Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 14:40:21 Player: Cernixs Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1039) 1039 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3484 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 242/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Heat Sink Target Analyzer ECM Suite Reflective Plating Hacking Drone Bay (1/1) Heavy Riot Gun Heavy Riot Gun Storm Laser Heavy Beamcaster Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Terrain Scanner Target Analyzer ECM Suite Reflective Plating Heavy Riot Gun Heavy Riot Gun Storm Laser Assault Cannon Mini Grenade Launcher Ripper [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 45 | 7 14 19 1 2 2 Power 6 | 1 2 3 . . . Engine 6 | 1 2 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 4 2 6 . . . Treads 3 | . . 3 . . . Leg 4 | 2 2 . . . . Wheel 5 | 2 . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 5 6 1 1 . Device 6 | . 3 2 . 1 . Storage 2 | . 1 1 . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 3 | . 1 1 1 . . Artifact . | . . . . . . Weapon 14 | 2 5 4 . 1 2 Energy Gun 1 | . . . . 1 . Energy Cannon 2 | . 2 . . . . Ballistic Gun 5 | 2 2 1 . . . Ballistic Cannon 3 | . . 3 . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 13 | . 2 3 1 . 7 Power 2 | . 1 . . . 1 Propulsion 5 | . . 2 . . 3 Utility 3 | . . 1 1 . 1 Weapon 3 | . 1 . . . 2 Highest Loss Streak 6 | . 1 1 1 . 6 To Critical Strikes . | . . . . . . Average Backups 10 | 2 7 8 12 12 11 Power . | . . . 1 1 1 Propulsion . | 1 1 . . . . Utility 4 | . 3 4 6 5 5 Weapon 4 | . 1 3 4 5 5 Tool/Special . | . . . . . . Unused Backups 17 | . 6 1 . 4 6 Power 1 | . 1 . . . . Propulsion 1 | . 1 . . . . Utility 8 | . 2 . . 4 2 Weapon 7 | . 2 1 . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 94 91 99 100 97 Engine 11 | . 12 10 11 11 10 Treads 18 | . . 2 33 33 32 Leg 10 | . 27 20 . . . Device 8 | . 12 13 1 6 9 Storage 10 | . 8 11 11 11 11 Processor 7 | . . 6 11 11 11 Protection 4 | . 3 1 8 4 . Energy Gun 3 | . . . . 8 1 Energy Cannon 2 | . 9 2 . . . Ballistic Gun 5 | . 15 5 . . . Ballistic Cannon 10 | . . 12 22 13 11 Peak Build Rating 39 | 5 10 26 26 39 32 Average Rating 20 | 3 7 15 25 30 29 On Entrance 16 | . 5 10 26 26 32 Avg Prop Armor Cover (%) 7 | . . 7 . . . Naked Turns . | . . . . . . Heaviest Build 43 | 7 22 38 41 43 40 Greatest Support 60 | 20 20 60 60 60 60 Greatest Overweight (x) 12 | . 4 12 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 Average Capacity 12 | 5 8 10 15 15 15 Most Carried 15 | 5 10 12 13 15 15 Average Carried 11 | 2 7 8 12 14 14 Final Capacity 15 | 5 10 15 15 15 15 Final Carried 15 | 5 10 12 12 15 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 1572 | 286 341 519 340 50 36 Remotely . | . . . . . . Salvage Created 1061 | 41 446 504 43 . 27 Parts 80 | 2 34 38 6 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 38 | 1 12 14 8 . 3 Guns 7 | 1 4 1 . . 1 Cannons 27 | . 4 13 8 . 2 AOE 4 | . 4 . . . . Classes Destroyed 9 | 1 4 3 . . 1 Worker 3 | . . 3 . . . Builder 5 | . 4 1 . . . Tunneler 2 | . 1 1 . . . Recycler 1 | . . 1 . . . Watcher 3 | . 3 . . . . Swarmer 14 | . 3 4 7 . . Grunt 14 | 1 9 4 . . . Sentry 6 | . . 6 . . . Assembled 3 | . . . . . 3 Best Kill Streak 6 | 1 5 6 3 . 3 Combat Bots Only 4 | 1 3 4 3 . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 265 | 1 66 76 54 . 68 Missed 74 | 1 14 27 16 . 16 Hits 191 | . 52 49 38 . 52 Melee 6 | . . . . . 6 Projectile 185 | . 52 49 38 . 46 AOE 4 | . . . 4 . . Critical Strikes 4 | . 1 2 1 . . Damage Taken 3343 | . 655 589 388 . 1711 Core 573 | . 147 93 49 . 284 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 12 . . . Regen/Repaired (Parts) 268 | . . . . 268 . Core Remaining (%) 70 | 100 41 . . . . Volleys Fired 129 | 1 46 58 18 . 6 Largest 2 | 2 2 2 2 . 2 Hottest 118 | 40 80 79 74 . 118 Shots Fired 221 | 2 72 100 36 . 11 Gun 60 | 2 37 16 . . 5 Cannon 149 | . 26 82 36 . 5 Launcher 12 | . 