Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 22:22:08 Player: BlackCaro Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1478) 1478 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4433 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 59/160 System Corruption 7% Temperature Cool (6) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (7) ------ Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer System Shield > --- WEAPON (2) ------- Great Axe > --- INVENTORY (4) ---- Micro Nuclear Core VTOL Module High-powered Shotgun Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Long-range Sensor Array Advanced Terrain Scan Processor Improved Light Armor Plating System Shield > --- WEAPON ----------- Rocket Array Great Axe > --- INVENTORY -------- Micro Nuclear Core Transmission Jammer High-powered Shotgun [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 . 2 2 Weapon . | . . . . . . Parts Attached 125 | 7 14 25 7 13 59 Power 12 | 1 1 . 1 1 8 Engine 4 | 1 . . 1 . 2 Core 8 | . 1 . . 1 6 Reactor . | . . . . . . Propulsion 35 | 2 7 8 2 2 14 Treads 1 | . . . . . 1 Leg 6 | . 4 . . . 2 Wheel 10 | 2 . 3 . . 5 Hover 5 | . 3 . . . 2 Flight 13 | . . 5 2 2 4 Utility 36 | 2 4 6 1 6 17 Device 20 | 1 . 2 1 4 12 Storage 3 | 1 1 . . . 1 Processor 5 | . . 1 . 2 2 Hackware 1 | . . . . . 1 Protection 7 | . 3 3 . . 1 Artifact . | . . . . . . Weapon 42 | 2 2 11 3 4 20 Energy Gun 5 | 1 . 2 . . 2 Energy Cannon 7 | . 1 1 . . 5 Ballistic Gun 6 | 1 1 2 . . 2 Ballistic Cannon 10 | . . 2 . . 8 Launcher 4 | . . . 1 2 1 Special Weapon 4 | . . 1 1 2 . Impact Weapon 4 | . . 3 1 . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . . . 7 Parts Lost 22 | . 1 2 5 10 4 Power 1 | . . . 1 . . Propulsion 7 | . 1 . 1 4 1 Utility 9 | . . 1 2 4 2 Weapon 5 | . . 1 1 2 1 Highest Loss Streak 10 | . 1 1 5 10 1 Average Slot Usage (%) 88 | . 99 92 88 50 90 Engine 3 | . 11 . 2 5 1 Core 5 | . 2 11 8 . 5 Treads 1 | . . . . . 1 Wheel 11 | . 1 26 . . 11 Hover 4 | . 20 . . . 2 Flight 5 | . . 4 29 15 3 Device 19 | . 1 . 20 12 30 Storage 5 | . 14 9 . . 4 Processor 8 | . . 10 11 8 9 Hackware 1 | . . . . . 1 Protection 4 | . 12 9 . . 1 Energy Gun 1 | . 1 2 . . . Energy Cannon 6 | . 12 5 . . 6 Ballistic Gun 3 | . 14 4 . . . Ballistic Cannon 2 | . . 5 . . 2 Slashing Weapon 1 | . . . . . 2 Naked Turns 19 | . . . . 19 . Heaviest Build 42 | 13 32 33 10 8 42 Greatest Support 42 | 26 26 36 18 8 42 Greatest Overweight (x) 11 | 1 4 10 . 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 4 4 10 Average Capacity 7 | 5 9 9 4 4 7 Most Carried 10 | 4 10 10 4 4 10 Average Carried 7 | 1 9 8 3 3 7 Final Capacity 10 | 6 10 4 4 4 4 Final Carried 10 | 4 10 4 4 4 4 Class Distribution -------------------- 49% | Mutant 47% | Scavenger-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1656 | 259 212 205 29 31 920 Remotely . | . . . . . . Salvage Created 1797 | 20 353 325 22 158 919 Parts 97 | 5 21 19 5 8 39 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 39 | . 7 8 4 5 15 Melee 3 | . . . 1 . 2 Guns 2 | . 1 1 . . . Cannons 21 | . 6 7 . . 8 AOE 12 | . . . 3 5 4 Classes Destroyed 14 | 1 2 4 1 2 4 Worker 2 | . . . . 1 1 Builder 3 | . . . . 1 2 Tunneler 3 | 1 . . 1 . 1 Hauler 2 | . . 1 . 1 . Recycler 3 | . . . . . 3 Operator 1 | . . 1 . . . Watcher 2 | . 1 . . . 1 Swarmer 13 | . . 4 3 3 3 Grunt 15 | . 7 1 . 2 5 Brawler 1 | . . . . . 1 Sentry 6 | . . 3 . . 3 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Assembled 1 | . . . 1 . . Best Kill Streak 6 | 1 5 6 3 4 4 Combat Bots Only 6 | . 3 6 3 3 3 Max Kills in Single Turn 3 | 1 1 1 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 2 2 3 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3217 | . 