Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.07 @ 12:00:12 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (145) 725 Value Destroyed (4687) 4687 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 11947 Bonus ------- High Alert Combat Kills 132 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -317 Cogmind --------- Core Integrity 613/1150 Matter 105/300 Energy 100/100 System Corruption 58% Temperature Cool (0) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (8) ------ Improved Signal Interpreter Improved Salvage Targeting Computer Improved Target Analyzer Core Analyzer Improved Weapon Cycler Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Coil Gun Heavy Shock Bomb Launcher Botcube Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Core Analyzer Improved Weapon Cycler > --- WEAPON ----------- KE Penetrator Improved KE Penetrator Heavy Rocket Launcher Advanced Datajack > --- INVENTORY -------- Nuclear Pulse Array Matter Compressor Heavy Shock Bomb Launcher Botcube [Rating: 93] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 3 . . . . . . Utility 6 | . . . 1 . . . 2 . . 1 2 . . Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 125 | . 4 9 9 13 3 2 12 7 24 17 3 1 21 Power 13 | . . 1 2 1 . . . . 3 3 . 1 2 Engine 6 | . . 1 2 1 . . . . . 1 . . 1 Core 5 | . . . . . . . . . 3 2 . . . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 40 | . 1 4 2 4 2 2 3 . 9 5 . . 8 Treads 15 | . . 2 2 3 2 1 . . 1 2 . . 2 Leg 5 | . 1 . . . . . 1 . 2 1 . . . Wheel 8 | . . 2 . . . 1 2 . 1 2 . . . Hover 4 | . . . . . . . . . 4 . . . . Flight 8 | . . . . 1 . . . . 1 . . . 6 Utility 30 | . 2 1 1 2 1 . 5 5 3 3 2 . 5 Device 16 | . 1 1 1 1 1 . 2 1 1 2 2 . 3 Storage 2 | . 1 . . . . . . . 1 . . . . Processor 10 | . . . . 1 . . 2 4 1 1 . . 1 Hackware 2 | . . . . . . . 1 . . . . . 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | . 1 3 4 6 . . 4 2 9 6 1 . 6 Energy Gun 19 | . 1 3 3 5 . . 1 . 4 2 . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 13 | . . . . 1 . . . . 4 4 1 . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 6 | . . . 1 . . . 2 2 . . . . 1 Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . . 2 . . . . . 2 . . . Corrupted Parts 8 | . . . . . . . . . 6 . . . 2 System Corruption 67 | . . . . . . . . . 56 . . . 11 Parts Lost 58 | . . 6 2 6 . . 13 . 9 5 . 2 15 Power 9 | . . 1 1 1 . . 1 . 1 1 . . 3 Propulsion 20 | . . 1 . 2 . . 5 . 4 3 . 1 4 Utility 10 | . . 1 . 1 . . 2 . 1 1 . . 4 Weapon 19 | . . 3 1 2 . . 5 . 3 . . 1 4 Highest Loss Streak 12 | . . 4 1 6 . . 12 . 4 2 . 1 5 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Backups 7 | 6 6 6 14 14 14 11 7 2 2 3 4 3 2 Power . | 1 1 . . . . . . . . . . . . Propulsion . | 4 4 3 3 1 . . . . . . . . . Utility 2 | . . 1 6 4 4 5 2 1 2 1 1 1 1 Weapon 3 | 1 1 . 3 6 7 4 3 . . 2 3 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 14 | . 6 2 . . 1 3 . . . 1 . . 1 Power 2 | . 1 1 . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . Utility 3 | . 1 . . . . 1 . . . 1 . . . Weapon 7 | . 3 1 . . . 2 . . . . . . 1 Tool/Special 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 86 | . 87 98 91 97 98 99 71 28 72 91 92 85 68 Engine 6 | . 14 14 9 10 11 11 4 . . 2 5 . . Core 1 | . . . . . . . . . 