Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:59:08 Player: paintbox Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (989) 989 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 4883 Bonus ------- Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Ion Engine Armored Wheel Sensor Array Transport Network Coupler Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Assault Rifle Light Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Treads Compact Wheel Compact Wheel Armored Wheel Improved Heat Sink High-capacity Matter Pod Sensor Array Transport Network Coupler Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Autogun High-powered Shotgun Grenade Launcher Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 1 1 . Weapon 3 | . . . . . 2 1 . Parts Attached 57 | 1 22 . . 2 19 7 6 Power 6 | . 1 . . . 4 . 1 Engine 4 | . 1 . . . 3 . . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 14 | . 6 . . . 3 . 5 Treads 3 | . 2 . . . 1 . . Leg 5 | . . . . . . . 5 Wheel 6 | . 4 . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 3 . . 1 4 2 . Device 3 | . 2 . . . . 1 . Storage 1 | . 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . . . . 1 4 1 . Artifact . | . . . . . . . . Weapon 27 | 1 12 . . 1 8 5 . Energy Gun 1 | . . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 1 7 . . 1 7 3 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . 5 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 16 | . 5 . . . 3 . 8 Power 1 | . . . . . 1 . . Propulsion 3 | . 2 . . . . . 1 Utility 4 | . . . . . 2 . 2 Weapon 8 | . 3 . . . . . 5 Highest Loss Streak 8 | . 4 . . . 2 . 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 100 100 99 100 74 Engine 10 | . 14 14 14 14 8 . . Treads 7 | . 4 14 14 14 9 7 1 Leg 2 | . 4 . . . . . 14 Wheel 17 | . 19 14 14 14 17 15 2 Device 8 | . 12 14 14 . . 7 6 Storage 11 | . 14 14 14 14 9 7 6 Protection 6 | . . . . 14 17 15 10 Ballistic Gun 28 | . 27 14 14 18 35 34 21 Launcher 2 | . . 14 14 9 . . . Naked Turns 12 | . . . . . . . 12 Heaviest Build 69 | 14 51 50 50 50 64 69 69 Greatest Support 78 | 20 20 16 16 16 32 28 78 Greatest Overweight (x) 5 | . 5 3 3 3 2 2 2 Average Overweight (x) 2 | . 2 3 3 3 1 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 16 Most Carried 20 | 7 20 20 20 20 20 20 20 Average Carried 17 | 6 15 20 19 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 7 20 20 19 20 20 20 5 Class Distribution -------------------- 36% | Mutant 25% | Scavenger-Mutant 21% | Scavenger-Tank 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1542 | 218 755 . . 88 410 71 . Remotely . | . . . . . . . . Salvage Created 1600 | 89 878 . . 15 547 71 . Parts 96 | 1 57 . . 2 31 5 . Haulers Intercepted 3 | . 2 . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 30 | . 17 . . 3 9 1 . Guns 25 | . 15 . . . 9 1 . AOE 5 | . 2 . . 3 . . . Classes Destroyed 11 | 2 8 . . . 1 . . Worker 4 | . 1 . . . 3 . . Builder 1 | . 1 . . . . . . Tunneler 2 | 1 . . . . 1 . . Hauler 3 | . 2 . . . 1 . . Recycler 4 | 1 3 . . . . . . Mechanic 2 | . 1 . . . 1 . . Operator 1 | . 1 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 12 | . 6 . . 3 3 . . Grunt 14 | . 11 . . . 3 . . Sentry 4 | . . . . . 3 1 . Best Kill Streak 8 | 2 8 . . 3 5 1 . Combat Bots Only 5 | . 5 . . 3 4 1 . Max Kills in Single Turn 4 | 1 4 . . 2 2 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 161 | . 99 1 . 4 36 . 21 Missed 39 | . 27 1 . 2 9 . . Damage Taken 2190 | . 769 . . 63 411 . 947 Core 960 | . 122 . . . 96 . 742 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 54 | . . . . 18 36 . . Regen/Repaired (Parts) 90 | . . . . . 90 . . Core Remaining (%) 77 | 100 . . . 51 82 . . Volleys Fired 129 | 2 93 . . 3 25 1 5 Largest 5 | 2 2 . . 2 4 5 5 Hottest 171 | 40 50 . . 50 86 114 171 Shots Fired 300 | 4 167 . . 6 100 5 18 Gun 291 | 4 161 . . 3 100 5 18 Cannon . | . . . . . . . . Launcher 9 | . 6 . . 3 . . . Special . | . . . . . . . . Kinetic 287 | 4 161 . . 3 100 5 14 Thermal 4 | . . . . . . . 4 Explosive 9 | . 6 . . 3 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 4 13 . . 1 19 12 10 Robot Miss Streak 4 | . 4 . . 3 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 205 | 4 109 . . 