Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.03 @ 16:35:29 Player: Nomiddlename303 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (299) 1495 Value Destroyed (12470) 12470 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (3091) 3091 TOTAL SCORE: 25456 Bonus ------- High Alert Combat Kills 1535 Follower Combat Kills 1095 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -439 Cogmind --------- Core Integrity 1422/1450 Matter 160/300 Energy 295/295 System Corruption 0% Temperature Cool (9) Movement Treading (190) Ox1 Location -2/Research Parts ------- > --- POWER (1) -------- Fusion Reactor > --- PROPULSION (5) --- Armored Medium Treads Armored Heavy Treads Armored Huge Wheel > --- UTILITY (13) ----- Advanced Cooling System Humpback Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Weapon Cycler Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Makeshift Thermal Plating > --- WEAPON (4) ------- Hypervelocity Gauss Rifle KE Penetrator Railgun > --- INVENTORY (24) --- Cold Fusion Reactor Heavy Treads Armored Huge Wheel Advanced Coolant Injector Advanced Coolant Injector Experimental Energy Well (1000) Matter Compressor (250) Advanced Sensor Array Improved Medium Armor Plating Long-range Tractor Beam Zionite Phaser-S Cooled Plasma Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Advanced EMP Blaster Mini Smartbomb Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Humpback Experimental Optical Array Advanced Targeting Computer Improved Target Analyzer Advanced Core Analyzer Improved Heavy Armor Plating Light Regenerative Plating Experimental Thermal Defense Suite > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-M KE Penetrator Railgun > --- INVENTORY -------- Cold Fusion Reactor Heavy Treads Heavy Treads Armored Huge Wheel Advanced Coolant Injector Advanced Coolant Injector Matter Compressor Advanced Sensor Array Improved Weapon Cycler Zionite Weapon Casing Improved Medium Armor Plating Makeshift Thermal Plating Long-range Tractor Beam Cooled Plasma Cannon Hypervelocity Gauss Rifle KE Penetrator KE Penetrator KE Penetrator Advanced EMP Blaster Mini Smartbomb Launcher Makeshift Axe [Rating: 130] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . 1 . . Utility 11 | . . . 1 1 . . . . 2 . . . . 2 1 2 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . Parts Attached 273 | 7 10 14 23 45 4 16 . 9 59 7 9 4 1 25 8 30 2 Power 15 | 1 . 1 . 2 . 1 . . 4 . . . 1 5 . . . Engine 2 | 1 . . . 1 . . . . . . . . . . . . . Core 9 | . . 1 . 1 . 1 . . 1 . . . 1 4 . . . Reactor 4 | . . . . . . . . . 3 . . . . 1 . . . Propulsion 36 | 2 3 3 5 7 . . . 2 5 1 1 . . 4 1 2 . Treads 21 | . 2 3 . 3 . . . 1 5 1 . . . 3 1 2 . Leg 3 | 2 1 . . . . . . . . . . . . . . . . Wheel 12 | . . . 5 4 . . . 1 . . 1 . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 105 | 2 5 3 10 15 1 5 . 2 16 3 2 3 . 12 2 22 2 Device 45 | 1 . . 7 6 1 4 . 1 5 2 2 1 . 5 . 10 . Storage 18 | 1 5 3 2 . . . . 1 1 1 . . . 1 . 3 . Processor 13 | . . . . 2 . . . . 3 . . 2 . 4 . 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 29 | . . . 1 7 . 1 . . 7 . . . . 2 2 7 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 117 | 2 2 7 8 21 3 10 . 5 34 3 6 1 . 4 5 6 . Energy Gun 18 | . . . 3 5 2 3 . . 2 . . 1 . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 60 | 2 1 2 3 4 . 4 . 2 25 2 3 . . 4 3 5 . Ballistic Cannon 5 | . . 5 . . . . . . . . . . . . . . . Launcher 20 | . . . 1 3 1 3 . 2 5 1 3 . . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . 1 9 . . . 1 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 1 . . . 1 3 . . 1 . 2 3 5 . Parts Lost 10 | . . . 1 . . 1 . 1 2 . 1 . . . . 3 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . 1 . . . . 1 . Utility 2 | . . . . . . . . . . . . . . . . 2 . Weapon 4 | . . . . . . 1 . . 2 . . . . . . . 1 Highest Loss Streak 1 | . . . 1 . . 1 . 1 1 . 1 . . . . 1 1 Average Slot Usage (%) 87 | . 100 100 99 97 92 91 92 91 92 90 85 69 66 69 78 77 80 Core 3 | . . 