Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 01:05:45 Player: Billy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (3089) 3089 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 9251 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 145 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 267/600 Energy 28/170 System Corruption 3% Temperature Cool (2) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Large Matter Pod Large Matter Pod Force Field > --- WEAPON (6) ------- Plasma Rifle Flak Gun > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Improved Heavy Armor Plating Force Field > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Neutron Cannon KE Penetrator Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Deuterium Engine Antigrav System Linear Gravjet Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Matter Pod Large Matter Pod Force Field High-powered Shock Rifle Arc Thrower Disruptor Cannon Disruptor Cannon Flak Gun [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Antigrav System Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . 2 . . . . 1 2 Weapon 4 | . . 2 . . 1 . . . 1 . Parts Attached 119 | 7 4 18 13 18 11 1 . 15 9 23 Power 16 | 1 1 2 1 1 3 . . 2 1 4 Engine 12 | 1 . 2 1 1 3 . . 2 . 2 Core 2 | . 1 . . . . . . . 1 . Reactor 2 | . . . . . . . . . . 2 Propulsion 25 | 2 . 3 4 6 . . . 4 2 4 Treads 20 | 2 . 3 4 6 . . . 3 2 . Leg 2 | . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . 1 . 2 Flight . | . . . . . . . . . . . Utility 33 | 2 2 5 3 4 3 1 . 4 2 7 Device 10 | 1 . 2 1 1 . . . 1 1 3 Storage 7 | 1 1 1 . 1 . . . . . 3 Processor 6 | . 1 . . . 3 . . 2 . . Hackware . | . . . . . . . . . . . Protection 10 | . . 2 2 2 . 1 . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 45 | 2 1 8 5 7 5 . . 5 4 8 Energy Gun 19 | 1 1 4 1 3 . . . 3 2 4 Energy Cannon 5 | . . . . . 2 . . . 1 2 Ballistic Gun 11 | 1 . 4 1 2 . . . 1 . 2 Ballistic Cannon 5 | . . . 1 1 2 . . . 1 . Launcher 4 | . . . 2 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . Parts Lost 49 | . . 1 2 1 1 . . 15 . 29 Power 8 | . . 1 . . . . . 2 . 5 Propulsion 11 | . . . . . . . . 4 . 7 Utility 12 | . . . 1 1 . . . 4 . 6 Weapon 18 | . . . 1 . 1 . . 5 . 11 Highest Loss Streak 26 | . . 1 1 1 1 . . 10 . 26 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 99 99 98 100 100 100 89 94 65 Engine 7 | . 1 4 9 7 13 13 13 11 5 3 Core 3 | . 12 6 . . . . . . 4 3 Treads 26 | . 28 22 35 30 26 26 26 19 19 14 Device 2 | . 3 1 7 3 . . . . 4 3 Storage 8 | . 14 11 9 7 6 6 6 6 5 5 Processor 3 | . 10 1 . . 2 . . 8 9 3 Protection 8 | . . 7 . 17 16 20 20 8 5 6 Energy Gun 10 | . 14 16 9 9 10 6 6 7 11 7 Energy Cannon 2 | . . . . . 10 13 13 2 2 3 Ballistic Gun 13 | . 14 27 22 12 1 . . 4 5 3 Ballistic Cannon 4 | . . . 2 7 8 13 13 9 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 113 | 12 30 41 51 65 87 86 86 86 97 113 Greatest Support 112 | 40 40 40 83 112 112 112 112 112 103 103 Greatest Overweight (x) 7 | . . 1 . . . . . 1 1 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 13 Most Carried 15 | 4 15 15 15 15 15 14 14 14 15 14 Average Carried 12 | 2 11 14 14 14 14 14 14 6 9 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 4 15 15 15 15 15 14 14 4 15 . Class Distribution -------------------- 30% | Scavenger-Tank 22% | Tank 14% | Mutant 13% | Gunner 12% | Scavenger-Skirmisher 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Matter Collected 2610 | 251 113 437 258 489 184 . . 590 . 288 Remotely 173 | 83 90 . . . . . . . . . Salvage Created 3106 | 93 105 1000 366 537 247 . . 585 . 173 Parts 182 | 2 10 63 28 33 18 . . 22 . 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 21 . . Prevented 6 | . . . . . . . . 6 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 68 | . 2 20 15 9 7 . . 12 . 3 Guns 45 | . 2 20 9 6 2 . . 5 . 1 Cannons 14 | . . . . 3 3 . . 6 . 2 AOE 9 | . . . 6 . 2 . . 1 . . Classes Destroyed 12 | 1 2 5 3 1 . . . . . . Worker 1 | . . . 1 . . . . . . . Builder 3 | . . 1 2 . . . . . . . Recycler 6 | 1 . 2 . 3 . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 8 | . 2 3 2 . 1 . . . . . Swarmer 19 | . . 6 7 3 . . . 2 . 1 Grunt 23 | . 2 8 5 . . . . 