Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.06 @ 13:28:31 Player: sbr Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (206) 1030 Value Destroyed (7334) 7334 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-1287) -1287 TOTAL SCORE: 12637 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 946 Entered Garrisons 200 Friendly Fire -2444 Cogmind --------- Core Integrity 935/1150 Matter 52/300 Energy 5/100 System Corruption 14% Temperature Cool (810) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Armor Integrity Analyzer Kinecellerator Advanced Transmission Jammer > --- WEAPON (5) ------- Beamcaster Heavy Flak Cannon Bore Cannon Enhanced Gauss Cannon > --- INVENTORY (4) ---- Lightning Gun Beamcaster Wave Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Armor Integrity Analyzer Kinecellerator Advanced Transmission Jammer Thermal Shield > --- WEAPON ----------- Beamcaster Heavy Flak Cannon Bore Cannon Enhanced Gauss Cannon Ripper > --- INVENTORY -------- Light Treads Improved Thermal Shield Lightning Gun High-powered Shock Rifle Makeshift Laser Force Rifle Beamcaster Beamcaster Wave Gun Heavy Machine Gun Improved Remote Datajack [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Minigun Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 . 2 2 . 2 . . 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 2 | . . . . 1 . . . . 1 . . . Utility 5 | . . . 1 1 . . 2 . 1 . . . Weapon 3 | . . . 1 . . 1 . . . . . 1 Parts Attached 284 | 8 14 7 49 15 15 18 58 45 16 9 23 7 Power 34 | 1 2 3 3 2 4 2 6 8 . . 1 2 Engine 22 | 1 2 2 3 2 1 1 6 4 . . . . Core 11 | . . 1 . . 3 1 . 3 . . 1 2 Reactor 1 | . . . . . . . . 1 . . . . Propulsion 62 | 2 2 3 6 5 2 3 15 12 2 3 7 . Treads 1 | . . . . . . . . . . . 1 . Leg 61 | 2 2 3 6 5 2 3 15 12 2 3 6 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 1 5 . 11 5 1 3 8 8 8 3 6 3 Device 35 | . 1 . 7 3 . . 6 3 6 2 4 3 Storage 9 | 1 2 . 1 1 . 1 . 1 1 . 1 . Processor 7 | . 1 . 1 . . . 2 1 1 . 1 . Hackware 2 | . . . . 1 . . . 1 . . . . Protection 9 | . 1 . 2 . 1 2 . 2 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 126 | 4 5 1 29 3 8 10 29 17 6 3 9 2 Energy Gun 19 | . . . 4 . . . 5 3 4 . 3 . Energy Cannon 17 | . . . 4 2 . 2 2 3 1 1 2 . Ballistic Gun 47 | 3 3 1 12 1 5 4 13 4 . 1 . . Ballistic Cannon 19 | . 2 . . . . 1 6 4 1 1 2 2 Launcher 11 | . . . 5 . 3 1 2 . . . . . Special Weapon 2 | 1 . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . 2 . . . . 3 . . 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 2 . . 2 . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Parts Lost 62 | . 2 1 . . 2 2 14 16 . . 15 10 Power 9 | . 1 . . . . . 2 2 . . 2 2 Propulsion 10 | . . . . . . . 4 2 . . 2 2 Utility 20 | . 1 . . . 1 1 2 5 . . 5 5 Weapon 23 | . . 1 . . 1 1 6 7 . . 6 1 Highest Loss Streak 12 | . 2 1 . . 1 1 4 12 . . 12 6 Average Slot Usage (%) 95 | . 92 99 98 97 93 97 94 96 98 100 90 89 Engine 6 | . 13 7 10 8 1 2 9 5 5 5 2 . Core 3 | . . 6 . . 7 10 2 4 . . 1 10 Reactor 1 | . . . . . . . . 1 5 5 1 . Leg 21 | . 27 28 21 26 22 22 19 19 23 23 18 14 Device 12 | . 2 . 10 16 14 7 18 15 20 17 16 19 Storage 8 | . 4 14 11 9 9 7 6 8 11 11 10 5 Processor 3 | . 2 . . 9 9 7 6 3 1 5 5 5 Protection 6 | . 12 14 10 . 1 5 4 3 5 5 5 1 Energy Gun 3 | . . . . . . . 6 4 5 7 3 5 Energy Cannon 2 | . . . 2 7 1 3 2 3 2 1 2 . Ballistic Gun 12 | . 19 27 20 18 22 19 6 5 5 4 2 . Ballistic Cannon 5 | . 8 . . . . 6 7 7 5 6 7 15 Slashing Weapon 1 | . . . 1 . . . . 3 2 . 