Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 10:31:31

Player: Gabri

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (46)      230
Value Destroyed (1453)     1453
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 7465

 Bonus
-------
Follower Combat Kills      551
Aligned with FarCom        300
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             0/1000
Matter                     251/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
     Heavy Ion Cannon
           Flak Gun
     Heavy Flak Cannon
           Longsword +1

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
  Advanced Signal Interpreter
  Improved Shield Generator
           System Shield
>          --- WEAPON -----------
           Phase Cannon
           Longsword +1
>          --- INVENTORY --------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Cooling System
  Improved Cooling System
  Improved EM Pulse Cannon
     Heavy Ion Cannon
           Gauss Rifle
           Flak Gun
     Heavy Flak Cannon
[Rating: 64]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   1   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 6   11  .   .   1   13  15  9   11  1   11  
  Power                    11   | 1   1   .   .   .   1   2   1   2   1   2   
    Engine                 9    | 1   1   .   .   .   1   2   1   2   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   5   .   .   .   3   8   .   3   .   1   
    Treads                 2    | .   1   .   .   .   1   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   .   8   .   3   .   .   
    Wheel                  6    | 2   4   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  20   | 1   3   .   .   1   2   3   3   3   .   4   
    Device                 11   | .   2   .   .   .   2   2   1   3   .   1   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   1   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   .   .   .   7   2   5   3   .   4   
    Energy Gun             5    | .   .   .   .   .   4   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   2   1   .   1   
    Ballistic Gun          10   | 2   2   .   .   .   2   1   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   1   2   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   6   .   .   .   .   .   
Parts Lost                 32   | .   5   .   .   .   1   .   .   15  3   8   
  Power                    7    | .   1   .   .   .   1   .   .   3   1   1   
  Propulsion               12   | .   3   .   .   .   .   .   .   5   1   3   
  Utility                  8    | .   .   .   .   .   .   .   .   5   .   3   
  Weapon                   5    | .   1   .   .   .   .   .   .   2   1   1   
  Highest Loss Streak      14   | .   2   .   .   .   1   .   .   14  3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 100 100 97  99  99  96  54  37  
  Engine                   10   | .   14  14  14  14  9   7   12  12  6   3   
  Treads                   6    | .   8   14  14  14  18  4   .   .   .   .   
  Leg                      16   | .   .   .   .   .   .   28  33  31  17  6   
  Wheel                    6    | .   18  14  14  14  9   1   .   .   .   .   
  Hover                    1    | .   .   .   .   .   6   3   .   .   .   .   
  Device                   15   | .   11  14  14  8   18  16  19  18  6   3   
  Storage                  8    | .   14  14  14  14  9   7   6   6   6   3   
  Processor                5    | .   .   .   .   5   9   7   6   6   6   5   
  Hackware                 2    | .   .   .   .   .   .   5   6   5   .   1   
  Energy Gun               2    | .   .   .   .   .   12  .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   3   5   3   .   
  Ballistic Gun            11   | .   27  28  28  28  5   11  4   2   6   2   
  Slashing Weapon          1    | .   .   .   .   .   .   2   3   3   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 13  20  19  19  19  25  30  59  60  42  47  
  Greatest Support         105  | 32  32  10  10  10  40  97  97  105 55  40  
  Greatest Overweight (x)  3    | .   1   1   1   1   3   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  15  15  15  15  
  Average Capacity         10   | 7   9   10  10  10  10  10  10  15  15  11  
  Most Carried             12   | 5   10  10  10  10  10  10  10  12  4   6   
  Average Carried          9    | 3   7   10  9   10  9   9   9   10  3   5   
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  15  5   
  Final Carried            10   | 5   10  10  10  10  9   10  10  4   3   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Extension
 Mutant | -6/Cetus
 Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Matter Collected           1335 | 288 292 20  .   .   143 102 279 150 .   61  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2058 | 122 433 .   .   .   258 94  387 764 .   .   
  Parts                    114  | 13  15  .   .   .   11  5   33  37  .   .   
Haulers Intercepted        3    | .   1   .   .   .   1   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Combat Hostiles Destroyed  31   | .   9   .   .   .   4   2   7   9   .   .   
  Melee                    6    | .   .   .   .   .   .   .   2   4   .   .   
  Guns                     19   | .   9   .   .   .   3   2   .   5   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   5   .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          11   | 1   2   .   .   .   2   1   4   1   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   1   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  7    | .   .   .   .   .   .   .   3   4   .   .   
  Grunt                    15   | .   9   .   .   .   2   1   2   1   .   .   
  Sentry                   7    | .   .   .   .   .   2   1   .   4   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | 3   3   .   .   .   1   1   2   4   .   .   
