Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.06 @ 07:21:26 // Winter2019/RPGLIKE

Player: Farfid

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (460)     2300
Value Destroyed (22970)    22970
Prototype IDs (91)         1820
Alien Tech Used (1)        200
Bonus (25671)              25671
              TOTAL SCORE: 63861

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    11197
Follower Combat Kills      1336
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       5236
Met Warlord at Research    2000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -1798

 Cogmind 
---------
Core Integrity             69/2250
Matter                     173/350
Energy                     1364/1500
System Corruption          6%
Temperature                Cool (16)
Movement                   Flying (21)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (12) -----
               Power Amplifier
      Advanced Energy Well
               Inertial Stasis Machine
  Experimental Signal Interpreter
     Makeshift Terrain Scanner
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Kinecellerator
      Advanced Weapon Cycler
      Improved Stasis Canceller
>              --- WEAPON (3) -------
               5H-AD0's Sniper Rifle
               Molecular Scythe
>              --- INVENTORY (3) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
      Advanced Energy Well
               Inertial Stasis Machine
  Experimental Signal Interpreter
     Makeshift Terrain Scanner
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Particle Charger
      Advanced Kinecellerator
      Advanced Weapon Cycler
      Improved Stasis Canceller
               Centrium Light Armor Plating
    Long-range Tractor Beam
>              --- WEAPON -----------
       Compact HERF Cannon
               5H-AD0's Sniper Rifle
               Molecular Scythe
>              --- INVENTORY --------
               Fusion Bomb Launcher
               Molecular Deconstructor
[Rating: 191]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Gravmag System
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Experimental Q-thruster
Utility                    Long-range Tractor Beam
  Device                   Long-range Tractor Beam
  Storage                  Advanced Energy Well
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     5H-AD0's Sniper Rifle
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            5H-AD0's Sniper Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              19   | 4   .   .   .   .   3   .   .   2   2   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   .   3   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  11   | 2   .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   2   .   
  Weapon                   2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             197  | 5   7   1   6   3   1   1   9   9   14  2   2   .   2   9   .   .   4   23  .   5   4   4   9   .   10  .   2   9   .   13  32  11  
  Power                    13   | 1   1   .   .   1   .   .   .   3   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
    Engine                 6    | 1   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Propulsion               43   | 2   2   .   2   .   .   .   5   3   4   .   .   .   .   2   .   .   .   7   .   .   .   .   3   .   .   .   .   2   .   2   8   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  30   | .   .   .   2   .   .   .   4   3   4   .   .   .   .   2   .   .   .   7   .   .   .   .   3   .   .   .   .   2   .   1   2   .   
    Flight                 11   | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   
  Utility                  84   | .   2   1   .   1   1   1   2   1   2   2   1   .   1   3   .   .   3   10  .   4   4   1   6   .   4   .   .   6   .   8   16  4   
    Device                 58   | .   2   1   .   1   1   .   .   1   2   .   .   .   .   2   .   .   2   7   .   3   4   1   5   .   3   .   .   4   .   7   9   3   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              11   | .   .   .   .   .   .   1   1   .   .   1   1   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   .   4   1   .   .   2   2   8   .   .   .   .   4   .   .   .   5   .   1   .   3   .   .   4   .   2   .   .   3   8   6   
    Energy Gun             10   | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   2   .   2   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   4   .   
    Ballistic Gun          24   | 1   1   .   3   1   .   .   2   2   6   .   .   .   .   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   2   1   
    Ballistic Cannon       4    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   .   1   1   .   .   1   1   2   .   .   .   .   3   .   .   1   10  .   .   .   1   3   .   2   .   .   5   .   5   10  .   
Parts Lost                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     94   | .   68  87  87  91  90  74  97  100 97  100 100 100 100 100 100 100 100 99  97  99  100 99  99  100 99  95  95  94  95  95  91  83  
  Engine                   2    | .   12  12  12  12  10  9   9   10  6   6   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   6   6   9   13  12  6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   10  11  11  11  11  11  11  10  10  10  6   5   5   4   4   
  Hover                    19   | .   .   .   1   25  22  18  24  29  26  26  26  26  25  25  25  25  25  25  24  23  23  22  21  22  21  20  20  23  25  25  15  .   
  Flight                   3    | .   10  25  23  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   17  
  Device                   29   | .   6   25  25  29  33  27  27  20  24  26  26  26  25  29  31  31  31  30  30  29  29  29  32  33  35  35  35  34  30  31  31  28  
  Processor                9    | .   .   .   .   .   .   2   15  15  13  11  6   6   8   7   6   6   6   6   5   10  11  11  11  11  10  10  10  10  15  15  13  13  
  Hackware                 2    | .   .   .   .   .   .   .   .   2   .   1   6   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   3   .   .   
  Energy Gun               1    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   4   5   5   4   5   5   5   5   2   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   2   .   4   5   5   5   5   5   5   5   5   5   5   4   1   
  Ballistic Gun            9    | .   19  12  22  25  22  18  18  15  13  13  13  13  12  13  12  12  12  11  11  5   5   5   5   5   5   5   5   5   5   5   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 7   8   8   10  26  26  13  15  23  28  28  33  33  40  48  48  48  50  50  50  54  58  57  59  59  69  67  67  85  84  84  89  82  
  Greatest Support         140  | 31  31  13  21  27  27  27  35  41  57  57  57  57  57  57  57  57  57  93  93  93  93  93  93  78  78  78  78  98  96  140 112 91  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   .   .   .   1   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   3   3   3   3   3   
  Average Capacity         1    | .   .   .   .   .   .   1   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   3   3   3   3   
  Most Carried             3    | .   .   .   .   .   1   1   1   1   1   1   2   2   2   1   1   1   2   2   .   1   1   2   2   2   2   2   2   3   3   3   3   3   
  Average Carried          1    | .   .   .   .   .   .   1   1   1   1   1   1   2   1   1   1   1   1   1   .   .   .   1   2   2   2   2   2   2   3   2   3   1   
  Final Capacity           3    | .   .   .   .   .   1   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   3   3   3   3   3   
  Final Carried            3    | .   .   .   .   .   1   1   1   1   1   1   2   2   1   1   1   1   2   .   .   .   .   2   2   2   2   2   2   3   3   3   3   .   

 Class Distribution 
--------------------
 59% | Hacker-Scout
 22% | Scavenger-Scout
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
  Scavenger-Scout | -8/Mines
  Scavenger-Scout | -8/Materials
  Commander-Scout | -8/Storage
  Scavenger-Scout | -7/Factory
            Scout | -7/Lower Caves
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Data Miner
     Hacker-Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -6/Deep Caves
  Scavenger-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Zhirov
     Hacker-Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Warlord
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Scout | -2/Research
  Scavenger-Scout | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           7612  | 247  59   125  401  432  .    51   421  410  363  285  20   .    311  319  143  64   184  406  28   108  52   3    .    160  123  81   53   303  42   225  961  1232 
  Remotely                 4900  | .    .    .    .    .    .    .    .    230  363  260  20   .    307  319  143  64   184  406  28   108  52   3    .    156  113  81   53   303  39   225  961  482  
Salvage Created            23341 | .    85   196  784  450  .    72   741  950  341  .    .    .    238  544  30   227  291  264  25   711  406  89   .    .    74   762  191  2501 315  1406 5974 5674 
  Parts                    1061  | .    9    25   49   26   .    5    47   53   30   6    .    .    17   24   3    11   19   5    2    24   17   3    .    5    8    35   13   104  5    59   231  226  
Haulers Intercepted        18    | .    1    .    3    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    5    .    
