Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:57:17

Player: ASLeshiy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (19)      95
Value Destroyed (504)      504
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (747)                747
              TOTAL SCORE: 2886

 Bonus
-------
Follower Combat Kills      147
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     229/300
Energy                     2/100
System Corruption          1%
Temperature                Warning (305)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Beamcaster
           Plasma Cannon
>          --- INVENTORY (15) ---
           Flight Unit
     Small Storage Unit
           Sensor Array
     Heavy Ion Cannon
     Light Cannon
     Light Cannon
  Improved Light Cannon
  Improved Light Cannon

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
             Structural Scanner
    Improved Targeting Computer
>            --- WEAPON -----------
             Shock Rifle
    Improved Light Cannon
>            --- INVENTORY --------
  Reinforced Deuterium Engine
             Aluminum Leg
             Flight Unit
       Small Storage Unit
             Sensor Array
    Hardened Light Armor Plating
             Beamcaster
             Plasma Cannon
       Heavy Ion Cannon
       Light Cannon
       Light Cannon
    Improved Light Cannon
             Proton Missile Launcher
             Hammer
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 5   8   11  1   .   9   
  Power                    4    | 1   1   1   .   .   1   
    Engine                 3    | 1   .   1   .   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   1   5   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   .   5   .   .   1   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   4   2   1   .   2   
    Device                 3    | .   2   1   .   .   .   
    Storage                3    | .   1   1   1   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   3   .   .   5   
    Energy Gun             3    | 1   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          2    | 1   .   1   .   .   .   
    Ballistic Cannon       3    | .   1   2   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   1   3   .   .   6   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               5    | .   1   2   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      6    | .   1   2   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  93  100 100 94  
  Engine                   8    | .   5   2   11  11  10  
  Core                     2    | .   8   8   .   .   .   
  Leg                      26   | .   .   20  33  33  31  
  Wheel                    5    | .   26  11  .   .   .   
  Device                   17   | .   10  13  22  22  14  
  Storage                  9    | .   2   6   11  11  11  
  Processor                4    | .   13  9   .   .   6   
  Ballistic Gun            1    | .   11  1   .   .   .   
  Ballistic Cannon         18   | .   2   18  22  22  19  
  Impact Weapon            1    | .   7   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 7   11  22  37  37  38  
  Greatest Support         39   | 20  26  39  39  39  39  
  Greatest Overweight (x)  2    | .   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   8   15  15  15  
  Average Capacity         11   | 5   5   6   13  15  15  
  Most Carried             14   | 5   5   8   8   13  14  
  Average Carried          9    | 2   4   5   8   10  13  
  Final Capacity           15   | 5   5   8   15  15  15  
  Final Carried            13   | 3   5   8   8   13  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           853  | 230 158 204 18  71  172 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            502  | 32  161 212 .   .   97  
  Parts                    32   | .   11  17  .   .   4   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   3   
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  15   | 1   5   7   .   .   2   
  Guns                     7    | 1   4   1   .   .   1   
  Cannons                  8    | .   1   6   .   .   1   
Classes Destroyed          8    | 1   2   3   .   .   2   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  5    | .   2   3   .   .   .   
  Grunt                    7    | 1   3   3   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           4    | 1   2   4   .   .   1   
  Combat Bots Only         3    | 1   2   3   .   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        169  | 10   25   44   .    .    90   
  Missed                   54   | 2    9    14   .    .    29   
Damage Taken               1885 | 91   175  301  .    .    1318 
  Core                     454  | 12   30   44   .    .    368  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   176  | .    .    .    .    176  .    
Core Remaining (%)         89   | 95   83   .    .    .    .    
Volleys Fired              84   | 6    24   28   .    .    26   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  155  | 70   70   78   .    .    155  
Shots Fired                145  | 11   34   52   .    .    48   
  Gun                      60   | 11   30   9    .    .    10   
  Cannon                   84   | .    4    43   .    .    37   
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  116  | 6    24   52   .    .    34   
  Thermal                  21   | 5    10   .    .    .    6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    8    
  Robot Hit Streak         13   | 4    5    9    .    .    13   
  Robot Miss Streak        5    | 1    5    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           90   | 9    21   28   .    .    32   
  Core Hits                30   | 2    9    11   .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         2    | .    .    1    .    .    1    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              7    | .    4    3    .    .    .    
  Impact                   7    | .    4    3    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1696 | 128  350  491  .    .    727  
  Guns                     584  | 128  226  78   .    .    152  
  Cannons                  994  | .    51   413  .    .    530  
  Explosions               45   | .    .    .    .    .    45   
  Melee                    73   | .    73   .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1251 | 79   202  491  .    .    479  
  Thermal                  238  | 49   75   .    .    .    114  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          134  | .    .    .    .    .    134  
  Impact                   73   | .    73   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            50   | .    33   .    .    .    17   
  Projectiles              17   | .    .    .    .    .    17   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    33   | .    33   .    .    .    .    
