Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:54:40

Player: DoFeek

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (7)       35
Value Destroyed (152)      152
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (460)                460
              TOTAL SCORE: 8347

 Bonus
-------
Follower Combat Kills      160
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     8/300
Energy                     98/100
System Corruption          15%
Temperature                Warm (177)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (14) -----
           Transport Network Coupler
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Biometal Leg
           Linear Gravjet
  Advanced Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
>          --- PROPULSION -------
           Linear Gravjet
           Linear Gravjet
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
           Transport Network Coupler
  Improved Transmission Jammer
  Advanced Reaction Control System
  Improved Phase Shifter
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Gyrokinetic Inverter
           Field Propulsion Drive
  Advanced Weight Redist. System
  Advanced Weight Redist. System
           Triangulator
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Flight Unit
  Treads                   Advanced Heavy Siege Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Gamma Bomb Array
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   2   .   .   .   .   2   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   .   2   1   .   .   .   .   1   .   2   .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 6   4   10  1   3   4   .   .   .   4   7   3   9   1   .   13  4   9   
  Power                    10   | 1   .   1   .   1   1   .   .   .   1   1   .   1   .   .   1   .   2   
    Engine                 5    | 1   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               23   | 2   2   5   1   .   1   .   .   .   .   .   .   3   1   .   4   1   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   
    Flight                 10   | .   2   2   1   .   1   .   .   .   .   .   .   .   1   .   1   1   1   
  Utility                  37   | 1   1   4   .   2   2   .   .   .   2   5   3   4   .   .   8   3   2   
    Device                 17   | .   1   1   .   .   .   .   .   .   1   4   1   .   .   .   5   3   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   3   .   .   
    Hackware               12   | .   .   3   .   1   2   .   .   .   1   1   1   2   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   2   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Parts Lost                 45   | .   2   2   .   1   .   .   .   .   9   5   .   4   4   .   7   3   8   
  Power                    7    | .   .   1   .   .   .   .   .   .   2   1   .   1   .   .   1   .   1   
  Propulsion               10   | .   .   .   .   1   .   .   .   .   3   .   .   .   1   .   3   1   1   
  Utility                  23   | .   .   1   .   .   .   .   .   .   4   3   .   3   2   .   3   2   5   
  Weapon                   5    | .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Highest Loss Streak      7    | .   2   1   .   1   .   .   .   .   5   5   .   4   4   .   7   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     54   | .   74  68  72  79  73  76  76  76  59  37  38  46  52  35  34  19  26  
  Engine                   3    | .   14  10  11  9   4   .   .   .   .   1   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   2   7   7   7   3   .   .   .   .   .   1   .   .   
  Wheel                    1    | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   6   .   .   .   .   .   .   .   .   .   2   9   .   4   .   .   
  Flight                   9    | .   15  17  28  25  20  23  23  23  14  .   .   .   .   5   2   1   .   
  Device                   7    | .   6   10  11  9   7   7   7   7   3   7   6   3   .   .   13  13  12  
  Processor                8    | .   .   .   .   9   7   7   7   7   7   6   11  17  21  17  11  4   4   
  Hackware                 15   | .   .   19  22  27  30  30  30  30  26  19  20  19  15  11  2   .   2   
  Energy Gun               1    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 14  14  8   7   7   9   9   9   9   10  7   1   11  4   .   13  5   28  
  Greatest Support         80   | 20  20  24  12  12  14  14  14  14  14  12  3   22  22  7   18  7   80  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             6    | 5   6   5   5   4   5   5   5   5   5   5   3   5   3   3   5   5   5   
  Average Carried          3    | 2   4   2   4   3   3   5   5   5   4   3   1   3   2   3   3   3   1   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   3   5   5   5   5   5   4   2   2   3   3   5   3   3   

 Class Distribution 
--------------------
 66% | Hacker-Mutant
 22% | Mutant
  8% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
      Hacker-Mutant | -9/Mines
      Hacker-Mutant | -8/Materials
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -7/Lower Caves
      Hacker-Mutant | -7/Lower Caves
      Hacker-Mutant | -7/Data Miner
      Hacker-Mutant | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -6/Extension
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Upper Caves
             Mutant | -4/Factory
 Infiltrator-Mutant | -3/Research
 Infiltrator-Mutant | -2/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Matter Collected           592  | 169 132 .   61  .   .   47  21  .   52  .   72  .   25  .   13  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            184  | .   184 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    13   | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Combat Hostiles Destroyed  5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  Fac  Res  Res  
Hostile Shots Fired        645  | .    17   50   14   15   .    10   .    .    80   111  .    32   36   .    107  26   147  
  Missed                   289  | .    4    26   10   7    .    5    .    .    30   57   .    9    12   .    58   16   55   
Damage Taken               6171 | .    217  215  33   71   .    80   .    .    908  672  32   473  311  .    855  189  2115 
  Core                     3802 | .    43   25   17   10   .    30   .    .    669  512  32   204  217  .    456  126  1461 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  82   .    89   98   .    .    .    .    .    .    36   .    .    57   60   90   .    