4 4 5 5 1 Treads 9 | . . 6 22 21 22 15 . . 2 6 5 5 1 Leg 3 | . 28 21 . . . . . . 1 . 5 5 . Wheel 3 | . . . . . . 6 12 . . 6 5 5 . Hover 1 | . . . . . . . . . 7 4 5 2 . Flight 1 | . . . . . . . . . 4 3 . . 7 Device 13 | . 2 13 21 12 11 11 5 6 11 16 24 26 21 Storage 7 | . 14 14 11 11 11 11 5 . . 3 . . . Processor 11 | . . . . 9 11 11 13 16 20 13 15 15 16 Energy Gun 17 | . 26 26 20 26 31 32 18 . 4 7 . . . Ballistic Gun 4 | . 1 . . 4 . . . . 11 14 21 11 9 Peak Build Rating 93 | 6 7 9 22 29 27 28 38 24 69 79 87 91 93 Average Rating 38 | 6 6 6 19 25 26 26 32 18 50 71 85 77 71 On Entrance 32 | 6 6 7 9 20 27 18 27 15 21 60 79 87 74 Avg Prop Armor Cover (%) 3 | . . . . 3 . 2 1 . 5 11 14 14 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 58 | 11 13 15 39 39 38 38 45 4 32 51 51 58 53 Greatest Support 74 | 20 20 40 44 44 42 42 38 3 30 74 12 12 46 Greatest Overweight (x) 4 | . . . . 3 . 3 4 1 2 3 4 4 4 Average Overweight (x) . | . . . . . . . . . . 1 3 3 . Largest Inventory Capacity 15 | 8 15 8 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 10 | 8 8 8 14 15 15 15 14 5 5 5 5 5 5 Most Carried 15 | 6 7 7 15 15 15 15 14 5 5 5 5 5 5 Average Carried 9 | 6 6 6 14 14 14 14 11 4 4 4 5 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 6 7 6 15 15 15 15 5 5 5 5 5 4 4 Class Distribution -------------------- 39% | Gunner 27% | Mutant 7% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Derelict-Gunner 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -5/Factory Infiltrator-Skirmisher | -4/Factory Derelict-Skirmisher | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Matter Collected 3794 | 191 59 85 156 333 61 . 276 128 765 612 . 298 830 Remotely . | . . . . . . . . . . . . . . Salvage Created 6713 | . 136 534 482 992 794 . 804 96 499 827 . 608 941 Parts 314 | . 7 25 33 62 36 . 26 1 27 47 . 12 38 Haulers Intercepted 10 | . 1 . 2 3 . . . . . 1 . . 3 Recyclers Shooed 6 | . . . . . 1 . 3 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 1 20 . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 98 | . . 13 9 22 4 . 14 4 9 9 . 2 12 Melee 2 | . . . . . . . . . 2 . . . . Guns 63 | . . 12 4 14 4 . 8 . 4 9 . . 8 Cannons 1 | . . . . . . . 1 . . . . . . AOE 29 | . . 1 5 7 . . 3 4 3 . . 2 4 Classes Destroyed 17 | . 3 3 4 1 . . 1 . 3 1 . 1 . Worker 10 | . . . 2 . . . 3 . . 3 . . 2 Builder 7 | . 1 . 2 2 1 . 1 . . . . . . Tunneler 2 | . . . 1 . . . 1 . . . . . . Hauler 10 | . 1 . 2 3 . . . . . 1 . . 3 Recycler 11 | . . 1 1 . 8 . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . . . Swarmer 18 | . . 3 3 4 . . 4 . 4 . . . . Grunt 47 | . . 10 5 13 . . 9 4 2 . . . 4 Brawler 1 | . . . . . . . . . 1 . . . . Sentry 15 | . . . 1 5 4 . . . . 3 . . 2 Hunter 5 | . . . . . . . 1 . . 2 . . 2 Programmer 8 | . . . . . . . . . . 4 . . 4 Compactor 2 | . . . . . . . . . . . . 2 . Ranger 2 | . . . . . . . . . 2 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Wasp 2 | . . . . . . . . . 2 . . . . Best Kill Streak 16 | . 2 5 16 7 7 . 6 4 4 3 . 2 5 Combat Bots Only 7 | . . 4 3 7 2 . 4 4 4 3 . 2 5 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 2 2 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 2 | . . 1 2 2 . . 1 2 2 . . 