Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 22:42:49

Player: pGoos

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (41)      205
Value Destroyed (1200)     1200
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4145

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Deuterium Engine
  Improved Signal Interpreter
           Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Treads
  Improved Aluminum Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
  Improved Signal Interpreter
           Melee Analysis Suite
           Core Shielding
>          --- WEAPON -----------
           EM Pulse Cannon
     Heavy Assault Rifle
  Improved Light Cannon
           Katana
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
     Large Battery
           Terrain Scan Processor
           Rocket Launcher
           Great Maul
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  3    | .   .   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             61   | 6   5   22  10  5   8   5   
  Power                    11   | 1   .   4   2   1   2   1   
    Engine                 10   | 1   .   4   2   1   1   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   3   4   2   2   3   1   
    Treads                 9    | 2   3   2   .   1   .   1   
    Leg                    6    | .   .   1   2   .   3   .   
    Wheel                  2    | .   .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   1   4   2   1   1   .   
    Device                 2    | .   .   1   1   .   .   .   
    Storage                3    | 1   .   1   .   1   .   .   
    Processor              3    | .   .   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   10  4   1   2   3   
    Energy Gun             6    | 1   1   2   1   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          4    | 1   .   2   1   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   .   .   
    Launcher               2    | .   .   1   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   3   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   
Parts Lost                 35   | .   1   10  6   .   1   17  
  Power                    4    | .   .   1   1   .   .   2   
  Propulsion               9    | .   .   3   2   .   .   4   
  Utility                  7    | .   .   2   1   .   .   4   
  Weapon                   15   | .   1   4   2   .   1   7   
  Highest Loss Streak      11   | .   1   3   3   .   1   11  
Average Slot Usage (%)     88   | .   95  83  83  96  96  86  
  Engine                   8    | .   14  10  7   9   7   6   
  Treads                   7    | .   28  14  5   1   4   .   
  Leg                      11   | .   .   .   10  18  17  20  
  Wheel                    1    | .   .   1   2   5   .   .   
  Device                   6    | .   .   9   5   9   7   6   
  Storage                  10   | .   14  12  13  9   7   6   
  Processor                12   | .   .   9   16  18  15  13  
  Protection               4    | .   10  4   .   .   5   6   
  Energy Gun               3    | .   13  5   2   .   1   2   
  Energy Cannon            1    | .   .   .   .   .   5   2   
  Ballistic Gun            6    | .   14  5   10  9   5   .   
  Ballistic Cannon         3    | .   .   2   .   7   7   6   
  Slashing Weapon          6    | .   .   6   8   9   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             33   | 11  12  16  14  26  33  33  
  Greatest Support         43   | 40  40  40  23  23  43  43  
  Greatest Overweight (x)  4    | .   .   4   4   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   8   8   8   
  Average Capacity         6    | 5   6   6   4   7   8   7   
  Most Carried             8    | 4   6   6   6   8   8   8   
  Average Carried          5    | 2   5   5   3   6   7   7   
  Final Capacity           8    | 6   6   6   4   8   8   4   
  Final Carried            8    | 4   6   6   2   8   8   3   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 36% | Mutant
 15% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Sto 
Matter Collected           1200 | 237 76  419 221 .   192 55  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1340 | .   208 504 197 .   192 239 
  Parts                    77   | .   13  33  12  .   7   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  35   | .   6   15  5   .   4   5   
  Melee                    5    | .   .   4   .   .   .   1   
  Guns                     18   | .   6   7   4   .   1   .   
