Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 16:18:49 Player: Heclapar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (3826) 3826 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 7640 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 139/160 System Corruption 4% Temperature Cool (20) Movement Core (1650) Ox32 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved Spread Laser Heavy Particle Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator Hacking Suite Hacking Suite System Shield Particle Gun Advanced Beam Rifle Improved Spread Laser Improved Spread Laser Gauss Rifle Gauss Rifle Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Heat Sink Advanced Visual Processing Unit Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Hacking Suite System Shield Shock Rifle Field Laser Advanced Beam Rifle Advanced Beam Rifle Improved Spread Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Rocket Launcher Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . 2 1 1 . . Weapon . | . . . . . . . . Parts Attached 101 | . 3 9 18 19 41 8 3 Power 10 | . . 1 1 1 6 1 . Engine 6 | . . 1 1 1 3 . . Core 4 | . . . . . 3 1 . Reactor . | . . . . . . . . Propulsion 21 | . . 5 . 2 9 4 1 Treads 16 | . . 3 . 2 9 1 1 Leg 3 | . . . . . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 28 | . 1 2 6 5 11 2 1 Device 6 | . . . 2 1 2 1 . Storage 4 | . . . 3 1 . . . Processor 2 | . . . . 1 1 . . Hackware 2 | . . . . . 2 . . Protection 14 | . 1 2 1 2 6 1 1 Artifact . | . . . . . . . . Weapon 42 | . 2 1 11 11 15 1 1 Energy Gun 28 | . 1 1 9 7 9 1 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | . 1 . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 11 | . . . 2 3 6 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 3 2 . . Parts Lost 30 | . . 2 2 1 12 6 7 Power 3 | . . . . . 2 1 . Propulsion 13 | . . 1 . 1 3 3 5 Utility 6 | . . . 1 . 3 1 1 Weapon 8 | . . 1 1 . 4 1 1 Highest Loss Streak 5 | . . 1 1 1 4 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 90 96 98 99 99 93 78 Engine 5 | . 14 14 11 9 3 1 . Core 2 | . . . . . 3 5 7 Treads 22 | . . 22 22 26 29 22 3 Leg 2 | . 28 1 . . . 2 5 Device 9 | . . . 21 12 7 7 7 Storage 8 | . 14 14 11 9 7 7 7 Processor 5 | . . . . 9 7 7 7 Hackware 8 | . . . . . 13 15 15 Protection 9 | . 4 12 10 14 8 7 7 Energy Gun 14 | . 5 3 21 16 14 15 7 Ballistic Gun 2 | . 22 24 . 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 105 | 13 15 22 40 105 104 100 99 Greatest Support 91 | 20 20 40 40 63 91 88 23 Greatest Overweight (x) 32 | . . 3 . 1 1 1 32 Average Overweight (x) . | . . . . . . 1 9 Largest Inventory Capacity 25 | . 8 8 25 25 25 25 25 Average Capacity 20 | . 8 8 9 19 25 25 25 Most Carried 25 | . 8 8 15 24 25 25 23 Average Carried 18 | . 7 7 8 17 24 23 20 Final Capacity 25 | 8 8 8 15 25 25 25 25 Final Carried 24 | 6 8 8 15 24 20 23 20 Class Distribution -------------------- 47% | Mutant 34% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Matter Collected 1808 | 200 72 163 294 212 519 300 48 Remotely . | . . . . . . . . Salvage Created 3935 | . 182 83 953 936 1302 260 219 Parts 196 | . 14 6 46 51 66 7 6 Haulers Intercepted 6 | . 1 . 3 2 . . . Recyclers Shooed 5 | . . . 5 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 7 6 Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 93 | . 5 5 18 24 28 9 4 Guns 68 | . 5 5 10 17 20 9 2 Cannons 2 | . . . . . . . 2 AOE 21 | . . . 7 7 7 . . Classes Destroyed 15 | . 3 . 6 3 2 . 1 Worker 4 | . . . 1 1 2 . . Builder 5 | . . . 1 . 4 . . Tunneler 1 | . . . . 1 . . . Hauler 6 | . 1 . 3 2 . . . Recycler 7 | . . . 4 2 1 . . Operator 1 | . . . . 1 . . . Watcher 1 | . . . 1 . . . . Swarmer 25 | . 3 5 3 8 . 6 . Grunt 37 | . 2 . 6 9 16 2 2 Brawler 2 | . . . 2 . . . . Duelist 4 | . . . . . 3 . 1 Sentry 19 | . . . 7 5 6 1 . Hunter 2 | . . . . 2 . . . Programmer 3 | . . . . . 3 . . Behemoth 1 | . . . . . . . 1 Packrat 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 3 8 8 5 3 3 Combat Bots Only 7 | . 3 3 7 6 5 3 3 Max Kills in Single Turn 3 | . 1 2 2 3 3 2 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 3 | . . . 2 2 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Damage Taken 6129 | . 268 297 483 813 2566 716 986 Core 1049 | . 51 53 84 153 488 27 193 Absorbed by Shields 252 | . . . 157 95 . . . Redirected to Shielding 19 | . 11 8 . . . . . Core Remaining (%) 77 | 100 . 58 79 72 . . . Volleys Fired 296 | . 30 13 55 56 101 16 25 Largest 2 | . 2 2 2 2 2 2 2 Hottest 150 | . 85 83 126 150 136 136 150 Shots Fired 553 | . 