Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 21:36:50 Player: Drone Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (140) 700 Value Destroyed (4426) 4426 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 8109 Bonus ------- High Alert Combat Kills 343 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Medium Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Targeting Computer Targeting Computer Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Medium Treads Large Storage Unit Transmission Jammer Pulse Rifle Precision Beam Rifle Precision Beam Rifle [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . 1 2 Weapon 2 | . . 1 . 1 . Parts Attached 94 | 6 13 8 10 22 35 Power 12 | 1 2 2 1 1 5 Engine 9 | 1 2 2 1 1 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 22 | 2 4 2 2 6 6 Treads 5 | . . . . . 5 Leg 15 | . 4 2 2 6 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 1 . 4 6 Device 5 | . . . . 2 3 Storage 3 | 1 1 . . . 1 Processor 6 | . 1 1 . 2 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 46 | 2 5 3 7 11 18 Energy Gun 12 | 2 . 1 . 2 7 Energy Cannon 1 | . 1 . . . . Ballistic Gun 23 | . 4 2 4 8 5 Ballistic Cannon 5 | . . . 1 1 3 Launcher 4 | . . . 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 44 | . 2 . 1 8 33 Power 7 | . 1 . . 1 5 Propulsion 9 | . . . . 3 6 Utility 8 | . . . . . 8 Weapon 20 | . 1 . 1 4 14 Highest Loss Streak 13 | . 2 . 1 3 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 97 99 99 98 91 Engine 8 | . 13 10 11 8 5 Treads 4 | . . . . . 10 Leg 13 | . 23 22 22 17 4 Device 6 | . . . . 9 10 Storage 9 | . 14 11 11 9 6 Processor 20 | . 13 22 22 18 23 Energy Gun 7 | . 3 . . 11 9 Energy Cannon 1 | . . 11 6 . . Ballistic Gun 15 | . 23 22 21 14 11 Ballistic Cannon 4 | . . . 4 9 2 Naked Turns . | . . . . . . Heaviest Build 54 | 14 31 33 37 45 54 Greatest Support 40 | 20 20 20 20 34 40 Greatest Overweight (x) 6 | . 1 1 1 4 6 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 14 Most Carried 15 | 4 15 15 15 15 12 Average Carried 10 | 2 8 13 12 12 7 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 4 13 14 11 12 1 Class Distribution -------------------- 52% | Gunner 30% | Scavenger-Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 3171 | 233 305 399 341 1058 835 Remotely . | . . . . . . Salvage Created 5040 | . 587 568 895 1488 1502 Parts 297 | . 39 40 58 82 78 Haulers Intercepted 3 | . . . 2 1 . Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 94 | . 15 8 17 22 32 Guns 64 | . 15 3 7 16 23 Cannons 20 | . . 5 7 5 3 AOE 10 | . . . 3 1 6 Classes Destroyed 16 | . 3 5 2 2 4 Worker 11 | . . 2 3 3 3 Builder 7 | . . 1 2 2 2 Tunneler 1 | . . . . . 1 Hauler 3 | . . . 2 1 . Recycler 9 | . . 1 1 4 3 Mechanic 1 | . . . . 1 . Operator 3 | . . . 2 1 . Watcher 11 | . 2 2 1 4 2 Swarmer 13 | . 3 . 3 . 7 Grunt 50 | . 12 5 6 13 14 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Protector 1 | . . . . . 1 Sentry 17 | . . 2 8 5 2 Hunter 6 | . . . . 4 2 Programmer 5 | . . . . . 5 Best Kill Streak 8 | . 4 5 8 5 5 Combat Bots Only 5 | . 4 3 4 4 5 Max Kills in Single Turn 4 | . 2 1 4 2 4 Gunslinging . | . . . . . . Exploded 3 | . . . 1 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 603 | . 89 49 59 91 315 Missed 168 | . 25 9 26 17 91 Damage Taken 6973 | . 729 597 474 1375 3798 Core 1269 | . 131 194 54 181 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 47 . 38 67 . Volleys Fired 304 | . 55 34 43 78 94 Largest 4 | . 2 3 3 4 4 Hottest 201 | . 100 103 106 179 201 Shots Fired 867 | . 98 102 126 296 245 Gun 683 | . 98 68 81 223 213 Cannon 172 | . . 34 41 73 24 Launcher 12 | . . . 4 . 8 Special . | . . . . . . Kinetic 581 | . 86 68 103 196 128 Thermal 204 | . 12 34 19 47 92 Explosive 12 | . . . 4 . 8 Electromagnetic 70 | . . . . 53 17 Robot Hit Streak 29 | . 9 9 18 17 29 Robot Miss Streak 8 | . 4 6 7 8 5 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 3 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 510 | . 59 48 69 155 179 Core Hits 274 | . 23 22 44 88 97 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . 1 1 1 1 . Critical Strikes 20 | . 3 2 2 4 9 Burn 12 | . 2 . . 3 7 Destroy 6 | . 1 2 1 1 1 Blast 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11058 | . 