Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 10:45:03 Player: Julie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1613) 1613 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5803 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Advanced Visual Processing Unit > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (5) ---- Advanced Visual Processing Unit Core Analyzer Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Advanced Visual Processing Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Improved Spread Laser > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Light Treads Light Treads Coolant Injector Visual Processing Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Matter Filter Reaction Control System Backup Plating I Medium Laser Gatling Laser Gatling Laser Assault Rifle Heavy Assault Rifle Minigun Minigun High-powered Shotgun [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Lightpack 2.0 Device Shock Absorption System Storage Lightpack 2.0 Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Grenade Launcher Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 71 | 5 5 3 . . 14 26 8 10 Power 9 | 1 . 1 . . 2 3 1 1 Engine 7 | 1 . 1 . . 2 2 . 1 Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . . . 6 7 2 1 Treads 6 | . . . . . 4 2 . . Leg 12 | 2 . . . . 2 5 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . . . 1 9 3 4 Device 6 | . 1 . . . . 2 2 1 Storage 2 | 1 . . . . 1 . . . Processor 3 | . . . . . . 2 1 . Hackware . | . . . . . . . . . Protection 9 | . 1 . . . . 5 . 3 Artifact . | . . . . . . . . . Weapon 24 | 1 3 2 . . 5 7 2 4 Energy Gun 10 | . 1 . . . 1 5 1 2 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 8 | 1 1 1 . . 2 1 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 1 1 . . 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 36 | . 1 1 . . 1 14 6 13 Power 4 | . . . . . . 2 . 2 Propulsion 10 | . . . . . 1 4 2 3 Utility 12 | . . . . . . 4 3 5 Weapon 10 | . 1 1 . . . 4 1 3 Highest Loss Streak 6 | . 1 1 . . 1 5 6 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 71 | . 90 97 100 100 67 63 66 56 Engine 7 | . 14 14 14 14 9 6 . 3 Core 1 | . . . . . . . 7 2 Treads 4 | . . . . . 20 . 4 . Leg 13 | . 28 28 28 28 2 17 9 5 Device 4 | . 3 . . . . 2 11 9 Storage 9 | . 14 14 14 14 9 7 7 6 Processor 2 | . . . . . . 2 4 7 Protection 8 | . 4 14 14 14 9 12 4 4 Energy Gun 5 | . 8 . . . 1 7 7 7 Energy Cannon 1 | . . . . . . . 4 2 Ballistic Gun 6 | . 11 21 14 14 7 1 2 3 Launcher 4 | . 5 4 14 14 8 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 33 | 12 16 14 14 14 15 33 33 24 Greatest Support 60 | 20 20 20 20 20 60 48 40 35 Greatest Overweight (x) 7 | . . . . . 4 6 1 7 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 40 | 8 8 8 8 8 40 40 40 40 Average Capacity 31 | 6 8 8 8 8 39 40 40 38 Most Carried 22 | 5 8 8 8 8 17 22 16 9 Average Carried 10 | 3 6 7 7 8 10 16 10 6 Final Capacity 40 | 8 8 8 8 8 40 40 40 5 Final Carried 16 | 5 8 8 8 8 15 16 8 3 Class Distribution -------------------- 72% | Hauler-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 1457 | 250 62 . . 22 204 319 267 333 Remotely . | . . . . . . . . . Salvage Created 1339 | . 223 17 . . 279 329 193 298 Parts 112 | . 25 5 . . 40 23 10 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 11 8 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 49 | . 10 3 . . 17 10 4 5 Melee 2 | . . . . . 2 . . . Guns 23 | . 4 . . . 3 7 4 5 AOE 24 | . 6 3 . . 12 3 . . Classes Destroyed 13 | . 5 . . . 3 3 1 1 Worker 5 | . . . . . 4 1 . . Builder 3 | . . . . . 2 1 . . Tunneler 1 | . 1 . . . . . . . Recycler 2 | . 1 . . . 1 . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 26 | . 9 3 . . 10 4 . . Grunt 13 | . 1 . . . 