Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 00:41:59 Player: AlmondRoll Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (1675) 1675 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 4698 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 88/300 Energy 16/100 System Corruption 0% Temperature Critical (852) Movement Treading (1280) Ox14 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Humpback > --- WEAPON (2) ------- Advanced Beam Rifle Minigun > --- INVENTORY (35) --- Heavy Ion Engine Light Treads Light Treads VTOL Module Improved Flight Unit Improved Heat Sink Improved Heat Sink Structural Scanner Machine Analyzer Experimental Sensor Array Particle Charger ECM Suite Cloak of Protection Medium Armor Plating Advanced Beam Rifle Minigun Rocket Launcher Rocket Launcher Mini Grenade Launcher Field Lobotomy Kit (5) Makeshift Sword Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Particle Charger > --- WEAPON ----------- Advanced Beam Rifle Beamcaster > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Heat Sink Structural Scanner Machine Analyzer Experimental Sensor Array Particle Charger Light Armor Plating Light Armor Plating Improved Trap Extractor Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Minigun Shock Bomb Launcher Rocket Launcher Rocket Launcher Makeshift Sword [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 53 | 4 8 6 25 1 6 3 Power 4 | . 1 . 3 . . . Engine 4 | . 1 . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 1 2 10 . 2 1 Treads 16 | 2 1 2 8 . 2 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 14 | 1 4 1 7 . 1 . Device 8 | 1 1 1 5 . . . Storage 3 | . 2 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 1 . 2 . . . Artifact . | . . . . . . . Weapon 17 | 1 2 3 5 1 3 2 Energy Gun 7 | . . 2 2 1 . 2 Energy Cannon 2 | . 1 . 1 . . . Ballistic Gun 3 | 1 . 1 1 . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 3 | . . . . . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 6 . . . Parts Lost 14 | . 2 . 2 1 4 5 Power 2 | . 1 . . . . 1 Propulsion 6 | . 1 . . . 2 3 Utility 3 | . . . 2 . 1 . Weapon 3 | . . . . 1 1 1 Highest Loss Streak 5 | . 1 . 1 1 2 5 To Critical Strikes 1 | . . . . . 1 . Average Backups 22 | 4 10 24 24 24 25 23 Power . | 1 . . . 1 1 1 Propulsion 6 | 2 3 4 7 8 7 5 Utility 7 | . 2 9 7 7 8 9 Weapon 8 | 1 3 9 9 8 7 6 Tool/Special . | . . . . . . . Unused Backups 36 | . 4 2 17 . . 13 Power 3 | . 1 . 1 . . 1 Propulsion 7 | . . . 4 . . 3 Utility 13 | . 1 1 4 . . 7 Weapon 12 | . 2 1 8 . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 99 100 93 86 Engine 11 | . 13 14 11 11 11 10 Treads 23 | . 27 28 21 22 21 22 Device 23 | . 12 14 30 33 21 10 Storage 13 | . 14 14 11 11 16 22 Energy Gun 19 | . 3 24 21 22 21 22 Energy Cannon 1 | . 10 1 . . . . Ballistic Gun 1 | . 7 . . . . . Ballistic Cannon 1 | . 6 1 . . . . Peak Build Rating 32 | 7 11 20 32 28 29 28 Average Rating 23 | 5 9 18 28 27 27 27 On Entrance 17 | 6 7 11 20 28 27 22 Avg Prop Armor Cover (%) 7 | . . . 7 . . . Naked Turns . | . . . . . . . Heaviest Build 297 | 11 92 94 104 100 297 293 Greatest Support 42 | 40 40 42 42 40 40 40 Greatest Overweight (x) 34 | . 4 2 34 2 14 7 Average Overweight (x) 2 | . . 2 2 2 3 7 Largest Inventory Capacity 35 | 8 25 25 25 25 35 35 Average Capacity 25 | 8 18 25 25 25 30 35 Most Carried 31 | 6 18 25 25 25 31 28 Average Carried 23 | 3 10 24 24 24 26 26 Final Capacity 35 | 8 25 25 25 25 35 35 Final Carried 29 | 3 18 25 25 24 29 24 Class Distribution -------------------- 86% | Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1036 | 222 242 78 479 15 . . Remotely . | . . . . . . . Salvage Created 3022 | 24 459 115 2168 249 7 . Parts 173 | 2 34 4 120 13 . . Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 56 | . 10 3 34 3 6 . Guns 47 | . 6 3 34 3 1 . Cannons 4 | . 4 . . . . . AOE 5 | . . . . . 5 . Classes Destroyed 13 | 1 4 1 5 1 1 . Builder 1 | . . . 1 . . . Tunneler 2 | 1 1 . . . . . Hauler 7 | . 2 . 5 . . . Recycler 11 | . . 1 8 2 . . Mechanic 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 3 | . . . 