Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 19:25:09 Player: H0-R5E Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (4192) 4192 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1393) 1393 TOTAL SCORE: 10105 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 195 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 97/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Skirmisher] Melee Analysis Suite Target Analyzer Transmission Jammer Weapon Shielding > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- Improved Treads Experimental Sensor Array Encrypted Comm Array Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Melee Analysis Suite Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Katana > --- INVENTORY -------- Light Deuterium Engine Terrain Scan Processor Improved Trap Extractor Improved Datajack [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Melee Analysis Suite Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 2 . 1 . . . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 128 | 8 6 20 10 3 32 14 19 8 . 8 Power 13 | 1 2 2 1 . 2 . 3 . . 2 Engine 8 | 1 2 2 1 . . . 1 . . 1 Core 5 | . . . . . 2 . 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 . 4 2 . 12 9 1 2 . . Treads . | . . . . . . . . . . . Leg 32 | 2 . 4 2 . 12 9 1 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 2 4 4 1 6 1 5 2 . 5 Device 11 | 1 . 3 1 . 2 . 2 . . 2 Storage 6 | 1 2 . . 1 1 . 1 . . . Processor 8 | . . . 3 . 2 . 1 1 . 1 Hackware 1 | . . . . . . . 1 . . . Protection 6 | . . 1 . . 1 1 . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 51 | 3 2 10 3 2 12 4 10 4 . 1 Energy Gun 14 | 1 1 8 2 1 . . . 1 . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 14 | 2 1 1 . . 4 1 3 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . 1 4 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . 1 . 2 . 1 . . . Slashing Weapon 6 | . . . . . 1 1 3 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . 1 . . . 1 3 1 . . Unidentified Prototypes 5 | . . . 1 . 3 . 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 53 | . 3 7 7 1 4 9 2 11 . 9 Power 8 | . 1 2 1 . . . 1 1 . 2 Propulsion 16 | . . 2 2 1 . 6 1 3 . 1 Utility 11 | . . 1 2 . 2 1 . 2 . 3 Weapon 18 | . 2 2 2 . 2 2 . 5 . 3 Highest Loss Streak 10 | . 3 5 5 1 1 4 1 10 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 97 93 95 93 82 97 63 69 31 Engine 4 | . 12 12 9 11 . . . . . . Core 3 | . . . . . 8 9 6 . . . Leg 21 | . 28 27 22 17 24 23 20 4 7 1 Device 5 | . 14 9 1 . 5 1 6 . . 3 Storage 9 | . 14 14 11 11 9 9 6 7 7 . Processor 16 | . . . 26 33 24 18 16 23 23 17 Hackware 1 | . . . . . . . 6 . . . Protection 2 | . . 4 2 . 3 3 . 5 7 2 Energy Gun 5 | . 14 18 4 10 . . . 4 7 1 Ballistic Gun 8 | . 14 8 . . 5 6 21 1 . . Impact Weapon 2 | . . . 11 6 2 . . 7 7 1 Slashing Weapon 2 | . . . . . 1 8 5 2 . . Special Melee Weapon 1 | . . 1 2 . . 2 3 3 7 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 13 20 21 28 25 34 36 28 26 21 31 Greatest Support 54 | 20 20 20 30 30 54 54 50 30 15 15 Greatest Overweight (x) 6 | . . 1 1 1 1 1 . 6 1 3 Average Overweight (x) . | . . . . . . . . 2 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 10 10 5 Most Carried 10 | 5 10 10 10 10 10 10 8 8 7 7 Average Carried 7 | 1 8 9 8 9 9 6 4 7 7 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 10 10 9 10 10 5 8 7 7 4 Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Matter Collected 2170 | 304 159 270 80 11 644 137 455 97 . 13 Remotely . | . . . . . . . . . . . Salvage Created 4575 | 169 449 392 688 39 1250 480 594 422 . 92 Parts 215 | 14 40 14 9 8 59 24 35 10 . 2 Haulers Intercepted 5 | . 1 . 2 . 2 . . . . . Recyclers Shooed 4 | 1 1 . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 8 . 6 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Combat Hostiles Destroyed 105 | . 11 13 16 7 24 12 11 9 . 2 Melee 32 | . . . 6 1 5 11 4 3 . 2 Guns 38 | . 11 13 . . 4 . 7 3 . . Cannons 5 | . . . . . 5 . . . . . AOE 16 | . . . . 6 9 1 . . . . Classes Destroyed 15 | 2 6 3 1 . 2 . 1 . . . Worker 6 | . . . 2 . 2 . 