Recyclers Shooed           9     | .    .    1    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      230   | .    .    .    .    .    .    .    .    .    .    12   .    .    19   .    6    8    .    .    2    .    15   6    .    12   .    37   12   99   2    .    .    .    
  Prevented                51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    .    .    .    6    4    .    2    .    .    1    25   3    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  338  | .   3   8   15  7   .   2   16  11  8   3   .   .   6   2   3   3   2   1   .   5   7   2   .   3   .   12  6   38  3   13  68  91  
  Guns                     262  | .   3   3   13  7   .   2   16  11  5   2   .   .   4   1   3   2   2   1   .   4   7   .   .   2   .   12  5   38  1   11  51  56  
  Cannons                  18   | .   .   3   2   .   .   .   .   .   2   1   .   .   2   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   
  AOE                      35   | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   31  
Classes Destroyed          27   | .   2   3   3   1   .   1   3   1   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   4   .   .   2   2   
  Worker                   23   | .   .   1   2   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   2   4   
  Builder                  10   | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   
  Tunneler                 7    | .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   18   | .   1   .   3   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   5   .   
  Recycler                 18   | .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   7   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Operator                 6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   
  Watcher                  17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   5   6   
  Swarmer                  70   | .   3   8   .   1   .   .   3   .   4   3   .   .   3   .   3   .   .   .   .   4   7   .   .   2   .   1   3   .   1   3   10  11  
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   4   
  Grunt                    120  | .   .   .   10  5   .   1   6   6   2   .   .   .   2   .   .   2   .   .   .   .   .   2   .   .   .   8   3   22  1   4   20  26  
  Brawler                  11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   5   
  Duelist                  24   | .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   13  
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Sentry                   35   | .   .   .   3   .   .   .   6   5   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   9   2   
  Demolisher               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   5   8   
  Programmer               23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   5   13  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   
  Executioner              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   
  Zionite                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Best Kill Streak           44   | .   3   11  5   3   .   2   4   5   7   3   .   .   3   2   2   1   4   5   1   8   4   2   .   2   2   8   3   14  3   8   13  44  
  Combat Bots Only         26   | .   3   8   5   3   .   2   4   3   4   3   .   .   3   1   2   1   1   1   .   4   4   2   .   2   .   8   3   14  3   6   10  26  
Max Kills in Single Turn   5    | .   1   4   2   1   .   1   1   2   2   1   .   .   2   1   1   1   1   5   1   2   1   1   .   1   2   1   2   3   1   2   3   5   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Damage Taken               11662 | .     106   87    274   177   .     52    623   414   364   110   .     .     189   99    42    51    56    914   14    80    178   13    .     204   183   142   48    194   138   497   2413  4000  
  Core                     9157  | .     86    69    218   144   .     40    500   335   297   95    .     .     166   80    32    39    41    764   11    64    142   10    .     166   153   109   36    154   111   401   1871  3023  
  Absorbed by Shields      668   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    .     141   51    433   
  Redirected to Core       7323  | .     66    52    174   104   .     40    412   276   220   56    .     .     75    70    32    39    41    539   11    52    119   10    .     125   111   109   36    114   95    341   1552  2452  
Core Remaining (%)         84    | 100   .     92    .     .     .     100   .     94    .     .     .     .     96    .     .     .     .     .     74    .     .     .     .     93    .     .     .     .     92    96    91    3     
Volleys Fired              1224  | .     14    18    59    58    .     6     33    32    25    19    .     .     15    34    16    11    24    28    6     59    23    11    .     21    16    27    13    74    21    68    247   246   
  Largest                  3     | .     2     2     2     2     .     2     2     2     3     3     .     .     3     3     2     2     2     3     2     1     1     1     .     2     1     1     1     1     1     2     2     1     
  Hottest                  135   | .     60    55    58    46    .     46    56    56    108   108   .     .     108   108   60    75    75    135   30    81    81    81    .     81    81    .     88    72    88    88    120   94    
Shots Fired                1621  | .     28    32    118   116   .     12    66    64    62    29    .     .     45    66    32    19    42    52    11    59    23    11    .     22    16    27    13    74    21    69    248   244   
  Gun                      1354  | .     28    14    110   116   .     12    66    64    47    10    .     .     30    55    32    16    36    46    11    44    19    8     .     19    13    27    11    74    14    56    190   186   
  Cannon                   218   | .     .     18    8     .     .     .     .     .     15    19    .     .     15    11    .     3     6     6     .     15    4     3     .     3     3     .     2     .     7     13    58    9     
  Launcher                 35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    
  Special                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Kinetic                  1357  | .     16    32    118   116   .     12    66    64    62    29    .     .     45    59    32    16    36    46    11    20    .     5     .     8     13    27    11    68    14    55    190   186   
  Thermal                  20    | .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     1     .     
  Explosive                35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    
  Electromagnetic          138   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     3     6     6     .     15    4     3     .     3     3     .     2     .     7     13    57    9     
  Phasic                   57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    19    3     .     11    .     .     .     .     .     .     .     .     
  Robot Hit Streak         52    | .     4     5     7     11    .     16    32    19    29    20    .     .     8     13    1     16    22    20    4     20    8     7     .     17    6     15    9     29    16    31    52    41    
  Robot Miss Streak        7     | .     2     1     5     7     .     3     6     7     5     1     .     .     1     3     3     1     1     2     1     1     1     .     .     1     .     2     1     1     1     2     2     1     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     2     .     1     .     .     .     .     .     2     1     3     .     2     3     3     
  Secondary Targets        9     | .     .     .     3     .     .     .     2     1     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1087  | .     16    19    74    74    .     8     58    56    45    10    .     .     24    26    3     16    25    37    4     33    19    4     .     14    2     19    9     59    14    40    188   191   
  Core Hits                822   | .     5     14    34    42    .     5     69    81    35    3     .     .     10    11    3     8     11    13    2     16    11    1     .     3     4     15    6     50    3     26    122   219   
  Critical Hits            49    | .     .     .     2     2     .     .     .     .     .     .     .     .     .     2     .     1     1     1     .     .     .     .     .     .     .     3     2     6     .     3     11    15    
  Critical Kills           23    | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     2     2     .     2     5     7     
  Critical Parts Destroyed 22    | .     .     .     1     1     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     2     .     3     .     1     4     7     
Melee Attacks              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           78333 | .     133   475   1271  1185  .     105   1433  1552  1180  217   .     .     761   793   112   517   714   3953  196   2027  831   184   .     605   431   2112  770   8100  841   3579  16932 27324 
  Guns                     58203 | .     133   75    1187  1185  .     105   1433  1360  952   160   .     .     558   509   112   406   585   1615  196   1041  722   49    .     475   75    2112  667   8100  587   2976  14860 15968 
  Cannons                  5785  | .     .     156   82    .     .     .     .     .     157   57    .     .     203   274   .     111   129   158   .     517   109   135   .     130   68    .     103   .     254   603   2072  467   
  Explosions               14343 | .     .     244   .     .     .     .     .     192   71    .     .     .     .     10    .     .     .     2180  .     469   .     .     .     .     288   .     .     .     .     .     .     10889 
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  57180 | .     70    231   1269  1185  .     105   1433  1360  1109  217   .     .     761   582   112   406   585   1615  196   456   .     49    .     124   75    2112  667   8100  587   2946  14860 15968 
  Thermal                  3066  | .     63    244   .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     2180  .     251   .     .     .     .     288   .     .     .     .     30    .     .     