3 . . . Swarmer 16 | . 2 3 11 . . . Grunt 23 | . 8 . 13 2 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 9 | . . . 9 . . . Assembled 6 | . . . . . 6 . Best Kill Streak 6 | 1 4 3 5 4 6 . Combat Bots Only 6 | . 4 3 4 3 6 . Max Kills in Single Turn 2 | 1 1 2 2 1 2 . Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 305 | . 77 8 85 11 68 56 Missed 77 | . 26 4 21 4 20 2 Hits 228 | . 51 4 64 7 48 54 Melee 3 | . . . . 2 1 . Projectile 225 | . 51 4 64 5 47 54 Critical Strikes 16 | . 3 . . 1 12 . Part Disruptions 4 | . . . . . 2 2 Damage Taken 3076 | . 654 33 723 101 785 780 Core 563 | . 118 14 156 8 102 165 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . Core Remaining (%) 73 | 100 . 47 . . . . Volleys Fired 191 | 6 50 3 90 7 23 12 Largest 2 | 2 2 2 2 2 2 2 Hottest 138 | 60 90 138 138 136 122 122 Shots Fired 347 | 12 91 6 179 14 24 21 Gun 319 | 12 71 6 179 14 16 21 Cannon 20 | . 20 . . . . . Launcher 8 | . . . . . 8 . Special . | . . . . . . . Kinetic 58 | 6 51 . . . . 1 Thermal 281 | 6 40 6 179 14 16 20 Explosive 8 | . . . . . 8 . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 4 10 8 14 7 3 4 Robot Miss Streak 5 | 4 4 . 2 1 1 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 1 5 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 197 | 7 60 5 103 8 3 11 Core Hits 100 | 2 24 4 53 7 10 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . . 11 . . 1 Burn 12 | . . . 11 . . 1 Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing 2 | . . . 2 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4304 | 64 731 118 2690 248 409 44 Guns 3418 | 64 465 95 2533 194 23 44 Cannons 176 | . 176 . . . . . Explosions 456 | . 70 . . . 386 . Melee 74 | . . . 74 . . . Ramming 180 | . 20 23 83 54 . . Kinetic 374 | 32 342 . . . . . Thermal 3290 | 32 369 95 2533 194 23 44 Explosive 386 | . . . . . 386 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 74 | . . . 74 . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . 11 10 . . . . Message Errors 5 | . 4 1 . . . . Matter Fused 7 | . 4 3 . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 4 | . 1 3 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . 1 1 . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 117 | . 45 . 34 . 38 . Projectiles 17 | . 17 . . . . . Explosions 66 | . 28 . . . 38 . Melee 34 | . . . 34 . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . 54 . . . 41 . Shots 2 | . 1 . . . 1 . Rammed 28 | . 3 3 13 9 . . Targets Rammed 29 | . 3 3 14 9 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 852 | 60 338 246 438 99 120 852 Average Temperature 115 | 30 123 90 93 42 36 475 Received Heat Transfer 1782 | . 324 . 252 6 120 1080 Effects 26 | . 3 . 3 . . 20 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . 2 . . 1 Interference 4 | . 3 . . . . 1 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . 1 . . 1 Damage (major) 10 | . . . . . . 10 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . 2 1 12 3 . . Heat Transferred 6144 | 75 698 185 4736 296 37 117 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 79 | 100 100 100 49 100 . 100 Level 1 16 | . . . 40 . . . Level 2 3 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 416 | . 85 70 416 175 . . Initial 160 | . . 9 . 160 . . Average 97 | . 19 4 212 28 . . Influence Increases 1708 | 5 354 75 1105 169 . . Destroy 0b10 Robot/C 1060 | . 200 60 680 120 . . Destroy 0b10 Robot/NC 130 | 5 20 5 90 10 . . Destroy Leader 270 | . 54 10 186 20 . . Allied During Kill 17 | . . . . 17 . . Successful Hack 94 | . 40 . 54 . . . Disable Machine 45 | . 30 . 15 . . . Destroy Structure 32 | . 10 . 20 2 . . Lose Combat Pursuer 60 | . . . 60 . . . Influence Decreases 1708 | 5 328 101 694 580 . . Entered New Map 268 | . . 17 . 251 . . Time Decay 1390 | 5 308 84 674 319 . . Lost Part 50 | . 20 . 20 10 . . Squads Dispatched 5 | . 2 . 3 . . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 7 | . 1 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 23 3 59 9 7 1 Peak Tracking Total 8 | . 7 3 6 3 8 1 Tactical Retreats 4 | . . . 