Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:57:17 Player: ASLeshiy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (504) 504 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 2886 Bonus ------- Follower Combat Kills 147 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 2/100 System Corruption 1% Temperature Warning (305) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Beamcaster Plasma Cannon > --- INVENTORY (15) --- Flight Unit Small Storage Unit Sensor Array Heavy Ion Cannon Light Cannon Light Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Improved Light Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg Flight Unit Small Storage Unit Sensor Array Hardened Light Armor Plating Beamcaster Plasma Cannon Heavy Ion Cannon Light Cannon Light Cannon Improved Light Cannon Proton Missile Launcher Hammer [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 34 | 5 8 11 1 . 9 Power 4 | 1 1 1 . . 1 Engine 3 | 1 . 1 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 5 . . 1 Treads . | . . . . . . Leg 6 | . . 5 . . 1 Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 4 2 1 . 2 Device 3 | . 2 1 . . . Storage 3 | . 1 1 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 2 2 3 . . 5 Energy Gun 3 | 1 . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 3 | . 1 2 . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 3 . . 6 Power 2 | . . 1 . . 1 Propulsion 5 | . 1 2 . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . 1 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 93 100 100 94 Engine 8 | . 5 2 11 11 10 Core 2 | . 8 8 . . . Leg 26 | . . 20 33 33 31 Wheel 5 | . 26 11 . . . Device 17 | . 10 13 22 22 14 Storage 9 | . 2 6 11 11 11 Processor 4 | . 13 9 . . 6 Ballistic Gun 1 | . 11 1 . . . Ballistic Cannon 18 | . 2 18 22 22 19 Impact Weapon 1 | . 7 1 . . . Naked Turns . | . . . . . . Heaviest Build 38 | 7 11 22 37 37 38 Greatest Support 39 | 20 26 39 39 39 39 Greatest Overweight (x) 2 | . 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 5 8 15 15 15 Average Capacity 11 | 5 5 6 13 15 15 Most Carried 14 | 5 5 8 8 13 14 Average Carried 9 | 2 4 5 8 10 13 Final Capacity 15 | 5 5 8 15 15 15 Final Carried 13 | 3 5 8 8 13 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 853 | 230 158 204 18 71 172 Remotely . | . . . . . . Salvage Created 502 | 32 161 212 . . 97 Parts 32 | . 11 17 . . 4 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | 1 5 7 . . 2 Guns 7 | 1 4 1 . . 1 Cannons 8 | . 1 6 . . 1 Classes Destroyed 8 | 1 2 3 . . 2 Hauler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 5 | . 2 3 . . . Grunt 7 | 1 3 3 . . . Brawler 1 | . . . . . 1 Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 4 | 1 2 4 . . 1 Combat Bots Only 3 | 1 2 3 . . 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 169 | 10 25 44 . . 90 Missed 54 | 2 9 14 . . 29 Damage Taken 1885 | 91 175 301 . . 1318 Core 454 | 12 30 44 . . 368 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 176 | . . . . 176 . Core Remaining (%) 89 | 95 83 . . . . Volleys Fired 84 | 6 24 28 . . 26 Largest 2 | 2 2 2 . . 2 Hottest 155 | 70 70 78 . . 155 Shots Fired 145 | 11 34 52 . . 48 Gun 60 | 11 30 9 . . 10 Cannon 84 | . 4 43 . . 37 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 116 | 6 24 52 . . 34 Thermal 21 | 5 10 . . . 6 Explosive . | . . . . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 13 | 4 5 9 . . 13 Robot Miss Streak 5 | 1 5 4 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | 9 21 28 . . 32 Core Hits 30 | 2 9 11 . . 8 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Blast 1 | . . . . . 1 Melee Attacks 7 | . 4 3 . . . Impact 7 | . 4 3 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1696 | 128 350 491 . . 727 Guns 584 | 128 226 78 . . 152 Cannons 994 | . 51 413 . . 530 Explosions 45 | . . . . . 45 Melee 73 | . 73 . . . . Ramming . | . . . . . . Kinetic 1251 | 79 202 491 . . 479 Thermal 238 | 49 75 . . . 114 Explosive . | . . . . . . Electromagnetic 134 | . . . . . 134 Impact 73 | . 73 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 50 | . 