7 . 1 Brawler 2 | . . 2 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 12 | . . 4 1 2 3 . . 1 . 1 Hunter 3 | . . . 1 . 2 . . . . . Programmer 8 | . . . . 4 2 . . 2 . . Best Kill Streak 9 | 1 2 7 9 3 2 . . 4 . 2 Combat Bots Only 6 | . 2 5 6 3 2 . . 4 . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 2 . . 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . 2 . 2 . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Hostile Shots Fired 901 | . 11 77 61 56 91 9 . 156 . 440 Missed 241 | . 2 22 16 17 31 6 . 34 . 113 Damage Taken 10226 | . 112 821 627 550 652 38 . 2156 . 5270 Core 1743 | . 10 158 32 15 22 . . 352 . 1154 Absorbed by Shields 207 | . . . . . . . . 60 . 147 Regen/Repaired (Parts) 181 | . . 110 71 . . . . . . . Core Remaining (%) 86 | 100 96 60 94 97 . . . 56 100 . Volleys Fired 138 | 3 10 41 26 16 10 . . 21 . 11 Largest 6 | 2 2 4 4 4 5 . . 5 . 6 Hottest 348 | 60 85 170 183 212 327 . . 311 . 348 Shots Fired 510 | 6 20 160 97 61 47 . . 84 . 35 Gun 369 | 6 20 160 66 45 18 . . 34 . 20 Cannon 129 | . . . 20 15 29 . . 50 . 15 Launcher 12 | . . . 11 1 . . . . . . Special . | . . . . . . . . . . . Kinetic 290 | 3 10 99 58 44 15 . . 45 . 16 Thermal 170 | 3 10 53 28 16 32 . . 20 . 8 Explosive 12 | . . . 11 1 . . . . . . Electromagnetic 38 | . . 8 . . . . . 19 . 11 Robot Hit Streak 24 | 3 6 15 12 14 24 . . 11 . 4 Robot Miss Streak 12 | 2 2 5 3 12 5 . . 6 . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . 4 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 300 | 4 12 95 50 35 33 . . 52 . 19 Core Hits 186 | 2 7 36 41 36 19 . . 34 . 11 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 13 | . . 1 6 . 2 . . 3 . 1 Burn 1 | . . . 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . . Blast 10 | . . . 4 . 2 . . 3 . 1 Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7359 | 44 174 1392 1487 793 1248 . . 1634 . 587 Guns 3898 | 44 174 1353 583 657 325 . . 486 . 276 Cannons 1899 | . . . 191 93 543 . . 767 . 305 Explosions 1459 | . . . 702 . 376 . . 381 . . Melee . | . . . . . . . . . . . Ramming 103 | . . 39 11 43 4 . . . . 6 Kinetic 2785 | 21 34 721 489 363 284 . . 613 . 260 Thermal 2937 | 23 140 528 285 387 584 . . 765 . 225 Explosive 1078 | . . . 702 . 376 . . . . . Electromagnetic 456 | . . 104 . . . . . 256 . 96 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . 1 . 2 Average Corruption 1 | . . . . 1 . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . 2 . . . 3 . . Message Errors 2 | . . . . . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 2 | . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 38 | . . . 8 . 4 . . 26 . . Projectiles 30 | . . . . . 4 . . 26 . . Explosions 8 | . . . 8 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . 4 1 . . . 3 . 1 Impact 1 | . . . . 1 . . . . . . Kinetic 8 | . . . 4 . . . . 3 . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 305 | . . . 95 . 210 . . . . . Shots 7 | . . . 3 . 4 . . . . . Rammed 19 | . . 6 1 2 2 . . . . 8 Targets Rammed 21 | . . 6 2 2 3 . . . . 8 Kicked . | . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . Highest Temperature 714 | 2 225 647 471 425 623 . . 714 . 598 Average Temperature 210 | 2 91 177 179 129 219 . . 295 . 338 Received Heat Transfer 1347 | . 63 201 144 . 72 . . 657 . 210 Effects 124 | . . 23 9 2 21 . . 42 . 27 Shutdowns 35 | . . 4 2 1 7 . . 13 . 8 Energy Bleed 11 | . . 4 2 . 1 . . 1 . 3 Interference 29 | . . . 3 . 8 . . 12 . 6 Matter Decay 10 | . . 1 1 . 1 . . 4 . 3 Short Circuit 12 | . . 4 . . 3 . . 1 . 4 Damage (minor) 11 | . . 3 1 1 1 . . 5 . . Damage (major) 11 | . . 5 . . . . . 4 . 2 Damage (core) 5 | . . 2 . . . . . 2 . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 4 . 1 . . . . . . Heat Transferred 5220 | 50 333 1221 777 799 980 . . 1060 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Peak Influence 470 | 5 83 304 470 258 259 . . . 56 77 Initial 213 | . 3 5 105 213 27 . . . 56 . Average 103 | 2 28 171 123 133 83 . . . 49 13 Maximum Alert Level 2 | . . 1 2 1 1 . . . . . Low Security (%) 82 | 100 100 64 81 71 95 . . . 100 100 Level 1 15 | . . 35 7 28 4 . . . . . Level 2 1 | . . . 11 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 1 4 3 2 . . . . 