  Explosive                11370 | .     .     .     .     .     .     .     .     192   71    .     .     .     .     .     .     .     .     .     .     218   .     .     .     .     .     .     .     .     .     .     .     10889 
  Electromagnetic          5057  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     201   .     111   129   158   .     517   109   135   .     130   68    .     103   .     254   603   2072  467   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1658  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     585   722   .     .     351   .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     1     1     .     .     .     .     .     .     3     3     3     3     3     2     2     2     2     .     .     .     .     .     .     .     1     1     1     5     .     .     1     6     
  Average Corruption       1     | .     1     1     .     .     .     .     .     .     1     3     3     3     3     2     2     2     2     .     .     .     .     .     .     .     1     1     1     3     .     .     1     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  81    | .     .     2     .     .     .     .     .     .     6     7     3     .     11    5     2     2     .     .     .     .     .     .     .     .     .     .     1     1     .     .     11    30    
    Message Errors         20    | .     .     .     .     .     .     .     .     .     1     3     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     7     
    Matter Fused           10    | .     .     .     .     .     .     .     .     .     .     2     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     
    Heat Flow Errors       8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Energy Discharges      8     | .     .     .     .     .     .     .     .     .     2     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      11    | .     .     1     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     
    Targeting Errors       19    | .     .     1     .     .     .     .     .     .     2     2     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Overflow Damage            1318  | .     .     50    .     .     .     .     .     .     .     .     .     .     35    12    .     .     .     448   .     106   .     .     .     .     48    .     1     .     .     47    39    532   
  Projectiles              215   | .     .     .     .     .     .     .     .     .     .     .     .     .     35    12    .     .     .     7     .     68    .     .     .     .     .     .     1     .     .     47    39    6     
  Explosions               1103  | .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     441   .     38    .     .     .     .     48    .     .     .     .     .     .     526   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 7     | .     .     .     4     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5     | .     .     .     2     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      389   | .     .     .     1     .     .     .     .     77    .     .     .     .     .     47    .     .     .     .     .     .     .     .     .     .     185   .     .     .     .     .     .     79    
  Shots                    5     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     
  Rammed                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        227   | .     16    12    6     6     .     3     11    2     92    36    227   .     80    89    128   163   70    168   .     107   120   107   .     27    24    .     54    .     30    30    71    198   
  Average Temperature      32    | .     7     5     3     1     .     3     6     1     30    19    125   .     33    31    62    65    36    70    .     35    40    49    .     9     24    .     40    .     17    17    29    54    
  Received Heat Transfer   1514  | .     6     .     162   12    .     18    279   117   111   9     .     .     18    24    18    27    .     201   9     .     .     .     .     .     .     18    .     .     24    57    207   197   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     1     .     .     1     .     1     3     12    3     
  Combat Hostiles          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     1     2     12    2     
  Parts Fried              50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     5     .     1     .     3     .     .     1     .     1     7     23    6     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     
  Heat Transferred         950   | .     150   300   .     .     .     .     .     .     .     .     .     .     .     50    .     .     .     .     .     250   .     .     .     .     150   .     .     .     .     50    .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             4878 | .    107  361  722  281  .    125  507  875  540  .    .    .    .    1145 .    .    .    .    .    1550 .    .    .    .    522  .    .    .    .    544  2696 4878 
  Initial                  1617 | .    .    41   140  281  .    .    48   213  287  .    .    .    .    54   .    .    .    .    .    2    .    .    .    .    60   .    .    .    .    40   189  1617 
  Average                  916  | .    54   219  448  176  .    36   219  567  406  .    .    .    .    703  .    .    .    .    .    702  .    .    .    .    323  .    .    .    .    344  1315 2879 
Maximum Alert Level        5    | .    .    1    3    1    .    .    2    3    2    .    .    .    .    4    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    2    5    5    
  Low Security (%)         19   | 100  100  50   11   58   .    100  51   .    .    .    .    .    .    15   .    .    .    .    .    20   .    .    .    .    31   .    .    .    .    8    1    .    
  Level 1                  21   | .    .    49   27   41   .    .    31   24   41   .    .    .    .    4    .    .    .    .    .    19   .    .    .    .    7    .    .    .    .    55   5    .    
  Level 2                  19   | .    .    .    57   .    .    .    17   44   58   .    .    .    .    26   .    .    .    .    .    18   .    .    .    .    61   .    .    .    .    36   9    .    
  Level 3                  9    | .    .    .    2    .    .    .    .    31   .    .    .    .    .    33   .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    22   .    
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    33   .    
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    55   
  High Security            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   44   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    1    .    2    .    .    .    3    4    8    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    4    .    1    .    .    3    2    28   
  Investigation            16   | .    1    .    1    .    .    .    1    .    4    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    3    .    1    .    .    1    .    2    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            17   | .    .    .    1    .    .    .    1    1    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    2    8    
  Assault                  23   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    17   
  Garrison                 5    | .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           17   | .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              505  | .   7   11  27  11  .   4   20  29  13  3   .   .   8   7   3   4   16  34  5   9   10  4   .   6   3   10  7   27  5   14  92  116 
  Peak Tracking Total      39   | .   4   3   6   3   .   3   6   7   4   2   .   .   4   2   3   2   5   39  5   4   5   4   .   4   3   9   4   10  3   4   15  23  
  Tactical Retreats        30   | .   .   1   .   1   .   .   1   2   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   4   1   1   6   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            9    | .   .   .   1   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       41   | .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   17  .   .   5   .   .   .   .   .   13  .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          122  | .   .   6   .   1   .   3   .   2   6   .   .   .   .   25  3   .   1   3   1   30  .   2   .   .   8   .   1   3   .   4   13  10  
  Max in Single Turn       6    | .   .   6   .   1   .   2   .   2   4   .   .   .   .   6   3   .   1   2   1   4   .   2   .   .   4   .   1   1   .   1   2   1   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          81   | .   4   .   3   1   2   .   6   3   7   1   1   4   .   4   2   .   1   .   .   8   2   2   4   .   11  1   1   2   .   5   1   5   
  Terminals                42   | .   4   .   3   .   .   .   5   3   3   .   .   .   .   3   .   .   .   .   .   7   .   .   .   .   7   .   1   .   .   4   .   2   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   
Total Hacks                238  | .   7   .   10  1   2   .   21  8   19  1   1   25  .   15  9   .   2   .   .   17  5   6   17  .   30  1   6   4   .   15  4   12  
  Successful               148  | .   .   .   5   1   2   .   7   3   10  1   1   25  .   10  9   .   2   .   .   10  5   6   17  .   17  1   2   4   .   6   1   3   
  Failed                   89   | .   7   .   5   .   .   .   14  5   8   .   .   .   .   5   .   .   .   .   .   7   .   .   .   .   13  .   4   .   .   9   3   9   
    Catastrophic           22   | .   3   .   2   .   .   .   3   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   4   .   3   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   5   .   4   .   1   .   8   .   7   .   .   .   .   7   .   .   4   .   .   5   .   1   .   .   5   .   5   1   .   6   .   .   
  Terminals                129  | .   7   .   10  .   .   .   20  8   12  .   .   .   .   12  .   .   .   .   .   15  .   .   .   .   22  .   6   .   .   11  .   6   
  Fabricators              20   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   4   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   4   
Terminal Hacks             123  | .   .   .   5   1   2   .   6   3   6   1   1   25  .   7   9   .   2   .   .   8   5   6   17  .   8   1   1   4   .   3   .   2   
  Record                   41   | .   .   .   .   .   1   .   .   .   .   .   1   11  .   .   8   .   .   .   .   .   4   5   5   .   .   .   1   4   .   1   .   .   
