Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 01:21:38 Player: kirkalish Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1653) 1653 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3644 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 171/300 Energy 69/275 System Corruption 0% Temperature Critical (671) Movement Core (1600) Ox31 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit Power Shielding > --- WEAPON (2) ------- Medium Laser Beam Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Thermal Generator Improved Heat Sink Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Carbon-fiber Leg Thermal Generator Improved Heat Sink Targeting Computer Power Shielding Medium Laser Medium Laser Medium Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Particle Charger Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 68 | 5 5 43 15 Power 12 | 1 1 6 4 Engine 10 | 1 1 5 3 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 22 | 2 . 17 3 Treads 2 | 2 . . . Leg 20 | . . 17 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 3 10 2 Device 3 | . . 3 . Storage 3 | 1 1 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 8 | . 2 4 2 Artifact . | . . . . Weapon 18 | 1 1 10 6 Energy Gun 10 | 1 . 3 6 Energy Cannon 2 | . . 2 . Ballistic Gun 3 | . 1 2 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes . | . . . . Parts Lost 31 | . . 15 16 Power 6 | . . 2 4 Propulsion 9 | . . 3 6 Utility 6 | . . 4 2 Weapon 10 | . . 6 4 Highest Loss Streak 10 | . . 4 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 97 66 Engine 11 | . 14 9 15 Treads 7 | . 28 . . Leg 21 | . . 31 13 Device 4 | . . 7 1 Storage 11 | . 14 11 9 Processor 6 | . . 9 9 Protection 7 | . 13 4 4 Energy Gun 11 | . 14 10 12 Energy Cannon 1 | . . 2 . Ballistic Gun 4 | . 13 1 . Ballistic Cannon 1 | . . 2 . Special Melee Weapon 3 | . . 5 1 Naked Turns . | . . . . Heaviest Build 103 | 12 36 94 103 Greatest Support 45 | 40 40 45 30 Greatest Overweight (x) 32 | . . 3 32 Average Overweight (x) 1 | . . 1 6 Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 20 | 6 14 22 25 Most Carried 18 | 4 15 18 17 Average Carried 12 | 1 9 13 14 Final Capacity 25 | 8 15 25 25 Final Carried 16 | 2 15 16 5 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1070 | 246 162 602 60 Remotely . | . . . . Salvage Created 2004 | . 370 1327 307 Parts 142 | . 36 94 12 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 49 | . 13 31 5 Guns 35 | . 13 17 5 Cannons 14 | . . 14 . Classes Destroyed 10 | . 4 5 1 Worker 1 | . . 1 . Builder 2 | . . 2 . Tunneler 2 | . 1 1 . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 8 | . 3 3 2 Swarmer 16 | . 9 7 . Grunt 25 | . 4 17 4 Duelist 1 | . . . 1 Sentry 7 | . . 7 . Best Kill Streak 8 | . 4 8 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 471 | . 63 283 125 Missed 97 | . 18 65 14 Damage Taken 4845 | . 406 2455 1984 Core 1026 | . 72 326 628 Absorbed by Shields 48 | . . 48 . Redirected to Shielding 45 | . . 31 14 Regen/Repaired (Parts) 198 | . . 103 95 Core Remaining (%) 63 | 100 71 18 . Volleys Fired 212 | . 36 127 49 Largest 2 | . 2 2 2 Hottest 121 | . 70 121 112 Shots Fired 324 | . 72 190 62 Gun 230 | . 72 96 62 Cannon 94 | . . 94 . Launcher . | . . . . Special . | . . . . Kinetic 89 | . 36 53 . Thermal 235 | . 36 137 62 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 6 6 10 Robot Miss Streak 7 | . 6 7 4 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 170 | . 37 91 42 Core Hits 89 | . 21 49 19 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . . 5 6 Burn 9 | . . 3 6 Blast 2 | . . 2 . Melee Attacks 3 | . . 3 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2864 | . 498 1643 723 Guns 2107 | . 494 891 722 Cannons 732 | . . 732 . Explosions . | . . . . Melee . | . . . . Ramming 25 | . 4 20 1 Kinetic 720 | . 285 435 . Thermal 2119 | . 209 1188 722 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 8 | . 1 6 1 Kicked 7 | . . 6 1 Crushed . | . . . . Highest Temperature 687 | . 195 509 687 Average Temperature 169 | . 48 172 264 Received Heat Transfer 2110 | . 96 979 1035 Effects 40 | . . 22 18 Shutdowns 8 | . . 3 5 Energy Bleed 6 | . . 4 2 Interference 8 | . . 3 5 Matter Decay 3 | . . 