10 9 5 7 7 7 7 2 . . . 4 3 . . . Reactor 1 | . . . . . . . . . 3 6 6 6 1 1 5 4 4 Treads 12 | . 3 22 9 15 15 15 15 15 12 13 13 13 13 8 10 9 8 Leg 1 | . 24 . . . . . . . . . . . . . . . . Wheel 7 | . . . 17 12 7 7 7 7 6 6 5 6 6 4 5 4 4 Device 3 | . . . 8 3 6 6 7 6 . 4 6 2 . 4 3 5 8 Storage 12 | . 27 22 18 15 15 15 15 15 13 11 6 6 6 5 5 4 4 Processor 13 | . . . . 6 7 7 7 7 19 20 20 23 26 23 21 19 17 Protection 2 | . . . . 3 . . . . 5 . . . . 4 6 9 16 Energy Gun 6 | . . . 7 16 13 13 15 9 1 . . 4 6 4 4 4 . Ballistic Gun 13 | . 27 15 14 8 15 15 15 20 23 25 25 5 . 2 15 14 16 Ballistic Cannon 2 | . . 28 14 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 14 25 58 86 94 89 92 81 85 100 109 111 113 121 128 132 146 150 Greatest Support 97 | 20 40 44 22 50 28 28 28 28 56 30 28 28 28 28 28 97 28 Greatest Overweight (x) 8 | . 1 1 8 4 3 3 2 3 3 3 3 4 4 4 4 5 5 Average Overweight (x) 2 | . . . 3 2 2 2 2 2 2 2 3 3 3 3 4 4 5 Largest Inventory Capacity 44 | 6 16 16 20 20 20 20 20 20 20 32 24 24 24 28 24 44 24 Average Capacity 20 | 5 9 13 19 20 20 20 20 20 20 20 24 24 24 24 24 24 24 Most Carried 24 | 6 13 14 20 20 20 20 20 20 20 23 23 24 24 24 24 24 23 Average Carried 20 | 2 8 12 18 19 20 19 20 19 19 19 22 23 24 23 23 23 22 Final Capacity 24 | 6 12 14 20 20 20 20 20 20 20 24 24 24 24 24 24 24 24 Final Carried 24 | 6 12 14 20 20 20 20 20 20 20 22 23 24 24 24 24 24 22 Class Distribution -------------------- 45% | Hauler-Gunner 16% | Hauler-Skirmisher 11% | Hauler-Mutant 7% | Scavenger-Gunner 6% | Gunner 4% | Mutant 3% | Messiah-Gunner 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Gunner | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -3/Research Hauler-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 8938 | 282 161 787 994 601 471 516 . 202 2257 56 738 50 10 286 421 1106 . Remotely 150 | 150 . . . . . . . . . . . . . . . . . Salvage Created 16016 | 56 390 965 1302 890 390 996 . 428 3421 81 1048 . 330 2357 1153 2209 . Parts 719 | 2 35 56 75 50 16 42 . 15 131 6 40 . 13 66 51 121 . Haulers Intercepted 22 | . 2 4 3 4 . . . . 2 . . . . 7 . . . Recyclers Shooed 10 | . 1 . 1 1 . . . . 5 . . . . 1 1 . . Parts Field Recycled 2 | . . . . . . . . . . . . . . . . 2 . Retrieved Matter 160 | . . . . . . . . . . . . . . . . 160 . Parts Self-Destructed 87 | . . . . . 12 28 . 9 . 1 19 . 18 . . . . Prevented 47 | . . . . . 4 11 . 9 . 3 18 . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 249 | . 7 19 28 10 17 18 . 9 48 3 18 . 5 21 18 28 . Melee 1 | . . . . . . . . . 1 . . . . . . . . Guns 170 | . 7 5 14 8 10 10 . 4 32 1 12 . 5 21 18 23 . Cannons 28 | . . 14 14 . . . . . . . . . . . . . . AOE 40 | . . . . 2 6 6 . 5 10 2 5 . . . . 4 . Classes Destroyed 18 | 1 5 3 1 3 1 2 . . 1 . . . . . . 1 . Worker 7 | . . . . 2 . . . . 4 . . . . . . 1 . Builder 8 | . 2 . 1 . . . . . 1 . . . . . . 4 . Hauler 22 | . 2 4 3 4 . . . . 2 . . . . 7 . . . Recycler 10 | 1 . . 1 1 . . . . 3 . . . . 4 . . . Operator 2 | . . 1 1 . . . . . . . . . . . . . . Watcher 10 | . 2 2 2 1 . . . . 2 . . . . . . 1 . Swarmer 47 | . 3 . 3 . 2 4 . 4 7 3 5 . . 7 4 5 . Saboteur 1 | . . . . . . . . . 1 . . . . . . . . Grunt 106 | . 4 11 18 2 3 9 . 3 22 . 8 . 5 4 7 10 . Brawler 9 | . . 1 . . . 2 . 1 3 . . . . 1 1 . . Duelist 10 | . . . 1 1 . . . 1 2 . 4 . . . 1 . . Protector 2 | . . . . . . 1 . . . . 1 . . . . . . Sentry 27 | . . 7 6 2 1 1 . . 5 . 1 . . . 1 3 . Hunter 8 | . . . . 1 . 1 . . 3 . . . . 3 . . . Programmer 27 | . . . . 4 . . . . 5 . . . . 6 4 8 . Behemoth 2 | . . . . . . 1 . . . . . . . . . 1 . Assembled 11 | . . . . . 11 . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | 1 6 7 4 5 7 5 . 3 6 3 10 . 2 6 6 11 . Combat Bots Only 10 | . 5 3 4 3 7 5 . 3 5 3 10 . 2 5 6 10 . Max Kills in Single Turn 3 | 1 2 2 2 2 3 3 . 2 2 1 3 . 1 2 2 3 . Gunslinging 1 | . . . . . 1 1 . . . . 1 . . . 1 1 . Exploded 3 | . . . . 1 3 3 . 2 2 1 3 . . . . 2 . Melee 1 | . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 10151 | . 