  Combat Bots Only         4    | .   3   .   .   .   1   1   2   4   .   .   
Max Kills in Single Turn   1    | 1   1   .   .   .   1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Hostile Shots Fired        715  | .    56   .    .    .    14   70   51   312  26   186  
  Missed                   291  | .    11   .    .    .    4    39   21   125  14   77   
Damage Taken               5221 | .    538  .    .    .    303  284  345  1709 327  1715 
  Core                     1554 | .    136  .    .    .    63   70   13   218  49   1005 
  Absorbed by Shields      455  | .    .    .    .    .    .    .    132  323  .    .    
  Redirected to Shielding  101  | .    .    .    .    .    .    .    .    .    .    101  
Core Remaining (%)         78   | 100  .    .    .    45   88   90   .    .    67   .    
Volleys Fired              115  | 7    41   .    1    .    16   8    17   21   .    4    
  Largest                  2    | 2    2    .    2    .    2    2    2    2    .    2    
  Hottest                  156  | 40   40   .    40   .    126  53   93   113  .    156  
Shots Fired                219  | 14   79   .    2    .    32   15   31   39   .    7    
  Gun                      178  | 14   79   .    2    .    32   15   15   17   .    4    
  Cannon                   41   | .    .    .    .    .    .    .    16   22   .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  148  | 14   79   .    2    .    6    15   15   17   .    .    
  Thermal                  58   | .    .    .    .    .    16   .    16   22   .    4    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    .    10   .    .    .    .    3    
  Robot Hit Streak         10   | 6    10   .    .    .    8    8    10   9    .    4    
  Robot Miss Streak        5    | 2    2    .    .    .    2    3    5    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           179  | 7    59   .    .    .    25   11   29   46   .    2    
  Core Hits                92   | 5    21   .    .    .    11   11   26   16   .    2    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    .    .    .    3    .    .    
    Destroy                3    | .    1    .    .    .    .    .    .    2    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              39   | .    .    .    .    .    1    3    17   18   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 39   | .    .    .    .    .    1    3    17   18   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    1    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4080 | 86   708  .    .    .    509  201  917  1622 .    37   
  Guns                     1961 | 86   708  .    .    .    430  201  218  298  .    20   
  Cannons                  738  | .    .    .    .    .    .    .    188  533  .    17   
  Explosions               66   | .    .    .    .    .    66   .    .    .    .    .    
  Melee                    1302 | .    .    .    .    .    .    .    511  791  .    .    
  Ramming                  13   | .    .    .    .    .    13   .    .    .    .    .    
  Kinetic                  1578 | 86   708  .    .    .    67   201  218  298  .    .    
  Thermal                  1006 | .    .    .    .    .    265  .    188  533  .    20   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          181  | .    .    .    .    .    164  .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1302 | .    .    .    .    .    .    .    511  791  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    .    3    4    4    2    
  Average Corruption       3    | .    .    .    .    .    5    .    2    3    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    .    .    6    21   1    .    
    Message Errors         9    | .    .    .    .    .    .    .    3    5    1    .    
    Matter Fused           7    | .    .    .    .    .    .    .    1    6    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    4    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            95   | .    .    .    .    .    .    .    24   71   .    .    
  Projectiles              16   | .    .    .    .    .    .    .    .    16   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    79   | .    .    .    .    .    .    .    24   55   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    48   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        209  | .    6    .    .    .    45   7    209  180  .    .    
  Average Temperature      28   | .    2    .    .    .    18   4    75   39   .    .    
  Received Heat Transfer   1161 | .    300  .    .    .    72   108  48   432  45   156  
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         1401 | .    .    .    .    .    494  .    259  611  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Peak Influence             406  | 25  202 35  .   .   149 40  156 406 188 130 
  Initial                  188  | .   16  35  .   .   .   4   14  53  188 88  
  Average                  58   | 9   68  35  .   .   31  9   55  130 172 54  
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   2   .   .   
