Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 08:17:35 Player: shapeshifter Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (10291) 10291 TOTAL SCORE: 19531 Bonus ------- Pacifist 8498 Follower Combat Kills 393 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Precision Grenade Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Q-thruster Q-thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit IFF Parser Advanced ECM Suite Experimental Core Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Point Defense System Component Analysis Suite > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Particle Reactor Impulse Thruster Impulse Thruster Impulse Thruster Transmission Jammer Advanced Force Field Transdimensional Reconstructor Precision Grenade Launcher [Rating: 120] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Light Quantum Reactor Propulsion Nuclear Pulse Thruster Treads Improved Heavy Siege Treads Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Component Analysis Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon CR-A16's Pointy Stick Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . 2 . . . . 2 . 2 2 Power 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Propulsion 8 | . . 2 . . . . . . 2 2 . . . . . . . . 1 1 Utility 8 | . . . 2 1 . . . . . . . 1 . . . . 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 67 | . 2 6 2 3 . 2 1 4 1 . 9 2 . . 3 1 2 8 3 18 Power 8 | . . 1 . 1 . . . 1 . . 1 . . . . . . 1 1 2 Engine 4 | . . 1 . 1 . . . 1 . . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 1 2 Propulsion 31 | . 2 2 . 1 . . . 2 . . 7 . . . . 1 2 3 1 10 Treads 2 | . . . . . . . . . . . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 29 | . 2 2 . 1 . . . 2 . . 7 . . . . 1 2 3 1 8 Utility 26 | . . 3 2 1 . 2 . 1 1 . 1 2 . . 3 . . 4 1 5 Device 13 | . . . 1 . . 1 . 1 1 . . 1 . . 2 . . 1 1 4 Storage 1 | . . . 1 . . . . . . . . . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . . . . . . . . . . Hackware 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Protection 9 | . . 2 . . . 1 . . . . . 1 . . 1 . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . . . . . . . . . 3 . . 1 . 2 Parts Lost 50 | . . . . 2 . 3 . 4 . . 1 . . . . 1 5 4 1 29 Power 6 | . . . . 1 . . . 1 . . . . . . . . . 1 . 3 Propulsion 29 | . . . . 1 . 2 . 2 . . 1 . . . . 1 4 1 1 16 Utility 15 | . . . . . . 1 . 1 . . . . . . . . 1 2 . 10 Weapon . | . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 11 | . . . . 1 . 3 . 2 . . 1 . . . . 1 5 7 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 1 3 4 3 5 5 5 5 4 5 5 5 7 8 8 7 7 8 5 6 5 Power . | 1 2 . . . . . . . 1 1 . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . . 1 4 4 4 4 3 3 . . 1 Utility 2 | . 1 4 3 3 4 4 4 2 3 3 3 2 3 3 2 2 3 3 3 . Weapon . | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . 3 . . . . . . . . . . . . . . 1 . 1 2 Power 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . 2 . . . . . . . . . . . . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 11 72 79 74 76 49 51 58 34 35 48 77 78 78 78 78 71 59 75 50 Engine 3 | . . 10 9 7 7 7 7 3 . . 2 5 5 5 5 5 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 4 3 Flight 25 | . 11 43 36 30 30 16 15 21 13 11 19 42 42 42 42 42 38 33 32 18 Device 8 | . . . 9 7 7 7 7 13 7 11 9 5 10 10 11 15 14 6 11 11 Storage 2 | . . . 7 7 7 1 . 2 . . 1 5 5 5 5 5 4 4 4 2 Processor 5 | . . 6 9 7 7 7 7 7 6 5 5 5 5 5 5 5 4 4 4 4 Hackware 4 | . . . . 5 7 7 7 7 6 5 8 10 10 10 8 . . . . . Protection 4 | . . 12 9 7 7 . . . . . . 3 . . 1 5 4 6 17 7 Piercing Weapon 1 | . . . . . . . 5 1 . . . . . . . . . . . 2 Peak Build Rating 120 | . 4 15 19 26 26 26 24 33 22 22 62 69 69 69 80 80 81 93 106 120 Average Rating 48 | . 2 13 18 22 26 20 23 24 18 22 34 65 69 69 71 78 79 68 97 84 On Entrance 42 | . . 4 15 19 26 26 20 24 17 22 22 62 69 69 69 80 80 64 93 101 Naked Turns 21 | . 