Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 22:19:30

Player: KvaNTy

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (55)      275
Value Destroyed (1421)     1421
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 2396

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/250
Matter                     115/300
Energy                     218/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (260) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
         Spiked Treads
         Spiked Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON (2) -------
                Riot Gun
                Battle Cannon
>               --- INVENTORY (20) ---
      Makeshift Power Source
          Large Storage Unit
        Compact Matter Pod (150)
                Structural Scanner
                Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                Core Shielding
      Makeshift Light Armor Plating
                Hacking Suite
                Riot Gun
     Subdweller Machine Gun
     Subdweller Shrapnel Launcher
                Datajack
                Mining Laser
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
         Spiked Treads
         Spiked Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON -----------
     Subdweller Beam Cannon
      Makeshift Shrapnel Gun
>               --- INVENTORY --------
      Makeshift Power Source
          Large Storage Unit
        Compact Matter Pod
                Structural Scanner
                Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                Core Shielding
      Makeshift Light Armor Plating
                Hacking Suite
                Riot Gun
                Riot Gun
     Subdweller Beam Cannon
                Battle Cannon
     Subdweller Shrapnel Launcher
                Datajack
      Makeshift Sword
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             113  | 6   33  20  54  
  Power                    5    | 1   3   .   1   
    Engine                 5    | 1   3   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   5   .   4   
    Treads                 7    | 2   3   .   2   
    Leg                    2    | .   .   .   2   
    Wheel                  1    | .   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  46   | 1   12  14  19  
    Device                 27   | .   5   12  10  
    Storage                5    | 1   2   1   1   
    Processor              3    | .   3   .   .   
    Hackware               .    | .   .   .   .   
    Protection             11   | .   2   1   8   
    Artifact               .    | .   .   .   .   
  Weapon                   51   | 2   13  6   30  
    Energy Gun             11   | 1   6   1   3   
    Energy Cannon          5    | .   .   .   5   
    Ballistic Gun          13   | 1   7   2   3   
    Ballistic Cannon       6    | .   .   .   6   
    Launcher               5    | .   .   .   5   
    Special Weapon         9    | .   .   3   6   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   6   .   3   
  Power                    1    | .   1   .   .   
  Propulsion               5    | .   3   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   2   .   1   
  Highest Loss Streak      3    | .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   91  100 99  
  Engine                   13   | .   12  14  14  
  Treads                   22   | .   17  28  23  
  Leg                      3    | .   .   .   4   
  Device                   9    | .   3   13  10  
  Storage                  14   | .   14  14  14  
  Processor                1    | .   5   .   .   
  Protection               2    | .   2   .   3   
  Energy Gun               3    | .   14  4   .   
  Energy Cannon            6    | .   .   .   9   
  Ballistic Gun            8    | .   12  16  6   
  Ballistic Cannon         4    | .   .   .   6   
  Launcher                 1    | .   .   .   2   
  Special Weapon           2    | .   .   6   2   
Peak Build Rating          20   | 6   8   11  20  
  Average Rating           13   | 4   6   9   16  
  On Entrance              5    | .   6   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             65   | 14  30  50  65  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  8    | .   8   1   2   
  Average Overweight (x)   1    | .   1   .   1   
Largest Inventory Capacity 20   | 8   15  20  20  
  Average Capacity         18   | 6   13  16  20  
  Most Carried             20   | 2   15  18  20  
  Average Carried          16   | .   9   15  19  
  Final Capacity           20   | 8   15  20  20  
  Final Carried            19   | 1   15  17  19  

 Class Distribution 
--------------------
 50% | Mutant
 31% | Derelict-Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
  Derelict-Mutant | -10/Subcaves

