Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 11:21:59 Player: Yukon_XV Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (194) 970 Value Destroyed (7414) 7414 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2805) 2805 TOTAL SCORE: 17169 Bonus ------- High Alert Combat Kills 1222 Follower Combat Kills 1334 Met Imprinter 300 Was Imprinted 300 Friendly Fire -351 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (500) Ox9 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced ECM Suite Graphene Brace > --- WEAPON (4) ------- Cooled Pulse Rifle > --- INVENTORY (15) --- Quantum Capacitor Advanced Shield Generator Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Improved VSS Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Zionite Light Carapace Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S Precision Grenade Launcher > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel 0b10 Decoder Chip [Scout] Layered Medium Armor Plating EM Shield Improved Hardlight Generator Gamma Rifle Gamma Rifle Cooled Pulse Rifle Cooled Pulse Rifle Advanced Assault Cannon Rocket Array Powered Hammer Segregator [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Rainbow Chip Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Segregator Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 4 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 2 . . . . . . Utility 6 | . . . 2 2 . . . . . 1 1 Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 158 | 7 5 11 32 28 17 6 1 2 2 21 26 Power 15 | 1 . 2 2 2 3 . . . . 2 3 Engine 9 | 1 . 2 . 1 3 . . . . 1 1 Core 5 | . . . 2 1 . . . . . . 2 Reactor 1 | . . . . . . . . . . 1 . Propulsion 44 | 2 1 5 8 6 9 1 1 . . 3 8 Treads 5 | . . 1 1 1 . . . . . . 2 Leg 29 | 2 . 2 7 3 8 1 1 . . 3 2 Wheel 8 | . 1 2 . 2 . . . . . . 3 Hover 1 | . . . . . 1 . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 45 | 2 2 1 5 9 2 4 . 1 2 9 8 Device 12 | 1 . . . 2 . 1 . . 1 1 6 Storage 3 | 1 2 . . . . . . . . . . Processor 5 | . . . 1 1 . . . . . 3 . Hackware 3 | . . . . 1 1 1 . . . . . Protection 22 | . . 1 4 5 1 2 . 1 1 5 2 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 2 3 17 11 3 1 . 1 . 7 7 Energy Gun 25 | 1 . 2 7 6 1 . . . . 7 1 Energy Cannon 3 | . 1 . 1 . . 1 . . . . . Ballistic Gun 11 | 1 . 1 4 1 . . . . . . 4 Ballistic Cannon 5 | . . . 3 2 . . . . . . . Launcher 6 | . . . 1 2 2 . . 1 . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 22 | . . . 6 4 3 1 . 1 . 7 . Corrupted Parts 2 | . . . . . 1 . . . . 1 . System Corruption 8 | . . . . . 4 . . . . 4 . Parts Lost 78 | . 3 4 4 9 8 1 . . 1 24 24 Power 11 | . . 2 1 2 . . . . . 3 3 Propulsion 25 | . 1 1 2 1 4 1 . . . 7 8 Utility 16 | . . . . 3 3 . . . 1 5 4 Weapon 26 | . 2 1 1 3 1 . . . . 9 9 Highest Loss Streak 14 | . 1 2 2 5 4 1 . . 1 14 9 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 2 7 11 13 14 11 14 14 14 14 13 3 Power . | . 1 . . . . 1 1 1 1 . . Propulsion 1 | 1 2 2 2 3 1 1 1 1 1 . . Utility 3 | . 1 5 4 2 1 2 2 3 4 4 . Weapon 6 | . 3 3 6 8 8 10 9 8 7 7 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 13 | . 1 1 8 1 . . 1 . . . 1 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 5 | . . 1 2 . . . 1 . . . 