Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 15:11:30 Player: Megaknight51 Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (323) 323 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1963 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 106/250 Matter 292/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Wheel Wheel Scrap Suit Structural Scanner 0b10 Alert Chip Power Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating EM Pulse Gun Grenade Launcher Grenade Launcher Maul Makeshift Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Wheel Wheel Scrap Suit Structural Scanner 0b10 Alert Chip Power Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating EM Pulse Gun Grenade Launcher Grenade Launcher Maul Makeshift Hammer [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Power Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 17 | 7 9 . . 1 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 3 . . 1 Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 3 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 4 . . . Device 2 | 1 1 . . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 4 | 2 2 . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 3 . . . Power . | . . . . . Propulsion 2 | . 2 . . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Backups 12 | 2 9 14 14 15 Power 2 | . 1 3 3 3 Propulsion 1 | . 2 1 1 1 Utility 4 | . 2 6 6 7 Weapon 3 | 1 3 4 4 4 Tool/Special . | . . . . . Unused Backups 16 | . . . . 16 Power 3 | . . . . 3 Propulsion 1 | . . . . 1 Utility 7 | . . . . 7 Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 Engine 14 | . 14 14 14 14 Wheel 27 | . 27 28 28 28 Device 10 | . 7 10 14 14 Storage 14 | . 14 14 14 14 Protection 3 | . 6 3 . . Ballistic Gun 26 | . 22 28 28 28 Special Weapon 1 | . 5 . . . Peak Build Rating 10 | 7 8 8 9 10 Average Rating 8 | 5 7 8 8 9 On Entrance 6 | . 7 8 8 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 89 | 14 89 89 89 89 Greatest Support 26 | 26 26 20 20 20 Greatest Overweight (x) 8 | . 8 4 4 4 Average Overweight (x) 2 | . 1 4 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 20 | 7 14 25 25 25 Most Carried 20 | 5 15 14 15 20 Average Carried 12 | 2 9 14 14 15 Final Capacity 25 | 8 25 25 25 25 Final Carried 20 | 5 14 14 15 20 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 685 | 298 347 22 . 18 Remotely . | . . . . . Salvage Created 600 | 149 388 50 . 13 Parts 42 | 8 28 2 . 4 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 7 | . 6 1 . . Guns 7 | . 6 1 . . Classes Destroyed 6 | 2 4 . . . Builder 2 | . 2 . . . Tunneler 4 | 3 . . . 1 Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Mechanic 1 | . 1 . . . Grunt 7 | . 6 1 . . Best Kill Streak 2 | 2 2 1 . 1 Combat Bots Only 2 | . 2 1 . . Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 52 | . 48 3 . 1 Missed 13 | . 13 . . . Hits 39 | . 35 3 . 1 Projectile 39 | . 35 3 . 1 Critical Strikes 2 | . 2 . . . Damage Taken 524 | . 481 34 . 9 Core 144 | . 125 10 . 9 Absorbed by Shields . | . . . . . Redirected to Shielding 14 | . 11 3 . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 72 | 9 56 3 . 4 Largest 2 | 2 2 2 . 2 Hottest 100 | 40 100 40 . 40 Shots Fired 129 | 18 97 6 . 8 Gun 114 | 18 82 6 . 8 Cannon . | . . . . . Launcher . | . . . . . Special 15 | . 15 . . . Kinetic 114 | 18 82 6 . 8 Thermal 15 | . 15 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 6 15 4 . 3 Robot Miss Streak 3 | 1 3 1 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 74 | 12 55 4 . 3 Core Hits 33 | 6 22 2 . 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 766 | 130 565 38 . 33 Guns 766 | 130 565 38 . 33 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 766 | 130 565 38 . 33 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 60 | . 60 6 . . Average Temperature 15 | . 15 6 . . Received Heat Transfer 315 | . 297 18 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 44 | 10 44 20 . 5 Initial 9 | . . 9 . . Average 4 | 1 9 1 . . Influence Increases 295 | 20 250 20 . 5 Destroy 0b10 Robot/C 140 | . 120 20 . . Destroy 0b10 Robot/NC 45 | 20 20 . . 5 Destroy Leader 32 | . 32 . . . Successful Hack 19 | . 19 . . . Destroy Structure 14 | . 14 . . . Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 295 | 20 225 45 . 5 Entered New Map 16 | . . 16 . . Time Decay 253 | 20 199 29 . 5 Lost Part 26 | . 26 . . . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | . 13 1 . 1 Peak Tracking Total 4 | . 4 1 . 4 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 4 | . 3 . 1 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 10 . 1 . Successful 6 | . 5 . 1 . Failed 5 | . 5 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . 10 . 1 . Terminals 10 | . 10 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Robot Analysis 2 | . 2 . . . Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 49 | . . . . 