340 369 271 778 1459 Core 1272 | . 66 15 69 408 714 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 73 . 79 25 . Volleys Fired 114 | 2 20 20 9 11 52 Largest 2 | 2 2 2 2 1 2 Hottest 200 | 60 76 84 200 100 148 Shots Fired 199 | 4 40 39 11 11 94 Gun 58 | 4 20 20 . . 14 Cannon 118 | . 20 19 . . 79 Launcher 7 | . . . 2 4 1 Special 16 | . . . 9 7 . Kinetic 80 | 2 20 19 . . 39 Thermal 60 | 2 . 4 9 7 38 Explosive 7 | . . . 2 4 1 Electromagnetic 52 | . 20 16 . . 16 Robot Hit Streak 13 | 2 10 13 2 5 8 Robot Miss Streak 4 | 1 3 4 3 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 143 | 3 24 28 5 13 70 Core Hits 79 | 1 14 12 6 12 34 Critical Hits 9 | . . 1 . . 8 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed 6 | . . . . . 6 Melee Attacks 34 | . . 8 1 10 15 Impact 19 | . . 8 1 10 . Slashing 15 | . . . . . 15 Piercing . | . . . . . . Sneak Attacks 5 | . . 1 . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4211 | 23 551 517 201 639 2280 Guns 463 | 23 128 183 . . 129 Cannons 1989 | . 384 285 . . 1320 Explosions 765 | . 39 . 125 403 198 Melee 911 | . . 49 28 201 633 Ramming 11 | . . . . 11 . Kinetic 1012 | 12 128 245 . . 627 Thermal 899 | 11 39 53 48 113 635 Explosive 577 | . . . 125 314 138 Electromagnetic 801 | . 384 170 . . 247 Impact 278 | . . 49 28 201 . Slashing 633 | . . . . . 633 Piercing . | . . . . . . Highest Corruption 11 | . . . . 11 6 Average Corruption 5 | . . . . 10 5 Corruption Purged . | . . . . . . Effects 30 | . . . . 5 25 Message Errors 5 | . . . . 1 4 Matter Fused 2 | . . . . . 2 Heat Flow Errors 7 | . . . . 1 6 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 6 | . . . . 1 5 Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . 1 . Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 306 | . 11 . . 96 199 Projectiles 16 | . 7 . . . 9 Explosions 96 | . 4 . . 88 4 Melee 194 | . . . . 8 186 Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 237 | . . . 20 155 62 Shots 6 | . . . 1 3 2 Rammed 5 | . . . . 5 . Targets Rammed 5 | . . . . 5 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 608 | . 229 309 65 166 608 Average Temperature 136 | . 100 100 24 32 206 Received Heat Transfer 813 | . 189 96 42 270 216 Effects 19 | . . . . . 19 Shutdowns 4 | . . . . . 4 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . 1 . . . 5 Heat Transferred 1515 | 25 50 111 100 150 1079 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 289 | 5 165 230 112 208 289 Average Influence 88 | 2 30 73 93 120 105 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 93 | 100 100 98 100 84 90 Level 1 6 | . . 1 . 15 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . . 2 7 Investigation 2 | . 1 . . . 1 Extermination 3 | . . . . . 3 Reinforcement 6 | . 1 . . 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 12 13 8 25 39 Peak Tracking Total 14 | . 7 6 5 14 5 Tactical Retreats 15 | . 2 . 1 3 9 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 4 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 17 | . 4 1 . 2 10 Terminals 11 | . 3 1 . 1 6 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 1 . . 1 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 8 5 . 4 26 Successful 24 | . 5 3 . 2 14 Failed 19 | . 3 2 . 2 12 Catastrophic 4 | . . . . . 4 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 7 5 . 3 16 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . . . 3 Recycling Units 8 | . 1 . . 1 6 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 3 . 1 7 Record 2 | . . 1 . . 1 Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Maintenance Status 3 | . 1 . . . 