  Low Security (%)         94   | 100 97  100 .   100 100 100 100 72  100 100 
  Level 1                  5    | .   2   .   .   .   .   .   .   26  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   .   .   1   1   1   4   .   2   
  Investigation            5    | .   1   .   .   .   1   .   .   2   .   1   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Distress Signals           5    | .   .   .   .   .   2   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   16  .   .   .   8   2   12  34  5   26  
  Peak Tracking Total      17   | .   4   .   .   .   3   2   3   8   5   17  
  Tactical Retreats        10   | .   .   .   .   .   .   .   1   5   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Traps Triggered            7    | .   1   .   .   .   3   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Machines Accessed          35   | .   5   .   5   .   1   5   3   15  .   1   
  Terminals                29   | .   5   .   .   .   1   5   2   15  .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                115  | .   13  .   50  .   2   14  3   28  .   5   
  Successful               72   | .   4   .   50  .   1   5   .   9   .   3   
  Failed                   43   | .   9   .   .   .   1   9   3   19  .   2   
    Catastrophic           12   | .   4   .   .   .   .   3   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   12  .   2   .   2   14  2   9   .   1   
  Terminals                64   | .   13  .   .   .   2   14  2   28  .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             63   | .   2   .   50  .   .   1   .   8   .   2   
  Record                   50   | .   .   .   49  .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   8   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   1   4   .   1   .   1   
  Terminals                9    | .   2   .   .   .   1   4   .   1   .   1   
    Botnet                 9    | .   2   .   .   .   1   4   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   .   .   1   5   3   10  .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Total Allies               11   | .    .    .    .    .    .    .    .    11   .    .    
  Largest Group            11   | .    .    .    .    .    .    .    .    11   .    .    
  Highest-Rated Group      430  | .    .    .    .    .    .    .    .    430  .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    159  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    .    .    .    .    .    113  .    .    
  Total Damage             2527 | .    .    .    .    .    .    .    .    2527 .    .    
  Kills                    15   | .    .    .    .    .    .    .    .    15   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Turns Passed               6245 | 188  771  90   655  51   998  891  1126 1048 67   360  
Spaces Moved               4716 | 161  640  95   684  52   568  584  709  714  56   453  
  Core                     113  | 18   .    .    .    .    .    .    .    .    .    95   
  Treads                   704  | .    .    .    .    .    567  137  .    .    .    .    
  Legs                     2085 | .    .    .    .    .    .    447  709  714  56   159  
  Wheels                   1614 | 143  640  95   684  52   .    .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Flight                   199  | .    .    .    .    .    .    .    .    .    .    199  
  Fastest Speed            40   | 50   90   95   95   95   160  130  130  120  120  40   
  Average Speed            116  | 94   94   95   95   95   160  137  130  130  120  70   
  Slowest Speed            285  | 100  100  95   95   95   285  200  130  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    63   32   94   14   36   10   13   83   23   11   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    1    3    5    2    .    .    
Terrain Destroyed          23   | .    .    .    .    .    7    3    5    6    .    2    
  Melee                    9    | .    .    .    .    .    1    3    4    1    .    .    
  Projectile               8    | .    .    .    .    .    .    .    1    5    .    2    
  AOE                      6    | .    .    .    .    .    6    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Total                      5207 | 181 725 94  687 53  626 663 866 775 56  481 
  Wait                     176  | 3   25  .   1   1   10  30  101 5   .   .   
  Move                     4706 | 160 639 94  683 51  567 583 708 713 55  453 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 5   7   .   1   .   7   9   7   3   .   3   
  Fast Attach              29   | 6   2   .   .   .   4   6   1   2   .   8   
  Attach                   24   | .   6   .   .   .   5   2   1   8   1   1   
  Detach                   7    | .   2   .   .   .   3   .   .   .   .   2   
  Swap                     25   | .   3   .   .   1   4   7   7   1   .   2   
  Drop                     37   | .   .   .   1   .   8   15  7   1   .   5   
  Fire                     115  | 7   41  .   1   .   16  8   17  21  .   4   
  Melee                    39   | .   .   .   .   .   1   3   17  18  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   2   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            3    | .   .   .   .   .   .   .   .   .   .   3   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-5/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 16)
