Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 01:21:38

Player: kirkalish

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (64)      320
Value Destroyed (1653)     1653
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3644

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     171/300
Energy                     69/275
System Corruption          0%
Temperature                Critical (671)
Movement                   Core (1600) Ox31
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
           Visual Processing Unit
           Power Shielding
>          --- WEAPON (2) -------
    Medium Laser
           Beam Rifle
>          --- INVENTORY (25) ---
  Improved Ion Engine
  Improved Ion Engine
           Thermal Generator
  Improved Heat Sink
           Targeting Computer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Deuterium Engine
           Deuterium Engine
     Light Nuclear Core
           Carbon-fiber Leg
           Thermal Generator
  Improved Heat Sink
           Targeting Computer
           Power Shielding
    Medium Laser
    Medium Laser
    Medium Laser
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Particle Charger
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             68   | 5   5   43  15  
  Power                    12   | 1   1   6   4   
    Engine                 10   | 1   1   5   3   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   .   17  3   
    Treads                 2    | 2   .   .   .   
    Leg                    20   | .   .   17  3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  16   | 1   3   10  2   
    Device                 3    | .   .   3   .   
    Storage                3    | 1   1   1   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   2   4   2   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 1   1   10  6   
    Energy Gun             10   | 1   .   3   6   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          3    | .   1   2   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   2   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 31   | .   .   15  16  
  Power                    6    | .   .   2   4   
  Propulsion               9    | .   .   3   6   
  Utility                  6    | .   .   4   2   
  Weapon                   10   | .   .   6   4   
  Highest Loss Streak      10   | .   .   4   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  97  66  
  Engine                   11   | .   14  9   15  
  Treads                   7    | .   28  .   .   
  Leg                      21   | .   .   31  13  
  Device                   4    | .   .   7   1   
  Storage                  11   | .   14  11  9   
  Processor                6    | .   .   9   9   
  Protection               7    | .   13  4   4   
  Energy Gun               11   | .   14  10  12  
  Energy Cannon            1    | .   .   2   .   
  Ballistic Gun            4    | .   13  1   .   
  Ballistic Cannon         1    | .   .   2   .   
  Special Melee Weapon     3    | .   .   5   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             103  | 12  36  94  103 
  Greatest Support         45   | 40  40  45  30  
  Greatest Overweight (x)  32   | .   .   3   32  
  Average Overweight (x)   1    | .   .   1   6   
Largest Inventory Capacity 25   | 8   15  25  25  
  Average Capacity         20   | 6   14  22  25  
  Most Carried             18   | 4   15  18  17  
  Average Carried          12   | 1   9   13  14  
  Final Capacity           25   | 8   15  25  25  
  Final Carried            16   | 2   15  16  5   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1070 | 246  162  602  60   
  Remotely                 .    | .    .    .    .    
Salvage Created            2004 | .    370  1327 307  
  Parts                    142  | .    36   94   12   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  49   | .   13  31  5   
  Guns                     35   | .   13  17  5   
  Cannons                  14   | .   .   14  .   
Classes Destroyed          10   | .   4   5   1   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 2    | .   1   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  8    | .   3   3   2   
  Swarmer                  16   | .   9   7   .   
  Grunt                    25   | .   4   17  4   
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           8    | .   4   8   2   
  Combat Bots Only         5    | .   3   5   2   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        471  | .    63   283  125  
  Missed                   97   | .    18   65   14   
Damage Taken               4845 | .    406  2455 1984 
  Core                     1026 | .    72   326  628  
  Absorbed by Shields      48   | .    .    48   .    
  Redirected to Shielding  45   | .    .    31   14   
  Regen/Repaired (Parts)   198  | .    .    103  95   
Core Remaining (%)         63   | 100  71   18   .    
Volleys Fired              212  | .    36   127  49   
  Largest                  2    | .    2    2    2    
  Hottest                  121  | .    70   121  112  
Shots Fired                324  | .    72   190  62   
  Gun                      230  | .    72   96   62   
  Cannon                   94   | .    .    94   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  89   | .    36   53   .    
  Thermal                  235  | .    36   137  62   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    6    6    10   
  Robot Miss Streak        7    | .    6    7    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           170  | .    37   91   42   
  Core Hits                89   | .    21   49   19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         11   | .    .    5    6    
    Burn                   9    | .    .    3    6    
    Blast                  2    | .    .    2    .    
Melee Attacks              3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2864 | .    498  1643 723  
  Guns                     2107 | .    494  891  722  
  Cannons                  732  | .    .    732  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    4    20   1    
  Kinetic                  720  | .    285  435  .    
  Thermal                  2119 | .    209  1188 722  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             8    | .    1    6    1    
  Kicked                   7    | .    .    6    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        687  | .    195  509  687  
  Average Temperature      169  | .    48   172  264  
  Received Heat Transfer   2110 | .    96   979  1035 
  Effects                  40   | .    .    22   18   
    Shutdowns              8    | .    .    3    5    
    Energy Bleed           6    | .    .    4    2    
    Interference           8    | .    .    3    5    
    Matter Decay           3    | .    .    1    2    
    Short Circuit          3    | .    .    2    1    
    Damage (minor)         3    | .    .    1    2    
    Damage (major)         8    | .    .    8    .    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             11   | .    1    6    4    
  Heat Transferred         5550 | .    629  2812 2109 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             434  | .   238 434 196 
  Initial                  122  | .   .   42  122 
  Average                  231  | .   112 304 136 
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         42   | 100 83  12  100 
  Level 1                  51   | .   16  76  .   
  Level 2                  6    | .   .   10  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   3   6   2   
  Investigation            6    | .   1   4   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   .   5   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              79   | .   16  44  19  
  Peak Tracking Total      9    | .   3   6   9   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   2   10  1   
  Terminals                10   | .   2   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                48   | .   6   38  4   
  Successful               25   | .   3   19  3   
  Failed                   23   | .   3   19  1   
    Catastrophic           4    | .   1   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                36   | .   6   30  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   .   8   4   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   3   14  .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Scanalyzer Index         1    | .   .   1   .   
  Alert Level              4    | .   .   4   .   
  Locate Traps             2    | .   1   1   .   
  Investigation Status     1    | .   .   1   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              6    | .   1   5   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   5   3   
  Scan Component           5    | .   .   3   2   
  Repair                   3    | .   .   2   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   2   10  1   
  Full Trace Events        10   | .   2   7   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   2   1   
  Time                     144  | .   .   91  53  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   2   .   
  Non-combat               2    | .   .   2   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   
  no_distress              2    | .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4179 | 69   1030 2572 508  
Spaces Moved               1398 | 42   526  765  65   
  Core                     15   | 8    .    .    7    
  Treads                   567  | 34   526  7    .    
  Legs                     816  | .    .    758  58   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  120  330  
  Average Speed            228  | 139  160  257  491  
  Slowest Speed            1650 | 160  160  330  1650 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    58   64   6    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2059 | 53   643  1173 190  
  Wait                     277  | .    51   173  53   
  Move                     1395 | 41   525  764  65   
  Hop                      .    | .    .    .    .    
  Pick Up                  69   | 7    20   37   5    
  Fast Attach              2    | .    .    2    .    
  Attach                   39   | 5    3    18   13   
  Detach                   1    | .    .    1    .    
  Swap                     27   | .    2    23   2    
  Drop                     26   | .    5    19   2    
  Fire                     212  | .    36   127  49   
  Melee                    3    | .    .    3    .    
  Ram                      .    | .    .    .    .    
  Kick                     7    | .    .    6    1    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 13)
   70 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 11)
 1100 | -10/Materials | Entered another Materials area
 1100 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1307 | -9/Materials  | Repaired Carbon-fiber Leg
 1563 | -9/Materials  | Lost 4 parts (2u2w)
 1664 | -9/Materials  | Lost 4 parts (2n2w)
 1704 | -9/Materials  | Core integrity fell below 50%
 2011 | -9/Materials  | Build established: Scavenger-Mutant
 2072 | -9/Materials  | Discovered new exit (range 4)
 2237 | -9/Materials  | Repaired Broken Carbon-fiber Leg
 2942 | -9/Materials  | Discovered new exit (range 11)
 3450 | -9/Materials  | Core integrity fell below 20%
 3609 | -9/Materials  | Discovered new exit (range 11)
 3672 | -9/Materials  | Entered another Materials area
 3672 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3754 | -8/Materials  | Repaired Broken Carbon-fiber Leg
 3811 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 4055 | -8/Materials  | Build established: Mutant
 4158 | -8/Materials  | Core integrity fell below 50%
 4173 | -8/Materials  | Core integrity fell below 20%
 4181 | -8/Materials  | Core destroyed

