Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 22:38:29 Player: SunShine214 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (151) 151 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1111 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (500) Ox9 Location -9/Materials Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Beam Cannon Mining Laser > --- INVENTORY (15) --- Ion Engine Flight Unit Flight Unit Large Storage Unit Sensor Array EM Pulse Gun Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Large Storage Unit Mining Laser [Rating: 9] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 12 | 7 5 . Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 1 | 1 . . Energy Cannon 1 | . 1 . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 2 . Power . | . . . Propulsion 1 | . 1 . Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 4 | . 5 7 Power . | . . 1 Propulsion 1 | . 1 2 Utility 1 | . 1 2 Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 80 | . 92 55 Engine 2 | . 3 . Core 11 | . 11 11 Treads 20 | . 24 11 Device 7 | . 10 . Storage 13 | . 14 11 Energy Gun 6 | . 10 . Energy Cannon 7 | . 5 11 Ballistic Gun 5 | . 8 . Special Weapon 6 | . 4 11 Peak Build Rating 9 | 7 9 7 Average Rating 7 | 5 8 7 On Entrance 4 | . 7 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 31 | 15 31 29 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 14 15 Most Carried 7 | 1 7 7 Average Carried 4 | . 5 7 Final Capacity 15 | 8 15 15 Final Carried 7 | 1 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 369 | 300 69 . Remotely . | . . . Salvage Created 362 | 198 164 . Parts 24 | 13 11 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 5 | . 5 . Guns 4 | . 4 . AOE 1 | . 1 . Classes Destroyed 6 | 3 3 . Worker 1 | 1 . . Builder 1 | . 1 . Tunneler 4 | 4 . . Recycler 1 | 1 . . Swarmer 3 | . 3 . Grunt 2 | . 2 . Best Kill Streak 5 | 4 5 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 45 | . 45 . Missed 7 | . 7 . Hits 38 | . 38 . Projectile 38 | . 38 . Critical Strikes 1 | . 1 . Part Disruptions 1 | . 1 . Damage Taken 1071 | . 605 466 Core 471 | . 56 415 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 77 . Volleys Fired 29 | 10 19 . Largest 2 | 2 2 . Hottest 160 | 60 160 . Shots Fired 59 | 20 39 . Gun 50 | 20 30 . Cannon 5 | . 5 . Launcher . | . . . Special 4 | . 4 . Kinetic 25 | 10 15 . Thermal 9 | . 9 . Explosive . | . . . Electromagnetic 25 | 10 15 . Robot Hit Streak 7 | 3 7 . Robot Miss Streak 3 | 1 3 . Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 32 | 12 20 . Core Hits 14 | 7 7 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 550 | 145 339 66 Guns 431 | 145 286 . Cannons . | . . . Explosions 53 | . 53 . Melee . | . . . Ramming 66 | . . 66 Kinetic 194 | 53 141 . Thermal 53 | . 53 . Explosive . | . . . Electromagnetic 237 | 92 145 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 24 | . 10 24 Average Corruption 12 | . 10 14 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 13 | . 6 7 Message Errors 3 | . 1 2 Matter Fused 2 | . 1 1 Energy Discharges 2 | . 1 1 Data Loss (minor) 3 | . 1 2 Data Loss (major) 2 | . 1 1 Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 66 | . . 66 Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 264 | . 264 . Average Temperature 106 | . 106 . Received Heat Transfer 153 | . 153 . Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles . | . . . Parts Fried 4 | 1 3 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . 100 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 103 | 10 103 . Initial . | . . . Average 14 | 2 24 . Influence Increases 169 | 30 139 . Destroy 0b10 Robot/C 100 | . 100 . Destroy 0b10 Robot/NC 35 | 30 5 . Destroy Leader 20 | . 20 . Successful Hack 8 | . 8 . Destroy Structure 6 | . 6 . Influence Decreases 169 | 30 139 . Time Decay 168 | 30 138 . Lost Part 1 | . 1 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 11 . Peak Tracking Total 5 | . 5 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 437 | 24 413 . Seismic 437 | 24 413 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 970 | 159 556 255 Spaces Moved 345 | 76 268 1 Core 3 | 3 . . Treads 342 | 73 268 1 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 173 | 155 177 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . 1 . Exploration Rate (%) 15 | 3 41 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 4 | . 4 . Terrain Destroyed 6 | . 6 . Melee . | . . . Projectile 4 | . 4 . AOE 2 | . 2 . Terrain Rammed 54 | . . 54 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 448 | 93 301 54 Wait 3 | . 3 . Move 343 | 75 267 1 Hop . | . . . Pick Up 6 | 1 5 . Fast Attach 7 | 7 . . Attach . | . . . Detach . | . . . Swap 5 | . 5 . Drop 2 | . 2 . Fire 29 | 10 19 . Melee . | . . . Ram 53 | . . 53 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 573 | -10/Materials | Crushed by falling debris 573 | -10/Materials | System corruption reached 10% 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Power x2 797 | -9/Materials | System corruption reached 10% 857 | -9/Materials | Core integrity fell below 50% 927 | -9/Materials | Core integrity fell below 20% 971 | -9/Materials | Core destroyed Last Messages --------------- 00911_ Destabilizing: System corrupted (+2). 00911_ Destabilizing: Core damaged (-4). 00914_ System corrupted: Energy discharge (-28). 00916_ Slammed into Wall. 00926_ Destabilizing: Core damaged (-20). 00926_ Destabilizing: Core damaged (-8). 00931_ Slammed into Wall. 00936_ Destabilizing: Core damaged (-8). 00941_ Slammed into Wall. 00949_ System corrupted: Component data lost. 00951_ Slammed into Wall. 00951_ Destabilizing: Core damaged (-20). 00956_ Slammed into Wall. 00956_ Destabilizing: Core damaged (-8). 00956_ Destabilizing: System corrupted (+1). 00961_ Slammed into Wall. 00961_ Destabilizing: Core damaged (-20). 00966_ System corrupted: Matter fused (-9). 00966_ Slammed into Wall. 00971_ Destabilizing: Core damaged (-16). 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