Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 22:34:06 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (1739) 1739 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6498) 6498 TOTAL SCORE: 10567 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 71 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1600 Friendly Fire -195 Cogmind --------- Core Integrity 99/650 Matter 800/800 Energy 900/900 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (10) --- Nuclear Core Nuclear Core Improved Heat Sink Weight Redist. System Spread Laser Improved Medium Laser Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Reactive Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Weight Redist. System Spread Laser Improved Medium Laser Heavy Hammer Heavy Hammer [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device X0-1V1's Piety Tracker Storage Small Storage Unit Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 44 | 7 9 15 1 12 Power 10 | 1 4 2 . 3 Engine 5 | 1 3 1 . . Core 5 | . 1 1 . 3 Reactor . | . . . . . Propulsion 15 | 2 1 6 . 6 Treads 6 | 2 1 3 . . Leg 8 | . . 2 . 6 Wheel . | . . . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 9 | 2 1 4 1 1 Device 5 | 1 1 2 1 . Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 10 | 2 3 3 . 2 Energy Gun 3 | . . 3 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 3 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 2 2 . . Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 16 | . 2 1 . 13 Power 4 | . 1 . . 3 Propulsion 6 | . 1 . . 5 Utility 4 | . . 1 . 3 Weapon 2 | . . . . 2 Highest Loss Streak 13 | . 1 1 . 13 To Critical Strikes . | . . . . . Average Backups 7 | 3 7 7 8 8 Power . | . . . . 2 Propulsion 3 | 1 3 4 2 1 Utility . | . . . 2 1 Weapon 2 | . 3 2 4 3 Tool/Special . | . . . . . Unused Backups 8 | . 6 . . 2 Power 2 | . . . . 2 Propulsion 2 | . 2 . . . Utility 1 | . 1 . . . Weapon 3 | . 3 . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 99 80 94 81 Engine 6 | . 9 3 11 1 Core 6 | . 4 7 . 10 Treads 19 | . 27 20 . . Leg 5 | . . . 22 23 Device 13 | . 13 14 16 12 Storage 12 | . 14 11 11 9 Protection 2 | . . 2 11 6 Energy Gun 4 | . . 3 22 12 Ballistic Gun 18 | . 28 17 . . Peak Build Rating 36 | 7 26 31 30 36 Average Rating 19 | 5 13 26 23 27 On Entrance 16 | . 7 26 17 30 Avg Prop Armor Cover (%) 18 | . . . . 18 Naked Turns . | . . . . . Heaviest Build 42 | 12 17 31 31 42 Greatest Support 46 | 40 40 46 26 39 Greatest Overweight (x) 3 | . . 3 1 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 9 Most Carried 10 | 6 8 8 8 10 Average Carried 7 | 3 7 7 8 8 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 5 7 8 8 6 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2170 | 306 621 1117 71 55 Remotely 548 | 26 522 . . . Salvage Created 3161 | 98 1027 1346 160 530 Parts 179 | 4 77 69 7 22 Haulers Intercepted 6 | . 2 4 . . Recyclers Shooed 7 | . . 6 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 17 11 2 14 Melee 3 | . . . . 3 Guns 36 | . 17 11 2 6 AOE 1 | . . . . 1 Classes Destroyed 13 | 2 7 2 . 2 Worker 9 | . 5 3 1 . Builder 10 | . 6 3 . 1 Tunneler 2 | 1 1 . . . Hauler 6 | . 2 4 . . Recycler 13 | 1 2 8 1 1 Operator 1 | . 1 . . . Watcher 4 | . 3 1 . . Swarmer 12 | . 5 4 . 3 Grunt 27 | . 12 5 2 8 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 1 | . . 1 . . Specialist 2 | . . . . 2 Thug 1 | . . . 1 . Best Kill Streak 14 | 1 12 14 2 9 Combat Bots Only 8 | . 6 3 1 8 Max Kills in Single Turn 3 | 1 2 2 1 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 348 | . 81 92 2 173 Missed 80 | . 21 31 1 27 Hits 268 | . 60 61 1 146 Melee 2 | . . . . 2 Projectile 266 | . 60 61 1 144 Critical Strikes 12 | . 2 2 . 8 Damage Taken 3274 | . 689 446 11 2128 Core 750 | . 138 61 . 551 Absorbed by Shields . | . . . . . Ignored by Resistances 407 | . . . . 407 Regen/Repaired (Parts) 206 | . . 206 . . Core Remaining (%) 77 | 100 44 . 