Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.12 @ 16:26:03 Player: Xax Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (229) 1145 Value Destroyed (10740) 10740 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 17955 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 266 Cogmind --------- Core Integrity 249/1300 Matter 22/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Hovering (116) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (5) --- Improved Antigrav System Improved Antigrav System > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Weapon Cycler System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Fusion Compressor Improved Linear Gravjet Medium Storage Unit Advanced Signal Interpreter Advanced Launcher Guidance Computer Layered Light Armor Plating Graphene Brace Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weapon Cycler Improved Power Shielding Layered Light Armor Plating Graphene Brace Antimissile System System Shield Advanced Component Analysis Suite Improved Field Recycling Unit > --- WEAPON ----------- Heavy Tesla Rifle Improved Matter Neutralizer Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Fusion Compressor Fusion Compressor Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Launcher Guidance Computer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Graphene Brace [Rating: 128] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Quantum Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 2 2 2 2 Power 2 | . . . . . . . 1 . 1 Propulsion 3 | . . . . 1 1 1 . . . Utility 8 | . 1 2 . 1 1 1 1 1 . Weapon 2 | . . . . . . . . 1 1 Parts Attached 307 | 7 12 13 24 22 16 38 36 93 46 Power 45 | 1 3 2 1 2 1 3 7 16 9 Engine 16 | 1 3 1 1 2 1 3 3 1 . Core 11 | . . 1 . . . . 4 4 2 Reactor 18 | . . . . . . . . 11 7 Propulsion 60 | 2 2 1 6 5 5 14 3 16 6 Treads 19 | . 2 1 6 5 1 . . . 4 Leg 4 | 2 . . . . . . . 2 . Wheel . | . . . . . . . . . . Hover 37 | . . . . . 4 14 3 14 2 Flight . | . . . . . . . . . . Utility 105 | 2 4 4 6 6 6 10 12 33 22 Device 42 | . . . 2 . 4 2 6 18 10 Storage 11 | 1 2 . 1 . . 1 2 2 2 Processor 11 | . . 1 . . . . 1 8 1 Hackware 1 | . . . . . . . . . 1 Protection 40 | 1 2 3 3 6 2 7 3 5 8 Artifact . | . . . . . . . . . . Weapon 97 | 2 3 6 11 9 4 11 14 28 9 Energy Gun 9 | . . . . . . 1 . 3 5 Energy Cannon 8 | . . . 1 . . 1 1 3 2 Ballistic Gun 26 | 2 1 3 3 3 1 1 4 8 . Ballistic Cannon 19 | . 1 . 2 . 1 5 3 5 2 Launcher 10 | . . . 2 2 1 . 2 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . 1 3 3 . . . . . . Slashing Weapon 18 | . . . . 4 1 3 4 6 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 1 2 . 2 Parts Lost 97 | . 1 1 3 1 2 7 6 53 23 Power 10 | . . . 1 . . . . 5 4 Propulsion 21 | . . . . . . 3 1 12 5 Utility 47 | . 1 1 2 1 2 4 3 23 10 Weapon 19 | . . . . . . . 2 13 4 Highest Loss Streak 14 | . 1 1 2 1 1 2 2 13 14 To Critical Strikes 3 | . . . . . . . . 3 . Average Slot Usage (%) 92 | . 99 100 99 93 99 96 86 82 81 Engine 5 | . 11 7 8 8 7 6 4 1 . Core 1 | . . 2 1 . . . 6 1 1 Reactor 2 | . . . . . . . . 6 8 Treads 10 | . 18 20 19 25 10 . . . 13 Hover 8 | . . . . . 17 28 15 14 4 Device 12 | . . . 8 8 14 13 22 27 12 Storage 10 | . 12 10 19 8 7 7 13 9 2 Processor 3 | . . 1 3 . . . 2 6 8 Protection 17 | . 24 38 18 26 27 27 9 3 8 Energy Gun 1 | . . . . . . . . 1 8 Energy Cannon 2 | . . . . 