4 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 6 | . 4 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 10 | . 2 . 1 . 7 . Max in Single Turn 2 | . 2 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 25 | . 6 1 16 . 2 . Terminals 16 | . 4 . 12 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 61 | . 14 1 44 . 2 . Successful 34 | . 7 1 24 . 2 . Failed 27 | . 7 . 20 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 37 | . 11 . 25 . 1 . Terminals 37 | . 10 . 27 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 2 . 3 . . . Recycling Units 7 | . 2 . 5 . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 1 7 . 2 . Record 2 | . . . 1 . 1 . Robot Analysis 4 | . 2 . 2 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Locate Traps 2 | . . . 2 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 1 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 3 . 10 . . . Terminals 11 | . 2 . 9 . . . Botnet 9 | . 1 . 8 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Reject 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 5 . 14 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 136 | . . . 136 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 5 | . . 1 . 4 . . Largest Group 3 | . . 1 . 3 2 . Highest-Rated Group 63 | . . 31 . 63 32 . Highest-Rated Ally 31 | . . 31 . 31 16 . Total Orders . | . . . . . . . Ally Attacks 36 | . . 2 . 23 11 . Total Damage 356 | . . 43 . 236 77 . Kills 8 | . . . . 8 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 8131 | 3 253 1982 2333 2047 1513 . Structural 7875 | . . 1982 2333 2047 1513 . Seismic 256 | 3 253 . . . . . Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 13677 | 30 1803 2133 4321 2047 3175 168 Spaces Moved 3834 | 5 693 668 1174 584 692 18 Core 3 | . . . 3 . . . Treads 3831 | 5 693 668 1171 584 692 18 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 312 312 320 320 720 Average Speed 328 | 160 232 312 322 320 448 720 Slowest Speed 1750 | 160 480 320 1750 320 1280 720 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 2 85 97 91 98 89 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 5 | . . . 4 1 . . Terrain Destroyed 64 | . 10 . 13 2 39 . Melee 1 | . . . 1 . . . Projectile 14 | . . . 12 2 . . AOE 49 | . 10 . . . 39 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 4532 | 17 796 700 1509 730 744 36 Wait 256 | . 15 8 95 129 9 . Move 3828 | 4 692 667 1173 583 691 18 Hop . | . . . . . . . Pick Up 70 | . 19 9 33 . 9 . Fast Attach 24 | 1 5 2 14 1 1 . Attach 18 | 2 3 . 5 1 2 5 Detach . | . . . . . . . Swap 48 | 1 5 4 32 . 5 1 Drop 66 | 3 4 4 51 . 4 . Fire 191 | 6 50 3 90 7 23 12 Melee 2 | . . . 2 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 29 | . 3 3 14 9 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 778 | -10/Materials | Discovered new exit (range 4) 1623 | -10/Materials | Discovered new exit (range 15) 1834 | -10/Materials | Entered Mines 1882 | -10/Mines | Learned location of Zion (-7) 2045 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2172 | -10/Mines | Discovered new exit (range 12) 2263 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2430 | -10/Mines | Discovered new exit (range 15) 2617 | -10/Mines | Received a Mining Laser from a helpful Derelict 2902 | -10/Mines | Core integrity fell below 50% 3131 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3137 | -10/Mines | Found Prototype Device 3248 | -10/Mines | Discovered new exit (range 16) 3395 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3967 | -10/Mines | Entered Materials 3967 | -9/Materials | Evolved 2 slots: Utility x2 4858 | -9/Materials | Discovered new exit (range 7) 4927 | -9/Materials | Identified Exp. Sensor Array 5505 | -9/Materials | Discovered new exit (range 8) 5634 | -9/Materials | Discovered new exit (range 16) 6040 | -9/Materials | Discovered new exit (range 5) 6158 | -9/Materials | Repaired Broken Exp. Sensor Array? 