Knockbacks                 15   | .    1    5    .    .    9    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  13   | .    .    4    .    .    9    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    .    10   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        278  | 66   63   120  .    .    278  
  Average Temperature      37   | 37   23   39   .    .    41   
  Received Heat Transfer   591  | 48   75   63   .    .    405  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         581  | 148  222  .    .    .    211  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             262  | 20  170 262 24  .   .   
  Initial                  71   | .   13  71  24  .   .   
  Average                  104  | 1   86  160 24  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         82   | 100 100 62  100 .   .   
  Level 1                  17   | .   .   37  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   2   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | 1   10  13  .   .   15  
  Peak Tracking Total      10   | 1   6   4   .   .   10  
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          3    | .   1   2   .   .   .   
  Terminals                2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   3   4   .   .   .   
  Successful               6    | .   2   4   .   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   2   .   1   .   
  Terminals                4    | .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   .   
  Record                   2    | .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          141  | .   141 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      154  | .   .   .   .   154 154 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   21  
  Total Damage             538  | .   .   .   .   .   538 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           2    | .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2434 | 99   270  442  124  1034 465  
Spaces Moved               1879 | 94   214  323  102  844  302  
  Core                     22   | 22   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1384 | .    .    136  102  844  302  
  Wheels                   473  | 72   214  187  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   120  120  120  
  Average Speed            111  | 72   82   102  120  120  124  
  Slowest Speed            260  | 80   95   120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    47   25   34   83   35   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    1    3    .    
Spaces Dug                 3    | .    .    3    .    .    .    
Terrain Destroyed          4    | .    .    4    .    .    .    
  Melee                    3    | .    .    3    .    .    .    
  Projectile               1    | .    .    1    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2062 | 111 267 373 104 865 342 
  Wait                     29   | 2   6   1   1   15  4   
  Move                     1874 | 93  213 322 101 843 302 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 5   5   4   .   6   1   
  Fast Attach              13   | 3   5   5   .   .   .   
  Attach                   11   | 2   1   2   .   .   6   
  Detach                   2    | .   1   1   .   .   .   
  Swap                     10   | .   2   4   1   .   3   
  Drop                     11   | .   6   3   1   1   .   
  Fire                     84   | 6   24  28  .   .   26  
  Melee                    7    | .   4   3   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   69 | -11/Scrapyard      | Discovered new exit (range 8)
  100 | -11/Scrapyard      | Entered Materials
  206 | -10/Materials      | Discovered new exit (range 4)
  275 | -10/Materials      | Discovered new exit (range 16)
  300 | -10/Materials      | Build established: Mutant
  370 | -10/Materials      | Entered another Materials area
  370 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  485 | -9/Materials       | Discovered new exit (range 5)
  778 | -9/Materials       | Discovered new exit (range 13)
  812 | -9/Materials       | Entered Mines
  824 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  837 | -9/Mines           | Met a Derelict bent on vengeance
  908 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  908 | -9/Mines           | Discovered new exit (range 5)
  936 | -9/Mines           | Entered Zion
 1083 | -7/Zion            | Learned Factory stockpile data
 1125 | -7/Zion            | Received a visual enhancement algorithm
 1308 | -7/Zion            | Learned 4 Factory zone layouts
 1511 | -7/Zion            | Imprinted
 1513 | -7/Zion            | Declared Zion's savior
 1887 | -7/Zion            | Discovered new exit (range 12)
 1930 | -7/Zion            | Visited the Megawrench Repair Shop
 1930 | -7/Zion            | Megawrench repaired 6 parts
 1970 | -7/Zion            | Entered Proximity Caves
 1970 | -6/Proximity Caves | Accompanied by 4 allies
 2177 | -6/Proximity Caves | Lost 3 allies
 2363 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2392 | -6/Proximity Caves | Core integrity fell below 50%
 2404 | -6/Proximity Caves | Core integrity fell below 20%
 2435 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02376_ 0S-GC8(M) destroyed.
02381_ Lgt. Angular Momentum Engine fries itself beyond
  repair.
02382_ Imp. Aluminum Leg destroyed.
02389_ Proton Missile Launcher destroyed.
02393_ Imp. Ion Engine severed.
02396_ Hammer severed.
02398_ Structural Scanner destroyed.
02398_ Shock Rifle destroyed.
02399_ L-41 Fighter destroyed.
02404_ Corrupted Microactuators self-destruct mechanism
  malfunctions.
02407_ Corrupted Imp. Deuterium Engine self-destruct mechanism
  malfunctions.
02425_ Critical hit (Burn: +37).
02425_ Rnf. Deuterium Engine destroyed.
02426_ B-48 Gladiator destroyed.
[Achievement: Crack Shot]
02429_ Destroyed Lgt. Angular Momentum Engine.
02434_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #?????   ?????????????????####???????????????????? |
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|                        ##  #####  ##?????????????? |
|                             ####  ##?????????????? |
|                          @%= ###  ##?????????????? |
| #                 #####   /bgg Y  ##?????????????? |
| #####             #####           ###????????????? |
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| ###         ##    ########## g     ##????????????? |
| ##     ##   ##    ##########      ###????????????? |
|       ###   ##    ###??###       ####????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Dynamic Key
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              SmallRecyclingFemtoactuators
  Manual?         0
Play Time         01:06:09
  Cumulative      3.2 hours
  Start           2024.04.02 @ 18:29:44
  End             2024.04.04 @ 18:57:17
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          4
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 86690546-9525-4df7-9e6b-c65f85c16f47