Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 21:44:26

Player: omewwes

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (141)     705
Value Destroyed (4668)     4668
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1645)               1645
              TOTAL SCORE: 11118

 Bonus
-------
High Alert Combat Kills    445
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     224/300
Energy                     100/100
System Corruption          42%
Temperature                Warm (101)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Core Analyzer
           Graphene Brace
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Huge Wheel
    Medium Storage Unit
           Kinecellerator
  Advanced Weapon Cycler

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           Targeting Computer
           Core Analyzer
           Kinecellerator
  Improved Weapon Shielding
           Graphene Brace
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
   Armored Treads
  Advanced Treads
   Armored Huge Wheel
  Improved Heat Sink
    Medium Storage Unit
   Compact Matter Pod
           Core Analyzer
           Kinecellerator
    Medium Reactive Plating
           Coil Gun
           Missile Launcher
           Flail
[Rating: 59]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Flak Gun
  Launcher                 Missile Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   2   1   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             117  | 7   2   18  30  1   14  12  14  2   17  .   
  Power                    8    | 1   1   1   1   .   .   1   1   .   2   .   
    Engine                 5    | 1   1   1   1   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   5   11  .   5   2   1   .   5   .   
    Treads                 21   | .   .   4   8   .   5   2   .   .   2   .   
    Leg                    9    | 2   .   1   3   .   .   .   .   .   3   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 2   .   5   13  .   7   7   10  1   6   .   
    Device                 17   | 1   .   1   5   .   1   1   4   1   3   .   
    Storage                6    | 1   .   1   2   .   1   1   .   .   .   .   
    Processor              11   | .   .   2   3   .   1   1   2   .   2   .   
    Hackware               2    | .   .   1   1   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   2   .   4   4   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   7   5   1   2   2   2   1   4   .   
    Energy Gun             5    | 2   1   1   .   .   .   .   .   .   1   .   
    Energy Cannon          3    | .   .   1   .   .   .   .   1   .   1   .   
    Ballistic Gun          15   | .   .   5   5   1   1   1   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   2   .   .   .   1   .   .   1   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      30   | .   .   .   .   .   .   .   .   .   30  .   
Parts Lost                 40   | .   .   4   7   .   1   5   7   2   9   5   
  Power                    5    | .   .   .   1   .   .   1   .   1   2   .   
  Propulsion               7    | .   .   2   2   .   .   .   .   .   1   2   
  Utility                  19   | .   .   1   4   .   1   3   5   .   3   2   
  Weapon                   9    | .   .   1   .   .   .   1   2   1   3   1   
  Highest Loss Streak      5    | .   .   2   3   .   1   3   3   2   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 94  99  .   99  99  97  75  76  62  
  Engine                   7    | .   14  10  8   .   7   3   4   4   .   .   
  Core                     1    | .   .   .   .   .   .   3   1   .   5   .   
  Treads                   20   | .   .   26  24  .   23  23  20  6   13  .   
  Leg                      4    | .   28  3   2   .   .   .   .   .   6   16  
  Device                   12   | .   14  8   9   .   15  10  17  19  19  19  
  Storage                  8    | .   14  11  9   .   7   7   6   6   4   .   
  Processor                13   | .   .   8   15  .   7   10  18  20  18  20  
  Hackware                 1    | .   .   3   3   .   .   .   .   .   .   .   
  Protection               5    | .   .   .   6   .   14  14  8   6   1   1   
  Energy Gun               2    | .   28  1   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   .   20  18  .   23  15  18  4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 15  18  36  45  42  63  64  70  47  48  19  
  Greatest Support         66   | 20  20  66  66  60  66  66  66  28  64  30  
  Greatest Overweight (x)  3    | 2   .   1   1   .   1   .   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  5   
  Average Capacity         12   | 6   8   10  14  15  15  15  15  15  11  5   
  Most Carried             15   | .   4   12  15  9   15  15  15  14  15  5   
  Average Carried          9    | .   2   7   11  8   12  11  14  12  8   4   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  5   5   
  Final Carried            15   | .   4   12  9   8   15  10  13  13  4   5   

 Class Distribution 
--------------------
 60% | Mutant
 15% | Scavenger-Gunner
 13% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
 Scavenger-Skirmisher | -7/DSF
     Scavenger-Mutant | -7/Garrison
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -6/Waste
               Mutant | -6/Factory
               Mutant | -6/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  DSF  Gar  Fac  Was  Fac  Ext  
Matter Collected           3798 | 239  51   697  1531 .    335  122  732  .    91   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5117 | 22   410  1282 1734 .    329  389  823  .    128  .    