8 7 5 . 1 . Ballistic Gun 6 | . 19 9 10 4 1 . 6 5 . Ballistic Cannon 3 | . 3 4 6 . 3 3 1 1 6 Slashing Weapon 1 | . . . . 2 . 1 1 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 144 | 18 51 62 58 78 73 77 102 115 144 Greatest Support 112 | 20 40 40 40 60 80 50 50 56 112 Greatest Overweight (x) 32 | 4 2 1 1 1 7 2 2 2 32 Average Overweight (x) 1 | . 1 1 1 . 1 1 1 1 . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 9 19 20 20 20 20 20 20 16 11 Most Carried 20 | 7 20 20 20 20 19 20 20 20 18 Average Carried 16 | 3 16 18 19 19 17 19 19 14 8 Final Capacity 20 | 10 20 20 20 20 20 20 20 5 20 Final Carried 20 | 7 20 19 20 20 18 20 20 2 7 Class Distribution -------------------- 73% | Hacker-Mutant 6% | Hacker-Gunner 6% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 7039 | 243 261 385 477 373 186 893 1046 2098 1077 Remotely . | . . . . . . . . . . Salvage Created 10043 | . 194 567 541 1002 475 1674 1965 2693 932 Parts 499 | . 21 39 27 50 21 88 99 108 46 Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed 3 | . . . . . . 2 . 1 . Parts Field Recycled 9 | . . . . . . . . . 9 Retrieved Matter 62 | . . . . . . . . . 62 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 197 | . 8 14 15 22 11 33 34 41 19 Melee 11 | . . . . . . 4 . 7 . Guns 75 | . 8 10 9 . . 1 24 17 6 Cannons 84 | . . 4 1 12 7 25 8 15 12 AOE 22 | . . . 5 8 4 2 2 1 . Classes Destroyed 17 | . 3 1 4 2 1 2 . 4 . Worker 6 | . . . 1 1 . . 2 1 1 Builder 9 | . 1 . . . 1 1 1 3 2 Tunneler 2 | . . . . . . . . 1 1 Hauler 2 | . . . . 1 1 . . . . Recycler 1 | . . . . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 4 | . . . . . . 3 1 . . Watcher 8 | . . . . 1 . 2 2 3 . Swarmer 24 | . 5 3 . 3 . 6 4 . 3 Grunt 100 | . 3 7 9 14 8 18 22 19 . Brawler 6 | . . . 1 1 . . 1 3 . Duelist 1 | . . . 1 . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 22 | . . 4 3 4 2 4 1 1 3 Hunter 13 | . . . . . . 2 3 4 4 Programmer 29 | . . . . . 1 3 3 13 9 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 2 4 8 5 4 4 7 8 6 Combat Bots Only 8 | . 2 4 8 5 4 4 7 5 3 Max Kills in Single Turn 3 | . 1 1 2 3 2 2 2 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 2 2 1 1 1 . Melee 1 | . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Hostile Shots Fired 1838 | . 54 76 95 116 112 241 213 529 402 Missed 491 | . 8 19 22 32 35 73 45 149 108 Damage Taken 15821 | . 314 470 819 776 353 1322 1735 5548 4484 Core 2762 | . 31 45 149 100 30 221 212 923 1051 Absorbed by Shields 943 | . . . . . 156 455 . 284 48 Redirected to Shielding 706 | . 5 5 13 37 13 94 104 224 211 Ignored by Resistances 9769 | . 210 295 505 472 338 1075 1307 3256 2311 Regen/Repaired (Parts) 1002 | . 83 . 73 11 . 286 318 231 . Core Remaining (%) 73 | 100 87 . 51 81 95 74 78 19 . Volleys Fired 635 | . 32 47 51 45 31 97 115 147 70 Largest 4 | . 2 1 2 2 2 2 2 3 4 Hottest 345 | . 55 35 55 126 138 138 123 213 345 Shots Fired 1005 | . 55 47 66 60 50 155 170 266 136 Gun 501 | . 52 41 52 7 . 13 129 158 49 Cannon 469 | . 3 6 7 45 41 138 38 104 87 Launcher 35 | . . . 7 8 9 4 3 4 . Special . | . . . . . . . . . . Kinetic 627 | . 55 47 59 7 10 54 150 177 68 Thermal 324 | . . . . 45 31 97 17 85 49 Explosive 35 | . . . 7 8 9 4 3 4 . Electromagnetic 19 | . . . . . . . . . 19 Robot Hit Streak 75 | . 16 31 25 14 25 23 46 50 75 Robot Miss Streak 3 | . 