1 1 Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Hostile Shots Fired 709 | . 2 94 35 108 8 . 126 32 43 46 . 1 214 Missed 251 | . 1 24 6 39 5 . 41 14 19 9 . . 93 Hits 458 | . 1 70 29 69 3 . 85 18 24 37 . 1 121 Melee 4 | . . . . . . . . . 3 . . 1 . Projectile 454 | . 1 70 29 69 3 . 85 18 21 37 . . 121 Critical Strikes 23 | . . . . 6 . . 2 1 5 4 . 1 4 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 8275 | . 10 806 360 1227 48 . 1574 194 794 787 . 133 2342 Core 1969 | . . 235 25 315 . . 501 70 144 142 . . 537 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 124 | . . . 24 50 . . . . . 50 . . . Core Remaining (%) 44 | 100 . 6 . . . 15 . . 15 85 . . . Volleys Fired 291 | . 9 37 17 40 16 . 38 8 26 29 . 8 63 Largest 4 | . 2 2 3 3 3 . 4 1 3 4 . 4 4 Hottest 243 | . 80 105 146 168 168 . 243 39 101 219 . 134 147 Shots Fired 715 | . 18 60 39 107 47 . 106 8 44 113 . 28 145 Gun 657 | . 18 60 30 102 47 . 92 . 40 112 . 24 132 Cannon . | . . . . . . . . . . . . . . Launcher 57 | . . . 9 5 . . 13 8 4 1 . 4 13 Special 1 | . . . . . . . 1 . . . . . . Kinetic 298 | . . . . 19 . . . . 40 83 . 24 132 Thermal 300 | . . 47 11 73 47 . 93 . . 29 . . . Explosive 52 | . . . 9 5 . . 13 8 4 1 . 4 8 Electromagnetic 65 | . 18 13 19 10 . . . . . . . . 5 Robot Hit Streak 24 | . 3 11 6 11 9 . 24 10 6 15 . 10 8 Robot Miss Streak 7 | . 3 3 3 3 2 . 3 . 7 3 . 2 6 Penetration Max 2 | . . . . . . . . . 1 2 . . 1 Secondary Targets 8 | . . 1 . 4 . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . 1 . . . . Shots Hit Robots 427 | . 10 39 20 69 28 . 76 2 27 76 . 20 60 Core Hits 263 | . 6 23 22 36 16 . 45 16 16 30 . 6 47 Critical Kills 11 | . . . . . . . . . 4 4 . . 3 Critical Parts Destroyed 10 | . . . . . . . . . 4 5 . . 1 Critical Strikes 46 | . . 3 1 5 3 . 10 . 9 9 . 2 4 Burn 21 | . . 3 1 4 3 . 10 . . . . . . Destroy 24 | . . . . . . . . . 9 9 . 2 4 Corrupt 1 | . . . . 1 . . . . . . . . . Melee Attacks 5 | . . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13478 | . 208 585 1225 1706 565 . 1943 500 767 1884 . 1170 2925 Guns 7676 | . 173 519 275 1141 523 . 1276 . 169 1849 . 490 1261 Cannons . | . . . . . . . . . . . . . . Explosions 5439 | . 31 55 948 560 . . 617 500 379 35 . 680 1634 Melee 219 | . . . . . . . . . 219 . . . . Ramming 133 | . 4 11 2 5 42 . 39 . . . . . 30 Kinetic 3457 | . . . . 149 . . . . 169 1388 . 490 1261 Thermal 4207 | . 31 484 269 979 523 . 1287 . . 461 . . 173 Explosive 4766 | . . . 780 468 . . 617 500 379 35 . 680 1307 Electromagnetic 696 | . 173 90 174 105 . . . . . . . . 154 Impact . | . . . . . . . . . . . . . . Slashing 219 | . . . . . . . . . 219 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 62 | . . . . 3 3 . . . 62 1 . 35 58 Average Corruption 21 | . . . . 3 3 . . . 54 1 . 18 40 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 134 | . . . . 8 17 . . . 31 4 . 17 57 Message Errors 34 | . . . . 3 3 . . . 5 3 . 7 13 Matter Fused 23 | . . . . . 4 . . . 9 . . 2 8 Heat Flow Errors 9 | . . . . . 2 . . . 3 . . . 4 Energy Discharges 14 | . . . . 1 2 . . . 5 1 . 2 3 Parts Rejected 2 | . . . . . 1 . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . 1 . . . 3 . . 1 3 Data Loss (major) 10 | . . . . 2 3 . . . . . . 1 4 Misfires 2 | . . . . 1 . . . . 