21 . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | . . 15 16 16 16 16 9 17 2 2 15 20 17 17 21 21 21 34 52 53 Greatest Support 155 | 3 8 16 16 17 17 17 9 18 9 9 48 35 35 35 48 48 50 45 54 155 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 5 8 5 5 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 7 8 8 5 5 6 5 5 6 8 8 8 8 8 8 8 8 7 Most Carried 8 | 3 5 5 4 7 5 6 5 5 5 5 8 8 8 8 8 8 8 8 8 8 Average Carried 5 | 2 4 4 3 5 5 5 5 4 5 5 6 7 8 8 7 7 7 6 7 5 Final Capacity 8 | 5 5 5 8 8 8 5 5 5 5 5 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 5 5 4 5 5 5 5 5 5 5 8 8 8 8 8 8 6 7 6 3 Class Distribution -------------------- 68% | Sprinter 12% | Hacker-Sprinter 9% | Mutant 9% | Infiltrator-Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Infiltrator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 852 | 200 . . . 96 24 5 . 65 . . . 96 . 39 . 55 . . . 272 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 4 2 . 16 . . . . . . . . . . . . Prevented 5 | . . . . . 5 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Hostile Shots Fired 637 | . . 25 . 25 . 48 . 42 . . 18 . 2 4 . 16 8 37 18 394 Missed 346 | . . 16 . 15 . 28 . 22 . . 13 . 2 2 . 11 4 22 11 200 Hits 291 | . . 9 . 10 . 20 . 20 . . 5 . . 2 . 5 4 15 7 194 Melee 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Projectile 288 | . . 9 . 10 . 20 . 20 . . 5 . . 2 . 5 2 15 7 193 AOE 4 | . . . . . . . . . . . 1 . . . . . 3 . . . Critical Strikes 14 | . . . . . . 1 . . . . . . . . . . 1 . . 12 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 2 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 6473 | . . 114 . 202 . 239 . 328 . . 238 . . 40 . 97 218 284 180 4533 Core 2263 | . . 29 . 68 . 122 . 192 . . 186 . . . . . 25 52 17 1572 Absorbed by Shields 25 | . . . . . . . . . . . . . . . . . . . . 25 Redirected to Shielding 587 | . . . . . . . . . . . . . . . . . 6 47 80 454 Core Remaining (%) 91 | 100 100 92 100 . . . . 45 100 . 81 . . . . 100 . 94 98 . Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1 | . . . . . . . . . . . . . . . . . . . . 1 Guns . | . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . 3 3 3 3 3 5 5 . 19 Average Corruption 4 | . . . . . . . . . . . . 3 3 3 3 3 5 5 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . . 1 1 . 1 . 2 . 11 Message Errors 4 | . . . . . . . . . . . . . . 1 . . . 1 . 2 Matter Fused 8 | . . . . . . . . . . . . . 1 . . . . . . 7 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 189 | . . 189 . 9 . 7 . 4 . . 20 76 . . . 5 . 6 158 70 Average Temperature 71 | . . 113 . 4 . 4 . 4 . . 20 38 . . . 5 . 3 77 5 Received Heat Transfer 477 | . . 51 . 66 . 84 . 45 . . 18 . . 9 . 9 . 33 18 144 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Maximum Alert Level 2 | . . 1 . . . . . . 1 . . . . . . . . . . 2 Low Security (%) 74 | 100 100 97 100 100 . . . . 23 100 100 100 . . . . 100 100 100 48 Level 1 17 | . . 2 . . . . . . 76 . . . . . . . . . . 31 Level 2 8 | . . . . . . . . . . . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 496 | . . 207 107 129 . . . . 219 97 72 55 . . . . 30 190 115 496 Initial 219 | . . . 87 44 . . . . 219 97 67 37 . . . . 30 . 95 50 Average 135 | . . 34 89 76 . . . . 210 97 63 43 . . . . 22 83 99 218 Influence Increases 2652 | . . 247 30 150 . 90 . 679 . . 15 18 45 60 . 45 . 244 30 999 Destroy 0b10 Robot/C 280 | . . . . . . . . 280 . . . . . . . . . . . . Destroy Leader 10 | . . . . . . . . 10 . . . . . . . . . . . . Allied During Kill 239 | . . . . . . . . 239 . . . . . . . . . . . . Successful Hack 74 | . . 22 15 30 . . . . . . . 3 . . . . . 4 . . Destroy Structure 24 | . . . . . . . . . . . . . . . . . . . . 24 Partial Spotted 180 | . . 60 15 15 . . . . . . . 15 . . . . . . 30 45 Lose Combat Pursuer 1845 | . . 165 . 105 . 90 . 150 . . 15 . 45 60 . 45 . 240 . 930 Influence Decreases 2440 | . . 