Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 11:51:19 Player: Benjamin Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1560) 1560 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5058 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 99/100 System Corruption 8% Temperature Cool (6) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Proton Cannon Bore Cannon Bore Cannon Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Autogun Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Heavy Assault Rifle Heavy Assault Rifle Shotgun Improved Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Backup Laser I Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . 2 2 2 2 . Weapon . | . . . . . . . Parts Attached 57 | 6 6 8 22 9 6 . Power 7 | 1 2 1 2 1 . . Engine 6 | 1 2 1 2 . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 13 | 2 2 3 5 1 . . Treads 1 | . . . 1 . . . Leg 12 | 2 2 3 4 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 2 7 4 4 . Device 6 | . . 1 3 1 1 . Storage 2 | 1 1 . . . . . Processor 6 | . 1 . 3 . 2 . Hackware 3 | . . . . 2 1 . Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 17 | 2 . 2 8 3 2 . Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 10 | 2 . 2 4 2 . . Ballistic Cannon 3 | . . . 2 1 . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 23 | . . . 6 7 10 . Power 3 | . . . 1 1 1 . Propulsion 7 | . . . 2 3 2 . Utility 8 | . . . 2 2 4 . Weapon 5 | . . . 1 1 3 . Highest Loss Streak 6 | . . . 4 4 6 . Average Slot Usage (%) 83 | . 93 95 92 95 56 40 Engine 7 | . 13 11 8 4 2 . Leg 14 | . 28 22 16 14 . . Hover 1 | . . . . . 5 . Device 7 | . . 6 13 11 5 . Storage 7 | . 14 11 9 6 . . Processor 18 | . 8 11 19 27 19 26 Hackware 4 | . . . . 5 16 13 Protection 4 | . . 10 5 6 . . Ballistic Gun 11 | . 28 22 7 11 . . Ballistic Cannon 3 | . . . 9 1 . . Naked Turns . | . . . . . . . Heaviest Build 33 | 10 14 27 30 33 6 . Greatest Support 34 | 20 20 20 34 34 12 3 Greatest Overweight (x) 6 | . 1 1 6 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 4 4 Average Capacity 6 | 5 7 8 8 7 4 4 Most Carried 8 | 2 8 8 8 8 4 4 Average Carried 6 | 1 5 7 7 6 3 3 Final Capacity 8 | 6 8 8 8 4 4 4 Final Carried 8 | 2 8 8 8 4 4 4 Class Distribution -------------------- 28% | Skirmisher 26% | Mutant 18% | Hacker-Mutant 8% | Scavenger-Mutant 8% | Hacker-Scout 4% | Scavenger-Skirmisher 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1549 | 245 205 298 585 129 . 87 Remotely . | . . . . . . . Salvage Created 1634 | . 403 393 709 129 . . Parts 91 | . 26 24 37 4 . . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 40 | . 11 8 19 2 . . Guns 24 | . 11 8 3 2 . . Cannons 13 | . . . 13 . . . AOE 3 | . . . 3 . . . Classes Destroyed 11 | . 4 3 4 . . . Worker 2 | . . . 1 1 . . Builder 1 | . . . 1 . . . Tunneler 1 | . 1 . . . . . Hauler 2 | . 1 . 1 . . . Operator 2 | . . 2 . . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 3 . 3 . . . Grunt 23 | . 8 5 8 2 . . Brawler 2 | . . 1 1 . . . Sentry 8 | . . 2 6 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 4 | . 4 3 4 1 . . Combat Bots Only 4 | . 4 3 4 1 . . Max Kills in Single Turn 2 | . 1 1 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 4237 | . 287 436 1093 1304 1097 20 Core 1413 | . 62 84 144 271 832 20 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 75 79 73 61 . . Volleys Fired 180 | . 40 32 83 24 1 . Largest 2 | . 2 2 2 2 1 . Hottest 75 | . 40 40 70 71 75 . Shots Fired 343 | . 80 64 159 39 1 . Gun 244 | . 80 64 62 38 . . Cannon 93 | . . . 91 1 1 . Launcher 6 | . . . 6 . . . Special . | . . . . . . . Kinetic 336 | . 80 64 153 39 . . Thermal . | . . . . . . . Explosive 6 | . . . 6 . . . Electromagnetic 1 | . . . . . 1 . Robot Hit Streak 13 | . 6 6 13 9 . . Robot Miss Streak 5 | . 4 4 5 3 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 213 | . 47 38 98 28 2 . Core Hits 100 | . 25 18 48 9 . . Critical Hits 2 | . 1 . 1 . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3386 | . 517 482 1862 471 54 . Guns 2041 | . 517 482 640 402 . . Cannons 908 | . . . 885 23 . . Explosions 337 | . . . 337 . . . Melee . | . . . . . . . Ramming 100 | . . . . 46 54 . Kinetic 2949 | . 517 482 1525 425 . . Thermal . | . . . . . . . Explosive 337 | . . . 