Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:04:51 Player: Skarma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1673) 1673 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 5339 Bonus ------- Follower Combat Kills 96 Cogmind --------- Core Integrity 0/850 Matter 22/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Matter Compressor (40) Melee Analysis Suite Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Core Analyzer > --- WEAPON ----------- EM Pulse Gun Improved Medium Laser Ion Cannon Flak Gun Heavy Machine Gun Shock Maul > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Medium Treads Wheel Matter Compressor Melee Analysis Suite Transmission Jammer Authchip [R/Combat] Autogun [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Cryofiber Web Device Cryofiber Web Storage Huge Storage Unit Processor Core Analyzer Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . . 1 Utility 1 | . . 1 . . . . Weapon 4 | . . . 1 . . 3 Parts Attached 89 | 6 6 25 6 7 3 36 Power 17 | 1 1 3 1 1 . 10 Engine 10 | 1 1 1 1 1 . 5 Core 7 | . . 2 . . . 5 Reactor . | . . . . . . . Propulsion 25 | 2 . 9 . 3 1 10 Treads 4 | . . . . . . 4 Leg 14 | 2 . 8 . 3 1 . Wheel 2 | . . 1 . . . 1 Hover . | . . . . . . . Flight 5 | . . . . . . 5 Utility 12 | 1 2 6 1 . 1 1 Device 5 | . 1 3 . . . 1 Storage 6 | 1 1 3 . . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 35 | 2 3 7 4 3 1 15 Energy Gun 19 | 2 . 4 4 2 . 7 Energy Cannon 6 | . 2 2 . . 1 1 Ballistic Gun 4 | . . . . . . 4 Ballistic Cannon 3 | . 1 . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 6 | . . 1 . 1 . 4 System Corruption 24 | . . 7 . 5 . 12 Parts Lost 53 | . . 12 . 4 1 36 Power 11 | . . 2 . 1 . 8 Propulsion 19 | . . 6 . 1 . 12 Utility 4 | . . 1 . . . 3 Weapon 19 | . . 3 . 2 1 13 Highest Loss Streak 13 | . . 4 . 4 1 13 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 99 87 99 93 99 86 Engine 7 | . 14 7 9 8 9 4 Core 6 | . . 2 9 9 9 6 Leg 22 | . 28 27 27 22 27 12 Flight 1 | . . . . . . 5 Device 8 | . 13 11 12 9 9 5 Storage 9 | . 14 15 9 9 9 6 Processor 5 | . . . 5 9 9 5 Energy Gun 14 | . 14 8 26 24 9 13 Energy Cannon 6 | . 10 12 . . 8 4 Ballistic Gun 1 | . . . . . . 5 Ballistic Cannon 1 | . 3 . . . . 4 Impact Weapon 4 | . . . . 2 9 5 Naked Turns . | . . . . . . . Heaviest Build 116 | 12 24 34 32 34 106 116 Greatest Support 48 | 20 20 33 30 37 37 48 Greatest Overweight (x) 32 | . 1 2 1 3 2 32 Average Overweight (x) 1 | . . . . . 1 3 Largest Inventory Capacity 25 | 8 10 10 10 10 25 25 Average Capacity 18 | 7 8 10 10 10 24 25 Most Carried 19 | 3 10 10 10 10 11 19 Average Carried 9 | 1 5 9 8 8 9 11 Final Capacity 25 | 8 10 10 10 10 25 25 Final Carried 11 | 2 10 8 9 9 11 3 Class Distribution -------------------- 35% | Scavenger-Mutant 22% | Mutant 22% | Scavenger-Executioner 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 1214 | 243 90 205 60 100 77 439 Remotely . | . . . . . . . Salvage Created 2252 | . 104 653 100 456 206 733 Parts 154 | . 8 37 9 35 13 52 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 49 | . 3 16 3 9 2 16 Guns 29 | . . 6 3 8 2 10 Cannons 19 | . 3 10 . . . 6 Classes Destroyed 9 | . 2 3 . 2 . 2 Worker 1 | . . 1 . . . . Hauler 1 | . . . . . . 1 Recycler 3 | . . 2 . . 1 . Operator 3 | . 1 1 . . . 1 Watcher 1 | . . . . 1 . . Swarmer 24 | . . 10 2 3 . 9 Grunt 12 | . 3 6 1 2 . . Sentry 11 | . . . . 4 2 5 Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 2 7 3 2 2 8 Combat Bots Only 8 | . 2 7 3 2 2 8 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 856 | . 16 205 15 42 16 562 Missed 307 | . 6 63 1 11 5 221 Damage Taken 5495 | . 108 1396 177 477 162 3175 Core 1323 | . 22 296 35 81 29 860 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 91 26 . . 73 . Volleys Fired 146 | . 10 51 4 35 10 36 Largest 6 | . 2 2 3 3 2 6 Hottest 258 | . 90 136 165 166 115 258 Shots Fired 374 | . 20 89 12 82 14 157 Gun 257 | . 11 34 12 82 12 106 Cannon 117 | . 9 55 . . 2 51 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 90 | . 9 . . . . 81 Thermal 125 | . 10 77 . 9 2 27 Explosive . | . . . . . . . Electromagnetic 159 | . 1 12 12 73 12 49 Robot Hit Streak 10 | . 3 8 4 10 5 6 Robot Miss Streak 10 | . 4 6 2 6 2 10 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 189 | . 8 48 7 42 9 75 Core Hits 106 | . 