1 . . . . Alerts 3 | . . . . . . . . . 1 . . . 2 Misdirections 14 | . . . . . . . . . 1 . . 2 11 Weapon Failures 14 | . . . . 1 1 . . . 3 . . . 9 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 243 | . . . 50 7 . . . 4 130 . . 26 26 Projectiles . | . . . . . . . . . . . . . . Explosions 178 | . . . 50 7 . . . 4 65 . . 26 26 Melee 65 | . . . . . . . . . 65 . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 520 | . . 17 56 30 . . 19 . 127 25 . 78 168 Shots 17 | . . 1 3 1 . . . . 3 1 . 3 5 Rammed 20 | . . 2 2 2 3 . 6 . . . . . 5 Targets Rammed 26 | . 1 4 2 3 5 . 6 . . . . . 5 Kicked 2 | . 1 1 . . . . . . . . . . . Crushed 4 | . . 1 . 1 2 . . . . . . . . Highest Temperature 438 | . 36 141 245 438 194 . 300 27 214 324 . 107 262 Average Temperature 81 | . 20 39 78 125 69 . 94 17 81 89 . 47 43 Received Heat Transfer 2008 | . 6 423 117 405 9 . 564 94 180 54 . . 156 Effects 4 | . . . . 3 . . . . . 1 . . . Interference 2 | . . . . 1 . . . . . 1 . . . Short Circuit 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . 2 . . . . . . Combat Hostiles 3 | . . . . 1 . . 2 . . . . . . Parts Melted 27 | . . . . 4 5 . 16 . . 2 . . . Heat Transferred 10226 | . 50 1376 633 2370 1369 . 3588 . . 740 . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 3 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Maximum Alert Level 2 | . . . 1 2 . . . . . . . . 2 Low Security (%) 81 | 100 100 100 76 8 100 . 100 . . 100 100 100 55 Level 1 9 | . . . 23 41 . . . . . . . . 19 Level 2 9 | . . . . 50 . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 581 | . 34 123 292 496 180 . 188 . . 166 53 32 581 Initial 180 | . . 9 47 112 180 . . . . 4 53 1 . Average 104 | . 2 31 96 380 23 . 74 . . 42 6 2 222 Influence Increases 3714 | . 61 326 392 697 166 . 481 105 175 343 14 36 918 Destroy 0b10 Robot/C 1880 | . . 260 180 440 80 . 280 80 140 180 . . 240 Destroy 0b10 Robot/NC 230 | . 20 5 45 40 45 . 30 . . 20 . . 25 Destroy Leader 386 | . 6 30 54 88 . . 50 10 20 62 . . 66 Trap Triggered on 0b10 30 | . 10 . . . . . 10 . . 10 . . . Successful Hack 120 | . 5 6 5 33 39 . 4 . . . 14 . 14 Disable Machine 285 | . 15 15 30 30 . . 15 . . 30 . . 150 Destroy Structure 648 | . 5 10 78 36 2 . 77 . . 26 . 36 378 Lose Combat Pursuer 135 | . . . . 30 . . 15 15 15 15 . . 45 Influence Decreases 3185 | . 37 227 248 501 629 . 303 207 244 240 120 40 389 Entered New Map 674 | . . 15 76 155 283 . . 67 15 3 57 3 . Time Decay 1828 | . 37 162 162 286 196 . 173 140 189 197 20 27 239 Lost Part 490 | . . 50 10 60 . . 130 . 40 40 . 10 150 Purge Threat 193 | . . . . . 150 . . . . . 43 . . Squads Dispatched 28 | . 1 . 3 2 . . 5 . . 7 . . 10 Investigation 10 | . 1 . . 1 . . 3 . . 2 . . 3 Extermination 4 | . . . . . . . . . . 1 . . 3 Reinforcement 11 | . . . 3 1 . . 2 . . 2 . . 3 Assault 2 | . . . . . . . . . . 2 . . . Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 . . . 1 . . . . . 1 Haulers Reinforced 4 | . . . . . . . 1 . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Distress Signals 4 | . . . 1 . . . . . . 1 . . 2 Communications Jammed 3 | . . . . . . . . . . 3 . . . Distress Signals 1 | . . . . . . . . . . 1 . . . Times Spotted 157 | . 7 12 12 27 3 . 22 5 16 15 . 6 32 Peak Tracking Total 10 | . 2 5 3 6 1 . 