Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 10:31:46 Player: Xan Kriegor Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (2082) 2082 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6127 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 130/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Compact Battery Advanced Targeting Computer > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (10) --- Dirty Bomb Trap Dirty Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Heavy Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Gatling Laser Beamcaster Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Medium Treads Improved Heat Sink Improved Cooling System Improved Light Armor Plating High-powered Shotgun Barrage Gun Improved Grenade Launcher Heavy Rocket Launcher Phasing Sabre [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 60 | 6 2 2 22 8 1 2 2 15 Power 6 | 1 1 . 2 1 . . . 1 Engine 4 | 1 1 . 1 1 . . . . Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . . 7 1 1 1 . 4 Treads 2 | . . . . . . . . 2 Leg 13 | 2 . . 7 1 1 1 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 18 | 1 1 . 8 4 . . 1 3 Device 9 | . 1 . 5 2 . . 1 . Storage 4 | 1 . . 1 . . . . 2 Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 1 . . . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 . 2 5 2 . 1 1 7 Energy Gun 6 | 1 . 2 1 . . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . . 2 2 . . . 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . . 2 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 36 | . 1 . 8 . 1 1 . 25 Power 5 | . 1 . 1 . . . . 3 Propulsion 12 | . . . 2 . 1 1 . 8 Utility 8 | . . . 3 . . . . 5 Weapon 11 | . . . 2 . . . . 9 Highest Loss Streak 9 | . 1 . 8 . 1 1 . 9 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 7 8 8 9 9 9 9 5 Power 1 | . 1 1 . . 1 2 1 . Propulsion . | 2 4 3 . 1 1 1 1 . Utility 1 | . . 2 2 1 2 1 2 1 Weapon 3 | . 1 1 4 5 5 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 19 | . 6 1 4 1 1 2 4 . Power 4 | . 1 1 1 . . . 1 . Propulsion 8 | . 5 . 1 . 1 1 . . Utility 2 | . . . 1 . . 1 . . Weapon 5 | . . . 1 1 . . 3 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 96 99 97 88 92 91 92 76 Engine 4 | . 14 14 7 5 7 7 7 . Core 2 | . . . 1 1 . . . 6 Leg 18 | . 28 28 34 26 30 29 30 3 Flight 1 | . . . . . . . . 2 Device 15 | . 10 14 19 13 7 7 7 21 Storage 7 | . 14 14 9 7 7 7 7 7 Processor 5 | . . . . 1 7 7 7 7 Protection 3 | . . . 6 6 7 7 7 . Energy Gun 7 | . 14 14 10 7 7 10 15 1 Ballistic Gun 9 | . 14 13 5 6 7 7 7 11 Ballistic Cannon 2 | . . . . . . . . 4 Launcher 3 | . . . 1 7 7 4 . 3 Peak Build Rating 45 | 6 7 12 37 40 39 40 45 45 Average Rating 34 | 5 6 7 25 36 38 38 39 38 On Entrance 23 | . 6 7 12 26 39 38 38 43 Avg Prop Armor Cover (%) 4 | . . . 9 . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 11 12 16 27 41 40 43 51 48 Greatest Support 80 | 20 20 20 80 68 68 63 58 58 Greatest Overweight (x) 14 | 3 . . 1 . . . . 14 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 10 10 Average Carried 8 | 4 7 7 8 9 9 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 6 8 8 7 10 10 10 10 3 Class Distribution -------------------- 59% | Gunner 19% | Mutant 17% | Derelict-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 1484 | 269 53 9 349 . 321 45 20 418 Remotely 270 | . . . 270 . . . . . Salvage Created 1656 | 29 131 . 670 . 244 87 . 495 Parts 65 | . 7 . 30 . 12 2 . 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 40 | . . . . . 15 9 2 14 Prevented 5 | . . . . . . 5 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 47 | . 