2 . . . Builder 6 | . 1 . 1 . 3 . 1 . . . Tunneler 6 | 4 . 1 1 . . . . . . . Hauler 5 | . 1 . 2 . 2 . . . . . Recycler 5 | 1 . . 2 . 2 . . . . . Operator 3 | . 1 . . . . . 2 . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 23 | . 5 . 7 7 . . . 3 . 1 Grunt 58 | . 6 4 7 . 16 11 9 4 . 1 Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . 1 . . 1 . . Sentry 12 | . . 2 2 . 6 1 . 1 . . Demolisher 1 | . . 1 . . . . . . . . Programmer 2 | . . . . . . . 2 . . . Assembled 6 | . . 6 . . . . . . . . Best Kill Streak 10 | 5 3 2 10 7 4 8 4 8 . 1 Combat Bots Only 8 | . 3 2 5 7 4 8 3 8 . 1 Max Kills in Single Turn 3 | 1 1 1 1 3 2 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 2 1 . . . . Melee 1 | . . . 1 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Hostile Shots Fired 733 | . 73 80 125 34 91 126 55 75 . 74 Missed 213 | . 20 22 37 13 28 36 22 15 . 20 Damage Taken 7255 | . 552 867 901 219 955 1450 343 1063 . 905 Core 1651 | . 93 133 277 28 127 287 48 201 . 457 Absorbed by Shields 253 | . . . . . 24 164 65 . . . Ignored by Resistances 128 | . . . . . 34 50 . . . 44 Core Remaining (%) 39 | 100 . 9 . 23 . 24 . . . . Volleys Fired 186 | 8 51 34 . 4 50 2 25 6 . 6 Largest 3 | 2 2 2 . 2 2 2 3 3 . 1 Hottest 115 | 70 70 115 . 86 93 58 75 75 . 60 Shots Fired 380 | 16 101 68 . 5 92 4 75 13 . 6 Gun 320 | 16 101 68 . 1 38 2 75 13 . 6 Cannon 40 | . . . . . 40 . . . . . Launcher 20 | . . . . 4 14 2 . . . . Special . | . . . . . . . . . . . Kinetic 204 | 8 50 23 . . 34 2 75 12 . . Thermal 149 | 8 51 45 . 1 44 . . . . . Explosive 20 | . . . . 4 14 2 . . . . Electromagnetic 7 | . . . . . . . . 1 . 6 Robot Hit Streak 15 | 9 15 10 . . 9 10 7 6 . 2 Robot Miss Streak 5 | 2 5 3 . 2 2 1 4 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 1 . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . Shots Hit Robots 381 | 11 70 46 39 1 77 37 55 36 . 9 Core Hits 170 | 6 25 29 3 5 51 14 22 9 . 6 Critical Kills 4 | . . . 1 . 2 . . 1 . . Critical Parts Destroyed 14 | . 1 . 10 . . . . 3 . . Critical Strikes 29 | . 5 1 11 . 4 3 . 5 . . Burn 6 | . 4 1 . . 1 . . . . . Destroy 2 | . 1 . . . 1 . . . . . Smash 16 | . . . 11 . 1 . . 4 . . Sever 5 | . . . . . 1 3 . 1 . . Melee Attacks 181 | . . 1 48 3 22 47 25 30 . 5 Impact 86 | . . . 48 3 12 . . 21 . 2 Slashing 70 | . . . . . 10 34 18 5 . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 38 | . . 1 7 . 3 13 10 4 . . Combat Hostiles 3 | . . . . . . . 3 . . . Follow-up Attacks 3 | . . . . . . . . 3 . . Damage Inflicted 10299 | 175 854 565 2177 370 2920 1029 1200 805 . 204 Guns 3021 | 165 854 565 . . 425 14 693 194 . 111 Cannons 699 | . . . . . 699 . . . . . Explosions 1615 | . . . . 326 1101 188 . . . . Melee 4916 | . . . 2177 44 682 802 507 611 . 93 Ramming 48 | 10 . . . . 13 25 . . . . Kinetic 1976 | 87 429 199 . . 382 14 693 172 . . Thermal 1611 | 78 425 366 . . 742 . . . . . Explosive 1615 | . . . . 326 1101 188 . . . . Electromagnetic 133 | . . . . . . . . 22 . 111 Impact 3031 | . . . 2177 44 286 . . 499 . 25 Slashing 1885 | . . . . . 396 802 507 112 . 68 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 1 6 . . 2 2 1 1 1 5 Average Corruption 2 | . 1 4 . . 2 2 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . . 20 . . 10 9 4 6 1 3 Message Errors 11 | . . 4 . . . 3 1 2 1 . Matter Fused 13 | . . 3 . . 4 3 1 . . 2 Heat Flow Errors 10 | . . 3 . . 2 1 . 3 . 1 Energy Discharges 5 | . . 4 . . . . 1 . . . Parts Rejected 1 | . . 1 . . . . . . . . Parts Fused 3 | . . 1 . . 2 . . . . . Data Loss (minor) 4 | . . 1 . . . 2 . 1 . . Data Loss (major) 2 | . . 1 . . 1 . . . . . Misfires 2 | . . 2 . . . . . . . . Alerts 2 | . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1438 | . . . 1096 29 93 14 114 92 . . Projectiles 19 | . . . 19 . . . . . . . Explosions 67 | . . . . 29 38 . . . . . Melee 1352 | . . . 1077 . 55 14 114 92 . . Knockbacks 12 | . . . 9 . 2 . . 1 . . Impact 11 | . . . 8 . 2 . . 1 . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 85 | . . . . 46 39 . . . . . Shots 3 | . . . . 2 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 9 | 3 . . . . 