  Cannons                  7    | .   .   2   1   .   3   1   
  AOE                      3    | .   .   2   .   .   .   1   
Classes Destroyed          8    | .   3   2   2   .   .   1   
  Worker                   3    | .   .   1   1   .   .   1   
  Builder                  1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   1   
  Swarmer                  11   | .   3   3   3   .   .   2   
  Grunt                    18   | .   3   8   1   .   4   2   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | .   3   4   3   .   2   3   
  Combat Bots Only         3    | .   3   3   3   .   2   2   
Max Kills in Single Turn   2    | .   1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   1   
  Melee                    1    | .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  
Damage Taken               4672 | .    187  1539 427  63   222  2234 
  Core                     1130 | .    15   259  134  15   34   673  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  94   .    1    97   .    .    
Volleys Fired              114  | .    17   42   30   .    11   14   
  Largest                  3    | .    2    2    2    .    3    3    
  Hottest                  167  | .    60   76   63   .    125  167  
Shots Fired                180  | .    33   56   33   .    33   25   
  Gun                      123  | .    33   43   30   .    11   6    
  Cannon                   47   | .    .    8    3    .    22   14   
  Launcher                 6    | .    .    5    .    .    .    1    
  Special                  4    | .    .    .    .    .    .    4    
  Kinetic                  102  | .    17   23   31   .    22   9    
  Thermal                  36   | .    .    28   2    .    .    6    
  Explosive                6    | .    .    5    .    .    .    1    
  Electromagnetic          32   | .    16   .    .    .    11   5    
  Robot Hit Streak         20   | .    6    11   18   .    20   17   
  Robot Miss Streak        4    | .    3    4    3    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           147  | .    20   48   28   .    22   29   
  Core Hits                64   | .    11   27   10   .    8    8    
  Critical Hits            4    | .    .    2    1    .    1    .    
  Critical Kills           3    | .    .    2    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              122  | .    .    30   15   15   4    58   
  Impact                   10   | .    .    .    .    .    .    10   
  Slashing                 112  | .    .    30   15   15   4    48   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    1    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3135 | .    230  1039 642  .    562  662  
  Guns                     1207 | .    230  444  372  .    111  50   
  Cannons                  627  | .    .    32   36   .    337  222  
  Explosions               501  | .    .    324  .    .    77   100  
  Melee                    787  | .    .    239  229  .    37   282  
  Ramming                  13   | .    .    .    5    .    .    8    
  Kinetic                  1075 | .    121  163  396  .    213  182  
  Thermal                  501  | .    .    362  12   .    77   50   
  Explosive                375  | .    .    275  .    .    .    100  
  Electromagnetic          384  | .    109  .    .    .    235  40   
  Impact                   249  | .    .    .    .    .    .    249  
  Slashing                 538  | .    .    239  229  .    37   33   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    8    8    .    .    2    
  Average Corruption       6    | .    .    8    8    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  53   | .    .    16   32   .    .    5    
    Message Errors         14   | .    .    3    9    .    .    2    
    Matter Fused           11   | .    .    2    9    .    .    .    
    Heat Flow Errors       4    | .    .    1    2    .    .    1    
    Energy Discharges      6    | .    .    .    4    .    .    2    
    Parts Rejected         2    | .    .    1    1    .    .    .    
    Data Loss (minor)      7    | .    .    5    2    .    .    .    
    Data Loss (major)      2    | .    .    .    2    .    .    .    
    Targeting Errors       6    | .    .    4    2    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            205  | .    .    89   37   .    27   52   
  Projectiles              20   | .    .    .    .    .    5    15   
  Explosions               111  | .    .    89   .    .    22   .    
