Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 21:34:38 Player: lucasboxerhead Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (4499) 4499 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1376) 1376 TOTAL SCORE: 10275 Bonus ------- High Alert Combat Kills 676 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 850/850 Matter 39/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Experimental Sensor Array Weapon Cycler > --- WEAPON (6) ------- Minigun Minigun Minigun > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Weapon Cycler Weapon Cycler Relay Coupler [Sentry] (17) Shock Bomb Launcher Faulty Advanced EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Minigun Minigun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Weapon Cycler Weapon Cycler Relay Coupler [Sentry] Shock Bomb Launcher Advanced EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 . . 2 . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 1 1 . . 2 . . Weapon 4 | . . . 1 1 . . . . 2 Parts Attached 75 | 6 9 . 7 7 10 20 2 10 4 Power 9 | 1 2 . 1 . 2 2 . 1 . Engine 8 | 1 1 . 1 . 2 2 . 1 . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . 2 1 1 5 . 1 . Treads 12 | 2 . . 2 1 1 5 . 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 2 . 2 5 2 3 2 4 2 Device 13 | . 1 . 2 4 1 1 . 2 2 Storage 2 | 1 1 . . . . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . . . . . 1 2 2 2 . Artifact . | . . . . . . . . . . Weapon 31 | 2 5 . 2 1 5 10 . 4 2 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 1 3 . . . 2 4 . 3 2 Ballistic Cannon 8 | . 2 . 2 1 2 1 . . . Launcher 7 | . . . . . 1 5 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . Parts Lost 35 | . . . 2 . 6 14 . 6 7 Power 3 | . . . 1 . 1 1 . . . Propulsion 6 | . . . 1 . 1 3 . . 1 Utility 9 | . . . . . . 3 . 3 3 Weapon 17 | . . . . . 4 7 . 3 3 Highest Loss Streak 7 | . . . 1 . 2 4 . 4 7 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 93 | . 95 100 95 90 93 90 . 94 92 Engine 6 | . 8 . . 9 8 9 . 7 6 Core 2 | . 5 14 9 . . . . . . Treads 18 | . 28 28 18 10 17 17 . 15 11 Device 14 | . 10 14 22 20 12 10 . 14 13 Storage 9 | . 14 14 11 9 9 9 . 7 6 Processor 4 | . . . . 6 9 7 . . . Protection 5 | . . . . . 6 7 . 22 16 Ballistic Gun 9 | . 21 . . . 4 15 . 16 31 Ballistic Cannon 18 | . 3 28 33 35 26 6 . 7 4 Launcher 2 | . . . . . . 7 . 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 14 32 32 39 43 44 54 50 54 59 Greatest Support 46 | 40 40 40 46 45 45 42 40 40 40 Greatest Overweight (x) 3 | 3 . . 1 1 1 2 1 1 2 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 13 15 15 15 15 14 14 15 Average Carried 12 | 1 6 12 14 14 13 12 13 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 11 13 14 15 13 15 13 14 12 Class Distribution -------------------- 35% | Gunner 17% | Skirmisher 16% | Mutant 13% | Tank 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/DSF Executioner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Matter Collected 3120 | 232 251 55 354 311 550 1107 . 238 22 Remotely . | . . . . . . . . . . Salvage Created 3041 | . 330 10 599 235 398 1121 . 326 22 Parts 171 | . 15 2 24 6 35 70 . 18 1 Haulers Intercepted 2 | . . . . . . 2 . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Combat Hostiles Destroyed 90 | . 8 3 13 6 18 31 . 10 1 Melee 1 | . . . . . 1 . . . . Guns 28 | . 8 . . . 2 11 . 6 1 Cannons 46 | . . 3 13 6 15 8 . 1 . AOE 15 | . . . . . . 12 . 3 . Classes Destroyed 17 | . 2 1 3 1 4 5 . 1 . Worker 4 | . 1 . . . . 3 . . . Builder 3 | . . . . . . 3 . . . Hauler 2 | . . . . . . 2 . . . Recycler 5 | . . . 3 1 . 1 . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 2 | . . . 1 . . 1 . . . Swarmer 18 | . . 3 4 . 5 3 . 2 1 Grunt 45 | . 8 . 7 4 3 17 . 6 . Brawler 4 | . . . . 1 . 2 . 1 . Duelist 2 | . . . . . . 2 . . . Protector 1 | . . . . . 