Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.15 @ 22:56:33

Player: lobstro

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (1680)     1680
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3230

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     336/400
Energy                     90/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (270) Ox2
Location                   -9/Storage

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Titanium Leg
         Titanium Leg
>        --- UTILITY (4) ------
         Huge Storage Unit
  Medium Matter Pod
         Visual Processing Unit
>        --- WEAPON (2) -------
         Mace
         Mace
>        --- INVENTORY (25) ---
         ECM Suite
         ECM Suite
         ECM Suite
         Pulse Rifle
         Minigun

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Titanium Leg
         Titanium Leg
>        --- UTILITY ----------
         Huge Storage Unit
         Weight Redist. System
         Signal Interpreter
         ECM Suite
>        --- WEAPON -----------
         Minigun
         Mace
>        --- INVENTORY --------
         Titanium Leg
         Titanium Leg
  Medium Matter Pod
         Visual Processing Unit
         ECM Suite
         ECM Suite
   Light Armor Plating
         Pulse Rifle
         Minigun
         Maul
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Mace
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 7   9   21  4   
  Power                    5    | 1   2   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   5   2   
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   2   5   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 2   2   10  1   
    Device                 8    | 1   1   6   .   
    Storage                4    | 1   1   1   1   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   3   4   1   
    Energy Gun             2    | .   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   1   3   6   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  4    | .   .   2   2   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   100 99  85  
  Engine                   8    | .   8   9   2   
  Core                     2    | .   5   .   .   
  Leg                      23   | .   28  22  21  
  Device                   18   | .   14  22  10  
  Storage                  11   | .   14  11  11  
  Processor                6    | .   .   8   11  
  Protection               2    | .   .   1   8   
  Energy Gun               4    | .   8   3   .   
  Ballistic Gun            7    | .   6   7   8   
  Ballistic Cannon         3    | .   11  .   .   
  Impact Weapon            8    | .   .   10  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 12  32  91  91  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  4    | .   1   2   4   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 25   | 8   15  25  25  
  Average Capacity         15   | 7   12  18  25  
  Most Carried             10   | 4   10  10  10  
  Average Carried          7    | 1   7   8   8   
  Final Capacity           25   | 8   15  25  25  
  Final Carried            9    | 2   8   9   5   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Infiltrator-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           843  | 255  204  351  33   
  Remotely                 .    | .    .    .    .    
Salvage Created            1740 | 66   452  1006 216  
  Parts                    98   | 7    32   49   10   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  47   | .   13  29  5   
  Melee                    16   | .   .   15  1   
  Guns                     7    | .   7   .   .   
  Cannons                  7    | .   6   1   .   
Classes Destroyed          6    | 1   3   2   .   
  Tunneler                 3    | 3   .   .   .   
  Watcher                  8    | .   3   5   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    24   | .   10  14  .   
  Brawler                  1    | .   .   1   .   
  Sentry                   12   | .   .   7   5   
Best Kill Streak           5    | 1   5   5   2   
  Combat Bots Only         5    | .   5   3   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1777 | .    259  721  797  
  Core                     454  | .    49   148  257  
  Absorbed by Shields      141  | .    .    141  .    
  Regen/Repaired (Parts)   27   | .    27   .    .    
Core Remaining (%)         90   | 100  80   .    .    
Volleys Fired              59   | 7    46   6    .    
  Largest                  2    | 2    2    2    .    
  Hottest                  75   | 40   75   75   .    
Shots Fired                94   | 14   73   7    .    
  Gun                      53   | 14   36   3    .    
  Cannon                   41   | .    37   4    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  77   | 14   57   6    .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          17   | .    16   1    .    