1 Weapon 7 | . 1 . 6 . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 93 98 74 73 71 90 100 99 98 86 55 Engine 5 | . 14 12 . 2 4 6 6 6 6 3 1 Core 1 | . . . 4 2 . . . . . . . Treads 1 | . . 3 . . . . . . . . 5 Leg 20 | . 19 10 20 8 25 32 33 33 33 26 4 Wheel 3 | . 7 14 . 5 . . . . . . 2 Device 5 | . 14 11 6 4 . . . . . 3 16 Storage 7 | . 14 14 6 5 5 6 6 6 6 4 4 Processor 2 | . . . 4 7 8 . . . . 3 . Hackware 7 | . . . . 4 6 17 20 20 18 10 . Protection 7 | . . 2 6 10 7 6 13 13 12 7 3 Energy Gun 9 | . 4 7 8 13 6 10 6 11 13 12 1 Energy Cannon 1 | . 5 6 1 . . 2 6 . 1 . . Ballistic Gun 3 | . 11 14 6 . . . . . . . 6 Ballistic Cannon 1 | . . . 2 . 3 . . . 1 . 1 Launcher 2 | . . . . . 2 4 6 5 2 4 . Peak Build Rating 89 | 7 8 15 48 65 73 64 64 64 64 89 82 Average Rating 46 | 5 6 10 36 56 59 57 64 63 62 70 52 On Entrance 35 | . 7 8 15 41 41 55 64 64 64 61 6 Avg Prop Armor Cover (%) 7 | . 10 7 15 6 17 . . . . 10 7 Naked Turns 1 | . . . . . . . . . . 1 . Heaviest Build 68 | 15 31 33 56 68 68 67 66 66 63 62 58 Greatest Support 94 | 20 20 20 42 36 86 81 81 81 81 94 53 Greatest Overweight (x) 13 | 1 1 3 3 6 13 1 . . . 1 9 Average Overweight (x) . | . . 1 . 2 . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 14 13 Most Carried 15 | 5 14 15 15 15 15 15 15 15 15 15 6 Average Carried 13 | 2 7 14 14 14 12 15 15 15 15 14 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 15 Final Carried 15 | 5 14 15 15 15 15 15 15 15 15 5 3 Class Distribution -------------------- 49% | Scavenger-Tank 23% | Mutant 11% | Scavenger-Mutant 6% | Tank 4% | Messiah-Skirmisher 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 5106 | 260 164 292 855 825 869 276 78 40 315 489 643 Remotely . | . . . . . . . . . . . . Salvage Created 6713 | 20 412 305 1420 1146 1153 319 . . 340 797 801 Parts 306 | 3 29 15 67 57 50 6 . . 20 36 23 Haulers Intercepted 10 | . 1 . 4 3 1 1 . . . . . Recyclers Shooed 9 | 1 1 . 3 . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . 3 . . . 6 . 1 18 . . Prevented 1 | . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 156 | . 10 6 28 30 32 6 . . 15 14 15 Guns 72 | . 9 3 13 15 7 3 . . 3 10 9 Cannons 15 | . 1 3 3 . 3 . . . . . 5 AOE 65 | . . . 10 15 21 3 . . 12 4 . Classes Destroyed 20 | 1 5 2 5 2 2 . . . 1 2 . Worker 8 | . . . 1 1 3 . . . . 3 . Builder 5 | . . . . 2 1 . . . . 1 1 Tunneler 2 | 1 . . . . . . . . . 1 . Hauler 10 | . 1 . 4 3 1 1 . . . . . Recycler 5 | . 2 . 1 . 1 . . . . . 1 Operator 3 | . . . 1 . 2 . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . Swarmer 49 | . 9 . 4 10 9 2 . . 7 . 8 Saboteur 2 | . . . . . 2 . . . . . . Grunt 58 | . 1 3 16 9 16 3 . . 4 5 1 Brawler 2 | . . . 1 . . . . . 1 . . Duelist 4 | . . . . . 2 . . . 2 . . Protector 1 | . . . . . . . . . 1 . . Sentry 14 | . . . 5 4 . 1 . . . 1 3 Specialist 1 | . . . . . . . . . . 1 . Hunter 10 | . . . 2 2 . . . . 1 4 1 Programmer 13 | . . . . 5 3 . . . . 3 2 Artisan 1 | . . 1 . . . . . . . . . Subdweller 3 | . . 3 . . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . Best Kill Streak 11 | 1 5 2 5 11 9 4 . . 5 5 5 Combat Bots Only 8 | . 3 2 4 8 8 3 . . 5 3 5 Max Kills in Single Turn 5 | 1 1 1 3 3 5 1 . . 