  Part Schematic           22   | .   .   .   .   .   .   .   .   1   2   .   .   5   .   2   .   .   2   .   .   3   .   .   4   .   2   .   .   .   .   1   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   2   .   .   .   .   .   .   1   
  Prototype ID Bank        11   | .   .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   
  Terminals                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         48   | .   4   .   2   .   .   .   5   2   5   .   .   .   .   3   .   .   .   .   .   7   .   .   .   .   9   .   1   .   .   5   1   4   
  Full Trace Events        14   | .   1   .   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   2   
  Feedback Events          5    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Corruption             5    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 789  | .   .   .   .   .   .   .   .   .   153 .   .   .   .   318 .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   249  | .   .   .   .   .   .   .   .   .   81  .   .   .   .   84  .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 25   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   1   2   .   .   5   .   2   .   .   2   .   .   3   .   .   4   .   2   .   .   .   .   1   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Matter                 1009 | .   .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   468 .   .   .   .   351 .   .   
    Time                   257  | .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   93  .   .   
  Total Part Build Rating  31   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   7   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               31   | .    .    .    .    2    .    .    .    10   1    .    .    .    1    5    .    .    1    1    .    3    2    3    .    .    .    2    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    2    2    .    .    10   1    1    .    .    1    6    6    6    6    6    .    3    5    5    5    1    .    2    2    2    .    .    .    .    
  Highest-Rated Group      360  | .    .    .    .    45   45   .    .    173  7    6    .    .    94   292  292  286  296  360  .    157  202  196  196  49   .    95   95   95   .    .    .    .    
  Highest-Rated Ally       118  | .    .    .    .    31   31   .    .    29   7    6    .    .    94   94   94   94   94   118  .    54   54   54   54   49   .    48   48   48   .    .    .    .    
Total Orders               4    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               223  | .    .    .    .    .    .    .    .    31   .    .    .    .    8    15   15   7    30   62   .    3    7    32   .    6    .    .    7    .    .    .    .    .    
  Total Damage             5892 | .    .    .    .    .    .    .    .    408  .    .    .    .    316  343  372  225  994  2118 .    97   137  597  .    197  .    .    88   .    .    .    .    .    
  Kills                    49   | .    .    .    .    .    .    .    .    4    .    .    .    .    2    4    2    3    14   10   .    1    3    2    .    2    .    .    2    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   2   .   .   .   .   .   .   1   
Derelict Logs Recovered    19   | .   .   .   .   1   .   .   .   .   .   1   3   .   3   .   .   3   1   .   1   .   1   1   .   2   .   1   1   .   .   .   .   .   
Drone Launches             24   | .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         24   | .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               14467 | 48   220  176  355  1067 142  92   345  475  553  258  133  29   450  411  266  299  631  456  303  480  325  409  128  372  325  407  420  606  370  831  1993 1092 
Spaces Moved               19088 | 47   315  308  343  379  214  108  301  538  722  362  261  76   650  615  318  462  929  382  445  625  420  512  144  633  590  467  437  712  650  1301 3269 1553 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   132   | 46   86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    15119 | .    .    .    25   379  214  108  301  538  722  362  261  76   650  615  318  462  929  382  445  625  420  512  144  633  590  467  437  712  650  1301 1841 .    
  Flight                   3836  | .    229  308  318  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1428 1553 
  Fastest Speed            15    | 50   37   37   37   56   56   56   52   48   38   38   38   38   38   38   38   38   38   38   48   48   48   48   40   40   40   40   40   34   34   15   21   21   
  Average Speed            37    | 88   51   37   38   56   56   56   53   48   47   38   38   38   38   38   38   38   38   44   48   48   48   48   44   40   40   40   40   37   34   33   28   21   
  Slowest Speed            112   | 90   90   37   56   56   56   56   56   52   48   38   38   38   38   38   38   38   38   48   48   48   48   48   48   40   40   40   40   95   34   88   112  21   
  Overloaded Moves         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Exploration Rate (%)       55    | 3    65   91   42   92   61   36   39   60   18   57   41   68   80   20   53   66   84   63   67   22   62   70   60   73   18   52   70   80   84   37   78   35   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     14    | .    .    .    .    .    1    .    .    1    .    1    .    1    2    .    2    .    .    .    .    .    1    .    3    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             35    | .    .    1    .    1    .    1    .    .    .    6    3    .    4    .    1    3    3    .    1    .    2    1    .    2    .    1    2    .    3    .    .    .    
Spaces Dug                 345   | .    .    .    .    .    .    .    .    .    .    10   .    .    11   67   24   .    .    .    .    6    .    14   .    1    67   4    4    .    8    54   52   23   
Terrain Destroyed          2088  | .    .    32   .    .    .    .    .    17   37   18   .    .    18   330  34   9    2    12   26   326  1    18   .    27   106  45   49   38   32   118  350  443  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               1120  | .    .    .    .    .    .    .    .    .    9    18   .    .    18   52   34   9    2    12   26   47   1    18   .    27   38   45   31   38   32   118  301  244  
  AOE                      967   | .    .    32   .    .    .    .    .    17   28   .    .    .    .    278  .    .    .    .    .    279  .    .    .    .    68   .    18   .    .    .    49   198  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      24643 | 51   346  338  448  1124 235  127  420  688  889  462  293  75   825  745  437  570  1175 622  520  745  529  664  206  731  658  648  664  954  774  1607 4036 2037 
  Wait                     3551  | .    4    10   14   672  19   10   48   81   108  67   29   .    149  67   101  88   212  144  70   50   72   125  45   65   35   123  208  139  104  184  331  177  
  Move                     19039 | 46   314  303  342  378  213  107  300  537  721  361  260  75   649  614  317  461  928  381  444  624  419  511  143  632  589  466  436  711  649  1299 3267 1542 
  Hop                      7     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Pick Up                  10    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    1    .    1    .    1    
  Fast Attach              159   | 5    7    1    5    3    1    1    4    6    10   1    1    .    1    9    .    .    3    20   .    4    2    2    8    .    6    .    2    9    .    11   30   7    
  Attach                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
  Detach                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     32    | .    .    .    1    .    .    .    5    3    4    1    1    .    .    .    .    .    1    3    .    1    2    .    2    .    4    .    .    .    .    2    2    .    
