Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.01 @ 21:56:24 // Winter2019/RPGLIKE Player: SmallBrainBigPP Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (294) 1470 Value Destroyed (11097) 11097 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6909) 6909 TOTAL SCORE: 23076 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5728 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -26 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 315/320 System Corruption 0% Temperature Cool (89) Movement Treading (237) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (9) ------ Improved Cooling System Improved Cooling System Trap Scanner Signal Interpreter Advanced Terrain Scanner Weapon Cycler Hardened Heavy Armor Plating Graphene Brace > --- WEAPON (5) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Ripper > --- INVENTORY (2) ---- System Restoration Module Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Trap Scanner Signal Interpreter Advanced Terrain Scanner Core Analyzer Transmission Jammer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Ripper > --- INVENTORY -------- System Restoration Module Heavy Particle Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Signal Interpreter Device Improved Terrain Scanner Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 14 | 3 3 . 1 3 3 . 1 Power 1 | . . . . 1 . . . Propulsion 1 | 1 . . . . . . . Utility 8 | . 3 . 1 2 1 . 1 Weapon 4 | 2 . . . . 2 . . Parts Attached 84 | 7 9 5 15 13 17 5 13 Power 17 | 1 . 2 3 4 2 1 4 Engine 11 | 1 . 1 3 2 . 1 3 Core 5 | . . 1 . 2 2 . . Reactor 1 | . . . . . . . 1 Propulsion 10 | 2 2 . 5 . . . 1 Treads 6 | . . . 5 . . . 1 Leg . | . . . . . . . . Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 1 6 . 4 9 6 4 8 Device 17 | 1 . . 3 3 4 . 6 Storage . | . . . . . . . . Processor 3 | . 1 . . . . 1 1 Hackware . | . . . . . . . . Protection 18 | . 5 . 1 6 2 3 1 Artifact . | . . . . . . . . Weapon 19 | 3 1 3 3 . 9 . . Energy Gun 2 | 2 . . . . . . . Energy Cannon 6 | . . . . . 6 . . Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 2 . . . . Special Weapon 1 | 1 . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . 1 2 1 . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 4 | . . . 4 . . . . Power 2 | . . . 2 . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 94 99 99 99 98 Engine 4 | . 12 6 5 1 . 3 6 Core 5 | . . 3 1 11 11 6 1 Treads 9 | . . . 14 14 11 11 11 Wheel 5 | . 25 20 4 . . . . Device 21 | . 12 10 13 20 26 29 32 Processor 6 | . 3 10 9 7 5 5 5 Protection 14 | . 6 20 16 21 14 10 9 Energy Gun 5 | . 25 20 4 . . . . Energy Cannon 9 | . . . . . 20 23 22 Launcher 5 | . . . 14 14 3 . . Slashing Weapon 6 | . 8 10 9 7 1 5 5 Naked Turns . | . . . . . . . . Heaviest Build 77 | 11 26 23 36 56 69 66 77 Greatest Support 44 | 20 20 20 44 44 44 44 44 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . 1 1 Largest Inventory Capacity 2 | 1 1 1 1 1 2 2 2 Average Capacity 1 | . 1 1 1 1 1 2 2 Most Carried 2 | 1 1 1 1 1 2 2 2 Average Carried 1 | . 1 1 1 . 1 2 2 Final Capacity 2 | 1 1 1 1 1 2 2 2 Final Carried 2 | 1 1 1 1 1 2 2 2 Class Distribution -------------------- 42% | Mutant 38% | Assassin 10% | Scavenger-Assassin 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Assassin | -8/Materials Tank | -7/Factory Assassin | -7/Garrison Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 2233 | 270 40 100 693 650 290 60 130 Remotely . | . . . . . . . . Salvage Created 12363 | 76 861 565 2664 2796 1125 1168 3108 Parts 658 | 10 54 32 166 149 53 46 148 Haulers Intercepted 12 | . 