3 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 2 3 4 1 . . 3 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1054 | . 48 49 92 263 105 44 . . 44 185 224 Missed 319 | . 10 11 28 77 26 23 . . 16 68 60 Hits 735 | . 38 38 64 186 79 21 . . 28 117 164 Melee 3 | . . . . . 3 . . . . . . Projectile 732 | . 38 38 64 186 76 21 . . 28 117 164 AOE 6 | . . 4 . . . . . . . . 2 Critical Strikes 28 | . . 1 2 3 4 2 . . 1 8 7 Actively Blocked 6 | . . . . . . . . . . 1 5 Damage Taken 13660 | . 400 845 1049 2553 1670 274 . . 659 2667 3543 Core 2483 | . 41 207 114 389 135 37 . . 39 348 1173 Absorbed by Shields 36 | . . . . . . . . . 18 18 . Redirected to Shielding 189 | . . 29 19 . . . . . . 141 . Regen/Repaired (Parts) 925 | . 86 . . 69 . . . 770 . . . Core Remaining (%) 60 | 100 . . 79 44 . . . . 75 65 . Volleys Fired 581 | 4 54 44 101 92 86 20 . . 24 102 54 Largest 4 | 2 1 2 3 3 3 1 . . 2 2 4 Hottest 170 | 60 100 70 138 120 140 80 . . 170 120 150 Shots Fired 692 | 5 55 66 136 113 100 20 . . 28 111 58 Gun 516 | 5 38 47 99 101 62 14 . . 14 95 41 Cannon 105 | . 14 19 25 . 21 . . . 4 5 17 Launcher 68 | . . . 12 12 17 6 . . 10 11 . Special 3 | . 3 . . . . . . . . . . Kinetic 249 | 4 34 29 78 15 29 . . . . 5 55 Thermal 295 | . 17 37 30 72 62 14 . . 18 42 3 Explosive 36 | . . . . . 9 6 . . 10 11 . Electromagnetic 67 | 1 4 . 28 26 . . . . . 8 . Phasic 45 | . . . . . . . . . . 45 . Robot Hit Streak 18 | 2 4 10 11 18 18 9 . . 12 16 9 Robot Miss Streak 7 | 3 5 4 3 4 6 2 . . 3 6 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 441 | 2 25 35 93 76 70 17 . . 23 51 49 Core Hits 436 | 1 15 12 58 58 93 27 . . 88 65 19 Critical Kills 5 | . . . . . . . . . . . 5 Critical Parts Destroyed 4 | . . . 2 . . . . . . . 2 Critical Strikes 11 | . . . 2 . . . . . 1 . 8 Burn 1 | . . . . . . . . . 1 . . Destroy 8 | . . . 2 . . . . . . . 6 Blast 1 | . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . . 1 Melee Attacks 32 | . . . 2 1 . . . 1 . 5 23 Thermal 2 | . . . . . . . . . . . 2 Impact 30 | . . . 2 1 . . . 1 . 5 21 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21050 | 26 394 479 3158 3828 4770 1499 . . 2699 2731 1466 Guns 8196 | 26 284 306 1379 2009 1487 324 . . 349 1367 665 Cannons 1486 | . 104 173 362 . 318 . . . 99 84 346 Explosions 10700 | . . . 1214 1815 2965 1175 . . 2251 1280 . Melee 616 | . . . 166 . . . . . . . 450 Ramming 52 | . 6 . 37 4 . . . . . . 5 Kinetic 6123 | 26 284 160 1974 1290 1332 . . . . 84 973 Thermal 6634 | . 104 319 500 2335 1746 324 . . 448 820 38 Explosive 6336 | . . . . . 1692 1175 . . 2251 1218 . Electromagnetic 827 | . . . 481 199 . . . . . 147 . Impact 616 | . . . 166 . . . . . . . 450 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 462 | . . . . . . . . . . 462 . Highest Corruption 10 | . 6 6 . 4 7 7 7 7 . 10 8 Average Corruption 5 | . 2 6 . 2 4 7 7 7 . 6 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 174 | . 6 42 . 13 34 37 9 . . 16 17 Message Errors 29 | . 1 8 . 2 6 7 . . . 3 2 Matter Fused 53 | . . 9 . 6 15 14 2 . . 4 3 Heat Flow Errors 22 | . 2 4 . 1 4 5 2 . . 2 2 Energy Discharges 14 | . . 3 . . 2 4 1 . . 1 3 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . 1 . . . 1 . . . . . Data Loss (minor) 24 | . 1 6 . 