337 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 1 3 3 8 8 Average Corruption 4 | . . 1 2 1 5 8 Corruption Purged . | . . . . . . . Effects 13 | . . . 2 2 4 5 Message Errors 1 | . . . . 1 . . Matter Fused 6 | . . . 1 1 2 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . . . 17 . . . Impact . | . . . . . . . Kinetic 15 | . . . 15 . . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 39 | . . . . 13 26 . Shots . | . . . . . . . Rammed 23 | . . . . 10 13 . Targets Rammed 28 | . . . . 15 13 . Kicked 5 | . . . . 5 . . Crushed . | . . . . . . . Highest Temperature 42 | . 9 2 42 26 . . Average Temperature 10 | . 6 2 12 5 . . Received Heat Transfer 1512 | . 114 207 315 684 186 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 499 | . 312 344 499 200 150 . Initial 165 | . . 46 60 165 16 . Average 152 | . 139 147 260 118 44 . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 70 | 100 72 69 29 97 100 . Level 1 28 | . 27 30 63 2 . . Level 2 1 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 2 1 5 2 . Investigation 5 | . 1 . 1 2 1 . Extermination . | . . . . . . . Reinforcement 8 | . 2 2 . 3 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 6 | . 2 1 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 21 12 29 18 20 6 Peak Tracking Total 11 | . 6 3 7 11 8 3 Tactical Retreats 9 | . . . 1 1 6 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 7 | . 2 1 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 20 | . 3 2 6 5 3 1 Terminals 11 | . 3 1 5 1 1 . Fabricators 2 | . . . . 1 1 . Repair Stations 2 | . . . . 1 1 . Recycling Units 2 | . . . . 2 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 5 6 20 13 6 1 Successful 26 | . 1 6 7 8 3 1 Failed 25 | . 4 . 13 5 3 . Catastrophic 4 | . 1 . 2 1 . . Database Lockouts . | . . . . . . . Manual 27 | . 3 2 17 3 2 . Terminals 30 | . 5 2 18 3 2 . Fabricators 5 | . . . . 2 3 . Repair Stations 3 | . . . . 2 1 . Recycling Units 6 | . . . . 6 . . Scanalyzers 6 | . . 4 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . 4 . . 1 Open Door 1 | . . . . . . 1 Branch Access Points 2 | . . . 2 . . . Fabricator Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . 2 2 . Load Schematic 2 | . . . . 1 1 . Build 2 | . . . . 1 1 . Repair Station Hacks 3 | . . . . 2 1 . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Refit 1 | . . . . . 1 . Recycling Unit Hacks 4 | . . . . 4 . . Recycle Component 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 2 | . . . . 2 . . Scanalyzer 6 | . . 4 2 . . . Insert Component 3 | . . 2 1 . . . Analyze 3 | . . 2 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . 2 1 . . . Terminals 3 | . . 2 1 . . . Track 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 2 6 4 2 . Full Trace Events 4 | . . . 1 2 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Built 2 | . . . . 1 1 . Matter 292 | . . . . 146 146 . Time 109 | . . . . 73 36 . Total Part Build Rating 6 | . . . . 3 3 . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled 1 | . . . . 1 . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 3171 | 66 434 430 877 582 541 241 Spaces Moved 2611 | 48 237 184 405 413 849 475 Core 1094 | 3 . . 2 70 544 475 Treads 7 | . . . 7 . . . Legs 1205 | 45 237 184 396 343 . . Wheels . | . . . . . . . Hover 305 | . . . . . 305 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 50 Average Speed 90 | 115 120 147 132 116 59 50 Slowest Speed 350 | 120 150 150 350 160 80 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 57 18 40 11 24 68 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug 7 | . . . 7 . . . Terrain Destroyed 28 | . . . 28 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 28 | . . . 28 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 3094 | 55 312 285 599 479 885 479 Wait 145 | . 25 46 59 8 7 . Move 2605 | 47 236 183 404 412 848 475 Hop . | . . . . . . . Pick Up 33 | 2 4 5 12 4 4 2 Fast Attach 28 | 6 5 2 9 2 4 . Attach 9 | . . . 2 5 2 . Detach 4 | . 1 . 1 1 1 . Swap 20 | . 1 6 11 2 . . Drop 40 | . . 11 18 6 3 2 Fire 180 | . 40 32 83 24 1 . Melee 2 | . . . . . 2 . Ram 13 | . . . . . 13 . Kick 15 | . . . . 