2 4 . . . . Kicked 9 | 3 . . . . 2 4 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 503 | 27 162 257 . 18 503 233 165 201 . 163 Average Temperature 66 | 11 47 63 . 12 90 90 64 77 . 40 Received Heat Transfer 2740 | . 246 378 273 . 453 445 168 315 . 462 Effects 2 | . . . . . 2 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Damage (major) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 29 | . . . 25 . 2 . . 2 . . Impact Corruptions 42 | . . . 36 . 1 . . 5 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | 1 2 2 . . 1 . . . . . Heat Transferred 4108 | 222 1517 1074 . . 1295 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Peak Influence 785 | 25 170 141 393 314 705 785 655 . . . Initial 409 | . 16 61 . 153 122 360 409 . . . Average 298 | 9 92 46 176 223 347 634 525 . . . Maximum Alert Level 3 | . . . 1 1 3 3 2 . . . Low Security (%) 43 | 100 100 100 53 53 15 . . . . . Level 1 19 | . . . 46 46 45 9 7 . . . Level 2 31 | . . . . . 37 47 92 . . . Level 3 4 | . . . . . 1 43 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 4 . 4 . 4 . 4 . . . Investigation 10 | . 4 . 2 . 1 . 3 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 5 | . . . 2 . 3 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Distress Signals 7 | . 1 . 4 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 168 | . 18 15 35 8 33 21 17 10 . 11 Peak Tracking Total 8 | . 4 4 8 5 5 6 3 6 . 5 Tactical Retreats 12 | . 2 2 2 . 2 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Traps Triggered 5 | . 2 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 14 | . . 14 . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Most Traps Carried 3 | . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Machines Disabled 9 | . . . . . 1 2 6 . . . Max in Single Turn 1 | . . . . . 1 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Machines Accessed 34 | . 7 1 8 . 7 3 4 . 4 . Terminals 24 | . 6 . 5 . 6 3 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 120 | . 21 1 28 . 23 7 8 . 32 . Successful 73 | . 5 1 17 . 13 2 3 . 32 . Failed 47 | . 16 . 11 . 10 5 5 . . . Catastrophic 5 | . 1 . . . 1 1 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 53 | . 18 . 14 . 15 3 3 . . . Terminals 74 | . 19 . 18 . 22 7 8 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 2 . 6 . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 52 | . 1 1 7 . 7 2 2 . 32 . Record 12 | . . . 1 . . . . . 11 . Part Schematic 12 | . . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 6 | . 1 . 1 . 4 . . . . . Prototype ID Bank 4 | . . . . . . . 1 . 3 . Open Door 2 | . . 1 . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . . . 1 . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 16 | . 4 . 6 . 5 . 1 . . . Terminals 13 | . 4 . 3 . 5 . 1 . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 10 | . 3 . 3 . 3 . 1 . . . Operators 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . Reject 2 | . . . 2 . . . . . . . Recyclers 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 27 | . 7 . 8 . 6 2 4 . . . Full Trace Events 14 | . 5 . 3 . 3 1 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . . . 12 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . Non-combat 2 | . . . . . . . 2 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . . parse_system 1 | . . . . . . . 1 . . . find_chute 1 | . . . . . . . 1 . . . find_recycling 1 | . . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 9 | . . . . . . 4 3 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Total Allies 10 | . . . . . . 4 3 2 . 1 Largest Group 4 | . . . . . . 4 2 2 2 2 Highest-Rated Group 134 | . . . . . . 134 74 50 50 96 Highest-Rated Ally 96 | . . . . . . 39 40 30 30 96 Total Orders 4 | . . . . . . . 4 . . . STAY 3 | . . . . . . . 3 . . . FOLLOW 1 | . . . . . . . 1 . . . Ally Attacks 51 | . . . . . . 21 10 5 . 15 Total Damage 1854 | . . . . . . 407 760 125 . 562 Kills 16 | . . . . . . 5 7 1 . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Robot Analysis Total 6 | . 1 . 1 . 