Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 12:38:03 Player: ClassActJerk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (531) 531 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4701 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 179/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Medium Treads Focal Shield High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Signal Interpreter Targeting Computer Energy Filter Focal Shield Hardlight Generator > --- WEAPON ----------- Improved Arc Projector Variable Charge Gun Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Cold Fusion Reactor Medium Treads Focal Shield Variable Charge Gun [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Improved Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Slots Evolved 10 | . . . . . 8 2 . Power 2 | . . . . . 1 1 . Propulsion . | . . . . . . . . Utility 6 | . . . . . 5 1 . Weapon 2 | . . . . . 2 . . Parts Attached 30 | 7 . . 5 2 8 8 . Power 6 | 2 . . . 1 2 1 . Engine 4 | 2 . . . 1 1 . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 6 | 2 . . 1 1 1 1 . Treads 4 | 2 . . 1 1 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 1 1 . Utility 8 | 1 . . 1 . 3 3 . Device 5 | . . . . . 3 2 . Storage 1 | 1 . . . . . . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 10 | 2 . . 3 . 2 3 . Energy Gun 6 | 2 . . 1 . . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . . 2 . . . . Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . . . 5 . 4 13 . Power 6 | . . . 2 . 1 3 . Propulsion 4 | . . . 2 . 1 1 . Utility 6 | . . . . . 1 5 . Weapon 6 | . . . 1 . 1 4 . Highest Loss Streak 13 | . . . 4 . 4 13 . To Critical Strikes . | . . . . . . . . Average Backups 2 | 3 2 3 2 . 1 3 4 Power . | . 1 1 . . . 1 1 Propulsion . | 1 . . . . . . 1 Utility . | . . 1 . . . 1 2 Weapon . | . 1 1 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 4 | . . . . . . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 58 | . 85 85 86 45 50 73 . Engine 6 | . 14 14 11 . 7 9 . Core 2 | . . . . . 4 3 . Treads 5 | . 28 28 26 . 4 . . Flight 2 | . . . . . . 8 . Device 9 | . . . . . 11 22 . Storage 6 | . 14 14 14 14 4 . . Processor 8 | . . . 6 14 6 8 . Energy Gun 5 | . 28 28 19 1 . 6 . Ballistic Gun 5 | . . . 8 14 4 . . Ballistic Cannon 4 | . . . . . 6 9 . Peak Build Rating 73 | 6 6 6 8 6 37 73 1 Average Rating 24 | 2 6 6 6 3 23 56 1 On Entrance 8 | . 6 6 6 4 6 37 1 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 162 | . . . . . . 35 127 Heaviest Build 56 | 12 12 12 12 13 40 56 . Greatest Support 40 | 40 40 40 40 20 20 13 3 Greatest Overweight (x) 10 | 1 . . 2 3 10 7 . Average Overweight (x) 1 | . . . . 1 2 3 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 6 | 5 8 8 8 8 7 5 5 Most Carried 5 | 5 3 3 5 2 4 5 4 Average Carried 2 | 4 2 3 2 . 1 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 4 | 2 3 3 2 . 3 4 4 Class Distribution -------------------- 73% | Mutant 21% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Tank | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Matter Collected 602 | 230 . . 100 58 119 75 20 Remotely . | . . . . . . . . Salvage Created 527 | . . . 131 195 86 115 . Parts 17 | . . . 7 6 1 3 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Combat Hostiles Destroyed 14 | . . . 6 2 4 2 . Guns 10 | . . . 6 2 . 2 . Cannons 4 | . . . . . 4 . . Classes Destroyed 4 | . . . 2 1 1 . . Swarmer 4 | . . . 4 . . . . Grunt 5 | . . . . . 3 2 . Sentry 3 | . . . . 2 1 . . Subdweller 2 | . . . 2 . . . . Best Kill Streak 3 | . . . 2 1 3 2 . Combat Bots Only 3 | . . . 2 1 3 2 . Max Kills in Single Turn 1 | . . . 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Hostile Shots Fired 408 | . . . 144 18 93 83 70 Missed 134 | . . . 49 6 41 17 21 Hits 274 | . . . 95 12 52 66 49 Projectile 274 | . . . 95 12 52 66 49 Critical Strikes 4 | . . . . . . 4 . Damage Taken 3655 | . . . 1015 172 611 1115 742 Core 1315 | . . . 96 89 117 271 742 Absorbed by Shields 160 | . . . . . . 160 . Ignored by Resistances 31 | . . . . . 31 . . Core Remaining (%) 70 | 100 . . . 26 86 . . Volleys Fired 59 | . . . 20 17 14 8 . Largest 4 | . . . 2 2 3 4 . Hottest 224 | . . . 100 80 104 224 . Shots Fired 115 | . . . 39 22 31 23 . Gun 77 | . . . 39 22 3 13 . Cannon 38 | . . . . . 28 10 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 67 | . . . 9 17 31 10 . Thermal 43 | . . . 30 5 . 8 . Explosive . | . . . . . . . . Electromagnetic 5 | . . . . . . 5 . Robot Hit Streak 21 | . . . 17 17 21 5 . Robot Miss Streak 3 | . . . 2 1 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 89 | . . . 31 19 26 13 . Core Hits 51 | . . . 10 8 22 11 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1519 | . . . 368 196 678 277 . Guns 740 | . . . 368 196 27 149 . Cannons 779 | . . . . . 651 128 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1005 | . . . 65 134 678 128 . Thermal 473 | . . . 303 62 . 108 . Explosive . | . . . . . . . . Electromagnetic 41 | . . . . . . 41 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 21 | . . . . . 14 7 . Impact . | . . . . . . . . Kinetic 18 | . . . . . 12 6 . Secondary 3 | . . . . . 2 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 590 | . . . 27 70 13 590 . Average Temperature 162 | . . . 13 32 6 265 . Received Heat Transfer 1170 | . . . 450 54 165 492 9 Effects 3 | . . . . . . 