40 140 123 67 102 45 330 150 102 40 55 34 56 50 . 45 74 115 872 Entered New Map 773 | . . . 120 53 47 12 45 . 130 102 30 35 14 10 50 . 15 . 75 35 Time Decay 718 | . . 40 20 50 20 60 . 80 20 . . 20 20 46 . . 10 50 30 252 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . . . 150 Lost Part 434 | . . . . 20 . 30 . 30 . . 10 . . . . . 20 24 10 290 Lost Ally 365 | . . . . . . . . 220 . . . . . . . . . . . 145 Squads Dispatched 18 | . . 2 . 5 . . . . . . 1 . . . . . 1 2 . 7 Investigation 5 | . . 1 . 2 . . . . . . . . . . . . . . . 2 Extermination 6 | . . . . 1 . . . . . . . . . . . . . 1 . 4 Reinforcement 7 | . . 1 . 2 . . . . . . 1 . . . . . 1 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 7 | . . . 1 . . . . . . . . . . . . . . 2 . 4 Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . . 32 Distress Signals 32 | . . . . . . . . . . . . . . . . . . . . 32 Times Spotted 255 | . 2 21 1 15 . 6 . 33 . . 5 1 4 4 . 8 6 27 9 113 Peak Tracking Total 22 | . 2 13 3 5 . 6 . 12 . . 4 . 4 4 . 8 5 16 5 22 Tactical Retreats 34 | . . 2 . 3 . 3 . 4 . . 1 . 1 1 . 1 . 4 1 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 4 | . . . . 1 . . . . . . . 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 25 | . . 4 3 3 1 1 . 1 . 1 . 1 . . 6 1 . 2 . 1 Terminals 15 | . . 4 3 3 . . . 1 . 1 . 1 . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Total Hacks 60 | . . 11 8 7 1 1 . 5 . 2 . 1 . . 19 1 . 3 . 1 Successful 41 | . . 3 5 2 1 1 . 5 . 1 . 1 . . 19 1 . 1 . 1 Failed 19 | . . 8 3 5 . . . . . 1 . . . . . . . 2 . . Catastrophic 8 | . . 3 1 2 . . . . . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 72 | . . 9 8 5 . . . . 4 . . 3 . . . . 3 9 7 24 Terminals 36 | . . 11 8 7 . . . 5 . 2 . 1 . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Terminal Hacks 38 | . . 3 4 1 1 1 . 5 . 1 . 1 . . 19 1 . 1 . . Record 13 | . . . . . . . . 5 . . . . . . 7 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 2 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . . . Terminals 2 | . . . 1 1 . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . 3 1 3 . . . 1 . . . . . . . . . 1 . . Full Trace Events 4 | . . 2 . 2 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . 15 . . . . . . . 4 . . . . 13 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 24 | . . . . . . . 13 . . . . . . . . . . . 2 9 Largest Group 13 | . . . . . . . 13 13 . . . . . . . . . . 2 5 Highest-Rated Group 451 | . . . . . . . 369 369 . . . . . . . . . . 244 451 Highest-Rated Ally 122 | . . . . . . . 39 39 . . . . . . . . . . 122 115 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . 1 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . . . . 2 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 81 | . . . . . . . . 68 . . . . . . . . . . 2 11 Total Damage 1986 | . . . . . . . . 1484 . . . . . . . . . . 254 248 Kills 14 | . . . . . . . . 14 . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Active Infowar (turns) 2280 | . . 63 45 117 56 123 459 174 52 1 45 54 49 135 49 37 27 142 77 575 Optics 2280 | . . 63 45 117 56 123 459 174 52 1 45 54 49 135 49 37 27 142 77 575 IFF 279 | . . . . . . . . . . . . . . . . . . . . 279 Terrain 1 | . . . . . . . . . 1 . . . . . . . . . . . Jamming 202 | . . . . . . . . . . . . . . . . . . . . 202 ECM 24 | . . . . . . . . . . . . . . . . . . . 24 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 2 . . . . 1 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 8 | . . . . . . . . . 1 . . . . . . . . 2 1 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 2396 | 20 48 111 45 117 56 123 459 174 52 1 45 54 49 135 49 37 27 142 77 575 Spaces Moved 6928 | 34 110 344 158 421 214 371 775 509 151 3 81 177 204 468 156 169 121 464 277 1721 Core 125 | 34 36 . . . . . . . . . . . . . . . . . . 55 Treads 48 | . . . . . . . . . . . . . . . . . . . . 