5 24 5 22 5 45 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 3 | . . 1 . . 1 1 Burn 1 | . . 1 . . . . Blast 1 | . . . . . . 1 Smash 1 | . . . . . 1 . Melee Attacks 4 | . . 2 . . 2 . Impact 2 | . . . . . 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3351 | . 148 929 98 534 270 1372 Guns 1947 | . 64 292 98 534 67 892 Cannons 1125 | . 84 637 . . . 404 Explosions 76 | . . . . . . 76 Melee 203 | . . . . . 203 . Ramming . | . . . . . . . Kinetic 894 | . 84 . . . . 810 Thermal 1179 | . 49 801 . 66 . 263 Explosive . | . . . . . . . Electromagnetic 1075 | . 15 128 98 468 67 299 Impact 203 | . . . . . 203 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 7 . 5 5 12 Average Corruption 4 | . . 7 . 5 5 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . 1 . 9 32 17 Message Errors 11 | . . . . 1 5 5 Matter Fused 13 | . . . . 1 8 4 Heat Flow Errors 6 | . . . . 3 2 1 Energy Discharges 12 | . . 1 . 2 6 3 Data Loss (minor) 10 | . . . . 2 6 2 Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . . 3 . Alerts 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 174 | . . 1 . . 173 . Projectiles 1 | . . 1 . . . . Explosions . | . . . . . . . Melee 173 | . . . . . 173 . Knockbacks 3 | . . . . . 1 2 Impact 1 | . . . . . 1 . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 562 | . 180 451 350 557 163 562 Average Temperature 152 | . 64 171 198 163 73 159 Received Heat Transfer 1392 | . 60 345 72 135 72 708 Effects 24 | . . 2 . 14 . 8 Energy Bleed 2 | . . . . . . 2 Interference 8 | . . 2 . 6 . . Matter Decay 4 | . . . . . . 4 Short Circuit 2 | . . . . 1 . 1 Damage (major) 8 | . . . . 7 . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 4 | . . . . 2 1 1 Impact Corruptions 6 | . . . . . 6 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 2394 | . 148 1702 . 148 . 396 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 331 | . 66 140 129 184 45 331 Initial 59 | . . 27 59 53 13 2 Average 61 | . 39 71 67 80 9 95 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 100 85 Level 1 4 | . . . . . . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 . 2 . 8 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 1 . 2 . . Assault . | . . . . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 3 23 6 19 2 21 Peak Tracking Total 9 | . 2 9 6 4 2 4 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 3 | . . 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 4 | . . 1 . . . 3 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 15 | . . 3 . 3 6 3 Terminals 9 | . . 2 . 3 3 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 26 | . . 3 . 7 9 7 Successful 14 | . . 1 . 3 6 4 Failed 12 | . . 2 . 4 3 3 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . . 2 . 7 3 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 6 . Scanalyzers 5 | . . 1 . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 1 . 3 1 1 Record 2 | . . . . . 1 1 Prototype ID Bank 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 2 | . . . . . 2 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 Used . | . . . . . . . Hacking Detections 7 | . . 2 . 1 1 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 68 | . . . . . 68 . Retrieved Matter 68 | . . . . . 68 . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat . | . . . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 115 | . . . . 115 115 . Highest-Rated Ally 100 | . . . . 100 100 . Total Orders . | . . . . . . . Ally Attacks 19 | . . . . 18 1 . Total Damage 572 | . . . . 572 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 5509 | 66 246 1026 105 1018 1465 1583 Spaces Moved 2126 | 50 143 512 46 463 538 374 Core 13 | 11 . . . . . 2 Treads 48 | . . . . . . 48 Legs 2005 | 39 143 512 46 463 538 264 Wheels 4 | . . . . . . 4 Hover . | . . . . . . . Flight 56 | . . . . . . 56 Fastest Speed 50 | 50 120 120 120 123 123 185 Average Speed 220 | 104 134 153 168 182 250 372 Slowest Speed 1650 | 120 190 260 190 330 263 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 25 25 4 60 66 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . . . 1 6 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 6 | . . . . . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 2658 | 63 176 659 64 570 643 483 Wait 196 | . 3 47 . 48 85 13 Move 2120 | 49 142 511 45 462 537 374 Hop . | . . . . . . . Pick Up 79 | 8 12 17 6 11 4 21 Fast Attach . | . . . . . . . Attach 61 | 6 1 17 2 5 2 28 Detach 3 | . . 