Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 22:12:10 Player: Dhoby_Ghaut Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (80) 400 Value Destroyed (1890) 1890 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (521) 521 TOTAL SCORE: 9031 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 80 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 261/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Gravmag System Makeshift Flight Unit Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Transmission Jammer Layered Medium Armor Plating Hacking Suite Hacking Suite Makeshift System Shield Improved System Shield > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Makeshift Power Source Improved Gravmag System Combat Airjet Makeshift Flight Unit Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Maneuvering Thrusters Coil Gun Improved Proton Missile Launcher [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Spear Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Slots Evolved 12 | . . . 2 . 2 2 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . Utility 10 | . . . 1 . 2 1 2 . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 144 | 6 3 6 20 8 20 21 14 13 1 6 . 20 5 1 Power 14 | 1 . 1 2 . 3 2 1 . . . . 3 1 . Engine 11 | 1 . 1 1 . 2 2 1 . . . . 2 1 . Core 2 | . . . 1 . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 26 | 2 . 2 2 1 4 3 3 2 . 1 . 5 . 1 Treads . | . . . . . . . . . . . . . . . Leg 4 | 2 . . 2 . . . . . . . . . . . Wheel 4 | . . 2 . 1 1 . . . . . . . . . Hover 18 | . . . . . 3 3 3 2 . 1 . 5 . 1 Flight . | . . . . . . . . . . . . . . . Utility 62 | 1 2 . 2 2 6 13 7 8 1 5 . 11 4 . Device 24 | . 1 . 1 . . 5 3 3 . 3 . 6 2 . Storage 7 | 1 1 . . 1 2 1 . 1 . . . . . . Processor 9 | . . . . . 2 5 1 . . . . . 1 . Hackware 7 | . . . . . . 1 2 . . 1 . 2 1 . Protection 15 | . . . 1 1 2 1 1 4 1 1 . 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 42 | 2 1 3 14 5 7 3 3 3 . . . 1 . . Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 15 | . 1 1 7 2 1 1 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 13 | . . 1 5 2 3 1 . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 2 1 3 1 . . . . . . . . Piercing Weapon 4 | . . . . . . . 2 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 . . Parts Lost 34 | . . 3 2 1 12 . . 1 . . . 7 1 7 Power 8 | . . . 1 . 3 . . . . . . 3 . 1 Propulsion 7 | . . 1 1 . 3 . . . . . . . . 2 Utility 12 | . . . . 1 3 . . 1 . . . 3 . 4 Weapon 7 | . . 2 . . 3 . . . . . . 1 1 . Highest Loss Streak 9 | . . 3 2 1 9 . . 1 . . . 6 1 7 Average Slot Usage (%) 92 | . 98 89 84 89 73 94 100 100 100 99 100 99 89 37 Engine 7 | . 14 14 7 11 5 7 6 6 6 6 6 3 4 1 Leg 6 | . 28 13 19 22 3 . . . . . . . . . Wheel 1 | . . 7 . 1 6 . . . . . . . . . Hover 16 | . . . . . 15 30 26 26 26 26 26 23 21 8 Device 9 | . 13 14 14 11 4 9 6 5 6 5 6 10 13 6 Storage 8 | . 14 14 11 11 12 7 6 6 6 6 6 5 5 2 Processor 11 | . . . . . 4 20 20 20 20 20 20 17 20 9 Hackware 9 | . . . . . . 7 18 19 13 13 13 19 20 9 Protection 3 | . . . 5 10 9 . . . 6 5 6 3 . . Energy Gun 1 | . 18 6 . . . . . . . . . . . . Ballistic Gun 5 | . 9 13 16 13 5 2 . 1 6 6 6 1 . . Launcher 1 | . . . 4 5 . . . . . . . . . . Slashing Weapon 1 | . . . . 2 4 6 . . . . . . . . Piercing Weapon 4 | . . . . . . . 12 11 6 6 6 9 3 . Naked Turns 61 | . . . . . . . . . . . . . . 61 Heaviest Build 78 | 11 23 25 33 37 41 33 33 53 57 78 57 59 43 41 Greatest Support 91 | 20 20 26 20 20 24 41 53 58 58 64 64 91 50 50 Greatest Overweight (x) 3 | 3 1 2 2 3 3 3 . . . 1 . 