7728 | -9/Materials | Identified exit to Mines 8288 | -9/Materials | Entered Mines 8295 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8298 | -9/Mines | Discovered new exit (range 16) 8704 | -9/Mines | Assembled infested the area 9334 | -9/Mines | Found a hidden stash of uninstalled traps 9360 | -9/Mines | Discovered new exit (range 7) 9447 | -9/Mines | Escorted by a lone wolf Derelict 9951 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 10322 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 10322 | -9/Mines | Discovered new exit (range 5) 10335 | -9/Mines | Entered Exiles 10335 | -9/Exiles | Accompanied by 3 allies 10377 | -9/Exiles | Discovered new exit (range 15) 10431 | -9/Exiles | Met 8R-AWN 10486 | -9/Exiles | Met EX-HEX 10607 | -9/Exiles | Met EX-DEC 10756 | -9/Exiles | Visited The Gauntlet 11107 | -9/Exiles | Met EX-BIN 11401 | -9/Exiles | Aligned with FarCom system 11404 | -9/Exiles | Given EX-Vault access code 11478 | -9/Exiles | Opened EX-Vault 11539 | -9/Exiles | Found Cloak of Protection 11550 | -9/Exiles | Found Field Lobotomy Kit 11617 | -9/Exiles | Warned to stay clear of 0b10 Research branches 12154 | -9/Exiles | Build established: Hauler-Mutant 12514 | -9/Exiles | Found Deploy-a-Sentry 12522 | -9/Exiles | Found Deploy-a-Sentry 12530 | -9/Exiles | Found Deploy-a-Sentry 13160 | -9/Exiles | Discovered new exit (range 10) 13345 | -9/Exiles | Attacked by the Exiles 13448 | -9/Exiles | Core integrity fell below 50% 13510 | -9/Exiles | Stole three prototypes: Cloak of Protection, Field Lobotomy Kit, Deploy-a-Sentry 13510 | -9/Exiles | Entered Mines 13638 | -8/Mines | AD-0RF came to Exiles' defense 13670 | -8/Mines | Core integrity fell below 20% 13679 | -8/Mines | Core destroyed Last Messages --------------- 13663_ Adv. Beam Rifle destroyed. 13663_ Hvy. Ion Engine destroyed. 13665_ Overheating: Matter decay (-13). 13667_ Overheating: Huge Storage Unit damaged (-145). 13667_ Overheating: Imp. Heat Sink damaged (-12). 13667_ Overheating: Lgt. Treads damaged (-9). 13667_ Overheating: Adv. Beam Rifle damaged (-68). 13668_ Overheating: System interference. 13668_ Adv. Beam Rifle temporarily disabled. 13669_ Overheating: Matter decay (-15). 13670_ Lgt. Treads broken. 13670_ Overheating: Short circuit. 13672_ Overheating: Energy bleed (-5). 13673_ Imp. Heat Sink broken. 13673_ Overheating: Short circuit. 13675_ Adv. Beam Rifle broken. 13675_ Overheating: Short circuit. 13678_ Overheating: Humpback damaged (-2). 13678_ Broken Lgt. Treads destroyed. 13679_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????#####??????????????????????????? | | ?????## ##?????????????????????????? | | ????## ##????????????????????????? | | ????# #????????????????????????? | | ????# #????????????????????????? | | ????# ##???????????????????????? | | ????# ####### ?????????????? | | ????# ?????????????? | | ????# ?????????????? | | ????# ### ## #?????????????? | | ????# ##?# #??? ??????????????? | | ????## ##??# #????? ???????????????? | | ?????# ###### #??????????????????????? | | ?????# ########???????????????? | | ?????######## #??????????? | | ????????????#i#########??????????????? | | ????????????# #??????????????????????? | | ????????????# ###????????????????????? | | ????????????#@ #????????????????????? | | ???????????# ???????????????? | | ???????????# ??????????? | | ???????????# ###?????????? | | ???????????## ##???????????? | | ????????????## ##????????????? | | ?????????????? #?????????????? | | ??????????????# #????????????? | | ???????????????#### ???????????? | | ???????????????????# ???????????? | | ????????????????????# ????????????? | | ????????????????????? ????????????? | | ?????????????????????? ??????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Particle Charging 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Well Done Challenges ------------ None Game ------ Seed SystemWarpAutocannon Manual? 0 Play Time 00:47:37 Cumulative 482.8 hours Start 2026.02.22 @ 23:52:06 End 2026.02.23 @ 00:41:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/5/2/0/0/0/0/0/0 Lore% 76 Gallery% 73 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a531a1a5-9ab1-41bc-855e-e19cd0069b48