2 Recall Reinforcements 1 | . . . . 1 . Zone Layout 3 | . . 1 . . 2 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 6 | . 1 . . 1 4 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Report Inventory 2 | . . . . 1 1 Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 9 | . 3 . . 1 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled 1 | . . . . . 1 Recycled Matter 14 | . . . . . 14 Retrieved Matter 14 | . . . . . 14 Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3142 | 70 453 486 114 259 1760 Spaces Moved 3066 | 57 273 356 134 395 1851 Core 147 | 5 1 1 . 115 25 Treads . | . . . . . . Legs 57 | . 43 7 . . 7 Wheels 1324 | 52 26 271 . . 975 Hover 220 | . 203 . . . 17 Flight 1318 | . . 77 134 280 827 Fastest Speed 34 | 50 56 34 34 37 37 Average Speed 73 | 87 119 85 36 41 72 Slowest Speed 600 | 100 250 550 40 100 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 14 | . . . 5 1 8 Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 30 | 4 39 31 31 35 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . 2 . 6 5 Terrain Destroyed 104 | . 6 3 12 41 42 Melee 7 | . . 2 . . 5 Projectile 16 | . . 1 1 6 8 AOE 81 | . 6 . 11 35 29 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3713 | 69 365 494 161 447 2177 Wait 195 | . 16 43 11 4 121 Move 3033 | 56 272 355 123 392 1835 Hop 14 | . . . 5 1 8 Pick Up 74 | 4 20 13 2 5 30 Fast Attach 78 | 7 9 14 3 7 38 Attach 21 | . 1 5 2 5 8 Detach 14 | . 2 4 . 2 6 Swap 26 | . 4 6 2 1 13 Drop 102 | . 21 26 3 4 48 Fire 114 | 2 20 20 9 11 52 Melee 34 | . . 8 1 10 15 Ram 5 | . . . . 5 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 3) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 985 | -9/Materials | Discovered new exit (range 7) 1010 | -9/Materials | Entered Mines 1085 | -9/Mines | Excavation squad dispatched 1085 | -9/Mines | A large section of the Mines collapsed 1119 | -9/Mines | Discovered new exit (range 10) 1124 | -9/Mines | Entered Materials 1124 | -8/Materials | Evolved 2 slots: Utility x2 1150 | -8/Materials | Lost 5 parts (1p1n2u1w) 1229 | -8/Materials | Build established: Scavenger-Mutant 1304 | -8/Materials | Crushed by falling debris 1310 | -8/Materials | System corruption reached 10% 1311 | -8/Materials | Core integrity fell below 50% 1344 | -8/Materials | Lost 10 parts (4n4u2w) 1374 | -8/Materials | Discovered new exit (range 18) 1383 | -8/Materials | Entered Factory 1383 | -7/Factory | Evolved 2 slots: Utility x2 1557 | -7/Factory | Build established: Mutant 1865 | -7/Factory | Build established: Scavenger-Mutant 2376 | -7/Factory | Repaired Wheel 2434 | -7/Factory | Core integrity fell below 50% 2437 | -7/Factory | Core integrity fell below 20% 2934 | -7/Factory | Found Prototype Launcher 3027 | -7/Factory | Identified Rocket Array 3143 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03070_ System corrupted: Heat flow error (+102). 03084_ Dropped VTOL Module. 03084_ Acquired Prototype Flight Unit. 03084_ Identified Imp. Flight Unit. 03087_ Dropped Imp. Light Armor Plating. 03088_ Acquired VTOL Module. 03090_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 8T layout... Downloaded map data. 03092_ Connecting with Terminal... 03094_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03102_ K-01 Serf cleans the Neutrino Reactor. 03103_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 03106_ System corrupted: Energy discharge (-19). 03119_ K-01 Serf destroyed. 03119_ K-01 Serf collects debris. 03130_ System corrupted: Component data lost. 03133_ ALERT: Rogue bot located, Programmers report to Factory Zone 4H. 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