1 . . 1 1 Swap 28 | . 5 8 4 2 1 8 Drop 21 | . 3 5 3 7 1 2 Fire 146 | . 10 51 4 35 10 36 Melee 4 | . . 2 . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -9/Materials | Build established: Mutant 509 | -9/Materials | Lost 3 parts (1n1u1w) 1131 | -9/Materials | Core integrity fell below 50% 1179 | -9/Materials | Destroyed 7 combat bots 1185 | -9/Materials | Lost 4 parts (2n2w) 1320 | -9/Materials | Discovered new exit (range 12) 1339 | -9/Materials | Entered another Materials area 1339 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1341 | -8/Materials | Discovered new exit (range 14) 1444 | -8/Materials | Entered Storage 1554 | -8/Storage | Lost 4 parts (1p1n2w) 1718 | -8/Storage | Met 01-MTF 1875 | -8/Storage | Build established: Scavenger-Gunner 2173 | -8/Storage | Discovered new exit (range 16) 2420 | -8/Storage | Discovered new exit (range 5) 2462 | -8/Storage | Entered Recycling 2462 | -8/Recycling | Accompanied by 2 allies (01-MTF) 2467 | -8/Recycling | 01-MTF left 2546 | -8/Recycling | Build established: Scavenger-Mutant 3887 | -8/Recycling | Discovered new exit (range 16) 3927 | -8/Recycling | Entered Factory 3927 | -6/Factory | Evolved 4 slots: Propulsion x1, Weapon x3 4220 | -6/Factory | Build established: Scavenger-Executioner 4758 | -6/Factory | Garrison activated, responded to threat 5016 | -6/Factory | Lost 6 parts (3n3w) 5019 | -6/Factory | Destroyed 8 combat bots 5159 | -6/Factory | Lost 3 parts (1n2w) 5464 | -6/Factory | Lost 12 parts (2p3n1u6w) 5481 | -6/Factory | Core integrity fell below 50% 5493 | -6/Factory | Core integrity fell below 20% 5494 | -6/Factory | System corruption reached 10% 5510 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05470_ Lgt. Treads destroyed. 05470_ Med. Treads destroyed. 05473_ Autogun destroyed. 05473_ Lgt. Nuclear Core destroyed. 05473_ Transmission Jammer destroyed. 05478_ Shock Maul destroyed. 05479_ Lgt. Nuclear Core destroyed. 05493_ Integrated Corrupted Imp. Ion Engine (+5). [Achievement: System Compromised] 05495_ System corrupted: Energy discharge (-26). 05495_ Integrated Corrupted Lgt. Deuterium Engine (+2). 05495_ Complication: Imp. Ion Engine rejected. 05498_ Lgt. Deuterium Engine destroyed. 05502_ Lgt. Nuclear Core destroyed. 05502_ Imp. Ion Engine destroyed. 05505_ Core Analyzer destroyed. 05508_ Wheel destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????? ??# #???????????????????? | | ?????????????? # #???????????????????? | | ??????????????"""" # #???????????????????? | | ??????????????"""" # #???????????????????? | | ??????????????"" # #???????????????????? | | ??####???????? ?# #???????????????????? | | ###T ##########+######+#######???????????????????? | | ##############?????????? | | ! # #?????????? | | + ""#?????????? | | """ YY# %""#?????????? | | """ # !! ! %G#?????????? | | ########+##### """" # !! ""#?????????? | | ?????# ## """" # ""#?????????? | | ###### "## """" # """ #?????????? | | ## ! ""## """" # """ %%#????????? | | ## Y"## # """ ##????????? | | ## ""## *# #?????????? | | ##! ! ""## A # ?? #?????????? | | ! ! ######## # ??? #?????????? | | !! #??????# ###+########?#?????????? | | % #??????# RR m ????????? | | #?????# @g ????????? | | ##?????# ????????? | | #?????# ????????? | | #?????# u?????????? | | ##?????######## ######/?????????? | | #+## #?????????????? #???????????????? | | ##?????????????? #???????????????? | | #???????????????? #???????????????? | | % #???????????????? #???????????????? | | #???????????????? #???????????????? | | #????????????????? #???????????????? | | ####### #?????????????????? ???????????????? | | #???? #??????????????????? ??????????????? | | #????? #????????????????????????????????????? | | " #?????? #????????????????????????????????????? | | " #??????? #????????????????????????????????????? | | " #???????? #????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Lgt. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Power Corrupts System Compromised \\IAMDERELICT Challenges ------------ None Game ------ Seed ActuatorWarpBlade Manual? 0 Play Time 00:54:28 Cumulative 2.8 hours Start 2024.03.31 @ 22:10:53 End 2024.03.31 @ 23:04:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9431cb36-834e-47b7-ae5d-d4516388561e