Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 22:12:10

Player: Dhoby_Ghaut

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (80)      400
Value Destroyed (1890)     1890
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (521)                521
              TOTAL SCORE: 9031

 Bonus
-------
High Alert Combat Kills    141
Follower Combat Kills      80
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     261/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Waste

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (12) -----
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (4) ----
   Improved Gravmag System
  Makeshift Flight Unit
            Nuclear Pulse Thruster
     Cooled Nuclear Pulse Thruster

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
                Gyrokinetic Inverter
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Melee Analysis Suite
       Improved Transmission Jammer
        Layered Medium Armor Plating
                Hacking Suite
                Hacking Suite
      Makeshift System Shield
       Improved System Shield
>               --- WEAPON -----------
                Spear
                Spear
>               --- INVENTORY --------
      Makeshift Power Source
       Improved Gravmag System
         Combat Airjet
      Makeshift Flight Unit
                Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
       Advanced Sensor Array
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Maneuvering Thrusters
                Coil Gun
       Improved Proton Missile Launcher
[Rating: 81]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Spear
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Slots Evolved              12   | .   .   .   2   .   2   2   2   .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   2   1   2   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             144  | 6   3   6   20  8   20  21  14  13  1   6   .   20  5   1   
  Power                    14   | 1   .   1   2   .   3   2   1   .   .   .   .   3   1   .   
    Engine                 11   | 1   .   1   1   .   2   2   1   .   .   .   .   2   1   .   
    Core                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               26   | 2   .   2   2   1   4   3   3   2   .   1   .   5   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   3   3   3   2   .   1   .   5   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 1   2   .   2   2   6   13  7   8   1   5   .   11  4   .   
    Device                 24   | .   1   .   1   .   .   5   3   3   .   3   .   6   2   .   
    Storage                7    | 1   1   .   .   1   2   1   .   1   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   2   5   1   .   .   .   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   1   2   .   .   1   .   2   1   .   
    Protection             15   | .   .   .   1   1   2   1   1   4   1   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   1   3   14  5   7   3   3   3   .   .   .   1   .   .   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   1   1   7   2   1   1   1   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   1   5   2   3   1   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   2   1   3   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Parts Lost                 34   | .   .   3   2   1   12  .   .   1   .   .   .   7   1   7   
  Power                    8    | .   .   .   1   .   3   .   .   .   .   .   .   3   .   1   
  Propulsion               7    | .   .   1   1   .   3   .   .   .   .   .   .   .   .   2   
  Utility                  12   | .   .   .   .   1   3   .   .   1   .   .   .   3   .   4   
  Weapon                   7    | .   .   2   .   .   3   .   .   .   .   .   .   1   1   .   
  Highest Loss Streak      9    | .   .   3   2   1   9   .   .   1   .   .   .   6   1   7   
Average Slot Usage (%)     92   | .   98  89  84  89  73  94  100 100 100 99  100 99  89  37  
  Engine                   7    | .   14  14  7   11  5   7   6   6   6   6   6   3   4   1   
  Leg                      6    | .   28  13  19  22  3   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   7   .   1   6   .   .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   .   .   .   15  30  26  26  26  26  26  23  21  8   
  Device                   9    | .   13  14  14  11  4   9   6   5   6   5   6   10  13  6   
  Storage                  8    | .   14  14  11  11  12  7   6   6   6   6   6   5   5   2   
  Processor                11   | .   .   .   .   .   4   20  20  20  20  20  20  17  20  9   
  Hackware                 9    | .   .   .   .   .   .   7   18  19  13  13  13  19  20  9   
  Protection               3    | .   .   .   5   10  9   .   .   .   6   5   6   3   .   .   
  Energy Gun               1    | .   18  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   9   13  16  13  5   2   .   1   6   6   6   1   .   .   
  Launcher                 1    | .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   4   6   .   .   .   .   .   .   .   .   
  Piercing Weapon          4    | .   .   .   .   .   .   .   12  11  6   6   6   9   3   .   