48 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6755 | . 74 344 158 421 214 371 775 509 151 3 81 177 204 468 156 169 121 464 277 1618 Fastest Speed 19 | 50 32 26 26 26 26 26 32 26 32 32 19 24 24 24 19 19 19 24 20 21 Average Speed 28 | 50 37 26 26 26 26 31 32 28 32 32 31 24 24 24 22 19 19 26 23 30 Slowest Speed 180 | 50 50 26 26 26 26 32 32 32 32 32 35 24 24 24 24 22 26 31 25 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 100 | . 4 12 . 11 1 . . 4 2 . 3 . 3 . . 2 . 12 4 42 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 3 28 45 25 24 50 66 90 72 5 1 92 6 50 66 60 39 4 59 11 67 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 12 | . . . . . . . 3 . 5 . . . . 1 3 . . . . . Known Exits Taken 7 | . . 1 1 . . . . . 1 1 . . 1 . . 1 . . 1 . Unknown Exits Taken 12 | 1 1 . . 1 1 1 1 1 . . . 1 . 1 1 . 1 1 . . Scrap Searched 13 | . . . . . 4 1 1 2 . . . . . 2 . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Total 7244 | 36 111 353 161 416 212 376 984 531 151 2 92 188 200 489 169 170 124 468 282 1729 Wait 272 | . . 5 1 . . . 209 18 2 . . 5 . 22 3 2 . 1 . 4 Move 6716 | 33 103 319 157 399 211 370 774 500 146 2 74 176 197 467 155 164 120 439 268 1642 Hop 92 | . 2 12 . 10 1 . . 4 2 . 3 . 3 . . 2 . 12 4 37 Pick Up 57 | 3 4 8 1 4 . . . 1 . . 5 3 . . 1 1 1 7 2 16 Fast Attach 27 | . . . . . . 1 1 3 1 . 7 . . . 5 . . 2 4 3 Attach 51 | . 2 5 2 3 . 1 . 2 . . 2 2 . . . 1 2 7 2 20 Detach 7 | . . . . . . 2 . 1 . . . . . . 2 . . . 1 1 Swap 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Drop 19 | . . 3 . . . 2 . 2 . . . 2 . . 3 . 1 . 1 5 Fire . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 12) 21 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 5) 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Propulsion x2 153 | -9/Materials | Discovered new exit (range 9) 153 | -9/Materials | Identified exit to Mines 153 | -9/Materials | Identified exit to Storage 156 | -9/Materials | Identified exit to Materials 180 | -9/Materials | Entered another Materials area 180 | -8/Materials | Evolved 2 slots: Utility x2 211 | -8/Materials | Identified exit to Factory 225 | -8/Materials | Entered Factory 225 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 340 | -7/Factory | Discovered new exit (range 7) 342 | -7/Factory | Entered Lower Caves 358 | -7/Lower Caves | Build established: Sprinter 394 | -7/Lower Caves | Entered a destroyed Warlord outpost 397 | -7/Lower Caves | Discovered new exit (range 3) 398 | -7/Lower Caves | Entered another Lower Caves area 402 | -7/Lower Caves | Learned 4 Factory zone layouts 416 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 428 | -7/Lower Caves | Found DCF Scrap (12 items) 444 | -7/Lower Caves | Lost 3 parts (2n1u) 456 | -7/Lower Caves | Encountered a Warlord checkpoint 507 | -7/Lower Caves | Discovered new exit (range 20) 521 | -7/Lower Caves | Entered Zion 541 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 543 | -7/Zion | Discovered new exit (range 14) 565 | -7/Zion | Learned Factory interactive machine intel 627 | -7/Zion | Learned location of Quarantine (-2) 629 | -7/Zion | Found CR-A16's Pointy Stick 659 | -7/Zion | Met Imprinter 664 | -7/Zion | Imprinted 666 | -7/Zion | Declared Zion's savior 695 | -7/Zion | Gained Derelict followers 715 | -7/Zion | Learned location of Warlord (-5) 722 | -7/Zion | Gained Derelict followers 980 | -7/Zion | Entered Proximity Caves 980 | -6/Proximity Caves | Accompanied by 13 allies 1016 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 1016 | -6/Proximity Caves | Learned Factory trap positions 1057 | -6/Proximity Caves | Lost 7 allies 1070 | -6/Proximity Caves | Learned Factory stockpile data 1079 | -6/Proximity Caves | Spotted B-75 Beast 1128 | -6/Proximity Caves | Learned Factory emergency access door positions 1145 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1150 | -6/Proximity Caves | Core integrity fell below 50% 1151 | -6/Proximity Caves | Discovered new exit (range 12) 1154 | -6/Proximity Caves | Entered Factory 1154 | -6/Factory | Evolved 2 slots: Propulsion x2 1155 | -6/Factory | Identified exit to Factory 1156 | -6/Factory | Loaded intel: 114 trap records 1159 | -6/Factory | Loaded intel: 56 interactive machine locations 1189 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 1206 | -6/Factory | Entered another Factory area 1206 | -5/Factory | Evolved 2 slots: Propulsion x2 1207 | -5/Factory | Identified exit to DSF 1207 | -5/Factory | Entered DSF 1221 | -5/DSF | Discovered new exit (range 15) 1226 | -5/DSF | Additional patrols routed to DSF 1252 | -5/DSF | Entered Factory 1252 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1253 | -4/Factory | Identified exit to Research 1281 | -4/Factory | Discovered exit to Research (range 17) 1288 | -4/Factory | Discovered new exit (range 10) 1306 | -4/Factory | Entered Upper Caves 1333 | -4/Upper Caves | Identified exit to Upper Caves 1355 | -4/Upper Caves | Entered another Upper Caves area 1383 | -4/Upper Caves | Learned location of Testing (-3) 1403 | -4/Upper Caves | Encountered a Warlord checkpoint 1483 | -4/Upper Caves | Discovered new exit (range 19) 1490 | -4/Upper Caves | Entered Zhirov 1490 | -4/Zhirov | Discovered new exit (range 3) 1495 | -4/Zhirov | Met Zhirov 1499 | -4/Zhirov | Learned location of Command (-1) 1502 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1512 | -4/Zhirov | Found Alien Artifact 1512 | -4/Zhirov | Identified Integrated Reactor 1512 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1520 | -4/Zhirov | Found Alien Artifact 1539 | -4/Zhirov | Entered Proximity Caves 1543 | -3/Proximity Caves | Spotted B-86 Titan 1568 | -3/Proximity Caves | Discovered exit to Research (range 13) 1576 | -3/Proximity Caves | Entered Research 1576 | -3/Research | Evolved 2 slots: Utility x2 1592 | -3/Research | Discovered new exit (range 15) 1603 | -3/Research | Entered Testing 1629 | -3/Testing | Spotted Striker 1629 | -3/Testing | Found Quantum Capacitor 1630 | -3/Testing | Spotted Striker 1634 | -3/Testing | Spotted PD-ZTXCYAKGM8 1649 | -3/Testing | Retrieved Zion intel report: Active Terminals 1652 | -3/Testing | Lost 7 parts (1p4n2u) 1662 | -3/Testing | Found Prototype Processor 1663 | -3/Testing | Identified Spectral Analyzer 1691 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 1743 | -3/Testing | Discovered new exit (range 6) 1745 | -3/Testing | Entered Research 1745 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1792 | -2/Research | Retrieved Zion intel report: Main Access 1792 | -2/Research | Identified exit to Access 1793 | -2/Research | Zion Heavy squad teleported in 1822 | -2/Research | Entered Access 1822 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1859 | -1/Access | Spotted B-99 Colossus 1886 | -1/Access | Retrieved Zion intel report: Active Terminals 1887 | -1/Access | Zion Hacker squad teleported in 1926 | -1/Access | Lost 3 allies 1927 | -1/Access | Zion Light squad teleported in 1964 | -1/Access | Lost 3 parts (2n1u) 1980 | -1/Access | Retrieved Zion intel report: Trap Installations 2005 | -1/Access | Retrieved Zion intel report: Component Stockpiles 2006 | -1/Access | Zion Hacker squad teleported in 2019 | -1/Access | Spotted B-99 Colossus 2135 | -1/Access | Lost 8 parts (1p3n4u) 2179 | -1/Access | Lost 3 parts (3n) 2205 | -1/Access | Retrieved Zion intel report: Component Schematics 2206 | -1/Access | Zion Recon squad teleported in 2279 | -1/Access | Core integrity fell below 50% 2282 | -1/Access | Spotted B-99 Colossus 2282 | -1/Access | Identified Transdimensional Reconstructor 2282 | -1/Access | Warped through subspace 2309 | -1/Access | Lost 11 parts (1p5n5u) 2322 | -1/Access | Search patrols dispatched 2357 | -1/Access | System corruption reached 10% 2367 | -1/Access | Core integrity fell below 20% 2397 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 02360_ Slug penetrates Wall. 02361_ System corrupted: Matter fused (-5). 