Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.08 @ 21:56:28 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (4597) 4597 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 9330 Bonus ------- High Alert Combat Kills 518 Cogmind --------- Core Integrity 662/850 Matter 193/300 Energy 16/100 System Corruption 20% Temperature Danger (485) Movement Core (400) Ox7 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor Target Analyzer Target Analyzer Kinecellerator High-powered Tractor Beam > --- WEAPON (4) ------- Advanced Beam Rifle Enhanced Autogun Gauss Rifle Antimatter Cannon > --- INVENTORY (5) ---- Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Faulty Heavy EM Shotgun Datajack Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scanner Terrain Scan Processor Target Analyzer Target Analyzer Improved Light Armor Plating Thermal Shield > --- WEAPON ----------- Gamma Rifle Enhanced Autogun Antimatter Cannon Powered Hammer > --- INVENTORY -------- Light Ion Engine Advanced Treads Wheel Compact Wheel Advanced Heat Sink Compact Matter Pod Weight Redist. System Improved Sensor Array Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Kinecellerator High-powered Tractor Beam Advanced Trap Extractor Advanced Trap Extractor Recalibrator Heavy EM Shotgun Precision Shock Rifle Advanced Beam Rifle Gauss Rifle Magnetic Acceleration Cannon Antimatter Cannon EMP Blaster Datajack Plasma Cutter [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Target Analyzer Device Kinecellerator Storage Huge Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Antimatter Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . . 2 2 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 207 | 8 18 4 97 36 38 6 Power 11 | 1 3 . 3 1 3 . Engine 7 | 1 1 . 2 1 2 . Core 4 | . 2 . 1 . 1 . Reactor . | . . . . . . . Propulsion 40 | 2 4 1 18 3 11 1 Treads 12 | . . . 5 2 5 . Leg . | . . . . . . . Wheel 28 | 2 4 1 13 1 6 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 74 | 2 2 . 37 21 10 2 Device 47 | 1 . . 22 16 6 2 Storage 3 | 1 1 . 1 . . . Processor 5 | . . . 2 2 1 . Hackware 2 | . 1 . 1 . . . Protection 17 | . . . 11 3 3 . Artifact . | . . . . . . . Weapon 82 | 3 9 3 39 11 14 3 Energy Gun 27 | 3 4 2 13 . 3 2 Energy Cannon 5 | . . . 5 . . . Ballistic Gun 29 | . 3 1 11 7 6 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 11 | . 2 . 5 2 2 . Special Weapon 1 | . . . 1 . . . Impact Weapon 4 | . . . 3 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . 1 2 1 . Unidentified Prototypes 8 | . . 2 4 1 1 . Parts Lost 18 | . 1 . 4 4 6 3 Power 2 | . . . . . 2 . Propulsion 4 | . . . 2 . . 2 Utility 8 | . . . 2 4 1 1 Weapon 4 | . 1 . . . 3 . Highest Loss Streak 3 | . 1 . 1 3 2 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 96 98 99 93 91 88 Engine 7 | . 8 . 8 7 4 . Core 1 | . 5 11 . . . 5 Treads 8 | . . . 7 15 6 . Wheel 13 | . 28 32 19 3 5 11 Device 8 | . 2 . 8 9 11 13 Storage 8 | . 14 11 9 7 6 5 Processor 8 | . . . 5 11 19 20 Hackware 5 | . 11 11 4 6 . . Protection 6 | . . . 8 6 7 5 Energy Gun 5 | . 10 5 9 . 5 6 Ballistic Gun 17 | . 12 26 14 22 14 10 Naked Turns . | . . . . . . . Heaviest Build 116 | 15 31 34 105 116 109 110 Greatest Support 66 | 26 26 30 66 66 44 44 Greatest Overweight (x) 10 | . 1 1 6 3 10 3 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 22 | 7 14 15 23 25 25 24 Most Carried 25 | 8 15 15 25 25 25 25 Average Carried 21 | 2 11 14 22 24 23 24 Final Capacity 25 | 8 15 15 25 25 25 5 Final Carried 25 | 8 15 15 25 23 25 5 Class Distribution -------------------- 45% | Gunner 15% | Scavenger-Mutant 14% | Scavenger-Tank 13% | Mutant 6% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Was Matter Collected 5221 | 280 277 348 2203 1032 861 220 Remotely 1272 | . . . 