Naked Turns                61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   61  
Heaviest Build             78   | 11  23  25  33  37  41  33  33  53  57  78  57  59  43  41  
  Greatest Support         91   | 20  20  26  20  20  24  41  53  58  58  64  64  91  50  50  
  Greatest Overweight (x)  3    | 3   1   2   2   3   3   3   .   .   .   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  10  10  16  16  10  12  12  12  12  12  12  12  
  Average Capacity         10   | 5   7   10  10  10  10  10  10  10  12  12  12  12  12  7   
  Most Carried             12   | 4   10  10  10  10  12  11  10  12  12  12  12  12  10  10  
  Average Carried          9    | 2   6   9   9   9   9   9   9   10  12  11  12  11  9   6   
  Final Capacity           16   | 6   10  10  10  10  16  10  10  12  12  12  12  12  12  4   
  Final Carried            12   | 4   10  9   10  10  12  10  10  12  12  12  12  10  9   4   

 Class Distribution 
--------------------
 48% | Mutant
 38% | Hacker-Scout
  4% | Hacker-Ninja
  3% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -9/Materials
       Mutant | -9/Mines
       Mutant | -8/Materials
       Mutant | -7/Factory
 Hacker-Scout | -6/Factory
 Hacker-Scout | -6/Lower Caves
 Hacker-Scout | -6/Lower Caves
 Hacker-Scout | -6/Zion
 Hacker-Scout | -5/Proximity Caves
 Hacker-Scout | -5/Factory
 Hacker-Ninja | -4/Factory
       Mutant | -4/Waste

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Matter Collected           2054 | 200 99  77  165 137 452 210 300 143 10  60  .   179 22  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2240 | .   48  75  240 109 702 239 492 154 .   .   .   132 49  .   
  Parts                    165  | .   4   3   25  16  49  18  23  12  .   .   .   12  3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   7   .   .   4   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Combat Hostiles Destroyed  48   | .   1   2   11  8   15  4   1   5   .   .   .   1   .   .   
  Melee                    7    | .   .   .   .   2   2   .   1   1   .   .   .   1   .   .   
  Guns                     5    | .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   
  AOE                      36   | .   .   2   10  5   11  4   .   4   .   .   .   .   .   .   
Classes Destroyed          12   | .   1   .   5   2   3   .   .   1   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   1   2   1   .   .   .   .   .   1   .   .   
  Builder                  9    | .   .   .   2   .   6   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   1   .   2   1   3   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   1   .   .   2   .   .   .   .   .   1   2   .   
  Watcher                  4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   .   .   7   8   3   4   .   4   .   .   .   .   .   .   
  Grunt                    13   | .   1   2   3   .   7   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Best Kill Streak           16   | .   1   2   7   5   16  4   1   4   .   .   .   2   1   .   
  Combat Bots Only         11   | .   1   2   4   4   11  4   1   4   .   .   .   1   .   .   
Max Kills in Single Turn   6    | .   1   2   5   3   6   4   1   2   .   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   3   2   4   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   1   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  
Damage Taken               4899 | .    88   366  296  221  1279 86   70   242  .    .    19   984  49   1199 
  Core                     1793 | .    .    168  6    22   286  26   5    16   .    .    19   81   24   1140 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    32   .    93   48   96   .    .    .    .    95   91   .    .    
Volleys Fired              62   | .    8    7    12   7    21   3    .    3    .    .    .    1    .    .    
  Largest                  2    | .    2    2    2    2    2    2    .    1    .    .    .    1    .    .    
  Hottest                  100  | .    70   100  60   53   63   58   .    43   .    .    .    30   .    .    
Shots Fired                108  | .    16   8    24   11   40   5    .    3    .    .    .    1    .    .    
  Gun                      70   | .    16   2    12   7    28   3    .    1    .    .    .    1    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 33   | .    .    1    12   4    12   2    .    2    .    .    .    .    .    .    
  Special                  5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  62   | .    8    2    12   7    28   3    .    1    .    .    .    1    .    .    
  Thermal                  13   | .    8    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                31   | .    .    1    12   4    12   2    .    .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    4    1    10   5    8    3    .    2    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    2    2    2    2    3    1    .    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           121  | .    10   1    16   11   38   14   8    8    .    .    .    11   4    .    
  Core Hits                115  | .    4    2    24   10   44   13   5    7    .    .    .    5    1    .    
  Critical Hits            5    | .    .    .    1    1    .    .    .    2    .    .    .    1    .    .    
  Critical Kills           3    | .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              127  | .    .    .    3    8    21   17   38   8    .    .    .    25   7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    3    8    21   17   .    .    .    .    .    .    .    .    
  Piercing                 78   | .    .    .    .    .    .    .    38   8    .    .    .    25   7    .    
  Sneak Attacks            15   | .    .    .    .    2    2    3    4    .    .    .    .    3    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    
Damage Inflicted           6850 | .    102  71   974  712  2236 1139 518  383  .    .    .    535  180  .    
