Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.29 @ 19:18:08 Player: Phillammon Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (21) 105 Value Destroyed (631) 631 Prototype IDs (5) 100 Alien Tech Used (3) 600 Bonus (5108) 5108 TOTAL SCORE: 13344 Bonus ------- Follower Combat Kills 108 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -2/Section 7 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- Myomer Leg > --- UTILITY (10) ----- Experimental Optical Array Improved Component Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Stasis Projector Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Diametric Drive Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Weight Redist. System Experimental Optical Array Improved Targeting Computer Reaction Control System Layered Medium Armor Plating Improved Force Field Advanced System Shield Improved Component Analysis Suite Experimental Reclamation Unit > --- WEAPON ----------- Linear Accelerator > --- INVENTORY -------- Nuclear Pulse Array Linear Accelerator [Rating: 139] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion VTOL Module Leg Myomer Leg Wheel Wheel Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Autogun Energy Gun Enhanced Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Slots Evolved 16 | . . . 2 2 2 2 2 . . 2 2 2 . . Power 3 | . . . . 1 . . . . . 1 . 1 . . Propulsion 5 | . . . 2 1 . . 1 . . . . 1 . . Utility 8 | . . . . . 2 2 1 . . 1 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 119 | 3 . 5 4 12 16 14 4 1 5 19 21 2 10 3 Power 16 | . . 1 . 4 3 2 . . 1 2 2 . 1 . Engine 5 | . . 1 . 4 . . . . . . . . . . Core 9 | . . . . . 3 2 . . 1 2 1 . . . Reactor 2 | . . . . . . . . . . . 1 . 1 . Propulsion 47 | 2 . 3 3 4 6 3 2 . 3 6 7 2 5 1 Treads . | . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 1 Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 44 | . . 3 3 4 6 3 2 . 3 6 7 2 5 . Utility 39 | . . 1 . 1 3 8 2 1 1 8 9 . 3 2 Device 28 | . . . . 1 2 7 2 1 1 6 5 . 2 1 Storage 3 | . . 1 . . 1 . . . . . . . . 1 Processor 2 | . . . . . . . . . . . 2 . . . Hackware 2 | . . . . . . 1 . . . . 1 . . . Protection 3 | . . . . . . . . . . 2 1 . . . Artifact 1 | . . . . . . . . . . . . . 1 . Weapon 17 | 1 . . 1 3 4 1 . . . 3 3 . 1 . Energy Gun 2 | . . . . . 1 . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . 2 . . . . Ballistic Gun 8 | 1 . . . 3 2 1 . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . . . . 1 2 . . . Launcher 2 | . . . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . 3 . 3 . Parts Lost 71 | . . 2 2 13 2 1 1 . 12 11 1 3 22 1 Power 11 | . . 1 . 4 . . . . 3 . . . 3 . Propulsion 32 | . . 1 2 6 1 1 . . 5 3 1 1 11 . Utility 21 | . . . . 1 . . . . 4 7 . 2 6 1 Weapon 7 | . . . . 2 1 . 1 . . 1 . . 2 . Highest Loss Streak 13 | . . 2 2 13 2 1 1 . 10 7 1 2 10 1 Average Slot Usage (%) 67 | . 85 73 88 47 80 97 95 88 76 46 73 73 41 12 Engine 1 | . 14 13 11 12 3 . . . . . . . . . Core 6 | . . . . . 8 12 11 11 8 4 9 8 3 . Flight 20 | . . 19 42 15 27 33 30 29 26 12 17 25 13 . Device 19 | . . . . 4 18 31 29 33 34 25 20 20 8 5 Storage 3 | . 14 15 22 9 7 6 5 5 4 . . . . . Processor 2 | . . . . . . . . . . . 3 8 7 4 Hackware 1 | . . . . . . . 5 1 . . 3 4 3 . Protection 1 | . . . . . . . . . . 1 8 . . . Ballistic Gun 4 | . 28 18 11 4 9 12 11 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 10 10 12 13 10 23 32 34 29 29 46 79 62 24 34 Greatest Support 78 | 20 20 20 16 15 32 34 40 33 51 66 71 78 50 25 Greatest Overweight (x) 3 | . . 1 . 1 1 . . . . . 2 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 8 8 8 6 6 6 6 6 4 4 4 4 12 Average Capacity 5 | 6 6 6 8 6 5 6 6 6 5 4 4 4 4 4 Most Carried 6 | 5 3 6 6 6 6 6 6 6 6 4 4 4 4 3 Average Carried 3 | 2 2 4 5 5 3 5 5 5 5 2 2 3 3 2 Final Capacity 8 | 6 6 8 8 4 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 1 3 6 5 4 6 6 6 6 3 3 4 4 2 4 Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Mutant 14% | Sprinter 6% | Generator-Sprinter 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Matter Collected 1367 | 230 . 