  Drop                     169   | .    5    1    6    2    1    .    7    7    10   1    1    .    1    9    .    .    5    25   .    4    4    3    8    .    8    .    2    9    .    14   30   6    
  Fire                     1224  | .    14   18   59   58   .    6    33   32   25   19   .    .    15   34   16   11   24   28   6    59   23   11   .    21   16   27   13   74   21   68   247  246  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    3    
  Rewire                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            412   | .    2    3    20   11   .    3    23   22   11   12   .    .    9    2    3    10   .    21   .    3    7    7    .    13   .    24   3    11   .    20   128  44   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / [*Qua])
-2/Research (discovered 4 exits: *Acc x2 / [*Tes x2])
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    13 | -11/Scrapyard      | Discovered new exit (range 15)
    49 | -11/Scrapyard      | Entered Materials
   185 | -10/Materials      | Discovered new exit (range 5)
   210 | -10/Materials      | Discovered new exit (range 14)
   221 | -10/Materials      | Discovered new exit (range 15)
   264 | -10/Materials      | Discovered new exit (range 16)
   269 | -10/Materials      | Entered Mines
   313 | -10/Mines          | Build established: Mutant
   352 | -10/Mines          | Discovered new exit (range 10)
   352 | -10/Mines          | Reached level 2
   379 | -10/Mines          | Destroyed 8 combat bots
   442 | -10/Mines          | Discovered new exit (range 8)
   445 | -10/Mines          | Entered Materials
   447 | -9/Materials       | Reached level 3
   536 | -9/Materials       | Reached level 4
   638 | -9/Materials       | Discovered new exit (range 14)
   749 | -9/Materials       | Discovered new exit (range 12)
   800 | -9/Materials       | Entered Mines
   802 | -9/Mines           | Reached level 5
   815 | -9/Mines           | Assembled infested the area
  1474 | -9/Mines           | Found the Drone Emporium
  1476 | -9/Mines           | Found Prototype Device
  1476 | -9/Mines           | Identified Sensor Drone Bay
  1549 | -9/Mines           | Discovered new exit (range 36)
  1550 | -9/Mines           | Identified exit to Materials
  1554 | -9/Mines           | Discovered new exit (range 15)
  1570 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1577 | -9/Mines           | Discovered exit to Materials (range 47)
  1609 | -9/Mines           | Learned Materials terminal intel
  1867 | -9/Mines           | Entered Exiles
  1867 | -9/Exiles          | Accompanied by 2 allies
  1882 | -9/Exiles          | Met 8R-AWN
  1897 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  1909 | -9/Exiles          | Met EX-HEX
  1926 | -9/Exiles          | Met EX-BIN
  1933 | -9/Exiles          | Reached level 6
  1933 | -9/Exiles          | Aligned with FarCom system
  1934 | -9/Exiles          | Given EX-Vault access code
  1947 | -9/Exiles          | Opened EX-Vault
  1951 | -9/Exiles          | Found Trap Reconfigurator
  1953 | -9/Exiles          | Upgraded with Propulsion slot (x1)
  1953 | -9/Exiles          | Upgraded with Utility slot (x2)
  1966 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1981 | -9/Exiles          | Met EX-DEC
  1986 | -9/Exiles          | Learned location of Zion (-6)
  2004 | -9/Exiles          | Discovered new exit (range 10)
  2009 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
  2009 | -9/Exiles          | Entered Mines
  2074 | -8/Mines           | Discovered exit to Materials (range 15)
  2101 | -8/Mines           | Entered Materials
  2102 | -8/Materials       | Loaded intel: 12 terminal locations
  2103 | -8/Materials       | Reached level 7
  2212 | -8/Materials       | Identified exit to Storage
  2222 | -8/Materials       | Discovered new exit (range 15)
  2252 | -8/Materials       | Reached level 8
  2299 | -8/Materials       | Discovered new exit (range 11)
  2335 | -8/Materials       | Garrison activated, responded to threat
  2399 | -8/Materials       | Reached level 9
  2446 | -8/Materials       | Entered Storage
  2483 | -8/Storage         | Build established: Scavenger-Scout
  2495 | -8/Storage         | Upgraded with Power slot (x1)
  2495 | -8/Storage         | Upgraded with Propulsion slot (x1)
  2528 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2560 | -8/Storage         | Reached level 10
  2647 | -8/Storage         | Reached level 11
  2710 | -8/Storage         | Discovered new exit (range 16)
  2796 | -8/Storage         | Build established: Commander-Scout
  2803 | -8/Storage         | Learned location of Armory (-3)
  2827 | -8/Storage         | Garrison activated, responded to threat
  2846 | -8/Storage         | First assault squad dispatched
  2912 | -8/Storage         | Identified exit to Factory
  2921 | -8/Storage         | Entered Factory
  2923 | -7/Factory         | Reached level 12
  2943 | -7/Factory         | Upgraded with Utility slot (x1)
  3022 | -7/Factory         | Discovered new exit (range 4)
  3024 | -7/Factory         | Identified exit to Factory
  3141 | -7/Factory         | Upgraded with Weapon slot (x1)
  3155 | -7/Factory         | Identified exit to Lower Caves
  3179 | -7/Factory         | Discovered exit to Factory (range 16)
  3184 | -7/Factory         | Build established: Scavenger-Scout
  3188 | -7/Factory         | Garrison activated, responded to threat
  3214 | -7/Factory         | Fabricated Coil Gun?
  3249 | -7/Factory         | Reached level 13
  3386 | -7/Factory         | Garrison activated, responded to threat
  3414 | -7/Factory         | Fabricated R-06 Scavenger?
  3428 | -7/Factory         | Central database locked down
  3474 | -7/Factory         | Entered Lower Caves
  3474 | -7/Lower Caves     | Accompanied by 1 ally
  3476 | -7/Lower Caves     | Reached level 14
  3623 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3690 | -7/Lower Caves     | Learned location of Extension (-5)
  3714 | -7/Lower Caves     | Discovered new exit (range 13)
  3731 | -7/Lower Caves     | Identified exit to Lower Caves
  3732 | -7/Lower Caves     | Entered another Lower Caves area
  3814 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3815 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3836 | -7/Lower Caves     | Discovered new exit (range 3)
  3837 | -7/Lower Caves     | Identified exit to Data Miner
  3865 | -7/Lower Caves     | Entered Data Miner
  3865 | -7/Data Miner      | Discovered new exit (range 6)
  3873 | -7/Data Miner      | Met Data Miner
  3880 | -7/Data Miner      | Learned location of Section 7 (-2)
  3880 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3885 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3894 | -7/Data Miner      | Identified exit to Proximity Caves
  3894 | -7/Data Miner      | Entered Proximity Caves
  3896 | -6/Proximity Caves | Reached level 15
  3986 | -6/Proximity Caves | Build established: Hacker-Scout
  4127 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4147 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  4309 | -6/Proximity Caves | Reached level 16
  4321 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  4344 | -6/Proximity Caves | Entered Factory
  4344 | -6/Factory         | Accompanied by 1 ally
  4345 | -6/Factory         | Identified exit to Factory
  4346 | -6/Factory         | Reached level 17
  4356 | -6/Factory         | Identified exit to Lower Caves
  4403 | -6/Factory         | Found Prototype Processor
  4403 | -6/Factory         | Identified Exp. Signal Interpreter
  4456 | -6/Factory         | Reached level 18
  4567 | -6/Factory         | Incoming investigation squad redirected
  4589 | -6/Factory         | Fabricated P-70 Sage?
