Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.29 @ 01:16:03 // Halloween2020/ForbiddenLore Player: manwad Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (4033) 4033 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1041) 1041 TOTAL SCORE: 10354 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 93 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 264/400 System Corruption 0% Temperature Cool (51) Movement Core (650) Ox12 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Improved Armor Integrity Analyzer Focal Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (12) --- Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Power Amplifier Makeshift Terrain Scanner Improved Medium Armor Plating Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Power Sword Power Sword Kinetic Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Target Analyzer Improved Armor Integrity Analyzer Focal Shield Hacking Drone Bay > --- WEAPON ----------- Improved Proton Missile Launcher Kinetic Spear > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Power Amplifier Compact Battery Improved Medium Armor Plating Improved Medium Armor Plating Lightning Gun Magnetic Acceleration Cannon Power Sword Power Sword Power Sword [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Advanced Visual Processing Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Reactive Plating Weapon Advanced Assault Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . Utility 5 | . . 1 1 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 173 | 9 9 19 13 29 1 . 26 49 1 1 8 8 Power 13 | 1 . 2 . 3 . . 2 5 . . . . Engine 9 | 1 . 2 . 2 . . 2 2 . . . . Core 4 | . . . . 1 . . . 3 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 46 | 4 4 6 2 8 . . 6 14 1 . 1 . Treads 10 | . . 3 1 4 . . 2 . . . . . Leg 23 | 2 4 3 1 4 . . 4 5 . . . . Wheel 6 | 2 . . . . . . . 4 . . . . Hover 7 | . . . . . . . . 5 1 . 1 . Flight . | . . . . . . . . . . . . . Utility 60 | 1 3 4 5 9 . . 11 16 . . 7 4 Device 31 | . 1 1 2 4 . . 7 9 . . 6 1 Storage 7 | 1 . 1 1 1 . . 2 . . . . 1 Processor 13 | . 2 1 . 2 . . 1 6 . . 1 . Hackware . | . . . . . . . . . . . . . Protection 9 | . . 1 2 2 . . 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 54 | 3 2 7 6 9 1 . 7 14 . 1 . 4 Energy Gun 8 | 2 . 1 . 3 . . . 1 . . . 1 Energy Cannon 5 | . . . . 2 . . 3 . . . . . Ballistic Gun 14 | 1 2 5 2 1 . . . 3 . . . . Ballistic Cannon 14 | . . . 2 3 . . 4 5 . . . . Launcher 8 | . . 1 2 . 1 . . 2 . 1 . 1 Special Weapon 2 | . . . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . . 2 . Parts Lost 44 | . 3 1 . 2 . . 10 21 . . . 7 Power 4 | . . . . . . . 1 2 . . . 1 Propulsion 20 | . 2 . . 2 . . 5 8 . . . 3 Utility 11 | . . 1 . . . . 2 7 . . . 1 Weapon 9 | . 1 . . . . . 2 4 . . . 2 Highest Loss Streak 12 | . 2 1 . 1 . . 5 12 . . . 7 Average Slot Usage (%) 88 | . 96 98 98 94 100 100 82 83 86 86 85 84 Engine 5 | . 14 11 9 2 7 7 6 2 6 6 6 5 Core 1 | . . . . 4 . . . 2 . . . . Treads 7 | . . 13 9 21 38 38 10 . . . . . Leg 11 | . 12 19 26 14 . . 13 13 . . . . Wheel 1 | . 14 . . . . . . 4 . . . . Hover 4 | . . . . . . . . 4 20 20 19 19 Device 9 | . 1 2 7 6 7 7 8 11 20 20 14 9 Storage 8 | . 14 11 9 7 7 7 9 6 6 6 6 7 Processor 16 | . 11 11 9 13 15 15 10 24 20 20 24 21 Protection 3 | . . 7 9 5 7 7 6 . . . . 6 Energy Gun 2 | . 16 . . 6 . . . 1 . . . . Energy Cannon 1 | . . . . 1 7 7 4 . . . . . Ballistic Gun 3 | . 