3 . Shutdowns 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 873 | . . . 650 75 . 148 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 63 | . . . . 30 63 39 47 Initial 32 | . . . . 28 . . 32 Average 4 | . . . . 4 5 1 32 Influence Increases 434 | . . . 140 75 101 103 15 Destroy 0b10 Robot/C 240 | . . . 80 40 80 40 . Destroy 0b10 Robot/NC 5 | . . . . 5 . . . Destroy Leader 20 | . . . . . 20 . . Successful Hack 14 | . . . . . . 14 . Destroy Structure 5 | . . . . . 1 4 . Lose Combat Pursuer 150 | . . . 60 30 . 45 15 Influence Decreases 387 | . . . 80 135 101 56 15 Entered New Map 47 | . . . . 32 . . 15 Time Decay 234 | . . . 40 103 71 20 . Lost Part 106 | . . . 40 . 30 36 . Squads Dispatched 3 | . . . . . 1 2 . Investigation . | . . . . . . . . Extermination 2 | . . . . . 1 1 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 1 . 10 4 4 11 19 Peak Tracking Total 19 | . 1 . 5 2 4 6 19 Tactical Retreats 5 | . . . 2 1 . 1 1 Traps | -11 -10 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Machines Accessed 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 1 | . . . . . . 1 . Successful 1 | . . . . . . 1 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Turns Passed 3042 | 48 105 58 202 731 919 852 127 Spaces Moved 1357 | 41 52 37 78 536 316 240 57 Core 693 | 39 . . 3 504 42 48 57 Treads 471 | 2 52 37 75 32 273 . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 193 | . . . . . 1 192 . Fastest Speed 50 | 50 160 160 150 100 160 50 50 Average Speed 181 | 84 160 160 159 110 269 285 50 Slowest Speed 600 | 160 160 160 160 200 550 600 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 3 16 11 7 88 8 5 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . 1 2 . Melee . | . . . . . . . . Projectile 3 | . . . . . 1 2 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Total 1840 | 52 74 36 116 657 357 393 155 Wait 357 | . 22 . 6 98 9 124 98 Move 1351 | 40 51 36 77 535 315 240 57 Hop . | . . . . . . . . Pick Up 32 | 5 1 . 4 2 11 9 . Fast Attach 3 | 3 . . . . . . . Attach 24 | 3 . . 2 3 8 8 . Detach . | . . . . . . . . Swap 5 | 1 . . 4 . . . . Drop 9 | . . . 3 2 . 4 . Fire 59 | . . . 20 17 14 8 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Recycling -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 5) 154 | -10/Materials | Entered Mines 207 | -10/Mines | Discovered new exit (range 3) 212 | -10/Mines | Entered Subcaves 330 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 333 | -10/Subcaves | Build established: Mutant 386 | -10/Subcaves | Discovered new exit (range 10) 414 | -10/Subcaves | Entered Recycling 415 | -8/Recycling | Met a Zionite searching for Scraptown 440 | -8/Recycling | Lost 4 parts (1p2n1w) 1014 | -8/Recycling | Core integrity fell below 50% 1132 | -8/Recycling | Discovered new exit (range 8) 1145 | -8/Recycling | Entered Factory 1145 | -6/Factory | Evolved 8 slots: Power x1, Utility x5, Weapon x2 1870 | -6/Factory | Lost 4 parts (1p1n1u1w) 2028 | -6/Factory | Discovered new exit (range 3) 2064 | -6/Factory | Entered another Factory area 2064 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2473 | -5/Factory | Build established: Tank 2829 | -5/Factory | Garrison activated, responded to threat 2905 | -5/Factory | Lost 13 parts (3p1n5u4w) 2916 | -5/Factory | Identified exit to Garrison 2916 | -5/Factory | Entered Garrison 3018 | -5/Garrison | Triggered checkpoint 3037 | -5/Garrison | Core integrity fell below 50% 3041 | -5/Garrison | Core integrity fell below 20% 3043 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02893_ R-10 Processor collects Variable Charge Gun. 02896_ Acquired Hpw. Tractor Beam. 02903_ K-01 Serf collects debris. 02904_ Acquired 69 matter. 02906_ K-01 Serf collects debris. 02906_ Acquired 6 matter. 02916_ Connecting with Garrison Access... 02916_ Current location identified: Factory >>Unlock Access door unlocked. 02916_ EXIT=UNLOCKED: GARRISON 02916_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 03018_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 03038_ S-27 Virus destroyed. 03040_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????#^ ???????????????????????????????? | | ?????????????# ^#??????????????????????????????? | | ????????????? ?????????????????????????????? | | ?????????????? ?????????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????#?????# ???????????####???????????? | | ????????????## ## ###########"T"#???????????? | | ????????? sssssss "#???????????? | | ????????? ss s@g #####???????????? | | ????????? s s ###+#### #???????????????? | | ?????????? ## #####???????# #???????????????? | | ?????????????# ??????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????######### #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ####### ############????? | | ??????????????????????# #?????# #????? | | ??????????????????????# #?????# #????? | | ??????????????????????# ?????########### #????? | | ??????????????????????# ???????????????# #????? | | ??????????????????????# ??????????????#####????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 53 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsUltimateNanoactuators Manual? 0 Play Time 00:17:28 Cumulative 22.8 hours Start 2025.11.13 @ 12:21:26 End 2025.11.13 @ 12:38:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58caf6c1-9a33-4063-ab65-0314a84099a4