  4694 | -6/Factory         | First assault squad dispatched
  4712 | -6/Factory         | Incoming assault squad redirected
  4714 | -6/Factory         | Incoming assault squad redirected
  4755 | -6/Factory         | Entered Lower Caves
  4755 | -6/Lower Caves     | Accompanied by 6 allies
  4759 | -6/Lower Caves     | Reached level 19
  4911 | -6/Lower Caves     | Learned location of 1 exit from Research
  4911 | -6/Lower Caves     | Learned Extension trap positions
  4911 | -6/Lower Caves     | Learned Factory security intel
  4911 | -6/Lower Caves     | Learned Extension security intel
  4911 | -6/Lower Caves     | Learned Extension terminal intel
  4911 | -6/Lower Caves     | Learned Factory garrison access intel
  4994 | -6/Lower Caves     | Discovered new exit (range 6)
  4996 | -6/Lower Caves     | Identified exit to Lower Caves
  5021 | -6/Lower Caves     | Entered another Lower Caves area
  5021 | -6/Lower Caves     | Accompanied by 6 allies
  5274 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5278 | -6/Lower Caves     | Discovered new exit (range 12)
  5282 | -6/Lower Caves     | Identified exit to Zion
  5320 | -6/Lower Caves     | Entered Zion
  5320 | -6/Zion            | Accompanied by 5 allies
  5361 | -6/Zion            | System corruption cleaned by Quarantine Array
  5397 | -6/Zion            | Learned Factory emergency access door positions
  5514 | -6/Zion            | Learned location of 1 exit from Proximity Caves
  5522 | -6/Zion            | Rebuked by Imprinter
  5571 | -6/Zion            | Given A8's code to call for help
  5620 | -6/Zion            | Discovered new exit (range 10)
  5802 | -6/Zion            | Attacked by Zionites
  5803 | -6/Zion            | Sage 5a assimilated hostile 76-WB5(M)
  5814 | -6/Zion            | Allies destroyed Imprinter
  5817 | -6/Zion            | Extracted access codes from Imprinter's data core
  5896 | -6/Zion            | Opened final containment barrier to the Deep Caves
  5902 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  5903 | -6/Zion            | Identified exit to Deep Caves
  5951 | -6/Zion            | Entered Deep Caves
  5951 | -6/Deep Caves      | Accompanied by 6 allies
  5952 | -6/Deep Caves      | Met 5H-AD0
  6015 | -6/Deep Caves      | Z-Facility disabled
  6118 | -6/Deep Caves      | Found Prototype Protection
  6118 | -6/Deep Caves      | Identified Zio. Weapon Casing
  6295 | -6/Deep Caves      | Discovered new exit (range 16)
  6315 | -6/Deep Caves      | Found Prototype Ballistic Gun
  6315 | -6/Deep Caves      | Identified 5H-AD0's Sniper Rifle
  6336 | -6/Deep Caves      | Spotted as-26253
  6365 | -6/Deep Caves      | Exposed GOLEM chamber
  6369 | -6/Deep Caves      | Allies destroyed as-26253
  6387 | -6/Deep Caves      | Triggered Deep Caves wall
  6387 | -6/Deep Caves      | Reached level 20
  6388 | -6/Deep Caves      | Found Prototype Device
  6388 | -6/Deep Caves      | Identified Exp. Thermal Shield
  6405 | -6/Deep Caves      | Identified exit to Proximity Caves
  6407 | -6/Deep Caves      | Entered Proximity Caves
  6462 | -5/Proximity Caves | Spotted B-75 Beast
  6587 | -5/Proximity Caves | Upgraded with Utility slot (x1)
  6601 | -5/Proximity Caves | Build established: Scavenger-Scout
  6707 | -5/Proximity Caves | Learned location of 1 exit from Factory
  6710 | -5/Proximity Caves | Entered Factory
  6711 | -5/Factory         | Identified exit to Upper Caves
  6711 | -5/Factory         | Identified exit to Extension
  6712 | -5/Factory         | Identified exit to Factory
  6712 | -5/Factory         | Reached level 21
  6715 | -5/Factory         | Loaded intel: 4 garrison access locations
  6817 | -5/Factory         | Fabricated P-70 Sage?
  6907 | -5/Factory         | Sage 6a assimilated hostile Y-64 Sentinel
  7006 | -5/Factory         | Local fabrication network quarantined
  7006 | -5/Factory         | Reached level 22
  7126 | -5/Factory         | Build established: Hacker-Scout
  7190 | -5/Factory         | Entered Upper Caves
  7190 | -5/Upper Caves     | Accompanied by 3 allies
  7215 | -5/Upper Caves     | Learned Factory trap positions
  7244 | -5/Upper Caves     | A Commander dispatched an escort
  7260 | -5/Upper Caves     | Learned Research garrison access intel
  7260 | -5/Upper Caves     | Learned Extension security intel
  7402 | -5/Upper Caves     | Discovered new exit (range 12)
  7447 | -5/Upper Caves     | Identified exit to Upper Caves
  7515 | -5/Upper Caves     | Entered another Upper Caves area
  7515 | -5/Upper Caves     | Accompanied by 4 allies
  7516 | -5/Upper Caves     | Commander's escort returned to base
  7516 | -5/Upper Caves     | Commander's escort returned to base
  7518 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7520 | -5/Upper Caves     | Discovered exit to Factory (range 14)
  7532 | -5/Upper Caves     | A Commander dispatched an escort
  7535 | -5/Upper Caves     | Learned 8 Research zone layouts
  7535 | -5/Upper Caves     | Learned Factory trap positions
  7535 | -5/Upper Caves     | Learned Factory terminal intel
  7608 | -5/Upper Caves     | Reached level 23
  7818 | -5/Upper Caves     | Learned Factory stockpile data
  7870 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  7872 | -5/Upper Caves     | Upgraded with Utility slot (x1)
  7874 | -5/Upper Caves     | Found Prototype Special Weapon
  7880 | -5/Upper Caves     | Identified Molecular Deconstructor
  7891 | -5/Upper Caves     | Discovered new exit (range 16)
  7905 | -5/Upper Caves     | Identified exit to Zhirov
  7924 | -5/Upper Caves     | Entered Zhirov
  7924 | -5/Zhirov          | Accompanied by 5 allies
  7925 | -5/Zhirov          | Commander's escort returned to base
  7925 | -5/Zhirov          | Commander's escort returned to base
  7925 | -5/Zhirov          | Commander's escort returned to base
  7925 | -5/Zhirov          | Discovered new exit (range 3)
  7934 | -5/Zhirov          | Met Zhirov
  7943 | -5/Zhirov          | Learned location of Testing (-2)
  7943 | -5/Zhirov          | Learned location of Command (-1)
  7943 | -5/Zhirov          | Learned location of Quarantine (-3)
  7948 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7959 | -5/Zhirov          | Found Alien Artifact
  7959 | -5/Zhirov          | Identified Integrated Dissipator
  7959 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8033 | -5/Zhirov          | Identified exit to Proximity Caves
  8052 | -5/Zhirov          | Entered Proximity Caves
  8052 | -4/Proximity Caves | Accompanied by 2 allies
  8157 | -4/Proximity Caves | Learned Research emergency access door positions
  8420 | -4/Proximity Caves | Discovered exit to Factory (range 6)
  8424 | -4/Proximity Caves | Entered Factory
  8425 | -4/Factory         | Loaded intel: 90 trap records
  8426 | -4/Factory         | Reached level 24
  8427 | -4/Factory         | Loaded intel: 20 terminal locations
  8454 | -4/Factory         | Incoming investigation squad redirected
  8485 | -4/Factory         | Upgraded with Utility slot (x1)
  8586 | -4/Factory         | Incoming investigation squad redirected
  8613 | -4/Factory         | Identified exit to Upper Caves
  8647 | -4/Factory         | Fabricated Impulse Thruster Array (x1)
  8674 | -4/Factory         | First assault squad dispatched
  8678 | -4/Factory         | Fabricated Imp. Kinecellerator (x1)
  8749 | -4/Factory         | Entered Upper Caves
  8750 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8751 | -4/Upper Caves     | Reached level 25
  8754 | -4/Upper Caves     | Upgraded with Propulsion slot (x1)
  8937 | -4/Upper Caves     | Discovered new exit (range 10)
  8941 | -4/Upper Caves     | Identified exit to Upper Caves
  9069 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  9129 | -4/Upper Caves     | Destroyed 8 combat bots
  9156 | -4/Upper Caves     | Entered another Upper Caves area
  9156 | -4/Upper Caves     | Accompanied by 2 allies
  9186 | -4/Upper Caves     | Identified exit to Warlord
  9234 | -4/Upper Caves     | Discovered new exit (range 13)