10 21 6 . . . . 2 . . . . Ballistic Cannon 4 | . . . 9 6 . . 7 7 . . . . Launcher 1 | . . . 1 . 7 7 . . . 5 6 4 Piercing Weapon 1 | . . . . . . . . . 6 6 6 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 83 | 13 15 26 39 79 76 76 83 78 49 54 82 66 Greatest Support 124 | 20 20 40 33 124 124 124 124 70 67 67 73 73 Greatest Overweight (x) 26 | 3 1 1 1 1 . . 26 15 . . 1 1 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 12 | 6 6 8 10 12 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 8 11 12 12 12 12 12 12 12 12 Most Carried 12 | 6 6 7 8 12 12 12 12 12 12 12 12 12 Average Carried 10 | 4 5 5 7 11 12 12 10 11 12 12 12 11 Final Capacity 12 | 6 6 8 10 12 12 12 12 12 12 12 12 12 Final Carried 12 | 6 6 7 8 12 12 12 11 12 12 12 12 11 Class Distribution -------------------- 73% | Mutant 20% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Matter Collected 3716 | 230 159 565 144 467 . . 725 939 130 204 70 83 Remotely . | . . . . . . . . . . . . . Salvage Created 4153 | . 281 914 172 621 . . 790 887 100 215 . 173 Parts 206 | . 13 43 22 30 . . 19 61 4 3 . 11 Haulers Intercepted 3 | . . 2 . 1 . . . . . . . . Recyclers Shooed 7 | . 2 . . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 15 . 3 3 . 10 Prevented 10 | . . . . . . . 9 . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 88 | . 4 20 9 13 . . 14 22 1 . . 5 Melee 5 | . . . . . . . 1 . 1 . . 3 Guns 34 | . 3 16 1 3 . . . 11 . . . . Cannons 28 | . . . 1 9 . . 10 8 . . . . AOE 17 | . . 4 7 . . . 1 3 . . . 2 Classes Destroyed 12 | . 4 5 . 1 . . . 2 . . . . Worker 5 | . . 1 . 1 . . . 3 . . . . Builder 6 | . 1 . . 2 . . . 3 . . . . Hauler 3 | . . 2 . 1 . . . . . . . . Recycler 2 | . 1 1 . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 7 | . 1 1 1 1 . . . 2 . . . 1 Swarmer 22 | . . 4 7 . . . . 6 . . . 5 Grunt 41 | . 4 10 . 9 . . 12 6 . . . . Brawler 5 | . . 2 . . . . 1 2 . . . . Sentry 8 | . . 4 2 1 . . 1 . . . . . Hunter 4 | . . . . . . . . 4 . . . . Programmer 8 | . . . . 3 . . . 4 1 . . . Best Kill Streak 8 | . 2 7 8 5 . . 4 5 1 . . 5 Combat Bots Only 7 | . 1 5 7 4 . . 4 5 1 . . 5 Max Kills in Single Turn 5 | . 2 3 5 2 . . 1 2 1 . . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 4 . . . 1 2 . . . 2 Melee 1 | . . . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Damage Taken 8741 | . 321 888 186 935 . . 2121 3219 15 . . 1056 Core 1516 | . 42 84 14 208 . . 309 703 15 . . 141 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 83 79 97 . . . 26 . . . . . Volleys Fired 304 | . 23 62 9 43 . . 48 109 . . . 10 Largest 2 | . 2 2 2 2 . . 2 2 . . . 2 Hottest 165 | . 80 46 96 117 . . 138 96 . . . 165 Shots Fired 507 | . 38 122 15 78 . . 71 171 . . . 12 Gun 291 | . 38 120 10 30 . . . 86 . . . 7 Cannon 200 | . . . 2 48 . . 71 79 . . . . Launcher 10 | . . 2 3 . . . . 3 . . . 2 Special 6 | . . . . . . . . 3 . . . 3 Kinetic 384 | . 8 120 12 45 . . 45 154 . . . . Thermal 6 | . . . . . . . . 3 . . . 3 Explosive 8 | . . 2 3 . . . . 3 . . . . Electromagnetic 109 | . 30 . . 33 . . 26 11 . . . 9 Robot Hit Streak 25 | . 6 19 12 15 . . 13 25 . . . 7 Robot Miss Streak 5 | . 3 2 1 3 . . 2 5 . . . 1 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 388 | . 21 90 12 52 . . 51 138 2 6 . 16 Core Hits 196 | . 10 38 12 26 . . 23 70 2 3 . 12 Critical Hits 8 | . . 2 . 2 . . 2 2 . . . . Critical Kills 6 | . . 2 . 2 . . 2 . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . Melee Attacks 27 | . . . . . . . . . 3 7 . 17 Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . 1 1 . 2 Piercing 23 | . . . . . . . . . 2 6 . 15 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11506 | . 374 1725 781 1866 . . 1793 3548 210 690 . 519 Guns 4241 | . 333 1408 122 485 . . . 1810 . . . 83 Cannons 4063 | . . . 25 893 . . 1663 1482 . . . . Explosions 1862 | . 41 316 634 485 . . 92 225 . . . 69 Melee 1222 | . . . . . . . . . 210 690 . 322 Ramming 68 | . . 1 . 3 . . 38 7 . . . 19 Kinetic 6540 | . 70 1408 147 833 . . 958 3124 . . . . Thermal 668 | . 41 . . 485 . . 92 24 . . . 26 Explosive 1175 | . . 316 634 . . . . 225 . . . . Electromagnetic 1833 | . 263 . . 545 . . 705 168 . . . 152 Impact . | . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . . . 32 Piercing 1190 | . . . . . . . . . 210 690 . 290 Highest Corruption 3 | . . 3 2 1 1 1 1 3 3 3 3 . Average Corruption 1 | . . 1 2 1 1 1 1 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . Effects 55 | . . 7 . 2 . 1 8 24 4 8 1 . Message Errors 14 | . . . . 1 . . 5 5 . 2 1 . Matter Fused 10 | . . 1 . . . . . 5 1 3 . . Heat Flow Errors 3 | . . 1 . . . . . . 1 1 . . Energy Discharges 7 | . . 1 . . . 1 1 2 1 1 . . Data Loss (minor) 12 | . . 3 . . . . 1 6 1 1 . . Targeting Errors 9 | . . 1 . 1 . . 1 6 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 449 | . . . 27 135 . . 52 37 . 173 . 25 Projectiles 132 | . . . . 49 . . 52 31 . . . . Explosions 119 | . . . 27 86 . . . 6 . . . . Melee 198 | . . . . . . . . . . 173 . 25 Knockbacks 26 | . . . . 6 . . 3 17 . . . . Impact . | . . . . . . . . . . . . . Kinetic 26 | . . . . 6 . . 3 17 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 419 | . 33 38 . 294 . . . 45 . . . 9 Shots 7 | . 1 1 . 3 . . . 2 . . . . Rammed 14 | . . 1 . . . . 8 3 . . . 2 Targets Rammed 16 | . . 1 . 1 . . 8 4 . . . 2 Kicked 1 | . . . . . . . . 1 . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 561 | . 120 186 27 153 . . 561 87 276 177 . 241 Average Temperature 106 | . 55 29 12 74 . . 238 28 142 89 . 127 Received Heat Transfer 2409 | . 168 369 36 279 . . 801 603 . . . 153 Effects 19 | . . . . . . . 19 . . . . . Shutdowns 4 | . . . . . . . 4 . . . . . Interference 9 | . . . . . . . 9 . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . 1 . . 2 . . . . . Combat Hostiles 4 | . 1 . . 1 . . 2 . . . . . Parts Fried 14 | . 1 . . 5 . . 5 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 784 | . 50 . . 400 . . 100 74 . . . 160 Parts Sabotaged 3 | . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Peak Influence 534 | . 147 533 506 313 . . . 534 . . . . Initial 229 | . . 20 161 229 . . . . . . . . Average 183 | . 45 198 378 200 . . . 191 . . . . Maximum Alert Level 2 | . . 2 2 1 . . . 2 . . . . Low Security (%) 54 | 100 100 58 20 47 . . . 47 . . . . Level 1 34 | . . 22 16 52 . . . 41 . . . . Level 2 11 | . . 18 63 . . . . 10 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . 4 . . 1 12 . . . . Investigation 2 | . . 1 . . . . . 1 . . . . Extermination 6 | . . . . 2 . . . 4 . . . . Reinforcement 9 | . 1 1 . 2 . . . 5 . . . . Assault 2 | . . . . . . . 1 1 . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Distress Signals 5 | . 2 1 . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 148 | . 15 30 13 17 . . 19 41 3 . . 10 Peak Tracking Total 8 | . 4 7 5 4 . . 8 7 3 . . 5 Tactical Retreats 17 | . 4 3 2 1 . . . 