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 10 16 16 10 12 12 12 12 12 12 12 Average Capacity 10 | 5 7 10 10 10 10 10 10 10 12 12 12 12 12 7 Most Carried 12 | 4 10 10 10 10 12 11 10 12 12 12 12 12 10 10 Average Carried 9 | 2 6 9 9 9 9 9 9 10 12 11 12 11 9 6 Final Capacity 16 | 6 10 10 10 10 16 10 10 12 12 12 12 12 12 4 Final Carried 12 | 4 10 9 10 10 12 10 10 12 12 12 12 10 9 4 Class Distribution -------------------- 48% | Mutant 38% | Hacker-Scout 4% | Hacker-Ninja 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Mutant | -4/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Matter Collected 2054 | 200 99 77 165 137 452 210 300 143 10 60 . 179 22 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2240 | . 48 75 240 109 702 239 492 154 . . . 132 49 . Parts 165 | . 4 3 25 16 49 18 23 12 . . . 12 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 7 . . 4 . . . Prevented 3 | . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Combat Hostiles Destroyed 48 | . 1 2 11 8 15 4 1 5 . . . 1 . . Melee 7 | . . . . 2 2 . 1 1 . . . 1 . . Guns 5 | . 1 . 1 1 2 . . . . . . . . . AOE 36 | . . 2 10 5 11 4 . 4 . . . . . . Classes Destroyed 12 | . 1 . 5 2 3 . . 1 . . . . . . Worker 5 | . . . . 1 2 1 . . . . . 1 . . Builder 9 | . . . 2 . 6 . . . . . . 1 . . Tunneler 1 | . . . . 1 . . . . . . . . . . Recycler 7 | . . . 1 . 2 1 3 . . . . . . . Operator 6 | . . . 1 . . 2 . . . . . 1 2 . Watcher 4 | . . . . . 1 3 . . . . . . . . Swarmer 26 | . . . 7 8 3 4 . 4 . . . . . . Grunt 13 | . 1 2 3 . 7 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 5 | . . . 1 . 3 . 1 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . 1 . . Best Kill Streak 16 | . 1 2 7 5 16 4 1 4 . . . 2 1 . Combat Bots Only 11 | . 1 2 4 4 11 4 1 4 . . . 1 . . Max Kills in Single Turn 6 | . 1 2 5 3 6 4 1 2 . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 2 3 3 2 4 . 2 . . . . . . Melee 1 | . . . . 1 1 . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Damage Taken 4899 | . 88 366 296 221 1279 86 70 242 . . 19 984 49 1199 Core 1793 | . . 168 6 22 286 26 5 16 . . 19 81 24 1140 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 32 . 93 48 96 . . . . 95 91 . . Volleys Fired 62 | . 8 7 12 7 21 3 . 3 . . . 1 . . Largest 2 | . 2 2 2 2 2 2 . 1 . . . 1 . . Hottest 100 | . 70 100 60 53 63 58 . 43 . . . 30 . . Shots Fired 108 | . 16 8 24 11 40 5 . 3 . . . 1 . . Gun 70 | . 16 2 12 7 28 3 . 1 . . . 1 . . Cannon . | . . . . . . . . . . . . . . . Launcher 33 | . . 1 12 4 12 2 . 2 . . . . . . Special 5 | . . 5 . . . . . . . . . . . . Kinetic 62 | . 8 2 12 7 28 3 . 1 . . . 1 . . Thermal 13 | . 8 5 . . . . . . . . . . . . Explosive 31 | . . 1 12 4 12 2 . . . . . . . . Electromagnetic 2 | . . . . . . . . 2 . . . . . . Robot Hit Streak 10 | . 4 1 10 5 8 3 . 2 . . . . . . Robot Miss Streak 3 | . 2 2 2 2 3 1 . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 121 | . 10 1 16 11 38 14 8 8 . . . 11 4 . Core Hits 115 | . 4 2 24 10 44 13 5 7 . . . 5 1 . Critical Hits 5 | . . . 1 1 . . . 2 . . . 1 . . Critical Kills 3 | . . . 1 1 . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . . . Melee Attacks 127 | . . . 3 8 21 17 38 8 . . . 25 7 . Impact . | . . . . . . . . . . . . . . . Slashing 49 | . . . 3 8 21 17 . . . . . . . . Piercing 78 | . . . . . . . 38 8 . . . 25 7 . Sneak Attacks 15 | . . . . 2 2 3 4 . . . . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 2 . . . 1 . . Damage Inflicted 6850 | . 102 71 974 712 2236 1139 518 383 . . . 535 180 . Guns 641 | . 102 . 146 65 289 16 . 23 . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 3195 | . . 71 828 285 1464 379 . 168 . . . . . . Melee 3014 | . . . . 362 483 744 518 192 . . . 535 180 . Ramming . | . . . . . . . . . . . . . . . Kinetic 565 | . 26 . 146 65 289 16 . 23 . . . . . . Thermal 110 | . 76 . . . . . . 34 . . . . . . Explosive 3027 | . . 71 828 285 1464 379 . . . . . . . . Electromagnetic 134 | . . . . . . . . 