  Melee                    74   | .    .    .    37   .    .    37   
Knockbacks                 6    | .    .    .    1    .    1    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    1    .    1    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      220  | .    .    98   .    .    85   37   
  Shots                    4    | .    .    1    .    .    2    1    
  Rammed                   6    | .    .    .    2    .    .    4    
Targets Rammed             6    | .    .    .    2    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        377  | .    27   223  221  .    245  377  
  Average Temperature      83   | .    13   32   83   .    106  185  
  Received Heat Transfer   996  | .    69   390  108  36   81   312  
  Effects                  2    | .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         1065 | .    .    829  25   .    100  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Peak Influence             285  | .   164 285 166 46  86  49  
  Average Influence        60   | .   77  130 78  23  31  14  
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         96   | 100 100 84  100 100 100 100 
  Level 1                  3    | .   .   15  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   3   2   
  Investigation            2    | .   .   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   1   1   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   10  27  12  7   7   9   
  Peak Tracking Total      7    | .   4   5   4   3   3   7   
  Tactical Retreats        6    | .   1   .   3   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Traps Triggered            3    | .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Disabled          2    | .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Machines Accessed          11   | .   4   2   .   1   3   1   
  Terminals                8    | .   2   2   .   1   2   1   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   11  5   .   4   9   1   
  Successful               19   | .   7   1   .   4   6   1   
  Failed                   11   | .   4   4   .   .   3   .   
    Catastrophic           2    | .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                23   | .   6   5   .   4   7   1   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   1   .   4   4   1   
  Open Door                1    | .   .   .   .   .   .   1   
  Repair Station Index     1    | .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   1   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   
  Recall Assault           1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   2   .   .   2   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   
    Matter                 212  | .   .   .   .   .   212 .   
    Time                   106  | .   .   .   .   .   106 .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   
  Non-combat               1    | .   .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        4    | .   .   .   .   .   .   4   
  parse_system             2    | .   .   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac Sto 
Turns Passed               3712 | 150 359 796 767 409 384 847 
Spaces Moved               1818 | 88  180 330 466 245 229 280 
  Core                     36   | 2   .   16  5   .   .   13  
  Treads                   770  | 86  180 294 186 .   .   24  
  Legs                     1003 | .   .   11  275 245 229 243 
  Wheels                   9    | .   .   9   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 90  100 120 123 50  
  Average Speed            142  | 157 160 158 136 144 126 126 
  Slowest Speed            250  | 160 160 250 250 150 150 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   .   .   
Exploration Rate (%)       33   | 6   38  33  87  23  6   43  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   
Spaces Dug                 66   | .   .   12  12  15  3   24  
Terrain Destroyed          126  | .   .   64  12  15  10  25  
  Melee                    59   | .   .   12  12  15  3   17  
  Projectile               1    | .   .   .   .   .   .   1   
  AOE                      66   | .   .   52  .   .   7   7   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto 
Total                      2570 | 97  218 485 538 280 292 660 
  Wait                     400  | .   6   47  15  .   35  297 
  Move                     1811 | 87  179 328 465 244 228 280 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | 4   7   5   .   9   1   1   
  Fast Attach              31   | 6   3   9   4   4   4   1   
  Attach                   21   | .   1   9   4   1   2   4   
  Detach                   9    | .   .   6   .   2   1   .   
  Swap                     9    | .   1   4   2   .   2   .   
  Drop                     19   | .   4   4   1   5   4   1   
  Fire                     114  | .   17  42  30  .   11  14  
  Melee                    122  | .   .   30  15  15  4   58  
  Ram                      3    | .   .   .   .   .   .   3   
  Kick                     1    | .   .   .   .   .   .   1   
  Crush                    2    | .   .   .   2   .   .   .   