2 1 1 1 1 3 2 3 2 Penetration Max 2 | . . . . . . 1 2 2 1 Secondary Targets 4 | . . . . . . . 1 3 . Max Gunslinging Chain 1 | . . . . . . . 1 1 . Shots Hit Robots 901 | . 41 44 60 51 43 138 144 273 107 Core Hits 453 | . 18 24 36 36 24 66 83 120 46 Critical Kills 14 | . . . . 2 . 1 11 . . Critical Parts Destroyed 11 | . . . 1 . . 4 6 . . Critical Strikes 63 | . . . 1 2 3 10 20 16 11 Burn 2 | . . . . . . . . . 2 Meltdown 2 | . . . . 2 . . . . . Destroy 22 | . . . . . . 5 17 . . Blast 27 | . . . . . 3 4 3 8 9 Smash 1 | . . . 1 . . . . . . Sever 9 | . . . . . . 1 . 8 . Melee Attacks 54 | . . . 1 1 . 17 . 35 . Impact 1 | . . . 1 . . . . . . Slashing 53 | . . . . 1 . 17 . 35 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27101 | . 360 620 1226 1997 1650 4289 4062 9135 3762 Guns 9417 | . 308 515 647 60 . 59 2546 4291 991 Cannons 12374 | . 52 105 104 1124 974 3236 986 3042 2751 Explosions 3402 | . . . 439 813 676 383 530 561 . Melee 1888 | . . . 36 . . 611 . 1241 . Ramming 20 | . . . . . . . . . 20 Kinetic 13243 | . 360 620 751 60 242 840 3205 5129 2036 Thermal 8406 | . . . . 1124 732 2628 327 2204 1391 Explosive 3229 | . . . 439 813 676 210 530 561 . Electromagnetic 315 | . . . . . . . . . 315 Impact 36 | . . . 36 . . . . . . Slashing 1852 | . . . . . . 611 . 1241 . Piercing . | . . . . . . . . . . Highest Corruption 29 | . 2 . 4 . . 4 . 29 26 Average Corruption 5 | . 1 . 2 . . 2 . 16 9 Corruption Purged 3 | . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . Effects 121 | . 14 . 15 . . 13 . 53 26 Message Errors 27 | . 4 . 3 . . 3 . 11 6 Matter Fused 31 | . 4 . 5 . . 5 . 11 6 Heat Flow Errors 14 | . . . 2 . . 3 . 4 5 Energy Discharges 11 | . 3 . 2 . . 1 . 3 2 Parts Rejected 4 | . . . . . . . . 1 3 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 11 | . . . 1 . . 1 . 8 1 Data Loss (major) 6 | . . . 1 . . . . 4 1 Misfires 5 | . 1 . 1 . . . . 2 1 Alerts 5 | . 2 . . . . . . 3 . Misdirections 2 | . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 601 | . . . 36 11 22 201 88 193 50 Projectiles 271 | . . . . 3 18 108 1 91 50 Explosions 152 | . . . . 8 4 53 87 . . Melee 178 | . . . 36 . . 40 . 102 . Knockbacks 54 | . 1 3 . . . 7 9 17 17 Impact . | . . . . . . . . . . Kinetic 47 | . 1 2 . . . 6 6 16 16 Secondary 7 | . . 1 . . . 1 3 1 1 Self-Inflicted Damage 224 | . . . 66 . 27 . 3 120 8 Shots 9 | . . . 4 . 1 . 1 3 . Rammed 9 | . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . 9 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 656 | . 20 46 256 300 286 424 292 572 656 Average Temperature 138 | . 7 11 48 70 103 111 103 152 208 Received Heat Transfer 4314 | . 90 285 429 630 224 717 931 939 69 Effects 87 | . . . . . . . 1 16 70 Shutdowns 33 | . . . . . . . . . 33 Energy Bleed 8 | . . . . . . . . 2 6 Interference 15 | . . . . . . . 1 3 11 Matter Decay 4 | . . . . . . . . 1 3 Short Circuit 8 | . . . . . . . . 4 4 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 13 | . . . . . . . . 5 8 Damage (core) 4 | . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions 2 | . . . 1 . . . . . 1 Robots Melted 5 | . . . . 2 . 1 . 1 1 Combat Hostiles 5 | . . . . 2 . 1 . 1 1 Parts Melted 29 | . . . . 4 2 2 1 8 12 Heat Transferred 11442 | . . . . 1517 962 3356 444 3244 1919 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 442 | . 