361 549 142 220 Salvage Created 6966 | 126 517 368 2970 1274 1187 524 Parts 319 | 10 48 23 124 63 49 2 Haulers Intercepted 10 | . 1 2 6 1 . . Recyclers Shooed 5 | . . 1 2 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 88 | . 9 3 38 23 13 2 Melee 1 | . . . 1 . . . Guns 68 | . 6 3 29 20 9 1 Cannons 2 | . . . . . 1 1 AOE 12 | . 3 . 6 3 . . Classes Destroyed 17 | 2 5 1 4 3 1 1 Worker 10 | . 2 . 4 2 2 . Builder 3 | . . . 1 . 2 . Tunneler 8 | 3 2 . 2 . 1 . Hauler 10 | . 1 2 6 1 . . Recycler 17 | 1 . 1 10 2 3 . Mechanic 1 | . . . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 14 | . 3 3 5 2 1 . Swarmer 7 | . . . 7 . . . Grunt 56 | . 9 2 25 12 8 . Brawler 5 | . . . . 2 3 . Duelist 2 | . . . 1 1 . . Protector 1 | . . . . . 1 . Sentry 8 | . . 1 5 2 . . Hunter 2 | . . . . 2 . . Programmer 5 | . . . . 4 1 . Compactor 2 | . . . . . . 2 Best Kill Streak 8 | 4 4 4 8 7 5 1 Combat Bots Only 6 | . 2 2 5 6 3 1 Max Kills in Single Turn 3 | 1 3 1 3 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 . 2 2 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Damage Taken 4691 | . 434 123 1599 1544 878 113 Core 514 | . 130 . 128 68 188 . Absorbed by Shields . | . . . . . . . Redirected to Shielding 59 | . . . . 13 46 . Regen/Repaired (Parts) 445 | . 46 . 399 . . . Core Remaining (%) 82 | 100 48 100 76 90 . . Volleys Fired 343 | 10 44 26 135 61 53 14 Largest 4 | 2 2 3 3 3 4 4 Hottest 178 | 100 100 102 178 78 174 154 Shots Fired 935 | 20 80 78 370 172 162 53 Gun 869 | 20 76 78 342 166 148 39 Cannon 41 | . . . 19 . 8 14 Launcher 23 | . 4 . 7 6 6 . Special 2 | . . . 2 . . . Kinetic 642 | . 40 68 211 166 117 40 Thermal 173 | 20 36 10 71 . 23 13 Explosive 6 | . 4 . 2 . . . Electromagnetic 114 | . . . 86 6 22 . Robot Hit Streak 18 | 6 5 6 11 8 18 6 Robot Miss Streak 8 | 3 6 3 6 8 4 4 Penetration Max 1 | . . . . 1 1 . Secondary Targets 8 | . . . 5 2 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 587 | 14 42 42 229 117 108 35 Core Hits 286 | 5 30 13 116 66 47 9 Critical Kills 9 | . . . 2 4 3 . Critical Parts Destroyed 9 | . . . 2 3 4 . Critical Strikes 38 | 1 3 . 11 7 13 3 Burn 14 | 1 3 . 6 . 4 . Destroy 18 | . . . 4 7 7 . Blast 3 | . . . . . . 3 Corrupt 3 | . . . 1 . 2 . Melee Attacks 19 | . . . 13 3 3 . Impact 13 | . . . 11 . 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . 2 3 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13154 | 173 941 680 5022 2799 2445 1094 Guns 9982 | 173 589 680 3935 2082 1866 657 Cannons 997 | . . . 294 . 266 437 Explosions 1877 | . 352 . 609 679 237 . Melee 260 | . . . 184 . 76 . Ramming 38 | . . . . 38 . . Kinetic 7710 | . 328 589 2240 2082 1617 854 Thermal 2713 | 173 463 91 1100 411 235 240 Explosive 288 | . 150 . 138 . . . Electromagnetic 2145 | . . . 1360 268 517 . Impact 260 | . . . 184 . 76 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . 1 . 2 15 4 20 Average Corruption 3 | . 1 . 2 3 2 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . 1 . 5 18 10 8 Message Errors 11 | . . . 2 3 5 1 Matter Fused 9 | . . . . 5 2 2 Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 6 | . . . . 5 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 2 | . . . 1 1 . . Data Loss (major) 4 | . 1 . 1 1 1 . Misfires 2 | . . . 1 1 . . Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 183 | . 67 . 11 12 93 . Projectiles 52 | . . . 5 . 47 . Explosions 84 | . 67 . 5 12 . . Melee 47 | . . . 1 . 46 . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 220 | . 116 . 76 28 . . Shots 6 | . 2 . 3 1 . . Rammed 3 | . . . . 3 . . Targets Rammed 3 | . . . . 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 485 | 311 273 198 376 312 106 485 Average Temperature 92 | 170 62 65 96 108 37 183 Received Heat Transfer 1947 | . 201 63 819 450 414 . Effects 11 | . . . 5 2 . 4 Energy Bleed 3 | . . . 1 . . 2 Interference 7 | . . . 3 2 . 