904 734 1704 3513 4203 Guns 6873 | . 904 470 742 1888 2869 Cannons 1847 | . . 264 497 735 351 Explosions 2319 | . . . 465 890 964 Melee . | . . . . . . Ramming 19 | . . . . . 19 Kinetic 5807 | . 766 470 994 1878 1699 Thermal 3468 | . 138 264 245 1203 1618 Explosive 1150 | . . . 465 . 685 Electromagnetic 614 | . . . . 432 182 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 1 . . . 11 Average Corruption 2 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 4 . . . 12 Message Errors 5 | . 1 . . . 4 Matter Fused 3 | . 1 . . . 2 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . 1 . . . 1 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 241 | . . . . 234 7 Projectiles 6 | . . . . . 6 Explosions 235 | . . . . 234 1 Melee . | . . . . . . Knockbacks 15 | . . . . 13 2 Impact . | . . . . . . Kinetic 15 | . . . . 13 2 Secondary . | . . . . . . Self-Inflicted Damage 378 | . . . 26 174 178 Shots 6 | . . . 1 3 2 Rammed 2 | . . . . . 2 Targets Rammed 3 | . . . 1 . 2 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 679 | . 306 238 139 453 679 Average Temperature 118 | . 111 62 38 120 175 Received Heat Transfer 2298 | . 381 228 138 531 1020 Effects 42 | . . . . 1 41 Shutdowns 5 | . . . . 1 4 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Matter Decay 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Damage (minor) 6 | . . . . . 6 Damage (major) 21 | . . . . . 21 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 1 . . 2 8 Heat Transferred 6117 | . 555 555 518 1649 2840 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 640 | . 251 321 627 640 500 Initial 291 | . . 105 92 214 291 Average 340 | . 132 211 384 379 385 Maximum Alert Level 2 | . 1 1 2 2 2 Low Security (%) 16 | 100 90 41 15 . 3 Level 1 48 | . 9 58 38 67 47 Level 2 34 | . . . 45 32 48 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 3 . 3 4 11 Investigation 7 | . 1 . 1 2 3 Extermination 5 | . . . . . 5 Reinforcement 6 | . 2 . 2 1 1 Assault 2 | . . . . 1 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . 1 2 1 1 1 Communications Jammed 71 | . . . . 3 68 Distress Signals 70 | . . . . 3 67 Times Spotted 123 | . 20 15 19 31 38 Peak Tracking Total 5 | . 4 4 2 4 5 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 9 | . 3 . . 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 13 | . 2 . 1 7 3 Max in Single Turn 3 | . 1 . 1 3 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 20 | . 4 1 6 4 5 Terminals 16 | . 3 1 6 3 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 65 | . 7 4 26 13 15 Successful 34 | . 5 2 13 8 6 Failed 30 | . 2 2 13 4 9 Catastrophic 5 | . . . 1 . 4 Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 57 | . 5 4 26 11 11 Fabricators . | . . . . . . Repair Stations 4 | . 2 . . . 2 Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 2 2 Garrison Access . | . . . . . . Terminal Hacks 29 | . 3 2 13 6 5 Record 18 | . 1 2 8 5 2 Part Schematic 4 | . . . 2 . 2 Robot Analysis 2 | . . . 1 1 . Prototype ID Bank 2 | . 2 . . . . Open DSF 1 | . . . . . 1 Maintenance Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 2 1 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 15 | . 2 1 5 3 4 Full Trace Events 9 | . . 1 3 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 2 1 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total 2 | . . . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 6627 | 47 732 483 843 1893 2629 Spaces Moved 2560 | 40 334 171 344 759 912 Core 4 | 2 . . . . 2 Treads 617 | . . . . . 617 Legs 1829 | . 262 171 344 759 293 Wheels 110 | 38 72 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 190 190 190 160 Average Speed 201 | 78 160 190 190 204 227 Slowest Speed 400 | 80 190 190 190 400 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 66 15 63 54 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 191 | . . . 38 112 41 Melee . | . . . . . . Projectile 11 | . . . 5 2 4 AOE 180 | . . . 33 110 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 3387 | 55 433 254 435 922 1288 Wait 301 | . 3 28 30 30 210 Move 2555 | 39 333 170 343 758 912 Hop . | . . . . . . Pick Up 91 | 10 21 9 3 24 24 Fast Attach 1 | . 1 . . . . Attach 57 | 6 6 4 1 13 27 Detach 1 | . . . . . 1 Swap 36 | . 6 4 9 9 8 Drop 38 | . 