2 4 5 3 . . 1 2 Data Loss (major) 7 | . 1 1 . 1 1 1 1 . . 1 . Misfires 9 | . 1 5 . . . . . . . 2 1 Alerts 10 | . . 3 . 1 2 . . . . 1 3 Weapon Failures 3 | . . 2 . . . . . . . 1 . Overload Shots 85 | . . . . 52 24 . . . 2 7 . Effects 10 | . . . . 8 1 . . . . 1 . Energy Bleed 6 | . . . . 5 . . . . . 1 . Heat Surge 4 | . . . . 3 1 . . . . . . Overflow Damage 539 | . . . 83 146 109 34 . . 4 84 79 Projectiles 5 | . . . . . . . . . . . 5 Explosions 434 | . . . 57 146 109 34 . . 4 84 . Melee 100 | . . . 26 . . . . . . . 74 Knockbacks 13 | . . . . . 7 . . . . . 6 Impact 2 | . . . . . . . . . . . 2 Kinetic 10 | . . . . . 6 . . . . . 4 Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 808 | . 2 . 68 60 229 34 . . 109 306 . Shots 25 | . . . 2 2 8 2 . . 5 6 . Rammed 3 | . 1 . . 1 . . . . . . 1 Targets Rammed 15 | . 3 . 10 1 . . . . . . 1 Kicked 12 | . 2 . 10 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 485 | . 186 259 162 366 485 271 170 . 192 282 185 Average Temperature 85 | . 57 96 40 100 124 99 87 . 66 59 99 Received Heat Transfer 2631 | . . 162 405 378 522 120 . . 96 579 369 Effects 6 | . . . . 2 4 . . . . . . Shutdowns 3 | . . . . 1 2 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 1 | . . . . . 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . 2 . . . . . . . 2 Combat Hostiles 3 | . . . 2 . . . . . . . 1 Parts Fried 9 | . . . 5 . . . . . . 1 3 Impact Corruptions 4 | . . . 2 . . . . . . . 2 Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 28 | . 1 1 . 12 6 . . . 2 6 . Heat Transferred 10693 | . 222 695 709 2847 2850 725 . . 975 1596 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Maximum Alert Level 4 | . . . 1 3 3 . . . . 4 3 Low Security (%) 39 | 100 100 . 70 38 . . . . . 9 . Level 1 18 | . . . 29 33 14 . . . . 7 . Level 2 22 | . . . . 22 62 . . . . 21 50 Level 3 14 | . . . . 5 22 . . . . 29 50 Level 4 5 | . . . . . . . . . . 31 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1481 | 5 92 . 394 764 858 . . . . 1481 807 Initial 725 | . . . . 168 349 . . . . 177 725 Average 392 | . 24 . 146 328 569 . . . . 766 691 Influence Increases 7160 | 5 303 70 1026 1210 1020 165 . . 574 2346 441 Destroy 0b10 Robot/C 3720 | . 200 60 560 600 640 120 . . 440 800 300 Destroy 0b10 Robot/NC 205 | 5 20 . 45 30 40 15 . . 5 35 10 Destroy Leader 748 | . 34 10 132 166 112 . . . 40 184 70 Allied During Kill 529 | . . . . . . . . . 89 440 . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . Successful Hack 90 | . . . 40 24 26 . . . . . . Disable Machine 525 | . 15 . 105 195 30 . . . . 165 15 Anti-Garrison Action 150 | . . . . . . . . . . 150 . Destroy Structure 733 | . 4 . 119 120 142 . . . . 332 16 Lose Combat Pursuer 450 | . 30 . 15 75 30 30 . . . 240 30 Influence Decreases 6632 | 5 303 70 654 868 919 790 167 23 292 1147 1394 Entered New Map 1792 | . . . . 204 365 302 37 23 . 105 756 Time Decay 3800 | 5 273 50 614 574 474 478 130 . 262 542 398 Lost Part 760 | . 30 20 40 90 80 10 . . 10 240 240 Lost Ally 280 | . . . . . . . . . 20 260 . Squads Dispatched 39 | . . . 4 7 12 . . . 1 12 3 Investigation 4 | . . . 1 . 1 . . . . 2 . Extermination 10 | . . . . 4 2 . . . . 2 2 Reinforcement 17 | . . . 