Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 16:38:44 Player: Mercey Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2693) 2693 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 8641 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 540 Entered DSFs 500 Friendly Fire -153 Cogmind --------- Core Integrity 965/1000 Matter 165/300 Energy 3/100 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Power Amplifier Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Active Sensor Suite Armor Integrity Analyzer Improved Transmission Jammer > --- WEAPON (2) ------- Heavy Phase Cannon Long-range Missile Launcher > --- INVENTORY (15) --- Armored Treads Improved Gravmag System Linear Gravjet Improved Signal Interpreter Kinecellerator Improved Kinecellerator Improved Transmission Jammer High-powered Shock Rifle Phase Cannon Advanced Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Power Amplifier Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Active Sensor Suite Armor Integrity Analyzer Improved Transmission Jammer > --- WEAPON ----------- Heavy Phase Cannon Long-range Missile Launcher > --- INVENTORY -------- Armored Treads Improved Gravmag System Linear Gravjet Improved Signal Interpreter Kinecellerator Improved Kinecellerator Improved Transmission Jammer High-powered Shock Rifle Phase Cannon Advanced Assault Cannon Mini Assault Cannon [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Utility Visual Processing Unit Device Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 . 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 1 . . Utility 7 | . . . 2 2 . 1 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 119 | 7 3 6 34 13 17 8 16 13 2 Power 18 | 1 . 2 6 . 5 1 1 2 . Engine 13 | 1 . 1 4 . 4 1 1 1 . Core 5 | . . 1 2 . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 2 6 2 1 4 5 5 . Treads 9 | 2 . . 1 . . 1 . 5 . Leg 14 | . . 2 5 2 1 3 1 . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . 4 . . Flight . | . . . . . . . . . . Utility 46 | 1 3 . 15 7 4 2 8 4 2 Device 24 | . . . 6 4 1 1 8 3 1 Storage 5 | 1 1 . 2 . . . . . 1 Processor 7 | . 2 . 2 1 1 . . 1 . Hackware . | . . . . . . . . . . Protection 10 | . . . 5 2 2 1 . . . Artifact . | . . . . . . . . . . Weapon 28 | 3 . 2 7 4 7 1 2 2 . Energy Gun 4 | 1 . . 2 . 1 . . . . Energy Cannon 3 | . . 1 . . 1 . 1 . . Ballistic Gun 10 | 2 . 1 5 1 1 . . . . Ballistic Cannon 10 | . . . . 3 4 1 1 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 4 2 . 1 . Parts Lost 27 | . 1 1 7 1 5 4 . 7 1 Power 3 | . . 1 . . . . . 1 1 Propulsion 5 | . . . 1 . 1 3 . . . Utility 15 | . 1 . 5 . 3 1 . 5 . Weapon 4 | . . . 1 1 1 . . 1 . Highest Loss Streak 5 | . 1 1 2 1 2 4 . 5 1 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 97 | . 96 99 98 99 99 94 60 83 81 Engine 7 | . 14 9 7 . 8 6 5 3 . Core 2 | . . 4 3 9 . . . 1 4 Treads 3 | . 28 8 . . . . . 23 23 Leg 17 | . . 19 21 18 17 19 3 . . Device 17 | . . . 16 27 22 19 29 32 28 Storage 9 | . 14 14 11 9 9 6 . . 4 Processor 10 | . 10 14 9 . 13 14 . 4 5 Protection 7 | . . . 7 17 8 9 . . . Energy Gun 1 | . . . 3 1 . . . . . Energy Cannon 4 | . . 9 7 . . 6 2 6 5 Ballistic Gun 6 | . 28 18 10 1 . . . . . Ballistic Cannon 6 | . . . . 15 17 6 5 4 . Peak Build Rating 94 | 6 8 18 27 37 42 50 62 84 94 Average Rating 31 | 4 7 13 23 29 38 48 35 65 91 On Entrance 28 | . 6 8 16 25 37 42 1 62 84 Naked Turns 23 | . . . . . . 17 6 . . Heaviest Build 117 | 11 14 18 99 104 110 117 51 51 52 Greatest Support 117 | 40 40 40 30 36 39 49 40 117 117 Greatest Overweight (x) 5 | . . 5 3 2 4 4 1 1 . Average Overweight (x) 1 | . . . 1 2 2 1 . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 5 5 15 Average Capacity 18 | 6 8 8 15 25 25 24 5 5 14 Most Carried 25 | 4 8 8 21 25 25 25 5 5 11 Average Carried 17 | 2 6 7 13 23 24 24 4 4 8 Final Capacity 25 | 8 8 8 25 25 25 5 5 5 15 Final Carried 25 | 4 8 8 21 25 25 5 5 5 11 Class Distribution -------------------- 45% | Mutant 32% | Skirmisher 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Matter Collected 2479 | 221 174 186 548 282 504 172 . 392 . Remotely . | . . . . . . . . . . Salvage Created 3193 | . 205 413 1286 275 262 186 . 566 . Parts 204 | . 16 30 78 23 18 7 . 32 . Haulers Intercepted 3 | . 1 . . . 1 . . 1 . Recyclers Shooed 3 | . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 72 | . 5 14 27 10 5 4 . 7 . Guns 31 | . 5 9 14 3 . . . . . Cannons 40 | . . 5 13 7 5 4 . 6 . AOE 1 | . . . . . . . . 1 . Classes Destroyed 13 | . 5 1 3 1 . 1 . 2 . Worker 3 | . . 1 1 . 1 . . . . Builder 2 | . 1 . 1 . . . . . . Hauler 3 | . 1 . . . 1 . . 1 . Operator 2 | . . . 1 . 1 . . . . Watcher 5 | . 1 . 4 . . . . . . Swarmer 22 | . 3 10 4 5 . . . . . Grunt 26 | . 2 4 15 . . 2 . 3 . Brawler 1 | . . . 1 . . . . . . Sentry 15 | . . . 7 4 3 1 . . . Specialist 2 | . . . . . . . . 2 . Hunter 4 | . . . . 1 2 . . 1 . Programmer 1 | . . . . . . 1 . . . Heavy 1 | . . . . . . . . 1 . Thug 1 | . . 1 . . . . . . . Best Kill Streak 5 | . 2 3 5 2 1 1 . 2 . Combat Bots Only 4 | . 2 3 4 2 1 1 . 2 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 594 | . 28 61 120 76 71 73 . 138 27 Missed 158 | . 9 15 27 18 21 18 . 43 7 Damage Taken 6981 | . 179 472 1206 512 781 1219 . 2302 310 Core 1324 | . 40 68 137 67 128 584 . 265 35 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . 11 28 66 . . . . Regen/Repaired (Parts) 129 | . . . 129 . . . . . . Core Remaining (%) 61 | 100 . 56 65 . 64 16 . 68 . Volleys Fired 263 | . 29 35 76 26 46 18 . 33 . Largest 2 | . 2 2 2 2 2 2 . 2 . Hottest 150 | . 40 95 150 98 83 123 . 143 . Shots Fired 516 | . 58 70 154 52 88 36 . 58 . Gun 231 | . 58 54 95 24 . . . . . Cannon 280 | . . 16 59 28 88 36 . 53 . Launcher 5 | . . . . . . . . 5 . Special . | . . . . . . . . . . Kinetic 357 | . 58 54 74 40 88 18 . 25 . Thermal 154 | . . 16 80 12 . 18 . 28 . Explosive 5 | . . . . . . . . 5 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 17 6 19 6 4 6 . 7 . Robot Miss Streak 5 | . 2 4 4 3 5 4 . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 297 | . 40 40 96 30 34 21 . 36 . Core Hits 135 | . 13 21 45 12 13 8 . 23 . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . 1 2 1 1 . . . Destroy 1 | . . . 1 . . . . . . Blast 4 | . . . . 2 1 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7363 | . 439 685 1969 578 839 631 . 2222 . Guns 2006 | . 439 357 998 212 . . . . . Cannons 4300 | . . 277 947 366 762 631 . 1317 . Explosions 905 | . . . . . . . . 905 . Melee . | . . . . . . . . . . Ramming 152 | . . 51 24 . 77 . . . . Kinetic 3534 | . 439 357 724 455 762 306 . 491 . Thermal 2772 | . . 277 1221 123 . 325 . 826 . Explosive 905 | . . . . . . . . 905 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 8 . . . . 2 . Average Corruption 4 | . . . 5 . . . . 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . 37 . . . . 2 . Message Errors 13 | . . . 11 . . . . 2 . Matter Fused 3 | . . . 3 . . . . . . Heat Flow Errors 7 | . . . 7 . . . . . . Energy Discharges 10 | . . . 10 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 3 | . . . 3 . . . . . . Alerts 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . 10 5 9 32 19 . 71 . Projectiles 131 | . . 10 5 9 32 19 . 56 . Explosions 15 | . . . . . . . . 15 . Melee . | . . . . . . . . . . Knockbacks 33 | . . . . 8 15 5 . 5 . Impact 1 | . . . . . 1 . . . . Kinetic 29 | . . . . 6 14 4 . 5 . Secondary 3 | . . . . 2 . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 3 | . . 3 . . . . . . . Targets Rammed 23 | . . 11 5 . 7 . . . . Kicked 20 | . . 8 5 . 7 . . . . Crushed . | . . . . . . . . . . Highest Temperature 624 | . 6 165 286 . 30 624 . 234 . Average Temperature 87 | . 6 59 79 . 10 186 . 55 . Received Heat Transfer 1927 | . 48 171 465 63 144 438 . 598 . Effects 5 | . . . . . . 5 . . . Energy Bleed 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (core) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . Heat Transferred 3848 | . . 407 1850 222 . 481 . 888 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Peak Influence 571 | . 188 242 571 408 394 107 . 172 105 Initial 226 | . . . 35 226 65 107 . . 90 Average 163 | . 98 100 204 245 223 50 . 81 90 Maximum Alert Level 2 | . . 1 2 2 2 . . . . Low Security (%) 66 | 100 100 97 63 34 29 100 100 100 100 Level 1 24 | . . 2 8 51 70 . . . . Level 2 9 | . . . 27 14 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . 5 . 4 3 . 2 . Investigation 6 | . 1 . 3 . 1 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 9 | . 1 . 2 . 3 1 . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Distress Signals 2 | . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 13 15 50 15 18 12 . 10 5 Peak Tracking Total 6 | . 5 3 4 4 3 6 . 3 5 Tactical Retreats 9 | . 1 . 3 2 1 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Machines Disabled 11 | . . . 3 1 6 1 . . . Max in Single Turn 1 | . . . 1 1 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Machines Accessed 30 | . 3 1 8 4 10 3 1 . . Terminals 19 | . 2 . 5 2 9 . 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 6 | . 1 . 1 2 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 67 | . 13 1 23 6 19 4 1 . . Successful 35 | . 3 1 14 5 10 1 1 . . Failed 32 | . 10 . 9 1 9 3 . . . Catastrophic 8 | . 3 . . . 3 2 . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 4 . 2 . 2 . . . . Terminals 44 | . 10 . 11 4 18 . 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 8 | . . . 8 . . . . . . Recycling Units 12 | . 3 . 4 2 1 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 22 | . 2 1 6 3 9 . 1 . . Record 1 | . . . . 1 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 5 | . . 1 . . 4 . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 3 | . . . . 1 2 . . . . Unreport Threat 2 | . . . . 1 1 . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . . . 6 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks 6 | . 1 . 2 2 1 . . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Components 4 | . . . 1 2 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 16 | . 3 . 6 . 5 2 . . . Full Trace Events 8 | . 3 . 2 . 2 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . Time 108 | . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . . . 3 9 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Total Allies 11 | . . 1 . . 10 . . . . Largest Group 10 | . . 1 . . 10 . . . . Highest-Rated Group 173 | . . 31 . . 173 . . . . Highest-Rated Ally 31 | . . 31 . . 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 115 | . . 4 . . 111 . . . . Total Damage 1265 | . . 62 . . 1203 . . . . Kills 20 | . . 1 . . 19 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Turns Passed 9773 | 72 504 1065 2870 1001 2209 1421 187 260 184 Spaces Moved 4141 | 38 256 754 1146 322 762 519 152 90 102 Core 50 | 2 . 2 . . . 36 10 . . Treads 616 | 36 256 154 . . . . . 68 102 Legs 3378 | . . 598 1146 322 762 483 67 . . Wheels . | . . . . . . . . . . Hover 97 | . . . . . . . 75 22 . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 160 105 105 260 260 50 48 98 170 Average Speed 196 | 154 160 116 192 260 260 245 106 153 170 Slowest Speed 400 | 160 160 300 330 260 400 400 130 250 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 47 | 4 54 96 94 24 84 18 6 88 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 72 | . . 5 20 2 11 5 . 29 . Melee . | . . . . . . . . . . Projectile 45 | . . 5 20 2 11 5 . 2 . AOE 27 | . . . . . . . . 27 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Total 5285 | 48 297 873 1667 439 895 631 171 153 111 Wait 569 | . 5 51 347 58 36 66 . 5 1 Move 4132 | 37 255 753 1145 321 761 518 151 89 102 Hop . | . . . . . . . . . . Pick Up 91 | 4 4 6 33 10 13 9 3 3 6 Fast Attach 58 | 6 3 4 10 3 3 5 13 9 2 Attach 24 | . . . 7 5 6 2 3 1 . Detach 2 | . . . . 1 . 1 . . . Swap 37 | 1 . 2 17 5 8 1 . 3 . Drop 86 | . 1 11 27 10 15 11 1 10 . Fire 263 | . 29 35 76 26 46 18 . 33 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 20 | . . 8 5 . 7 . . . . Crush 3 | . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 18) 498 | -10/Materials | Discovered new exit (range 4) 577 | -10/Materials | Entered Mines 604 | -10/Mines | Met a Derelict bent on vengeance 890 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 968 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1070 | -10/Mines | Escorted by a lone wolf Derelict 1090 | -10/Mines | Learned location of Storage (-8) 1107 | -10/Mines | Found Prototype Device 1228 | -10/Mines | Discovered new exit (range 6) 1290 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1392 | -10/Mines | Discovered new exit (range 7) 1642 | -10/Mines | Entered Materials 1642 | -9/Materials | Evolved 2 slots: Utility x2 1937 | -9/Materials | Build established: Skirmisher 2633 | -9/Materials | Discovered new exit (range 5) 2648 | -9/Materials | Build established: Scavenger-Skirmisher 2676 | -9/Materials | Discovered new exit (range 17) 2958 | -9/Materials | Discovered new exit (range 5) 3211 | -9/Materials | Build established: Mutant 3219 | -9/Materials | Repaired Lgt. Angular Momentum Engine 3596 | -9/Materials | Build established: Scavenger-Mutant 4116 | -9/Materials | Repaired Hvy. Assault Rifle 4142 | -9/Materials | Repaired Lgt. Armor Plating 4321 | -9/Materials | Build established: Mutant 4512 | -9/Materials | Entered another Materials area 4512 | -8/Materials | Evolved 2 slots: Utility x2 5057 | -8/Materials | Identified Exp. Sensor Array 5074 | -8/Materials | Discovered new exit (range 7) 5495 | -8/Materials | Identified exit to Storage 5513 | -8/Materials | Entered Storage 5781 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6095 | -8/Storage | Build established: Commander-Mutant 6593 | -8/Storage | Lost 3 allies 6918 | -8/Storage | Build established: Skirmisher 7657 | -8/Storage | Discovered new exit (range 6) 7719 | -8/Storage | Identified exit to Factory 7722 | -8/Storage | Entered Factory 7722 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9125 | -7/Factory | Core integrity fell below 50% 9126 | -7/Factory | Released all parts (9) 9134 | -7/Factory | Core integrity fell below 20% 9135 | -7/Factory | Discovered new exit (range 16) 9143 | -7/Factory | Entered another Factory area 9143 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9153 | -6/Factory | Lost 4 parts (3n1u) 9329 | -6/Factory | Identified exit to DSF 9330 | -6/Factory | Entered DSF 9353 | -6/DSF | Additional patrols routed to DSF 9393 | -6/DSF | Crushed by falling debris 9438 | -6/DSF | Lost 5 parts (1p4u) 9440 | -6/DSF | Build established: Mutant 9501 | -6/DSF | Found Prototype Device 9501 | -6/DSF | Identified Active Sensor Suite 9568 | -6/DSF | Discovered new exit (range 11) 9585 | -6/DSF | Identified exit to Factory 9590 | -6/DSF | Entered Factory 9590 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9774 | -5/Factory | Self-destructed Last Messages --------------- LOCATION=FACTORY GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. Acquired Imp. Transmission Jammer. Acquired Lrg. Storage Unit. Acquired Linear Gravjet. Acquired Hpw. Shock Rifle. Acquired Imp. Transmission Jammer. Acquired Imp. Kinecellerator. Acquired Phase Cannon. Acquired Kinecellerator. Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????##############??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# ! #??????????????? | | ??????? ???????????# #??????????????? | | ???????"""?????????# ! #??????????????? | | ???????""" ????????# #??????????????? | | ?????? """ ######## #??????????????? | | ?????? "" # #??????????????? | | ????"" "" # #??????????????? | | ? # #??????????????? | | ? + #??????????????? | | ? ##+##################???????? | | ?? #???# #???????? | | ?? #???# #???????? | | ???#### s #???# """ #???????? | | ??????# ##### """ #???????? | | ??????# # """ #???????? | | ??????# # #???????? | | ??????# s + #???????? | | ??????# s # """"""" #???????? | | ??????# # """"""" #???????? | | ???????############# T###@# """"""" ????????? | | ???????????????????####?# # """""""?????????? | | ????????????????????????# # #???????? | | ????????????????????????# ##############???????? | | ????????????????????????# #?????# #????????????? | | ??????????????????????### ###???# #????????????? | | ??????????????????????# #???# #????????????? | | ??????????????????????# ##### #????????????? | | ??????????????????????# ## #????????????? | | ??????????????????????# ##+##+##???????????? | | ??????????????????????# # #???????????? | | ??????????????????????####### #???????????? | | ????????????????????????????# """ #???????????? | | ????????????????????????????# """ #???????????? | | ????????????????????????????# """ #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????########???????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 20 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 45 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonMyomerShovel Manual? 0 Play Time 01:33:44 Cumulative 17.2 hours Start 2024.10.19 @ 14:28:24 End 2024.10.19 @ 16:38:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b0bbeb5-1de7-48a6-a534-9a84188d4a35