  Guns                     641  | .    102  .    146  65   289  16   .    23   .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3195 | .    .    71   828  285  1464 379  .    168  .    .    .    .    .    .    
  Melee                    3014 | .    .    .    .    362  483  744  518  192  .    .    .    535  180  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  565  | .    26   .    146  65   289  16   .    23   .    .    .    .    .    .    
  Thermal                  110  | .    76   .    .    .    .    .    .    34   .    .    .    .    .    .    
  Explosive                3027 | .    .    71   828  285  1464 379  .    .    .    .    .    .    .    .    
  Electromagnetic          134  | .    .    .    .    .    .    .    .    134  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1589 | .    .    .    .    362  483  744  .    .    .    .    .    .    .    .    
  Piercing                 1425 | .    .    .    .    .    .    .    518  192  .    .    .    535  180  .    
Highest Corruption         20   | .    .    .    .    .    3    2    .    2    2    2    .    2    3    20   
  Average Corruption       2    | .    .    .    .    .    1    2    .    1    2    2    .    2    2    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    2    9    .    1    1    2    .    3    2    2    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
    Matter Fused           2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    
    Energy Discharges      5    | .    .    .    .    .    1    2    .    1    .    1    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    5    .    .    1    .    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            437  | .    .    .    38   100  163  38   78   .    .    .    .    20   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               128  | .    .    .    38   .    90   .    .    .    .    .    .    .    .    .    
  Melee                    309  | .    .    .    .    100  73   38   78   .    .    .    .    20   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      115  | .    .    .    28   34   53   .    .    .    .    .    .    .    .    .    
  Shots                    5    | .    .    .    2    1    2    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        271  | .    168  60   27   28   76   91   .    .    .    .    .    237  271  .    
  Average Temperature      51   | .    89   28   18   10   27   27   .    .    .    .    .    55   155  .    
  Received Heat Transfer   699  | .    48   .    75   .    468  .    15   .    .    .    9    84   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         272  | .    222  .    .    .    .    .    .    50   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Peak Influence             983  | .   66  80  281 200 983 584 835 .   .   .   .   198 104 66  
  Initial                  446  | .   .   .   .   70  78  446 285 .   .   .   .   78  3   36  
  Average                  240  | .   23  20  128 105 486 458 533 .   .   .   .   89  40  21  
Maximum Alert Level        3    | .   .   .   1   1   3   2   3   .   .   .   .   .   .   .   
  Low Security (%)         59   | 100 100 100 74  88  29  .   .   .   .   .   .   100 100 100 
  Level 1                  14   | .   .   .   25  11  10  16  46  .   .   .   .   .   .   .   
  Level 2                  18   | .   .   .   .   .   30  83  29  .   .   .   .   .   .   .   
  Level 3                  7    | .   .   .   .   .   29  .   24  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   6   2   1   .   .   .   .   3   3   .   
  Investigation            4    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   .   .   .   .   3   1   1   .   .   .   .   3   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Distress Signals           8    | .   1   1   .   .   4   1   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   3   8   17  12  43  12  11  7   .   .   8   28  6   5   
  Peak Tracking Total      10   | .   3   8   5   4   10  4   3   4   .   .   6   8   2   5   
  Tactical Retreats        25   | .   .   2   .   2   7   1   4   1   .   .   2   6   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Traps Triggered            6    | .   .   .   .   .   1   2   1   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Machines Disabled          13   | .   .   1   .   1   4   6   .   .   .   .   .   1   .   .   
  Max in Single Turn       5    | .   .   1   .   1   2   5   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Machines Accessed          33   | .   4   .   3   1   6   1   9   .   .   1   .   6   2   .   
  Terminals                25   | .   4   .   3   1   5   1   6   .   .   .   .   5   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
Total Hacks                138  | .   16  .   12  1   20  2   24  .   .   5   .   52  6   .   
  Successful               79   | .   12  .   8   .   10  1   15  .   .   5   .   26  2   .   
  Failed                   58   | .   4   .   4   1   10  1   9   .   .   .   .   25  4   .   
    Catastrophic           7    | .   .   .   1   .   2   .   1   .   .   .   .   2   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   90   | .   14  .   7   1   16  2   14  .   .   1   .   34  1   .   
  Terminals                114  | .   16  .   12  1   17  2   18  .   .   .   .   48  .   .   
  Fabricators              9    | .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   6   .   4   .   4   .   7   .   .   5   .   18  .   .   