89 355 750 581 190 843 . 142 1800 57 528 . 290 703 932 2316 575 Core 862 | . 14 20 77 71 . 112 . 22 241 21 79 . 14 73 59 31 28 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 24 | . . . . . . . . . . . . . . . . 24 . Core Remaining (%) 87 | 100 94 95 86 . . . . 70 . . . . 58 92 94 97 . Volleys Fired 491 | 2 22 42 63 28 16 38 . 13 99 4 22 . 8 42 30 56 6 Largest 4 | 2 2 4 4 4 4 4 . 4 4 3 4 . 1 4 4 4 4 Hottest 252 | 40 100 140 214 252 178 208 . 175 148 60 90 . 250 250 201 201 134 Shots Fired 1537 | 4 42 162 240 102 46 106 . 30 335 6 61 . 8 48 116 211 20 Gun 1277 | 4 40 61 141 99 39 96 . 23 319 3 53 . 8 48 116 207 20 Cannon 200 | . . 101 99 . . . . . . . . . . . . . . Launcher 58 | . . . . 3 7 10 . 7 16 3 8 . . . . 4 . Special 2 | . 2 . . . . . . . . . . . . . . . . Kinetic 1220 | 4 40 162 205 37 22 69 . 13 287 3 53 . . 8 97 200 20 Thermal 233 | . 2 . 35 62 17 27 . 10 32 . . . 8 40 . . . Explosive 3 | . . . . . 3 . . . . . . . . . . . . Electromagnetic 55 | . . . . 3 4 10 . 7 16 3 8 . . . . 4 . Phasic 26 | . . . . . . . . . . . . . . . 19 7 . Robot Hit Streak 60 | 3 18 16 35 16 26 22 . 22 33 1 19 . 13 14 44 60 42 Robot Miss Streak 5 | . 2 3 3 3 5 1 . 1 4 . 1 . 3 4 2 1 1 Penetration Max 2 | . . . . 1 . . . . 1 . 1 . . . 2 2 . Secondary Targets 24 | . . . . . 1 2 . 1 4 . 4 . . . 5 7 . Max Gunslinging Chain 1 | . . . . . 1 1 . 1 1 . 1 . . . 1 1 . Shots Hit Robots 1159 | 3 30 103 159 83 23 78 . 21 264 1 46 . 8 47 94 180 19 Core Hits 789 | 2 19 43 75 37 25 35 . 21 224 4 40 . 26 94 47 95 2 Critical Hits 81 | . . 2 2 1 . . . . 6 . 2 . . 1 23 41 3 Critical Kills 22 | . . 1 1 1 . . . . 4 . . . . . 8 7 . Critical Parts Destroyed 42 | . . 1 1 . . . . . 2 . 1 . . 1 14 22 . Melee Attacks 42 | . . . 3 34 . . . . 5 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 42 | . . . 3 34 . . . . 5 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31770 | 35 481 1602 3079 2277 901 2052 . 898 6942 132 1855 . 918 3800 1908 4504 386 Guns 23649 | 35 379 606 1852 1472 351 1499 . 301 5151 25 957 . 918 3800 1908 4009 386 Cannons 2188 | . . 996 1192 . . . . . . . . . . . . . . Explosions 5161 | . 102 . . 200 550 553 . 597 1659 107 898 . . . . 495 . Melee 772 | . . . 35 605 . . . . 132 . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 17632 | 35 379 1602 2457 489 125 1092 . 131 4667 25 957 . . 74 1417 3796 386 Thermal 7847 | . . . 587 983 226 407 . 224 666 . 110 . 918 3726 . . . Explosive 653 | . 102 . . . 273 . . . 278 . . . . . . . . Electromagnetic 4162 | . . . . 200 277 553 . 543 1199 107 788 . . . . 495 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 772 | . . . 35 605 . . . . 132 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 704 | . . . . . . . . . . . . . . . 491 213 . Highest Corruption 5 | . . . . 5 5 5 5 5 4 4 4 4 . 2 . 2 . Average Corruption 3 | . . . . 2 5 5 5 5 3 4 4 4 . 2 . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 217 | . . . . 40 17 36 2 18 47 12 16 4 . 19 . 6 . Message Errors 57 | . . . . 15 2 9 . 7 5 2 5 2 . 7 . 3 . Matter Fused 46 | . . . . 9 2 3 1 4 17 3 6 1 . . . . . Heat Flow Errors 29 | . . . . 8 2 2 . 1 5 4 1 . . 5 . 1 . Energy Discharges 24 | . . . . 3 1 6 . 3 5 . 1 1 . 3 . 1 . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 22 | . . . . 2 4 2 1 1 5 3 . . . 4 . . . Data Loss (major) 4 | . . . . . . 3 . 1 . . . . . . . . . Misfires 7 | . . . . 1 4 1 . 1 . . . . . . . . . Targeting Errors 25 | . . . . 1 2 9 . . 10 . 2 . . . . 1 . Weapon Failures 2 | . . . . . . 1 . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 396 | . . 18 5 224 22 . . . 90 . 16 . . . . 21 . Projectiles 23 | . . 18 5 . . . . . . . . . . . . . . Explosions 143 | . . . . . 22 . . . 84 . 16 . . . . 21 . Melee 230 | . . . . 224 . . . . 6 . . . . . . . . Knockbacks 14 | . . 4 10 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 13 | . . 3 10 . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . . . . 53 . 40 . . 119 . 