  189 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Core integrity fell below 50%
  690 | -10/Materials | Identified exit to Mines
  815 | -10/Materials | Discovered new exit (range 14)
  960 | -10/Materials | Entered Mines
 1023 | -10/Mines     | Learned location of Storage (-7)
 1046 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1046 | -10/Mines     | Discovered new exit (range 5)
 1050 | -10/Mines     | Entered Exiles
 1065 | -10/Exiles    | Discovered new exit (range 14)
 1096 | -10/Exiles    | Met 8R-AWN
 1113 | -10/Exiles    | Met EX-HEX
 1151 | -10/Exiles    | Met EX-BIN
 1175 | -10/Exiles    | Aligned with FarCom system
 1176 | -10/Exiles    | Given EX-Vault access code
 1251 | -10/Exiles    | Opened EX-Vault
 1256 | -10/Exiles    | Found Prototype Slashing Weapon
 1266 | -10/Exiles    | Identified Longsword +1
 1285 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1311 | -10/Exiles    | Met EX-DEC
 1330 | -10/Exiles    | Learned location of Zion (-7)
 1376 | -10/Exiles    | Discovered new exit (range 14)
 1440 | -10/Exiles    | Visited The Gauntlet
 1705 | -10/Exiles    | Left Exiles lab with Longsword +1
 1705 | -10/Exiles    | Entered Mines
 1747 | -9/Mines      | Discovered new exit (range 8)
 1756 | -9/Mines      | Identified exit to Materials
 1756 | -9/Mines      | Entered Materials
 1756 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2637 | -8/Materials  | Discovered new exit (range 15)
 2713 | -8/Materials  | Identified exit to Factory
 2754 | -8/Materials  | Entered Factory
 2754 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3038 | -7/Factory    | Identified exit to Storage
 3038 | -7/Factory    | Identified exit to Lower Caves
 3142 | -7/Factory    | Discovered new exit (range 12)
 3644 | -7/Factory    | Identified exit to Factory
 3645 | -7/Factory    | Entered another Factory area
 3645 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4756 | -6/Factory    | Discovered new exit (range 4)
 4760 | -6/Factory    | Discovered new exit (range 9)
 4760 | -6/Factory    | Identified exit to Factory
 4770 | -6/Factory    | Identified exit to Extension
 4771 | -6/Factory    | Entered Extension
 4934 | -6/Extension  | Spotted B-75 Beast
 5096 | -6/Extension  | Rescued a captive Derelict
 5097 | -6/Extension  | Rescued a captive Derelict
 5125 | -6/Extension  | Rescued A7
 5148 | -6/Extension  | Rescued a captive Derelict
 5149 | -6/Extension  | Rescued a captive Derelict
 5235 | -6/Extension  | Rescued a captive Derelict
 5236 | -6/Extension  | Rescued a captive Derelict
 5310 | -6/Extension  | Rescued a captive Derelict
 5332 | -6/Extension  | Rescued a captive Derelict
 5333 | -6/Extension  | Rescued a captive Derelict
 5383 | -6/Extension  | Rescued a captive Derelict
 5401 | -6/Extension  | Spotted B-75 Beast
 5414 | -6/Extension  | Allies destroyed B-75 Beast
 5417 | -6/Extension  | Allies destroyed B-75 Beast
 5445 | -6/Extension  | Discovered exit to Factory (range 3)
 5681 | -6/Extension  | Lost 8 allies
 5733 | -6/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 5810 | -6/Extension  | Discovered exit to Factory (range 10)
 5811 | -6/Extension  | Discovered new exit (range 6)
 5817 | -6/Extension  | Identified exit to Cetus
 5819 | -6/Extension  | Entered Cetus
 5831 | -6/Cetus      | Lost 14 parts (2p5n5u2w)
 5835 | -6/Cetus      | Spotted Cetus Guard
 5835 | -6/Cetus      | Spotted Cetus Guard
 5837 | -6/Cetus      | Spotted Cetus Guard
 5858 | -6/Cetus      | Spotted Cetus Guard
 5867 | -6/Cetus      | Discovered exit to Factory (range 16)
 5885 | -6/Cetus      | Lost 3 parts (1p1n1w)
 5886 | -6/Cetus      | Entered Factory
 5886 | -5/Factory    | Evolved 2 slots: Utility x2
 6132 | -5/Factory    | Lost 3 parts (2n1u)
 6223 | -5/Factory    | Core integrity fell below 50%
 6241 | -5/Factory    | Core integrity fell below 20%
 6244 | -5/Factory    | Lost 5 parts (1p1n2u1w)
 6246 | -5/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
  Plasma Cutter. <x3>
06182_ U-05 Engineer builds a Wall.
06184_ Lgt. Fission Core destroyed.
06187_ U-05 Engineer builds a Wall.
06188_ Imp. Plasma Cutter destroyed.
06190_ Adv. Weight Redist. System destroyed.
06205_ Pressure Siphon disabled.
06207_ Nuclear Pulse Array destroyed.
06211_ O-24 Administrator uses terminal to
  summon reinforcements.
06211_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F002.
06211_ O-24 Administrator locks terminal.
06212_ W-25 Informer sends out distress signal.
06213_ System Shield destroyed.
06219_ Acquired Med. Reflective Plating.
06221_ Dropped Med. Reflective Plating.
06222_ Slug penetrates Wall. <x4>
06240_ S-27 Virus destroyed.
06246_ G-50 Soldier IFF system glitched.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#  """    @         +  """" """" #  |
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| ???????????????##" ""##### T########  """" """" #  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             15
Propulsion Shielding       66
Evasion (%)                62
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Librarian
Prison Break
Quantum Hacking
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              GaussOmegaCutter
  Manual?         0
Play Time         01:56:54
  Cumulative      12.8 hours
  Start           2024.05.07 @ 18:09:09
  End             2024.05.08 @ 10:31:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f805fd2-f0c3-470b-bc44-141c7c58a196