Volleys Fired              15   | .    12   1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Largest                  2    | .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hottest                  80   | .    80   20   .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
Shots Fired                21   | .    18   1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Gun                      19   | .    18   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  7    | .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    8    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Robot Miss Streak        1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           21   | .    14   .    .    .    .    .    .    .    1    4    .    2    .    .    .    .    .    
  Core Hits                11   | .    10   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           487  | .    458  6    .    .    .    .    .    .    .    12   .    .    .    .    5    .    6    
  Guns                     153  | .    147  6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               311  | .    311  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  23   | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    5    .    6    
  Kinetic                  48   | .    42   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                311  | .    311  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          105  | .    105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    .    .    .    5    .    .    4    4    4    6    .    15   
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    5    .    .    2    4    4    4    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    1    .    11   
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misdirections          7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               83   | .    83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    69   .    .    .    .    .    .    .    .    6    .    .    .    .    2    .    1    
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257  | .    135  3    .    .    .    4    .    .    30   .    .    257  .    .    .    .    226  
  Average Temperature      85   | .    70   3    .    .    .    4    .    .    19   .    .    152  .    .    .    .    124  
  Received Heat Transfer   538  | .    78   48   .    9    .    36   .    .    181  93   12   .    45   .    9    9    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Peak Influence             219  | .   219 82  31  100 63  .   .   .   .   180 133 14  .   .   185 111 110 
  Initial                  135  | .   .   5   31  11  40  .   .   .   .   135 63  11  .   .   .   81  45  
  Average                  52   | .   62  45  31  47  26  .   .   .   .   142 54  10  .   .   44  92  64  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         96   | 100 79  100 100 100 100 .   .   .   .   100 100 100 .   .   100 100 100 
  Level 1                  3    | .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   1   3   .   .   .   .   .   1   .   .   .   2   .   1   
  Investigation            4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Distress Signals           12   | .   3   3   .   2   1   .   .   .   .   .   .   .   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   19  23  7   23  5   11  .   .   25  10  9   2   2   .   27  4   20  
  Peak Tracking Total      16   | .   7   11  4   11  3   7   .   .   9   9   4   2   2   .   15  4   16  
  Tactical Retreats        35   | .   3   7   1   4   2   4   .   .   6   1   .   .   1   .   3   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Traps Triggered            5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Machines Disabled          3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Machines Accessed          33   | .   6   6   .   3   5   .   .   4   .   1   2   3   .   .   1   .   2   
  Terminals                19   | .   5   3   .   3   3   .   .   .   .   1   2   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   14  15  .   11  10  .   .   31  .   3   4   5   .   .   3   .   3   
  Successful               65   | .   6   11  .   3   6   .   .   31  .   1   2   4   .   .   1   .   .   
  Failed                   34   | .   8   4   .   8   4   .   .   .   .   2   2   1   .   .   2   .   3   
    Catastrophic           3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Terminals                48   | .   12  7   .   11  8   .   .   .   .   3   4   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          11   | .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   3   .   2   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   5   5   .   3   4   .   .   31  .   1   2   2   .   .   .   .   .   
  Record                   12   | .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   .   
  Report Inventory         5    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   6   .   2   3   .   .   .   .   .   .   .   .   .   1   1   2   
  Full Trace Events        5    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   2   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  Fac  Res  Res  
Total Allies               8    | .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    
  Largest Group            7    | .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    
  Highest-Rated Group      357  | .    .    .    .    .    .    .    .    .    96   .    357  .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    96   .    159  .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               61   | .    .    .    .    .    .    .    .    .    24   .    37   .    .    .    .    .    .    