3 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 117 | 7 13 13 26 37 37 71 92 105 109 117 117 97 Greatest Support 70 | 20 20 20 26 45 45 45 56 65 65 70 70 45 Greatest Overweight (x) 7 | . . . 7 1 2 2 4 3 2 1 4 4 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 2 Largest Inventory Capacity 16 | 4 12 6 10 10 10 12 12 16 16 16 16 12 Average Capacity 10 | 4 4 6 7 9 10 11 12 13 16 16 13 12 Most Carried 16 | 2 4 6 8 10 10 12 12 16 16 16 16 12 Average Carried 9 | . 2 4 6 7 8 9 10 12 15 15 13 10 Final Capacity 16 | 4 6 6 8 10 10 12 12 16 16 16 12 4 Final Carried 16 | 1 3 6 8 8 8 11 12 16 16 16 12 4 Class Distribution -------------------- 29% | Scavenger-Gunner 25% | Mutant 20% | Scavenger-Tank 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Matter Collected 7549 | 406 387 218 832 263 317 616 1704 1394 66 400 885 61 Remotely . | . . . . . . . . . . . . . Salvage Created 8414 | 118 473 311 1269 255 363 671 1778 1451 280 405 945 95 Parts 474 | 11 43 18 90 24 14 34 96 71 12 9 41 11 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 8 | . . 1 . . . 1 2 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 18 24 . Prevented 6 | . . . . . . . . . . 6 . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Combat Hostiles Destroyed 143 | 1 13 7 23 3 9 11 28 18 5 6 14 5 Melee 3 | . . . . . . . . 1 . . 1 1 Guns 74 | 1 10 7 16 1 9 2 17 5 . 2 3 1 Cannons 56 | . 3 . 2 2 . 9 11 12 1 3 10 3 AOE 9 | . . . 5 . . . . . 4 . . . Classes Destroyed 14 | 3 3 . 3 1 . 1 1 1 . 1 . . Worker 14 | 1 1 1 3 1 . . 7 . . . . . Builder 6 | . . . 2 1 . . 2 1 . . . . Tunneler 5 | 3 1 . . . . . 1 . . . . . Recycler 14 | . 1 1 3 . . 2 3 3 1 . . . Operator 6 | . . . 1 1 . . 1 3 . . . . Watcher 11 | . 3 . 4 1 . 1 1 1 . . . . Swarmer 29 | . 6 3 7 . . . 4 . 4 . . 5 Grunt 71 | 1 7 4 9 . 7 8 14 9 . 4 8 . Brawler 3 | . . . . . . . . . . 1 2 . Duelist 3 | . . . . . . . 2 . . . 1 . Sentry 22 | . . . 7 1 2 2 1 6 1 1 1 . Hunter 7 | . . . . 2 . . 2 1 . . 2 . Programmer 6 | . . . . . . 1 5 . . . . . Behemoth 2 | . . . . . . . . 2 . . . . Thug 1 | . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . . 1 . Butcher 3 | . . . . . . . . . . 1 2 . Guerrilla 1 | . . . . . . . . . . . 1 . Commander 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | 4 3 3 7 3 5 4 8 4 4 4 5 5 Combat Bots Only 5 | 1 3 3 4 1 5 4 3 2 4 4 5 5 Max Kills in Single Turn 5 | 1 1 1 2 1 2 2 2 2 5 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 4 | . . . 2 . . . . . 4 . . . Melee 1 | . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Damage Taken 12135 | 42 649 285 707 146 317 797 2502 2577 199 521 2106 1287 Core 1062 | 8 76 15 56 . 9 79 170 297 . 28 109 215 Absorbed by Shields 1479 | . . . 49 53 107 . 276 549 . 176 269 . Core Remaining (%) 79 | 96 . 60 86 . 98 88 . 45 . . 86 . Volleys Fired 490 | 22 63 28 75 22 20 30 90 63 5 22 37 13 Largest 4 | 2 2 2 3 3 3 4 4 4 4 4 4 4 Hottest 303 | 100 55 40 180 128 133 164 255 303 257 260 233 242 Shots Fired 1344 | 41 120 56 163 36 41 111 304 207 16 83 115 51 Gun 784 | 38 72 56 132 23 33 73 165 98 9 36 36 13 Cannon 536 | . 48 . 22 13 2 37 134 109 7 47 79 38 Launcher 21 | . . . 9 . 6 1 5 . . . . . Special 3 | 3 . . . . . . . . . . . . Kinetic 1019 | 38 120 56 117 23 33 99 215 120 8 51 101 38 Thermal 259 | 3 . . 37 13 2 11 73 67 7 19 14 13 Explosive 13 | . . . 2 . 5 1 5 . . . . . Electromagnetic 53 | . . . 7 . 1 . 11 20 1 13 . . Robot Hit Streak 26 | 11 18 21 15 16 26 14 16 21 5 8 17 7 Robot Miss Streak 12 | 1 5 4 4 1 2 4 12 3 4 3 3 5 Penetration Max 1 | . . . . . . 1 1 . . 1 1 1 Secondary Targets 7 | . . 3 1 . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . Shots Hit Robots 922 | 21 81 40 107 21 28 73 201 153 11 55 101 30 Core Hits 467 | 7 30 19 55 10 24 29 118 102 9 12 40 12 Critical Hits 39 | . . 2 1 . . 4 6 6 1 3 7 9 Critical Kills 14 | . . 1 . . . 2 1 3 1 1 2 3 Critical Parts Destroyed 24 | . . 1 1 . . 2 5 3 . 2 4 6 Melee Attacks 53 | . . . 5 . . 3 . 17 4 . 16 8 Impact . | . . . . . . . . . . . . . Slashing 47 | . . . 2 . . . . 17 4 . 16 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 21 | . . . 2 . . 3 . 1 . . 14 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21301 | 239 1080 389 1746 424 711 1334 4484 4423 827 1038 3722 884 Guns 8720 | 239 635 389 995 199 464 742 2267 1531 115 330 686 128 Cannons 8914 | . 445 . 263 225 25 514 1881 2407 107 708 1773 566 Explosions 1672 | . . . 441 . 222 74 330 . 605 . . . Melee 1985 | . . . 47 . . . . 485 . . 1263 190 Ramming 10 | . . . . . . 4 6 . . . . . Kinetic 13037 | 239 1080 389 894 199 464 1087 2961 2179 174 559 2246 566 Thermal 4524 | . . . 435 225 25 169 1115 1247 627 340 213 128 Explosive 629 | . . . 103 . 178 74 274 . . . . . Electromagnetic 1116 | . . . 267 . 44 . 128 512 26 139 . . Impact . | . . . . . . . . . . . . . Slashing 1985 | . . . 47 . . . . 485 . . 1263 190 Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 5 5 5 1 1 1 14 Average Corruption 3 | . . . . . . 4 2 5 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . . Effects 137 | . . . . . . 12 24 79 1 6 6 9 Message Errors 45 | . . . . . . 5 10 25 . 3 1 1 Matter Fused 24 | . . . . . . 3 . 18 . . . 3 Heat Flow Errors 7 | . . . . . . . 1 5 . . . 1 Energy Discharges 13 | . . . . . . . 3 8 1 . 1 . Data Loss (minor) 19 | . . . . . . 1 6 6 . 2 3 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 6 | . . . . . . . 2 4 . . . . Targeting Errors 17 | . . . . . . 1 1 11 . 1 1 2 Weapon Failures 5 | . . . . . . 2 1 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 325 | . 8 . 18 . . 9 34 71 . 7 118 60 Projectiles 139 | . 8 . . . . 9 21 61 . 7 26 7 Explosions 31 | . . . 18 . . . 13 . . . . . Melee 155 | . . . . . . . . 10 . . 92 53 Knockbacks 71 | . 7 . . . . 2 19 23 . 3 12 5 Impact . | . . . . . . . . . . . . . Kinetic 67 | . 6 . . . . 2 19 21 . 3 11 5 Secondary 4 | . 1 . . . . . . 2 . . 1 . Self-Inflicted Damage 335 | . . . 10 . 11 9 177 . 99 . . 29 Shots 9 | . . . 1 . 1 1 3 . 2 . . 1 Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . Kicked 1 | . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 851 | 22 64 52 144 255 92 473 786 433 153 481 432 851 Average Temperature 127 | 9 19 13 30 77 38 143 176 84 60 190 170 203 Received Heat Transfer 3360 | 30 366 165 198 12 201 291 621 612 18 183 663 . Effects 58 | . . . . . . 2 37 4 . 8 3 4 Shutdowns 21 | . . . . . . . 12 2 . 4 2 1 Energy Bleed 5 | . . . . . . . 2 1 . 1 1 . Interference 16 | . . . . . . . 13 . . 3 . . Matter Decay 6 | . . . . . . 1 4 1 . . . . Short Circuit 6 | . . . . . . 1 3 . . . . 2 Damage (minor) 3 | . . . . . . . 3 . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 6 | . . . 1 . . . . 5 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . . . 3 . . . 2 4 1 . . . Heat Transferred 6687 | . . . 775 333 37 222 1975 2110 500 225 325 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Peak Influence 461 | 40 226 70 380 114 417 320 320 418 461 . . 190 Initial 189 | . 22 42 22 15 64 189 68 68 8 . . . Average 130 | 25 101 41 167 55 312 191 112 150 173 . . 71 Maximum Alert Level 2 | . 1 . 1 . 2 1 1 2 2 . . . Low Security (%) 76 | 100 94 100 64 100 13 65 84 67 55 . . 100 Level 1 20 | . 5 . 35 . 51 34 15 28 30 . . . Level 2 2 | . . . . . 