 Resources                      | -11  -10  -10  -10  
-----------                Run  | Yrd  Mat  Min  Sub  
Matter Collected           2297 | 230  778  204  1085 
  Remotely                 .    | .    .    .    .    
Salvage Created            1458 | .    978  97   383  
  Parts                    103  | .    76   7    20   
Haulers Intercepted        2    | .    2    .    .    
Recyclers Shooed           2    | .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      14   | .    .    .    14   
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  38   | .   16  2   20  
  Guns                     21   | .   16  2   3   
  Cannons                  8    | .   .   .   8   
  AOE                      9    | .   .   .   9   
Classes Destroyed          11   | .   10  .   1   
  Worker                   1    | .   1   .   .   
  Builder                  5    | .   5   .   .   
  Tunneler                 3    | .   3   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  8    | .   6   .   2   
  Grunt                    12   | .   10  2   .   
  Subdweller               18   | .   .   .   18  
Best Kill Streak           6    | .   4   2   6   
  Combat Bots Only         6    | .   3   2   6   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        273  | .    153  7    113  
  Missed                   101  | .    39   5    57   
Damage Taken               2144 | .    1186 27   931  
  Core                     250  | .    169  .    81   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  18   | .    18   .    .    
  Regen/Repaired (Parts)   59   | .    59   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              280  | .    119  25   136  
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    80   100  120  
Shots Fired                420  | .    216  29   175  
  Gun                      244  | .    216  8    20   
  Cannon                   100  | .    .    .    100  
  Launcher                 24   | .    .    .    24   
  Special                  52   | .    .    21   31   
  Kinetic                  202  | .    119  8    75   
  Thermal                  159  | .    44   21   94   
  Explosive                3    | .    .    .    3    
  Electromagnetic          56   | .    53   .    3    
  Robot Hit Streak         13   | .    13   7    12   
  Robot Miss Streak        5    | .    4    1    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           180  | .    122  7    51   
  Core Hits                81   | .    49   5    27   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3867 | .    1582 92   2193 
  Guns                     1958 | .    1545 92   321  
  Cannons                  627  | .    .    .    627  
  Explosions               1279 | .    34   .    1245 
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  2851 | .    887  92   1872 
  Thermal                  487  | .    284  .    203  
  Explosive                109  | .    .    .    109  
  Electromagnetic          417  | .    408  .    9    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    .    8    
  Projectiles              8    | .    .    .    8    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    43   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | .    1    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        90   | .    65   90   45   
  Average Temperature      20   | .    17   28   14   
  Received Heat Transfer   717  | .    498  15   204  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         884  | .    625  .    259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             203  | .   203 73  .   
  Initial                  20   | .   .   20  .   
  Average                  49   | .   62  21  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         97   | 100 96  100 .   
  Level 1                  2    | .   3   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   29  2   29  
  Peak Tracking Total      3    | .   3   1   3   
  Tactical Retreats        10   | .   2   .   8   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         97   | .   .   .   97  
  Triggered                .    | .   .   .   .   
  Disarmed                 2    | .   .   .   2   
  Reprogrammed             6    | .   .   .   6   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   .   1   
  Triggered                3    | .   1   .   2   
Most Traps Carried         1    | .   .   .   1   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          5    | .   4   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          11   | .   8   .   3   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   27  .   6   
  Successful               23   | .   17  .   6   
  Failed                   10   | .   10  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   .   .   7   
  Terminals                15   | .   15  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   8   .   6   
  Record                   6    | .   2   .   4   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
  Release Object           1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       5    | .   5   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         3    | .   3   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     62   | .   62  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          162  | .   162 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               25   | .   .   .   25  
  Total Damage             138  | .   .   .   138 
  Kills                    2    | .   .   .   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                     | -11   -10   -10   -10   
-------------              Run   | Yrd   Mat   Min   Sub   
Turns Passed               15389 | 68    3273  1394  10654 
Spaces Moved               6154  | 39    1627  683   3805  
  Core                     26    | 6     20    .     .     
  Treads                   4969  | 33    984   683   3269  
  Legs                     536   | .     .     .     536   
  Wheels                   520   | .     520   .     .     
  Hover                    .     | .     .     .     .     
  Flight                   103   | .     103   .     .     
  Fastest Speed            50    | 50    110   160   240   
  Average Speed            225   | 143   170   178   258   
  Slowest Speed            520   | 160   520   240   360   
  Overloaded Moves         .     | .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     
  Robots Hopped            .     | .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     
Exploration Rate (%)       75    | 4     100   99    97    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2     | .     .     1     1     
  Known Exits Taken        2     | .     1     1     .     
  Unknown Exits Taken      1     | 1     .     .     .     
Scrap Searched             16    | .     .     2     14    
Spaces Dug                 56    | .     .     16    40    
Terrain Destroyed          332   | .     2     18    312   
  Melee                    .     | .     .     .     .     
  Projectile               28    | .     .     18    10    
  AOE                      304   | .     2     .     302   
Terrain Rammed             .     | .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     
  Machines Disabled        .     | .     .     .     .     