70 . 31 96 101 28 . 47 263 118 . 72 311 Remotely . | . . . . . . . . . . . . . . . Salvage Created 477 | . . 62 . 61 54 95 . . . 9 124 . 72 . Parts 42 | . . 5 . 10 6 7 . . . 1 8 . 5 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 21 | . . 5 . 4 2 2 . . . 1 4 . 3 . Guns 13 | . . 5 . 4 2 2 . . . . . . . . Cannons 8 | . . . . . . . . . . 1 4 . 3 . Classes Destroyed 3 | . . 1 . . . 1 . . . . 1 . . . Swarmer 18 | . . 5 . 4 2 . . . . 1 3 . 3 . Sentry 1 | . . . . . . . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . . . . . . . Best Kill Streak 4 | . . 3 . 4 2 2 . . . 1 3 . 3 . Combat Bots Only 4 | . . 3 . 4 2 2 . . . 1 3 . 3 . Max Kills in Single Turn 1 | . . 1 . 1 1 1 . . . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Damage Taken 7414 | . . 185 167 901 392 386 91 . 590 1553 219 438 2092 400 Core 2190 | . . 71 42 266 86 56 18 . . 293 . 41 1047 270 Absorbed by Shields 249 | . . . . . . . . . 6 41 202 . . . Core Remaining (%) 84 | 100 . 71 89 51 87 93 . . 98 74 100 . . . Volleys Fired 58 | . . 13 2 6 11 4 . . . 6 10 . 6 . Largest 2 | . . 2 1 2 1 2 . . . 1 2 . 1 . Hottest 132 | . . 40 30 40 80 46 . . . 90 132 . 66 . Shots Fired 76 | . . 18 2 12 11 8 . . . 6 13 . 6 . Gun 50 | . . 18 . 12 11 8 . . . . 1 . . . Cannon 24 | . . . . . . . . . . 6 12 . 6 . Launcher 2 | . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 69 | . . 18 . 12 8 8 . . . 4 13 . 6 . Thermal 5 | . . . . . 3 . . . . 2 . . . . Explosive 2 | . . . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . 3 . 5 2 4 . . . 1 5 . 5 . Robot Miss Streak 4 | . . 2 . 1 4 2 . . . 1 2 . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 45 | . . 9 . 9 5 5 . . . 3 10 . 4 . Core Hits 29 | . . 6 . 4 4 4 . . . 1 7 . 3 . Critical Hits 1 | . . . . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1102 | . . 78 . 72 79 88 . . . 125 453 3 204 . Guns 340 | . . 78 . 72 79 88 . . . . 23 . . . Cannons 759 | . . . . . . . . . . 125 430 . 204 . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . 3 . . Kinetic 1028 | . . 78 . 72 45 88 . . . 88 453 . 204 . Thermal 71 | . . . . . 34 . . . . 37 . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 . . 8 14 1 . . 4 4 Average Corruption 5 | . . . . . 1 . . 8 10 1 . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . 1 6 . . . 2 3 Message Errors 4 | . . . . . . . . . 2 . . . . 2 Matter Fused 2 | . . . . . . . . . 1 . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 16 | . . . . . . . . . . . 4 . 12 . Projectiles 16 | . . . . . . . . . . . 4 . 12 . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 1 3 . 3 . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 1 3 . 2 . Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 1 | . . . . . . . . . . . . 1 . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 196 | . . 2 . . 52 132 84 . 24 128 196 2 111 101 Average Temperature 57 | . . 1 . . 33 60 43 . 24 68 61 2 68 52 Received Heat Transfer 605 | . . 30 42 90 18 123 . . . 155 12 90 36 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . 75 . . . . 25 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Peak Influence 236 | . . 105 78 119 80 172 99 46 102 27 236 202 131 176 Average Influence 66 | . . 72 62 58 47 84 87 42 74 7 80 117 80 64 Maximum Alert Level 1 | . . . . . . . . . . . 1 1 . . Low Security (%) 98 | 100 100 100 100 100 100 100 100 100 100 100 92 98 100 100 Level 1 1 | . . . . . . . . . . . 7 1 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . 3 . 4 1 . 2 3 2 1 5 3 Investigation 6 | . . . . 1 . 1 . . 1 . . 1 2 . Extermination 3 | . . . . . . 1 . . . 1 . . 1 . Reinforcement 14 | . . . . 2 . 2 1 . 1 2 2 . 1 3 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Distress Signals 11 | . . . 