  Robot Hit Streak         18   | 6    18   3    .    
  Robot Miss Streak        3    | 1    3    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           179  | 7    55   90   27   
  Core Hits                45   | 4    24   15   2    
  Critical Kills           7    | .    .    6    1    
  Critical Parts Destroyed 11   | .    .    6    5    
  Critical Strikes         19   | .    1    12   6    
    Blast                  1    | .    1    .    .    
    Smash                  18   | .    .    12   6    
Melee Attacks              120  | .    2    91   27   
  Impact                   118  | .    .    91   27   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           4009 | 68   774  2539 628  
  Guns                     416  | 68   334  14   .    
  Cannons                  495  | .    440  55   .    
  Explosions               .    | .    .    .    .    
  Melee                    3098 | .    .    2470 628  
  Ramming                  .    | .    .    .    .    
  Kinetic                  751  | 68   614  69   .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          160  | .    160  .    .    
  Impact                   3098 | .    .    2470 628  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            475  | .    .    344  131  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    475  | .    .    344  131  
Knockbacks                 14   | .    3    11   .    
  Impact                   10   | .    .    10   .    
  Kinetic                  4    | .    3    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        171  | .    171  12   11   
  Average Temperature      53   | .    56   7    11   
  Received Heat Transfer   855  | .    138  276  441  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              14   | .    .    13   1    
  Impact Corruptions       32   | .    .    24   8    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             248  | 5   248 228 169 
  Initial                  34   | .   2   1   34  
  Average                  73   | 2   113 79  71  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         94   | 100 88  93  100 
  Level 1                  5    | .   11  6   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   4   1   
  Investigation            5    | .   3   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           8    | .   4   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              77   | .   26  45  6   
  Peak Tracking Total      6    | .   6   4   5   
  Tactical Retreats        9    | .   5   4   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   1   .   1   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          23   | .   10  12  1   
  Terminals                18   | .   7   10  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                73   | .   41  31  1   
  Successful               47   | .   29  17  1   
  Failed                   25   | .   11  14  .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                59   | .   31  27  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          6    | .   4   2   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             36   | .   21  14  1   
  Record                   12   | .   8   3   1   
  Prototype ID Bank        5    | .   3   2   .   
  Level Access Points      1    | .   .   1   .   
  Branch Access Points     1    | .   .   1   .   
  Scanalyzer Index         1    | .   1   .   .   
  Alert Level              2    | .   1   1   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Investigation Status     2    | .   .   2   .   
  Reinforcement Status     1    | .   .   1   .   
  Registered Components    2    | .   1   1   .   
  Zone Layout              5    | .   4   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       3    | .   2   1   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      2    | .   1   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         19   | .   9   9   1   
  Full Trace Events        6    | .   3   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     78   | .   78  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     8    | .   1   7   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   
  parse_system             1    | .   1   .   .   
  find_recycling           1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               6015 | 979  1342 3168 526  
Spaces Moved               2477 | 304  705  1313 155  
  Core                     8    | 8    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2469 | 296  705  1313 155  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  130  270  
  Average Speed            179  | 118  154  194  277  
  Slowest Speed            410  | 120  190  270  410  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       58   | 23   96   92   23   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Sto  
