Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 17:51:42 Player: Christina Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (3259) 3259 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6864 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 81/100 System Corruption 20% Temperature Danger (467) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Target Analyzer Improved Weapon Cycler > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Improved Heat Sink Huge Storage Unit Component Analysis Suite Particle Gun Particle Gun Heavy Laser Heavy Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Target Analyzer Improved Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Phase Cannon Light Assault Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Huge Storage Unit Phase Shifter Component Analysis Suite Shock Rifle Beam Rifle Particle Gun Particle Gun Heavy Laser Heavy Laser Light Assault Rifle Flak Gun Flak Gun [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . . 2 Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 99 | 7 4 9 15 23 41 Power 21 | 1 . 1 4 5 10 Engine 13 | 1 . 1 3 1 7 Core 8 | . . . 1 4 3 Reactor . | . . . . . . Propulsion 16 | 2 2 3 1 3 5 Treads 12 | . 2 3 1 3 3 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 26 | 2 . 3 5 4 12 Device 12 | . . . 2 1 9 Storage 6 | 2 . 2 2 . . Processor 4 | . . . . 2 2 Hackware . | . . . . . . Protection 4 | . . 1 1 1 1 Artifact . | . . . . . . Weapon 36 | 2 2 2 5 11 14 Energy Gun 19 | . . 2 2 8 7 Energy Cannon 2 | . . . . . 2 Ballistic Gun 15 | 2 2 . 3 3 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 38 | . . . 3 8 27 Power 7 | . . . 1 2 4 Propulsion 9 | . . . . 1 8 Utility 8 | . . . 2 . 6 Weapon 14 | . . . . 5 9 Highest Loss Streak 16 | . . . 2 6 16 To Critical Strikes . | . . . . . . Average Backups 13 | 5 7 12 13 13 14 Power 2 | 1 2 2 1 2 1 Propulsion 1 | 2 1 1 2 3 . Utility 2 | . 1 3 2 1 3 Weapon 7 | . 1 5 6 7 9 Tool/Special . | . . . . . . Unused Backups 14 | . 2 2 1 2 7 Power 3 | . . 2 . 1 . Propulsion 2 | . 2 . . . . Utility 4 | . . . . . 4 Weapon 5 | . . . 1 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 99 99 98 93 Engine 8 | . 14 11 6 4 10 Core 3 | . . . 2 9 2 Treads 18 | . 7 22 18 14 20 Device 6 | . . . 5 2 13 Storage 17 | . 28 22 20 23 8 Processor 3 | . . . . 5 4 Protection 6 | . . 11 9 5 3 Energy Gun 14 | . . 13 20 13 15 Ballistic Gun 14 | . 28 19 15 16 7 Peak Build Rating 59 | 7 7 11 19 34 59 Average Rating 28 | 5 7 10 17 27 46 On Entrance 12 | . 7 7 11 19 29 Naked Turns . | . . . . . . Heaviest Build 82 | 18 18 37 50 79 82 Greatest Support 90 | 20 40 40 46 40 90 Greatest Overweight (x) 7 | 4 . . 1 1 7 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 13 14 15 15 Most Carried 15 | 8 8 15 15 15 15 Average Carried 13 | 5 7 12 13 13 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 7 8 15 15 15 9 Class Distribution -------------------- 46% | Scavenger-Tank 39% | Scavenger-Gunner 5% | Mutant 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2915 | 290 149 323 342 739 1072 Remotely . | . . . . . . Salvage Created 5436 | 113 217 701 1190 1099 2116 Parts 250 | 5 11 35 58 52 89 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . . 1 1 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 5 11 13 14 19 Guns 54 | . 5 11 12 11 15 Cannons 3 | . . . . . 3 AOE 5 | . . . 1 3 1 Classes Destroyed 12 | 2 3 3 2 1 1 Worker 23 | . . 2 6 3 12 Builder 3 | . . . 1 . 2 Tunneler 3 | 1 . . . 2 . Recycler 21 | 1 . 1 6 6 7 Operator 1 | . . 1 . . . Watcher 8 | . 1 2 2 1 2 Swarmer 9 | . 1 . 3 3 2 Grunt 26 | . 4 7 4 6 5 Brawler 2 | . . . . . 2 Sentry 11 | . . 4 5 2 . Hunter 3 | . . . 1 . 2 Programmer 11 | . . . . 3 8 Best Kill Streak 11 | 1 2 5 7 6 11 Combat Bots Only 6 | . 