  Total Damage             2118 | .    .    .    .    .    .    .    .    .    718  .    1400 .    .    .    .    .    .    
  Kills                    14   | .    .    .    .    .    .    .    .    .    6    .    8    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
-------------              Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Turns Passed               3866 | 54  420 338 73  78  182 278 120 30  301 146 324 265 417 25  368 59  388 
Spaces Moved               7212 | 53  770 580 192 206 486 818 351 87  719 251 433 424 631 56  628 94  433 
  Core                     1526 | 24  .   .   .   .   .   .   .   .   198 251 433 308 .   .   11  70  231 
  Treads                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Legs                     165  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   165 
  Wheels                   176  | 29  147 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1107 | .   .   110 .   .   .   .   .   .   .   .   .   116 531 .   350 .   .   
  Flight                   4230 | .   623 470 192 206 486 818 351 87  521 .   .   .   100 56  267 24  29  
  Fastest Speed            34   | 50  37  37  34  34  34  34  34  34  34  50  50  50  45  45  36  45  40  
  Average Speed            46   | 66  45  39  35  34  35  34  34  34  39  50  50  54  65  45  42  52  82  
  Slowest Speed            200  | 80  80  60  37  37  37  34  34  34  200 150 50  70  70  45  70  100 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            35   | .   3   4   9   2   4   2   .   .   5   .   .   .   .   1   .   .   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   98  53  34  23  9   86  57  75  75  9   49  8   75  10  16  4   14  
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      15   | 1   1   1   .   1   1   1   1   1   1   1   1   .   1   1   1   1   .   
Scrap Searched             9    | .   .   .   1   .   .   2   1   .   3   .   .   .   2   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          48   | .   48  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      48   | .   48  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Res Res 
Total                      7695 | 71  822 683 187 210 493 815 350 86  730 270 539 457 635 54  733 103 457 
  Wait                     323  | 5   31  78  1   2   .   .   .   .   7   1   103 10  2   .   73  4   6   
  Move                     7128 | 52  763 571 175 201 477 813 350 86  708 250 432 423 630 53  628 93  423 
  Hop                      33   | .   3   4   7   2   4   2   .   .   5   .   .   .   .   1   .   .   5   
  Pick Up                  83   | 8   6   12  2   1   6   .   .   .   3   5   1   10  1   .   16  2   10  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   74   | 6   4   8   1   2   3   .   .   .   4   7   3   9   1   .   13  4   9   
  Detach                   5    | .   .   .   .   .   1   .   .   .   1   1   .   1   1   .   .   .   .   
  Swap                     4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     21   | .   3   7   1   1   1   .   .   .   1   1   .   2   .   .   3   .   1   
  Fire                     15   | .   12  1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Extension
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research
-2/Research

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   55 | -11/Scrapyard      | Entered Materials
  148 | -10/Materials      | Discovered new exit (range 16)
  255 | -10/Materials      | Discovered new exit (range 10)
  306 | -10/Materials      | Build established: Mutant
  336 | -10/Materials      | Discovered new exit (range 10)
  371 | -10/Materials      | Discovered new exit (range 13)
  475 | -10/Materials      | Entered another Materials area
  475 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  508 | -9/Materials       | Discovered new exit (range 16)
  729 | -9/Materials       | Repaired ECM Suite
  781 | -9/Materials       | Identified exit to Materials
  789 | -9/Materials       | Build established: Hacker-Mutant
  813 | -9/Materials       | Entered Mines
  880 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  883 | -9/Mines           | Discovered exit to Materials (range 10)
  885 | -9/Mines           | Assembled infested the area
  886 | -9/Mines           | Entered Materials
  886 | -8/Materials       | Evolved 2 slots: Utility x2
  931 | -8/Materials       | Discovered new exit (range 8)
  964 | -8/Materials       | Entered Factory
  964 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1065 | -7/Factory         | Discovered new exit (range 4)