1 71 3 17 Core Hits 91 | 3 48 . . 3 31 3 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks 11 | . . . . . 1 10 . Impact . | . . . . . . . . Slashing 11 | . . . . . 1 10 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2973 | 44 1375 . . 221 976 51 306 Guns 2568 | 44 1176 . . 15 976 51 306 Cannons . | . . . . . . . . Explosions 405 | . 199 . . 206 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2448 | 44 1176 . . 15 976 51 186 Thermal 120 | . . . . . . . 120 Explosive 405 | . 199 . . 206 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 37 | . . . . 37 . . . Projectiles . | . . . . . . . . Explosions 37 | . . . . 37 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . 9 . . 46 . . . Shots 3 | . 1 . . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 200 | . 55 . . 10 142 48 200 Average Temperature 34 | . 11 . . 7 36 25 80 Received Heat Transfer 519 | . 330 . . . 162 . 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 275 | . . . . . . . 275 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Peak Influence 288 | 10 288 98 . 86 227 96 33 Initial 98 | . 6 98 . . 33 51 33 Average 122 | 8 142 98 . 33 128 65 20 Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 77 | 100 67 100 . 100 82 100 100 Level 1 22 | . 32 . . . 17 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 5 . . . 2 2 . Investigation 3 | . 2 . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 3 . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 3 | . 3 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 34 2 . 3 17 1 5 Peak Tracking Total 6 | . 6 2 . 3 4 1 5 Tactical Retreats 3 | . 2 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . 2 . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 10 | . 5 . 2 . 2 1 . Terminals 6 | . 4 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 11 . 2 . 5 1 . Successful 11 | . 4 . 2 . 5 . . Failed 8 | . 7 . . . . 1 . Catastrophic 3 | . 2 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 12 | . 9 . 1 . 1 1 . Terminals 14 | . 10 . . . 3 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 . 2 . 2 . . Record 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . . . 1 . . Locate Traps 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . Terminals 2 | . 1 . . . 1 . . Botnet 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 5 . . . 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . . 9 Total Damage 188 | . . . . . . . 188 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 3366 | 24 1577 29 323 104 963 271 75 Spaces Moved 2028 | 14 940 21 220 63 565 172 33 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 65 | 14 26 . . . . . 25 Wheels 1963 | . 914 21 220 63 565 172 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 110 145 145 145 115 125 90 Average Speed 127 | 120 127 145 145 145 118 125 105 Slowest Speed 155 | 120 155 145 145 145 125 125 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 2 97 9 61 19 47 5 34 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 71 | . 41 . . 29 1 . . Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 70 | . 41 . . 29 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 2562 | 17 1161 20 226 69 804 206 59 Wait 277 | . 78 . . 1 175 8 15 Move 2022 | 13 939 20 219 62 564 172 33 Hop . | . . . . . . . . Pick Up 39 | 1 22 . 3 1 8 4 . Fast Attach 10 | . 2 . . . 6 . 2 Attach 15 | . 5 . . . 6 3 1 Detach 4 | . 1 . . . 2 1 . Swap 32 | 1 15 . . 2 7 4 3 Drop 23 | . 6 . 4 . 10 3 . Fire 129 | 2 93 . . 3 25 1 5 Melee 11 | . . . . . 1 10 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 11) 354 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Lost 4 parts (2n2w) 722 | -10/Materials | Discovered new exit (range 7) 891 | -10/Materials | Identified exit to Mines 1110 | -10/Materials | Discovered new exit (range 16) 1392 | -10/Materials | Build established: Scavenger-Mutant 1514 | -10/Materials | Discovered new exit (range 3) 1602 | -10/Materials | Entered Mines 1617 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1617 | -10/Mines | Discovered new exit (range 5) 1631 | -10/Mines | Entered Exiles 1666 | -10/Exiles | Met 8R-AWN 1692 | -10/Exiles | Met EX-HEX 1734 | -10/Exiles | Met EX-BIN 1752 | -10/Exiles | Aligned with FarCom system 1753 | -10/Exiles | Given EX-Vault access code 1791 | -10/Exiles | Opened EX-Vault 1802 | -10/Exiles | Found Potential Leg 1805 | -10/Exiles | Found Potential Leg 1841 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1883 | -10/Exiles | Met EX-DEC 1889 | -10/Exiles | Learned location of Zion (-7) 1941 | -10/Exiles | Discovered new exit (range 11) 1954 | -10/Exiles | Left Exiles lab with Potential Leg 1954 | -10/Exiles | Entered Mines 2043 | -9/Mines | Discovered new exit (range 10) 2058 | -9/Mines | Entered Materials 2058 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2428 | -8/Materials | Repaired Assault Rifle 2468 | -8/Materials | Build established: Scavenger-Tank 2981 | -8/Materials | Discovered new exit (range 16) 3021 | -8/Materials | Entered Factory 3021 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3292 | -7/Factory | Sucked down chute 3292 | -7/Factory | Entered Waste 3293 | -7/Waste | Met a frightened Derelict 3325 | -7/Waste | Spotted C-40 Crusher 3329 | -7/Waste | Spotted C-40 Crusher 3332 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3335 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3335 | -7/Waste | Spotted C-40 Crusher 3337 | -7/Waste | Spotted C-40 Crusher 3345 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3348 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3351 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3352 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3355 | -7/Waste | Crushed by Compactor (1 part destroyed) 3361 | -7/Waste | Core integrity fell below 50% 3365 | -7/Waste | Core integrity fell below 20% 3367 | -7/Waste | Spotted C-40 Crusher 3367 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03349_ 0J-HMW(g) destroyed. 03350_ Slug penetrates C-40 Crusher. 03351_ Imp. Carbon-fiber Leg crushed. 03351_ Hcp. Storage Unit crushed. 03351_ Lgt. Nuclear Core crushed. 03352_ Hrd. Medium Armor Plating crushed. 03352_ Imp. Heat Sink crushed. 03352_ 57 Matter crushed. 03352_ Gauss Rifle crushed. 03352_ Structural Scanner crushed. 03354_ Med. Armor Plating crushed. 03354_ Imp. Treads crushed. 03354_ Med. Armor Plating crushed. 03354_ Datajack crushed. 03355_ Structural Scanner crushed. 03355_ Utility Shielding crushed. 03355_ Com. Wheel crushed. 03355_ Lgt. Assault Rifle crushed. 03355_ Potential Leg crushed. 03355_ Hvy. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????## ##???????????????????????????????? | | ??????????## ##??????? ???????????????????????? | | ????????#### ##?????? ##???????????????????? | | ????????#### ##?????? ##???????????????????? | | ????????## ##????## ##???????????????????? | | ????????## ##????## ##???????????????????? | | ????????## ##????## ##???????????????????? | | ?????????? ##????## ##???????????????????? | | ############ ##????## ##???????????????????? | | ############ ##????## ##???????????????????? | | #### ##????## ##???????????????????? | | #### ######## ##???????????????????? | | #### ######## ##???????????????????? | | ! ##???????????????????? | | ] [! ##???????????????????? | | CC!= ##???????????????????? | | CC!CC##???????????????????? | | ####= ########=@CC##???????????????????? | | #### ########=CC[##???????????????????? | | #### ##????##]CC*##???????????????????? | | ############ ##????## CC ##???????????????????? | | ############ ##????## CC ##???????????????????? | | ?????????? ##????## ??????????????????? | | ????????## ##????## C ???????????????? | | ????????## ##????## ?????????????? | | ????????## ##????## ???????????? | | ????????#### ##????## ######## ???????????? | | ????????#### ##????## ######## ? ##???????? | | ??????????## ##????## ##????????? ##???????? | | ??????????## ##????## ##????????? ##???????? | | ??????????## ##????## ##???????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactMolecularCompressor Manual? 0 Play Time 01:15:48 Cumulative 64.3 hours Start 2024.04.21 @ 12:38:56 End 2024.04.21 @ 22:59:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 18/VGA_Max Map View 110x65 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c1961504-2df8-49ba-9b68-a56fd562d78c