33 . . . 17 Projectiles 17 | . . . . . 17 Explosions . | . . . . . . Melee 33 | . 33 . . . . Knockbacks 15 | . 1 5 . . 9 Impact 1 | . 1 . . . . Kinetic 13 | . . 4 . . 9 Secondary 1 | . . 1 . . . Self-Inflicted Damage 10 | . . . . . 10 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 278 | 66 63 120 . . 278 Average Temperature 37 | 37 23 39 . . 41 Received Heat Transfer 591 | 48 75 63 . . 405 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 581 | 148 222 . . . 211 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 262 | 20 170 262 24 . . Initial 71 | . 13 71 24 . . Average 104 | 1 86 160 24 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 82 | 100 100 62 100 . . Level 1 17 | . . 37 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | 1 10 13 . . 15 Peak Tracking Total 10 | 1 6 4 . . 10 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 3 4 . . . Successful 6 | . 2 4 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 . 1 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Record 2 | . . 2 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 141 | . 141 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 538 | . . . . . 538 Kills 4 | . . . . . 4 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2434 | 99 270 442 124 1034 465 Spaces Moved 1879 | 94 214 323 102 844 302 Core 22 | 22 . . . . . Treads . | . . . . . . Legs 1384 | . . 136 102 844 302 Wheels 473 | 72 214 187 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 120 120 120 Average Speed 111 | 72 82 102 120 120 124 Slowest Speed 260 | 80 95 120 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 47 25 34 83 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 4 | . . 4 . . . Melee 3 | . . 3 . . . Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2062 | 111 267 373 104 865 342 Wait 29 | 2 6 1 1 15 4 Move 1874 | 93 213 322 101 843 302 Hop . | . . . . . . Pick Up 21 | 5 5 4 . 6 1 Fast Attach 13 | 3 5 5 . . . Attach 11 | 2 1 2 . . 6 Detach 2 | . 1 1 . . . Swap 10 | . 2 4 1 . 3 Drop 11 | . 6 3 1 1 . Fire 84 | 6 24 28 . . 26 Melee 7 | . 4 3 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 4) 275 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 485 | -9/Materials | Discovered new exit (range 5) 778 | -9/Materials | Discovered new exit (range 13) 812 | -9/Materials | Entered Mines 824 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 837 | -9/Mines | Met a Derelict bent on vengeance 908 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 908 | -9/Mines | Discovered new exit (range 5) 936 | -9/Mines | Entered Zion 1083 | -7/Zion | Learned Factory stockpile data 1125 | -7/Zion | Received a visual enhancement algorithm 1308 | -7/Zion | Learned 4 Factory zone layouts 1511 | -7/Zion | Imprinted 1513 | -7/Zion | Declared Zion's savior 1887 | -7/Zion | Discovered new exit (range 12) 1930 | -7/Zion | Visited the Megawrench Repair Shop 1930 | -7/Zion | Megawrench repaired 6 parts 1970 | -7/Zion | Entered Proximity Caves 1970 | -6/Proximity Caves | Accompanied by 4 allies 2177 | -6/Proximity Caves | Lost 3 allies 2363 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2392 | -6/Proximity Caves | Core integrity fell below 50% 2404 | -6/Proximity Caves | Core integrity fell below 20% 2435 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02376_ 0S-GC8(M) destroyed. 02381_ Lgt. Angular Momentum Engine fries itself beyond repair. 02382_ Imp. Aluminum Leg destroyed. 02389_ Proton Missile Launcher destroyed. 02393_ Imp. Ion Engine severed. 02396_ Hammer severed. 02398_ Structural Scanner destroyed. 02398_ Shock Rifle destroyed. 02399_ L-41 Fighter destroyed. 02404_ Corrupted Microactuators self-destruct mechanism malfunctions. 02407_ Corrupted Imp. Deuterium Engine self-destruct mechanism malfunctions. 02425_ Critical hit (Burn: +37). 02425_ Rnf. Deuterium Engine destroyed. 02426_ B-48 Gladiator destroyed. [Achievement: Crack Shot] 02429_ Destroyed Lgt. Angular Momentum Engine. 02434_ Penetrated by Slug. 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