap EMP Trap EMP Trap [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 67 | 7 4 18 11 27 Power 7 | 1 . 1 3 2 Engine 6 | 1 . 1 3 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 2 3 3 . Treads 8 | . 2 3 3 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 2 3 3 10 Device 6 | 2 . . 1 3 Storage 2 | . 1 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 11 | . 1 3 2 5 Artifact . | . . . . . Weapon 30 | 2 . 11 2 15 Energy Gun 10 | 1 . 2 . 7 Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 1 . 6 . . Ballistic Cannon 2 | . . . . 2 Launcher 6 | . . 2 2 2 Special Weapon . | . . . . . Impact Weapon 4 | . . . . 4 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 30 | . . 3 10 17 Power 6 | . . . 3 3 Propulsion 4 | . . . 2 2 Utility 8 | . . 1 1 6 Weapon 12 | . . 2 4 6 Highest Loss Streak 13 | . . 2 9 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 100 86 96 78 Engine 10 | . 14 11 10 5 Treads 18 | . 9 22 21 13 Leg 2 | . 18 . . . Device 6 | . 21 . 7 7 Storage 10 | . 5 11 11 9 Protection 6 | . . 10 3 6 Energy Gun 8 | . 14 6 1 18 Ballistic Gun 20 | . 14 23 31 . Launcher 3 | . . . 9 5 Naked Turns . | . . . . . Heaviest Build 45 | 11 30 43 42 45 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 8 | . 1 1 6 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 8 15 15 15 Most Carried 15 | 2 7 15 15 15 Average Carried 11 | . 4 11 14 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | . 7 15 9 8 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Tank 15% | Skirmisher 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1466 | 248 157 528 206 327 Remotely . | . . . . . Salvage Created 2683 | 108 359 1246 232 738 Parts 194 | 8 29 79 31 47 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 5 | . 1 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 64 | . 9 24 15 16 Melee 1 | . . . . 1 Guns 38 | . 9 17 7 5 Cannons 7 | . . 5 . 2 AOE 18 | . . 2 8 8 Classes Destroyed 14 | 2 4 4 3 1 Worker 8 | . . 2 3 3 Builder 5 | . . . 2 3 Tunneler 4 | 2 . . 1 1 Hauler 2 | . . 1 . 1 Recycler 9 | 1 1 4 . 3 Mechanic 3 | . 1 . . 2 Watcher 5 | . 2 2 . 1 Swarmer 21 | . 6 6 7 2 Grunt 29 | . 3 13 1 12 Brawler 2 | . . 1 1 . Sentry 5 | . . 4 . 1 Demolisher 2 | . . . 2 . Hunter 1 | . . . . 1 Assembled 4 | . . . 4 . Best Kill Streak 8 | 2 5 8 7 8 Combat Bots Only 8 | . 5 8 4 3 Max Kills in Single Turn 4 | 2 1 3 4 4 Gunslinging 1 | . . . 1 . Exploded 3 | . . 2 3 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 414 | . 43 119 49 203 Missed 122 | . 16 36 11 59 Damage Taken 4142 | . 224 974 959 1985 Core 960 | . 47 116 245 552 Absorbed by Shields . | . . . . . Redirected to Shielding 66 | . . 66 . . Regen/Repaired (Parts) 115 | . . 115 . . Core Remaining (%) 63 | 100 81 . 9 . Volleys Fired 166 | 4 32 78 17 35 Largest 4 | 2 2 4 4 4 Hottest 252 | 60 60 116 109 252 Shots Fired 419 | 8 64 214 53 80 Gun 339 | 8 64 187 43 37 Cannon 48 | . . 23 . 25 Launcher 32 | . . 4 10 18 Special . | . . . . . Kinetic 261 | 4 32 162 38 25 Thermal 88 | . . 46 5 37 Explosive 32 | . . 4 10 18 Electromagnetic 38 | 4 32 2 . . Robot Hit Streak 14 | 3 4 14 8 10 Robot Miss Streak 5 | 2 2 5 2 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 243 | 4 34 127 28 50 Core Hits 160 | 3 16 54 30 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 1 1 . . 1 Blast 1 | . . . . 1 Corrupt 2 | 1 1 . . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5850 | 91 518 1973 970 2298 Guns 2501 | 91 474 1229 317 390 Cannons 636 | . . 278 . 358 Explosions 2633 | . 42 456 621 1514 Melee 36 | . . . . 36 Ramming 44 | . 2 10 32 . Kinetic 1911 | 38 212 1029 274 358 Thermal 942 | . 42 467 43 390 Explosive 2591 | . . 456 621 1514 Electromagnetic 326 | 53 262 11 . . Impact 36 | . . . . 36 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 3 8 . Average Corruption 6 | . . 2 7 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 4 15 . Message Errors 7 | . . . 7 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . 2 . . Parts Fused 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . 1 . . Weapon Failures 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage 23 | . . 2 20 1 Projectiles 1 | . . . . 1 Explosions 22 | . . 2 20 . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 144 | . . . 38 106 Shots 6 | . . . 1 5 Rammed 4 | . . 1 3 . Targets Rammed 6 | . 1 1 4 . Kicked . | . . . . . Crushed 2 | . 1 . 1 . Highest Temperature 399 | . 12 399 179 254 Average Temperature 84 | . 10 97 40 102 Received Heat Transfer 1166 | . 18 399 92 657 Effects 4 | . . 3 . 1 Shutdowns 1 | . . 1 . . Energy Bleed 3 | . . 2 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | 1 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2018 | . 50 1017 100 851 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 679 | 15 480 619 476 679 Initial 241 | . 9 202 241 107 Average 309 | 4 183 333 382 294 Maximum Alert Level 2 | . 2 2 2 2 Low Security (%) 19 | 100 72 . . 41 Level 1 50 | . 15 70 51 30 Level 2 29 | . 11 28 48 27 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 5 . 