9 2 . . 1 Special . | . . . . . . Kinetic 172 | 2 37 92 36 . 5 Thermal 31 | . 26 . . . 5 Explosive 12 | . 9 2 . . 1 Electromagnetic 6 | . . 6 . . . Robot Hit Streak 13 | 2 13 11 3 . 4 Robot Miss Streak 6 | . 3 5 6 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 127 | 2 42 57 14 . 12 Core Hits 70 | 2 29 22 8 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Sever 2 | . . . . . 2 Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3282 | 26 1062 1330 371 . 493 Guns 511 | 26 254 139 . . 92 Cannons 1958 | . 334 1159 366 . 99 Explosions 583 | . 470 23 . . 90 Melee 212 | . . . . . 212 Ramming 18 | . 4 9 5 . . Kinetic 1966 | 26 254 1221 366 . 99 Thermal 426 | . 334 . . . 92 Explosive 583 | . 470 23 . . 90 Electromagnetic 77 | . . 77 . . . Impact . | . . . . . . Slashing 212 | . . . . . 212 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 61 | . 22 . . . 39 Projectiles 15 | . . . . . 15 Explosions 22 | . 22 . . . . Melee 24 | . . . . . 24 Knockbacks 13 | . . 9 3 . 1 Impact . | . . . . . . Kinetic 13 | . . 9 3 . 1 Secondary . | . . . . . . Self-Inflicted Damage 102 | . 74 . . . 28 Shots 4 | . 3 . . . 1 Rammed 1 | . . . 1 . . Targets Rammed 4 | . 1 2 1 . . Kicked 3 | . 1 2 . . . Crushed . | . . . . . . Highest Temperature 255 | . 186 86 75 . 255 Average Temperature 42 | . 60 21 20 . 103 Received Heat Transfer 921 | . 282 225 . . 414 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 851 | . 703 . . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 87 | 100 79 90 100 . . Level 1 12 | . 20 9 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 281 | 20 281 222 163 . . Initial 97 | . 13 97 66 . . Average 93 | 3 85 109 105 . . Influence Increases 1141 | 20 457 461 203 . . Destroy 0b10 Robot/C 680 | 20 240 280 140 . . Destroy 0b10 Robot/NC 70 | . 40 30 . . . Destroy Leader 136 | . 46 70 20 . . Successful Hack 28 | . 24 4 . . . Disable Machine 45 | . 30 15 . . . Destroy Structure 77 | . 32 32 13 . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 90 | . 30 30 30 . . Influence Decreases 1141 | . 246 520 338 37 . Entered New Map 284 | . 7 134 106 37 . Time Decay 797 | . 219 356 222 . . Lost Part 60 | . 20 30 10 . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 19 22 15 . 6 Peak Tracking Total 5 | 1 5 5 3 . 5 Tactical Retreats 6 | . 2 2 2 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 5 | . 3 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 8 | . 5 2 . 1 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 17 5 . 3 . Successful 19 | . 15 1 . 3 . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 2 2 . 9 . Terminals 17 | . 14 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 12 1 . 3 . Record 3 | . 3 . . . . Part Schematic 3 | . . . . 3 . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 157 | . . . . 157 118 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Active Infowar (turns) 4097 | . 1050 807 477 1719 44 Optics 2613 | . . 373 477 1719 44 Terrain 1897 | . 15 806 72 960 44 Seismic 854 | . 646 208 . . . ECM 389 | . 389 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 4597 | 98 1180 808 477 1719 315 Spaces Moved 2488 | 76 708 314 231 998 161 Core 27 | 23 3 1 . . . Treads 1427 | . . 37 231 998 161 Legs 973 | 53 705 215 . . . Wheels 61 | . . 61 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 80 170 170 170 Average Speed 155 | 98 135 149 170 170 170 Slowest Speed 650 | 120 250 650 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 83 26 49 87 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 76 | . 29 32 14 . 1 Melee . | . . . . . . Projectile 29 | . . 14 14 . 1 AOE 47 | . 29 18 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 3000 | 98 866 556 279 1023 178 Wait 205 | 1 48 124 28 4 . Move 2483 | 75 707 313 230 997 161 Hop . | . . . . . . Pick Up 69 | 10 29 20 1 9 . Fast Attach . | . . . . . . Attach 37 | 8 12 15 1 . 1 Detach 8 | 3 2 3 . . . Swap 20 | . 5 10 . 4 1 Drop 36 | . 16 11 . 