Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 20:01:05 Player: Ganondalf Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1831) 1831 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5136 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Rolling (185) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Wheel Wheel Heat Sink Heat Sink Improved Heat Sink Coolant Injector Matter Filter Minigun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Medium Matter Pod Core Analyzer System Restoration Module System Restoration Module > --- WEAPON ----------- Minigun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Wheel Wheel Wheel Heat Sink Heat Sink Improved Heat Sink Coolant Injector Matter Filter EM Pulse Gun Particle Gun Heavy Particle Cannon Minigun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Matter Filter Device Matter Filter Storage Medium Matter Pod Processor Core Analyzer Hackware Hacking Suite Weapon Minigun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 1 . Weapon 3 | . . . . 1 2 Parts Attached 62 | 7 8 12 13 17 5 Power 10 | 2 2 2 2 2 . Engine 8 | 2 2 2 . 2 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 18 | 2 3 4 5 3 1 Treads . | . . . . . . Leg 17 | 2 3 4 5 3 . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 3 4 7 . Device 9 | . . . 2 7 . Storage 4 | 1 1 1 1 . . Processor 2 | . . 1 1 . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 2 3 2 5 4 Energy Gun 6 | 1 2 1 . . 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | 1 . 2 1 2 . Ballistic Cannon 5 | . . . . 3 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 17 | . . . . 2 15 Power 2 | . . . . 1 1 Propulsion 3 | . . . . . 3 Utility 6 | . . . . 1 5 Weapon 6 | . . . . . 6 Highest Loss Streak 15 | . . . . 1 15 To Critical Strikes . | . . . . . . Average Backups 15 | 3 5 10 14 20 22 Power 1 | . . 1 1 2 2 Propulsion 6 | 1 2 3 5 8 9 Utility 2 | . . 1 3 3 5 Weapon 5 | 1 2 3 4 6 6 Tool/Special . | . . . . . . Unused Backups 14 | . 1 1 3 1 8 Power 1 | . 1 . . . . Propulsion 7 | . . . 3 . 4 Utility 3 | . . . . 1 2 Weapon 3 | . . 1 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 93 94 92 98 50 Engine 6 | . 14 11 2 5 2 Core 1 | . . . 6 1 . Leg 24 | . 28 30 27 23 6 Device 13 | . . . 10 21 7 Storage 15 | . 25 23 13 11 9 Processor 8 | . . 6 13 10 2 Energy Gun 2 | . 14 2 . . . Energy Cannon 2 | . . . 3 3 . Ballistic Gun 10 | . 10 19 14 6 2 Ballistic Cannon 7 | . . . . 12 16 Peak Build Rating 61 | 6 7 16 38 57 61 Average Rating 33 | 3 6 12 28 49 31 On Entrance 20 | . 6 7 15 38 54 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 112 | 14 16 38 98 112 109 Greatest Support 60 | 20 20 30 60 60 58 Greatest Overweight (x) 30 | 1 . 1 1 1 30 Average Overweight (x) . | . . . . 1 7 Largest Inventory Capacity 25 | 8 8 15 25 25 25 Average Capacity 19 | 6 8 12 17 25 25 Most Carried 25 | 5 8 14 17 25 24 Average Carried 16 | 3 5 10 14 20 22 Final Capacity 25 | 8 8 15 25 25 25 Final Carried 25 | 3 8 13 17 25 20 Class Distribution -------------------- 41% | Gunner 26% | Scavenger-Mutant 19% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1567 | 240 254 308 262 430 73 Remotely . | . . . . . . Salvage Created 1849 | . 254 423 296 636 240 Parts 113 | . 14 24 22 40 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 5 7 9 13 6 Guns 19 | . 5 7 4 3 . Cannons 21 | . . . 5 10 6 Classes Destroyed 9 | . 2 3 1 2 1 Worker 2 | . . 1 . 1 . Builder 2 | . . . . 1 1 Recycler 4 | . . 1 . 2 1 Watcher 5 | . 1 2 . 2 . Swarmer 7 | . . . 4 . 3 Grunt 24 | . 5 6 5 8 . Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Programmer 7 | . . . . 5 2 Best Kill Streak 5 | . 3 4 4 5 4 Combat Bots Only 4 | . 1 3 4 3 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 459 | . 37 26 68 107 221 Missed 128 | . 8 5 21 33 61 Hits 331 | . 29 21 47 74 160 Projectile 331 | . 29 21 47 74 160 AOE 1 | . . . . . 1 Critical Strikes 20 | . 1 1 1 6 11 Part Disruptions 1 | . . . . . 1 Damage Taken 4915 | . 361 247 655 1094 2558 Core 1227 | . 50 69 80 178 850 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 80 82 85 74 . Volleys Fired 137 | . 30 24 27 41 15 Largest 5 | . 2 2 2 3 5 Hottest 195 | . 70 60 100 125 195 Shots Fired 319 | . 49 48 54 123 45 Gun 158 | . 49 48 40 18 3 Cannon 161 | . . . 14 105 42 Launcher . | . . . . . . Special . | . . . . . . Kinetic 257 | . 19 43 40 114 41 Thermal 62 | . 30 5 14 9 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 18 7 7 10 9 Robot Miss Streak 5 | . 2 3 3 5 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 178 | . 34 29 30 63 22 Core Hits 84 | . 14 14 15 28 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 . . 3 2 Burn 1 | . 1 . . . . Blast 5 | . . . . 3 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4126 | . 425 469 611 1904 717 Guns 1496 | . 425 468 371 199 33 Cannons 2614 | . . . 225 1705 684 Explosions . | . . . . . . Melee . | . . . . . . Ramming 16 | . . 1 15 . . Kinetic 3318 | . 145 426 371 1754 622 Thermal 792 | . 280 42 225 150 95 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 2 4 Average Corruption 2 | . . . . 1 2 Corruption Purged 6 | . . . . 