Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 11:12:17

Player: TheProctologist

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (595)      595
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1135

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     218/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
      Medium Storage Unit
             Hacking Suite
>            --- WEAPON (2) -------
             Particle Gun
             Grenade Launcher
>            --- INVENTORY (10) ---
  Reinforced Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
             Heat Sink
             Tractor Beam
      Medium Laser
             Particle Gun
       Light Assault Rifle
             Datajack
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Hacking Suite
>            --- WEAPON -----------
             Particle Gun
       Light Assault Rifle
>            --- INVENTORY --------
  Reinforced Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
             Heat Sink
             Tractor Beam
      Medium Laser
             Particle Gun
       Light Assault Rifle
             Grenade Launcher
             Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   16  3   
  Power                    4    | 1   2   1   
    Engine                 2    | 1   1   .   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   8   1   
    Treads                 .    | .   .   .   
    Leg                    11   | 2   8   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   3   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   2   .   
  Power                    .    | .   .   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   95  100 
  Engine                   10   | .   12  .   
  Core                     3    | .   1   14  
  Leg                      24   | .   23  28  
  Device                   7    | .   9   .   
  Storage                  14   | .   14  14  
  Processor                3    | .   3   .   
  Hackware                 2    | .   .   14  
  Energy Gun               10   | .   9   14  
  Ballistic Gun            15   | .   18  .   
  Launcher                 2    | .   .   14  
Peak Build Rating          13   | 9   13  13  
  Average Rating           9    | 5   9   13  
  On Entrance              7    | .   9   13  
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 13  24  21  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  7    | 1   7   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   10  
  Most Carried             10   | 3   10  10  
  Average Carried          7    | 1   7   10  
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 3   10  10  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           530  | 282 230 18  
  Remotely                 .    | .   .   .   
Salvage Created            951  | 145 651 155 
  Parts                    52   | 11  35  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   10  5   
  Guns                     11   | .   10  1   
  AOE                      4    | .   .   4   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   1   1   
  Operator                 2    | .   2   .   
  Swarmer                  3    | .   .   3   
  Grunt                    12   | .   10  2   
Best Kill Streak           5    | 5   5   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        88   | .    72   16   
  Missed                   17   | .    10   7    
Damage Taken               975  | .    787  188  
  Core                     252  | .    177  75   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              84   | 11   67   6    
  Largest                  2    | 2    2    2    
  Hottest                  95   | 40   85   95   
Shots Fired                168  | 22   134  12   
  Gun                      162  | 22   134  6    
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  106  | 22   84   .    
  Thermal                  56   | .    50   6    
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 6    11   2    
  Robot Miss Streak        4    | 3    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           108  | 14   90   4    
  Core Hits                57   | 8    40   9    
  Critical Kills           1    | 1    .    .    
  Critical Parts Destroyed 1    | 1    .    .    
  Critical Strikes         4    | 2    2    .    
    Burn                   2    | .    2    .    
    Destroy                2    | 2    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1398 | 113  1015 270  
  Guns                     1074 | 110  913  51   
  Cannons                  .    | .    .    .    
  Explosions               318  | .    99   219  
  Melee                    .    | .    .    .    
  Ramming                  6    | 3    3    .    
  Kinetic                  568  | 110  458  .    
  Thermal                  605  | .    554  51   
  Explosive                219  | .    .    219  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            69   | .    69   .    
  Projectiles              .    | .    .    .    
  Explosions               69   | .    69   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      76   | .    .    76   
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | 1    1    .    
  Kicked                   2    | 1    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        462  | .    462  237  
  Average Temperature      193  | .    203  110  
  Received Heat Transfer   513  | .    456  57   
  Effects                  11   | .    11   .    
    Shutdowns              4    | .    4    .    
    Energy Bleed           1    | .    1    .    
    Short Circuit          1    | .    1    .    
    Damage (minor)         3    | .    3    .    
    Damage (major)         2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | .    6    .    
  Heat Transferred         1604 | .    1493 111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             334  | 25  334 284 
  Initial                  130  | .   16  130 
  Average                  128  | 8   120 240 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         71   | 100 82  1   
  Level 1                  28   | .   17  98  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   19  6   
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               4    | .   4   .   
  Failed                   3    | .   3   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1029 | 108 751 170 
Spaces Moved               496  | 56  366 74  
  Core                     37   | 3   34  .   
  Treads                   .    | .   .   .   
  Legs                     459  | 53  332 74  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            146  | 117 142 190 
  Slowest Speed            400  | 190 400 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   41  20  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          35   | .   6   29  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      35   | .   6   29  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      650  | 77  481 92  
  Wait                     14   | .   7   7   
  Move                     495  | 56  365 74  
  Hop                      .    | .   .   .   
  Pick Up                  14   | 3   11  .   
  Fast Attach              13   | 7   6   .   
  Attach                   1    | .   1   .   
  Detach                   3    | .   3   .   
  Swap                     12   | .   9   3   
  Drop                     13   | .   11  2   
  Fire                     84   | 11  67  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  109 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Discovered new exit (range 14)
  724 | -10/Materials | Core integrity fell below 50%
  860 | -10/Materials | Entered Mines
  886 | -10/Mines     | Discovered new exit (range 8)
  960 | -10/Mines     | Core integrity fell below 20%
 1030 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00969_ U-05 Engineer lays Concrete. <x5>
00972_ Dropped Aluminum Leg.
00973_ U-05 Engineer lays Concrete. <x3>
00975_ U-05 Engineer builds a Wall.
00975_ U-05 Engineer lays Concrete. <x3>
00978_ U-05 Engineer builds a Wall.
00979_ U-05 Engineer lays Concrete. <x*>
00991_ R-06 Scavenger collects Lgt. Nuclear
  Core.
00992_ R-06 Scavenger collects Sml. Storage
  Unit.
00992_ U-05 Engineer builds a Wall.
00993_ U-05 Engineer lays Concrete. <x3>
00995_ R-06 Scavenger collects Aluminum Leg.
00997_ U-05 Engineer builds a Wall.
00997_ U-05 Engineer lays Concrete. <x*>
01007_ U-05 Engineer builds a Wall.
01008_ U-05 Engineer lays Concrete. <x8>
01017_ U-05 Engineer builds a Wall.
01018_ U-05 Engineer lays Concrete. <x*>

 Map 
-----
+----------------------------------------------------+
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|       #???         ###???????????????????????????? |
| #    ##???      ####?????????????????????????????? |
| ##  ##????#    ##????????????????????????????????? |
| ?####??????#####?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticAdvancedTelecube
  Manual?         0
Play Time         00:10:44
  Cumulative      52.9 hours
  Start           2024.08.24 @ 11:02:39
  End             2024.08.24 @ 11:12:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          28
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          20%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7063bc94-2813-4cc8-9bbb-5d8c5a3d09d5