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      7106 | 51   1913 779  4363 
  Wait                     341  | .    74   40   227  
  Move                     6151 | 38   1626 682  3805 
  Hop                      .    | .    .    .    .    
  Pick Up                  79   | 7    42   7    23   
  Fast Attach              2    | .    .    1    1    
  Attach                   16   | 6    8    .    2    
  Detach                   .    | .    .    .    .    
  Swap                     95   | .    25   19   51   
  Drop                     41   | .    17   5    19   
  Fire                     280  | .    119  25   136  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    2    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     98   | .    .    .    98   
  Miscellaneous            1    | .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Discovered new exit (range 16)
    69 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   623 | -10/Materials | Discovered new exit (range 16)
   645 | -10/Materials | Discovered new exit (range 6)
   748 | -10/Materials | Discovered new exit (range 10)
   839 | -10/Materials | Lost 3 parts (2n1w)
  1246 | -10/Materials | Discovered new exit (range 3)
  1436 | -10/Materials | Core integrity fell below 50%
  2093 | -10/Materials | Discovered new exit (range 8)
  2102 | -10/Materials | Identified exit to Materials
  2205 | -10/Materials | Repaired Corrupted Lgt. Treads
  2234 | -10/Materials | Repaired Lgt. Treads
  2314 | -10/Materials | Identified exit to Subcaves
  2409 | -10/Materials | Identified exit to Mines
  3342 | -10/Materials | Entered Mines
  3553 | -10/Mines     | Learned location of Storage (-9)
  3620 | -10/Mines     | Discovered exit to Materials (range 5)
  3632 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3660 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3682 | -10/Mines     | Found a hidden stash of uninstalled traps
  3767 | -10/Mines     | Assembled infested the area
  3772 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  4074 | -10/Mines     | Discovered exit to Materials (range 12)
  4441 | -10/Mines     | Build established: Scavenger-Mutant
  4736 | -10/Mines     | Entered Subcaves
  4736 | -10/Subcaves  | Accompanied by 3 allies
  4748 | -10/Subcaves  | Learned Materials terminal intel
  5071 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  5084 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  5383 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  5383 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
  5506 | -10/Subcaves  | Lost 3 allies
  5531 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  5531 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  5753 | -10/Subcaves  | Build established: Mutant
  6079 | -10/Subcaves  | Build established: Scavenger-Mutant
  7048 | -10/Subcaves  | Discovered new exit (range 8)
  7269 | -10/Subcaves  | Disturbed a concealed Subdweller
  7563 | -10/Subcaves  | Build established: Derelict-Mutant
  8353 | -10/Subcaves  | Released subatomizers from SUBCON Basin
  8775 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  9139 | -10/Subcaves  | Learned Materials garrison access intel
  9179 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 10515 | -10/Subcaves  | Discovered new exit (range 8)
 10547 | -10/Subcaves  | Visited Clippyterm
 10554 | -10/Subcaves  | Learned Factory emergency access door positions
 10729 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 10820 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 10962 | -10/Subcaves  | Build established: Mutant
 11444 | -10/Subcaves  | Learned location of Zion (-7)
 11444 | -10/Subcaves  | Met a Zionite searching for "candidates"
 11981 | -10/Subcaves  | Core integrity fell below 20%
 12226 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 12228 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 12254 | -10/Subcaves  | Build established: Derelict-Mutant
 13667 | -10/Subcaves  | Build established: Mutant
 15298 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 15301 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 15384 | -10/Subcaves  | Discovered new exit (range 4)
 15390 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
  down.
14098_ Acquired Mining Laser.
14100_ Dropped Broken Sub. Beam Cannon.
14547_ Acquired 20 matter.
15290_ Machine disabled.
15299_ 2W-YC3(R): "ARGHSUB!"
15302_ F9-P34(R): "NOSTUCKSUB!"
15304_ F9-P34(R) destroyed.
15307_ 2W-YC3(R) destroyed.
15315_ Subatomizers dissect the Sub. Power Source.
15324_ The unstable cave ceiling collapses.
15326_ Acquired Sub. Machine Gun.
15327_ Acquired 8 matter.
15335_ Acquired 33 matter.
15342_ Subatomizers dissect the Sub. Power Source.
15348_ Acquired 9 matter.
15367_ Subatomizers dissect the Sub. Power Source.
  <x2>
15384_ EXIT=FOUND
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             100
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness

 Challenges 
------------
None

 Game 
------
Seed              PhasingXenonAxe
  Manual?         0
Play Time         02:35:59
  Cumulative      2.5 hours
  Start           2025.01.05 @ 13:22:46
  End             2025.01.05 @ 22:19:30
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           1
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          52x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 535937d6-0b5f-4a54-8c0f-da93b42db863