 1146 | -7/Factory         | Entered Lower Caves
 1248 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1382 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 1422 | -7/Lower Caves     | Discovered new exit (range 8)
 1424 | -7/Lower Caves     | Entered another Lower Caves area
 1541 | -7/Lower Caves     | Discovered new exit (range 8)
 1544 | -7/Lower Caves     | Entered Data Miner
 1544 | -7/Data Miner      | Discovered new exit (range 6)
 1550 | -7/Data Miner      | Met Data Miner
 1560 | -7/Data Miner      | Learned location of Section 7 (-2)
 1560 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1565 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1574 | -7/Data Miner      | Entered Proximity Caves
 1582 | -6/Proximity Caves | Learned Factory security intel
 1587 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 1625 | -6/Proximity Caves | Learned Factory terminal intel
 1638 | -6/Proximity Caves | Spotted B-75 Beast
 1712 | -6/Proximity Caves | Escorted by Enhanced Grunt
 1803 | -6/Proximity Caves | Core integrity fell below 50%
 1808 | -6/Proximity Caves | Lost 5 parts (2p3n)
 1853 | -6/Proximity Caves | Core integrity fell below 20%
 1868 | -6/Proximity Caves | Discovered new exit (range 8)
 1875 | -6/Proximity Caves | Entered Factory
 1875 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1877 | -6/Factory         | Loaded intel: 28 terminal locations
 1989 | -6/Factory         | Discovered new exit (range 20)
 2017 | -6/Factory         | Core integrity fell below 50%
 2021 | -6/Factory         | Entered Extension
 2038 | -6/Extension       | Lost 5 parts (1p3u1w)
 2073 | -6/Extension       | Spotted B-75 Beast
 2147 | -6/Extension       | Rescued a captive Derelict
 2149 | -6/Extension       | Rescued a captive Derelict
 2169 | -6/Extension       | Rescued A7
 2192 | -6/Extension       | Rescued a captive Derelict
 2193 | -6/Extension       | Rescued a captive Derelict
 2292 | -6/Extension       | Rescued a captive Derelict
 2293 | -6/Extension       | Rescued a captive Derelict
 2335 | -6/Extension       | Spotted B-75 Beast
 2343 | -6/Extension       | Discovered new exit (range 3)
 2345 | -6/Extension       | Entered Factory
 2345 | -5/Factory         | Evolved 2 slots: Utility x2
 2346 | -5/Factory         | Identified exit to DSF
 2372 | -5/Factory         | Lost 6 allies
 2412 | -5/Factory         | Identified exit to DSF
 2415 | -5/Factory         | Discovered new exit (range 16)
 2610 | -5/Factory         | Identified exit to Upper Caves
 2610 | -5/Factory         | Entered Upper Caves
 2624 | -5/Upper Caves     | Lost 4 parts (1p3u)
 2671 | -5/Upper Caves     | Spotted B-75 Beast
 2697 | -5/Upper Caves     | Learned location of Warlord (-4)
 2699 | -5/Upper Caves     | Learned 12 Factory zone layouts
 2742 | -5/Upper Caves     | Learned Factory terminal intel
 2881 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 2959 | -5/Upper Caves     | Lost 4 parts (1n2u1w)
 3018 | -5/Upper Caves     | Discovered new exit (range 12)
 3027 | -5/Upper Caves     | Entered another Upper Caves area
 3033 | -5/Upper Caves     | Discovered new exit (range 10)
 3052 | -5/Upper Caves     | Entered Factory
 3052 | -4/Factory         | Evolved 2 slots: Utility x2
 3053 | -4/Factory         | Identified exit to Upper Caves
 3054 | -4/Factory         | Loaded intel: 26 terminal locations
 3180 | -4/Factory         | Found Prototype Processor
 3182 | -4/Factory         | Identified Exp. Targeting Computer
 3236 | -4/Factory         | Incoming investigation squad redirected
 3411 | -4/Factory         | Discovered new exit (range 13)
 3420 | -4/Factory         | Entered Research
 3420 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 3425 | -3/Research        | Build established: Mutant
 3448 | -3/Research        | Lost 7 parts (1p3n3u)
 3470 | -3/Research        | Discovered new exit (range 11)
 3479 | -3/Research        | Entered another Research area
 3479 | -2/Research        | Evolved 2 slots: Utility x2
 3487 | -2/Research        | Spotted B-90 Cyclops
 3503 | -2/Research        | Lost 3 parts (1n2u)
 3759 | -2/Research        | Build established: Infiltrator-Mutant
 3771 | -2/Research        | Found Gamma Bomb Array
 3785 | -2/Research        | System corruption reached 10%
 3815 | -2/Research        | Lost 6 parts (1p4u1w)
 3824 | -2/Research        | Core integrity fell below 50%
 3852 | -2/Research        | Core integrity fell below 20%
 3867 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
Slammed into P-80 Master.