134 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1589 | . . . . 362 483 744 . . . . . . . . Piercing 1425 | . . . . . . . 518 192 . . . 535 180 . Highest Corruption 20 | . . . . . 3 2 . 2 2 2 . 2 3 20 Average Corruption 2 | . . . . . 1 2 . 1 2 2 . 2 2 11 Corruption Purged . | . . . . . . . . . . . . . . . Effects 22 | . . . . . 2 9 . 1 1 2 . 3 2 2 Message Errors 3 | . . . . . . . . . . 1 . . 1 1 Matter Fused 2 | . . . . . 1 . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . 1 . . . . . 3 1 . Energy Discharges 5 | . . . . . 1 2 . 1 . 1 . . . . Data Loss (minor) 6 | . . . . . . 5 . . 1 . . . . . Targeting Errors 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 437 | . . . 38 100 163 38 78 . . . . 20 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 128 | . . . 38 . 90 . . . . . . . . . Melee 309 | . . . . 100 73 38 78 . . . . 20 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . 28 34 53 . . . . . . . . . Shots 5 | . . . 2 1 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 271 | . 168 60 27 28 76 91 . . . . . 237 271 . Average Temperature 51 | . 89 28 18 10 27 27 . . . . . 55 155 . Received Heat Transfer 699 | . 48 . 75 . 468 . 15 . . . 9 84 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 272 | . 222 . . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Peak Influence 983 | . 66 80 281 200 983 584 835 . . . . 198 104 66 Initial 446 | . . . . 70 78 446 285 . . . . 78 3 36 Average 240 | . 23 20 128 105 486 458 533 . . . . 89 40 21 Maximum Alert Level 3 | . . . 1 1 3 2 3 . . . . . . . Low Security (%) 59 | 100 100 100 74 88 29 . . . . . . 100 100 100 Level 1 14 | . . . 25 11 10 16 46 . . . . . . . Level 2 18 | . . . . . 30 83 29 . . . . . . . Level 3 7 | . . . . . 29 . 24 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 6 2 1 . . . . 3 3 . Investigation 4 | . . . . . 2 1 . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 10 | . . . . . 3 1 1 . . . . 3 2 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Distress Signals 8 | . 1 1 . . 4 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 160 | . 3 8 17 12 43 12 11 7 . . 8 28 6 5 Peak Tracking Total 10 | . 3 8 5 4 10 4 3 4 . . 6 8 2 5 Tactical Retreats 25 | . . 2 . 2 7 1 4 1 . . 2 6 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Traps Triggered 6 | . . . . . 1 2 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Machines Disabled 13 | . . 1 . 1 4 6 . . . . . 1 . . Max in Single Turn 5 | . . 1 . 1 2 5 . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . 3 . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Machines Accessed 33 | . 4 . 3 1 6 1 9 . . 1 . 6 2 . Terminals 25 | . 4 . 3 1 5 1 6 . . . . 5 . . Fabricators 3 | . . . . . . . 1 . . . . . 2 . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . Total Hacks 138 | . 16 . 12 1 20 2 24 . . 5 . 52 6 . Successful 79 | . 12 . 8 . 10 1 15 . . 5 . 26 2 . Failed 58 | . 4 . 4 1 10 1 9 . . . . 25 4 . Catastrophic 7 | . . . 1 . 2 . 1 . . . . 2 1 . Database Lockouts 1 | . . . . . . . . . . . . 1 . . Manual 90 | . 14 . 7 1 16 2 14 . . 1 . 34 1 . Terminals 114 | . 16 . 12 1 17 2 18 . . . . 48 . . Fabricators 9 | . . . . . . . 3 . . . . . 6 . Repair Stations 4 | . . . . . . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . 3 . . . . . . . Terminal Hacks 44 | . 6 . 4 . 4 . 7 . . 5 . 18 . . Part Schematic 8 | . 1 . . . . . 1 . . 5 . 1 . . Robot Analysis 2 | . . . . . . . . . . . . 2 . . Prototype ID Bank 11 | . 4 . 1 . 1 . 2 . . . . 3 . . Emergency Access Points 2 | . . . . . . . . . . . . 2 . . Terminal Index 2 | . . . . . 1 . . . . . . 1 . . Alert Level 5 | . . . 1 . 1 . 1 . . . . 2 . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . 1 . . Zone Layout 7 | . . . 1 . . . 3 . . . . 3 . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . . . . . 2 . . Repair 2 | . . . . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 6 . 4 . 6 1 7 . . . . 4 1 . Terminals 24 | . 6 . 4 . 5 1 4 . . . . 4 . . Track 6 | . 3 . 2 . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . Botnet 14 | . 3 . 2 . 2 1 3 . . . . 3 . . Detonate 1 | . . . . . 1 . . . . . . . . . Operators 2 | . . . . . 1 . 1 . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . Prioritize 1 | . . . . . . . 1 . . . . . . . Overload 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . Decoy 1 | . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 3 1 6 1 8 . . . . 5 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . 1 . . 5 . 1 . . Parts Built 1 | . . . . . . . 1 . . . . . . . Matter 318 | . . . . . . . 318 . . . . . . . Time 56 | . . . . . . . 56 . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . Time 112 | . . . . . . . . . . . . 112 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Total Allies 6 | . . . . . . . 1 . . 4 . 1 . . Largest Group 4 | . . . . . . . 1 . . 4 4 1 . . Highest-Rated Group 110 | . . . . . . . 41 . . 110 110 10 . . Highest-Rated Ally 41 | . . . . . . . 41 . . 31 31 10 . . Total Orders 2 | . . . . . . . . . . . . 2 . . RETURN 2 | . . . . . . . . . . . . 2 . . Ally Attacks 24 | . . . . . . . 3 . . . 21 . . . Total Damage 371 | . . . . . . . 98 . . . 273 . . . Kills 5 | . . . . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Robot Analysis Total 2 | . . . . . . . . . . . . 2 . . Derelict Logs Recovered 10 | . . 1 . 2 . . . 2 1 3 1 . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Turns Passed 7570 | 58 416 431 702 688 778 772 808 581 135 776 121 803 370 131 Spaces Moved 7138 | 36 266 305 362 445 715 745 955 602 234 1193 227 706 233 114 Core 87 | 10 . . . . . 24 . . . . . . . 53 Treads . | . . . . . . . . . . . . . . . Legs 1078 | 26 266 122 318 346 . . . . . . . . . . Wheels 577 | . . 183 44 99 251 . . . . . . . . . Hover 5396 | . . . . . 464 721 955 602 234 1193 227 706 233 61 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 90 100 100 52 48 48 53 53 53 53 53 76 50 Average Speed 75 | 109 130 119 143 140 82 76 49 53 53 53 53 57 83 70 Slowest Speed 240 | 200 150 150 150 150 116 240 53 53 53 115 53 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 37 59 39 85 58 19 24 76 46 90 49 27 6 84 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 1 2 . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 17 | . . 1 . 2 . . . 6 1 5 2 . . . Spaces Dug 58 | . . 5 3 . 11 5 23 1 . . . 7 3 . Terrain Destroyed 269 | . . 31 56 27 101 12 23 9 . . . 7 3 . Melee 53 | . . . 3 . 11 5 23 1 . . . 7 3 . Projectile 5 | . . 5 . . . . . . . . . . . . AOE 211 | . . 26 53 27 90 7 . 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Total 9023 | 51 321 355 511 489 843 931 1243 849 245 1335 227 1063 396 164 Wait 1435 | 6 35 32 106 17 51 116 218 216 8 128 1 304 149 48 Move 7125 | 35 265 304 361 444 714 744 954 601 233 1192 226 705 233 114 Hop . | . . . . . . . . . . . . . . . Pick Up 67 | 4 7 3 5 2 9 12 12 5 1 2 . 2 2 1 Fast Attach 37 | 6 2 . 3 3 8 4 1 . . 4 . 3 2 1 Attach 33 | . . 2 4 . 11 4 3 1 . . . 5 3 . Detach 10 | . . . . . 5 3 . . . . . 2 . . Swap 74 | . 1 4 13 5 1 13 10 12 1 2 . 12 . . Drop 62 | . 3 3 4 3 2 15 13 5 2 7 . 5 . . Fire 62 | . 8 7 12 7 21 3 . 3 . . . 1 . . Melee 118 | . . . 3 8 21 17 32 6 . . . 