1 . . . . Sentry 9 | . . . 2 1 2 4 . . . Demolisher 1 | . . . . . 1 . . . . Hunter 4 | . . . . . 1 3 . . . Programmer 5 | . . . . . 5 . . . . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 3 2 5 3 2 7 . 5 1 Combat Bots Only 5 | . 2 2 5 3 2 5 . 5 1 Max Kills in Single Turn 3 | . 2 1 2 1 2 3 . 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . 2 . 2 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Hostile Shots Fired 515 | . 30 39 37 26 109 145 . 90 39 Missed 142 | . 7 12 8 8 33 40 . 24 10 Damage Taken 6462 | . 317 202 453 273 1213 1946 . 1625 433 Core 965 | . 24 31 84 40 179 156 . 451 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 64 | 100 . 78 79 . . 31 . 35 . Volleys Fired 230 | . 21 12 20 14 43 83 . 34 3 Largest 4 | . 2 2 3 4 4 4 . 3 4 Hottest 144 | . 70 70 109 144 144 118 . 100 100 Shots Fired 579 | . 42 24 60 56 142 166 . 77 12 Gun 206 | . 42 . . . 14 78 . 60 12 Cannon 352 | . . 24 60 56 128 69 . 15 . Launcher 21 | . . . . . . 19 . 2 . Special . | . . . . . . . . . . Kinetic 557 | . 41 24 60 56 142 147 . 75 12 Thermal 1 | . 1 . . . . . . . . Explosive 21 | . . . . . . 19 . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 7 4 5 16 12 12 . 8 6 Robot Miss Streak 8 | . 3 3 3 2 4 8 . 8 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 . . . . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 Shots Hit Robots 366 | . 35 10 27 35 74 124 . 54 7 Core Hits 230 | . 20 3 19 13 34 109 . 27 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 11 | . . . 3 3 2 3 . . . Destroy 1 | . . . . . . 1 . . . Blast 10 | . . . 3 3 2 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8423 | . 497 185 633 642 1411 3659 . 1242 154 Guns 2424 | . 497 . . . 180 950 . 647 150 Cannons 3980 | . . 177 612 642 1202 1067 . 280 . Explosions 1928 | . . . . . . 1618 . 310 . Melee . | . . . . . . . . . . Ramming 91 | . . 8 21 . 29 24 . 5 4 Kinetic 6391 | . 484 177 612 642 1382 2017 . 927 150 Thermal 13 | . 13 . . . . . . . . Explosive 1928 | . . . . . . 1618 . 310 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . 1 . 5 13 . . . Average Corruption 5 | . . . 1 . 3 6 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . . . 11 48 . . . Message Errors 17 | . . . . . 1 16 . . . Matter Fused 12 | . . . . . 5 7 . . . Heat Flow Errors 10 | . . . . . 2 8 . . . Energy Discharges 5 | . . . . . 2 3 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . 5 . . . Data Loss (major) 3 | . . . . . 1 2 . . . Misfires 1 | . . . . . . 1 . . . Alerts 4 | . . . . . . 4 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . 11 . 1 17 . . . Projectiles 10 | . . . 9 . 1 . . . . Explosions 19 | . . . 2 . . 17 . . . Melee . | . . . . . . . . . . Knockbacks 44 | . . 1 4 4 12 23 . . . Impact 1 | . . . . . . 1 . . . Kinetic 41 | . . 1 4 4 12 20 . . . Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 307 | . . . 114 . 122 71 . . . Shots 6 | . . . 1 . 1 4 . . . Rammed 18 | . . 1 1 . 5 6 . 2 3 Targets Rammed 21 | . . 1 2 . 6 7 . 2 3 Kicked . | . . . . . . . . . . Crushed 3 | . . . 1 . 1 1 . . . Highest Temperature 2280 | . 12 . 126 54 272 247 . 2280 89 Average Temperature 220 | . 6 . 30 16 71 70 . 591 45 Received Heat Transfer 1752 | . 195 . 135 144 189 711 . 378 . Effects 33 | . . . . . . 1 . 32 . Shutdowns 6 | . . . . . . . . 6 . Energy Bleed 5 | . . . . . . . . 5 . Interference 4 | . . . . . . 1 . 3 . Matter Decay 3 | . . . . . . . . 3 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 5 | . . . . . . . . 5 . Damage (major) 5 | . . . . . . . . 5 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 37 | . 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Peak Influence 918 | . 280 194 297 202 761 918 417 500 277 Initial 417 | . . 109 . 87 50 370 417 295 262 Average 365 | . 124 116 153 93 455 656 417 401 257 Maximum Alert Level 3 | . 1 . 