  9576 | -4/Upper Caves     | Entered Warlord
  9576 | -4/Warlord         | Accompanied by 2 allies
  9590 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9650 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  9699 | -4/Warlord         | Met Warlord
  9703 | -4/Warlord         | Opened Warlord's prototype stash
  9706 | -4/Warlord         | Found Prototype Reactor
  9706 | -4/Warlord         | Identified Vortex Chain Reactor
  9719 | -4/Warlord         | Found Prototype Device
  9719 | -4/Warlord         | Identified System Purifier
  9722 | -4/Warlord         | Found Prototype Processor
  9722 | -4/Warlord         | Identified Exp. Targeting Computer
  9724 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9837 | -4/Warlord         | Reached level 26
  9994 | -4/Warlord         | Destroyed 14 combat bots
 10044 | -4/Warlord         | Destroyed Executioner
 10052 | -4/Warlord         | Destroyed Executioner
 10061 | -4/Warlord         | Warlord forces counterattacked
 10067 | -4/Warlord         | Found Prototype Processor
 10067 | -4/Warlord         | Identified Exp. Core Analyzer
 10080 | -4/Warlord         | Destroyed 13 combat bots
 10094 | -4/Warlord         | Discovered new exit (range 17)
 10129 | -4/Warlord         | Spotted Executioner
 10140 | -4/Warlord         | Destroyed Executioner
 10157 | -4/Warlord         | Identified exit to Proximity Caves
 10182 | -4/Warlord         | Entered Proximity Caves
 10184 | -3/Proximity Caves | Reached level 27
 10503 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10547 | -3/Proximity Caves | Discovered new exit (range 12)
 10550 | -3/Proximity Caves | Identified exit to Research
 10552 | -3/Proximity Caves | Entered Research
 10553 | -3/Research        | Identified exit to Research
 10554 | -3/Research        | Reached level 28
 10556 | -3/Research        | Loaded intel: 4 garrison access locations
 10566 | -3/Research        | Spotted B-86 Titan
 10782 | -3/Research        | Crushed by falling debris
 10947 | -3/Research        | Found Prototype Slashing Weapon
 10947 | -3/Research        | Identified Molecular Scythe
 10956 | -3/Research        | Discovered new exit (range 11)
 11084 | -3/Research        | Fabricated Inertial Stasis Machine (x1)
 11239 | -3/Research        | Found Fusion Bomb Launcher
 11250 | -3/Research        | Discovered exit to Research (range 4)
 11330 | -3/Research        | Incoming investigation squad redirected
 11383 | -3/Research        | Entered another Research area
 11383 | -2/Research        | Warlord forces began assault on 0b10
 11385 | -2/Research        | Reached level 29
 11435 | -2/Research        | Found Exp. Signal Interpreter
 11462 | -2/Research        | Reached level 30
 11493 | -2/Research        | Research machine network offline
 11564 | -2/Research        | P-80 Master assimilated allied AP-NIG(g)
 11651 | -2/Research        | Borebot progress halted
 11710 | -2/Research        | Destroyed 9 combat bots
 11732 | -2/Research        | Spotted Striker
 11856 | -2/Research        | Found Adv. Powered Armor
 11933 | -2/Research        | Discovered new exit (range 15)
 11976 | -2/Research        | Upgraded with Utility slot (x1)
 12075 | -2/Research        | Reached level 31
 12088 | -2/Research        | Upgraded with Propulsion slot (x1)
 12234 | -2/Research        | Found Prototype Device
 12234 | -2/Research        | Identified Vortex Field Projector
 12262 | -2/Research        | Borebot progress halted
 12293 | -2/Research        | Crushed by falling debris
 12310 | -2/Research        | Identified exit to Access
 12330 | -2/Research        | Found Prototype Device
 12330 | -2/Research        | Identified Beam Splitter
 12412 | -2/Research        | Destroyed Striker
 12512 | -2/Research        | Discovered exit to Access (range 10)
 12622 | -2/Research        | Spotted Striker
 12632 | -2/Research        | Destroyed Striker
 12697 | -2/Research        | Spotted Striker
 12731 | -2/Research        | Spotted Executioner
 12733 | -2/Research        | Destroyed Executioner
 12742 | -2/Research        | Destroyed Striker
 12762 | -2/Research        | Discovered new exit (range 16)
 12790 | -2/Research        | Discovered new exit (range 12)
 12824 | -2/Research        | Spotted Executioner
 12824 | -2/Research        | Spotted Executioner
 12829 | -2/Research        | Destroyed Executioner
 12832 | -2/Research        | Destroyed Executioner
 12835 | -2/Research        | Found Prototype Device
 12835 | -2/Research        | Identified Adv. Kinecellerator
 12878 | -2/Research        | Spotted Striker
 12951 | -2/Research        | Reached level 32
 12954 | -2/Research        | Upgraded with Utility slot (x1)
 12995 | -2/Research        | Met up with Warlord
 13027 | -2/Research        | High security lockdown imminent
 13107 | -2/Research        | High security lockdown engaged
 13153 | -2/Research        | Build established: Scavenger-Scout
 13153 | -2/Research        | Spotted Striker
 13159 | -2/Research        | Destroyed Striker
 13227 | -2/Research        | Destroyed 10 combat bots
 13234 | -2/Research        | Spotted Executioner
 13237 | -2/Research        | Destroyed Executioner
 13310 | -2/Research        | Destroyed Striker
 13351 | -2/Research        | Destroyed 8 combat bots
 13376 | -2/Research        | Entered Access
 13378 | -1/Access          | Reached level 33
 13412 | -1/Access          | Reached level 34
 13480 | -1/Access          | Identified exit to Surface
 13506 | -1/Access          | Garrison activated, responded to threat
 13571 | -1/Access          | Incoming investigation squad redirected
 13626 | -1/Access          | First assault squad dispatched
 13655 | -1/Access          | Incoming assault squad redirected
 13655 | -1/Access          | Incoming assault squad redirected
 13705 | -1/Access          | Spotted B-99 Colossus
 13729 | -1/Access          | Spotted B-99 Colossus
 13780 | -1/Access          | Destroyed B-99 Colossus
 13799 | -1/Access          | Destroyed B-99 Colossus
 13893 | -1/Access          | Destroyed 11 combat bots
 13985 | -1/Access          | Reached level 35
 13985 | -1/Access          | High security lockdown imminent
 14036 | -1/Access          | Destroyed 12 combat bots
 14065 | -1/Access          | High security lockdown engaged
 14192 | -1/Access          | Destroyed 9 combat bots
 14195 | -1/Access          | Spotted Striker
 14195 | -1/Access          | Spotted Striker
 14200 | -1/Access          | Destroyed Striker
 14207 | -1/Access          | Destroyed Striker
 14230 | -1/Access          | Destroyed 8 combat bots
 14289 | -1/Access          | Spotted Striker
 14303 | -1/Access          | Destroyed Striker
 14340 | -1/Access          | Destroyed 8 combat bots
 14367 | -1/Access          | Spotted Investigator
 14369 | -1/Access          | Reached level 36
 14369 | -1/Access          | Destroyed Investigator
 14376 | -1/Access          | Core integrity fell below 50%
 14398 | -1/Access          | Spotted Investigator
 14399 | -1/Access          | Scanned by Researcher
 14401 | -1/Access          | Destroyed Investigator
 14430 | -1/Access          | Spotted Striker
 14431 | -1/Access          | Spotted Striker
 14437 | -1/Access          | Destroyed 26 combat bots
 14441 | -1/Access          | Destroyed Striker
 14448 | -1/Access          | Spotted Executioner
 14451 | -1/Access          | Core integrity fell below 20%
 14452 | -1/Access          | Destroyed Striker
 14454 | -1/Access          | Spotted Striker
 14468 | ***                | Escaped!

 Last Messages 
---------------
14457_ HV Slug penetrates P-80 Master.
14457_ Destroyed Adv. Target Analyzer.
14457_ HV Slug penetrates Wall.
14457_ M-36 Artificer fits Backup Propulsion VII on M-36 Artificer.
14458_ System corrupted: Energy discharge (-420).
14459_ HV Slug penetrates P-80 Master.
14459_ Destroyed Imp. Antigrav System.
14459_ HV Slug penetrates Wall.
14461_ Penetrated by Slug. <x2>
14461_ HV Slug penetrates P-80 Master.
14461_ P-80 Master destroyed.