24 7 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -4/Factory -4/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 9) 475 | -10/Materials | Entered Mines 654 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 669 | -10/Mines | Assembled infested the area 673 | -10/Mines | Met a Derelict bent on vengeance 696 | -10/Mines | Core integrity fell below 50% 724 | -10/Mines | Lost 3 parts (1n2w) 826 | -10/Mines | Learned Materials stockpile data 853 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 873 | -10/Mines | Discovered new exit (range 8) 906 | -10/Mines | Entered Materials 906 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 912 | -9/Materials | Discovered new exit (range 15) 1326 | -9/Materials | Discovered new exit (range 16) 1527 | -9/Materials | Discovered new exit (range 9) 1608 | -9/Materials | Entered Mines 1862 | -9/Mines | Discovered new exit (range 5) 2137 | -9/Mines | Learned Materials emergency access door positions 2291 | -9/Mines | Discovered new exit (range 5) 2296 | -9/Mines | Entered Materials 2296 | -8/Materials | Evolved 2 slots: Utility x2 2488 | -8/Materials | Garrison activated, responded to threat 2656 | -8/Materials | Lost 9 parts (2p3n1u3w) 2665 | -8/Materials | Destroyed 11 combat bots 2962 | -8/Materials | Core integrity fell below 50% 3008 | -8/Materials | Discovered new exit (range 16) 3074 | -8/Materials | Entered Factory 3074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3809 | -7/Factory | Discovered new exit (range 11) 3815 | -7/Factory | Identified exit to Factory 3846 | -7/Factory | Entered another Factory area 3846 | -6/Factory | Evolved 2 slots: Utility x2 3984 | -6/Factory | Discovered new exit (range 22) 4210 | -6/Factory | Build established: Hacker-Scout 4243 | -6/Factory | Local fabrication network quarantined 4248 | -6/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 4254 | -6/Factory | Spotted B-75 Beast 4653 | -6/Factory | Identified exit to Lower Caves 4654 | -6/Factory | Entered Lower Caves 4980 | -6/Lower Caves | Identified exit to Lower Caves 5025 | -6/Lower Caves | Learned location of 1 exit from Factory 5062 | -6/Lower Caves | Spotted B-75 Beast 5206 | -6/Lower Caves | Encountered a Warlord checkpoint 5235 | -6/Lower Caves | Entered another Lower Caves area 5261 | -6/Lower Caves | Discovered new exit (range 14) 5262 | -6/Lower Caves | Encountered a Warlord checkpoint 5364 | -6/Lower Caves | Discovered new exit (range 11) 5369 | -6/Lower Caves | Identified exit to Zion 5370 | -6/Lower Caves | Entered Zion 5405 | -6/Zion | Received a visual enhancement algorithm 5423 | -6/Zion | Discovered new exit (range 13) 5459 | -6/Zion | System corruption cleaned by Quarantine Array 5483 | -6/Zion | Learned location of Armory (-3) 5501 | -6/Zion | Learned Factory garrison access intel 5507 | -6/Zion | Learned location of 1 exit from Factory 5563 | -6/Zion | Given the Hacking Drone Bay 5564 | -6/Zion | Found Prototype Device 5692 | -6/Zion | Found Prototype Device 5692 | -6/Zion | Identified Bomb Factory No. 2 5729 | -6/Zion | Gained Derelict followers 6017 | -6/Zion | Identified exit to Proximity Caves 6146 | -6/Zion | Entered Proximity Caves 6146 | -5/Proximity Caves | Accompanied by 4 allies 6168 | -5/Proximity Caves | Learned location of 1 exit from Factory 6244 | -5/Proximity Caves | Discovered new exit (range 7) 6247 | -5/Proximity Caves | Identified exit to Factory 6267 | -5/Proximity Caves | Entered Factory 6267 | -5/Factory | Evolved 2 slots: Utility x2 6268 | -5/Factory | Identified exit to Extension 6268 | -5/Factory | Identified exit to Factory 6269 | -5/Factory | Loaded intel: 4 garrison access locations 6353 | -5/Factory | Discovered exit to Factory (range 14) 6403 | -5/Factory | Identified Hacking Drone Bay 6519 | -5/Factory | Discovered new exit (range 7) 6521 | -5/Factory | Identified exit to Upper Caves 6792 | -5/Factory | Repaired Lgt. Antimatter Reactor 6849 | -5/Factory | Repaired Imp. Gravmag System 6934 | -5/Factory | Spotted B-75 Beast 6958 | -5/Factory | Discovered exit to Upper Caves (range 16) 6961 | -5/Factory | Central