3 3 5 . . . . 5 1 Assault 8 | . . . . . 4 . . . 1 3 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 8 | . . . 2 1 1 . . . . 3 1 Haulers Reinforced 3 | . . . . 2 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 11 | . 1 . 5 1 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 263 | . 20 7 37 41 43 13 . . 23 58 21 Peak Tracking Total 7 | . 5 2 4 7 6 4 . . 5 7 5 Tactical Retreats 17 | . 2 1 1 4 2 2 . . . 4 1 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 17 | . 4 1 1 2 1 . . . . 4 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 37 | . 1 1 7 13 2 . . . . 12 1 Max in Single Turn 5 | . 1 1 2 5 1 . . . . 4 1 Garrison Access 4 | . . . 1 . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 3 1 9 5 4 1 . 1 . 3 1 Terminals 16 | . 2 . 7 3 4 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 4 | . 1 . 1 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . 3 . Total Hacks 64 | . 4 1 27 10 9 1 . 4 . 7 1 Successful 32 | . 3 1 13 4 3 1 . 4 . 2 1 Failed 32 | . 1 . 14 6 6 . . . . 5 . Catastrophic 4 | . 1 . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 2 . 14 4 7 . . . . 19 3 Terminals 39 | . 2 . 23 5 9 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 9 | . 2 . 2 5 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 9 | . . . 2 . . . . . . 7 . Terminal Hacks 17 | . 1 1 9 . 1 1 . 4 . . . Record 1 | . . . . . . 1 . . . . . Part Schematic 6 | . . . 2 . . . . 4 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Patrol Status 2 | . . . 2 . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks 6 | . 2 . 1 3 . . . . . . . Scan Component 4 | . 1 . 1 2 . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . 2 . Seal Access 3 | . . . 1 . . . . . . 2 . Unauthorized Hacks 5 | . . . 2 1 2 . . . . . . Terminals 5 | . . . 2 1 2 . . . . . . Botnet 5 | . . . 2 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . 7 4 4 . . . . 2 1 Full Trace Events 2 | . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 2 . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 2 . . . . 20 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . Time 42 | . 26 . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 18 | . . . . . . . . 4 1 13 . Largest Group 8 | . . . . . . . . 4 4 8 . Highest-Rated Group 480 | . . . . . . . . 154 154 480 . Highest-Rated Ally 85 | . . . . . . . . 41 41 85 . Zionite Dispatches 6 | . . . . . . . . . . 5 1 Heavy 2 | . . . . . . . . . . 2 . Light 2 | . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 184 | . . . . . . . . . 33 151 . Total Damage 5257 | . . . . . . . . . 788 4469 . Kills 38 | . . . . . . . . . 10 28 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 6426 | 35 897 1288 2085 1000 . . . . . 1119 2 Sensors 1094 | . . . . . . . . . . 1094 . Seismic 5305 | 35 897 1288 2085 1000 . . . . . . . Decoding 25 | . . . . . . . . . . 25 . ECM 2 | . . . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . 3 . . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 13977 | 91 897 1624 2424 1759 1206 1235 273 1408 561 1555 944 Spaces Moved 7890 | 58 503 803 999 912 648 798 224 1044 401 1039 461 Core 110 | 5 . . . . 1 . . . . 50 54 Treads 347 | . . 129 3 . . . . . . . 