7 5 4 3 . 4 10 Tactical Retreats 12 | . . . . 1 . . 1 1 1 1 . 2 5 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . 5 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Traps Triggered 5 | . 1 . . . . . 1 . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . Reused 4 | . 1 . . . . . 1 1 . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . . . . . 2 1 . 1 . . . Triggered 4 | . 1 . . . . . 1 1 . 1 . . . Most Traps Carried 3 | . . . . . . 3 3 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Machines Disabled 19 | . 1 1 2 2 . . 1 . . 2 . . 10 Max in Single Turn 4 | . 1 1 1 1 . . 1 . . 1 . . 4 Garrison Access 2 | . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Machines Accessed 27 | . 2 1 2 2 6 2 3 . . 2 3 . 4 Terminals 16 | . 2 1 1 1 6 . 1 . . 1 2 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . . . . 1 . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . . . . 1 . 1 Total Hacks 94 | . 6 4 5 8 23 17 7 . . 5 6 . 13 Successful 48 | . 5 2 3 4 8 17 3 . . 1 3 . 2 Failed 46 | . 1 2 2 4 15 . 4 . . 4 3 . 11 Catastrophic 14 | . . 1 . 2 5 . 1 . . . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . . 4 . 4 15 . 4 . . 2 . . . Terminals 53 | . 6 4 2 5 23 . 4 . . 3 4 . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . 3 3 . . . . . 2 . . . Recycling Units 3 | . . . . . . . 3 . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . 6 Garrison Access 7 | . . . . . . . . . . . 2 . 5 Terminal Hacks 38 | . 5 2 1 2 7 17 2 . . . 2 . . Record 16 | . . . . . . 16 . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 4 | . . 1 1 . 2 . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . Alert Level 3 | . . 1 . 1 1 . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . . . . . 3 . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 3 | . . . . . 1 . 1 . . 1 . . . Terminals 1 | . . . . . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Fedlink 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 2 1 1 2 6 . 2 . . 1 3 . 4 Full Trace Events 13 | . 1 . . 1 5 . 2 . . 1 . . 3 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . 1 Parts Repaired 2 | . . . 1 1 . . . . . . . . . Time 45 | . . . 26 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Active Infowar (turns) 2899 | . . 99 334 286 . . 1 42 383 746 175 331 502 Sensors 1274 | . . . . . . . . . . 305 175 331 463 Terrain 349 | . . . 326 23 . . . . . . . . . Structural 1569 | . . 99 334 286 . . 1 42 383 424 . . . Jamming 1310 | . . . . . . . . . . 665 175 331 139 ECM 851 | . . . . . . . . . . . 151 331 369 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches 3 | . . . . . . . . 3 . . . . . Drone Recoveries 3 | . . . . . . . . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Turns Passed 7149 | 2 356 619 349 622 708 1192 455 283 645 746 175 331 666 Spaces Moved 4747 | 2 265 70 161 255 419 880 303 446 431 436 116 199 764 Core 530 | . . . . . . . 8 446 76 . . . . Treads 1542 | . . 40 161 249 419 454 . . 109 93 . . 17 Legs 350 | 2 265 30 . . . . . . 53 . . . . Wheels 1473 | . . . . 6 . 426 295 . 23 343 116 199 65 Hover 170 | . . . . . . . . . 170 . . . . Flight 682 | . . . . . . . . . . . . . 