5 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Traps Triggered 3 | . . 1 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Machines Disabled 11 | . . 3 . 5 . . 1 2 . . . . Max in Single Turn 3 | . . 2 . 3 . . 1 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Machines Accessed 30 | . 6 3 3 5 . 4 . 6 1 2 . . Terminals 19 | . 5 3 3 4 . . . 2 1 1 . . Fabricators 3 | . . . . 1 . . . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 94 | . 22 8 10 10 . 28 . 13 1 2 . . Successful 66 | . 12 5 8 3 . 28 . 7 1 2 . . Failed 28 | . 10 3 2 7 . . . 6 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 11 7 6 9 . . . 8 1 2 . . Terminals 51 | . 18 8 10 8 . . . 5 1 1 . . Fabricators 7 | . . . . 2 . . . 5 . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units 5 | . 4 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 48 | . 8 3 4 . . 28 . 2 1 2 . . Record 19 | . 3 . 2 . . 11 . 1 1 1 . . Part Schematic 9 | . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 3 | . . 1 2 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 2 1 . . . . . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . . 2 . . . . Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 2 4 2 . . . 3 . . . . Terminals 12 | . 3 2 4 1 . . . 2 . . . . Track 2 | . 1 . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . Botnet 9 | . 2 2 3 1 . . . 1 . . . . Fabricators 2 | . . . . 1 . . . 1 . . . . Report 2 | . . . . 1 . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 4 3 3 4 . . . 4 . . . . Full Trace Events 3 | . . 2 . . . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 9 . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Matter 318 | . . . . . . . . 318 . . . . Time 169 | . . . . . . . . 169 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 53 | . 53 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Total Allies 5 | . . . . . . . 1 . . . 4 . Largest Group 4 | . . . . . . . 1 . . . 4 . Highest-Rated Group 155 | . . . . . . . 94 . . . 155 . Highest-Rated Ally 94 | . . . . . . . 94 . . . 40 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . . . . . Total Damage 488 | . . . . . . . 488 . . . . . Kills 2 | . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 . 2 . 1 1 2 2 Drone Launches 9 | . . . . . . . . 9 . . . . Drone Recoveries 8 | . . . . . . . . 8 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Turns Passed 10722 | 261 594 856 377 1467 116 151 2659 2348 205 395 893 400 Spaces Moved 7938 | 196 414 400 234 728 72 95 1314 1258 359 728 1682 458 Core 49 | 39 . . . . . . 5 5 . . . . Treads 868 | . . 62 . 313 72 95 326 . . . . . Legs 2835 | 119 144 338 234 415 . . 983 602 . . . . Wheels 510 | 38 270 . . . . . . 202 . . . . Hover 3676 | . . . . . . . . 449 359 728 1682 458 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 160 160 150 52 52 52 52 52 Average Speed 102 | 121 94 142 125 154 160 160 172 105 52 52 52 52 Slowest Speed 1350 | 200 150 160 150 180 160 160 1350 800 52 52 105 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 7 50 45 20 26 15 76 84 33 53 77 92 52 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 1 1 . . 1 . 1 . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 14 | . . . . . . . 2 . 2 1 5 4 Spaces Dug 8 | . . . . . . . . 7 . . . 1 Terrain Destroyed 152 | . 6 14 34 55 . . 11 31 . . . 1 Melee 1 | . . . . . . . . . . . . 1 Projectile 21 | . . . . 5 . . 8 8 . . . . AOE 130 | . 