Total                      3765 | 911  886  1759 209  
  Wait                     992  | 585  99   288  20   
  Move                     2474 | 303  704  1312 155  
  Hop                      .    | .    .    .    .    
  Pick Up                  53   | 9    18   24   2    
  Fast Attach              .    | .    .    .    .    
  Attach                   19   | 7    2    6    4    
  Detach                   .    | .    .    .    .    
  Swap                     22   | .    7    15   .    
  Drop                     27   | .    8    17   2    
  Fire                     59   | 7    46   6    .    
  Melee                    119  | .    2    91   26   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  980 | -11/Scrapyard | Entered Materials
  981 | -10/Materials | Build established: Mutant
 1159 | -10/Materials | Repaired Lrg. Storage Unit
 1159 | -10/Materials | Repaired Aluminum Leg
 1185 | -10/Materials | Repaired EM Pulse Gun
 1340 | -10/Materials | Central database locked down
 1361 | -10/Materials | Discovered new exit (range 16)
 1472 | -10/Materials | Discovered new exit (range 12)
 1802 | -10/Materials | Discovered new exit (range 16)
 2263 | -10/Materials | Discovered new exit (range 15)
 2322 | -10/Materials | Entered another Materials area
 2322 | -9/Materials  | Evolved 2 slots: Utility x2
 2632 | -9/Materials  | Build established: Infiltrator-Mutant
 2971 | -9/Materials  | Discovered new exit (range 13)
 2990 | -9/Materials  | Identified exit to Mines
 2990 | -9/Materials  | Identified exit to Storage
 3614 | -9/Materials  | Build established: Mutant
 3719 | -9/Materials  | Discovered new exit (range 6)
 4098 | -9/Materials  | Identified exit to Materials
 5490 | -9/Materials  | Entered Storage
 5777 | -9/Storage    | Core integrity fell below 50%
 5980 | -9/Storage    | Core integrity fell below 20%
 6016 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
05997_ Destroyed Heat Sink.
05997_ Y-45 Defender system corrupted by crushing effect.
05998_ Y-45 Defender misfires.
06003_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S014.
06003_ Destroyed Heat Sink.
06003_ Y-45 Defender system corrupted by crushing effect.
06004_ Y-45 Defender system terminally corrupted.
06004_ K-01 Serf collects debris.
06006_ R-06 Scavenger collects Corrupted Hvy. Assault Rifle.
06010_ Y-45 Defender suffers critical hit (Smash).
06010_ Destroyed Hvy. Assault Rifle.
06010_ Y-45 Defender system corrupted by crushing effect.
06011_ Y-45 Defender system terminally corrupted.
06011_ Beam Rifle fried.
06011_ K-01 Serf collects debris. <x2>
06016_ Y-45 Defender suffers critical hit (Smash).
06016_ Destroyed Hvy. Assault Rifle.
06016_ Y-45 Defender system corrupted by crushing effect.
06016_ Mace follow-up attack on Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ????????#??????????? ????????????????????????????? |
| ???????? ??????????? ????????????????????????????? |
| ???????? ??????????# ????????????????????????????? |
| ???????? ??????????# ????????????????????????????? |
| ???????# #?????????# ????????????????????????????? |
| ???????# #?????????# #???????????????????????????? |
| ???????# #?????????# #???????????????????????????? |
| ???????# #?????????# #?????????#?????????????????? |
| ???????# #?????????# #???????? ##????????????????? |
| ???????# #???????### ########   #????????????????? |
| ???????#  ????????            ???????????????????? |
| #####??#/######????#       #?????????????????????? |
|     #??#      #????#       #?????????????????????? |
|     #??#      #????#       #?????????????????????? |
|     #??#      #????#     [=#?????????????????????? |
|     #??#      #??###/##/##r#?????????????????????? |
|     #??#      #??#      ##*##????????????????????? |
|     #??#      #??#      #@k +????????????????????? |
|     #######+###### """"=Yk  #????????????????????? |
|     +            / """" #   #????????????????????? |
| ###+#       ###### """" ## ##????????????????????? |
|   +         #????# """" ## #?????????????????????? |
|   #         #????######### ##????????????????????? |
|   #    =/   #?????#   ###   #????????????????????? |
| ###    =/   #?????#         #????????????????????? |
| ###+#       #?????#   ###   #????????????????????? |
|     #       #?????## ########????????????????????? |
| "   #       ########=#T####??????????????????????? |
| "   +              %%+["!!#??????????????????????? |
| ""  #   ##############[ !!#??????????????????????? |
|     #####????????????#="!!#??????????????????????? |
| /   #????????????????######??????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              356
Matter Capacity            400
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleGravitySource
  Manual?         0
Play Time         01:12:27
  Cumulative      18.6 hours
  Start           2022.05.15 @ 21:39:57
  End             2022.05.15 @ 22:56:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8df9dc6d-a7f3-4015-93c7-9ed88645f669