15 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 5) 500 | -10/Materials | Identified exit to Materials 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x2 911 | -9/Materials | Discovered new exit (range 14) 929 | -9/Materials | Identified exit to Materials 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Utility x2 1206 | -8/Materials | Lost 4 parts (1p2n1w) 1419 | -8/Materials | Build established: Skirmisher 1770 | -8/Materials | Discovered new exit (range 12) 1797 | -8/Materials | Identified exit to Factory 1808 | -8/Materials | Entered Factory 1808 | -7/Factory | Evolved 2 slots: Utility x2 2030 | -7/Factory | Repaired Hacking Suite? 2076 | -7/Factory | Fabricated Hacking Suite? 2200 | -7/Factory | Lost 4 parts (1p1n1u1w) 2381 | -7/Factory | Discovered new exit (range 20) 2390 | -7/Factory | Entered another Factory area 2390 | -6/Factory | Evolved 2 slots: Utility x2 2490 | -6/Factory | Fabricated Hacking Suite? 2687 | -6/Factory | Lost 6 parts (1p2n2u1w) 2766 | -6/Factory | Core integrity fell below 50% 2842 | -6/Factory | Spotted B-75 Beast 2844 | -6/Factory | Core integrity fell below 20% 2918 | -6/Factory | Discovered new exit (range 18) 2928 | -6/Factory | Build established: Hacker-Mutant 2931 | -6/Factory | Entered Lower Caves 2946 | -6/Lower Caves | Encountered a Warlord checkpoint 3012 | -6/Lower Caves | Learned Factory emergency access door positions 3169 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3172 | -6/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02995_ Dropped Hyp. Gauss Rifle. 02995_ Dropped Hvy. Machine Gun. 02996_ Acquired Bore Cannon. 03012_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 03014_ System corrupted: Energy discharge (-26). 03019_ Searching scrap... 03019_ Found Imp. Heat Shielding. 03019_ Found Weapon Cycler. 03019_ Found Mak. Sword. 03019_ Found 25 Matter. 03020_ Acquired 25 matter. 03046_ System corrupted: Matter fused (-5). 03067_ Acquired 27 matter. 03114_ Searching scrap... 03114_ Found Mak. Terrain Scan Processor. 03114_ Found 35 Matter. 03115_ Acquired 35 matter. 03149_ System corrupted: Energy discharge (-21). 03169_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????# "?? | | ?????????????????????????????????????????????# "?? | | ????????????????????????????##???????????????# ""? | | ???????????????????????????# #??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????# ????????????????? | | ?????????????????????????? ?????????????????# | | ??????????????????????????# #?????????????????# | | ?????????????????????????## ##??##???????????? | | ???????????????????????### #?# ##??????????? | | ???????????????????????? ## ???????????? | | ???????????????????????? ????????????? | | ????????????????????????? ?????????????? | | ????????????????##??????? #?#####???????# | | ????????????????# ??????# ### ##??????# | | ?????????????#### ?????# ?# #??????# | | ?????????????? #????# Y ??# #??????# | | ???????????????? ##### ? ????# ##??#### | | ???????????????????# %! #?# #???## #### | | ????????????????????# % ###g##### | | ?????????????????????#*% | | ??????????????????????# | | ??????????????????????# @ ##### | | ??????????????????????# %% #???######## | | ???????????????????? =##?????###??## | | ????????????????? #??###?# ##??## | | ??????????????? ##### #?## ### ##??# ## | | ??????????????## ?????# #?# #### ##### | | ???????????????#???????# #?# ### ##?# | | ???????????????????????# ### #####??# | | ???????????????????????# # #??????# | | ???????????????????????# ## # ######## | | ???????????????????????# ## # "" | | ???????????????????????# ?# ?## ### " "" | | ??????????????????????? ?# ??####?## " " """ ## | | ??????????????????????? ? ?????????# """ ## | | ??????????????????????? %?????????# "" "" | | ???????????????????????## ??????????# """" " | | ????????????????????????? ??????????# "" | | ???????????????????????? ???????????# | | ????????????????????????##???????????############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Corruption Prevention 12 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 12 Recoil Reduction 1 Offensive Hacking 30 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponCoreSheargun Manual? 0 Play Time 00:34:02 Cumulative 38.9 hours Start 2020.11.26 @ 11:17:27 End 2020.11.26 @ 11:51:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7b7a0aa7-5310-406b-8bc2-1ee3df117fde