89 . Volleys Fired 206 | 9 88 85 11 13 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 46 79 130 130 Shots Fired 408 | 18 172 170 22 26 Gun 408 | 18 172 170 22 26 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 349 | 18 172 159 . . Thermal 59 | . . 11 22 26 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 4 18 14 19 9 Robot Miss Streak 9 | 2 4 3 7 9 Penetration Max . | . . . . . Secondary Targets 9 | . 3 1 . 5 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 309 | 11 121 112 21 44 Core Hits 156 | 7 43 41 29 36 Critical Kills 3 | . 3 . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 6 | . 3 . . 3 Destroy 3 | . 3 . . . Smash 3 | . . . . 3 Melee Attacks 26 | . . . . 26 Impact 26 | . . . . 26 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 5610 | 118 2033 1711 294 1454 Guns 4300 | 101 1840 1702 292 365 Cannons . | . . . . . Explosions 538 | . 186 . . 352 Melee 737 | . . . . 737 Ramming 35 | 17 7 9 2 . Kinetic 3504 | 101 1840 1563 . . Thermal 1148 | . . 139 292 717 Explosive 186 | . 186 . . . Electromagnetic . | . . . . . Impact 737 | . . . . 737 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 7 8 Average Corruption 7 | . . . 7 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 209 | . 44 . . 165 Projectiles . | . . . . . Explosions 79 | . 44 . . 35 Melee 130 | . . . . 130 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . . . . 64 Shots 1 | . . . . 1 Rammed 12 | 8 3 1 . . Targets Rammed 13 | 8 3 1 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 520 | . 208 45 195 520 Average Temperature 116 | . 43 16 81 216 Received Heat Transfer 1620 | . 291 198 6 1125 Effects 11 | . 2 . . 9 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 4 | . 2 . . 2 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . . 5 Combat Hostiles 4 | . . . . 4 Parts Fried 3 | . . . . 3 Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1321 | . . 296 375 650 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 50 | 100 42 34 41 90 Level 1 37 | . 57 25 58 9 Level 2 12 | . . 39 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 516 | 5 349 516 226 214 Initial 177 | . . 121 177 74 Average 208 | . 194 303 199 133 Influence Increases 1802 | 10 624 679 84 405 Destroy 0b10 Robot/C 980 | . 340 300 60 280 Destroy 0b10 Robot/NC 225 | 10 100 95 10 10 Destroy Leader 190 | . 80 60 10 40 Allied During Kill 15 | . . 11 4 . Successful Hack 35 | . 24 11 . . Disable Machine 90 | . 15 30 . 45 Destroy Structure 66 | . 35 1 . 30 Lose Combat Pursuer 45 | . 30 15 . . Miscellaneous 156 | . . 156 . . Influence Decreases 1613 | 10 335 512 349 407 Entered New Map 564 | . . 168 279 117 Time Decay 889 | 10 315 334 70 160 Lost Part 160 | . 20 10 . 130 Squads Dispatched 9 | . 4 2 1 2 Investigation 4 | . 2 1 1 . Extermination . | . . . . . Reinforcement 5 | . 2 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 25 23 2 18 Peak Tracking Total 8 | . 4 5 2 8 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 1 2 . 3 Max in Single Turn 2 | . 1 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 6 2 . . Terminals 6 | . 5 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 19 9 . . Successful 15 | . 8 7 . . Failed 13 | . 11 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 13 | . 11 2 . . Terminals 20 | . 16 4 . . Fabricators . | . . . . . Repair Stations 8 | . 3 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Locate Traps 2 | . 1 1 . . Surveillance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 1 5 . . Scan Component 3 | . 1 2 . . Repair 2 | . . 2 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 5 1 . . Terminals 6 | . 5 1 . . Botnet 6 | . 5 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 6 1 . . Full Trace Events 4 | . 3 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 2 . . Time 77 | . . 77 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . 1 1 . Largest Group 1 | . . 