  Escape Stasis            1    | .   .   1   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 14)
  151 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 16)
  510 | -10/Materials | Entered another Materials area
  510 | -9/Materials  | Evolved 2 slots: Utility x2
  850 | -9/Materials  | Crushed by falling debris
 1174 | -9/Materials  | Lost 3 parts (1n2w)
 1193 | -9/Materials  | Discovered new exit (range 15)
 1247 | -9/Materials  | Core integrity fell below 50%
 1304 | -9/Materials  | Identified exit to Mines
 1306 | -9/Materials  | Entered Mines
 1370 | -9/Mines      | Learned Materials stockpile data
 1378 | -9/Mines      | Learned Materials trap positions
 1490 | -9/Mines      | Build established: Scavenger-Mutant
 1531 | -9/Mines      | Lost 3 parts (1n1u1w)
 1624 | -9/Mines      | Learned Materials non-interactive machine intel
 1637 | -9/Mines      | Core integrity fell below 20%
 2035 | -9/Mines      | Discovered new exit (range 16)
 2060 | -9/Mines      | Identified exit to Materials
 2073 | -9/Mines      | Entered Materials
 2073 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2074 | -8/Materials  | Loaded intel: 21 trap records
 2076 | -8/Materials  | Loaded intel: 38 non-interactive machine locations
 2417 | -8/Materials  | Discovered new exit (range 4)
 2421 | -8/Materials  | Identified exit to Factory
 2482 | -8/Materials  | Entered Factory
 2482 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2773 | -7/Factory    | Discovered new exit (range 12)
 2836 | -7/Factory    | Fabricated Imp. Shock Absorption System?
 2864 | -7/Factory    | Build established: Scavenger-Skirmisher
 2865 | -7/Factory    | Identified exit to Storage
 2866 | -7/Factory    | Entered Storage
 3458 | -7/Storage    | Build established: Scavenger-Mutant
 3684 | -7/Storage    | Lost 11 parts (2p3n3u3w)
 3686 | -7/Storage    | Core integrity fell below 50%
 3701 | -7/Storage    | Core integrity fell below 20%
 3713 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03661_ S-27 Virus misfires.
03662_ S-27 Virus system terminally corrupted.
03665_ Destroyed VTOL Module.
03665_ S-27 Virus system corrupted by crushing effect.
03666_ S-27 Virus system terminally corrupted.
03668_ Acquired 20 matter.
03693_ Arm. Treads destroyed.
03696_ G-47 Trooper destroyed.
03697_ Great Maul destroyed.
03699_ Med. Storage Unit destroyed.
03701_ Slammed into Y-54 Guardian. <x3>
03705_ Acquired 5 matter.
03705_ R-06 Scavenger collects Aluminum Leg.
03708_ G-47 Trooper destroyed.
03708_ R-06 Scavenger destroyed.
03708_ R-06 Scavenger collects Autogun.
03709_ Rocket Launcher destroyed.
03712_ Extracted 2 energy.
03712_ R-06 Scavenger collects Particle Gun.
03713_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????#      #         ###############????? |
| ?????????????#      #         #??# #?######## #??? |
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| ?????????????#      #                /         R"# |
| ?????????????#      #  ####+#######  # """  ! """? |
| ?????????????#      #  #??????????#  # """     "?? |
| ?????????????#      +%=#??????????#  # """    ###? |
| ?????????????#      #* #??????????#  #        #??? |
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| ????????????????#???#  #??????????#  #####???????? |
| ??????????## #### ###  #??????????#  #"  #???????? |
| ??????                 #?????Y????#  T####???????? |
| ??????????#            #??????????#  ##??????????? |
| ??????????#+####/#####u#??????????""""#??????????? |
| ???????????????????###/#######???????????????????? |
| ???????????????????#       T #???????????????????? |
| ???????????????????#         #???????????????????? |
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| ????????????????"  ###   #####""T""##????????????? |
| ????????????????"  +   =*r            #??????????? |
| ??????????         #   =%% r"""" """" #??????????? |
| ?????????#####+#####    !@   """ ""??????????????? |
| ??????             u        """" ""??????????????? |
| ??????                    Y """" ""??????????????? |
| ??????                                ???????????? |
| ????????############### ###           #??????????? |
| ??????????????????????###??############??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       60
Core Shielding             20
Evasion (%)                50
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Shock Absorption System | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoIntegrationArray
  Manual?         0
Play Time         00:51:00
  Cumulative      35.5 hours
  Start           2020.06.02 @ 21:10:30
  End             2020.06.02 @ 22:42:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          29
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f5ee526-c2ae-4820-8b04-7e42ed0aff02