  Part Schematic           8    | .   1   .   .   .   .   .   1   .   .   5   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Prototype ID Bank        11   | .   4   .   1   .   1   .   2   .   .   .   .   3   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   .   .   1   .   1   .   1   .   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              7    | .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   6   .   4   .   6   1   7   .   .   .   .   4   1   .   
  Terminals                24   | .   6   .   4   .   5   1   4   .   .   .   .   4   .   .   
    Track                  6    | .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 14   | .   3   .   2   .   2   1   3   .   .   .   .   3   .   .   
    Detonate               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   3   1   6   1   8   .   .   .   .   5   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   .   .   .   1   .   .   5   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   318 .   .   .   .   .   .   .   
    Time                   56   | .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Time                     112  | .   .   .   .   .   .   .   .   .   .   .   .   112 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Total Allies               6    | .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   1   .   .   4   4   1   .   .   
  Highest-Rated Group      110  | .   .   .   .   .   .   .   41  .   .   110 110 10  .   .   
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   41  .   .   31  31  10  .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   3   .   .   .   21  .   .   .   
  Total Damage             371  | .   .   .   .   .   .   .   98  .   .   .   273 .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Derelict Logs Recovered    10   | .   .   1   .   2   .   .   .   2   1   3   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  
Turns Passed               7570 | 58   416  431  702  688  778  772  808  581  135  776  121  803  370  131  
Spaces Moved               7138 | 36   266  305  362  445  715  745  955  602  234  1193 227  706  233  114  
  Core                     87   | 10   .    .    .    .    .    24   .    .    .    .    .    .    .    53   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1078 | 26   266  122  318  346  .    .    .    .    .    .    .    .    .    .    
  Wheels                   577  | .    .    183  44   99   251  .    .    .    .    .    .    .    .    .    
  Hover                    5396 | .    .    .    .    .    464  721  955  602  234  1193 227  706  233  61   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  90   100  100  52   48   48   53   53   53   53   53   76   50   
  Average Speed            75   | 109  130  119  143  140  82   76   49   53   53   53   53   57   83   70   
  Slowest Speed            240  | 200  150  150  150  150  116  240  53   53   53   115  53   150  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    37   59   39   85   58   19   24   76   46   90   49   27   6    84   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             17   | .    .    1    .    2    .    .    .    6    1    5    2    .    .    .    
Spaces Dug                 58   | .    .    5    3    .    11   5    23   1    .    .    .    7    3    .    
Terrain Destroyed          269  | .    .    31   56   27   101  12   23   9    .    .    .    7    3    .    
  Melee                    53   | .    .    .    3    .    11   5    23   1    .    .    .    7    3    .    
  Projectile               5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      211  | .    .    26   53   27   90   7    .    8    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  
Total                      9023 | 51   321  355  511  489  843  931  1243 849  245  1335 227  1063 396  164  
  Wait                     1435 | 6    35   32   106  17   51   116  218  216  8    128  1    304  149  48   
  Move                     7125 | 35   265  304  361  444  714  744  954  601  233  1192 226  705  233  114  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  67   | 4    7    3    5    2    9    12   12   5    1    2    .    2    2    1    
  Fast Attach              37   | 6    2    .    3    3    8    4    1    .    .    4    .    3    2    1    
  Attach                   33   | .    .    2    4    .    11   4    3    1    .    .    .    5    3    .    
  Detach                   10   | .    .    .    .    .    5    3    .    .    .    .    .    2    .    .    
  Swap                     74   | .    1    4    13   5    1    13   10   12   1    2    .    12   .    .    
  Drop                     62   | .    3    3    4    3    2    15   13   5    2    7    .    5    .    .    
  Fire                     62   | .    8    7    12   7    21   3    .    3    .    .    .    1    .    .    