52 25 102 106 188 34 46 Gun 509 | . 52 25 95 99 171 34 33 Cannon 13 | . . . . . . . 13 Launcher 31 | . . . 7 7 17 . . Special . | . . . . . . . . Kinetic 76 | . 48 22 . 6 . . . Thermal 426 | . 4 3 95 93 151 34 46 Explosive 31 | . . . 7 7 17 . . Electromagnetic 20 | . . . . . 20 . . Robot Hit Streak 20 | . 9 11 14 14 20 13 16 Robot Miss Streak 5 | . 3 3 2 4 4 5 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 . 1 1 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . Shots Hit Robots 394 | . 34 15 73 71 132 27 42 Core Hits 261 | . 14 6 43 56 80 26 36 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 23 | . 1 . 5 6 8 2 1 Burn 22 | . . . 5 6 8 2 1 Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10789 | . 396 159 2066 2344 4198 565 1061 Guns 7154 | . 396 159 1218 1405 2602 565 809 Cannons 252 | . . . . . . . 252 Explosions 3378 | . . . 843 939 1596 . . Melee . | . . . . . . . . Ramming 5 | . . . 5 . . . . Kinetic 550 | . 352 126 . 72 . . . Thermal 6695 | . 44 33 1218 1333 2441 565 1061 Explosive 3253 | . . . 843 939 1471 . . Electromagnetic 286 | . . . . . 286 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 4 4 4 Average Corruption 3 | . . . . 1 3 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . . . . 2 38 26 13 Message Errors 21 | . . . . . 9 9 3 Matter Fused 19 | . . . . . 7 7 5 Heat Flow Errors 9 | . . . . . 4 4 1 Energy Discharges 6 | . . . . . 3 2 1 Parts Rejected 2 | . . . . . 2 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . 1 1 1 1 Data Loss (major) 7 | . . . . 1 5 1 . Misfires 6 | . . . . . 4 2 . Alerts 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 1 . 2 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . . . 8 8 . . Projectiles . | . . . . . . . . Explosions 16 | . . . . 8 8 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 112 | . . . 15 . 97 . . Shots 3 | . . . 1 . 2 . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | . 48 126 168 144 277 233 306 Average Temperature 53 | . 14 55 45 44 38 58 134 Received Heat Transfer 1620 | . 114 . 164 244 756 120 222 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 28 | . . . 4 9 13 2 . Heat Transferred 12666 | . 60 74 3034 2631 4677 874 1316 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Peak Influence 645 | . 186 110 505 336 645 . . Initial 77 | . . . 42 52 77 . . Average 126 | . 73 75 140 166 115 . . Maximum Alert Level 2 | . . . 2 1 2 . . Low Security (%) 82 | . 100 100 79 69 84 . . Level 1 12 | . . . 16 30 5 . . Level 2 5 | . . . 4 . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . . 2 11 . . Investigation 3 | . . . . 1 2 . . Extermination 3 | . . . . . 3 . . Reinforcement 4 | . . . . 1 3 . . Assault 1 | . . . . . 1 . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Distress Signals 7 | . . . 4 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 11 5 29 33 37 11 5 Peak Tracking Total 6 | . 4 3 6 6 4 3 3 Tactical Retreats 5 | . . . 1 1 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Traps Triggered 2 | . . 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Machines Disabled 4 | . . . 2 . 2 . . Max in Single Turn 2 | . . . 2 . 2 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Machines Accessed 17 | . 4 1 4 3 5 . . Terminals 16 | . 4 . 4 3 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 15 1 14 11 12 . . Successful 25 | . 6 1 7 7 4 . . Failed 28 | . 9 . 7 4 8 . . Catastrophic 4 | . 1 . 2 1 . . . Database Lockouts . | . . . . . . . . Manual 25 | . 3 . 9 7 6 . . Terminals 52 | . 15 . 14 11 12 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 5 1 6 4 1 . . Record 2 | . . . 1 1 . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Alert Level 4 | . 1 . 3 . . . . Unreport Threat 5 | . . . 2 3 . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 1 . 1 3 3 . . Terminals 8 | . 1 . 1 3 3 . . Botnet 8 | . 1 . 1 3 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . 4 3 4 . . Full Trace Events 4 | . 1 . . 1 2 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Turns Passed 6694 | . 420 238 1045 1114 2139 1255 483 Spaces Moved 2561 | 1 277 108 456 455 727 479 58 Core 11 | . . . . . . . 11 Treads 2207 | . . 98 456 455 727 424 47 Legs 339 | 1 277 6 . . . 55 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . 4 . . . . . Fastest Speed 117 | 120 120 117 160 160 156 193 480 Average Speed 209 | 120 120 161 160 193 236 234 701 Slowest Speed 1650 | 120 120 290 160 240 240 240 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 49 22 49 53 22 73 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 5 . Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 190 | . . . 41 50 98 1 . Melee . | . . . . . . . . Projectile 4 | . . . . . 3 1 . AOE 186 | . . . 41 50 95 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Total 3362 | . 317 151 671 591 966 579 87 Wait 243 | . . 4 113 15 43 67 1 Move 2554 | . 276 107 455 454 726 478 58 Hop . | . . . . . . . . Pick Up 89 | . 5 8 15 25 27 9 . Fast Attach 22 | . 1 4 5 7 5 . . Attach 33 | . . 2 2 4 16 6 3 Detach 1 | . . . . . 1 . . Swap 47 | . 2 3 12 8 20 2 . Drop 76 | . 3 10 13 22 27 1 . Fire 296 | . 30 13 55 56 101 16 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 51 | -10/Materials | Identified exit to Mines 142 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered Mines 527 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 624 | -10/Mines | Discovered new exit (range 7) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Destroyed 7 combat bots 1255 | -9/Materials | Discovered new exit (range 4) 1704 | -9/Materials | Entered another Materials area 1704 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2387 | -8/Materials | Discovered new exit (range 15) 2818 | -8/Materials | Entered Factory 2818 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3493 | -7/Factory | Build established: Hacker-Mutant 4705 | -7/Factory | Garrison activated, responded to threat 4741 | -7/Factory | Core integrity fell below 50% 4851 | -7/Factory | Lost 4 parts (1n1u2w) 4887 | -7/Factory | Discovered new exit (range 8) 4957 | -7/Factory | Entered Lower Caves 4958 | -7/Lower Caves | Encountered a Warlord checkpoint 5004 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5256 | -7/Lower Caves | Learned 4 Factory zone layouts 5328 | -7/Lower Caves | Build established: Scavenger-Mutant 6164 | -7/Lower Caves | Discovered new exit (range 10) 6212 | -7/Lower Caves | Entered another Lower Caves area 6212 | -7/Lower Caves | Spotted B-75 Beast 6220 | -7/Lower Caves | Core integrity fell below 20% 6250 | -7/Lower Caves | Destroyed B-75 Beast 6281 | -7/Lower Caves | Lost 5 parts (3n1u1w) 6288 | -7/Lower Caves | Learned 4 Factory zone layouts 6521 | -7/Lower Caves | Build established: Hacker-Mutant 6695 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06449_ 03-YW9(r) destroyed. 06465_ System corrupted: Matter fused (-6). 06492_ Imp. Treads destroyed. 06496_ L-41 Fighter destroyed. 06498_ Carbon-fiber Leg destroyed. 06501_ Core Shielding fries itself beyond repair. 06502_ G-47 Trooper destroyed. 06504_ Imp. Deuterium Engine fries itself beyond repair. 06506_ Aluminum Leg fries itself beyond repair. 06508_ Imp. Melee Analysis Suite fries itself beyond repair. 06508_ G-47 Trooper destroyed. 06511_ Acquired 36 matter. 06513_ Microactuators fries itself beyond repair. 06515_ System corrupted: Matter fused (-9). 06515_ Acquired 9 matter. 06515_ Aluminum Leg fries itself beyond repair. 06532_ System corrupted: Heat flow error (+224). 06619_ M%N<2WI3V>T%J8EC#/VM2WZS=JNE&PTB3 06634_ System corrupted: Energy discharge (-60). 06664_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????? ? ##????? | | ???????????????????????????? ???????? ????? | | ??????????????????????????# ???????? #???? | | ?????????????????????????## ???????? #???? | | ????????????????????????## #???????? ????? | | ????????????????????????? #???????# ????? | | ?????????????????????????? ???????? ????? | | ??????????????????????????? #???????? ????? | | ???????????????????????????? ##???????# ????? | | ????????????????????????????? ###?????# #????? | | ?????????????????????????????? ##????# ###??? | | ??????????????????????????????#% ##???# ##?? | | ????????????? ## ????????????# % ##?## ### | | ?????????????? ?????###?## ### | | ????????????????"" ??## #?# #?# | | ?????????????????""" 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"" ??## #?# #?## ## | | ?????????????????? $g ????## ## ### ## | | ??????????????????####??????## ## ### | | ?????????????????????????????# ### #??# | | ?????????????????????????????# #?## #???# | | ?????????????????????????????# #??##### #???# | | ????????????????????????????? #??????## ?? | | ?????????????????????????????####???????## | | ??????????????????????????????????????????##### | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeStorageUnit Manual? 0 Play Time 00:48:31 Cumulative 53.3 hours Start 2023.03.04 @ 15:30:39 End 2023.03.04 @ 16:18:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcf3e5c2-5e76-4967-9e58-f9ce644c9d88