  Parts                    289  | 3    30   95   69   .    24   22   40   .    6    .    
Haulers Intercepted        7    | .    1    4    2    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    3    3    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Combat Hostiles Destroyed  103  | .   9   22  29  .   10  16  14  .   3   .   
  Guns                     81   | .   9   22  29  .   7   5   8   .   1   .   
  AOE                      21   | .   .   .   .   .   3   11  6   .   1   .   
Classes Destroyed          17   | 1   6   2   4   .   1   1   2   .   .   .   
  Worker                   5    | .   .   .   1   .   .   .   4   .   .   .   
  Builder                  3    | .   1   1   .   .   .   .   1   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   
  Hauler                   7    | .   1   4   2   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   3   3   .   .   .   1   .   .   .   
  Operator                 3    | .   .   1   2   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   4   3   .   .   .   2   .   .   .   
  Swarmer                  22   | .   6   9   .   .   3   4   .   .   .   .   
  Grunt                    50   | .   3   9   21  .   3   5   7   .   2   .   
  Brawler                  5    | .   .   .   1   .   .   2   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   4   4   .   .   2   1   .   1   .   
  Specialist               4    | .   .   .   2   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   2   .   .   .   
  Heavy                    2    | .   .   .   1   .   1   .   .   .   .   .   
Best Kill Streak           14   | 1   4   5   6   .   4   14  6   .   2   .   
  Combat Bots Only         14   | .   4   5   5   .   4   14  5   .   2   .   
Max Kills in Single Turn   4    | 1   1   2   2   .   3   2   4   .   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   2   4   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  DSF  Gar  Fac  Was  Fac  Ext  
Damage Taken               7234  | .    392  655  1607 .    533  779  1069 87   1183 929  
  Core                     1352  | .    145  90   139  .    62   65   121  .    118  612  
  Absorbed by Shields      236   | .    .    123  3    .    .    .    95   .    15   .    
  Redirected to Shielding  527   | .    .    .    .    .    123  245  159  .    .    .    
  Regen/Repaired (Parts)   135   | .    .    92   .    .    .    .    .    .    43   .    
Core Remaining (%)         74    | 100  42   77   74   .    .    81   .    .    .    .    
Volleys Fired              312   | 1    42   71   112  .    25   27   24   .    10   .    
  Largest                  3     | 2    2    2    2    .    3    2    3    .    1    .    
  Hottest                  100   | 100  100  95   56   .    81   56   84   .    50   .    
Shots Fired                628   | 2    80   142  224  .    60   41   69   .    10   .    
  Gun                      615   | 2    80   142  224  .    59   31   69   .    8    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13    | .    .    .    .    .    1    10   .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  511   | .    .    128  224  .    59   31   69   .    .    .    
  Thermal                  71    | 2    62   7    .    .    .    .    .    .    .    .    
  Explosive                13    | .    .    .    .    .    1    10   .    .    2    .    
  Electromagnetic          33    | .    18   7    .    .    .    .    .    .    8    .    
  Robot Hit Streak         15    | 1    7    11   12   .    10   12   15   .    8    .    
  Robot Miss Streak        11    | 1    4    6    11   .    7    5    9    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    2    5    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           471   | 1    42   89   167  .    56   38   63   .    14   1    
  Core Hits                412   | 1    18   41   133  .    45   65   102  .    7    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4     | .    2    .    .    .    .    .    .    .    2    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    1    .    .    .    .    .    .    .    2    .    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    8    2    
  Impact                   10    | .    .    .    .    .    .    .    .    .    8    2    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10098 | 26   531  1474 2889 .    1062 1555 1918 .    593  50   
  Guns                     7600  | 26   531  1474 2860 .    843  518  1230 .    118  .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2159  | .    .    .    .    .    219  1037 617  .    286  .    