1 . . 3 . . 1 1 1 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 194 | . . 11 4 12 7 22 7 4 6 41 16 22 31 11 Peak Tracking Total 14 | . . 5 4 10 6 11 6 4 5 12 7 14 12 7 Tactical Retreats 34 | . . 2 . . 2 7 . . 1 8 3 4 7 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Traps Triggered 5 | . . . . . . . 1 . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Machines Disabled 1 | . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Machines Accessed 17 | . . . 1 1 1 3 . . 1 . 2 2 5 1 Terminals 10 | . . . 1 1 . . . . . . 1 1 5 1 Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . . . 2 . . . . 1 . . . Recycling Units 3 | . . . . . 1 . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 46 | . . . 1 2 1 10 . . 3 . 12 4 9 4 Successful 31 | . . . 1 1 1 8 . . 1 . 9 2 4 4 Failed 15 | . . . . 1 . 2 . . 2 . 3 2 5 . Catastrophic 4 | . . . . 1 . . . . 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . . . 1 1 . . . . . . 2 . 1 . Terminals 19 | . . . 1 2 . . . . . . 2 1 9 4 Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 19 | . . . . . . 9 . . . . 10 . . . Recycling Units 7 | . . . . . 1 . . . 3 . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 11 | . . . 1 1 . . . . . . . 1 4 4 Record 7 | . . . . 1 . . . . . . . . 2 4 Open Door 3 | . . . . . . . . . . . . 1 2 . Level Access Points 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 16 | . . . . . . 7 . . . . 9 . . . Scan Component 9 | . . . . . . 4 . . . . 5 . . . Repair 7 | . . . . . . 3 . . . . 4 . . . Recycling Unit Hacks 3 | . . . . . 1 . . . 1 . . 1 . . Process 2 | . . . . . . . . . 1 . . 1 . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 1 1 1 1 . . 1 . 2 1 2 1 Full Trace Events 6 | . . . . 1 . 1 . . 1 . . 1 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 7 | . . . . . . 3 . . . . 4 . . . Time 335 | . . . . . . 135 . . . . 200 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . . . . . . . 1 . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Total Allies 14 | . . . . . . . . . . . . . 6 8 Largest Group 8 | . . . . . . . . . . . . . 6 8 Highest-Rated Group 111 | . . . . . . . . . . . . . 86 111 Highest-Rated Ally 15 | . . . . . . . . . . . . . 15 15 Total Orders 4 | . . . . . . 2 . . . . 2 . . . EXPLORE 4 | . . . . . . 2 . . . . 2 . . . Ally Attacks 108 | . . . . . . . . . . . . . 18 90 Total Damage 1901 | . . . . . . . . . . . . . 318 1583 Kills 6 | . . . . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 4 | . . . . . . 2 . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Turns Passed 2625 | 20 31 140 77 103 236 382 48 42 145 345 446 197 281 132 Spaces Moved 4840 | 16 37 198 154 175 411 562 119 96 325 627 573 635 734 178 Core 209 | . . . . 13 . . . . . . . 2 63 131 Treads . | . . . . . . . . . . . . . . . Legs 47 | . . . . . . . . . . . . . . 47 Wheels 81 | 16 37 28 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4503 | . . 170 154 162 411 562 119 96 325 627 573 633 671 . Fastest Speed 21 | 80 80 37 31 34 31 28 25 37 31 34 24 21 26 50 Average Speed 36 | 80 80 46 33 37 35 36 33 37 37 38 32 28 31 68 Slowest Speed 200 | 80 80 120 34 100 120 40 37 37 40 40 197 200 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 93 | . . 1 5 2 8 7 . 4 2 23 12 17 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 26 | 2 11 47 18 26 12 19 5 74 17 20 28 34 75 12 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . . 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 18 | . . . 18 . . . . . . . . . . . Terrain Destroyed 21 | . . . 18 . . . . . . 2 1 . . . Melee . | . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 2 1 . . . AOE 18 | . . . 18 . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Qua Sec Total 5534 | 23 38 230 172 200 483 722 127 98 347 703 808 632 763 188 Wait 443 | . . 4 15 . 31 130 2 2 7 53 185 5 7 2 Move 4648 | 15 36 195 144 170 394 546 119 89 320 583 549 600 710 178 Hop 85 | . . 