49 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 2241 | 50 542 354 378 917 Structural 56 | . 56 . . . Seismic 2185 | 50 486 354 378 917 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 2942 | 117 1076 454 378 917 Spaces Moved 1623 | 87 525 301 270 440 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1621 | 85 525 301 270 440 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 140 140 Average Speed 125 | 88 102 140 140 140 Slowest Speed 200 | 90 200 140 140 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 72 62 42 77 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . . 2 Spaces Dug 15 | . 15 . . . Terrain Destroyed 15 | . 15 . . . Melee . | . . . . . Projectile 15 | . 15 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2377 | 107 939 328 270 733 Wait 632 | . 325 24 . 283 Move 1619 | 86 524 300 269 440 Hop . | . . . . . Pick Up 22 | 5 12 . 1 4 Fast Attach 7 | 7 . . . . Attach 3 | . 3 . . . Detach . | . . . . . Swap 18 | . 16 1 . 1 Drop 4 | . 3 . . 1 Fire 72 | 9 56 3 . 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 12) 1018 | -10/Materials | Derelicts attacked the area 1149 | -10/Materials | Discovered new exit (range 16) 1183 | -10/Materials | Discovered new exit (range 8) 1194 | -10/Materials | Entered Mines 1203 | -10/Mines | Discovered new exit (range 10) 1267 | -10/Mines | Core integrity fell below 50% 1492 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1492 | -10/Mines | Discovered new exit (range 5) 1605 | -10/Mines | Assembled infested the area 1610 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1648 | -10/Mines | Entered Exiles 1682 | -10/Exiles | Met 8R-AWN 1706 | -10/Exiles | Met EX-HEX 1751 | -10/Exiles | Met EX-BIN 1839 | -10/Exiles | Aligned with FarCom system 1840 | -10/Exiles | Given EX-Vault access code 1872 | -10/Exiles | Opened EX-Vault 1889 | -10/Exiles | Found 0b10 Alert Chip 1921 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2009 | -10/Exiles | Discovered new exit (range 14) 2026 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2026 | -10/Exiles | Entered Mines 2470 | -9/Mines | Learned Materials stockpile data 2822 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2845 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2848 | -9/Mines | Found Scrap Suit 2903 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2943 | -9/Mines | Self-destructed Last Messages --------------- 02677_ Acquired 4 matter. 02718_ Acquired 9 matter. 02740_ Acquired 1 matter. 02743_ Acquired 4 matter. 02822_ A Mak. Hammer has been hastily shoved under some rubble with a note attached: "Who needs nails when you have Unaware?" 02824_ Acquired Mak. Hammer. 02845_ A message is left with an item here: "H4-X0R! I managed to smuggle one out! Take this to the hideout, the fools near Old Recycling think they can use this tech to beat 0b10 one day, and now we just have to find a way to safely deliver this to MAIN.C to get on their good side and convince them to let us into the system." 02848_ Acquired Scrap Suit. 02903_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Map ----- +----------------------------------------------------+ | ???????????????##?????????????????????? | | ??????????????## ##????????########???? | | ??????????????# #????????# #???? | | ??????????????# ##???????# """ #???? | | ???????????????# ##??????# """ #???? | | ??????????####?## #??????# """ #???? | | ?????????## ##### #??????# #???? | | ????????## ### !#??????# """ #???? | | ???????## ## #??????# """ #???? | | ???????# ## #??????# """ #???? | | ???????# ##?????# ##### | | ??????## #?????# """ | | ?????## ### #?????# """ #### | | ????## ######?????# """ #??# | | ????# ##???????# #??# | | ????# #???????########??# | | ????## #?????????????????# | | ?????##### ##???????????????## | | ?????????## ##??????????????# | | ??????????## #??##?????????# | | ???????????## z #??# ##???????# | | ????????????# #??# #???????## | | ???????????## ##??# ##???????### | | ???????????#g #???# ####??????? | | ???????????# t ##???# ##?????? | | ???????????## @ # #????## ####### | | ????????????### # ####??## ## # | | ??????????????# # #???# | | ??????????????# #### #???## | | ?????????????## ### #????### | | ????????????## ## #####??## ## | | ?????????#### ## ## ###?## ###### | | ?????????# ##?# #????? | | ????????# #?# #????? | | ???????# s####### #?# #????? | | ??????# s#?????### #?# #????? | | ??????# s ???????## ### ####?? | | ?????# #### s######## ## # ### | | ????# #???## # | | ???? ?????## | | ???? ???????### ####### ### | | ????? ??????????#?????????####?# | | ????????????????????????????????## # | | ?????????????????????????????????###### | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingAnalysisReplicator Manual? 0 Play Time 00:13:38 Cumulative 102.3 hours Start 2026.02.28 @ 14:56:31 End 2026.02.28 @ 15:11:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beea58d7-af06-4a07-8e91-e739a3769680