  Melee                    203   | .    .    .    .    .    .    .    .    .    153  50   
  Ramming                  136   | .    .    .    29   .    .    .    71   .    36   .    
  Kinetic                  6809  | .    .    1358 2860 .    843  518  1230 .    .    .    
  Thermal                  483   | 26   408  49   .    .    .    .    .    .    .    .    
  Explosive                2159  | .    .    .    .    .    219  1037 617  .    286  .    
  Electromagnetic          308   | .    123  67   .    .    .    .    .    .    118  .    
  Impact                   203   | .    .    .    .    .    .    .    .    .    153  50   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         42    | .    .    .    .    .    2    2    7    7    42   42   
  Average Corruption       8     | .    .    .    .    .    1    2    2    7    16   42   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    3    5    6    1    30   6    
    Message Errors         12    | .    .    .    .    .    2    2    1    .    5    2    
    Matter Fused           6     | .    .    .    .    .    .    1    .    .    4    1    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    1    2    2    
    Energy Discharges      6     | .    .    .    .    .    1    1    1    .    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    .    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    1    .    2    .    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    12   .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            78    | .    .    .    .    .    45   1    27   .    5    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               73    | .    .    .    .    .    45   1    27   .    .    .    
  Melee                    5     | .    .    .    .    .    .    .    .    .    5    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      378   | .    .    .    .    .    7    .    371  .    .    .    
  Shots                    5     | .    .    .    .    .    1    .    4    .    .    .    
  Rammed                   7     | .    .    1    2    .    .    .    2    .    2    .    
Targets Rammed             14    | .    .    1    3    .    .    .    3    .    7    .    
  Kicked                   6     | .    .    .    1    .    .    .    .    .    5    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        807   | 39   270  144  61   .    807  42   61   104  207  267  
  Average Temperature      67    | 20   95   29   15   .    270  13   12   54   47   156  
  Received Heat Transfer   1958  | .    66   228  735  .    63   240  137  .    180  309  
  Effects                  18    | .    1    .    .    .    17   .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    
    Damage (major)         10    | .    .    .    .    .    10   .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    4    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1517  | 74   1295 148  .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    3    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Peak Influence             653  | 5   292 395 600 226 403 653 551 182 157 30  
  Initial                  342  | .   3   122 114 221 158 302 342 182 109 .   
  Average                  296  | .   137 224 391 222 297 520 398 172 100 11  
Maximum Alert Level        2    | .   1   1   2   1   2   2   2   .   .   .   
  Low Security (%)         30   | 100 73  36  5   .   27  .   .   100 100 100 
  Level 1                  46   | .   26  63  57  100 34  37  65  .   .   .   
  Level 2                  22   | .   .   .   37  .   38  62  34  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          17   | .   2   2   5   .   2   .   3   .   2   1   
  Investigation            3    | .   .   .   2   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   2   .   1   .   
  Reinforcement            10   | .   2   2   3   .   2   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Distress Signals           7    | .   1   2   3   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   13  29  43  .   9   17  35  5   7   4   
  Peak Tracking Total      10   | .   5   5   6   .   3   8   10  5   3   4   
  Tactical Retreats        1    | .   .   .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Machines Disabled          13   | .   .   2   1   .   .   .   9   .   .   1   
  Max in Single Turn       3    | .   .   1   1   .   .   .   3   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Machines Accessed          16   | .   2   5   4   1   .   .   1   .   2   1   
  Terminals                12   | .   2   2   4   1   .   .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   3   15  7   1   .   .   1   .   3   4   
  Successful               18   | .   1   11  1   1   .   .   1   .   3   .   
  Failed                   16   | .   2   4   6   .   .   .   .   .   .   4   
    Catastrophic           5    | .   1   1   3   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   5   .   .   .   .   .   .   .   
  Terminals                24   | .   3   7   7   1   .   .   1   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   2   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   3   1   1   .   .   1   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   1   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   1   .   .   .   .   .   .   1   .   
  Repair                   2    | .   .   1   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   4   4   1   .   .   .   .   1   1   
  Full Trace Events        4    | .   .   1   2   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   .   .   .   1   .   
