Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.16 @ 15:59:29 Player: LEWiKK Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2962) 2962 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1007) 1007 TOTAL SCORE: 6174 Bonus ------- High Alert Combat Kills 307 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 44/100 System Corruption 0% Temperature Warm (151) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (15) --- Advanced Targeting Computer Authchip [R/Combat] Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Ion Cannon Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Angular Momentum Engine Improved Treads Improved Treads Advanced Heat Sink Advanced Targeting Computer Particle Charger Hardened Medium Armor Plating Heavy Laser Heavy Particle Cannon Heavy Assault Rifle Enhanced Autogun Missile Launcher Heavy Mace [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 53 | . 4 9 26 14 Power 6 | . . 2 1 3 Engine 5 | . . 2 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | . 2 . 7 3 Treads 12 | . 2 . 7 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | . 2 2 9 3 Device 7 | . 1 1 3 2 Storage 1 | . 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 6 | . . . 5 1 Artifact . | . . . . . Weapon 19 | . . 5 9 5 Energy Gun 9 | . . 3 4 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 7 | . . 2 4 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 26 | . . 3 2 21 Power 5 | . . 1 . 4 Propulsion 7 | . . . 1 6 Utility 6 | . . 1 1 4 Weapon 8 | . . 1 . 7 Highest Loss Streak 14 | . . 2 2 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 88 99 100 93 Engine 9 | . 14 10 9 7 Treads 24 | . 20 22 27 24 Leg 1 | . 7 . . . Device 8 | . 3 12 9 9 Storage 10 | . 14 11 9 9 Processor 7 | . . 9 9 9 Protection 6 | . . . 9 7 Energy Gun 8 | . . 14 9 8 Energy Cannon 5 | . . . 6 7 Ballistic Gun 14 | . 28 18 11 8 Peak Build Rating 41 | . 8 15 41 41 Average Rating 26 | . 6 12 31 36 On Entrance 15 | 6 6 8 15 41 Naked Turns . | . . . . . Heaviest Build 50 | 12 28 35 50 50 Greatest Support 67 | 20 40 40 67 67 Greatest Overweight (x) 12 | . . . . 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 13 15 15 15 Most Carried 15 | . 15 15 15 15 Average Carried 13 | . 8 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 3 Class Distribution -------------------- 63% | Gunner 21% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1195 | 200 67 130 469 329 Remotely . | . . . . . Salvage Created 2611 | . 169 310 1043 1089 Parts 145 | . 10 27 53 55 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 62 | . 4 9 23 26 Guns 51 | . 4 9 18 20 Cannons 10 | . . . 5 5 Classes Destroyed 7 | . 1 3 3 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Swarmer 19 | . . 4 8 7 Grunt 29 | . 4 2 8 15 Brawler 1 | . . 1 . . Sentry 13 | . . 2 7 4 Best Kill Streak 8 | . 2 3 8 4 Combat Bots Only 7 | . 2 3 7 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 406 | . 24 30 85 267 Missed 106 | . 8 6 22 70 Damage Taken 4159 | . 199 317 795 2848 Core 605 | . 12 34 101 458 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 95 91 . . Volleys Fired 183 | . 21 17 50 95 Largest 3 | . 2 3 3 3 Hottest 149 | . 40 119 148 149 Shots Fired 434 | . 42 51 146 195 Gun 361 | . 42 51 117 151 Cannon 72 | . . . 29 43 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 221 | . 42 30 67 82 Thermal 212 | . . 21 79 112 Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 17 | . 8 7 17 8 Robot Miss Streak 4 | . 3 4 4 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 2 2 Max Gunslinging Chain 2 | . . 1 2 1 Shots Hit Robots 261 | . 27 33 90 111 Core Hits 118 | . 10 16 43 49 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 1 | . . . . 1 Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4560 | . 218 325 1626 2391 Guns 3440 | . 199 325 1199 1717 Cannons 1010 | . . . 424 586 Explosions 81 | . . . . 81 Melee . | . . . . . Ramming 29 | . 19 . 3 7 Kinetic 1838 | . 199 151 616 872 Thermal 2612 | . . 174 1007 1431 Explosive . | . . . . . Electromagnetic 81 | . . . . 81 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 3 | . . 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 5 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Parts Fused 1 | . . 1 . . Misfires 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 76 | . . . 9 67 Projectiles 9 | . . . 9 . Explosions 67 | . . . . 67 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 83 | . . . . 83 Shots 2 | . . . . 2 Rammed 3 | . 1 . 1 1 Targets Rammed 5 | . 2 . 2 1 Kicked 1 | . 1 . . . Crushed 1 | . . . 1 . Highest Temperature 311 | . 24 32 168 311 Average Temperature 77 | . 