115 255 257 415 358 296 442 310 280 Initial 72 | . . . 28 1 72 47 36 66 7 Average 89 | . 39 74 52 138 145 98 232 71 59 Maximum Alert Level 2 | . . 1 1 2 1 1 2 1 1 Low Security (%) 86 | 100 100 89 90 79 85 80 49 94 89 Level 1 12 | . . 10 9 18 14 19 37 5 10 Level 2 1 | . . . . 1 . . 13 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 61 | . 1 1 6 4 3 14 9 15 8 Investigation 25 | . 1 . 2 3 1 6 6 4 2 Extermination 14 | . . . . . . 4 1 5 4 Reinforcement 19 | . . 1 1 1 2 4 2 6 2 Assault 2 | . . . 2 . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 9 | . . . 2 5 . 1 . 1 . Communications Jammed 8 | . . . . . . . . 8 . Distress Signals 8 | . . . . . . . . 8 . Times Spotted 290 | . 23 20 28 35 12 42 43 54 33 Peak Tracking Total 7 | . 3 4 6 7 4 4 4 6 5 Tactical Retreats 14 | . . 1 . 1 . 2 4 5 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 15 | . 4 . 4 . . 2 . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . Reprogrammed 5 | . . . 5 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 16 | . . . . . 1 5 2 6 2 Max in Single Turn 2 | . . . . . 1 1 1 2 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 58 | . 8 2 14 6 2 8 8 8 2 Terminals 39 | . 7 2 12 4 1 3 5 4 1 Fabricators 3 | . . . . . 1 1 . 1 . Repair Stations 13 | . 1 . 2 1 . 3 2 3 1 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 153 | . 19 4 25 15 7 29 27 21 6 Successful 112 | . 14 3 23 13 5 20 18 14 2 Failed 41 | . 5 1 2 2 2 9 9 7 4 Catastrophic 4 | . . . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 69 | . 12 4 17 7 2 7 11 7 2 Fabricators 14 | . . . . . 5 6 . 3 . Repair Stations 59 | . 7 . 8 3 . 13 13 11 4 Recycling Units 3 | . . . . . . . 3 . . Scanalyzers 8 | . . . . 5 . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 47 | . 8 3 16 5 1 3 6 5 . Part Schematic 2 | . . . 1 . . . 1 . . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 8 | . 2 1 2 1 . 1 . 1 . Open Door 5 | . . . 5 . . . . . . Open DSF 5 | . . . . . 1 1 2 1 . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 5 | . 1 1 . 1 . . 1 1 . Emergency Access Points 2 | . 2 . . . . . . . . Alert Level 8 | . 1 1 2 1 . 1 1 1 . Locate Traps 2 | . . . 2 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . Reprogram Traps 2 | . . . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . Fabricator Hacks 10 | . . . . . 4 4 . 2 . Load Schematic 5 | . . . . . 2 2 . 1 . Build 5 | . . . . . 2 2 . 1 . Repair Station Hacks 46 | . 6 . 7 3 . 12 9 7 2 Scan Component 28 | . 3 . 5 2 . 7 5 4 2 Repair 18 | . 3 . 2 1 . 5 4 3 . Recycling Unit Hacks 3 | . . . . . . . 3 . . Retrieve Matter 3 | . . . . . . . 3 . . Scanalyzer 6 | . . . . 5 . 1 . . . Insert Component 4 | . . . . 3 . 1 . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 6 . 5 4 1 8 7 6 2 Full Trace Events 27 | . 2 . 3 3 1 6 6 4 2 Feedback Events 2 | . . . . . . 2 . . . Corruption 2 | . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 2 . . 1 . . Parts Built 10 | . . . . . 4 4 . 2 . Authchips . | . . . . . . . . . . Time 237 | . . . . . 84 84 . 69 . Total Part Build Rating 50 | . . . . . 16 16 . 18 . Parts Repaired 18 | . 3 . 2 1 . 5 4 3 . Time 633 | . 78 . 64 26 . 176 152 137 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 12 | . . . 12 . . . . . . Largest Group 10 | . . . 10 . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 111 | . . . 111 . . . . . . Total Damage 920 | . . . 