3 . 21 . 7 2 . 14 Guns 22 | . 3 . 7 . 2 2 . 8 AOE 24 | . . . 13 . 5 . . 6 Classes Destroyed 10 | 1 1 . 6 . . . . 2 Builder 1 | . . . 1 . . . . . Tunneler 2 | 1 . . 1 . . . . . Minesweeper 1 | . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 10 | . . . 7 . . . . 3 Grunt 29 | . 3 . 11 . 6 2 . 7 Brawler 1 | . . . . . . . . 1 Sentry 3 | . . . 2 . 1 . . . Hunter 4 | . . . 1 . . . . 3 Best Kill Streak 9 | 1 2 . 9 . 4 2 . 6 Combat Bots Only 8 | . 2 . 8 . 4 2 . 6 Max Kills in Single Turn 3 | 1 1 . 3 . 2 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 468 | . 12 3 136 . 93 8 . 216 Missed 123 | . 2 2 26 . 41 2 . 50 Hits 345 | . 10 1 110 . 52 6 . 166 Projectile 345 | . 10 1 110 . 52 6 . 166 Critical Strikes 11 | . 1 . 6 . 2 . . 2 Damage Taken 5376 | . 125 7 1567 . 569 91 . 3017 Core 889 | . 24 . 159 . 79 . . 627 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 7 | . . . 7 . . . . . Regen/Repaired (Parts) 150 | . . . . . . . 150 . Core Remaining (%) 87 | 100 . 90 71 . . . . . Volleys Fired 127 | 4 11 . 46 . 9 5 . 52 Largest 3 | 2 2 . 2 . 3 3 . 3 Hottest 191 | 60 60 . 110 . 98 148 . 191 Shots Fired 243 | 8 22 . 75 . 24 15 . 99 Gun 202 | 8 22 . 63 . 18 15 . 76 Cannon 7 | . . . . . . . . 7 Launcher 34 | . . . 12 . 6 . . 16 Special . | . . . . . . . . . Kinetic 123 | 4 11 . 25 . 9 5 . 69 Thermal 62 | 4 11 . 14 . 9 10 . 14 Explosive 34 | . . . 12 . 6 . . 16 Electromagnetic 24 | . . . 24 . . . . . Robot Hit Streak 13 | 3 12 . 12 . 5 11 . 13 Robot Miss Streak 8 | 2 1 . 8 . 2 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 174 | 3 19 . 53 . 14 13 . 72 Core Hits 124 | 1 7 . 44 . 16 6 . 50 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 3 | . . . . . 1 1 . 1 Burn 1 | . . . . . . . . 1 Destroy 2 | . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5931 | 36 220 . 2180 . 694 255 . 2546 Guns 2587 | 36 220 . 916 . 166 255 . 994 Cannons 36 | . . . . . . . . 36 Explosions 3295 | . . . 1251 . 528 . . 1516 Melee . | . . . . . . . . . Ramming 13 | . . . 13 . . . . . Kinetic 1471 | 15 114 . 387 . 99 80 . 776 Thermal 936 | 21 106 . 313 . 67 175 . 254 Explosive 3108 | . . . 1064 . 528 . . 1516 Electromagnetic 403 | . . . 403 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 119 | . . . 28 . . . . 91 Projectiles 2 | . . . . . . . . 2 Explosions 117 | . . . 28 . . . . 89 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 423 | . . . 195 . 38 . . 190 Shots 11 | . . . 5 . 1 . . 5 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 452 | . 31 . 452 . 63 177 . 141 Average Temperature 116 | . 17 . 160 . 38 87 . 66 Received Heat Transfer 1587 | . 87 6 612 . 207 54 . 621 Effects 6 | . . . 6 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . 2 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2005 | 50 250 . 546 . 150 400 . 609 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 93 | 100 100 . 86 100 . . . . Level 1 6 | . . . 13 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 367 | 5 40 . 367 151 . . . . Initial 151 | . . . . 151 . . . . Average 56 | . 8 . 77 73 . . . . Influence Increases 1261 | 5 70 . 666 . 175 40 . 305 Destroy 0b10 Robot/C 940 | . 60 . 420 . 140 40 . 280 Destroy 0b10 Robot/NC 30 | 5 . . 20 . . . . 5 Destroy Leader 132 | . 10 . 82 . 20 . . 20 Disable Machine 60 | . . . 60 . . . . . Destroy Structure 69 | . . . 69 . . . . . Lose Combat Pursuer 30 | . . . 15 . 15 . . . Influence Decreases 1261 | 5 70 . 331 335 175 40 . 305 Entered New Map 184 | . . . . 184 . . . . Time Decay 845 | 5 60 . 251 151 165 40 . 173 Lost Part 232 | . 10 . 80 . 