 Last Messages 
---------------
04172_ Overheating: System interference.
04172_ Beam Rifle temporarily disabled.
04173_ Power failure, Deuterium Engine shutdown.
04174_ Power failure, Lgt. Nuclear Core
  shutdown.
04174_ K-01 Serf collects debris.
04174_ R-06 Scavenger collects Melee Analysis
  Suite.
04175_ Overheating: Energy bleed (-24).
04176_ G-47 Trooper heat damages Aluminum Leg.
04177_ Overheating: System interference.
04177_ Med. Laser temporarily disabled.
04177_ R-06 Scavenger collects Aluminum Leg.
04178_ Overheating: Huge Storage Unit damaged
  (-51).
04178_ K-01 Serf collects debris.
04179_ Overheating: Matter decay (-48).
04179_ Lgt. Nuclear Core destroyed.
04179_ Med. Laser destroyed.
04181_ Overheating: Core damaged (-104).

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????###+#???????????????????????? |
|    ??????????????????#     #?????????????????????? |
|    ??????????????????#     #?????????????????????? |
|    ??????????????????#     #?????????????????????? |
|    ???????????????????     ??????????????????????? |
|    ???????????????????     ??????????????????????? |
|    ???????????#########   #??????????????????????? |
|    ???????????#     !##   #??????????????????????? |
|    ???????????#[     ##   #??????????????????????? |
|    ???????????#   """##   #??????????????????????? |
|    ???????????#   %R"##   #??????????????????????? |
|    ???????????# %%"""##   ###########????????????? |
|    ???????????#% %   ##   ##        #????????????? |
|    ???????????####+###     #=    """#????????????? |
|    ???????????#            #     """#????????????? |
|    ???????????#         T  +     """#????????????? |
|    ???????????#            #        #????????????? |
|    ???????????########     #     """#????????????? |
|    ??????????????????##   ##     """#????????????? |
|    ???????????????????#w [##     """#????????????? |
|    ???????????????????# =@##        #????????????? |
|    ???????????????????#kg*###########????????????? |
|    ???????????????????# g r *%=  ##??????????????? |
|    ???????????????????# g g  !!%!    /   ????????? |
|    ???????????????????#          ########????????? |
|    ???????????????????########   #???????????????? |
|    ????????????????????????????  #???????????????? |
|    ????????????????????????????? #???????????????? |
|    ??????????????????????????????#???????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
Armor Coverage             225
Power Shielding            33
Evasion (%)                59
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingDynamicCompactor
  Manual?         0
Play Time         00:42:04
  Cumulative      6.4 hours
  Start           2024.04.08 @ 00:40:43
  End             2024.04.08 @ 01:21:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 123ebd59-33c6-4ba5-9be9-f00a07526289