8 5 5 10 10 Fire 304 | . 55 34 43 78 94 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 10) 448 | -10/Materials | Identified exit to Mines 703 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | Discovered new exit (range 7) 778 | -10/Materials | Identified exit to Materials 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -9/Materials | Build established: Gunner 1256 | -9/Materials | Discovered new exit (range 4) 1262 | -9/Materials | Identified exit to Storage 1263 | -9/Materials | Entered Storage 1384 | -9/Storage | Core integrity fell below 50% 1412 | -9/Storage | Build established: Scavenger-Gunner 2068 | -9/Storage | Discovered new exit (range 16) 2104 | -9/Storage | Identified exit to Materials 2106 | -9/Storage | Entered Materials 2106 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2204 | -8/Materials | Lost 3 parts (1n2w) 2676 | -8/Materials | Build established: Gunner 3229 | -8/Materials | Discovered new exit (range 11) 3479 | -8/Materials | Central database locked down 3706 | -8/Materials | First assault squad dispatched 3999 | -8/Materials | Entered Factory 3999 | -7/Factory | Evolved 2 slots: Utility x2 4117 | -7/Factory | Identified exit to DSF 4287 | -7/Factory | Build established: Scavenger-Gunner 4424 | -7/Factory | Lost 3 parts (1n2w) 5115 | -7/Factory | Build established: Gunner 6399 | -7/Factory | First assault squad dispatched 6516 | -7/Factory | Lost 13 parts (3p2n4u4w) 6529 | -7/Factory | Core integrity fell below 50% 6553 | -7/Factory | Garrison activated, responded to threat 6580 | -7/Factory | Lost 5 parts (1p1n2u1w) 6614 | -7/Factory | Core integrity fell below 20% 6623 | -7/Factory | System corruption reached 10% 6628 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06564_ K-01 Serf collects debris. 06566_ U-05 Engineer builds a Wall. 06567_ K-01 Serf collects debris. 06572_ Connecting with Terminal... >>Query(Caves) Approximately 15% of the subsurface cave systems surrounding [Complex 0b1] were incorporated into the initial construction of [Complex 0b10], but many more remain untouched. These caves are occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. 06575_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06580_ O-24 Administrator uses terminal to summon reinforcements. 06580_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 06580_ O-24 Administrator locks terminal. 06583_ ALERT: Rogue bot located, Programmers report to Factory Zone 9Q. 06604_ Prc. Beam Rifle destroyed. 06616_ System corrupted: Flak Gun rejected. 06618_ Lgt. Treads destroyed. 06619_ Acquired Flak Gun. 06622_ Imp. Signal Interpreter destroyed. 06625_ Flak Gun destroyed. 06625_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????? #??????????# # """ #????? | | ???????????######## ???????????# # " "*#????? | | ??????????????????# ???????????# # =%!#????? | | ??????????????????# ############ ##+##+##????? | | ??????????????????# ## #?????? | | ??????????????????# ####### +##???? | | ??????????????????# """ """ # #?? | | ??????????????????# """ """ # ! # | | ??????????????????# """ """ # | | ??????????????????# # | | ??????????????????# """ + ! # | | ??????????" # """ # % | | ??????????? + """ + [ = #???? | | ??????????????????# "T" # # ? | | ??????????????????# """ +% #????? | | ??????????????????# ######## % #????? | | ??????????????????# # o # #????? | | ??????????????????# # # #????? | | ??????????????????# + ##############????? | | ??????????????????# # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# # p ! #?????????????????? | | ??????????????????# # #?????????????????? | | ?????????????????## # #?????????????????? | | ??????????| /Y #?????????????????? | | ????????????????#########@ #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Deuterium Engine | -9/Storage | Hacked VTOL Module | -9/Storage | Hacked Lgt. Treads | -8/Materials | Scanalyzed Gyrokinetic Inverter | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Total Silence Challenges ------------ None Game ------ Seed HeatHybridMachine Manual? 0 Play Time 01:08:19 Cumulative 5.2 hours Start 2024.07.16 @ 20:30:21 End 2024.07.16 @ 21:36:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e435b722-95b7-404f-ab8d-1eb319faffd6