4 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Turns Passed 6953 | 112 730 1051 733 241 1196 656 1229 662 145 198 Spaces Moved 3980 | 56 453 542 391 154 689 412 708 248 77 250 Core 348 | 6 . . . . . . . 96 . 246 Treads . | . . . . . . . . . . . Legs 3632 | 50 453 542 391 154 689 412 708 152 77 4 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 105 120 120 190 50 Average Speed 130 | 112 120 151 135 141 123 118 120 226 190 56 Slowest Speed 350 | 120 120 190 190 190 190 190 120 350 190 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 81 93 44 39 55 56 14 36 68 39 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 3 | . . . 1 . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . 1 1 . Scrap Searched 6 | . . 2 . 1 . . . 2 . 1 Spaces Dug 27 | . . . 2 13 4 . 8 . . . Terrain Destroyed 148 | . . . 2 25 98 15 8 . . . Melee 14 | . . . 2 . 4 . 8 . . . Projectile 6 | . . . . . 6 . . . . . AOE 128 | . . . . 25 88 15 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Total 5117 | 85 539 706 496 166 901 525 1028 303 76 292 Wait 528 | 6 22 69 38 . 81 36 240 14 . 22 Move 3970 | 56 452 541 390 153 688 410 707 247 76 250 Hop . | . . . . . . . . . . . Pick Up 50 | 4 6 10 7 2 8 . 9 3 . 1 Fast Attach 42 | 8 1 6 4 . 12 2 2 4 . 3 Attach 34 | . 2 4 5 . 4 7 5 4 . 3 Detach 4 | 1 . . . . 1 1 1 . . . Swap 52 | . 3 10 1 3 16 5 12 . . 2 Drop 40 | . 2 13 3 1 17 2 2 . . . Fire 186 | 8 51 34 . 4 50 2 25 6 . 6 Melee 176 | . . 1 48 3 22 47 25 25 . 5 Ram . | . . . . . . . . . . . Kick 8 | 2 . . . . 2 4 . . . . Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . . Rewire . | . . . . . . . . . . . Trap 18 | . . 18 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 291 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 9) 774 | -10/Materials | Lost 3 parts (1p2w) 820 | -10/Materials | Discovered new exit (range 8) 843 | -10/Materials | Entered Mines 866 | -10/Mines | Core integrity fell below 50% 906 | -10/Mines | Lost 5 parts (1p2n2w) 982 | -10/Mines | Assembled infested the area 1198 | -10/Mines | Build established: Scavenger-Mutant 1348 | -10/Mines | Learned Materials emergency access door positions 1481 | -10/Mines | Found a hidden stash of uninstalled traps 1571 | -10/Mines | Core integrity fell below 20% 1793 | -10/Mines | Discovered new exit (range 13) 1803 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1894 | -10/Mines | Entered Materials 1894 | -9/Materials | Evolved 2 slots: Utility x2 2057 | -9/Materials | Discovered new exit (range 15) 2147 | -9/Materials | Lost 5 parts (1p2n1u1w) 2246 | -9/Materials | Core integrity fell below 50% 2376 | -9/Materials | Identified exit to Mines 2462 | -9/Materials | Discovered new exit (range 15) 2490 | -9/Materials | Build established: Mutant 2627 | -9/Materials | Entered Mines 2634 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2763 | -9/Mines | Discovered new exit (range 12) 2798 | -9/Mines | Destroyed 7 combat bots 2825 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2831 | -9/Mines | Found Prototype Device 2868 | -9/Mines | Entered Materials 2868 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3460 | -8/Materials | Discovered new exit (range 15) 4061 | -8/Materials | Identified exit to Garrison 4064 | -8/Materials | Entered Garrison 4198 | -8/Garrison | Triggered checkpoint 4230 | -8/Garrison | Destroyed 8 combat bots 4260 | -8/Garrison | Discovered new exit (range 10) 4274 | -8/Garrison | Triggered checkpoint 4293 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4300 | -8/Garrison | Core integrity fell below 50% 4345 | -8/Garrison | Lost 4 parts (2n1u1w) 4378 | -8/Garrison | Garrison Relay disabled 4520 | -8/Garrison | Lost 4 allies 4680 | -8/Garrison | Discovered new exit (range 11) 4720 | -8/Garrison | Entered Factory 4720 | -7/Factory | Evolved 2 slots: Weapon x2 4722 | -7/Factory | Identified Exp. Sensor Array 5190 | -7/Factory | Discovered new exit (range 12) 5320 | -7/Factory | Identified exit to Storage 5320 | -7/Factory | Identified exit to Lower Caves 5323 | -7/Factory | P-60 Hacker