1 1 3 3 2 2 1 Low Security (%) 37 | 100 75 100 68 92 15 . . . . Level 1 18 | . 25 . 31 7 26 3 . 40 100 Level 2 29 | . . . . . 39 58 100 59 . Level 3 14 | . . . . . 18 37 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 11 | . 2 . 1 1 . 6 . 1 . Investigation 1 | . . . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 2 . 1 1 . 3 . 1 . Assault 2 | . . . . . . 2 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Distress Signals 8 | . 5 . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 12 3 19 7 23 47 . 13 3 Peak Tracking Total 6 | . 4 3 5 3 5 6 . 4 3 Tactical Retreats 8 | . 2 . . . 2 2 . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Traps Triggered 6 | . . . 1 . 1 2 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Machines Disabled 12 | . . 1 1 . 6 4 . . . Max in Single Turn 2 | . . 1 1 . 2 2 . . . Garrison Relay 3 | . . . . . 3 . . . . Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Machines Accessed 4 | . . . 1 1 1 . 1 . . Terminals 3 | . . . 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 8 | . . . 3 1 3 . 1 . . Successful 5 | . . . 2 1 1 . 1 . . Failed 3 | . . . 1 . 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . . . 3 . 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 4 | . . . 2 . 1 . 1 . . Open DSF 1 | . . . . . . . 1 . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Garrison Registry 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 14 | . . . . . 14 . . . . Machine Destruction 14 | . . . . . 14 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Turns Passed 5322 | 78 368 410 710 635 907 1592 7 452 163 Spaces Moved 2292 | 61 164 230 328 258 468 588 3 134 58 Core 31 | 31 . . . . . . . . . Treads 2261 | 30 164 230 328 258 468 588 3 134 58 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 152 152 240 240 240 Average Speed 189 | 109 160 160 182 221 152 221 240 240 245 Slowest Speed 320 | 200 160 160 240 240 225 320 240 240 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 29 66 35 33 66 48 . 76 3 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 235 | . . . 11 1 74 139 . 10 . Melee . | . . . . . . . . . . Projectile 4 | . . . 1 1 . . . 2 . AOE 231 | . . . 10 . 74 139 . 8 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Fac Total 2830 | 71 229 248 398 294 559 732 4 224 71 Wait 123 | . 14 4 30 2 16 17 . 39 1 Move 2283 | 60 163 229 327 257 467 587 2 133 58 Hop . | . . . . . . . . . . Pick Up 53 | 5 11 2 6 7 4 12 . 6 . Fast Attach 17 | 2 5 . . 1 1 6 . 2 . Attach 41 | 4 1 . 3 3 7 11 2 6 4 Detach 10 | . 3 . . 1 2 2 . . 2 Swap 17 | . 3 . 4 3 2 3 . 2 . Drop 27 | . 8 . 6 6 3 4 . . . Fire 230 | . 21 12 20 14 43 83 . 34 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 21 | . . 1 2 . 6 7 . 2 3 Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . 8 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 11) 447 | -10/Materials | Entered Mines 454 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 574 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 577 | -10/Mines | Found Prototype Device 645 | -10/Mines | Learned location of Storage (-9) 656 | -10/Mines | Learned Materials emergency access door positions 838 | -10/Mines | Discovered new exit (range 9) 857 | -10/Mines | Entered Materials 857 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 858 | -9/Materials | Identified Exp. Sensor Array 1140 | -9/Materials | Build established: Skirmisher 1543 | -9/Materials | Discovered new exit (range 4) 1567 | -9/Materials | Entered another Materials area 1567 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2065 | -8/Materials | Build established: Gunner 2201 | -8/Materials | Identified exit to Garrison 2202 | -8/Materials | Entered Garrison 2227 | -8/Garrison | Discovered new exit (range 60) 2227 | -8/Garrison | Discovered new exit (range 58) 2227 | -8/Garrison | Discovered