9 . Fire 129 | 1 46 58 18 . 6 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick 3 | . 1 2 . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 3) 881 | -10/Materials | Discovered new exit (range 13) 988 | -10/Materials | Discovered new exit (range 8) 1038 | -10/Materials | Core integrity fell below 50% 1201 | -10/Materials | Discovered new exit (range 15) 1279 | -10/Materials | Entered another Materials area 1279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1749 | -9/Materials | Discovered new exit (range 11) 1995 | -9/Materials | Discovered new exit (range 17) 2087 | -9/Materials | Entered Mines 2216 | -9/Mines | Learned Materials trap positions 2398 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2452 | -9/Mines | Discovered new exit (range 14) 2490 | -9/Mines | Destroyed YI-UF0 2515 | -9/Mines | Discovered new exit (range 18) 2564 | -9/Mines | Entered Zion 2702 | -7/Zion | Found Relay Coupler [Programmer] 2704 | -7/Zion | Found Relay Coupler [Programmer] 2755 | -7/Zion | Learned 4 Factory zone layouts 3122 | -7/Zion | Found Prototype Energy Gun 3184 | -7/Zion | Learned location of Data Miner (-6) 3307 | -7/Zion | Given the Hacking Drone Bay 3311 | -7/Zion | Found Prototype Device 3322 | -7/Zion | Identified Hacking Drone Bay 3370 | -7/Zion | Learned Factory scanalyzer intel 3384 | -7/Zion | Learned location of Quarantine (-2) 3475 | -7/Zion | Met Imprinter 3508 | -7/Zion | Imprinted 3511 | -7/Zion | Declared Zion's savior 3788 | -7/Zion | Visited the Megawrench Repair Shop 3788 | -7/Zion | Megawrench repaired 6 parts 4033 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4245 | -7/Zion | Opened final containment barrier to the Deep Caves 4276 | -7/Zion | Discovered new exit (range 3) 4276 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4283 | -7/Zion | Entered Deep Caves 4283 | -7/Deep Caves | Accompanied by 4 allies 4323 | -7/Deep Caves | Core integrity fell below 50% 4552 | -7/Deep Caves | Attacked by Z-Imprinter 4558 | -7/Deep Caves | Z-Facility disabled 4595 | -7/Deep Caves | Core integrity fell below 20% 4598 | -7/Deep Caves | Destroyed self with Mini Grenade Launcher Last Messages --------------- T6-DTI(o) is busy at the terminal. Terrain Scanner destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Z-Facility disabled. Z-Imprinter Prototype Protection severed. PO-ICJ(z) Prototype Protection severed. Deuterium Engine destroyed. Destroyed Adv. Phase Shifter. Arm. Treads destroyed. Assault Cannon destroyed. Arm. Treads destroyed. [Achievement: There's More Where That Came From] Notice for Steam players: Cogmind player global achievement rates displayed by Steam are all underreported, in many cases by a huge margin, due to how they are calculated by Valve. Ripper destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????" | | ?????????????????????????"" | | ???????????????????????? | | ?????????????????????????"" | | ?????????????????????????"" | | ?????????????????????????"" | | ?????????????????????????"" | | ???????????????????????? 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""""" z | | ????? !@ I | | ????? ! | | ????? z | | ?????? | | ?????? | | ??????? | | ??????? ##### | | ??????? ### ####???### #### | | ??????????## ##????????######???# | | ???????????### #####???????????????????# | | ?????????????#;#########????????????????????????## | | ????????????? ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Flexi-carbon Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Crack Shot First Step to Greatness For Emergencies Only Oops Organ Harvest Risk Taker Robot Respite Shopping List Signs Are For Wimps Spot Them First Storm Trooper The One There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ArcDataInterface Manual? 0 Play Time 01:02:29 Cumulative 1.0 hours Start 2026.04.05 @ 03:51:33 End 2026.04.05 @ 14:40:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 786595e3-088b-4ab9-be3f-fcb70f328efb