6 14 34 50 . . 3 23 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Total 9958 | 216 581 583 303 995 72 94 1627 2101 374 734 1697 581 Wait 1286 | . 120 74 33 153 . . 214 606 12 . . 74 Move 7926 | 195 413 399 233 727 71 94 1313 1257 358 727 1681 458 Hop . | . . . . . . . . . . . . . Pick Up 121 | 12 7 13 8 20 . . 12 44 . . . 5 Fast Attach 35 | . 4 2 . 5 . . 5 9 . . 8 2 Attach 66 | 6 2 5 3 9 . . 9 28 . . . 4 Detach 5 | . 1 . 1 2 . . . 1 . . . . Swap 72 | 3 3 12 10 15 1 . 12 12 1 1 . 2 Drop 102 | . 8 15 6 20 . . 6 31 1 . 8 7 Fire 304 | . 23 62 9 43 . . 48 109 . . . 10 Melee 25 | . . . . . . . . . 2 6 . 17 Ram 4 | . . . . . . . . 2 . . . 2 Kick 2 | . . . . . . . . 2 . . . . Crush 10 | . . 1 . 1 . . 8 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 262 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 13) 805 | -10/Materials | Discovered new exit (range 18) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -9/Materials | Discovered new exit (range 18) 1676 | -9/Materials | Discovered new exit (range 16) 1712 | -9/Materials | Entered another Materials area 1712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1871 | -8/Materials | Destroyed 7 combat bots 2028 | -8/Materials | Discovered new exit (range 9) 2089 | -8/Materials | Entered Factory 2089 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3447 | -7/Factory | Discovered new exit (range 19) 3556 | -7/Factory | Entered Lower Caves 3566 | -7/Lower Caves | Learned location of Zion (-6) 3644 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3672 | -7/Lower Caves | Entered Data Miner 3672 | -7/Data Miner | Discovered new exit (range 6) 3696 | -7/Data Miner | Met Data Miner 3741 | -7/Data Miner | Learned location of Section 7 (-3) 3741 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3768 | -7/Data Miner | Received God Mode back door access code from Data Miner 3823 | -7/Data Miner | Entered Proximity Caves 3967 | -6/Proximity Caves | Learned Factory security intel 4049 | -6/Proximity Caves | Spotted B-75 Beast 4053 | -6/Proximity Caves | Escorted by Enhanced Grunt 4223 | -6/Proximity Caves | Learned Factory security intel 4444 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4575 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4658 | -6/Proximity Caves | Core integrity fell below 50% 4684 | -6/Proximity Caves | Lost 4 parts (2n2u) 4727 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 5630 | -6/Proximity Caves | Build established: Scavenger-Mutant 6449 | -6/Proximity Caves | Discovered new exit (range 16) 6482 | -6/Proximity Caves | Entered Factory 6482 | -6/Factory | Evolved 2 slots: Utility x2 7035 | -6/Factory | Build established: Mutant 7390 | -6/Factory | Build established: Skirmisher 7585 | -6/Factory | Lost 3 parts (2n1u) 7749 | -6/Factory | Core integrity fell below 50% 7861 | -6/Factory | Lost 12 parts (2p2n4u4w) 8120 | -6/Factory | Lost 3 parts (1n2u) 8302 | -6/Factory | Build established: Mutant 8575 | -6/Factory | Core integrity fell below 20% 8593 | -6/Factory | Incoming assault squad redirected 8789 | -6/Factory | Fabricated Kinetic Spear (x1) 8822 | -6/Factory | Discovered new exit (range 9) 8830 | -6/Factory | Entered Lower Caves 8976 | -6/Lower Caves | Discovered new exit (range 7) 9035 | -6/Lower Caves | Entered another Lower Caves area 9086 | -6/Lower Caves | Discovered new exit (range 14) 9089 | -6/Lower Caves | Identified