682 Fastest Speed 34 | 120 120 120 145 125 152 100 50 50 50 100 135 135 34 Average Speed 113 | 120 120 142 145 172 152 133 101 52 114 138 147 146 50 Slowest Speed 240 | 120 120 160 160 225 152 152 140 100 240 240 150 150 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . 7 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . Exploration Rate (%) 35 | 3 39 24 16 42 75 39 7 78 49 12 3 97 14 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . 5 . . . . . . . Known Exits Taken 7 | . 1 . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . . . . . Scrap Searched 6 | . . . . . . . . 3 3 . . . . Spaces Dug 34 | . . . . . . . . . . . . . 34 Terrain Destroyed 643 | . 5 10 89 41 . . 128 31 49 14 . 40 236 Melee . | . . . . . . . . . . . . . . Projectile 39 | . . . . . . . . . . 3 . 4 32 AOE 603 | . 5 10 89 41 . . 128 31 49 10 . 36 204 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Total 5932 | 1 283 526 242 346 456 902 373 490 528 506 120 225 934 Wait 560 | . 3 402 29 22 1 1 1 14 24 1 . 14 48 Move 4721 | 1 264 69 160 254 418 879 302 445 430 435 116 198 750 Hop 7 | . . . . . . . . . . . . . 7 Pick Up 39 | . . 3 13 5 2 7 . 2 1 4 . . 2 Fast Attach 89 | . 4 3 4 4 1 2 5 3 24 10 2 2 25 Attach 34 | . . 4 2 4 . 3 7 6 2 1 . 1 4 Detach 26 | . 1 1 1 . 3 . 3 7 3 . . . 7 Swap 52 | . 1 2 6 11 3 3 2 1 3 14 1 1 4 Drop 77 | . . 1 8 3 7 7 7 3 9 11 1 1 19 Fire 291 | . 9 37 17 40 16 . 38 8 26 29 . 8 63 Melee 5 | . . . . . . . . . 5 . . . . Ram 11 | . . . . . . . 6 . . . . . 5 Kick 2 | . 1 1 . . . . . . . . . . . Crush 13 | . . 3 2 3 5 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 4 | . . . . . . . 2 1 . 1 . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 13) 91 | -10/Materials | Identified exit to Mines 149 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 400 | -10/Mines | Excavation squad dispatched 400 | -10/Mines | A large section of the Mines collapsed 650 | -10/Mines | Excavation squad dispatched 843 | -10/Mines | Core integrity fell below 50% 863 | -10/Mines | Lost 4 parts (1p1n2w) 932 | -10/Mines | Core integrity fell below 20% 964 | -10/Mines | Discovered new exit (range 9) 978 | -10/Mines | Entered Materials 978 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1176 | -9/Materials | Repaired Ion Engine 1301 | -9/Materials | Discovered new exit (range 9) 1327 | -9/Materials | Entered Storage 1407 | -9/Storage | Destroyed 7 combat bots 1432 | -9/Storage | Crushed by falling debris 1432 | -9/Storage | Core integrity fell below 50% 1456 | -9/Storage | Core integrity fell below 20% 1472 | -9/Storage | Lost 6 parts (1p2n1u2w) 1515 | -9/Storage | Repaired Imp. Grenade Launcher 1554 | -9/Storage | Identified exit to Recycling 1685 | -9/Storage | Destroyed 7 combat bots 1700 | -9/Storage | Build established: Gunner 1943 | -9/Storage | Used back door to open Recycling access 1949 | -9/Storage | Entered Recycling 2342 | -9/Recycling | Discovered new exit (range 15) 2619 | -9/Recycling | Scanned before Scraplab entrance 2642 | -9/Recycling | Entered Scraplab 2656 | -9/Recycling | Discovered new exit (range 2) 2657 | -9/Recycling | Entered Scraptown 2657 | -9/Scraptown | System corruption cleaned by C-Scrubber 2804 | -9/Scraptown | Visited UFD Registry 2804 | -9/Scraptown | Registered with UFD as "Quantumsourcer" 2855 | -9/Scraptown | Visited Research Penetration Think Tank 2914 | -9/Scraptown | Visited Science Guys 2981 | -9/Scraptown | Visited Botcube Research 2989 | -9/Scraptown | Found Botcube 3031 | -9/Scraptown | Visited Cartography Club 3123 | -9/Scraptown | Learned location of Recycling (-9) 3123 | -9/Scraptown | Learned location of Upper Caves (-5) 3123 | -9/Scraptown | Learned location of Testing (-2) 3123 | -9/Scraptown | Learned 8 Materials zone layouts 3123 | -9/Scraptown | Learned 20 Factory zone layouts 3123 | -9/Scraptown | Learned 4 Mines zone layouts 3123 | -9/Scraptown | Learned 12 Research zone layouts 3123 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 3123 | -9/Scraptown | Learned location of 1 exit from Research 3123 | -9/Scraptown | Learned location of 1 exit from Upper Caves 3123 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 3123 | -9/Scraptown | Identified exit to Factory 3171 | -9/Scraptown | Found Deep Structural Scanner 3321 | -9/Scraptown | Visited Scrapoid Pod Storage 3517 | -9/Scraptown | Visited Junk Repository 3722 | -9/Scraptown | Visited Derelict Rescue Squad 3728 | -9/Scraptown | Found DRS Beacon 3794 | -9/Scraptown | Met Optimus 3794 | -9/Scraptown | Accepted into 0bPrime 3849 | -9/Scraptown | Entered Factory 3849 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 3850 | -6/Factory | Identified exit to Lower Caves 3851 | -6/Factory | Identified exit to Factory 4008 | -6/Factory | Loaded intel: 8 recycling unit locations 4296 | -6/Factory | Core integrity fell below 50% 4304 | -6/Factory | Entered Lower Caves 4305 | -6/Lower Caves | Identified exit to Lower Caves 4326 | -6/Lower Caves | Lost 12 parts (1p4n2u5w) 4372 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4509 | -6/Lower Caves | Learned Factory interactive machine intel 4546 | -6/Lower Caves | Build established: Mutant 4587 | -6/Lower Caves | Entered another Lower Caves area 4603 | -6/Lower Caves | Activated DRS Beacon 4725 | -6/Lower Caves | Ambushed by wild Derelicts 4742 | -6/Lower Caves | System corruption reached 10% 4756 | -6/Lower Caves | System corruption reached 30% 4997 | -6/Lower Caves | Build established: Scavenger-Gunner 5032 | -6/Lower Caves | Encountered a Warlord checkpoint 5133 | -6/Lower Caves | Core integrity fell below 20% 5165 | -6/Lower Caves | Lost 4 parts (1n1u2w) 5191 | -6/Lower Caves | Discovered exit to Factory (range 18) 5232 | -6/Lower Caves | Entered Factory 5232 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5233 | -5/Factory | Loaded intel: 56 interactive machine locations 5585 | -5/Factory | Build established: Derelict-Gunner 5868 | -5/Factory | Discovered new exit (range 16) 5976 | -5/Factory | Identified exit to Factory 5978 | -5/Factory | Entered another Factory area 5978 | -4/Factory | Evolved 2 slots: Utility x2 6092 | -4/Factory | Discovered new exit (range 16) 6153 | -4/Factory | Sucked down chute 6153 | -4/Factory | Entered Waste 6168 | -4/Waste | EMP discharged 6168 | -4/Waste | System corruption reached 10% 6171 | -4/Waste | Spotted C-40 Crusher 6187 | -4/Waste | Spotted C-40 Crusher 6202 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6239 | -4/Waste | Spotted C-40 Crusher 6247 | -4/Waste | Spotted C-40 Crusher 