35 . . 3 13 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 4 1 . 4 5 5 3 . 1 1 Investigation 12 | . 2 . 3 1 . 1 1 3 1 . . . Extermination 6 | . . . . . . 2 3 . . . . 1 Reinforcement 5 | . . . 1 . . 1 1 2 . . . . Assault 2 | . . . . . . . . . 1 . 1 . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Distress Signals 5 | . . . 2 . . . 1 2 . . . . Communications Jammed 79 | . . . . 12 . . 42 21 . . . 4 Distress Signals 72 | . . . . 9 . . 42 21 . . . . Times Spotted 257 | 1 24 7 37 7 10 14 48 52 8 17 23 9 Peak Tracking Total 8 | 1 4 3 4 2 5 4 6 7 5 4 8 4 Tactical Retreats 21 | . 3 . 2 . . . 5 5 . 2 3 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Traps Triggered 10 | . 2 . 1 . 1 . 3 3 . . . . Indirectly 1 | . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Machines Disabled 32 | . . . 4 1 1 2 5 6 11 . . 2 Max in Single Turn 10 | . . . 1 1 1 1 2 2 10 . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . Garrison Relay 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Machines Accessed 49 | . 10 . 10 4 . 2 6 11 2 . 2 2 Terminals 29 | . 7 . 6 2 . 1 3 10 . . . . Fabricators 2 | . . . . . . . 1 . 1 . . . Repair Stations 4 | . 1 . 1 . . . 2 . . . . . Recycling Units 7 | . 2 . 2 . . . . 1 1 . . 1 Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . 1 Total Hacks 135 | . 26 . 34 13 . 5 13 26 4 . 11 3 Successful 102 | . 20 . 32 11 . 3 6 15 1 . 11 3 Failed 33 | . 6 . 2 2 . 2 7 11 3 . . . Catastrophic 3 | . . . . . . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . 1 . . . . . 1 3 . . 2 . Terminals 67 | . 20 . 11 7 . 3 4 22 . . . . Fabricators 4 | . . . . . . . 3 . 1 . . . Repair Stations 19 | . 2 . 11 . . . 6 . . . . . Recycling Units 17 | . 4 . 4 . . . . 4 3 . . 2 Scanalyzers 13 | . . . 8 5 . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . . . . . 1 Terminal Hacks 55 | . 14 . 9 5 . 2 3 11 . . 11 . Record 16 | . 2 . 1 1 . . . 2 . . 10 . Part Schematic 3 | . . . . . . . . 3 . . . . Prototype ID Bank 5 | . 3 . 1 . . 1 . . . . . . Open Door 6 | . . . . . . . . 5 . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Dispatch Records 6 | . 2 . 2 1 . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Repair Station Hacks 15 | . 2 . 11 . . . 2 . . . . . Scan Component 8 | . 1 . 6 . . . 1 . . . . . Repair 7 | . 1 . 5 . . . 1 . . . . . Recycling Unit Hacks 13 | . 4 . 4 . . . . 2 1 . . 2 Process 1 | . 1 . . . . . . . . . . . Report Inventory 7 | . 2 . 2 . . . . 1 1 . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 4 | . . . 2 . . . . 1 . . . 1 Scanalyzer 13 | . . . 8 5 . . . . . . . . Insert Component 7 | . . . 4 3 . . . . . . . . Analyze 6 | . . . 4 2 . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . . 1 Unlock Access 3 | . . . . 1 . 1 . . . . . 1 Unauthorized Hacks 2 | . . . . . . . . 2 . . . . Terminals 2 | . . . . . . . . 2 . . . . Operators 2 | . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . 1 1 . . . . Used 2 | . . . . 1 . . 1 . . . . . Hacking Detections 32 | . 7 . 6 3 . 1 4 7 2 . . 2 Full Trace Events 13 | . 3 . 2 2 . 1 1 3 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 4 2 . . . 3 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . 1 . 5 . . . 1 . . . . . Time 199 | . 26 . 148 . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . . 8 . . . . 3 . . . 1 Parts Scanalyzed 6 | . . . 4 2 . . . . . . . . Part Schematics Acquired 6 | . . . 4 2 . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 4 | . . . 3 . . 1 . . . . . . Non-combat 4 | . . . 3 . . 1 . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . 3 . . 2 . . . . . . parse_system 2 | . . . 2 . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . check_alert 1 | . . . . . . 1 . . . . . . Relay Couplers Released 8 | . . . . . 5 . . . 3 . . . Machine Destruction 8 | . . . . . 5 . . . 3 . . . Robots Rewired 16 | . . . . . . . . 16 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Total Allies 23 | . . . . . . . . 23 . . . . Largest Group 9 | . . . . . . . . 9 9 5 . . Highest-Rated Group 393 | . . . . . . . . 393 393 158 . . Highest-Rated Ally 156 | . . . . . . . . 156 156 37 . . Total Orders 4 | . . . . . . . . 4 . . . . FOLLOW 1 | . . . . . . . . 1 . . . . GUARD 2 | . . . . . . . . 2 . . . . AID 1 | . . . . . . . . 1 . . . . Ally Attacks 169 | . . . . . . . . 116 18 35 . . Total Damage 2895 | . . . . . . . . 2114 245 536 . . Kills 34 | . . . . . . . . 24 3 7 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Turns Passed 16083 | 277 1141 1464 2071 537 467 1035 2695 2624 813 1203 1133 623 Spaces Moved 8919 | 182 751 1026 1150 330 280 582 1424 1330 464 661 578 161 Core 42 | 36 . . 6 . . . . . . . . . Treads 32 | . . . . . . . . . . . 1 31 Legs 8845 | 146 751 1026 1144 330 280 582 1424 1330 464 661 577 130 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 120 150 150 150 150 Average Speed 141 | 106 120 120 134 136 129 143 152 156 152 150 150 189 Slowest Speed 400 | 120 120 120 400 150 180 180 240 210 180 150 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . 1 1 . . . 1 2 Exploration Rate (%) 42 | 5 76 101 65 23 47 11 22 88 7 70 33 2 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . . . . . . . 3 . Known Exits Taken 3 | . . . . 1 . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . . . . . . . 1 2 . Spaces Dug 24 | 2 . . . 1 . 8 . 5 3 . 1 4 Terrain Destroyed 245 | 3 . . 19 4 3 17 70 17 28 25 28 31 Melee 12 | . . . . . . . . 5 3 . 1 3 Projectile 112 | 3 . . . 4 . 9 20 12 1 25 27 11 AOE 121 | . . . 19 . 3 8 50 . 24 . . 17 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Upp Upp Fac Total 11353 | 224 882 1210 1543 393 356 710 1748 1736 560 821 734 436 Wait 1000 | 2 25 132 173 . 25 52 83 88 32 113 37 238 Move 8906 | 181 750 1025 1149 329 279 581 1423 1329 463 660 577 160 Hop . | . . . . . . . . . . . . . Pick Up 280 | 8 17 11 48 12 7 15 56 55 20 8 17 6 Fast Attach . | . . . . . . . . . . . . . Attach 177 | 8 9 4 28 10 5 10 32 34 9 5 16 7 Detach 27 | 2 2 . 5 6 . 2 2 3 2 1 2 . Swap 108 | . 5 3 21 5 10 9 26 11 7 4 7 . Drop 185 | 1 11 7 39 9 5 7 35 34 18 8 8 3 Fire 490 | 22 63 28 75 22 20 30 90 63 5 22 37 13 Melee 53 | . . . 5 . . 3 . 17 4 . 16 8 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . 1 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 21 | . . . . . 5 . . 15 . . . 1 Rewire 104 | . . . . . . . . 87 . . 17 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 278 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 14) 908 | -10/Materials | Repaired Aluminum Leg 963 | -10/Materials | Discovered new exit (range 12) 1239 | -10/Materials | Discovered new exit (range 15) 1397 | -10/Materials | Discovered new exit (range 7) 1419 | -10/Materials | Entered Mines 1868 | -10/Mines | Learned Materials trap positions 1973 | -10/Mines | Discovered new exit (range 6) 2412 | -10/Mines | Discovered new exit (range 5) 2478 | -10/Mines | Learned location of Storage (-8) 2645 | -10/Mines | Build established: Scavenger-Mutant 2722 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2728 | -10/Mines | Found Prototype Device 2883 | -10/Mines | Entered Materials 2883 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2884 | -9/Materials | Loaded intel: 8 trap records 2914 | -9/Materials | Identified Exp. Sensor Array 3543 | -9/Materials | Discovered new exit (range 16) 3616 | -9/Materials | Build established: Tank 3887 | -9/Materials | Discovered new exit (range 7) 3956 | -9/Materials | Build established: Mutant 4427 | -9/Materials | Repaired Imp. Aluminum Leg 4514 | -9/Materials | Repaired Ion Engine 4634 | -9/Materials | Repaired Shield Generator 4668 | -9/Materials | Repaired EMP Blaster 4697 | -9/Materials | Repaired Core Shielding 4771 | -9/Materials | Discovered new exit (range 16) 4954 | -9/Materials | Entered another Materials area 4954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5097 | -8/Materials | Identified exit to Storage 5490 | -8/Materials | Identified exit to Garrison 5491 | -8/Materials | Entered Garrison 5520 | -8/Garrison | Triggered checkpoint 5630 | -8/Garrison | Garrison Relay disabled 5721 | -8/Garrison | Triggered checkpoint 5786 | -8/Garrison | Triggered checkpoint 5905 | -8/Garrison | Discovered new exit (range 10) 5958 | -8/Garrison | Entered Factory 5958 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6139 | -7/Factory | Build established: Scavenger-Gunner 6505 | -7/Factory | Crushed by falling debris 6830 | -7/Factory | Discovered new exit (range 14) 6888 | -7/Factory | Identified exit to Garrison 6993 | -7/Factory | Entered another Factory area 6993 | -6/Factory | Evolved 2 slots: Utility x2 7258 | -6/Factory | Lost 4 parts (1p3w) 8133 | -6/Factory | Build established: Scavenger-Tank 8960 | -6/Factory | Lost 3 parts (1u2w) 9045 | -6/Factory | Crushed by falling debris 9094 | -6/Factory | Lost 3 parts (1n1u1w) 9445 | -6/Factory | Discovered new exit (range 14) 9617 | -6/Factory | Repaired Hvy. Flak Cannon 9688 | -6/Factory | Entered Extension 9933 | -6/Extension | Build established: Scavenger-Gunner 10121 | -6/Extension | Disrupted transfer network 10343 | -6/Extension | Rescued a captive Derelict 10345 | -6/Extension | Rescued a captive Derelict 10636 | -6/Extension | Spotted B-75 Beast 10648 | -6/Extension | Spotted B-75 Beast 10733 | -6/Extension | Lost 12 parts (2p2n3u5w) 10965 | -6/Extension | Rescued a captive Derelict 10965 | -6/Extension | Rescued a captive Derelict 11007 | -6/Extension | Rescued a captive Derelict 11302 | -6/Extension | Destroyed B-75 Beast 11333 | -6/Extension | Core integrity fell below 50% 11541 | -6/Extension | Destroyed B-75 Beast 11590 | -6/Extension | Build established: Scavenger-Tank 11827 | -6/Extension | Rescued A7 11885 | -6/Extension | Rescued a captive Derelict 12248 | -6/Extension | Discovered new exit (range 10) 12250 | -6/Extension | Discovered new exit (range 6) 12312 | -6/Extension | Entered Factory 12312 | -5/Factory | Accompanied by 9 allies (A7) 12312 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12938 | -5/Factory | Discovered new exit (range 5) 13062 | -5/Factory | Identified exit to Upper Caves 13125 | -5/Factory | Entered Upper Caves 13125 | -5/Upper Caves | Accompanied by 5 allies 13822 | -5/Upper Caves | Spotted B-75 Beast 13830 | -5/Upper Caves | Allies destroyed B-75 Beast 13875 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13902 | -5/Upper Caves | Encountered a Warlord checkpoint 13974 | -5/Upper Caves | Discovered new exit (range 14) 14302 | -5/Upper Caves | Identified exit to Upper Caves 14320 | -5/Upper Caves | Learned location of 1 exit from Factory 14328 | -5/Upper Caves | Entered another Upper Caves area 14417 | -5/Upper Caves | Discovered