215 Legs 5446 | 53 154 186 954 2 647 798 224 1044 401 983 . Wheels 1971 | . 349 488 42 910 . . . . . 6 176 Hover . | . . . . . . . . . . . . Flight 16 | . . . . . . . . . . . 16 Fastest Speed 35 | 50 115 115 120 100 120 120 120 120 120 50 35 Average Speed 134 | 116 117 169 170 134 138 121 120 120 120 111 136 Slowest Speed 700 | 120 190 260 225 190 700 190 120 120 120 120 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 82 36 75 26 16 84 46 90 69 32 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . . 1 . . . 1 . 2 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 13 | . . 3 . . . 1 3 3 3 . . Spaces Dug 38 | . 3 . . 6 . . . . . 27 2 Terrain Destroyed 884 | . 3 . 165 145 178 84 . . 129 170 10 Melee 6 | . . . . . . . . . . 4 2 Projectile 76 | . 3 . 9 11 9 . . . 1 35 8 AOE 802 | . . . 156 134 169 84 . . 128 131 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Fac Total 10433 | 73 750 993 1573 1326 844 1037 229 1197 439 1304 668 Wait 1446 | . 170 111 356 219 59 207 . 139 . 107 78 Move 7879 | 57 502 802 998 911 647 797 223 1043 400 1038 461 Hop . | . . . . . . . . . . . . Pick Up 74 | 5 13 10 21 11 4 . 2 1 1 2 4 Fast Attach 130 | 7 . 3 23 21 16 6 . 5 . 21 28 Attach 49 | . 3 3 4 7 11 . . . . 9 12 Detach 17 | . . . 1 3 6 . . . . 2 5 Swap 82 | . 3 12 19 18 9 4 1 2 9 3 2 Drop 103 | . 2 8 37 26 6 3 3 6 1 11 . Fire 581 | 4 54 44 101 92 86 20 . . 24 102 54 Melee 32 | . . . 2 1 . . . 1 . 5 23 Ram 2 | . 1 . . 1 . . . . . . . Kick 12 | . 2 . 10 . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis 16 | . . . . 16 . . . . . . . Rewire 8 | . . . . . . . . . 4 4 . Trap 1 | . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 596 | -10/Materials | Discovered new exit (range 13) 691 | -10/Materials | Discovered new exit (range 9) 816 | -10/Materials | Repaired Assault Rifle 941 | -10/Materials | Discovered new exit (range 10) 980 | -10/Materials | Discovered new exit (range 9) 989 | -10/Materials | Entered Subcaves 995 | -10/Subcaves | Learned Materials garrison access intel 1127 | -10/Subcaves | Discovered new exit (range 8) 1783 | -10/Subcaves | Core integrity fell below 50% 1883 | -10/Subcaves | Learned location of Storage (-9) 2186 | -10/Subcaves | Core integrity fell below 20% 2198 | -10/Subcaves | Visited 4L-MR0's lab 2228 | -10/Subcaves | Found Rainbow Chip 2454 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2613 | -10/Subcaves | Entered Materials 2613 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2614 | -8/Materials | Loaded intel: 1 garrison access location 3038 | -8/Materials | Build established: Scavenger-Tank 3150 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3679 | -8/Materials | Discovered new exit (range 16) 4670 | -8/Materials | Discovered new exit (range 10) 5037 | -8/Materials | Entered Factory 5037 | -7/Factory | Evolved 2 slots: Utility x2 5389 | -7/Factory | Discovered new exit (range 10) 6331 | -7/Factory | Destroyed 8 combat bots 6334 | -7/Factory | Cargo convoy interrupted 6371 | -7/Factory | Repaired Sub. Shrapnel Launcher 6573 | -7/Factory | Build established: Tank 6778 | -7/Factory | Discovered new exit (range 6) 6795 | -7/Factory | Core integrity fell below 50% 6796 | -7/Factory | Entered