1 . 4 4 1 . 2 Recyclers Shooed 5 | . 1 2 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 211 | . 15 13 45 46 17 28 47 Melee 2 | . . . 2 . . . . Guns 28 | . 12 10 5 . 1 . . Cannons 85 | . . . . . 15 28 42 AOE 78 | . 1 3 33 40 1 . . Classes Destroyed 19 | 1 9 . 4 . 1 . 4 Worker 23 | . 2 2 8 2 5 . 4 Builder 22 | . 1 1 9 9 1 . 1 Tunneler 5 | 3 . 2 . . . . . Hauler 12 | . 1 . 4 4 1 . 2 Recycler 13 | . 2 3 3 1 . . 4 Carrier 1 | . . . . . . . 1 Mechanic 6 | . 1 . 2 2 . . 1 Operator 3 | . 3 . . . . . . Watcher 11 | . 3 . 4 1 2 . 1 Swarmer 20 | . 6 7 . . . 4 3 Saboteur 1 | . . . . . . . 1 Grunt 129 | . 9 6 28 38 11 18 19 Brawler 10 | . . . 4 1 1 . 4 Duelist 10 | . . . 5 2 . 1 2 Protector 8 | . . . 1 4 . . 3 Sentry 20 | . . . 7 1 3 4 5 Hunter 5 | . . . . . . . 5 Programmer 7 | . . . . . 2 1 4 Heavy 1 | . . . . . . . 1 Best Kill Streak 15 | 2 6 8 15 14 11 5 7 Combat Bots Only 12 | . 6 4 8 12 9 5 5 Max Kills in Single Turn 5 | 1 3 2 4 5 3 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . 1 2 3 4 1 . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 8448 | . 607 456 2041 692 385 1125 3142 Core 5505 | . 476 283 1433 401 239 723 1950 Absorbed by Shields . | . . . . . . . . Redirected to Core 4696 | . 408 249 1071 386 171 649 1762 Core Remaining (%) 86 | 100 . 91 48 91 . 100 . Volleys Fired 612 | 7 161 37 113 52 72 57 113 Largest 5 | 2 2 2 2 2 5 4 4 Hottest 375 | 80 100 80 80 72 375 300 300 Shots Fired 1557 | 14 287 74 168 104 267 222 421 Gun 419 | 14 268 74 58 . 5 . . Cannon 885 | . . . . . 242 222 421 Launcher 234 | . . . 110 104 20 . . Special 19 | . 19 . . . . . . Kinetic 5 | . . . . . 5 . . Thermal 904 | . 19 . . . 242 222 421 Explosive . | . . . . . . . . Electromagnetic 648 | 14 268 74 168 104 20 . . Robot Hit Streak 57 | 5 12 30 31 31 26 57 38 Robot Miss Streak 4 | 3 4 2 2 2 2 1 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 746 | 8 74 50 107 63 79 124 241 Core Hits 482 | 3 32 27 95 117 41 51 116 Critical Kills 5 | . . . . . 1 . 4 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 . . 1 . 4 Meltdown 5 | . . . . . 1 . 4 Corrupt 2 | . 1 1 . . . . . Melee Attacks 111 | . 19 12 35 8 4 29 4 Impact . | . . . . . . . . Slashing 111 | . 19 12 35 8 4 29 4 Piercing . | . . . . . . . . Sneak Attacks 8 | . 1 5 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 26485 | 108 1780 1486 4898 5735 2224 3099 7155 Guns 2262 | 108 1028 572 464 . 90 . . Cannons 12139 | . . . . . 2006 3099 7034 Explosions 11242 | . 704 531 4052 5706 128 . 121 Melee 842 | . 48 383 382 29 . . . Ramming . | . . . . . . . . Kinetic 90 | . . . . . 90 . . Thermal 15452 | . 681 531 753 1111 2122 3099 7155 Explosive 222 | . . . 222 . . . . Electromagnetic 9879 | 108 1051 572 3541 4595 12 . . Impact . | . . . . . . . . Slashing 842 | . 48 383 382 29 . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 . 1 . . Average Corruption 1 | . . . 1 . 1 . . Corruption Purged 1 | . . . . . 1 . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . 14 . . . . Message Errors 4 | . . . 4 . . . . Matter Fused 1 | . . . 1 . . . . Energy Discharges 2 | . . . 2 . . . . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 3 | . . . 3 . . . . Data Loss (major) 1 | . . . 1 . . . . Misfires 1 | . . . 1 . . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 552 | . 202 154 28 84 4 20 60 Projectiles 73 | . . . . . 3 20 50 Explosions 299 | . 194 16 10 68 1 . 10 Melee 180 | . 8 138 18 16 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 468 | . 122 34 251 18 . . 43 Shots 22 | . 4 1 15 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 350 | 72 240 4 7 47 272 135 350 Average Temperature 61 | 29 60 2 7 12 77 45 74 Received Heat Transfer 3168 | . 189 165 735 432 132 591 924 Effects 5 | . . . . . 2 . 3 Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . . . 1 . 3 Siege Activations . | . . . . . . . . Robots Corrupted 16 | . 3 . 7 6 . . . Combat Hostiles 13 | . 2 . 5 6 . . . Parts Fried 45 | 2 7 2 16 18 . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . . 1 . 5 Combat Hostiles 5 | . . . . . . . 5 Parts Melted 55 | . . . . 1 12 11 31 Heat Transferred 20662 | . 650 650 950 1400 3160 4291 9561 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 65 | . 6 5 27 27 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 2443 | 15 680 548 1795 1581 1039 2077 2443 Initial 1089 | . 9 265 125 757 702 669 1089 Average 970 | 5 288 360 732 1288 751 1526 1506 Maximum Alert Level 5 | . 2 2 5 4 3 5 5 Low Security (%) 8 | 100 37 8 16 . . . . Level 1 14 | . 32 63 24 . . . . Level 2 13 | . 29 28 9 . 46 . . Level 3 18 | . . . 12 31 53 16 8 Level 4 30 | . . . 32 68 . 31 55 Level 5 12 | . . . 4 . . 51 27 High Security 1 | . . . . . . . 9 Max Security . | . . . . . . . . Squads Dispatched 43 | . 4 . 8 9 6 . 16 Investigation 4 | . 2 . 1 1 . . . Extermination 5 | . . . . . 2 . 3 Reinforcement 9 | . 2 . 3 1 . . 3 Assault 21 | . . . 4 7 1 . 9 Garrison 4 | . . . . . 3 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 3 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 12 | . 4 . 4 . . . 4 Communications Jammed 33 | . . . . 10 1 . 22 Distress Signals 33 | . . . . 10 1 . 22 Times Spotted 287 | . 25 15 60 66 17 26 78 Peak Tracking Total 19 | . 4 4 7 13 3 5 19 Tactical Retreats 7 | . 2 . 3 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 6 | . 1 . 2 . 2 1 . Indirectly 3 | . . . 1 . 2 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 131 | . 25 12 29 10 25 7 23 Max in Single Turn 7 | . 3 1 3 1 4 1 7 Garrison Relay 3 | . . . . . . 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 15 | . 6 2 4 1 2 . . Terminals 14 | . 6 2 4 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 48 | . 18 8 12 2 8 . . Successful 21 | . 9 2 5 2 3 . . Failed 27 | . 9 6 7 . 5 . . Catastrophic 9 | . 3 4 2 . . . . Database Lockouts . | . . . . . . . . Manual 24 | . 7 7 7 . 3 . . Terminals 44 | . 18 8 12 2 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 20 | . 9 2 5 2 2 . . Record 1 | . 1 . . . . . . Prototype ID Bank 6 | . 3 . 2 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 3 | . 1 . 1 . 1 . . Unreport Threat 5 | . 2 1 1 . 1 . . Locate Traps 2 | . 1 . 1 . . . . Investigation Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 14 | . 6 2 4 . 2 . . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . Machine Destruction 6 | . . . . . . 6 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . 1 . . . . . Total Damage 22 | . . 