1 4 2 8 7 . 2 2 20 11 17 11 . Pick Up 105 | . 2 8 3 5 18 11 . 2 3 17 17 5 10 4 Fast Attach 24 | . . . . 4 1 3 1 . 2 2 7 . 4 . Attach 83 | . . 3 4 8 11 6 2 1 3 17 15 2 8 3 Detach 13 | . . 1 . 3 . . 2 . . 2 3 . 1 1 Swap 15 | 3 . 2 . . 4 5 1 . . . . . . . Drop 50 | 5 . 3 . 2 5 8 . 2 4 3 10 2 6 . Fire 58 | . . 13 2 6 11 4 . . . 6 10 . 6 . Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 1 . . 6 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . 1 . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 16) 52 | -10/Materials | Entered Mines 152 | -10/Mines | Learned Materials garrison access intel 154 | -10/Mines | Discovered new exit (range 6) 192 | -10/Mines | Entered Materials 192 | -9/Materials | Evolved 2 slots: Propulsion x2 208 | -9/Materials | Identified exit to Materials 269 | -9/Materials | Entered another Materials area 269 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 270 | -8/Materials | Loaded intel: 1 garrison access location 371 | -8/Materials | Discovered new exit (range 3) 372 | -8/Materials | Entered Factory 372 | -7/Factory | Evolved 2 slots: Utility x2 399 | -7/Factory | Lost 13 parts (4p6n1u2w) 597 | -7/Factory | Discovered new exit (range 11) 608 | -7/Factory | Entered another Factory area 608 | -6/Factory | Evolved 2 slots: Utility x2 686 | -6/Factory | Repaired Lgt. Fission Core 741 | -6/Factory | Repaired Broken Maneuvering Thrusters 763 | -6/Factory | Build established: Scavenger-Mutant 816 | -6/Factory | Repaired Autogun 984 | -6/Factory | Discovered new exit (range 10) 990 | -6/Factory | Entered another Factory area 990 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1038 | -5/Factory | Manually triggered Chute Trap 1038 | -5/Factory | Sucked down chute 1038 | -5/Factory | Entered Waste 1048 | -5/Waste | Spotted C-40 Crusher 1053 | -5/Waste | EMP discharged 1062 | -5/Waste | Spotted C-40 Crusher 1062 | -5/Waste | Spotted C-40 Crusher 1065 | -5/Waste | Spotted C-40 Crusher 1070 | -5/Waste | Spotted C-40 Crusher 1072 | -5/Waste | Spotted C-40 Crusher 1076 | -5/Waste | Discovered new exit (range 10) 1080 | -5/Waste | Entered Factory 1126 | -5/Factory | System corruption reached 10% 1208 | -5/Factory | Discovered new exit (range 11) 1225 | -5/Factory | Entered another Factory area 1225 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1248 | -4/Factory | Lost 10 parts (2p5n3u) 1342 | -4/Factory | Build established: Mutant 1375 | -4/Factory | Spotted B-86 Titan 1552 | -4/Factory | Lost 7 parts (3n3u1w) 1568 | -4/Factory | Discovered new exit (range 8) 1570 | -4/Factory | Entered Research 1570 | -3/Research | Evolved 2 slots: Utility x2 1732 | -3/Research | Repaired Lyr. Medium Armor Plating 1796 | -3/Research | Repaired Field Propulsion Array 1855 | -3/Research | Repaired Nuclear Pulse Array 1891 | -3/Research | Repaired Weight Redist. System 2011 | -3/Research | Discovered new exit (range 18) 2016 | -3/Research | Entered another Research area 2016 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2109 | -2/Research | Spotted B-90 Cyclops 2114 | -2/Research | Spotted B-90 Cyclops 2211 | -2/Research | Discovered new exit (range 9) 2213 | -2/Research | Entered Quarantine 2272 | -2/Quarantine | Found Alien Artifact 2273 | -2/Quarantine | Identified Phase Armor 2301 | -2/Quarantine | Found Alien Artifact 2301 | -2/Quarantine | Identified Transdimensional Reconstructor 2301 | -2/Quarantine | Warped through subspace 2311 | -2/Quarantine | Lost 8 parts (1p4n2u1w) 2346 | -2/Quarantine | Found Alien Artifact 2349 | -2/Quarantine | Met incapacitated Sigix Warrior 2349 | -2/Quarantine | Lockdown squad dispatched 2350 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 2350 | -2/Quarantine | Unlocked Sigix quarantine chamber 2386 | -2/Quarantine | Build established: Sprinter 2390 | -2/Quarantine | Spotted Lightning 