920 . . . . . . Kills 15 | . . . 15 . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 15479 | 77 2015 981 2521 1296 516 2064 1434 2849 1726 Spaces Moved 6431 | 45 733 332 895 445 210 1224 800 1127 620 Core 16 | 14 . . . . . . . . 2 Treads 2756 | . 539 332 895 445 58 . . . 487 Legs 236 | 31 194 . . . . . . 11 . Wheels . | . . . . . . . . . . Hover 3423 | . . . . . 152 1224 800 1116 131 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 240 240 160 108 102 102 55 70 Average Speed 170 | 127 240 240 240 234 143 111 104 127 198 Slowest Speed 1650 | 250 260 240 240 240 480 168 152 164 1650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 . Exploration Rate (%) 35 | 5 93 37 95 38 6 29 18 21 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 21 | . . . . . . . . 21 . Terrain Destroyed 440 | . . . 49 89 37 56 55 139 15 Melee . | . . . . . . . . . . Projectile 127 | . . . . 4 5 16 33 54 15 AOE 313 | . . . 49 85 32 40 22 85 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total 9834 | 65 940 472 1203 640 376 1736 1224 2232 946 Wait 2057 | . 142 66 199 95 102 311 245 747 150 Move 6422 | 44 732 331 894 444 209 1223 799 1126 620 Hop . | . . . . . . . . . . Pick Up 209 | 14 20 7 18 16 10 22 15 53 34 Fast Attach 32 | . 1 . 2 . . 7 5 8 9 Attach 120 | 7 5 3 4 5 9 10 8 44 25 Detach 8 | . . . . . . 4 . 4 . Swap 156 | . 6 10 18 17 7 21 24 41 12 Drop 130 | . 2 8 16 17 8 24 13 27 15 Fire 635 | . 32 47 51 45 31 97 115 147 70 Melee 54 | . . . 1 1 . 17 . 35 . Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 2 exits: *Res / *Tes) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Discovered exit to Mines (range 6) 560 | -10/Materials | Identified exit to Materials 560 | -10/Materials | Discovered exit to Materials (range 12) 625 | -10/Materials | Repaired Lgt. Ion Engine 1114 | -10/Materials | Discovered exit to Materials (range 12) 1661 | -10/Materials | Repaired Lgt. Assault Rifle 1688 | -10/Materials | Repaired Lgt. Assault Rifle 1971 | -10/Materials | Discovered exit to Materials (range 16) 2093 | -10/Materials | Entered another Materials area 2093 | -9/Materials | Evolved 2 slots: Utility x2 2211 | -9/Materials | Identified exit to Mines 2211 | -9/Materials | Identified exit to Storage 2517 | -9/Materials | Identified exit to Materials 2517 | -9/Materials | Discovered exit to Materials (range 16) 3074 | -9/Materials | Entered Storage 3230 | -9/Storage | Met a pair of Derelict thieves 3353 | -9/Storage | Destroyed 8 combat bots 3364 | -9/Storage | Garrison activated, responded to threat 3473 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3777 | -9/Storage | Build established: Commander-Mutant 3960 | -9/Storage | Lost 5 allies 4221 | -9/Storage | Build established: Scavenger-Mutant 4529 | -9/Storage | Build established: Hacker-Mutant 4770 | -9/Storage | Repaired Imp. Heat Sink 4798 | -9/Storage | Repaired Lgt. Treads 5506 | -9/Storage | Discovered exit to Materials (range 15) 5595 | -9/Storage | Entered Materials 5595 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5898 | -8/Materials | Build established: Scavenger-Mutant 6210 | -8/Materials | Build established: Hacker-Mutant 6647 | -8/Materials | Identified exit to Factory 6647 | -8/Materials | Discovered exit to Factory (range 10) 6719 | -8/Materials | Repaired Lrg. Matter Pod 6891 | -8/Materials | Entered Factory 6891 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7031 | -7/Factory | Fabricated Gravmag System (x2) 7073 | -7/Factory | Fabricated Gravmag System (x2) 7130 | -7/Factory | Identified exit to Factory 7130 | -7/Factory | Discovered exit to Factory (range 12) 7407 | -7/Factory | Entered another Factory area 7407 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8370 | -6/Factory | Repaired Gravmag System 8927 | -6/Factory | Repaired Broken Gravmag System 9075 | -6/Factory | Fabricated Gravmag System (x2) 9122 | -6/Factory | Fabricated Gravmag System (x2) 9165 | -6/Factory | Identified exit to Factory 9165 | -6/Factory | Discovered exit to Factory (range 8) 9354 | -6/Factory | Repaired Hrd. Light Armor Plating 9382 | -6/Factory | Repaired Utility Shielding 9442 | -6/Factory | Repaired Imp. Shield Generator? 9471 | -6/Factory | Entered another Factory area 9471 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9597 | -5/Factory | Identified exit to Upper Caves 9736 | -5/Factory | Repaired Gravmag Array 9785 | -5/Factory | Repaired Hrd. Light Armor Plating 9873 | -5/Factory | Repaired Utility Shielding 9919 | -5/Factory | Repaired Coolant Injector 10071 | -5/Factory | Identified exit to Factory 10163 | -5/Factory | Destroyed 7 combat bots 10905 | -5/Factory | Entered another Factory area 10905 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11303 | -4/Factory | Lost 3 parts (1n1u1w) 11547 | -4/Factory | Repaired Dual-blade Saw 11598 | -4/Factory | Repaired Cloaking Device 12403 | -4/Factory | Lost 4 parts (2u2w) 12548 | -4/Factory | Identified exit to Upper Caves 12548 | -4/Factory | Identified exit to Armory 12569 | -4/Factory | Identified exit to Research 12569 | -4/Factory | Discovered exit to Research (range 15) 12731 | -4/Factory | Lost 6 parts (1p2n3u) 12912 | -4/Factory | Found Quantum Capacitor 12992 | -4/Factory | Build established: Hacker-Gunner 13001 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 13080 | -4/Factory | Repaired Gravmag Array 13098 | -4/Factory | System corruption reached 10% 13179 | -4/Factory | Crushed by falling debris 13214 | -4/Factory | Lost 13 parts (1p2n7u3w) 13221 | -4/Factory | Crushed by falling debris 13252 | -4/Factory | Lost 3 parts (1n2u) 13296 | -4/Factory | Crushed by falling debris 13339 | -4/Factory | Core integrity fell below 50% 13372 | -4/Factory | Lost 11 parts (2p3n3u3w) 13417 | -4/Factory | Build established: Hacker-Mutant 13730 | -4/Factory | Core integrity fell below 20% 13754 | -4/Factory | Entered Research 13754 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 13766 | -3/Research | Lost 6 parts (1n3u2w) 13809 | -3/Research | Identified exit to Testing 13809 | -3/Research | Discovered exit to Testing (range 9) 13981 | -3/Research | Identified exit to Research 13981 | -3/Research | Discovered exit to Research (range 16) 14007 | -3/Research | Found Quantum Capacitor 14492 | -3/Research | Build established: Scavenger-Tank 14855 | -3/Research | System corruption reached 10% 15354 | -3/Research | Core integrity fell below 50% 15396 | -3/Research | Lost 14 parts (2p4n5u3w) 15477 | -3/Research | Core integrity fell below 20% 15480 | -3/Research | Self-destructed Last Messages --------------- 15458_ Adv. Component Analysis Suite destroyed. 