21 . . . . . . Shots 12 | . . . . 3 . 4 . . 4 . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 374 | . 40 216 328 318 198 342 . 290 309 266 213 . 361 374 373 223 46 Average Temperature 87 | . 16 75 87 104 69 100 . 86 72 90 46 . 117 114 107 28 18 Received Heat Transfer 2810 | . 45 204 459 84 89 108 . 48 462 . 255 . 126 211 123 407 189 Effects 11 | . . . . . . 1 . . 5 . 1 . 2 1 1 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . Energy Bleed 5 | . . . . . . 1 . . 2 . 1 . . . 1 . . Interference 4 | . . . . . . . . . 3 . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . Total Turns 68 | . . . . . . . . . . . . . . . . 68 . Longest Duration 68 | . . . . . . . . . . . . . . . . 68 . Robots Corrupted 11 | . . . . . 1 2 . . 6 . 1 . . . . 1 . Combat Hostiles 10 | . . . . . 1 2 . . 5 . 1 . . . . 1 . Parts Fried 25 | . . . . 1 2 4 . 3 7 . 5 . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 27 | . . . 2 4 . 2 . . . . . . 1 17 . 1 . Heat Transferred 12140 | . . . 1110 1665 407 687 . 296 1225 . 100 . 1350 5300 . . . Parts Sabotaged 4 | . . . . . . . . . 4 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 1 . 1 4 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 1336 | 5 179 351 548 232 . . . . 1336 . . . . 616 656 656 336 Initial 321 | . 2 . 100 137 . . . . 55 . . . . 46 227 289 321 Average 328 | 2 45 213 306 66 . . . . 818 . . . . 281 355 338 329 Maximum Alert Level 4 | . . 1 2 1 . . . . 4 . . . . 2 2 2 1 Low Security (%) 39 | 100 100 39 9 89 . . . . 7 . . . . 40 . 15 . Level 1 32 | . . 60 72 10 . . . . 2 . . . . 31 70 62 100 Level 2 15 | . . . 18 . . . . . 26 . . . . 27 28 21 . Level 3 7 | . . . . . . . . . 38 . . . . . . . . Level 4 4 | . . . . . . . . . 24 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . 2 2 5 . 1 . . 16 . 1 . . 5 4 6 1 Investigation 2 | . . . . . . . . . 1 . . . . . 1 . . Extermination 14 | . . . . 3 . . . . 4 . . . . 3 2 2 . Reinforcement 13 | . . 2 2 2 . . . . 4 . . . . 2 . 1 . Assault 10 | . . . . . . 1 . . 7 . 1 . . . . . 1 Garrison 4 | . . . . . . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 4 | . . . . 1 . . . . 2 . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 13 | . . . 1 1 . . . . 5 . . . . . 3 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 349 | . 15 23 40 13 16 23 . 11 68 3 21 . 12 33 34 35 2 Peak Tracking Total 7 | . 4 5 6 3 5 5 . 4 7 3 5 . 5 7 5 7 2 Tactical Retreats 22 | . 2 . 2 . 1 5 . 1 6 . 1 . 1 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 19 | . . . . 8 . . . . 7 . . . . 1 . 3 . Indirectly 1 | . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 26 | . 3 1 2 3 . 1 . . 10 . 1 . . . 4 1 . Max in Single Turn 6 | . 3 1 1 1 . 1 . . 6 . 1 . . . 1 1 . Garrison Access 5 | . . . 1 2 . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 71 | . 9 6 10 15 1 1 4 . 14 1 . . . 6 4 . . Terminals 33 | . 7 4 5 8 1 . . . 8 . . . . . . . . Fabricators 7 | . . . . 2 . . . . 2 . . . . 1 2 . . Repair Stations 8 | . . 1 2 2 . . . . 2 . . . . 1 . . . Recycling Units 7 | . 2 . 1 . . . . . 2 . . . . 1 1 . . Scanalyzers 5 | . . 1 1 1 . . . . . . . . . 2 . . . Garrison Access 5 | . . . 1 2 . . . . . . . . . 1 1 . . Total Hacks 201 | . 20 18 28 44 2 1 28 . 34 1 . . . 17 8 . . Successful 140 | . 16 14 19 29 2 1 28 . 18 1 . . . 10 2 . . Failed 61 | . 4 4 9 15 . . . . 16 . . . . 7 6 . . Catastrophic 7 | . . . 1 2 . . . . 2 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 116 | . 16 12 13 16 . . . . 12 . . . . 17 20 10 . Terminals 92 | . 17 15 16 26 2 . . . 16 . . . . . . . . Fabricators 21 | . . . . 8 . . . . 7 . . . . 4 2 . . Repair Stations 19 | . . 2 4 5 . . . . 6 . . . . 2 . . . Recycling Units 14 | . 3 . 2 . . . . . 5 . . . . 1 3 . . Scanalyzers 16 | . . 1 4 2 . . . . . . . . . 9 . . . Garrison Access 9 | . . . 2 3 . . . . . . . . . 1 3 . . Terminal Hacks 66 | . 10 5 4 9 2 1 28 . 6 1 . . . . . . . Record 13 | . . . . . 2 . 11 . . . . . . . . . . Part Schematic 10 | . 2 1 . 1 . . 6 . . . . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 1 1 1 . . 3 . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . Locate Traps 12 | . 4 1 2 2 . . . . 3 . . . . . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . . 1 . 1 . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . . . . . . . Fabricator Hacks 11 | . . . . 4 . . . . 5 . . . . 2 . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . Load Schematic 5 | . . . . 2 . . . . 2 . . . . 1 . . . Build 5 | . . . . 2 . . . . 2 . . . . 1 . . . Repair Station Hacks 15 | . . 2 4 4 . . . . 3 . . . . 2 . . . Scan Component 8 | . . 1 2 2 . . . . 2 . . . . 1 . . . Repair 7 | . . 1 2 2 . . . . 1 . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzer 12 | . . 1 4 2 . . . . . . . . . 5 . . . Insert Component 8 | . . 1 2 1 . . . . . . . . . 4 . . . Analyze 4 | . . . 2 1 . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . 1 2 . . . . . . . . . 1 . . . Seal Access 4 | . . . 1 2 . . . . . . . . . 1 . . . Unauthorized Hacks 31 | . 6 6 6 8 . . . . 3 . . . . . 2 . . Terminals 22 | . 4 6 5 6 . . . . 1 . . . . . . . . Track 15 | . 3 4 4 4 . . . . . . . . . . . . . Botnet 3 | . 1 1 . 1 . . . . . . . . . . . . . Disrupt 2 | . . 1 1 . . . . . . . . . . . . . . Operators 2 | . . . . 1 . . . . 1 . . . . . . . . Fabricators 3 | . . . . 2 . . . . 1 . . . . . . . . Prioritize 3 | . . . . 2 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . . 1 . . . . . 2 . . Recyclers 2 | . . . . . . . . . 1 . . . . . 1 . . Mask 4 | . 2 . 1 . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 8 6 7 13 . . . . 11 . . . . 4 4 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 2 1 1 2 . . 6 . . . . . . 13 . . . Parts Built 7 | . . . . 4 . . . . 1 . . . . 2 . . . Matter 745 | . . . . 292 . . . . 285 . . . . 168 . . . Time 340 | . . . . 146 . . . . 152 . . . . 42 . . . Total Part Build Rating 25 | . . . . 12 . . . . 5 . . . . 8 . . . Parts Repaired 7 | . . 1 2 2 . . . . 1 . . . . 1 . . . Time 241 | . . 38 64 60 . . . . 60 . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . . Parts Scanalyzed 4 | . . . 2 1 . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . . 1 1 . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 3 . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 Programmers 3 | . . . . 3 . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . . . . 1 . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total Allies 24 | . . . . . . 1 . 1 . . 1 9 . 4 6 2 . Largest Group 9 | . . . . . . 1 . 1 . . 1 9 9 5 4 4 . Highest-Rated Group 281 | . . . . . . 16 . 94 . . 29 281 281 197 206 129 . Highest-Rated Ally 103 | . . . . . . 16 . 94 . . 29 40 40 85 103 39 . Zionite Dispatches 6 | . . . . . . . . . . . . . . 2 2 2 . Heavy 2 | . . . . . . . . . . . . . . 1 1 . . Fire 1 | . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . 1 . . . 1 . 2 . DROP 3 | . . . . . . . . . . . . . . 1 . 2 . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 171 | . . . . . . 4 . 21 . . . . 49 51 38 8 . Total Damage 5102 | . . . . . . 35 . 689 . . . . 1524 1244 1504 106 . Kills 33 | . . . . . . . . 4 . . . . 7 9 12 1 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 3 . 1 . . 1 1 1 . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 2 2 1 . Main Access 1 | . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 19021 | 89 878 1133 1490 2826 619 1357 90 706 2511 538 548 1283 700 1898 1169 1153 33 Spaces Moved 12227 | 59 538 555 904 1975 461 990 76 547 1523 359 363 956 479 1137 706 589 10 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads 666 | . 67 555 6 6 . . . . 17 2 . . . 11 . 2 . Legs 525 | 54 471 . . . . . . . . . . . . . . . . Wheels 11031 | . . . 898 1969 461 990 76 547 1506 357 363 956 479 1126 706 587 10 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 145 115 115 120 120 120 120 120 120 130 130 130 130 140 140 150 Average Speed 129 | 114 132 147 116 121 121 121 120 120 130 130 130 131 137 140 140 145 150 Slowest Speed 240 | 120 160 165 205 205 130 130 120 130 220 220 130 140 140 240 140 185 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 92 40 62 37 68 90 73 77 47 64 62 89 66 26 24 18 2 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . . . 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 19 | . . . . . 4 5 . 1 . 2 2 4 1 . . . . Spaces Dug 29 | . 2 . 2 24 . . . . 1 . . . . . . . . Terrain Destroyed 255 | . 6 5 7 24 50 6 . 3 130 6 6 . . . 10 2 . Melee 27 | . . . 2 24 . . . . 1 . . . . . . . . Projectile 31 | . 2 5 5 . 3 1 . 1 1 . 1 . . . 10 2 . AOE 197 | . 4 . . . 47 5 . 2 128 6 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total 14247 | 73 659 774 1179 2286 488 1067 75 572 1829 427 398 990 499 1319 822 772 18 Wait 852 | . 72 135 151 150 6 5 . . 79 39 1 9 9 59 64 73 . Move 12210 | 58 537 554 903 1974 460 989 75 546 1522 358 362 955 478 1136 705 588 10 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 139 | 6 10 12 21 19 1 1 . 1 18 12 3 8 1 17 5 4 . Fast Attach 87 | 7 1 2 3 7 . . . 3 25 2 . 3 1 13 3 17 . Attach 36 | . . 3 5 2 . 2 . 1 6 2 1 1 . 4 2 5 2 Detach 10 | . . . . . . 1 . . 2 1 . 2 . 1 1 2 . Swap 150 | . 9 9 15 36 4 14 . 5 28 3 8 . . 8 3 8 . Drop 194 | . 8 17 15 29 1 4 . 3 40 6 . 12 2 29 9 19 . Fire 491 | 2 22 42 63 28 16 38 . 13 99 4 22 . 8 42 30 56 6 Melee 42 | . . . 3 34 . . . . 5 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . 7 . . . . 5 . . . . . . . . Rewire 24 | . . . . . . 13 . . . . 1 . . 10 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / [*Upp] / [*Ext]) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 8) 461 | -10/Materials | Discovered new exit (range 9) 662 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Discovered new exit (range 16) 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Weapon x2 1149 | -9/Materials | Discovered new exit (range 15) 1242 | -9/Materials | Build established: Gunner 1488 | -9/Materials | Discovered new exit (range 3) 2079 | -9/Materials | Repaired Adv. Treads 2101 | -9/Materials | Entered another Materials area 2101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2407 | -8/Materials | Build established: Hauler-Gunner 2521 | -8/Materials | Discovered new exit (range 4) 2597 | -8/Materials | Repaired Arm. Wheel? 2968 | -8/Materials | Discovered new exit (range 3) 3194 | -8/Materials | Repaired Cooling System 3542 | -8/Materials | Discovered new exit (range 3) 3591 | -8/Materials | Entered Factory 3591 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3749 | -7/Factory | Repaired Arm. Wheel 3777 | -7/Factory | Discovered new exit (range 9) 4023 | -7/Factory | Build established: Hauler-Mutant 4246 | -7/Factory | Fabricated Arm. Wheel (x2) 5167 | -7/Factory | Repaired Gauss Rifle 5249 | -7/Factory | Discovered new exit (range 16) 5299 | -7/Factory | Identified exit to Storage 5299 | -7/Factory | Identified exit to Lower Caves 5523 | -7/Factory | Discovered new exit (range 5) 5709 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 6417 | -7/Factory | Entered Lower Caves 6461 | -7/Lower Caves | Spotted B-75 Beast 6601 | -7/Lower Caves | Learned Factory emergency access door positions 6697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6707 | -7/Lower Caves | Build established: Hauler-Skirmisher 6722 | -7/Lower Caves | Learned Factory emergency access door positions 6765 | -7/Lower Caves | Destroyed 7 combat bots 7008 | -7/Lower Caves | Encountered a Warlord checkpoint 7017 | -7/Lower Caves | Discovered new exit (range 8) 7036 | -7/Lower Caves | Entered another Lower Caves area 7059 | -7/Lower Caves | Discovered new exit (range 9) 7071 | -7/Lower Caves | Learned Factory terminal intel 7116 | -7/Lower Caves | Spotted B-75 Beast 7239 | -7/Lower Caves | Destroyed B-75 Beast 7280 | -7/Lower Caves | Learned location of 1 exit from Factory 7529 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7642 | -7/Lower Caves | Learned Factory interactive machine intel 8093 | -7/Lower Caves | Found Prototype Device 8386 | -7/Lower Caves | Discovered new exit (range 4) 8393 | -7/Lower Caves | Entered Data Miner 8393 | -7/Data Miner | Discovered new exit (range 6) 8409 | -7/Data Miner | Met Data Miner 8437 | -7/Data Miner | Learned location of Section 7 (-3) 8437 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8456 | -7/Data Miner | Received God Mode back door access code from Data Miner 8483 | -7/Data Miner | Entered Proximity Caves 8524 | -6/Proximity Caves | Escorted by Enhanced Grunt 8623 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9185 | -6/Proximity Caves | Discovered new exit (range 3) 9189 | -6/Proximity Caves | Entered Factory 9189 | -6/Factory | Evolved 2 slots: Utility x2 9190 | -6/Factory | Identified exit to Factory 9192 | -6/Factory | Loaded intel: 45 interactive machine locations 9193 | -6/Factory | Loaded intel: 20 terminal locations 9286 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 9387 | -6/Factory | Local fabrication network quarantined 9479 | -6/Factory | Build established: Hauler-Gunner 9485 | -6/Factory | Discovered new exit (range 4) 9539 | -6/Factory | First assault squad dispatched 9914 | -6/Factory | Incoming assault squad redirected 10301 | -6/Factory | Build established: Scavenger-Gunner 10466 | -6/Factory | Repaired Adv. EMP Blaster 10843 | -6/Factory | Discovered exit to Factory (range 19) 11003 | -6/Factory | Incoming assault squad redirected 11111 | -6/Factory | Discovered exit to Factory (range 21) 11517 | -6/Factory | Discovered new exit (range 4) 11659 | -6/Factory | Incoming assault squad redirected 11662 | -6/Factory | Incoming investigation squad redirected 11667 | -6/Factory | Incoming assault squad redirected 11700 | -6/Factory | Entered Lower Caves 11729 | -6/Lower Caves | Build established: Hauler-Gunner 11790 | -6/Lower Caves | Spotted B-75 Beast 12227 | -6/Lower Caves | Discovered new exit (range 5) 12238 | -6/Lower Caves | Entered another Lower Caves area 12331 | -6/Lower Caves | Learned Factory interactive machine intel 12377 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12456 | -6/Lower Caves | Destroyed 10 combat bots 12775 | -6/Lower Caves | Discovered new exit (range 10) 12786 | -6/Lower Caves | Entered Zion 12894 | -6/Zion | System corruption cleaned by Quarantine Array 13035 | -6/Zion | Found Prototype Energy Gun 13035 | -6/Zion | Identified Storm Laser 13177 | -6/Zion | Gained Derelict followers 13247 | -6/Zion | Given A8's code to call for help 13285 | -6/Zion | Learned location of Extension (-5) 13453 | -6/Zion | Gained Derelict followers 13572 | -6/Zion | Found Prototype Device 13764 | -6/Zion | Imprinted 13767 | -6/Zion | Declared Zion's savior 13986 | -6/Zion | Discovered new exit (range 14) 14069 | -6/Zion | Entered Proximity Caves 14069 | -5/Proximity Caves | Accompanied by 9 allies 14177 | -5/Proximity Caves | Learned Factory garrison access intel 14736 | -5/Proximity Caves | Discovered exit to Factory (range 14) 14769 | -5/Proximity Caves | Entered Factory 14769 | -5/Factory | Accompanied by 4 allies 14769 | -5/Factory | Evolved 2 slots: Utility x2 14771 | -5/Factory | Loaded intel: 46 interactive machine locations 14772 | -5/Factory | Loaded intel: 3 garrison access locations 14806 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 15484 | -5/Factory | Found Prototype Launcher 15826 | -5/Factory | Discovered new exit (range 12) 15832 | -5/Factory | Zion Heavy Resupply teleported in 15924 | -5/Factory | Identified Mni. Smartbomb Launcher 16145 | -5/Factory | Local fabrication network quarantined 16150 | -5/Factory | Fabricated Arm. Huge Wheel? 