14463_ HV Slug penetrates H-88 Terminator. <x2>
14463_ H-88 Terminator suffers critical hit.
14463_ Destroyed Hvy. Machine Gun.
14463_ Executioner suffers critical hit.
14463_ Destroyed Adv. Kinecellerator.
14464_ Penetrated by Slug. <x2>
14466_ HV Slug penetrates H-88 Terminator.
14467_ Penetrated by Slug. <x2>
14468_ Acquired 105 matter.

 Map 
-----
+----------------------------------------------------+
| #####   #           %                #"######+#### |
|    ##         k                   |  "###        # |
|    ##                             == """#        # |
|    ##                            !%| !           # |
|    ##                      ==   % !=        T"   # |
| """##       m             !%%    m          ""   # |
| """##             !        *]%=                  # |
| """##!         %  %        #    #   #+###        # |
| """### """"T "    #   #     ####        #        # |
| """### """"" ""           % #    #      "#### #### |
|    ######## ####   #       %  # ##      ##### ##?? |
|    ### #####    # E    !!!% k #### !    ##### ##?? |
|    ### ####      #             ###      ##### ##?# |
| ###############  ###   m=     ####      ##### ###? |
|            #########   =/%    ####  "=  ##### #### |
|            ## !  ###  h[=%*   ####  " = ##### #?#? |
|            ##    ###  [[/!*   ####  "   ##### #### |
|            ##    ###  ""%"""""####  ""  ###?# #??? |
|            ##    # #""""*"""""####  ""  ##### ###? |
| #####+#######    ###""""="""""####      ##### ##?? |
| ####        +    ###""""h"""""####      ###?# #??# |
| "#[#   ##""""    " ;!!%===%%  #############?# ###? |
|    %   ######    ###!%/!["""  #############?# #??? |
|   %  = # ####    ### !%/!  "  ############### #### |
|        ########### #  =|"| "  ############?#       |
|        #       =#%!#  " =@ "  ############?#       |
|  !     #        #*[#  "[   "  ############?#  ###+ |
|        "      = ## #  "" """  ############?#  #??  |
|        #     !%!#  #          ############?#  #??? |
|        +      ! #  #          ####        ?#  #??? |
| "#"    "        #  """"""""""""###       ? #  #??? |
| ###    #        #  #""        ####      ???#  #? ? |
| ###    #        ## #""        ####     "???#  # ?? |
| ###    #        #  #""        ####    ? ?"?#  ???? |
| ###    ####"########T         ####   ? ????#  ???? |
| ###    ### #########""        ####    ?????#  ???  |
| ###    #############""        ####?   ?????#  ???? |
| ###    #############""        #######????#??  ???? |
|  ?            ?           k         ? ??????  ???? |
|               ??      ?    ??      ?????????  ???? |
| +#?########+##+#########"##?######??#?#??????????? |
| ? ??#??          ####?###########????????????????? |
| ??  ???? ??      ######?######?#?????????????????? |
| ?????????        #####??##?#?#???????????????????? |
| ??????????? ?    ?####?????##????????????????????? |
| ???????? ?????? ???#?????#???????????????????????? |
| ??????????????? ????#??#?????????????????????????? |
| ??????????????????????#??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          70
Energy Capacity            1500
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           26
Terrain Scan Range         18
Terrain Scan Density       310
Power Amplification        20
Additional Mass Support    16
Armor Coverage             400
Resistance: KI             20
Resistance: TH             30
Resistance: EX             5
Weapon Cycling             30
Evasion (%)                65
Core Analysis              15
Armor Integrity Analysis   66
Matter Filtering           50
Energy Filtering           30
Particle Charging          25
Kinecelleration            50
Salvage Targeting          4
Stasis Canceling           2
Offensive Hacking          29
Defensive Hacking          10

 Item Schematics 
-----------------
                    Coil Gun | -8/Storage    | Hacked
           Lrn. Tractor Beam | -7/Factory    | Hacked
              Kinecellerator | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
               Energy Filter | -6/Factory    | Hacked
                   EM Shield | -6/Factory    | Hacked
                 Bore Cannon | -6/Zion       | Free
                 Enh. Flamer | -6/Zion       | Free
            Particle Reactor | -5/Factory    | Hacked
         Imp. Kinecellerator | -5/Factory    | Hacked
            Enh. Force Lance | -5/Factory    | Hacked
           Assault Drone Bay | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
      Impulse Thruster Array | -4/Factory    | Hacked
        Lgt. Quantum Reactor | -4/Factory    | Hacked
     Inertial Stasis Machine | -3/Research   | Hacked

 Robot Schematics 
------------------
   G-67 Veteran | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
                Coil Gun | x2 | -7/Factory  
          R-06 Scavenger | x1 | -7/Factory  | Preloaded
               P-70 Sage | x2 | -6/Factory  
               P-70 Sage | x2 | -5/Factory  
  Impulse Thruster Array | x1 | -4/Factory  
     Imp. Kinecellerator | x1 | -4/Factory  
 Inertial Stasis Machine | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Levels Raised              35    | .    .    1    2    1    1    .    3    2    2    1    .    .    2    2    1    .    .    1    .    2    .    1    .    .    1    1    .    1    1    1    4    4    
  XP Earned                56057 | 3000 385  1900 3521 1345 350  975  3635 3948 3069 775  349  453  2180 3684 628  525  239  581  699  2686 715  405  152  1140 1491 671  538  1823 843  1681 6407 5264 
  XP Spent                 53685 | 2775 .    .    .    .    7605 .    .    1810 8800 .    605  .    2315 3095 .    .    .    1065 2300 1100 .    2945 .    .    3065 1400 .    1250 185  .    9015 4355 
Upgrades                   107   | 9    .    .    .    .    15   .    .    5    27   .    2    .    3    9    .    .    .    3    1    2    .    3    .    .    2    1    .    3    1    .    6    15   
  Power Slot               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Utility Slot             11    | 2    .    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    2    .    
  Weapon Slot              2     | 1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           33    | 1    .    .    .    .    1    .    .    1    5    .    1    .    1    2    .    .    .    1    .    .    .    1    .    .    1    .    .    1    1    .    3    13   
  Heat Dissipation         8     | 1    .    .    .    .    1    .    .    1    1    .    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Matter Storage           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sensor Range             13    | .    .    .    .    .    1    .    .    1    7    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Terrain Scan Density     3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          6     | .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            3     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | 1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | 1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4836  | .    24   30   285  188  .    54   209  148  96   49   .    .    66   .    13   31   .    .    .    23   65   49   .    89   .    280  130  869  .    153  1152 833  
  Integrity Restored       8495  | .    48   57   348  192  .    64   477  480  244  246  .    .    193  41   39   196  .    492  .    69   138  147  .    267  .    495  48   196  .    459  2575 984  
    Core                   6976  | .    48   57   268  144  .    40   465  326  206  230  .    .    125  41   39   112  .    492  .    69   138  147  .    267  .    347  36   154  .    459  1782 984  
    Parts                  1519  | .    .    .    80   48   .    24   12   154  38   16   .    .    68   .    .    84   .    .    .    .    .    .    .    .    .    148  12   42   .    .    793  .    
Protomatter Decayed        8768  | .    8    .    163  163  .    .    50   82   .    32   .    .    .    13   6    13   22   29   .    .    19   23   .    .    .    97   127  1373 .    .    5988 560  

 Game 
------
Seed              ChipOpticalThrusters
  Manual?         0
Play Time         04:05:10
  Cumulative      330.6 hours
  Start           2021.06.06 @ 01:43:04
  End             2021.06.06 @ 07:21:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          0
  Total           16
  Types           14/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 981e8e56-6b4c-4d72-9c40-5689fd8ff3ba