another Factory area 6796 | -6/Factory | Evolved 2 slots: Propulsion x2 6823 | -6/Factory | Lost 5 parts (1p1n2u1w) 7122 | -6/Factory | Found Prototype Launcher 7122 | -6/Factory | Identified Rocket Array 7146 | -6/Factory | First assault squad dispatched 7159 | -6/Factory | Build established: Scavenger-Mutant 7409 | -6/Factory | Destroyed 8 combat bots 7660 | -6/Factory | Build established: Scavenger-Tank 7705 | -6/Factory | Identified exit to Lower Caves 7825 | -6/Factory | Destroyed 7 combat bots 7830 | -6/Factory | Lost 4 parts (2n2u) 8002 | -6/Factory | Entered Lower Caves 8170 | -6/Lower Caves | Entered a destroyed Warlord outpost 8348 | -6/Lower Caves | Learned Factory machine intel 8368 | -6/Lower Caves | Learned Factory emergency access door positions 9095 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9160 | -6/Lower Caves | Learned location of Zion (-6) 9224 | -6/Lower Caves | Discovered new exit (range 12) 9237 | -6/Lower Caves | Entered another Lower Caves area 9498 | -6/Lower Caves | Discovered new exit (range 10) 9510 | -6/Lower Caves | Entered Zion 9612 | -6/Zion | System corruption cleaned by Quarantine Array 9648 | -6/Zion | Discovered new exit (range 15) 9858 | -6/Zion | Visited the Megawrench Repair Shop 9859 | -6/Zion | Megawrench repaired 15 parts 10108 | -6/Zion | Learned location of Quarantine (-2) 10428 | -6/Zion | Found Prototype Launcher 10428 | -6/Zion | Identified Gui. Missile Launcher 10456 | -6/Zion | Given A8's code to call for help 10608 | -6/Zion | Met Imprinter 10626 | -6/Zion | Imprinted 10628 | -6/Zion | Declared Zion's savior 10918 | -6/Zion | Entered Proximity Caves 10918 | -5/Proximity Caves | Accompanied by 4 allies 10920 | -5/Proximity Caves | Learned 8 Factory zone layouts 11070 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11114 | -5/Proximity Caves | Lost 3 allies 11171 | -5/Proximity Caves | Learned 4 Factory zone layouts 11333 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11449 | -5/Proximity Caves | Discovered new exit (range 14) 11453 | -5/Proximity Caves | Learned location of Armory (-3) 11479 | -5/Proximity Caves | Entered Factory 11479 | -5/Factory | Accompanied by 1 ally 11479 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11482 | -5/Factory | Loaded intel: 264 machine locations 11559 | -5/Factory | Zion Heavy squad teleported in 11583 | -5/Factory | Zion Heavy squad teleported in 11670 | -5/Factory | Zion Fire squad teleported in 12053 | -5/Factory | Zion Light squad teleported in 12112 | -5/Factory | Build established: Messiah-Skirmisher 12171 | -5/Factory | Zion Light squad teleported in 12177 | -5/Factory | Found Prototype Protection 12177 | -5/Factory | Identified Zio. Heavy Carapace 12183 | -5/Factory | Found Prototype Protection 12183 | -5/Factory | Identified Zio. Weapon Casing 12232 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12508 | -5/Factory | Lost 6 allies 12512 | -5/Factory | Lost 3 parts (1p1n1w) 12688 | -5/Factory | Terminal network hard line cut 12792 | -5/Factory | System corruption reached 10% 12820 | -5/Factory | Lost 4 parts (1n1u2w) 12979 | -5/Factory | First assault squad dispatched 13022 | -5/Factory | Lost 14 parts (2p5n2u5w) 13022 | -5/Factory | Discovered new exit (range 15) 13034 | -5/Factory | Entered another Factory area 13034 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13303 | -4/Factory | Build established: Mutant 13355 | -4/Factory | Found Quantum Capacitor 13435 | -4/Factory | Zion Recon squad teleported in 13600 | -4/Factory | Lost 7 parts (2n2u3w) 13876 | -4/Factory | Spotted B-86 Titan 13917 | -4/Factory | Lost 6 parts (1p2n1u2w) 13952 | -4/Factory | Core integrity fell below 50% 13966 | -4/Factory | Core integrity fell below 20% 13978 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 13961_ R-10 Processor collects Myomer Leg. 13963_ R-10 Processor collects Lgt. Ion Engine. 13964_ Penetrated by Slug. 13964_ Matter Pump disabled. 13964_ Penetrated by Slug. 13964_ U-05 Engineer builds a Wall. 13965_ Knocked back. 13967_ Penetrated by Slug. 13968_ H-77 Assassin suffers critical hit (Meltdown). 13968_ U-05 Engineer builds a Wall. 13972_ Matter Pump comes online. 13974_ Acquired Wheel. 13975_ Wheel destroyed. 13975_ Slug penetrates Wall. 13977_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1C. 13978_ B-86 Titan exits siege mode. [Achievement: Tester] Map ----- +----------------------------------------------------+ | "= #??????????????????? | | %#"" ## #" # #??????????????????? | | #? #? #??? #??????????????????? | | ""! #??#??##????????????????????????? | | # ! #???????????????????????????????? | | =+ " #####???????????????????????????????? | | # ?????????????????????????????? | | # ##" "###### ###?????????????????????????????? | | # ########??????????????????????????????????????? | | ## #?????????????????????? ?????????????????????? | | ?# #??#####?###??###?????? w ???????????????????? | | ?# #??# ?? #?????? ???????????????????? | | ?# #??# """ ""? #?????? "???????????????????? | | ## ##?# """ """ #?????? 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" " " " ## # ????????????????? | | ??????" " " " ####### ####????????????????? | | ??? " " " " #???# #???????????????????? | | ?+ " " " " #???? ?????????????????????? | | ?# " " " " #####+##+##+????????????????????? | | ?# " " " " ## ?????????????????????? | | ?# " " " " ## ?????????????????????? | | ## " " " " ## ?????????????????????? | | ? ## """ ""???????????????????????? | | ?T " " " " # """ """??????????????????????? | | ?# " " " " # """ """ ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 63 Recoil Reduction 2 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 30 Item Schematics ----------------- Salvage Targeting Computer | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Hacked Lgt. Angular Momentum Engine | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive A-02 Transporter | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel S-27 Virus | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 14% | -10/Materials Sub. Shrapnel Launcher | 18% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed HeatBoltReactor Manual? 0 Play Time 02:25:00 Cumulative 149.7 hours Start 2026.08.06 @ 11:34:59 End 2026.08.09 @ 11:21:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cb20900-09a4-494e-94df-4fef73c21a49