10 . . 132 Squads Dispatched 7 | . 1 . 5 . . . . 1 Investigation 1 | . . . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 7 . 35 . 9 2 . 16 Peak Tracking Total 7 | . 3 . 5 . 4 2 . 7 Tactical Retreats 2 | . . . 1 . 1 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . . . . . . . 3 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . 4 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 5 | . 1 . 2 . 1 . . 1 Terminals 3 | . . . 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 2 . 7 . 1 . . 3 Successful 11 | . 2 . 5 . 1 . . 3 Failed 2 | . . . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 10 | . . . 7 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 5 . 1 . . 3 Record 5 | . . . 2 . . . . 3 Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Monitor 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . . . 6 . Largest Group 6 | . . . . . . . 6 . Highest-Rated Group 207 | . . . . . . . 207 . Highest-Rated Ally 41 | . . . . . . . 41 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 1405 | . 218 287 638 262 . . . . Terrain 1405 | . 218 287 638 262 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 6992 | 127 272 287 684 330 642 534 1179 2937 Spaces Moved 3725 | 82 179 229 362 245 491 410 958 769 Core 126 | 14 . . . . . . . 112 Treads 278 | . . . . . . . . 278 Legs 3096 | 68 179 229 362 245 491 410 958 154 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 225 | . . . . . . . . 225 Fastest Speed 50 | 50 120 120 120 125 122 122 122 122 Average Speed 171 | 123 120 120 123 125 122 122 122 360 Slowest Speed 750 | 200 120 120 200 126 125 123 122 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 6 28 19 26 4 73 57 84 87 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . 2 3 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 212 | . . . 70 . 28 . . 114 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 210 | . . . 70 . 28 . . 112 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 4120 | 97 216 242 529 269 511 432 973 851 Wait 100 | . 10 6 68 . 6 10 . . Move 3717 | 81 178 228 361 244 490 409 957 769 Hop . | . . . . . . . . . Pick Up 56 | 6 9 1 11 7 3 3 6 10 Fast Attach 19 | 6 1 2 4 3 . 1 . 2 Attach 30 | . 1 . 10 2 1 . . 16 Detach 1 | . . . . 1 . . . . Swap 24 | . . 1 13 5 . 1 3 1 Drop 45 | . 6 4 15 7 2 3 7 1 Fire 127 | 4 11 . 46 . 9 5 . 52 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 7) 400 | -10/Materials | Entered Subcaves 552 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 660 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 664 | -10/Subcaves | Discovered new exit (range 7) 687 | -10/Subcaves | Entered Materials 687 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1171 | -8/Materials | Discovered new exit (range 13) 1243 | -8/Materials | Garrison activated, responded to threat 1322 | -8/Materials | Destroyed 8 combat bots 1323 | -8/Materials | Lost 8 parts (1p2n3u2w) 1371 | -8/Materials | Entered Factory 1371 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1476 | -7/Factory | Discovered new exit (range 12) 1701 | -7/Factory | Entered Lower Caves 1757 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1792 | -7/Lower Caves | Spotted B-75 Beast 1919 | -7/Lower Caves | Build established: Gunner 2333 | -7/Lower Caves | Discovered new exit (range 7) 2343 | -7/Lower Caves | Entered another Lower Caves area 2486 | -7/Lower Caves | Learned location of 1 exit from Factory 2867 | -7/Lower Caves | Discovered new exit (range 9) 2877 | -7/Lower Caves | Entered Zion 2974 | -7/Zion | Given A8's code to call for help 