1 2 Short Circuit 3 | . . 2 1 Damage (minor) 3 | . . 1 2 Damage (major) 8 | . . 8 . Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 11 | . 1 6 4 Heat Transferred 5550 | . 629 2812 2109 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 434 | . 238 434 196 Initial 122 | . . 42 122 Average 231 | . 112 304 136 Maximum Alert Level 2 | . 1 2 . Low Security (%) 42 | 100 83 12 100 Level 1 51 | . 16 76 . Level 2 6 | . . 10 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 6 2 Investigation 6 | . 1 4 1 Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 16 44 19 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 2 10 1 Terminals 10 | . 2 8 . Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 48 | . 6 38 4 Successful 25 | . 3 19 3 Failed 23 | . 3 19 1 Catastrophic 4 | . 1 3 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 36 | . 6 30 . Fabricators . | . . . . Repair Stations 12 | . . 8 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 3 14 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Scanalyzer Index 1 | . . 1 . Alert Level 4 | . . 4 . Locate Traps 2 | . 1 1 . Investigation Status 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 6 | . 1 5 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 5 3 Scan Component 5 | . . 3 2 Repair 3 | . . 2 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 2 10 1 Full Trace Events 10 | . 2 7 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 2 1 Time 144 | . . 91 53 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat 2 | . . 2 . Combat . | . . . . Robot Hacks Applied 2 | . . 2 . no_distress 2 | . . 2 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4179 | 69 1030 2572 508 Spaces Moved 1398 | 42 526 765 65 Core 15 | 8 . . 7 Treads 567 | 34 526 7 . Legs 816 | . . 758 58 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 330 Average Speed 228 | 139 160 257 491 Slowest Speed 1650 | 160 160 330 1650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 58 64 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2059 | 53 643 1173 190 Wait 277 | . 51 173 53 Move 1395 | 41 525 764 65 Hop . | . . . . Pick Up 69 | 7 20 37 5 Fast Attach 2 | . . 2 . Attach 39 | 5 3 18 13 Detach 1 | . . 1 . Swap 27 | . 2 23 2 Drop 26 | . 5 19 2 Fire 212 | . 36 127 49 Melee 3 | . . 3 . Ram . | . . . . Kick 7 | . . 6 1 Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 11) 1100 | -10/Materials | Entered another Materials area 1100 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -9/Materials | Repaired Carbon-fiber Leg 1563 | -9/Materials | Lost 4 parts (2u2w) 1664 | -9/Materials | Lost 4 parts (2n2w) 1704 | -9/Materials | Core integrity fell below 50% 2011 | -9/Materials | Build established: Scavenger-Mutant 2072 | -9/Materials | Discovered new exit (range 4) 2237 | -9/Materials | Repaired Broken Carbon-fiber Leg 2942 | -9/Materials | Discovered new exit (range 11) 3450 | -9/Materials | Core integrity fell below 20% 3609 | -9/Materials | Discovered new exit (range 11) 3672 | -9/Materials | Entered another Materials area 3672 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3754 | -8/Materials | Repaired Broken Carbon-fiber Leg 3811 | -8/Materials | Lost 5 parts (1p2n1u1w) 4055 | -8/Materials | Build established: Mutant 4158 | -8/Materials | Core integrity fell below 50% 4173 | -8/Materials | Core integrity fell below 20% 4181 | -8/Materials | Core destroyed Last Messages --------------- 04172_ Overheating: System interference. 04172_ Beam Rifle temporarily disabled. 04173_ Power failure, Deuterium Engine shutdown. 04174_ Power failure, Lgt. Nuclear Core shutdown. 04174_ K-01 Serf collects debris. 04174_ R-06 Scavenger collects Melee Analysis Suite. 04175_ Overheating: Energy bleed (-24). 04176_ G-47 Trooper heat damages Aluminum Leg. 04177_ Overheating: System interference. 04177_ Med. Laser temporarily disabled. 04177_ R-06 Scavenger collects Aluminum Leg. 04178_ Overheating: Huge Storage Unit damaged (-51). 04178_ K-01 Serf collects debris. 04179_ Overheating: Matter decay (-48). 04179_ Lgt. Nuclear Core destroyed. 04179_ Med. Laser destroyed. 04181_ Overheating: Core damaged (-104). 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