2 Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . 1 . 3 . Combat Hostiles 4 | . . . 1 . 3 . Parts Fried 15 | . . . 8 . 7 . Impact Corruptions 2 | . . . 1 . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . 4 . . . Heat Transferred 5581 | 592 1087 185 2372 350 551 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 12 | . . . 11 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Peak Influence 773 | 20 384 322 773 624 615 149 Initial 295 | . 13 118 135 266 295 147 Average 390 | 8 226 246 397 453 480 145 Maximum Alert Level 3 | . 1 1 3 2 2 . Low Security (%) 15 | 100 24 35 19 . . 100 Level 1 32 | . 75 64 32 25 15 . Level 2 49 | . . . 41 74 84 . Level 3 2 | . . . 7 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 4 1 7 6 4 . Investigation 12 | . 3 1 5 2 1 . Extermination 3 | . . . . 3 . . Reinforcement 2 | . 1 . 1 . . . Assault 3 | . . . 1 . 2 . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 18 6 61 28 17 5 Peak Tracking Total 7 | . 4 2 7 7 5 4 Tactical Retreats 5 | . . . 4 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Traps Triggered 6 | . 1 . 3 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . 6 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Was Machines Disabled 19 | . 3 2 4 9 1 . Max in Single Turn 8 | . 2 1 1 8 1 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Machines Accessed 36 | . 7 4 11 10 4 . Terminals 21 | . 6 4 6 2 3 . Fabricators 3 | . . . . 3 . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 4 | . . . 1 2 1 . Scanalyzers 4 | . . . 2 2 . . Garrison Access 1 | . . . . 1 . . Total Hacks 134 | . 34 14 46 28 12 . Successful 74 | . 21 8 24 17 4 . Failed 60 | . 13 6 22 11 8 . Catastrophic 12 | . 2 1 4 3 2 . Database Lockouts . | . . . . . . . Manual 71 | . 29 11 14 11 6 . Terminals 81 | . 32 14 24 4 7 . Fabricators 5 | . . . . 5 . . Repair Stations 16 | . 2 . 14 . . . Recycling Units 16 | . . . 3 8 5 . Scanalyzers 14 | . . . 5 9 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 28 | . 16 5 7 . . . Record 1 | . 1 . . . . . Part Schematic 6 | . 6 . . . . . Robot Schematic 1 | . 1 . . . . . Robot Analysis 7 | . 5 1 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . . 2 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 2 | . . 2 . . . . Reprogram Traps 1 | . . 1 . . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks 5 | . . . . 5 . . Load Schematic 2 | . . . . 2 . . Build 3 | . . . . 3 . . Repair Station Hacks 12 | . 2 . 10 . . . Scan Component 6 | . 1 . 5 . . . Repair 6 | . 1 . 5 . . . Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Components 2 | . . . . . 2 . Scanalyzer 11 | . . . 4 7 . . Insert Component 5 | . . . 2 3 . . Analyze 6 | . . . 2 4 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . 3 3 3 4 2 . Terminals 10 | . 3 3 3 1 . . Track 1 | . . . . 1 . . Botnet 9 | . 3 3 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 3 2 . Reject 3 | . . . . 2 1 . Recyclers 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 2 . . . . . Used 2 | . 2 . . . . . Hacking Detections 34 | . 6 4 11 9 4 . Full Trace Events 15 | . 5 3 4 2 1 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 121 | . . . . 121 . . Total Robot Build Rating 2 | . . . . 2 . . Part Schematics Acquired 10 | . 6 . 1 3 . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 106 | . . . . 106 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired 6 | . 1 . 5 . . . Time 236 | . 26 . 210 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 5 | . . . 2 3 . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . 2 3 1 . Non-combat 6 | . . . 2 3 1 . Combat . | . . . . . . . Robot Hacks Applied 6 | . . . 2 3 1 . no_distress 1 | . . . 1 . . . find_chute 1 | . . . . 1 . . find_fabricator 1 | . . . . 1 . . find_recycling 3 | . . . 1 1 1 . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Total Allies 2 | . . . . 2 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 14 | . . . . 14 . . Highest-Rated Ally 14 | . . . . 14 . . Total Orders 4 | . . . . 4 . . STAY 2 | . . . . 2 . . AID 2 | . . . . 2 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Robot Analysis Total 6 | . 5 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Was Turns Passed 6510 | 93 666 290 2554 1984 802 121 Spaces Moved 3089 | 46 474 214 1069 873 362 51 Core 2 | 2 . . . . . . Treads 629 | . . . 198 407 24 . Legs . | . . . . . . . Wheels 2458 | 44 474 214 871 466 338 51 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 95 130 116 130 Average Speed 143 | 88 94 95 142 180 154 130 Slowest Speed 305 | 100 105 95 225 225 305 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 74 32 54 25 11 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . 12 . 2 . 1 . Terrain Destroyed 198 | . 67 . 77 48 3 3 Melee 3 | . . . 2 . 1 . Projectile 5 | . . . . . 2 3 AOE 190 | . 67 . 75 48 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Total 4463 | 74 623 256 1789 1149 499 73 Wait 626 | 1 59 5 388 146 26 1 Move 3084 | 45 473 213 1068 872 362 51 Hop . | . . . . . . . Pick Up 87 | 9 13 4 44 9 8 . Fast Attach 38 | 7 7 2 11 5 5 1 Attach 28 | . . 2 9 6 11 . Detach 13 | . 3 . 3 1 5 1 Swap 141 | 1 11 . 77 25 22 5 Drop 73 | 1 13 4 41 10 4 . Fire 343 | 10 44 26 135 61 53 14 Melee 19 | . . . 13 3 3 . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 17 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 14) 188 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 343 | -10/Materials | Repaired Med. Laser 441 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Core integrity fell below 50% 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 766 | -9/Materials | Build established: Scavenger-Mutant 785 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Discovered new exit (range 10) 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Utility x2 1367 | -8/Materials | Build established: Scavenger-Tank 2536 | -8/Materials | Repaired Prc. Shock Rifle 2582 | -8/Materials | Discovered new exit (range 8) 2595 | -8/Materials | Identified exit to Factory 3050 | -8/Materials | First assault squad dispatched 3103 | -8/Materials | Build established: Gunner 3329 | -8/Materials | Discovered exit to Factory (range 16) 3365 | -8/Materials | Repaired Hpw. Shotgun 3453 | -8/Materials | Repaired Imp. Light Armor Plating 3492 | -8/Materials | Repaired Hpw. Shotgun 3519 | -8/Materials | Repaired Seismic Detector 3604 | -8/Materials | Entered Factory 3604 | -7/Factory | Evolved 2 slots: Utility x2 3837 | -7/Factory | Fabricated M-13 Machinist? 4479 | -7/Factory | Discovered new exit (range 15) 4552 | -7/Factory | Identified exit to Factory 4927 | -7/Factory | Build established: Skirmisher 5010 | -7/Factory | Garrison activated, responded to threat 5229 | -7/Factory | Fabricated M-13 Machinist (x1) 5331 | -7/Factory | Build established: Gunner 5349 | -7/Factory | Fabricated Adv. Trap Extractor (x2) 5406 | -7/Factory | System corruption reached 10% 5436 | -7/Factory | Lost 3 parts (3u) 5588 | -7/Factory | Entered another Factory area 5588 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5860 | -6/Factory | Garrison activated, responded to threat 6288 | -6/Factory | First assault squad dispatched 6377 | -6/Factory | Build established: Mutant 6390 | -6/Factory | Sucked down chute 6390 | -6/Factory | Entered Waste 6405 | -6/Waste | EMP discharged 6405 | -6/Waste | System corruption reached 10% 6428 | -6/Waste | Spotted C-40 Crusher 6472 | -6/Waste | Spotted C-40 Crusher 6473 | -6/Waste | Destroyed C-40 Crusher 6488 | -6/Waste | Spotted C-40 Crusher 6497 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6499 | -6/Waste | Destroyed C-40 Crusher 6505 | -6/Waste | EMP discharged 6508 | -6/Waste | Spotted C-40 Crusher 6508 | -6/Waste | Spotted C-40 Crusher 6509 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6511 | -6/Waste | Self-destructed Last Messages --------------- 06497_ Arm. Huge Wheel destroyed. 