8 7 52 105 Received Heat Transfer 1611 | . 129 87 288 1107 Effects 7 | . . . . 7 Interference 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . . . 4 5 Heat Transferred 4952 | . . 387 1998 2567 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1029 | . 136 250 358 1029 Initial 187 | . . . 20 187 Average 293 | . 42 140 183 663 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 51 | . 100 77 57 4 Level 1 23 | . . 22 42 10 Level 2 12 | . . . . 44 Level 3 11 | . . . . 40 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 9 10 32 37 Peak Tracking Total 8 | . 4 4 8 5 Tactical Retreats 7 | . . 1 . 6 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . . 2 4 Max in Single Turn 1 | . . . 1 1 Garrison Relay 4 | . . . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 2 3 4 1 Terminals 9 | . 2 3 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 22 | . 6 6 7 3 Successful 9 | . 4 1 4 . Failed 13 | . 2 5 3 3 Catastrophic 4 | . 1 2 . 1 Database Lockouts . | . . . . . Manual 15 | . 5 5 5 . Terminals 21 | . 6 6 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . 3 . 2 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . . 1 . Locate Traps 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 3 | . 1 1 1 . Terminals 3 | . 1 1 1 . Botnet 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . 2 2 3 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 16 | . . . . 16 Machine Destruction 16 | . . . . 16 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3395 | . 561 421 1432 981 Spaces Moved 1821 | 1 328 207 805 480 Core 2 | . . . . 2 Treads 1703 | . 213 207 805 478 Legs 116 | 1 115 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 145 145 Average Speed 151 | 120 145 160 149 152 Slowest Speed 650 | 120 160 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 2 62 27 69 63 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 2 4 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2194 | . 380 271 948 595 Wait 32 | . 5 18 7 2 Move 1818 | . 327 206 805 480 Hop . | . . . . . Pick Up 47 | . 13 11 21 2 Fast Attach 8 | . 2 . 5 1 Attach 24 | . 2 5 4 13 Detach 3 | . 3 . . . Swap 21 | . . 4 17 . Drop 53 | . 5 10 37 1 Fire 183 | . 21 17 50 95 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 4 | . 1 . 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 13) 215 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 6) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 780 | -9/Materials | Discovered new exit (range 7) 920 | -9/Materials | Build established: Gunner 960 | -9/Materials | Discovered new exit (range 14) 983 | -9/Materials | Entered another Materials area 983 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -8/Materials | Destroyed 7 combat bots 1220 | -8/Materials | Build established: Scavenger-Gunner 1663 | -8/Materials | Build established: Gunner 1665 | -8/Materials | Discovered new exit (range 11) 1776 | -8/Materials | Discovered new exit (range 16) 2241 | -8/Materials | Discovered new exit (range 9) 2415 | -8/Materials | Identified exit to Garrison 2415 | -8/Materials | Entered Garrison 2458 | -8/Garrison | Installed Relay Interface Framework 2499 | -8/Garrison | Garrison Relay disabled 2559 | -8/Garrison | Triggered checkpoint 2644 | -8/Garrison | Garrison Relay disabled 2734 | -8/Garrison | Discovered new exit (range 8) 2910 | -8/Garrison | Discovered new exit (range 10) 2987 | -8/Garrison | Triggered checkpoint 3068 | -8/Garrison | Garrison Relay disabled 3085 | -8/Garrison | Garrison Relay disabled 3197 | -8/Garrison | Triggered checkpoint 3290 | -8/Garrison | Core integrity fell below 50% 3328 | -8/Garrison | Lost 14 parts (3p3n3u5w) 3385 | -8/Garrison | Core integrity fell below 20% 3396 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Critical hit (Burn: +37). G-47 Trooper destroyed. Slug penetrates Wall. Imp. Treads destroyed. Critical hit (Burn: +37). Penetrated by Slug. Lgt. Treads destroyed. Enh. Autogun destroyed. Penetrated by Slug. Slug penetrates Wall. Critical hit (Burn: +37). Slug penetrates Wall. Penetrated by Slug. Hvy. Laser destroyed. Slug penetrates Wall. Penetrated by Slug. Wall collapses. Penetrated by Slug. Hrd. Medium Armor Plating destroyed. Penetrated by Slug. 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" | | ???????????????????????????????????????#"""""""""" | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveSensorSword Manual? 0 Play Time 00:35:45 Cumulative 73.8 hours Start 2024.10.16 @ 15:25:58 End 2024.10.16 @ 15:59:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b009df7d-ea3b-423a-8fde-b9118bf298cf