Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:13:52 Player: luckinvolved Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1935) 1935 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4170 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 237/300 Energy 108/160 System Corruption 8% Temperature Danger (471) Movement Walking (127) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Beam Rifle Pulse Rifle > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Advanced Treads Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Advanced Treads Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Rocket Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 80 | 6 2 18 4 50 Power 7 | 1 . 3 . 3 Engine 6 | 1 . 3 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 37 | 2 . 11 4 20 Treads 18 | 2 . 7 . 9 Leg 19 | . . 4 4 11 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 . . 12 Device 1 | . . . . 1 Storage 3 | 1 1 . . 1 Processor 5 | . . . . 5 Hackware . | . . . . . Protection 5 | . . . . 5 Artifact . | . . . . . Weapon 22 | 2 1 4 . 15 Energy Gun 4 | . . 1 . 3 Energy Cannon . | . . . . . Ballistic Gun 14 | 2 1 3 . 8 Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 . 3 Parts Lost 33 | . . 9 . 24 Power 4 | . . 1 . 3 Propulsion 13 | . . 5 . 8 Utility 8 | . . . . 8 Weapon 8 | . . 3 . 5 Highest Loss Streak 7 | . . 4 . 7 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 88 | . 99 76 100 87 Engine 9 | . 14 10 11 7 Treads 18 | . 28 21 . 15 Leg 9 | . . 3 44 12 Device 1 | . . . . 2 Storage 17 | . 27 22 22 9 Processor 6 | . . . . 13 Protection 3 | . . . . 7 Energy Gun 2 | . . 2 . 3 Ballistic Gun 17 | . 28 15 22 12 Naked Turns . | . . . . . Heaviest Build 99 | 12 92 99 95 98 Greatest Support 80 | 40 40 60 40 80 Greatest Overweight (x) 32 | 3 2 32 2 5 Average Overweight (x) 1 | . 1 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 24 25 25 21 Most Carried 25 | 6 25 25 25 25 Average Carried 19 | 3 16 24 22 17 Final Capacity 25 | 8 25 25 25 20 Final Carried 25 | 6 25 25 23 14 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1753 | 213 231 249 22 1038 Remotely 506 | . . . . 506 Salvage Created 2647 | . 325 649 . 1673 Parts 154 | . 26 44 . 84 Haulers Intercepted 3 | . . 2 . 1 Recyclers Shooed 4 | . 2 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 50 | . 7 15 . 28 Guns 41 | . 7 15 . 19 AOE 8 | . . . . 8 Classes Destroyed 11 | . 4 3 . 4 Worker 1 | . . 1 . . Builder 2 | . . . . 2 Hauler 3 | . . 2 . 1 Recycler 3 | . 1 . . 2 Watcher 4 | . 1 1 . 2 Swarmer 13 | . 3 7 . 3 Grunt 24 | . 4 4 . 16 Duelist 1 | . . . . 1 Sentry 9 | . . 4 . 5 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 9 | . 3 9 . 6 Combat Bots Only 6 | . 3 6 . 6 Max Kills in Single Turn 2 | . 2 2 . 2 Gunslinging 1 | . 1 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 414 | . 46 129 . 239 Missed 91 | . 12 28 . 51 Damage Taken 4986 | . 378 1327 . 3281 Core 902 | . 77 275 . 550 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 66 | 100 69 . 31 . Volleys Fired 188 | . 30 36 . 122 Largest 2 | . 2 2 . 2 Hottest 119 | . 40 68 . 119 Shots Fired 366 | . 60 65 . 241 Gun 349 | . 60 65 . 224 Cannon . | . . . . . Launcher 17 | . . . . 17 Special . | . . . . . Kinetic 267 | . 60 44 . 163 Thermal 37 | . . . . 37 Explosive . | . . . . . Electromagnetic 62 | . . 21 . 41 Robot Hit Streak 18 | . 12 13 . 18 Robot Miss Streak 3 | . 3 3 . 3 Penetration Max . | . . . . . Secondary Targets 10 | . 1 6 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 265 | . 40 45 . 180 Core Hits 125 | . 15 31 . 79 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Burn 2 | . . . . 2 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4573 | . 504 649 . 3420 Guns 3659 | . 504 649 . 2506 Cannons . | . . . . . Explosions 914 | . . . . 914 Melee . | . . . . . Ramming . | . . . . . Kinetic 2373 | . 504 320 . 1549 Thermal 697 | . . . . 697 Explosive . | . . . . . Electromagnetic 1503 | . . 329 . 1174 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 3 | . . . . 3 Matter Fused 5 | . . . . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 21 | . . . . 21 Projectiles . | . . . . . Explosions 21 | . . . . 21 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 186 | . . . . 186 Shots 10 | . . . . 10 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 462 | . 20 42 . 462 Average Temperature 55 | . 8 15 . 64 Received Heat Transfer 1929 | . 201 324 . 1404 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1571 | . . . . 1571 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . . 6 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 369 | . 119 369 91 296 Initial 91 | . . 42 91 35 Average 114 | . 50 140 91 141 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 77 | 100 100 60 100 71 Level 1 22 | . . 39 . 28 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 . 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 6 | . . 2 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 10 27 . 46 Peak Tracking Total 6 | . 3 6 . 6 Tactical Retreats 5 | . 1 . . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3724 | 116 794 963 239 1612 Spaces Moved 1199 | 64 216 264 89 566 Core 24 | 19 . 5 . . Treads 852 | 45 216 236 . 355 Legs 323 | . . 23 89 211 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 260 127 Average Speed 248 | 159 315 316 260 199 Slowest Speed 1650 | 200 320 1650 260 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 7 34 26 13 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . . . 21 Melee . | . . . . . Projectile . | . . . . . AOE 21 | . . . . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1620 | 75 271 335 99 840 Wait 12 | . . 1 3 8 Move 1195 | 63 215 263 88 566 Hop . | . . . . . Pick Up 84 | 6 21 7 2 48 Fast Attach 38 | 6 1 9 . 22 Attach 31 | . . 4 4 23 Detach 14 | . . 2 . 12 Swap 11 | . 1 5 . 5 Drop 47 | . 3 8 2 34 Fire 188 | . 30 36 . 122 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 15) 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Propulsion x2 1092 | -9/Materials | Lost 4 parts (1p2n1w) 1516 | -9/Materials | Discovered new exit (range 12) 1585 | -9/Materials | Lost 3 parts (3n) 1608 | -9/Materials | Core integrity fell below 50% 1874 | -9/Materials | Entered Mines 1900 | -9/Mines | Discovered new exit (range 6) 1919 | -9/Mines | Build established: Scavenger-Mutant 2113 | -9/Mines | Entered Materials 2113 | -8/Materials | Evolved 2 slots: Utility x2 2655 | -8/Materials | Lost 7 parts (1p2n2u2w) 3018 | -8/Materials | Core integrity fell below 50% 3361 | -8/Materials | Lost 6 parts (1p2n3u) 3602 | -8/Materials | Lost 3 parts (1p2n) 3676 | -8/Materials | Core integrity fell below 20% 3725 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03693_ Dropped Cesium-ion Thruster. 03706_ Assault Rifle destroyed. 03706_ Lgt. Armor Plating destroyed. 03712_ Critical hit (Burn: +37). 03713_ G-47 Trooper destroyed. 03716_ R-06 Scavenger inserts Terrain Scan Processor into recycling unit. 03717_ Imp. Light Armor Plating destroyed. 03719_ Imp. Heat Sink melted. 03719_ G-47 Trooper destroyed. 03719_ Switching to secondary target: G-50 Soldier. 03719_ R-06 Scavenger inserts Welding Torch into recycling unit. 03722_ R-06 Scavenger inserts Wheel into recycling unit. 03723_ Recycling unit begins recycling process. 03723_ System corrupted: Energy discharge (-43). 03725_ R-06 Scavenger inserts Imp. Sensor Array into recycling unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????#= #?????????????????? | | ????????????????????????#= """#?????????????????? | | ????????????????????????#@ !rY"#?????????????????? | | ????????????????????????# %"""#?????????????????? | | ????????????????????????# %=g #?????????????????? | | ???????????????????####+####/###############?????? | | ???????????????+ m # | | ???????????????????###### #######+##########?????? | | ????????????????????????#???# =%!#?????????????? | | ????????????????????????????# / [ #?????????????? | | ????????????????????????????# ! #?????????????? | | ??????????H?????????????????# = !%#?????????????? | | ????????????????????????? ??# #?????????????? | | ????????????????????????? ??# #?????????????? | | ????????????????????????? ??###+##+#?????????????? | | ????????????????????????? ????# #?????????????? | | ????????????????????????? ????# #?????????????? | | ????????????????????????? ????# #?????????????? | | ????????????????????????? ????# #?????????????? | | ?????????????????######## #???# #?????????????? | | ?????????????###?# # #???# ##########????? | | ????????????? #?#""" # #???# #????? | | ?????+######?# #?#""" # #???# ##### #????? | | ????# #?# #?#""" # ##### #??????????? | | ????# """" ### ### # #??????????? | | ????# """" # # ! # ######## #??????????? | | ????# """" # ##+##### # ## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegStructuralReactor Manual? 0 Play Time 00:26:20 Cumulative 11.8 hours Start 2024.04.08 @ 17:50:44 End 2024.04.08 @ 18:13:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 23 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 734112e5-ca54-46e5-b85e-cca1ef2607cf