assimilated allied Angel 4a 5692 | -7/Factory | Build established: Scavenger-Skirmisher 5949 | -7/Factory | Entered Lower Caves 6041 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6074 | -7/Lower Caves | Destroyed 8 combat bots 6105 | -7/Lower Caves | Lost 10 parts (1p2n2u5w) 6154 | -7/Lower Caves | Met a Warlord Commander 6155 | -7/Lower Caves | Learned location of Warlord (-5) 6156 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6165 | -7/Lower Caves | Found Encrypted Comm Array 6332 | -7/Lower Caves | Build established: Mutant 6591 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6611 | -7/Lower Caves | Entered Data Miner 6611 | -7/Data Miner | Accompanied by 2 allies 6611 | -7/Data Miner | Discovered new exit (range 7) 6648 | -7/Data Miner | Met Data Miner 6697 | -7/Data Miner | Learned location of Section 7 (-2) 6697 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6712 | -7/Data Miner | Received God Mode back door access code from Data Miner 6756 | -7/Data Miner | Entered Proximity Caves 6756 | -6/Proximity Caves | Accompanied by 2 allies 6777 | -6/Proximity Caves | Core integrity fell below 50% 6803 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6803 | -6/Proximity Caves | Core integrity fell below 20% 6804 | -6/Proximity Caves | Escorted by Enhanced Grunt 6829 | -6/Proximity Caves | Lost 9 parts (2p1n3u3w) 6954 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06795_ Critical hit (Burn: +37). 06798_ Imp. Deuterium Engine destroyed. 06803_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 06804_ Enhanced Grunt: "Protecting LRC-V3." 06815_ Y-54 Guardian destroyed. 06822_ Imp. Heat Sink fries itself beyond repair. 06848_ System corrupted: Matter fused (-9). 06868_ System corrupted: Heat flow error (+197). 06880_ Searching scrap... 06880_ Found Weapon Shielding. 06880_ Found 0b10 Decoder Chip [Skirmisher]. 06880_ Found Axe. 06880_ Found 13 Matter. 06881_ Acquired 0b10 Decoder Chip [Skirmisher]. 06882_ Acquired 13 matter. 06883_ Acquired Weapon Shielding. 06885_ Acquired Axe. 06909_ System corrupted: Matter fused (-6). 06938_ Slug penetrates Wall. 06948_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???????????# ##### #???????? | | ????????????# #### ## ##???????? | | ####?????????# ##?# ?# ###????????? | | ## ####?????## ##?# ## #??????????? | | # ####### ##?# ?# ##??????????? | | # #??# ?# ##???????????? | | ## #???### #### ##??????? | | ## ######## #???## #??????? | | #??????##### #??## ##??????? | | #??????????# #### ## #???????? | | ##### #????????### # ### #???????? | | #???# #??????# #? #???????? | | #??? #????# ## ### ### #???????? | | #?? #????########### #####??# ##???????? | | ?? ###### ###?????????####### ####??? #????????? | | #????? #??????????? ## ## ##???#????????? | | ####????? ????? ???? ## ##???????????? | | ????????? ##???# ? " # ######??????? | | ?????????##????? "" # #??????? | | ????????????????? "" # #??????? | | ???????????????? "" ## #??????? | | ????????????????? " "" $### #??????? | | ??????????????? "" "" #?### #??????? | | ???????????? """ " s #???## ####??????? | | ?????????????? " s #????## ##?????????? | | ??????????????# "" s @ #????## ##?????????? | | ???????????????# " ##%#??### #### #???? | | ???????????????# " ??# #### #???? | | ???????????????# ## # ## ? | | ???????????????# #####? ? | | ???????????????#??### #### ##???? ?? | | ?????????????????? ????# #???? ### #?? | | ???????????? ##### ##???? #??#####?? | | ???????????????##?# #????? ##????????? | | ??????????????????## #????? ##?????????? | | ???????????????????## #########????? #??????????? | | ????????????????????#?????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 55 Melee Accuracy 15 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumPropulsionScythe Manual? 0 Play Time 01:06:33 Cumulative 1129.5 hours Start 2024.07.15 @ 15:11:56 End 2024.07.15 @ 19:25:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 480 Rogue 480 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8047272-d9c6-4f75-b079-bcccfb983cda