1 1 . Highest-Rated Group 57 | . . 57 31 . Highest-Rated Ally 57 | . . 57 31 . Total Orders . | . . . . . Ally Attacks 11 | . . 6 5 . Total Damage 267 | . . 225 42 . Kills 5 | . . 4 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 56 | . 21 10 . 25 Average Entertainment 13 | . 11 12 14 15 Good Acts 13 | . 1 7 1 4 Bad Acts 11 | . 1 4 3 3 Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2383 | 155 999 747 155 327 Spaces Moved 872 | 70 395 221 62 124 Core 13 | 12 . 1 . . Treads 663 | 58 395 210 . . Legs 196 | . . 10 62 124 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 190 120 Average Speed 161 | 141 160 161 190 160 Slowest Speed 330 | 160 160 200 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 75 34 11 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 72 | . 42 . . 30 Melee . | . . . . . Projectile . | . . . . . AOE 72 | . 42 . . 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1397 | 105 590 441 76 185 Wait 161 | . 68 88 2 3 Move 868 | 69 394 220 61 124 Hop . | . . . . . Pick Up 45 | 12 12 13 . 8 Fast Attach 15 | . 6 7 1 1 Attach 20 | 7 . 4 . 9 Detach . | . . . . . Swap 17 | . 6 9 . 2 Drop 29 | . 13 14 . 2 Fire 206 | 9 88 85 11 13 Melee 23 | . . . . 23 Ram . | . . . . . Kick 1 | . . . 1 . Crush 12 | 8 3 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 9) 840 | -10/Materials | Discovered new exit (range 9) 889 | -10/Materials | Discovered new exit (range 6) 1036 | -10/Materials | Discovered new exit (range 15) 1099 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1105 | -10/Materials | Core integrity fell below 50% 1155 | -10/Materials | Entered another Materials area 1155 | -9/Materials | Evolved 2 slots: Utility x2 1197 | -9/Materials | Core integrity permanently improved by X0-1V1 (+200) 1235 | -9/Materials | Repaired Imp. Assault Rifle 1263 | -9/Materials | Repaired Lgt. Treads 1414 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1570 | -9/Materials | X0-1V1 sent allied Chaos Knight (x1) 1773 | -9/Materials | Identified exit to Mines 1773 | -9/Materials | X0-1V1 revealed exit location to -9/Mines 1800 | -9/Materials | X0-1V1 foreshadows a heat wave 1902 | -9/Materials | Entered Mines 1905 | -9/Mines | Received a Mining Laser from a helpful Derelict 1949 | -9/Mines | Discovered new exit (range 8) 2057 | -9/Mines | Entered Materials 2057 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2095 | -8/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 2326 | -8/Materials | Core integrity fell below 50% 2345 | -8/Materials | Lost 13 parts (3p5n3u2w) 2362 | -8/Materials | X0-1V1 mutated your Propulsion slot to Power slot 2366 | -8/Materials | Destroyed 8 combat bots 2381 | -8/Materials | Core integrity fell below 20% 2384 | -8/Materials | Self-destructed Last Messages --------------- 02360_ Acquired 20 matter. 02361_ K-01 Serf collects debris. 02362_ Aluminum Leg tossed aside. 02362_ X0-1V1: "Evolution hits right when you least expect it." (Propulsion slot mutated into Power slot) 02365_ K-01 Serf collects debris. 02367_ Penetrated by Slug. 02368_ K-01 Serf destroyed. 02372_ Penetrated by Slug. 02373_ U-05 Engineer builds a Wall. 02373_ Penetrated by Slug. 02377_ Hvy. Hammer blasted off. 02377_ X0-1V1 is interested. 02377_ Knocked back. 02377_ Slug penetrates X-62 Marksman. 02378_ System corrupted: Component data lost. 02378_ Penetrated by Slug. 02381_ U-05 Engineer builds a Wall. 02383_ Knocked back. 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Assault Rifle | 28% | -9/Materials Lgt. Treads | 24% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainDynamicShooter Manual? 0 Play Time 00:21:46 Cumulative 95.0 hours Start 2026.10.30 @ 22:15:21 End 2026.10.30 @ 22:34:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 66 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 65% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5da0697-46ee-4d5c-b87b-2762f10f07ab