5 Investigation 2 | . . . 2 . . . . . . . Extermination 5 | . . . . 3 1 . . . . 1 Reinforcement 4 | . . 1 . . 1 . . . . 2 Assault . | . . . . . . . . . . . Garrison 4 | . . . 2 . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Distress Signals 7 | . . 4 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 10 33 19 10 10 4 . 16 . 15 Peak Tracking Total 8 | . 2 6 8 3 2 4 . 6 . 8 Tactical Retreats 5 | . . 3 . 1 . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Traps Triggered 2 | . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Disabled 15 | . . . 5 . 6 . . 4 . . Max in Single Turn 4 | . . . 1 . 4 . . 4 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Accessed 9 | . 1 1 1 1 1 . 4 . . . Terminals 2 | . 1 . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . 1 3 5 1 1 . 29 . . . Successful 36 | . . 3 3 1 . . 29 . . . Failed 4 | . 1 . 2 . 1 . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . Terminals 2 | . 1 . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 8 | . . 3 5 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 30 | . . . . 1 . . 29 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 11 | . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open DSF 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . 3 3 . . . . . . . Scan Component 4 | . . 2 2 . . . . . . . Repair 2 | . . 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 1 1 . 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . Time 72 | . . 36 36 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 . . Total Damage 796 | . . . . . . . . 796 . . Kills 5 | . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Turns Passed 8526 | 77 1162 1426 1107 1610 1067 48 152 1110 451 316 Spaces Moved 4099 | 37 562 680 391 849 569 30 96 536 251 98 Core 7 | 4 . . . . . . . . . 3 Treads 4063 | 33 562 680 391 849 569 30 96 536 251 66 Legs 29 | . . . . . . . . . . 29 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 160 160 160 160 160 120 Average Speed 164 | 148 160 161 160 158 160 160 160 182 168 207 Slowest Speed 400 | 160 160 240 160 160 160 160 160 240 240 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 49 59 32 23 12 5 74 81 7 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 184 | . . . 75 3 66 . . 35 . 5 Melee . | . . . . . . . . . . . Projectile 28 | . . . 2 . 6 . . 15 . 5 AOE 156 | . . . 73 3 60 . . 20 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total 5560 | 50 808 923 811 1085 697 30 95 614 277 170 Wait 1042 | . 211 139 360 171 92 . . 39 . 30 Move 4089 | 36 561 679 390 848 568 29 95 535 250 98 Hop . | . . . . . . . . . . . Pick Up 76 | 4 14 18 10 10 5 . . 4 11 . Fast Attach 28 | 7 2 1 1 1 4 . . 1 4 7 Attach 44 | . . 4 4 4 3 . . 14 . 15 Detach 5 | . 1 . . 1 1 . . . 2 . Swap 47 | . 2 13 8 13 4 1 . . 5 1 Drop 70 | . 7 22 10 19 7 . . . 5 . Fire 138 | 3 10 41 26 16 10 . . 21 . 11 Melee . | . . . . . . . . . . . Ram 6 | . . . . . . . . . . 6 Kick . | . . . . . . . . . . . Crush 15 | . . 6 2 2 3 . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 916 | -10/Materials | Discovered new exit (range 18) 1129 | -10/Materials | Discovered new exit (range 16) 1240 | -10/Materials | Entered another Materials area 1240 | -9/Materials | Evolved 2 slots: Weapon x2 1664 | -9/Materials | Discovered new exit (range 4) 1855 | -9/Materials | Repaired Broken Lgt. Treads 1870 | -9/Materials | Build established: Scavenger-Tank 2572 | -9/Materials | Discovered new exit (range 13) 2666 | -9/Materials | Entered another Materials area 2666 | -8/Materials | Evolved 2 slots: Propulsion x2 2770 | -8/Materials | Repaired Broken Lgt. Treads 2872 | -8/Materials | Build established: Scavenger-Skirmisher 3643 | -8/Materials | Garrison activated, responded to threat 3677 | -8/Materials | Discovered new exit (range 16) 3773 | -8/Materials | Entered Factory 3773 | -7/Factory | Evolved 2 slots: Utility x2 4035 | -7/Factory | Build established: Scavenger-Tank 5233 | -7/Factory | Discovered new exit (range 15) 5383 | -7/Factory | Entered another Factory area 5383 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5405 | -6/Factory | Build established: Tank 6036 | -6/Factory | Discovered new exit (range 16) 6450 | -6/Factory | Entered Lower Caves 6471 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6498 | -6/Lower Caves | Entered Data Miner 6498 | -6/Data Miner | Discovered new exit (range 6) 6529 | -6/Data Miner | Met Data Miner 6583 | -6/Data Miner | Learned location of Section 7 (-3) 6583 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6614 | -6/Data Miner | Received God Mode back door access code from Data Miner 6650 | -6/Data Miner | Entered Proximity Caves 6667 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6723 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 6755 | -5/Proximity Caves | Spotted B-75 Beast 6756 | -5/Proximity Caves | Build established: Scavenger-Tank 6818 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6877 | -5/Proximity Caves | Escorted by Enhanced Grunt 6904 | -5/Proximity Caves | Lost 10 parts (2p1n3u4w) 7045 | -5/Proximity Caves | Learned Factory trap positions 7384 | -5/Proximity Caves | Build established: Gunner 7749 | -5/Proximity Caves | Discovered new exit (range 10) 7760 | -5/Proximity Caves | Entered Factory 7760 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7761 | -5/Factory | Loaded intel: 118 trap records 7927 | -5/Factory | Discovered new exit (range 15) 8211 | -5/Factory | Entered another Factory area 8211 | -4/Factory | Evolved 2 slots: Utility x2 8289 | -4/Factory | Build established: Executioner 8355 | -4/Factory | Garrison activated, responded to threat 8467 | -4/Factory | Core integrity fell below 50% 8481 | -4/Factory | Core integrity fell below 20% 8503 | -4/Factory | Spotted B-86 Titan 8504 | -4/Factory | Lost 26 parts (4p6n6u10w) 8513 | -4/Factory | Spotted B-86 Titan 8527 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08489_ Penetrated by Slug. 08489_ Slug penetrates Wall. 08491_ Acquired Plasma Rifle. 08493_ Slug penetrates H-77 Assassin. 08494_ Slug penetrates Wall. 08499_ Construction Platform disabled. 08503_ K-01 Serf collects debris. 08509_ Acquired Lgt. Ion Engine. 08511_ Slug penetrates Wall. 08512_ Fusion Modulator explodes. 08512_ K-01 Serf destroyed. 08512_ Fusion Modulator explodes. 08512_ O-16 Technician destroyed. 08512_ Fusion Modulator explodes. 08514_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08515_ Field Laser destroyed. 08515_ Lgt. Ion Engine destroyed. 08518_ Myomer Leg destroyed. 08520_ Acquired Lgt. Antimatter Reactor. 08526_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????? ? #?????????????????????? | | ?????????????? %= ?? #?????????????????????? | | ???????????? ?? #?????????????????????? | | ??????????? ??# ?????????????????????? | | ?????????? ??# #????????? ?????????? | | ?????????? #?# #????????? ???????? | | ????????? "?# #????????# ??????? | | ????????? "## =[#????????# ??????? | | ???????? ## !%#????????# #??????? | | ???????? ## [=##???????# ^#??????? | | ???????? ; !%!######### #??????? | | ??????? ;# %*%; # #??????? | | ??????? ;; @%pk """g # #??????? | | ??????" ;;p [ # """ # +??????? | | ??????#" ;Y!% !# """ # #??????? | | ?????? ;#;##;## # #?####?? | | ?????? ! "####;## # ###T ### | | ?????? %!# # | | ?????? % | # = # | | ??????? " """" + + | | ??????? """" # """ # | | ????????" """" # """" # | | ???????? # """" # ##### | | ???????? !!! # """" # #???? | | ????????? !!! # """" ]# #???? | | ????????? ^ ^!! # """" # #???? | | ?????????? ! # """" # #???? | | ?????????? """ # ? # ??? | | ??????????? ""F ###??#### ######?? | | ????????????? "" ???????# #??????? | | ??????????????? ?"" ???????# #??????? | | ???????????????? ?"" #???????# #??????? | | ???????????????? ????? ??????? #??????? | | ???????????????????????? ??????? #??????? | | ????????????????????????# ??????? #??????? | | ????????????????????????#####???????# ???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Librarian The Oracle Use The Force Challenges ------------ None Game ------ Seed CentriumNuclearCorpse Manual? 0 Play Time 01:34:43 Cumulative 10.8 hours Start 2024.05.22 @ 19:36:33 End 2024.05.23 @ 01:05:45 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: acef7e76-aa6d-40c1-98ad-509cc30c18da