exit to Zion 9430 | -6/Lower Caves | Entered Zion 9460 | -6/Zion | Visited the Megawrench Repair Shop 9469 | -6/Zion | System corruption cleaned by Quarantine Array 9490 | -6/Zion | Learned location of 1 exit from Factory 9579 | -6/Zion | Imprinted 9581 | -6/Zion | Declared Zion's savior 9663 | -6/Zion | Found Prototype Device 9663 | -6/Zion | Identified Bomb Factory No. 2 9687 | -6/Zion | Learned Factory terminal intel 9818 | -6/Zion | Given the Hacking Drone Bay 9820 | -6/Zion | Found Prototype Device 9820 | -6/Zion | Identified Hacking Drone Bay 9906 | -6/Zion | Megawrench repaired 8 parts 10267 | -6/Zion | Discovered new exit (range 10) 10323 | -6/Zion | Entered Proximity Caves 10474 | -5/Proximity Caves | Learned Factory emergency access door positions 10541 | -5/Proximity Caves | Learned Factory emergency access door positions 10656 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10723 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10700_ Gravmag Array destroyed. 10700_ Penetrated by Slug. 10700_ Mak. Hover Unit destroyed. 10700_ Penetrated by Slug. 10703_ Plasma Flamer destroyed. 10703_ Penetrated by Slug. 10703_ Critical hit. 10708_ Penetrated by Slug. 10709_ Lgt. Angular Momentum Engine destroyed. 10712_ Imp. Medium Armor Plating destroyed. 10712_ Penetrated by Slug. 10713_ Slug penetrates Reinforced Barrier. 10714_ Penetrated by Slug. 10717_ Imp. Arc Projector destroyed. 10717_ Penetrated by Slug. 10717_ Critical hit. 10717_ Gravmag Array destroyed. 10718_ Y-64 Sentinel IFF system glitched. 10720_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#R #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# Y#?????????????????????? | | ??????????????????????###%Y###???????????????????? | | ??????????????????????# @ %#???????????????????? | | ??????????????????????### ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#u #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#++#?????????????????????? | | ????????????????????????# ##????????????????????? | | ???????????????####?????# "#???##???????????????? | | ???????????##### ##????# ##??# ##??????????????? | | ?????????### #????# #### #??????????????? | | ?????????# ###### #??????????????? | | ????#### ## ## #??????????????? | | ??? #?## ### ### ###????????????? | | ## ???## ### ## #????????????? | | ##???# ## #????????????? | | #???# ####### ### ##????????????? | | ### #???# # #?????## ###???#?????????????? | | ???????????# ## #??????## #######??????????????? | | ???????????# ?# #???????# #??????????????? | | ???????????# #??# #???????# ##### #??????????????? | | ???????????# ???# #???????# ##??# #??????????????? | | ???????????#????# #???????# ##?# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 30 Evasion (%) 54 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 25 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Kinetic Spear | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Everything Is Under Control Hey, That's Mine! Leap Before You Look Omniscient Cartographer Power Corrupts Quantum Hacking The Oracle Challenges ------------ None Game ------ Seed MetafieldNetworkMegatreads Manual? 0 Play Time 03:58:30 Cumulative 16.9 hours Start 2021.08.15 @ 20:21:55 End 2021.09.29 @ 01:16:03 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 17 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55bd6289-f20c-476c-a923-0a7c9dca9a9f