02365_ Lgt. Quantum Reactor destroyed. 02368_ Slug penetrates Wall. 02369_ Penetrated by Slug. 02369_ Slug penetrates Wall. 02374_ Acquired 63 matter. 02374_ Slug penetrates Wall. 02376_ Penetrated by Slug. 02376_ Slug penetrates P-80 Master. 02377_ Penetrated by Slug. 02377_ Slug penetrates Wall. 02377_ K-01 Serf destroyed. 02379_ System corrupted: Matter fused (-9). 02379_ Imp. Heavy Siege Treads destroyed. 02379_ Adv. Heavy Siege Treads destroyed. 02379_ Slug penetrates P-80 Master. 02383_ Knocked back. 02395_ Slug penetrates K-01 Serf. 02397_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """""" """""" #?? #??????????????????????? | | """""" """""" #?? #??????????????????????? | | #???#################?????????? | | #??????# * #?????????? | | #??????# #?????????? | | ######## #?????????? | | #+########## # #?????????? | | #??# # #?????????? | | #??# # "" #?????????? | | ! #??# / #?????????? | | #??# # #?????????? | | #??# "" # #????###### | | #??# """ # "" #???? # | | #??##### "" # #??? # | | #??????# ""F" # #??? # | | #??????# """" ####+#####+###?? # | | #??????# """ #????????# #???? # | | #??????# ! #????????# #??? # | | #???#### #### ##### #### !! # | | #####/###???# + !! # | | ????# #?????# ########+##+####### ##### # ! # | | ????# #?????# ### #??# #?###+########## | | ??### ###?### ### #??# #?#[ #???? | | ### %!#?# # #??# #?# ##### | | =### # #### ### / | | = % hh/ !@! ## # " # | | !%### # !!! ## # """ / | | ### !*#?# # !!! k## # """ # | | ??###+###?###+### ## # " # | | ??? ???^?^??# ] + # ##### | | ??# =#?^?????# ## # !## | | ??# #?^?????# ""Y"" ## ########### | | ### !! #???^???# """"" ]## #?????????# | | ## !! #?^?????##########Y#### #?????????+ | | ##] #????????????????###??# #?????????# | | ## #?????????????????????# #?????????#/## | | ########?????????????????????# #?????????# #? | | #????????????????????????????# #?????????# #? | | #????????????????????????????# #?????????# #? | | #????????????????????????????# #?????????# #? | | #????????????????????????????# #?????????# #? | | #????????????????????????????# #?????????# #? | | #????????????????????????????# %#?????????# #? | | #????????????????????????????# #?????????# #? | | #????????????????????????????# #?????????# #? | | ###???????????????????????????# ########??# #? | | #???????????????????????????# #??# #? | | #???????????????????????????# #??# ## | | #???????????????????????????# #??# | | #???????????????????????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 53 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 30 Armor Coverage 300 Core Shielding 40 Power Shielding 66 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 72 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Chainsword | -7/Zion | Archive Remote Shield | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Linear Gravjet | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Hcp. Storage Unit | -1/Access | Z-intel Adv. Heavy Siege Treads | -1/Access | Z-intel Centrium Leg | -1/Access | Z-intel Adv. Transmission Jammer | -1/Access | Z-intel Imp. Propulsion Shielding | -1/Access | Z-intel Imp. Cloaking Device | -1/Access | Z-intel System Shield | -1/Access | Z-intel Imp. Point Defense System | -1/Access | Z-intel Heavy Servo Lattice | -1/Access | Z-intel EM Shield | -1/Access | Z-intel Antigrav System | -1/Access | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneChargeMallet Manual? 0 Play Time 01:14:44 Cumulative 101.2 hours Start 2025.08.05 @ 06:40:34 End 2025.08.05 @ 08:17:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 59 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b7e5b5f-5934-4829-b645-2cd5d6cf704a