15458_ Slammed into P-80 Master. 15460_ K-01 Serf destroyed. 15460_ R-10 Processor collects Med. Matter Pod. 15464_ P-80 Master resets P-80 Master, system corruption cleaned. 15464_ R-10 Processor collects Corrupted Wheel. 15467_ Broken Antimissile System destroyed. 15467_ R-10 Processor collects Lyr. Light Armor Plating. 15468_ System corrupted: Graphene Brace rejected. 15471_ Slammed into P-80 Master. 15471_ Adv. Weapon Cycler broken. 15471_ Destabilizing: Short circuit. 15472_ R-10 Processor collects Corrupted Unknown Engine. 15473_ Slammed into P-80 Master. 15475_ Acquired 5 matter. 15476_ Slammed into P-80 Master. 15476_ Destabilizing: Core damaged (-65). 15478_ Slammed into P-80 Master. 15478_ P-80 Master resets P-80 Master, system corruption cleaned. 15478_ Imp. Field Recycling Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? #??# | | ???????????????????????????????????? #??# | | ?????????????????????????????????????? ???# | | ?????????????????????????????????????????#####??## | | ????????????????????????????????????????????????+ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????###+####### | | ??????????????????????????????? ??????# # | | ????????????????????????????# ?????# # | | ????????????????????????????# ????# """ # | | ????????????????????????????# ???# "R # | | ????????????????????????????# ???# """ # | | ????????????????????????????+ ??# "" ## | | ????????????????????????????# ??# + | | ????????????????????????????# #?# ! # | | ????????????????????????????# #######+##### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????#"" | | ??????????????????###########"" ########## | | ??????????????????# #"" """ #????????? | | ??????????????????# #T """ #????????? | | ??????????????????# p p %#"" """ #????????? | | ??????????????????# = @p #"" #????????? | | ??????????????????# ! p#"" #????????? | | ??????????????????# p % +????????? | | ??????????????????# # R "" #????????? | | ??????????????????# # % ^ """ #????????? | | ??????????????????########### % """ #????????? | | ???????????????????????????% % #????????? | | ?????????????????????????!%! #????????? | | ??????????????????????? |%!| #????????? | | ?????????????????????? %! #????????? | | ?????????????????????"""#####+######+####????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 61 Energy Capacity 630 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 60 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 26 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 16 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Gravmag System | -9/Storage | Hacked Adv. Weight Redist. System | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Point Defense System | -5/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -4/Factory | Hacked Fabricated ------------ Gravmag System | x2 | -7/Factory Gravmag System | x2 | -7/Factory Gravmag System | x2 | -6/Factory Gravmag System | x2 | -6/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeRiotBay Manual? 0 Play Time 02:57:51 Cumulative 207.3 hours Start 2024.06.05 @ 17:52:10 End 2024.06.12 @ 16:26:03 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 63 Rogue 1 Adventurer 0 Explorer 62 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 90x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef484ae-aaa3-4165-8146-a0d718edbe2d