06499_ System corrupted: Enh. Autogun jammed. 06499_ C-40 Crusher destroyed. 06503_ 3 Matter crushed. 06505_ Imp. Shock Absorption System fried beyond repair. 06505_ Imp. Cooling System fried beyond repair. 06505_ System corrupted (+7). 06505_ Slug penetrates Wall. 06506_ Overheating: Energy bleed (-5). 06507_ System corrupted: Matter fused (-8). 06507_ 269 Matter crushed. 06508_ Overheating: Energy bleed (-4). 06508_ Slug penetrates C-40 Crusher. 06509_ Overheating: System interference. 06509_ Enh. Autogun temporarily disabled. 06509_ Terrain Scan Processor temporarily disabled. 06509_ Com. Wheel crushed. 06509_ Huge Storage Unit crushed. 06510_ 10 Matter crushed. 06511_ 8 Matter crushed. Map ----- +----------------------------------------------------+ | ???#????????????#????#######??#?#?######?##??????? | | ###??#???#??##??##?#?# ####???? #?#????? ?? | | ??#?#??############### #??##### #?????#????? | | ????##?# #### ######## #?#??#?? ?? | | ???????# #??# #??????# ##??#??? ??? | | ???#?#?# #### ######## ##???#?? ??? | | ???#???# ##?###?????? | | ???????# = #??#?#????? | | ???????# #?#????????? | | ?????#?# #???#?#????? | | ##?????# #### ####"### #???#??#?? ? | | ???#???# ##?; ######## #?#????# ??? | | ??##???# #??# #?##???# #???#?#????? | | ??#???#############?## ###???## #?##???????? | | #?????????###?######## ##?#?### #?###??????? | | ????##??##?#?#?###?# ##?#??## ?????? ? | | ???#???#?##???#????# CC###?#### ? ? ? ???? | | ????????##??###?#?## % CC###?#??# ?????? | | #?????###??#?#??#### CC#?#???## ? ?????? | | ?????????#??#??##?#### CC#??????# #######???? | | ??????#?#??###??#?#?## % #????#?? #?##??#? ??? | | ??#?????#???##?###???# ##??####[ #?#????????? | | ??????#?#####?????##?# =####??#? #????#?????? | | ?????????#???#?#?#?### ]CC###???#? #?#????????? | | ????????##??#??#??## %!CC!#?###?? ? ?????? | | ?????????#?#???##?## [!!@#?#???#? ???? ?????? | | ????????#??#????##?# /[!!###?##?# ? ??? ??????? | | ?????????????#??#??# ]!!*##??#???? ? ???? ?????? | | ??????????#???##?#?### !=###???#?? ??????#??????? | | ??????????##????????## #?????## ???#?##?##????? | | ???????????#?????????# #?????????? ???#???????? | | ????????????#??###???# #??##??? ?? ???????????? | | ?????????????????????# ##?#?????? ???????????? | | ??????????#??????#??#########?#?? ???? ?????????? | | ?????????#????????????????#??#???? ?????#????????? | | ????????????????##????????#?????? ?? ??????????? | | ???????????#????????#??????????? ????????????????? | | ???????????#???????????????#??#?? ? ?????????????? | | ???????????#????????##????????#????? ????????????? | | ???????????????????#??????#???????? ?????????????? | | ?????????????????#?###??#?#????#??? ?????????????? | | ????????????????#?#?##?#???#?????????????????????? | | ?????????????????#?#???????#????#????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 42 Target Analysis 7 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Core Shielding | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Propulsion Shielding | -10/Materials | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ M-13 Machinist | x1 | -7/Factory M-13 Machinist | x1 | -7/Factory Adv. Trap Extractor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireHybridDrive Manual? 0 Play Time 01:39:04 Cumulative 1106.0 hours Start 2024.01.05 @ 23:47:59 End 2024.01.08 @ 21:56:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 462 Rogue 462 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e222fb5e-f370-425c-b3d9-49fa3dcf3ec7