  Melee                    118  | .    .    .    3    8    21   17   32   6    .    .    .    24   7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-4/Factory
-4/Waste (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 16)
   59 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  447 | -10/Materials      | Discovered new exit (range 9)
  475 | -10/Materials      | Entered Mines
  654 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  669 | -10/Mines          | Assembled infested the area
  673 | -10/Mines          | Met a Derelict bent on vengeance
  696 | -10/Mines          | Core integrity fell below 50%
  724 | -10/Mines          | Lost 3 parts (1n2w)
  826 | -10/Mines          | Learned Materials stockpile data
  853 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  873 | -10/Mines          | Discovered new exit (range 8)
  906 | -10/Mines          | Entered Materials
  906 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  912 | -9/Materials       | Discovered new exit (range 15)
 1326 | -9/Materials       | Discovered new exit (range 16)
 1527 | -9/Materials       | Discovered new exit (range 9)
 1608 | -9/Materials       | Entered Mines
 1862 | -9/Mines           | Discovered new exit (range 5)
 2137 | -9/Mines           | Learned Materials emergency access door positions
 2291 | -9/Mines           | Discovered new exit (range 5)
 2296 | -9/Mines           | Entered Materials
 2296 | -8/Materials       | Evolved 2 slots: Utility x2
 2488 | -8/Materials       | Garrison activated, responded to threat
 2656 | -8/Materials       | Lost 9 parts (2p3n1u3w)
 2665 | -8/Materials       | Destroyed 11 combat bots
 2962 | -8/Materials       | Core integrity fell below 50%
 3008 | -8/Materials       | Discovered new exit (range 16)
 3074 | -8/Materials       | Entered Factory
 3074 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3809 | -7/Factory         | Discovered new exit (range 11)
 3815 | -7/Factory         | Identified exit to Factory
 3846 | -7/Factory         | Entered another Factory area
 3846 | -6/Factory         | Evolved 2 slots: Utility x2
 3984 | -6/Factory         | Discovered new exit (range 22)
 4210 | -6/Factory         | Build established: Hacker-Scout
 4243 | -6/Factory         | Local fabrication network quarantined
 4248 | -6/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
 4254 | -6/Factory         | Spotted B-75 Beast
 4653 | -6/Factory         | Identified exit to Lower Caves
 4654 | -6/Factory         | Entered Lower Caves
 4980 | -6/Lower Caves     | Identified exit to Lower Caves
 5025 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5062 | -6/Lower Caves     | Spotted B-75 Beast
 5206 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5235 | -6/Lower Caves     | Entered another Lower Caves area
 5261 | -6/Lower Caves     | Discovered new exit (range 14)
 5262 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5364 | -6/Lower Caves     | Discovered new exit (range 11)
 5369 | -6/Lower Caves     | Identified exit to Zion
 5370 | -6/Lower Caves     | Entered Zion
 5405 | -6/Zion            | Received a visual enhancement algorithm
 5423 | -6/Zion            | Discovered new exit (range 13)
 5459 | -6/Zion            | System corruption cleaned by Quarantine Array
 5483 | -6/Zion            | Learned location of Armory (-3)
 5501 | -6/Zion            | Learned Factory garrison access intel
 5507 | -6/Zion            | Learned location of 1 exit from Factory
 5563 | -6/Zion            | Given the Hacking Drone Bay
 5564 | -6/Zion            | Found Prototype Device
 5692 | -6/Zion            | Found Prototype Device
 5692 | -6/Zion            | Identified Bomb Factory No. 2
 5729 | -6/Zion            | Gained Derelict followers
 6017 | -6/Zion            | Identified exit to Proximity Caves
 6146 | -6/Zion            | Entered Proximity Caves
 6146 | -5/Proximity Caves | Accompanied by 4 allies
 6168 | -5/Proximity Caves | Learned location of 1 exit from Factory
 6244 | -5/Proximity Caves | Discovered new exit (range 7)
 6247 | -5/Proximity Caves | Identified exit to Factory
 6267 | -5/Proximity Caves | Entered Factory
 6267 | -5/Factory         | Evolved 2 slots: Utility x2
 6268 | -5/Factory         | Identified exit to Extension
 6268 | -5/Factory         | Identified exit to Factory
 6269 | -5/Factory         | Loaded intel: 4 garrison access locations
 6353 | -5/Factory         | Discovered exit to Factory (range 14)
 6403 | -5/Factory         | Identified Hacking Drone Bay
 6519 | -5/Factory         | Discovered new exit (range 7)
 6521 | -5/Factory         | Identified exit to Upper Caves
 6792 | -5/Factory         | Repaired Lgt. Antimatter Reactor
 6849 | -5/Factory         | Repaired Imp. Gravmag System
 6934 | -5/Factory         | Spotted B-75 Beast
 6958 | -5/Factory         | Discovered exit to Upper Caves (range 16)
 6961 | -5/Factory         | Central database locked down
 7070 | -5/Factory         | Entered another Factory area
 7070 | -4/Factory         | Evolved 2 slots: Utility x2
 7087 | -4/Factory         | Lost 6 parts (2p3u1w)
 7200 | -4/Factory         | Discovered new exit (range 20)
 7440 | -4/Factory         | Sucked down chute
 7440 | -4/Factory         | Entered Waste
 7455 | -4/Waste           | EMP discharged
 7455 | -4/Waste           | System corruption reached 10%
 7457 | -4/Waste           | Spotted C-40 Crusher
 7467 | -4/Waste           | Spotted C-40 Crusher
 7472 | -4/Waste           | Spotted C-40 Crusher
 7477 | -4/Waste           | Spotted C-40 Crusher
 7480 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7489 | -4/Waste           | Spotted C-40 Crusher
 7492 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7498 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7501 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7504 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7507 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7510 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7529 | -4/Waste           | Discovered new exit (range 11)
 7541 | -4/Waste           | Lost 7 parts (1p2n4u)
 7551 | -4/Waste           | Core integrity fell below 50%
 7555 | -4/Waste           | EMP discharged
 7563 | -4/Waste           | Core integrity fell below 20%
 7571 | -4/Waste           | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
07498_ Enh. Optical Array crushed.