3001 | -7/Zion | Learned location of Quarantine (-2) 3054 | -7/Zion | Learned location of Extension (-5) 3221 | -7/Zion | Learned location of Data Miner (-6) 3636 | -7/Zion | Met Imprinter 3661 | -7/Zion | Imprinted 3663 | -7/Zion | Declared Zion's savior 3917 | -7/Zion | Found Prototype Device 3924 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4024 | -7/Zion | Gained Derelict followers 4037 | -7/Zion | Discovered new exit (range 15) 4056 | -7/Zion | Entered Proximity Caves 4060 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4237 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4308 | -6/Proximity Caves | Lost 8 parts (4n2u2w) 4374 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 4374 | -6/Proximity Caves | Learned Extension trap positions 4947 | -6/Proximity Caves | Lost 5 parts (3n2w) 5224 | -6/Proximity Caves | Build established: Derelict-Gunner 6123 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6124 | -6/Proximity Caves | Core integrity fell below 50% 6403 | -6/Proximity Caves | Build established: Gunner 6929 | -6/Proximity Caves | Discovered new exit (range 10) 6976 | -6/Proximity Caves | Core integrity fell below 20% 6993 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06961_ Imp. Cooling System destroyed. 06961_ Destroyed Imp. Cooling System. 06962_ The unstable cave ceiling collapses. 06962_ Penetrated by Slug. 06963_ Mobile Refinery Mk. CCLXVII destroyed. 06965_ Penetrated by Slug. 06965_ Slug penetrates H-66 Slayer. 06967_ Penetrated by Slug. 06969_ Slug penetrates Wall. 06972_ Slug penetrates H-66 Slayer. 06973_ Fission Core destroyed. 06980_ Penetrated by Slug. 06982_ H-66 Slayer destroyed. 06983_ Penetrated by Slug. 06984_ The unstable cave ceiling collapses. 06986_ Penetrated by Slug. 06986_ Com. Battery destroyed. 06986_ Hpw. Shotgun destroyed. 06989_ Slug penetrates Wall. 06993_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? b ?????????????????????? | | ????????????????????????? ?#??????????????????? | | ??????????????????????### ## ###???????????????? | | ####??????????????????#g# ##??????????????? | | ##????????##????#### ???????????????? | | #???????# ##??## #???????????????? | | ####???? #??# #???????????????# | | ### ##??? #??? ??#?????????????# | | ### #??# ##??? ? ? ??####???????# | | ?# #?# #???? < #?? ??# ##?????# | | ?# ### ##?### ##?# ???# ##????? | | ?## ## ### #?# ###?# ##???? | | ?## #?# ##?# ### #???? | | ## ### # #?# ## ##??? | | h #?# ##?? | | ### % @ #??# ### | | # #??? ### # #?## | | # #??????# ## ### ### | | ## #????????# # ## ###### ## ### | | ### ###??????## ##?# ## # | | #####?# ##??????# ???# | | ######?## ##?????# ????####### | | #### ##???? ????????# | | ## #???# ???????## ## | | ##### #??# ???####?# ##### | | ???## ### ?#### #?## # # # | | ?### #?# ### # # | | ?# ## ### #??# ## # # | | ?# ### #??### ##??# # # ### ## | | ?# #?# ##?### ##### ###? | | ?# ### ### ###?## | | ## #### ## ### ## #??## | | # #??# ## #?# ## #####??# | | #####??# #?# #### ## #####??????# | | ##??????# ### ### ##### ############# | | #???????# ###???# ## | | #??????##### ##?????# | | #?????????# #??????#### ######### | | # ##?????????## ##?????????## #???????? | | #######????????###########???????????## ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 58 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed SixSuperchargedTurbovents Manual? 0 Play Time 00:49:46 Cumulative 42.6 hours Start 2026.02.03 @ 09:40:23 End 2026.02.03 @ 10:31:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dc3ac93-9e36-4c7b-a802-df852b9f0420