5 1 3 3 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . Sentry 3 | . . . . . 2 . . 1 Hunter 2 | . . . . . . 2 . . Programmer 2 | . . . . . . 2 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 7 3 . . 8 5 3 2 Combat Bots Only 7 | . 6 3 . . 7 4 3 2 Max Kills in Single Turn 3 | . 3 2 . . 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 . . 2 1 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 473 | . 34 2 . . 107 166 57 107 Missed 136 | . 9 1 . . 39 49 13 25 Damage Taken 5494 | . 271 79 . . 898 1897 711 1638 Core 885 | . 58 11 . . 107 216 76 417 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . 2 . . 21 28 . . Regen/Repaired (Parts) 166 | . . . . . 166 . . . Core Remaining (%) 84 | 100 . . . 72 80 . . . Volleys Fired 187 | . 21 2 . . 32 77 19 36 Largest 2 | . 2 2 . . 2 2 2 2 Hottest 148 | . 70 50 . . 93 144 105 148 Shots Fired 273 | . 38 4 . . 61 93 28 49 Gun 227 | . 34 2 . . 34 86 28 43 Cannon 6 | . . . . . . . . 6 Launcher 40 | . 4 2 . . 27 7 . . Special . | . . . . . . . . . Kinetic 60 | . 17 2 . . 17 2 11 11 Thermal 139 | . . . . . 17 67 17 38 Explosive 40 | . 4 2 . . 27 7 . . Electromagnetic 34 | . 17 . . . . 17 . . Robot Hit Streak 16 | . 6 3 . . 7 11 6 16 Robot Miss Streak 11 | . 6 1 . . 2 11 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 175 | . 16 2 . . 29 68 18 42 Core Hits 138 | . 15 3 . . 41 47 13 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . . . . 5 Burn 4 | . . . . . . . . 4 Destroy 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4988 | . 501 139 . . 1720 1481 353 794 Guns 2567 | . 200 . . . 234 1075 353 705 Cannons 89 | . . . . . . . . 89 Explosions 2312 | . 301 139 . . 1469 403 . . Melee . | . . . . . . . . . Ramming 20 | . . . . . 17 3 . . Kinetic 482 | . 114 . . . 82 . 115 171 Thermal 2046 | . . . . . 152 1033 238 623 Explosive 2312 | . 301 139 . . 1469 403 . . Electromagnetic 128 | . 86 . . . . 42 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . 14 14 14 Average Corruption 10 | . . . . . . 4 14 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 134 | . . . . . . 31 37 66 Message Errors 41 | . . . . . . 8 10 23 Matter Fused 30 | . . . . . . 5 6 19 Heat Flow Errors 10 | . . . . . . 1 6 3 Energy Discharges 15 | . . . . . . 7 4 4 Parts Rejected 2 | . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . 3 4 7 Data Loss (major) 6 | . . . . . . 2 1 3 Misfires 5 | . . . . . . 1 3 1 Alerts 7 | . . . . . . 1 2 4 Weapon Failures 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 55 | . . 4 . . 28 23 . . Projectiles . | . . . . . . . . . Explosions 55 | . . 4 . . 28 23 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 387 | . 54 73 . . 122 138 . . Shots 13 | . 2 2 . . 4 5 . . Rammed 7 | . . . . . 7 . . . Targets Rammed 13 | . . . . . 9 4 . . Kicked 4 | . . . . . . 4 . . Crushed 2 | . . . . . 2 . . . Highest Temperature 457 | . 36 . . . 102 366 457 417 Average Temperature 122 | . 18 . . . 28 126 182 134 Received Heat Transfer 1254 | . 36 . . . 252 180 405 381 Effects 11 | . . . . . . 2 7 2 Shutdowns 6 | . . . . . . . 5 1 Energy Bleed 1 | . . . . . . 1 . . Matter Decay 2 | . . . . . . 1 1 . Short Circuit 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . . 5 2 1 Heat Transferred 4281 | . . . . . 333 1638 525 1785 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 351 | . 351 227 . . 266 233 . . Initial 136 | . . 136 . . . 76 . . Average 96 | . 183 226 . . 116 58 . . Maximum Alert Level 1 | . 1 1 . . 1 1 . . Low Security (%) 79 | 100 59 . . 100 75 95 . . Level 1 20 | . 40 99 . . 24 4 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . . . 2 5 . 1 Investigation 2 | . . . . . 1 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 3 | . 1 . . . 1 1 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 1 | . . . . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 15 1 . . 20 20 4 15 Peak Tracking Total 8 | . 5 1 . . 6 5 4 8 Tactical Retreats 6 | . 1 . . . . 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 5 | . . . . . 3 2 . . Max in Single Turn 1 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 13 | . 1 . 5 . 4 3 . . Terminals 4 | . . . . . 2 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 3 | . 1 . . . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 74 | . 3 . 50 . 12 9 . . Successful 69 | . 3 . 50 . 11 5 . . Failed 5 | . . . . . 1 4 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 7 | . . . . . 4 3 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 13 | . 3 . . . 4 6 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 55 | . . . 50 . 4 1 . . Record 51 | . . . 49 . 2 . . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 10 | . 3 . . . 3 4 . . Recycle Component 5 | . 1 . . . 2 2 . . Process 3 | . 1 . . . 1 1 . . Retrieve Matter 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . 2 1 . . Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 52 | . . . . . 52 . . . Parts Recycled 5 | . 1 . . . 2 2 . . Recycled Matter 130 | . 62 . . . 64 4 . . Retrieved Matter 66 | . 62 . . . . 4 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 7246 | 109 386 230 949 192 1353 1597 841 1589 Spaces Moved 4058 | 70 246 177 779 122 533 852 579 700 Core 313 | 13 . . . . 10 10 . 280 Treads 618 | . . . . . 424 37 157 . Legs 3127 | 57 246 177 779 122 99 805 422 420 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 50 Average Speed 143 | 107 120 120 120 120 154 126 134 211 Slowest Speed 400 | 120 120 120 120 120 250 350 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 47 40 94 16 25 22 67 74 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . . . 1 . . 1 1 Spaces Dug 10 | . . . . . . 10 . . Terrain Destroyed 199 | . 13 21 . . 132 33 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 199 | . 13 21 . . 132 33 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 5198 | 101 298 190 795 167 999 1276 613 759 Wait 775 | 22 18 5 8 46 381 284 3 8 Move 4050 | 69 245 176 778 121 532 851 578 700 Hop . | . . . . . . . . . Pick Up 67 | 5 8 1 3 . 19 27 2 2 Fast Attach 16 | 5 . 3 . . 3 2 . 3 Attach 39 | . 3 . . . 6 18 6 6 Detach 10 | . . . . . 6 3 . 1 Swap 16 | . 2 . . . 5 6 2 1 Drop 24 | . 1 3 5 . 6 4 3 2 Fire 187 | . 21 2 . . 32 77 19 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . . . 4 . . Crush 9 | . . . . . 9 . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Discovered new exit (range 7) 496 | -10/Materials | Entered Mines 650 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 718 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 720 | -10/Mines | Discovered new exit (range 5) 726 | -10/Mines | Entered Exiles 747 | -10/Exiles | Discovered new exit (range 14) 785 | -10/Exiles | Met 8R-AWN 809 | -10/Exiles | Met EX-HEX 900 | -10/Exiles | Met EX-DEC 937 | -10/Exiles | Learned location of Zion (-6) 1003 | -10/Exiles | Discovered new exit (range 14) 1093 | -10/Exiles | Met EX-BIN 1114 | -10/Exiles | Aligned with FarCom system 1115 | -10/Exiles | Given EX-Vault access code 1283 | -10/Exiles | Opened EX-Vault 1314 | -10/Exiles | Found Lightpack 2.0 1365 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1463 | -10/Exiles | Visited The Gauntlet 1675 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1675 | -10/Exiles | Entered Mines 1708 | -9/Mines | Discovered new exit (range 11) 1736 | -9/Mines | Learned location of 1 exit from Materials 1867 | -9/Mines | Entered Materials 1867 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1868 | -8/Materials | Identified exit to Factory 2162 | -8/Materials | Build established: Hauler-Mutant 2207 | -8/Materials | Destroyed 7 combat bots 2340 | -8/Materials | Repaired Lgt. Treads 2620 | -8/Materials | Repaired Grenade Launcher 3202 | -8/Materials | Discovered exit to Factory (range 16) 3220 | -8/Materials | Entered Factory 3220 | -7/Factory | Evolved 2 slots: Utility x2 3616 | -7/Factory | Lost 5 parts (1p2n2w) 4199 | -7/Factory | Lost 5 parts (2n3u) 4715 | -7/Factory | System corruption reached 10% 4760 | -7/Factory | Lost 3 parts (1u2w) 4806 | -7/Factory | Discovered new exit (range 7) 4817 | -7/Factory | Entered Lower Caves 5134 | -7/Lower Caves | Lost 6 parts (2n3u1w) 5312 | -7/Lower Caves | Learned Factory stockpile data 5451 | -7/Lower Caves | Identified exit to Lower Caves 5658 | -7/Lower Caves | Entered another Lower Caves area 5682 | -7/Lower Caves | Discovered new exit (range 5) 5967 | -7/Lower Caves | Learned Factory non-interactive machine intel 6128 | -7/Lower Caves | Spotted B-75 Beast 6171 | -7/Lower Caves | Core integrity fell below 50% 6201 | -7/Lower Caves | Destroyed B-75 Beast 6226 | -7/Lower Caves | Lost 5 parts (1p2n2u) 7122 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7176 | -7/Lower Caves | Lost 4 parts (1p3w) 7181 | -7/Lower Caves | Core integrity fell below 20% 7247 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07194_ Acquired 1 matter. 07195_ G-47 Trooper destroyed. 07199_ G-47 Trooper suffers critical hit (Burn). 07201_ Particle Gun fries itself beyond repair. 07201_ Lightpack 2.0 destroyed. 07201_ G-47 Trooper destroyed. 07204_ Aluminum Leg fries itself beyond repair. 07206_ System corrupted: FCS attempts to trigger Med. Laser. 07212_ C-30 ARC bursts open, deploying its payload. 07212_ G-50 Soldier unfolds itself. 07212_ L-41 Fighter unfolds itself. 07212_ G-47 Trooper unfolds itself. 07212_ M-28 Smith unfolds itself. 07218_ Acquired 10 matter. 07223_ System corrupted: Heat flow error (+133). 07233_ Aluminum Leg destroyed. 07243_ System corrupted: Matter fused (-6). 07245_ Med. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? ???? ????????????????## ?? | | ???????????????????# ???? ??????????????## ? | | ???????????????? # #### ??????????????# # | | ???????????????# ???????????????# | | ????????????????% ????????????????#% | | ????????????????% ????????????????# %% | | ????????????????? ????? ??????????# | | ??????????????????# ?????? ##???????#### | | ??????????????????? ??????? ?????????? | | ???????????????????? #????##?? ????????# | | ?????????????????????# #???" ???? ???????# | | ??????????????????????# #?? ??????# ??????# | | ???????????????????????# #? ???????# #?##### | | ?????????????????????### ##/#????????? ## | | ????????????????????## #?????#????? | | ????????????????????# #???? #??????# | | ????????????????##??# ###### #???????# | | ???????????????## ### % #????????# | | ???????????????# ##### ###?????????# | | ???????????????# ##???# #??????????## | | ?????# %???????# ##????# #?????????## | | ????# %%%% ##% ###?????# ####????### | | ???? % % = #???????# %% #????# | | ????# # s###?????##### #????## # | | ?????? ?????####### ### ##????????# ####### ### | | ??????????????????#???## @ #???????## % ## #?? | | ???????????????????????#####??????## "%" #?? | | ??????????????????????????????????# % " #? | | ??????????????????????????????????###"####### ##? | | ????????????????????????????????????# #?????####?? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: EX 25 Core Shielding 20 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldLargeCompressor Manual? 0 Play Time 01:07:58 Cumulative 12.8 hours Start 2024.03.22 @ 09:42:52 End 2024.03.22 @ 10:45:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42b39cf4-818d-4110-9346-f86d3da275c1