  Time                     119  | .   .   51  .   .   .   .   .   .   68  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Total Allies               2    | .   .   .   .   .   .   .   .   1   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   31  .   21  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   21  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   5   .   .   
  Total Damage             61   | .   .   .   .   .   .   .   .   61  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  Gar  Fac  Was  Fac  Ext  
Turns Passed               5086 | 63   354  1156 1239 5    344  362  902  86   477  98   
Spaces Moved               2695 | 40   176  595  598  3    123  194  522  72   314  58   
  Core                     16   | 15   .    .    .    .    .    .    .    .    .    1    
  Treads                   2092 | .    .    570  518  3    123  194  518  .    166  .    
  Legs                     511  | 25   176  25   80   .    .    .    .    .    148  57   
  Wheels                   76   | .    .    .    .    .    .    .    4    72   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  163  145  145  115  115  90   90   
  Average Speed            140  | 125  120  146  143  163  185  145  145  115  123  91   
  Slowest Speed            246  | 190  120  190  225  163  246  145  225  115  157  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    28   50   45   .    88   38   12   66   8    10   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          156  | .    .    .    .    .    10   33   105  .    8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      156  | .    .    .    .    .    10   33   105  .    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac DSF Gar Fac Was Fac Ext 
Total                      3505 | 47  239 779 823 3   201 243 616 75  378 101 
  Wait                     181  | .   14  58  33  .   13  1   32  .   13  17  
  Move                     2686 | 39  175 594 597 2   122 193 522 71  313 58  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  70   | .   4   16  20  .   15  3   9   2   1   .   
  Fast Attach              47   | 7   1   12  6   .   3   1   8   .   9   .   
  Attach                   46   | .   .   4   13  1   4   8   6   2   8   .   
  Detach                   35   | .   1   8   10  .   3   3   5   .   3   2   
  Swap                     24   | .   1   2   11  .   7   3   .   .   .   .   
  Drop                     56   | .   1   13  18  .   9   4   7   .   3   1   
  Fire                     312  | 1   42  71  112 .   25  27  24  .   10  .   
  Melee                    10   | .   .   .   .   .   .   .   .   .   8   2   
  Ram                      3    | .   .   .   .   .   .   .   .   .   3   .   
  Kick                     6    | .   .   .   1   .   .   .   .   .   5   .   
  Crush                    8    | .   .   1   2   .   .   .   3   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   21   | .   .   .   .   .   .   .   .   .   .   21  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-7/Garrison
-6/Factory
-6/Waste
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 13)
   64 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Core integrity fell below 50%
  411 | -10/Materials | Discovered new exit (range 5)
  418 | -10/Materials | Entered another Materials area
  418 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  677 | -9/Materials  | Repaired Cld. Ion Engine
  956 | -9/Materials  | Discovered new exit (range 11)
  972 | -9/Materials  | Identified exit to Materials
 1127 | -9/Materials  | Discovered new exit (range 5)
 1169 | -9/Materials  | Identified exit to Mines
 1574 | -9/Materials  | Entered another Materials area
 1574 | -8/Materials  | Evolved 2 slots: Utility x2
 1992 | -8/Materials  | Discovered new exit (range 6)
 2001 | -8/Materials  | Identified exit to Factory
 2557 | -8/Materials  | Lost 3 parts (1n2u)
 2802 | -8/Materials  | Discovered exit to Factory (range 4)
 2813 | -8/Materials  | Entered Factory
 2813 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2817 | -7/Factory    | Identified exit to DSF
 2818 | -7/Factory    | Entered DSF
 2839 | -7/DSF        | Additional patrols routed to DSF
 2883 | -7/DSF        | Build established: Scavenger-Skirmisher
 3049 | -7/DSF        | Sterilization system engaged