new exit (range 10) 14522 | -5/Upper Caves | Learned location of Armory (-3) 14612 | -5/Upper Caves | Learned Extension security intel 14612 | -5/Upper Caves | Learned Armory security intel 14660 | -5/Upper Caves | Build established: Scavenger-Mutant 14692 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14778 | -5/Upper Caves | Crushed by falling debris 14839 | -5/Upper Caves | Lost 12 parts (2p2n4u4w) 14972 | -5/Upper Caves | Destroyed CO-691(g) 15459 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15461 | -5/Upper Caves | Entered Factory 15461 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 15462 | -4/Factory | Identified exit to Research 15699 | -4/Factory | Identified exit to Garrison 15817 | -4/Factory | Crushed by falling debris 15848 | -4/Factory | Lost 3 parts (1p2u) 16059 | -4/Factory | Crushed by falling debris 16059 | -4/Factory | System corruption reached 10% 16084 | -4/Factory | Self-destructed Last Messages --------------- System corrupted: Hvy. Flak Cannon targeting data glitched. Fission Core permanently disabled. Overheating: Short circuit. The unstable cave ceiling collapses. P-70 Sage heat spikes uncontrollably. Lgt. Nuclear Core destroyed. P-70 Sage suffers critical hit. Destroyed Hpw. Shock Rifle. P-70 Sage heat damages Tesla Rifle, Imp. Heat Sink, Mic. Fission Core. The unstable cave ceiling collapses. P-70 Sage heat spikes uncontrollably. System corrupted: Hvy. Flak Cannon jammed. System corrupted: Enh. Gauss Cannon targeting data glitched. Destroyed Imp. Heat Sink. Overheating: Core damaged (-115). System corrupted: Heat flow error (+255). Enh. Gauss Cannon permanently disabled. Overheating: Short circuit. Hcp. Storage Unit destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###??###??????????????? | | ???????????????????????????##############????????? | | ??????????????#????????????# #????????? | | ??????????????# ?????????### !! #????????? | | ??????????????# ???????## # / ! #????????? | | ??????????????# ??????## # #????????? | | ??????????????# ?????# # #????????? | | ??????????????# ????## ; #????????? | | ??????????????# ######=# #????????? | | ??????????????# p [@p#= #????????? | | ?????????? #### [[# [ ! #????????? | | ????????? % # "Y" #????????? | | ????????? + """ #????????? | | ????????? # #????????? | | ????????? ##"#+#########????????? | | ????????? %#! #???????????? | | ?????????? # #???????????? | | ?????????? # "" ! #???????????? | | ??????????? R # "" #???????????? | | ??????????? + """ "" #???????????? | | ??????????? # "" >G" #???????????? | | ???????????? # "" "" #???????????? | | ???????????? # #???????????? | | ?????????????#########################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 36 Energy Capacity 610 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Target Analysis 5 Armor Integrity Analysis 66 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Imp. Recalibrator | -6/Extension | Hacked Remote Force Field | -6/Extension | Hacked Imp. Hacking Suite | -6/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Backstab Collateral Damage Dynamic Key I Spy It Was An Accident, I Swear Let's See Who's Tougher Librarian More Dakka Please Power Corrupts Prison Break System Compromised Total Silence True Hacker Challenges ------------ None Game ------ Seed IonicNetworkElectrolaser Manual? 0 Play Time 03:51:51 Cumulative 11.1 hours Start 2021.04.03 @ 01:54:18 End 2021.04.06 @ 13:28:31 Sessions 14 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd51bd57-17d4-42f3-924a-091716d1a4aa