2 3 3 6 3 Max Kills in Single Turn 3 | 1 1 2 1 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 640 | . 28 48 59 198 307 Missed 211 | . 7 12 19 76 97 Hits 429 | . 21 36 40 122 210 Melee 3 | . . . . . 3 Projectile 426 | . 21 36 40 122 207 AOE 5 | . . . . 1 4 Critical Strikes 17 | . 1 1 1 4 10 Part Disruptions 3 | . . . . 1 2 Damage Taken 7068 | . 247 503 474 1746 4098 Core 1377 | . 52 105 49 307 864 Absorbed by Shields 249 | . . . . . 249 Redirected to Shielding 94 | . . 17 46 31 . Regen/Repaired (Parts) 59 | . . 59 . . . Core Remaining (%) 79 | 100 79 73 91 56 . Volleys Fired 288 | 5 29 49 52 51 102 Largest 4 | 2 2 3 4 4 4 Hottest 235 | 40 40 80 179 231 235 Shots Fired 998 | 10 58 146 208 202 374 Gun 951 | 10 58 146 208 202 327 Cannon 47 | . . . . . 47 Launcher . | . . . . . . Special . | . . . . . . Kinetic 485 | 10 58 98 88 104 127 Thermal 414 | . . 48 120 72 174 Explosive . | . . . . . . Electromagnetic 99 | . . . . 26 73 Robot Hit Streak 19 | 4 8 15 15 19 8 Robot Miss Streak 8 | 1 2 4 5 5 8 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . . . . 4 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 578 | 6 37 94 117 118 206 Core Hits 257 | 3 13 37 51 48 105 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 3 | . . 1 . . 2 Critical Strikes 17 | . 1 1 4 2 9 Burn 11 | . . . 4 1 6 Destroy 4 | . 1 1 . . 2 Corrupt 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9848 | 62 382 1037 1510 2346 4511 Guns 7999 | 62 382 1037 1414 1922 3182 Cannons 748 | . . . . . 748 Explosions 1101 | . . . 96 424 581 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4353 | 62 382 760 678 1053 1418 Thermal 4197 | . . 277 736 995 2189 Explosive 533 | . . . 96 . 437 Electromagnetic 765 | . . . . 298 467 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . 2 . 2 20 Average Corruption 10 | . . 1 . 1 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 83 | . . 1 . 3 79 Message Errors 20 | . . 1 . 1 18 Matter Fused 21 | . . . . . 21 Heat Flow Errors 12 | . . . . 1 11 Energy Discharges 4 | . . . . . 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 14 | . . . . 1 13 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 252 | . . . 17 86 149 Projectiles 10 | . . . . . 10 Explosions 242 | . . . 17 86 139 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 531 | . . . 71 88 372 Shots 7 | . . . 1 1 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 657 | . 16 167 240 657 636 Average Temperature 141 | . 8 45 63 179 194 Received Heat Transfer 1196 | . 144 228 135 378 311 Effects 86 | . . . . 35 51 Shutdowns 31 | . . . . 13 18 Energy Bleed 7 | . . . . 2 5 Interference 17 | . . . . 5 12 Matter Decay 8 | . . . . 3 5 Short Circuit 7 | . . . . 1 6 Damage (minor) 7 | . . . . 3 4 Damage (major) 7 | . . . . 7 . Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . . 1 6 1 9 Heat Transferred 8614 | . . 625 2368 1669 3952 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 95 | 100 100 100 100 96 89 Level 1 4 | . . . . 3 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 237 | 5 116 101 161 212 237 Initial 74 | . . 31 7 23 74 Average 80 | . 49 36 82 76 110 Influence Increases 2347 | 10 203 394 499 466 775 Destroy 0b10 Robot/C 1240 | . 100 220 260 280 380 Destroy 0b10 Robot/NC 295 | 10 5 30 75 60 115 Destroy Leader 356 | . 22 84 84 72 94 Disable Machine 135 | . . . 30 15 90 Destroy Structure 156 | . 1 . 35 24 96 Lose Combat Pursuer 165 | . 75 60 15 15 . Influence Decreases 2257 | 10 127 453 465 365 837 Entered New Map 161 | . . 45 10 28 78 Time Decay 1716 | 10 127 408 425 257 489 Lost Part 380 | . . . 30 80 270 Squads Dispatched 18 | . . 2 4 4 8 Investigation . | . . . . . . Extermination 9 | . . . . 3 6 Reinforcement 6 | . . 