 3069 | -7/DSF        | Ambient heat levels rising (+10)
 3080 | -7/DSF        | Discovered new exit (range 15)
 3084 | -7/DSF        | Ambient heat levels rising (+10)
 3099 | -7/DSF        | Ambient heat levels rising (+10)
 3114 | -7/DSF        | Ambient heat levels rising (+10)
 3129 | -7/DSF        | Ambient heat levels rising (+10)
 3144 | -7/DSF        | Ambient heat levels rising (+10)
 3159 | -7/DSF        | Ambient heat levels rising (+10)
 3162 | -7/DSF        | Entered Garrison
 3170 | -7/Garrison   | Installed Relay Interface Framework
 3244 | -7/Garrison   | Triggered checkpoint
 3360 | -7/Garrison   | Lost 3 parts (1p2u)
 3370 | -7/Garrison   | Destroyed 14 combat bots
 3474 | -7/Garrison   | Triggered checkpoint
 3513 | -7/Garrison   | Discovered new exit (range 9)
 3524 | -7/Garrison   | Entered Factory
 3524 | -6/Factory    | Evolved 2 slots: Utility x2
 3578 | -6/Factory    | Build established: Scavenger-Mutant
 3968 | -6/Factory    | Build established: Scavenger-Gunner
 4224 | -6/Factory    | First assault squad dispatched
 4378 | -6/Factory    | Discovered new exit (range 10)
 4417 | -6/Factory    | Cargo convoy interrupted
 4426 | -6/Factory    | Sucked down chute
 4426 | -6/Factory    | Entered Waste
 4427 | -6/Waste      | Met a frightened Derelict
 4453 | -6/Waste      | Lost 3 parts (1u2w)
 4457 | -6/Waste      | Spotted C-40 Crusher
 4462 | -6/Waste      | Spotted C-40 Crusher
 4464 | -6/Waste      | Spotted C-40 Crusher
 4475 | -6/Waste      | Spotted C-40 Crusher
 4479 | -6/Waste      | Spotted C-40 Crusher
 4490 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 4493 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 4495 | -6/Waste      | Discovered new exit (range 16)
 4512 | -6/Waste      | Entered Factory
 4650 | -6/Factory    | Repaired Adv. Weapon Cycler?
 4728 | -6/Factory    | Lost 3 parts (1p1u1w)
 4800 | -6/Factory    | Build established: Mutant
 4838 | -6/Factory    | System corruption reached 10%
 4844 | -6/Factory    | System corruption reached 30%
 4863 | -6/Factory    | Lost 3 parts (1n1u1w)
 4879 | -6/Factory    | Spotted B-75 Beast
 4986 | -6/Factory    | Discovered new exit (range 5)
 4989 | -6/Factory    | Entered Extension
 4996 | -6/Extension  | Disrupted transfer network
 5077 | -6/Extension  | Core integrity fell below 50%
 5083 | -6/Extension  | Core integrity fell below 20%
 5087 | -6/Extension  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05048_ Connecting with Door Terminal...
05048_ Current location identified: Extension
05048_ ALERT: Suspicious activity at Terminal E006. Dispatching
  Investigation squad.
05058_ W-25 Informer sends out distress signal.
05061_ Adv. Terrain Scanner destroyed.
05062_ Sneak attack on AW-QJ7(l).
05063_ System corrupted: Imp. VSS Leg rejected.
05064_ Attempting to rewire AW-QJ7(l).
05065_ Imp. VSS Leg destroyed.
05065_ Attempting to rewire AW-QJ7(l).
05065_ AW-QJ7(l) rewired.
05068_ Attempting to rewire 1V-41X(g). <x2>
05069_ Imp. VSS Leg destroyed.
05070_ Flail destroyed.
05070_ Attempting to rewire 1V-41X(g). <x3>
05073_ Remote Force Field destroyed.
05073_ Attempting to rewire 1V-41X(g). <x6>
05079_ System corrupted: Heat flow error (+286).
05079_ Attempting to rewire 1V-41X(g). <x8>

 Map 
-----
+----------------------------------------------------+
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| ????#                +      #????????????????????? |
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| ????# #??????????????#   *  #????????????????????? |
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| #  "" ""  #??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            450
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             30
Resistance: TH             10
Propulsion Shielding       90
Weapon Shielding           66
Weapon Cycling             25
Evasion (%)                57
Targeting Accuracy         6
Core Analysis              9
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
        Adv. Treads | -9/Materials | Scanalyzed
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalComponentLoader
  Manual?         0
Play Time         01:05:07
  Cumulative      7.0 hours
  Start           2022.03.22 @ 23:25:06
  End             2022.03.23 @ 21:44:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cc3c243-c785-435e-92aa-10fd3725537b