3 3 Corruption Blocked . | . . . . . . Effects 15 | . . . . 11 4 Message Errors 4 | . . . . 3 1 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . 2 . Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 110 | . . . 5 80 25 Projectiles 110 | . . . 5 80 25 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 23 | . . . . 19 4 Impact . | . . . . . . Kinetic 21 | . . . . 17 4 Secondary 2 | . . . . 2 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 1 1 . . Kicked 2 | . . 1 1 . . Crushed . | . . . . . . Highest Temperature 244 | . 130 34 115 244 42 Average Temperature 30 | . 41 7 41 30 11 Received Heat Transfer 1116 | . 222 135 333 297 129 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1668 | . 865 100 333 222 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 194 | . 117 79 83 194 100 Initial 77 | . . 40 13 33 77 Average 58 | . 53 40 31 76 56 Influence Increases 1251 | . 189 199 229 455 179 Destroy 0b10 Robot/C 800 | . 100 140 180 260 120 Destroy 0b10 Robot/NC 65 | . 5 20 . 30 10 Destroy Leader 210 | . 22 34 30 84 40 Successful Hack 7 | . 2 5 . . . Disable Machine 60 | . . . 15 45 . Destroy Structure 34 | . . . 4 21 9 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 60 | . 60 . . . . Influence Decreases 1181 | . 92 264 186 372 267 Entered New Map 199 | . . 57 19 42 81 Time Decay 836 | . 92 207 167 310 60 Lost Part 146 | . . . . 20 126 Squads Dispatched 15 | . 1 2 3 5 4 Investigation 3 | . 1 1 . 1 . Extermination 3 | . . . . 3 . Reinforcement 7 | . . 1 3 1 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 13 12 12 21 12 Peak Tracking Total 6 | . 6 3 4 4 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . . 1 3 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . 1 1 . 2 . Terminals 4 | . 1 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 1 4 . 6 . Successful 8 | . 1 3 . 4 . Failed 3 | . . 1 . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 1 4 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 3 . 4 . Record 7 | . 1 3 . 3 . Open DSF 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1425 | . . 281 451 693 . Optics 1425 | . . 281 451 693 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2979 | 56 332 474 451 1502 164 Spaces Moved 1280 | 46 170 230 194 618 22 Core 23 | 19 . . . . 4 Treads . | . . . . . . Legs 1254 | 27 170 230 194 618 15 Wheels 3 | . . . . . 3 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 123 196 185 Average Speed 177 | 92 120 161 170 198 451 Slowest Speed 1550 | 120 120 190 200 200 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 38 18 18 18 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . 4 19 8 Melee . | . . . . . . Projectile 31 | . . . 4 19 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1728 | 58 251 297 267 800 55 Wait 166 | . 31 6 17 101 11 Move 1275 | 45 169 229 193 617 22 Hop . | . . . . . . Pick Up 47 | 5 6 12 6 18 . Fast Attach 8 | 4 . 2 2 . . Attach 14 | 2 2 1 . 4 5 Detach . | . . . . . . Swap 44 | 1 7 9 11 14 2 Drop 35 | 1 6 13 10 5 . Fire 137 | . 30 24 27 41 15 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 380 | -10/Materials | Discovered new exit (range 7) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 575 | -9/Materials | Build established: Scavenger-Mutant 812 | -9/Materials | Discovered new exit (range 17) 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Utility x2 1310 | -8/Materials | Discovered new exit (range 3) 1314 | -8/Materials | Entered Factory 1314 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1586 | -7/Factory | Build established: Scavenger-Gunner 1946 | -7/Factory | Build established: Gunner 2763 | -7/Factory | Discovered new exit (range 16) 2816 | -7/Factory | Entered another Factory area 2816 | -6/Factory | Evolved 2 slots: Weapon x2 2832 | -6/Factory | Garrison activated, responded to threat 2906 | -6/Factory | Core integrity fell below 50% 2928 | -6/Factory | Core integrity fell below 20% 2965 | -6/Factory | Lost 15 parts (1p3n5u6w) 2980 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Acquired 6 matter. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 9 matter. U-05 Engineer builds a Wall. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. System corrupted: Mni. Assault Cannon rejected. U-05 Engineer lays Concrete. Acquired 27 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 3 matter. U-05 Engineer lays Concrete. 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[# #??????????? | | ??????????????????"" ?# + #??????????? | | ?????????????????? ?### #??????????? | | ??????????????????###????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ????????????? | | ?????????????????????????#########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Core Analysis 6 Matter Filtering 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Serviceable Loadout Challenges ------------ None Game ------ Seed GravityChargeNukerbomber Manual? 0 Play Time 00:42:07 Cumulative 4.1 hours Start 2026.10.20 @ 13:48:53 End 2026.10.20 @ 20:01:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68addebd-1e83-4140-8046-f2d08fc43cbf