22 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 12828 | 119 1364 1456 2186 2240 1627 2086 1750 Spaces Moved 4565 | 104 617 895 941 412 526 620 450 Core 17 | 17 . . . . . . . Treads 2816 | . . . 808 412 526 620 450 Legs . | . . . . . . . . Wheels 1732 | 87 617 895 133 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 80 145 145 225 225 Average Speed 159 | 83 83 95 138 219 224 225 227 Slowest Speed 237 | 150 95 95 225 225 225 225 237 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 95 99 68 29 12 83 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 34 | . 7 2 7 . . 18 . Terrain Destroyed 867 | . 216 36 217 105 69 18 206 Melee 29 | . 2 2 7 . . 18 . Projectile 22 | . 5 . . . . . 17 AOE 816 | . 209 34 210 105 69 . 189 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 8700 | 118 1100 1406 1607 1630 793 1128 918 Wait 2970 | . 273 432 439 1086 141 357 242 Move 4559 | 103 616 894 940 411 526 619 450 Hop . | . . . . . . . . Pick Up 4 | 1 . . . 1 2 . . Fast Attach 64 | 7 5 2 13 11 9 6 11 Attach . | . . . . . . . . Detach 1 | . . 1 . . . . . Swap 21 | . 4 3 2 2 8 . 2 Drop 53 | . 6 3 10 8 9 4 13 Fire 612 | 7 161 37 113 52 72 57 113 Melee 111 | . 19 12 35 8 4 29 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 305 | . 16 22 55 51 22 56 83 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Weapon slot (x1) 18 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 102 | -11/Scrapyard | Upgraded with Weapon slot (x1) 120 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 498 | -10/Materials | Reached level 2 531 | -10/Materials | Core integrity fell below 50% 573 | -10/Materials | Discovered new exit (range 13) 775 | -10/Materials | Discovered new exit (range 16) 901 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Reached level 3 1030 | -10/Materials | Upgraded with Utility slot (x2) 1049 | -10/Materials | Discovered new exit (range 9) 1054 | -10/Materials | Upgraded with Utility slot (x1) 1073 | -10/Materials | Identified exit to Mines 1160 | -10/Materials | Discovered new exit (range 12) 1484 | -10/Materials | Entered Mines 1487 | -10/Mines | Reached level 4 1554 | -10/Mines | Discovered new exit (range 5) 1567 | -10/Mines | Identified exit to Materials 1583 | -10/Mines | Discovered exit to Materials (range 9) 1645 | -10/Mines | Found a hidden stash of uninstalled traps 1926 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1956 | -10/Mines | Learned Materials stockpile data 2263 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2465 | -10/Mines | Reached level 5 2485 | -10/Mines | Received a Mining Laser from a helpful Derelict 2940 | -10/Mines | Entered Materials 2942 | -9/Materials | Reached level 6 3329 | -9/Materials | Reached level 7 3386 | -9/Materials | Core integrity fell below 50% 3837 | -9/Materials | Reached level 8 4064 | -9/Materials | Destroyed 8 combat bots 4096 | -9/Materials | Upgraded with Utility slot (x1) 4135 | -9/Materials | Discovered new exit (range 16) 4140 | -9/Materials | First assault squad dispatched 4178 | -9/Materials | Identified exit to Materials 4200 | -9/Materials | Reached level 9 4390 | -9/Materials | Discovered new exit (range 14) 4421 | -9/Materials | Identified exit to Mines 4782 | -9/Materials | Discovered exit to Materials (range 14) 5038 | -9/Materials | Reached level 10 5074 | -9/Materials | Destroyed 7 combat bots 5126 | -9/Materials | Entered another Materials area 5127 | -8/Materials | Core integrity fell below 50% 5128 | -8/Materials | Reached level 11 5141 | -8/Materials | Upgraded with Utility slot (x1) 5181 | -8/Materials | Upgraded with Power slot (x1) 5187 | -8/Materials | Upgraded with Utility slot (x1) 5526 | -8/Materials | First assault squad dispatched 5599 | -8/Materials | Reached level 12 5610 | -8/Materials | Build established: Assassin 5902 | -8/Materials | Discovered new exit (range 16) 6057 | -8/Materials | Destroyed 10 combat bots 6418 | -8/Materials | Reached level 13 6452 | -8/Materials | Destroyed 12 combat bots 7150 | -8/Materials | Identified exit to Factory 7366 | -8/Materials | Entered Factory 7368 | -7/Factory | Reached level 14 7809 | -7/Factory | Upgraded with Weapon slot (x2) 7893 | -7/Factory | Upgraded with Utility slot (x1) 8493 | -7/Factory | Reached level 15 8510 | -7/Factory | Build established: Tank 8642 | -7/Factory | Garrison activated, responded to threat 8709 | -7/Factory | Destroyed 9 combat bots 8966 | -7/Factory | First assault squad dispatched 8993 | -7/Factory | Identified exit to Garrison 8993 | -7/Factory | Entered Garrison 8995 | -7/Garrison | Reached level 16 9112 | -7/Garrison | Triggered checkpoint 9128 | -7/Garrison | Build established: Assassin 9153 | -7/Garrison | Triggered checkpoint 9201 | -7/Garrison | Triggered checkpoint 9468 | -7/Garrison | Triggered checkpoint 9636 | -7/Garrison | Triggered checkpoint 9720 | -7/Garrison | Garrison Relay disabled 9828 | -7/Garrison | Discovered new exit (range 10) 9850 | -7/Garrison | Identified exit to Factory 10145 | -7/Garrison | Discovered exit to Factory (range 7) 10184 | -7/Garrison | Triggered checkpoint 10216 | -7/Garrison | Garrison Relay disabled 10614 | -7/Garrison | Triggered checkpoint 10638 | -7/Garrison | Garrison Relay disabled 10806 | -7/Garrison | Triggered checkpoint 10814 | -7/Garrison | Reached level 17 10817 | -7/Garrison | Discovered exit to Factory (range 15) 11041 | -7/Garrison | Installed Relay Interface Framework 11079 | -7/Garrison | Entered Factory 11237 | -6/Factory | Upgraded with Utility slot (x1) 11400 | -6/Factory | Reached level 18 11429 | -6/Factory | First assault squad dispatched 11543 | -6/Factory | Build established: Scavenger-Assassin 11984 | -6/Factory | Core integrity fell below 50% 12191 | -6/Factory | Reached level 19 12619 | -6/Factory | Cargo convoy interrupted 12668 | -6/Factory | High security lockdown imminent 12727 | -6/Factory | Reached level 20 12732 | -6/Factory | Garrison activated, responded to threat 12748 | -6/Factory | High security lockdown engaged 12828 | -6/Factory | Core integrity fell below 20% 12829 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12817_ Slug penetrates H-66 Slayer. 12819_ C-30 ARC bursts open, deploying its payload. 12819_ G-67 Veteran unfolds itself. 12819_ G-50 Soldier unfolds itself. 12819_ L-41 Fighter unfolds itself. 12819_ G-50 Soldier unfolds itself. 12819_ I-36 Angel unfolds itself. 12820_ C-30 ARC bursts open, deploying its payload. 12820_ G-67 Veteran unfolds itself. 12820_ G-50 Soldier unfolds itself. 12820_ E-15 Imp unfolds itself. 12820_ Destroyed Lgt. Ion Engine. 12820_ E-15 Imp destroyed. 12820_ Penetrated by Slug. 12823_ The unstable cave ceiling collapses. 