16258 | -5/Factory | Discovered new exit (range 15) 16385 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16445 | -5/Factory | Repaired Adv. Sensor Array 16573 | -5/Factory | Discovered new exit (range 14) 16574 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16575 | -5/Factory | Zion Heavy squad teleported in 16638 | -5/Factory | Terminal network hard line cut 16667 | -5/Factory | Entered another Factory area 16667 | -4/Factory | Accompanied by 2 allies 16667 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16802 | -4/Factory | Discovered new exit (range 4) 16948 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17300 | -4/Factory | Retrieved Zion intel report: Guard Positions 17301 | -4/Factory | Zion Heavy squad teleported in 17421 | -4/Factory | Found Prototype Protection 17421 | -4/Factory | Identified Zio. Weapon Casing 17523 | -4/Factory | Zion Fire squad teleported in 17725 | -4/Factory | Build established: Messiah-Gunner 17764 | -4/Factory | Garrison activated, responded to threat 17781 | -4/Factory | Discovered new exit (range 15) 17836 | -4/Factory | Entered Research 17836 | -3/Research | Accompanied by 2 allies 17836 | -3/Research | Evolved 2 slots: Utility x2 18048 | -3/Research | Retrieved Zion intel report: Main Access 18048 | -3/Research | Identified exit to Research 18049 | -3/Research | Zion Defense Resupply teleported in 18053 | -3/Research | Found Prototype Device 18053 | -3/Research | Identified Exp. Thermal Defense Suite 18057 | -3/Research | Found Prototype Device 18057 | -3/Research | Identified Exp. Shield Generator 18136 | -3/Research | Zion Resource Resupply teleported in 18380 | -3/Research | Build established: Hauler-Gunner 18523 | -3/Research | Spotted B-86 Titan 18643 | -3/Research | Garrison activated, responded to threat 18666 | -3/Research | Spotted B-86 Titan 18750 | -3/Research | Destroyed B-86 Titan 18771 | -3/Research | Destroyed 10 combat bots 18989 | -3/Research | Entered another Research area 18989 | -2/Research | Evolved 2 slots: Utility x2 18997 | -2/Research | Spotted B-90 Cyclops 19022 | -2/Research | Self-destructed Last Messages --------------- 19009_ HV Slug penetrates B-90 Cyclops. 19009_ Slug penetrates B-90 Cyclops. 19010_ KE Penetrator destroyed. 19012_ HV Slug penetrates B-90 Cyclops. 19012_ HV Slug penetrates Wall. 19012_ Slug penetrates B-90 Cyclops. 19012_ K-01 Serf collects debris. 19015_ HV Slug penetrates B-90 Cyclops. 19015_ B-90 Cyclops suffers critical hit. 19015_ Slug penetrates B-90 Cyclops. 19016_ K-01 Serf collects debris. 19017_ HV Slug penetrates B-90 Cyclops. 19017_ B-90 Cyclops suffers critical hit. 19017_ HV Slug penetrates B-90 Cyclops. 19017_ Slug penetrates B-90 Cyclops. 19020_ HV Slug penetrates B-90 Cyclops. 19020_ Slug penetrates B-90 Cyclops. 19021_ K-01 Serf collects debris. 19022_ B-90 Cyclops exits siege mode. 19022_ W-44 Eye distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????######+##########+###+??????????????? | | ???????## ???????????????? | | ???????+ #????????????????? | | ????????# #????????????????? | | ????????# ""G"" ###???????????????? | | ???????## " " BB#???????????????? | | ???????# "@ BB#???????????????? | | ???????# !k ;###########+###### | | ???????# u | | ???????+ w | | ???????# ######## u | | ???????# ###+###???????# u | | ???????# ??? ??????????########### ### | | ??????# ????# ????????????????????????? #?? | | ??????# ?????#?????????????????????????????? | | ??????#?????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Cooling System | -9/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Med. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Adv. EMP Blaster | -5/Factory | Scanalyzed Enh. Coil Gun | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Huge Wheel | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Arm. Huge Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ElectronShadingLauncher Manual? 0 Play Time 03:27:14 Cumulative 151.7 hours Start 2021.07.02 @ 08:21:26 End 2021.07.03 @ 16:35:29 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 104 Rogue 49 Adventurer 34 Explorer 21 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 73 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60a0b6f2-89dd-434c-974b-336d4982b526