System corrupted: Adv. Heavy Siege Treads
  rejected.
P-80 Master resets S-43 Plague, system
  corruption cleaned.
Gamma Bomb Array destroyed.
W-44 Eye sends out distress signal.
K-01 Serf cleans the Dark Matter Chamber.
Acquired Adv. Remote Datajack.
System corrupted: Matter fused (-8).
P-80 Master resets S-43 Plague, system
  corruption cleaned.
System corrupted: Heat flow error (+121).
Acquired Impulse Thruster.
Dropped Remote Datajack.
Adv. Weight Redist. System destroyed.
Slammed into P-80 Master.
Meson Extractor disabled.
Impulse Thruster destroyed.
System corrupted: Heat flow error (+275).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????######+####?#   " |
| ??????????????????????????????????         #?#   " |
| ???????????????????????????????????        #?#   " |
| ????????????????????????????????????       #?#   " |
| ?????????????????????????????????????      #?#   " |
| ??????????????????????????????????????#    #?#   " |
| ??????????????????????????????????????#    #?#     |
| ??????????????????????????????????????#    #?#     |
| ??????????????????????????????????????+    ###     |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#     """    |
| ??????????????????????????????????????#     """    |
| ??????????????????????????????????????#     """    |
| ?????????????????#############????????#     """    |
| ?????????????????#           #????????#     """    |
| ????##############       =   #????????#     """    |
| ????#            #           #????????#     """    |
| ????#            #   /       #????????#            |
| ????#  """  ""   #           #????????#            |
| ????#  """  "    #+##+#################            |
| ????#  """  """  #  s s  @ =%                  !!! |
| ????#            ss p       !                  !!! |
| ????#            #  p                          !!  |
| ????#  """  """  #                                 |
| ????#! """  """  ####g####  #######+###            |
| ????#  """  """  #??# #??#  #         #            |
| ????#            #??# #??#  #         #    !=      |
| ????#            #??# #??#  #  ""G""  #    ==      |
| ????#################/####  #   " "   #            |
| ???????????#            ##  #   " "   #            |
| ???????????#            ##  #         #            |
| ???????????#            ##  #         #    ####### |
| ???????????#    |       ##  #         #    #?????? |
| ???????????#            ##  ######/####    #?????? |
| ???????????#            #           #?#    #?????? |
| ???????????#            /                  #?????? |
| ???????????#            #                  #?????? |
| ???????????#            #                  #?????? |
| ???????????#            ##                 #?????? |
| ???????????#            ##          !!!   =#?????? |
| ???????????#            ##       ^  !!!    #?????? |
| ???????????###############          !!!      ????? |
| ?????????????????????????#                    ???? |
| ?????????????????????????#######              ???? |
| ???????????????????????????????#              ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          35
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    9
Evasion (%)                73
Recoil Reduction           2
Offensive Hacking          40
Defensive Hacking          20

 Item Schematics 
-----------------
               Hacking Suite | -9/Materials  | Scanalyzed
 Adv. Visual Processing Unit | -9/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
         Biomechanical Wings | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Gravity Neutralizer | -7/Data Miner | Free
              Linear Gravjet | -7/Data Miner | Free
         Imp. Kinecellerator | -7/Data Miner | Free
               Hyp. Coil Gun | -7/Data Miner | Free
            Imp. Heavy Laser | -7/Data Miner | Free
                   Phase Gun | -7/Data Miner | Free
      Imp. Fusion Compressor | -7/Data Miner | Free
       Imp. Particle Charger | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
I'm Back, Baby!
Leap Before You Look
Party Time
Prison Break
Shopping List
Slippery One
The More The Merrier
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              IonicExoskeletonCoupler
  Manual?         0
Play Time         01:17:58
  Cumulative      11.2 hours
  Start           2024.04.02 @ 20:35:54
  End             2024.04.02 @ 21:54:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea2fb8d6-573d-47a2-a6ab-d11c3feb1804