6268 | -4/Waste | EMP discharged 6273 | -4/Waste | Destroyed C-40 Crusher 6280 | -4/Waste | Destroyed C-40 Crusher 6309 | -4/Waste | Spotted C-40 Crusher 6360 | -4/Waste | Spotted C-40 Crusher 6368 | -4/Waste | EMP discharged 6462 | -4/Waste | Discovered new exit (range 15) 6468 | -4/Waste | EMP discharged 6468 | -4/Waste | System corruption reached 30% 6483 | -4/Waste | Identified exit to Factory 6484 | -4/Waste | Entered Factory 6562 | -4/Factory | Build established: Derelict-Skirmisher 6694 | -4/Factory | Garrison activated, responded to threat 7005 | -4/Factory | Lost 5 parts (1p1n2u1w) 7111 | -4/Factory | Lost 3 parts (1p2w) 7150 | -4/Factory | Self-destructed Last Messages --------------- 07132_ Acquired 24 matter. 07134_ Acquired 48 matter. 07136_ Slug penetrates Garrison Access. 07136_ Penetrated by Slug. 07136_ ECM Suite destroyed. 07137_ Connecting with Garrison Access... Feedback: System corruption (+1%). 07137_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 07137_ Slug penetrates Garrison Access. 07138_ Penetrated by Slug. 07138_ Slug penetrates Wall. 07140_ Penetrated by Slug. 07141_ Slug penetrates Wall. 07141_ System Shield destroyed. 07145_ N9HT AO&> LEKRZVW JM>HQYRZHRKQ&ZSXRSE 07147_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4D. 07149_ W-44 Eye sends out distress signal. 07149_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????? ? #########+######+#######+#?????????? | | ????# w ?????????? | | ????# ????????? | | ????+ ! ????????? | | ????# @ ????????? | | ????# A ????????? | | ????# ######### #### #####???????????? | | ????# H ????????# #???? #???????????????? | | ?????# #????????# #????? #???????????????? | | ###### #????????# #??????? +???????????????? | | #????????# #????????#???????????????? | | ! ##########+####?????????????????????? | | ? ## #?????????????????????? | | ????" """ + """ """ #?????????????????????? | | ???"" """ ## """ """ #?????????????????????? | | ??""" """ ## """ """ #?????????????????????? | | " """ """ ## #?????????????????????? | | % ## """ """ +?????????????????????? | | " """ ## """ """ #?????????????????????? | | " """ ## """ """ #?????????????????????? | | " """ ## #?????????????????????? | | " """ " " ## #?????????????????????? | | "G" " #?????????????????????? | | " ## ! #?????????????????????? | | ######## ###????????????????????????? | | #???????#???????????????????????????? | | +####### #???????????????????????????????????? | | ???????# ###############?????????????????????? | | ???????+ ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 35 Energy Capacity 400 Matter Stores 361 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 24 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrn. Missile Launcher | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 60% | -9/Materials Imp. Grenade Launcher | 33% | -9/Storage Studied --------- Nuclear Pulse Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeAssemblyBank Manual? 0 Play Time 00:43:21 Cumulative 1181.5 hours Start 2025.09.06 @ 16:37:00 End 2025.09.07 @ 12:00:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1451 Rogue 1167 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f1522c1-0ff4-4962-a9f0-2249ebae17b8