4 Investigation 5 | . 1 4 . . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 4 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 16 30 24 30 Peak Tracking Total 16 | . 6 7 16 10 Tactical Retreats 7 | . 3 2 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . . 3 3 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . 2 . 4 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 2 5 . 1 Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 5 18 . 1 Successful 15 | . 3 11 . 1 Failed 9 | . 2 7 . . Catastrophic 3 | . . 3 . . Database Lockouts . | . . . . . Manual 5 | . 3 2 . . Terminals 14 | . 3 11 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 7 | . 2 4 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 6 . . Record 6 | . . 6 . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 5 | . 2 2 . 1 Retrieve Matter 2 | . 1 1 . . Retrieve Components 3 | . 1 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 5 . . Full Trace Events 6 | . 1 5 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 143 | . . 143 . . Retrieved Components 11 | . . 9 . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2600 | 67 353 1178 601 401 Spaces Moved 1022 | 37 173 409 303 100 Core 10 | 4 . . 1 5 Treads 843 | . 37 409 302 95 Legs 169 | 33 136 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 166 | 112 132 168 168 233 Slowest Speed 450 | 120 190 240 350 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 33 33 73 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 145 | . 2 27 39 77 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 141 | . 2 27 39 73 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1589 | 54 233 750 358 194 Wait 246 | . 7 218 5 16 Move 1018 | 36 172 408 302 100 Hop . | . . . . . Pick Up 59 | 7 12 18 9 13 Fast Attach 4 | . . 2 . 2 Attach 35 | 7 . 7 7 14 Detach 3 | . . 3 . . Swap 28 | . 4 9 4 11 Drop 23 | . 5 6 10 2 Fire 166 | 4 32 78 17 35 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 6 | . 1 1 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 313 | -10/Materials | Identified exit to Mines 415 | -10/Materials | Discovered new exit (range 4) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Weapon x2 863 | -9/Materials | Destroyed 8 combat bots 1123 | -9/Materials | Repaired Lgt. Treads 1245 | -9/Materials | Build established: Scavenger-Tank 1568 | -9/Materials | Discovered new exit (range 14) 1599 | -9/Materials | Entered Mines 1789 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1794 | -9/Mines | Found Prototype Device 1795 | -9/Mines | Identified Exp. Sensor Array 1979 | -9/Mines | Found a hidden stash of uninstalled traps 2102 | -9/Mines | Build established: Skirmisher 2124 | -9/Mines | Assembled infested the area 2131 | -9/Mines | Discovered new exit (range 13) 2145 | -9/Mines | Core integrity fell below 50% 2185 | -9/Mines | Core integrity fell below 20% 2200 | -9/Mines | Entered Materials 2200 | -8/Materials | Evolved 2 slots: Utility x2 2219 | -8/Materials | Lost 9 parts (2p2n1u4w) 2480 | -8/Materials | Lost 3 parts (1n2u) 2485 | -8/Materials | Build established: Gunner 2556 | -8/Materials | Core integrity fell below 50% 2576 | -8/Materials | Core integrity fell below 20% 2600 | -8/Materials | First assault squad dispatched 2601 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02581_ Switching to secondary target: Y-45 Defender. 02582_ K-01 Serf collects debris. 02582_ Hrd. Light Armor Plating destroyed. 02582_ K-01 Serf collects debris. 02586_ Lgt. Nuclear Core destroyed. 02586_ K-01 Serf collects debris. 02587_ S-10 Pest destroyed. 02587_ Switching to secondary target: Y-45 Defender. 02589_ K-01 Serf collects debris. 02590_ Field Laser destroyed. 02590_ K-01 Serf collects debris. 02591_ U-05 Engineer lays Concrete. 02592_ K-01 Serf collects debris. 02592_ Hvy. Hammer destroyed. 02593_ U-05 Engineer lays Concrete. 02593_ K-01 Serf collects debris. 02598_ Critical hit (Burn: +37). 02599_ K-01 Serf collects debris. 02600_ ALERT: Significant disruption in Zone 8W, assault force dispatched. 02600_ K-01 Serf collects debris. 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" % ###???????????? | | ?????????????????? # ""# #???????????? | | ???????????????????## % """ % #???????????? | | ???????????????????## ! ! """ ###???????????? | | ?????????????????? ! """## #????????????? | | ?????????????????? # !!! # #????????????? | | ???????????????????##### ###+### #????????????? | | ???????????????????????## ##????????????? | | ??????????????????????### % #?????????????? | | ??????????????????????#"" =! ##????????????? | | ??????????????????????#"" "#?# ###?????? | | ??????????????????????#"T #?# ##????? | | ??????????????????????#"" "#?# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed DisruptionMediumInitializer Manual? 0 Play Time 00:44:30 Cumulative 8.9 hours Start 2024.03.31 @ 23:48:29 End 2024.04.01 @ 02:47:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 536bad35-28d6-4b9e-9ea7-c92d03038209