2 1 1 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 2 2 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 11 19 21 21 39 Peak Tracking Total 12 | . 5 3 3 6 12 Tactical Retreats 8 | . 3 3 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . 2 1 6 Max in Single Turn 2 | . . . 2 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 2 | . . 2 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 478 | . . . . 235 243 Optics 235 | . . . . 235 . IFF 243 | . . . . . 243 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7553 | 122 311 1248 1222 1948 2702 Spaces Moved 2825 | 69 117 551 384 648 1056 Core 13 | 13 . . . . . Treads 2657 | . 46 551 384 648 1028 Legs 127 | 56 71 . . . . Wheels . | . . . . . . Hover 28 | . . . . . 28 Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 240 160 Average Speed 200 | 131 135 160 204 243 206 Slowest Speed 500 | 250 160 160 245 245 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 22 49 27 13 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 164 | . . . 33 19 112 Melee . | . . . . . . Projectile 17 | . . . . . 17 AOE 147 | . . . 33 19 95 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4110 | 88 219 819 700 890 1394 Wait 739 | . 59 190 223 132 135 Move 2820 | 68 116 550 383 647 1056 Hop . | . . . . . . Pick Up 72 | 8 5 11 14 13 21 Fast Attach 23 | 6 . 1 . 2 14 Attach 29 | 1 . 2 5 8 13 Detach 1 | . . . . . 1 Swap 75 | . 4 9 13 23 26 Drop 63 | . 6 7 10 14 26 Fire 288 | 5 29 49 52 51 102 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 9) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 780 | -9/Materials | Repaired Assault Rifle 1086 | -9/Materials | Build established: Scavenger-Tank 1625 | -9/Materials | Discovered new exit (range 15) 1682 | -9/Materials | Entered another Materials area 1682 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2857 | -8/Materials | Discovered new exit (range 13) 2904 | -8/Materials | Entered Factory 2904 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3904 | -7/Factory | Build established: Gunner 4280 | -7/Factory | Build established: Scavenger-Gunner 4514 | -7/Factory | Lost 6 parts (2p1n3w) 4700 | -7/Factory | Discovered new exit (range 15) 4852 | -7/Factory | Entered another Factory area 4852 | -6/Factory | Evolved 2 slots: Propulsion x2 5711 | -6/Factory | Build established: Scavenger-Tank 5811 | -6/Factory | Lost 3 parts (2n1w) 6263 | -6/Factory | Build established: Scavenger-Gunner 6298 | -6/Factory | System corruption reached 10% 6749 | -6/Factory | Lost 3 parts (2n1w) 7523 | -6/Factory | Cargo convoy interrupted 7529 | -6/Factory | Core integrity fell below 50% 7542 | -6/Factory | Core integrity fell below 20% 7554 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07547_ Penetrated by Slug. 07548_ Shock Rifle destroyed. 07548_ Flak Gun destroyed. 07548_ U-05 Engineer lays Concrete. 07551_ H-66 Slayer misfires. 07551_ Slug penetrates X-62 Marksman. 07551_ Penetrated by Slug. 07551_ Mic. Nuclear Core destroyed. 07551_ Penetrated by Slug. 07551_ U-05 Engineer lays Concrete. 07552_ Power failure, Mic. Nuclear Core shutdown. 07552_ U-05 Engineer lays Concrete. 07552_ Penetrated by Slug. 07552_ Phase Shifter destroyed. 07552_ Penetrated by Slug. 07553_ Shock Rifle destroyed. 07553_ Mic. Nuclear Core destroyed. 07553_ U-05 Engineer lays Concrete. 07554_ Penetrated by Slug. 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" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 25 Power Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 41% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed SmallCloakLattice Manual? 0 Play Time 01:25:19 Cumulative 13.5 hours Start 2025.05.08 @ 16:30:02 End 2025.05.08 @ 17:51:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be272430-0b91-416f-b775-299c446fa428