12823_ Upgraded: Heat Dissipation (+30) 12823_ Slug penetrates Earth. 12824_ Penetrated by Slug. 12827_ Slug penetrates H-66 Slayer. 12827_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????? ?? ?????? ? ??????????????????? | | ????????????????????????? ??? ? ? ??????????????? | | ????????????????###?????????"????"? ?????????????? | | ??????????????? ?????? ?? ???????"? ?#???????????? | | ??????????????? ???+ ? ?? ?""??"??? ??#??????????? | | ???????????"??????## ? ? "?"" "?"" #?#?#???????? | | ???????????? ?? ##?? ? ? ? ??##?#?#??????? | | ?????????????? ?###?? ? #?##;##+""#####??#???????? | | ???????????"? #??######### ? ?? ???????? | | ???????????? ? ? %* ###?##????????? | | ????????? ??? ???### %; = ######?#??????? | | ?????????###########; [ %=##???#?#??????? | | ???????????? g =* ;#####??? ????? | | ??????? ?? ? %g # * #####?###?#???? | | ??????? ?# %ig # %= ;#######??#???? | | ??????? # %gig #=*!= # ? ???? | | ???????? / hl%g ! !%=% # ? ?? ?? ?? | | ??????#### ggg hh l %=*[ # ""? "???? | | ?????##### g =@ # ? ?"? "???? | | ????###?############ # ! # ?""" "???? | | ?#????########### # ## "%* # """ ? ?? | | ??##########?## =[ + """ """ "?"?? | | ???? ######## # "S "?" """ ? | | ? ? T? + # """ """ ""? # | | ???#? ######## # "" ? ?# | | ? #??######?## # # ? | | ?? # ?? ## ] ############?#? | | ?? #? ? """ ## % # | | ?? #? ""R" ## # """ """ | | ?#? "" " ## ] [ % # """"" """"" | | ?? # ## * "=!""""" """""? | | ?? +? ?? ## =;% "[%= ? | | ? ??"""""" ## ; #[! ? | | ? #???"??" ###"[ # # ### " | | ???#?"""""" # !## #####+######### | | ??##?"""?"" # """"""" # % #### ######### | | ? ?# ?? # """"""" # #### ######### | | ?#? ? # """"""" # ####### | | ?????###?##### """""" # % ####### | | ? ??########## + * % ^^ ^^#####?# | | ?#?? ? ?## """""" # %* ^!^! # | | # ? ? ?## """"""" # *%[%* # | | #? ?? ## """"""" # =##== # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 54 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 900 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 44 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Levels Raised 19 | . 2 2 5 3 2 2 3 XP Earned 31641 | 3000 3865 2860 7028 4712 3858 1783 4535 XP Spent 31345 | 2050 3800 1300 4525 5500 5300 . 8870 Upgrades 49 | 4 11 2 7 6 4 . 15 Power Slot 1 | . . . . 1 . . . Propulsion Slot 1 | 1 . . . . . . . Utility Slot 8 | . 3 . 1 2 1 . 1 Weapon Slot 4 | 2 . . . . 2 . . Heat Dissipation 12 | . 5 . . . . . 7 Energy Generation 4 | . . . 4 . . . . Energy Storage 2 | . . . 2 . . . . Inventory Capacity 2 | 1 . . . . 1 . . Terrain Scan Density 1 | . 1 . . . . . . Ranged Accuracy 6 | . 2 2 . 1 . . 1 TH Resistance % 4 | . . . . 2 . . 2 TH Damage % 4 | . . . . . . . 4 Protomatter Created 3609 | . 124 185 757 803 297 469 974 Integrity Restored 6281 | . 345 460 1194 981 440 1137 1724 Core 4899 | . 345 362 1176 657 273 742 1344 Parts 1382 | . . 98 18 324 167 395 380 Protomatter Decayed 916 | . . 9 50 87 142 80 548 Game ------ Seed ShieldPotentialChronowheel Manual? 0 Play Time 02:04:22 Cumulative 47.9 hours Start 2022.10.01 @ 14:11:32 End 2022.10.01 @ 21:56:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 55 Rogue 35 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 34 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db0b932b-f000-496f-a721-5b3be1afa0e8