07498_ Lrn. Terrain Scanner crushed.
07498_ Cmb. Gravmag System crushed. <x2>
07501_ Imp. Melee Analysis Suite crushed.
07504_ Hacking Suite crushed.
07504_ Hcp. Storage Unit crushed.
07507_ Broken Adv. Cloaking Device crushed.
07507_ Imp. Transmission Jammer crushed.
07507_ Adv. Signal Interpreter crushed.
07507_ Mak. System Shield crushed.
07510_ Imp. System Shield crushed.
07510_ Adv. Terrain Scan Processor crushed.
07514_ Hyp. Coil Gun crushed.
07516_ Lrn. Terrain Scanner crushed.
07516_ Field Propulsion Drive crushed.
07528_ C:0HTKK2|=UWVU6M%EB%1SH%YJRCDTCBBP7F0ZWL
07529_ EXIT=FOUND
07545_ ALERT: Foreign system detected. Charging EMP.
07555_ System corrupted (+9).
07563_ System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ######??????######??????######???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #??????#    #??????#    #??############?????? |
| #    #??????#    #??????#    #??#          #?????? |
| #    #??????#    #??????#    #??#          #?????? |
| # ]  ########    #??????#    ####  =       #?????? |
|                  #??????#                  #?????? |
|                  #??????#                  #?????? |
|           *      #??????#             <    #?????? |
|                  #??????# CC               #?????? |
| #    ########    #??????#@CC ####          #?????? |
| #    #??????#    #??????# CC #??#          #?????? |
| #    #??????#    #??????# CC #??#          #?????? |
| #    #??????# !  #??????# CC #??############?????? |
| #    #??????#    ######## CC ###?????????????????? |
|      #??????#            CC    #?????????????????? |
|      #??????#            CC    #?????????????????? |
|      #??????#                  #?????????????????? |
|      #??????#                ! #?????????????????? |
| #    #??????#    ########    ###?????????????????? |
| #    #??????# =] #??????#    #???????????????????? |
| #    #??????#!=  #??????#    #???????????????????? |
| #    #??????#=   #??????#    #???????????????????? |
| #    #??????#    ########    ###?????????????????? |
|      #??????#                  #?????????????????? |
|      #??????#                  #?????????????????? |
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|      #??????#                  #?????????????????? |
| #    ???????#    ########    ###?????????????????? |
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| ????????????#    #??????#    #???????????????????? |
| ????????????      ??????######???????????????????? |
| ???????????       ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            500
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    9
Armor Coverage             375
Resistance: EM             15
Reclamation Efficiency     10
Evasion (%)                64
Melee Accuracy             10
Core Analysis              6
Offensive Hacking          20
Defensive Hacking          23

 Item Schematics 
-----------------
           Lrg. Storage Unit | -10/Materials | Hacked
                   Drone Bay | -6/Factory    | Hacked
                  Beamcaster | -6/Zion       | Free
               Hvy. Riot Gun | -6/Zion       | Free
                 Barrage Gun | -6/Zion       | Free
                      Flamer | -6/Zion       | Free
 Tactical Coordination Suite | -6/Zion       | Free
          Adv. Hacking Suite | -5/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Nuclear Pulse Thruster | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatControlFacilitator
  Manual?         0
Play Time         01:44:04
  Cumulative      118.4 hours
  Start           2021.02.10 @ 21:39:57
  End             2021.02.13 @ 22:12:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          73
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2c93379d-21d6-4a9d-9ae1-54dba6e22f22