new exit (range 59) 2271 | -8/Garrison | Garrison Relay disabled 2346 | -8/Garrison | Garrison Relay disabled 2695 | -8/Garrison | Phase Generator disabled 2828 | -8/Garrison | Triggered checkpoint 2905 | -8/Garrison | Garrison Relay disabled 3030 | -8/Garrison | Triggered checkpoint 3109 | -8/Garrison | Entered Materials 3359 | -8/Materials | Lost 3 parts (1u2w) 3505 | -8/Materials | Core integrity fell below 50% 3653 | -8/Materials | Lost 3 parts (2n1w) 3909 | -8/Materials | First assault squad dispatched 3920 | -8/Materials | Build established: Scavenger-Gunner 4378 | -8/Materials | System corruption reached 10% 4428 | -8/Materials | Lost 4 parts (1p2u1w) 4670 | -8/Materials | Discovered new exit (range 14) 4701 | -8/Materials | Entered Factory 4701 | -7/Factory | Evolved 2 slots: Utility x2 4708 | -7/Factory | Identified exit to DSF 4708 | -7/Factory | Entered DSF 4742 | -7/DSF | Build established: Tank 4765 | -7/DSF | Additional patrols routed to DSF 4894 | -7/DSF | Lost 4 parts (3u1w) 5014 | -7/DSF | Sterilization system engaged 5034 | -7/DSF | Ambient heat levels rising (+10) 5049 | -7/DSF | Ambient heat levels rising (+10) 5064 | -7/DSF | Ambient heat levels rising (+10) 5079 | -7/DSF | Ambient heat levels rising (+10) 5094 | -7/DSF | Ambient heat levels rising (+10) 5109 | -7/DSF | Ambient heat levels rising (+10) 5124 | -7/DSF | Ambient heat levels rising (+10) 5127 | -7/DSF | Discovered new exit (range 15) 5134 | -7/DSF | Core integrity fell below 50% 5139 | -7/DSF | Ambient heat levels rising (+10) 5154 | -7/DSF | Ambient heat levels rising (+10) 5160 | -7/DSF | Entered Factory 5160 | -6/Factory | Evolved 2 slots: Weapon x2 5323 | -6/Factory | Self-destructed Last Messages --------------- 05154_ Overheating: Imp. Light Armor Plating damaged (-6). 05154_ ALERT: Ambient heat levels +10. 05156_ Power failure, Imp. Ion Engine shutdown. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE 05283_ ALERT: Security rotation in progress. 05291_ Flak Cannon destroyed. 05292_ Imp. Light Armor Plating destroyed. 05295_ Lgt. Treads destroyed. 05297_ Minigun destroyed. 05298_ Imp. Light Armor Plating destroyed. 05304_ S-27 Virus destroyed. 05304_ Switching to secondary target: S-27 Virus. 05313_ Acquired 22 matter. 05313_ Minigun destroyed. 05315_ S-27 Virus destroyed. 05316_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #????????????? | | ??????????????????? ######### ###??????????? | | ??????????????????? #??????????? | | ?????????????????? #??????????? | | ?????????????????? #??????????? | | ?????????????????? #??????????? | | ?????????????????? #??????????? | | ?????????????????? ##########???? | | ?????????????????? # #???? | | ??????????????????? # "" #???? | | ??????????????????? + """ #???? | | ??????????????????? # R" #???? | | ??????????????????? # """ #???? | | ??????????????????? # "" #???? | | ????????????????????#### # #???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# ############?? | | ???????????????????????# # ?? | | ???????????????????????# # """ "" # | | ???????????????????????# #! """ """# | | ???????????????????????# # """ R"# | | ???????????????????????# # """# | | ??????????????????? ??# # """ # | | ?????????????????? #s + """ # | | ??????????????????? + @ # """ # | | ???????????????????????# %[= #] # | | ???????????????????????# # # | | ???????????????????????#### T## # !# | | ??????????????????????????##### # # | | ??????????????????????????????# ############## | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????###+###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorePiercingPrototype Manual? 0 Play Time 00:38:16 Cumulative 8.4 hours Start 2024.04.07 @ 16:15:31 End 2024.04.08 @ 21:34:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 966e7c3b-d18c-4424-94b7-c631130e7b76