2390 | -2/Quarantine | Spotted Lightning 2390 | -2/Quarantine | Spotted Lightning 2399 | -2/Quarantine | Spotted Alpha 7 2405 | -2/Quarantine | Identified Core Reset Matrix 2405 | -2/Quarantine | Used Core Reset Matrix 2409 | -2/Quarantine | Sensed 13 artifacts in vicinity 2422 | -2/Quarantine | Core integrity fell below 50% 2428 | -2/Quarantine | Emitted hypermatrix ping 2433 | -2/Quarantine | Assembled emerged from beneath the floor 2437 | -2/Quarantine | Garrison activated, responded to threat 2456 | -2/Quarantine | Spotted Fortress 2461 | -2/Quarantine | Lost 10 parts (2p5n2u1w) 2467 | -2/Quarantine | Core integrity fell below 20% 2491 | -2/Quarantine | Discovered new exit (range 7) 2494 | -2/Quarantine | Lost 3 parts (1n2u) 2494 | -2/Quarantine | Entered Section 7 2495 | -2/Section 7 | Emitted hypermatrix ping 2495 | -2/Section 7 | Sensed 23 artifacts in vicinity 2499 | -2/Section 7 | Spotted S7 Guard 2500 | -2/Section 7 | Assembled emerged from beneath the floor 2591 | -2/Section 7 | Spotted S7 Guard 2626 | -2/Section 7 | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 02616_ Slug penetrates Wall. 02618_ K-01 Serf collects debris. 02618_ Unknown Hover Unit severed. 02620_ Slug penetrates Wall. 02620_ Slug penetrates H-88 Terminator. 02620_ H-88 Terminator suffers critical hit. 02620_ H-88 Terminator destroyed. 02621_ K-01 Serf collects debris. 02623_ Slug penetrates as-71936. 02623_ as-71936 destroyed. 02623_ Slug penetrates Wall. 02624_ as-80782 knocked back. 02624_ Terminal disabled. 02625_ K-01 Serf collects debris. 02626_ Acquired Unknown Special Weapon. 02626_ Slug penetrates Cloning Tubes. 02626_ Slug penetrates as-80782. 02626_ as-80782 destroyed. 02626_ Penetrated by Slug. 02626_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#+#+###########?????????????? | | ?????????????????????# + #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# # " #????!????????? | | ?????????????????????# # """ #?????????????? | | ????????????????###### # """" #?????????????? | | ????????????????? # """ #?????????????? | | ?????????????????? # #??????###+##?? | | ??????????????????? # " #?????? #?? | | ???????????????????? # """ #??????# #?? | | ?????????????????????# # """" #??????# #?? | | ?? #????????????????# # """ #??????# #?? | | #????????????????# # #??????# #?? | | #????????????????# #* A #??????# #?? | | #????????????????# %@;;;;#"#########?# #?? | | #?????????#"!" # != !% ^ #?# #?? | | #?????????#""" /Y% % R R #?# #?? | | ##????????????#"" # w % ### #?? | | ??????????????#" " # ^ w ## #?? | | ??????????????#"""" ?## %" ### #?? | | ??????????????#####???# "" ### #?? | | ??????????????????????# "" h;## #?? | | ??????????????????????# """ h ! #?" | | ??????????????????????# """ ! =%[ # " | | ??????????????????##### k % = # " | | ????????? % + S | | ?????????????#######+#########+##########;; # " | | ######?????????# # #??## #?" | | #?????????# """ # #???# #?? | | ########### """" # #???######?? | | | + + """ + #??????????? | | ########### " # """ """ #??????????? | | | #?????????# # "!" " " #??????????? | | #?????????######## """ """ #??????????? | | ######????????????????# " #??????????? | | ??????????????????????# """"""" #??????????? | | ??????????????????????# #??????????? | | ??????????????????????#################??????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 49 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 24 Armor Coverage 450 Reclamation Efficiency 25 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 6 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots False Reunion Nope Challenges ------------ None Game ------ Seed BoreManeuveringNullifier Manual? 0 Play Time 01:29:38 Cumulative 27.2 hours Start 2020.07.29 @ 17:47:10 End 2020.07.29 @ 19:18:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d29f2da3-5c2e-4a34-8f43-8ef04797ebd6