database locked down 7070 | -5/Factory | Entered another Factory area 7070 | -4/Factory | Evolved 2 slots: Utility x2 7087 | -4/Factory | Lost 6 parts (2p3u1w) 7200 | -4/Factory | Discovered new exit (range 20) 7440 | -4/Factory | Sucked down chute 7440 | -4/Factory | Entered Waste 7455 | -4/Waste | EMP discharged 7455 | -4/Waste | System corruption reached 10% 7457 | -4/Waste | Spotted C-40 Crusher 7467 | -4/Waste | Spotted C-40 Crusher 7472 | -4/Waste | Spotted C-40 Crusher 7477 | -4/Waste | Spotted C-40 Crusher 7480 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7489 | -4/Waste | Spotted C-40 Crusher 7492 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7498 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7501 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7504 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7507 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7510 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7529 | -4/Waste | Discovered new exit (range 11) 7541 | -4/Waste | Lost 7 parts (1p2n4u) 7551 | -4/Waste | Core integrity fell below 50% 7555 | -4/Waste | EMP discharged 7563 | -4/Waste | Core integrity fell below 20% 7571 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07498_ Enh. Optical Array crushed. 07498_ Lrn. Terrain Scanner crushed. 07498_ Cmb. Gravmag System crushed. 07501_ Imp. Melee Analysis Suite crushed. 07504_ Hacking Suite crushed. 07504_ Hcp. Storage Unit crushed. 07507_ Broken Adv. Cloaking Device crushed. 07507_ Imp. Transmission Jammer crushed. 07507_ Adv. Signal Interpreter crushed. 07507_ Mak. System Shield crushed. 07510_ Imp. System Shield crushed. 07510_ Adv. Terrain Scan Processor crushed. 07514_ Hyp. Coil Gun crushed. 07516_ Lrn. Terrain Scanner crushed. 07516_ Field Propulsion Drive crushed. 07528_ C:0HTKK2|=UWVU6M%EB%1SH%YJRCDTCBBP7F0ZWL 07529_ EXIT=FOUND 07545_ ALERT: Foreign system detected. Charging EMP. 07555_ System corrupted (+9). 07563_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????######??????######???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #??############?????? | | # #??????# #??????# #??# #?????? | | # #??????# #??????# #??# #?????? | | # ] ######## #??????# #### = #?????? | | #??????# #?????? | | #??????# #?????? | | * #??????# < #?????? | | #??????# CC #?????? | | # ######## #??????#@CC #### #?????? | | # #??????# #??????# CC #??# #?????? | | # #??????# #??????# CC #??# #?????? | | # #??????# ! #??????# CC #??############?????? | | # #??????# ######## CC ###?????????????????? | | #??????# CC #?????????????????? | | #??????# CC #?????????????????? | | #??????# #?????????????????? | | #??????# ! #?????????????????? | | # #??????# ######## ###?????????????????? | | # #??????# =] #??????# #???????????????????? | | # #??????#!= #??????# #???????????????????? | | # #??????#= #??????# #???????????????????? | | # #??????# ######## ###?????????????????? | | #??????# #?????????????????? | | #??????# #?????????????????? | | #??????# #?????????????????? | | #??????# #?????????????????? | | # ???????# ######## ###?????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? ??????######???????????????????? | | ??????????? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Resistance: EM 15 Reclamation Efficiency 10 Evasion (%) 64 Melee Accuracy 10 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 23 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Drone Bay | -6/Factory | Hacked Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatControlFacilitator Manual? 0 Play Time 01:44:04 Cumulative 118.4 hours Start 2021.02.10 @ 21:39:57 End 2021.02.13 @ 22:12:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2c93379d-21d6-4a9d-9ae1-54dba6e22f22